Industrial Design Basics
Industrial Design Basics
Industrial Design Basics
ZHdK IAD
1. Semester
HS 09
Industrial Design Basics
Riccardo Lardi
Gerhard Buurman
Karmen Franinovic
SKETCHING SENSORIAL EXPERIENCE
Description: The goal of this exercise is to study the object
as the experience it enables through tactile exploration.
Students work in couples: one of them chooses an object
to be explored by the colleague. The person exploring
the object must not see the object ie. must keep the eyes
closed. Without saying the name of the object, the per-
son describes the haptic and tactile sensations caused
through manipulation of the artefact. The person who lis-
tens tries to sketch the qualities that are being described
such as soft, curved, warm, loud etc. After ten or fifteen
minutes, the two participants switch roles.
The main difficulty I was confronted with was the transition from descriptions The ruler had different Other objects had more
of affordances to drawings or sketches on paper. How to sketch ie. ‚the object is characteristics which were distinguishable attributes,
squeezy but still made of a hard material‘? Such problems made it hard at first, equally hard to describe which made it easier to
later on I‘d just sketch more freely and just put on paper what first came into my and to sketch by listening describe and sketch.
mind. That way, a broader range of information could be gathered quickly. to the description.
SKETCHING THE OBJECT
Description: Using front and side views, sections, axono-
metric projection and/or prospective, the students techni-
cally represent an object.
This candy case can be opened by sliding the upper deck. While simple in const- The sliding mechanics Sometimes perspectitive
ruction, the roundings at the corners still became not all that easy to reproduce. could be represented easi- errors could happen, lea-
After having just quickly sketched the chassis in a very rudimentary way, details ly, showing it from diffe- ving no other choice than
like those roundings were applied one after another. rent perspectives. starting a new sketch.
SKETCHING USE
Description: Students sketch the use of the object in a
functional way. The human body or its parts (hand or foot)
have to be represented.
The anatomy of a hand ie. was easy to reproduce as long as I had an example in Drawing the object in The proportions of the ob-
front of me, say, me holding that object with the left hand while drawing with the relation to different usage ject was not always easy to
other hand. Otherwise I had problems finding the right proportions, etc. scenarios could end up in keep the same during the
Sometimes finding the starting point of the drawing could become difficult. Like quite funny ways. entire sketching process.
in this sketch, it could lead to space problems and missplacement.
SKETCHING STORIES
Description: Students invent stories of the use or misuse
of the object. The temporal aspect of the story and people
in it are the core of the exercise - How does one represent
cause-effect loops? How do you show emotional states
or perceptual experience? How can we represent social
dynamics and interaction?
For me, this was the hardest excercise. I had a hard time
findig out how I could sketch people. Better said, it was
difficult finding the most appropriate style for sketching
people to show up an experience or an interaction. I then
settled on a rather simplistic style. This way, the sketch
may seemed ‚too sketchy‘, but it could deliver dynamics
and movement better than any other approach I tried.
I tried to show emotions, to give individual appearances to different characters, In some first attemts I Finding out how to draw
to show reactions and interaction by using mimics and gestures. I realized how didn‘t introduce people, so faces showing emotions
much the shape and size of eyes could affect the shown emotion. it was way easier to draw took quite a while.
The sketching style I used is a fast one, so it should go well in situations when processes for me.
some scenario etc. has to be explained rapidly but surely has its downsides, too.
DESIGN AFFORDANCES
Description: Build 5 objects out of foam and always start
from the cube [10x10x10cm]
Express the following affordances through their form:
Spin me / Squeeze me / Shake me / Stretch me / Break me
The ‚shake‘ affordance led me directly to the idea of a box with unknown content, I made a propeller to Very obvious to me was
which can be shaken to guess what‘s probably inside. I tried to round the edges achieve the ‚spin‘ af- also the ‚break‘ affordance,
as smooth and equal as possible, while trying to retain a square-edged form. fordance. It could indeed which I realised by buil-
Also, the box should give no hint resp. should not suggest any content - so I tried spin, when blown on it. ding some very unstable
to keep the bonding surface as clean as possible. and thin skeleton.
CUT AND PASTE
Description: This exercise is an exploration of patterns,
scale and repetition. It‘s composed of three sub-exercises:
How I already said, the light, viewing angle and also the scene could immensely When taking close pictures Also, making contrast
influence the viewing experience of the model. The dropped shadows would take of the object, depth of field between highlighted and
a big part of the impression one gets when looking at it. could create quite a nice shadowed parts of the
‚smoothing-out‘ effect. model made big impact on
the overall impression.
LIGHT FORMS
Description: Exploring the relationship between and in-
teraction with form and light. How can you change, shape
and affect the light embedded in an object?
The more the lighting tube gets pulled out of the containing tube, the more light The top should have a lock The overall impression is
spreads into the ambience. The light switches on, as soon as it gets pulled out, mechanism to prevent of an elegant stick which
and switches off when pushed back inside. Unfortunately the containing tube it from being pulled out. also feels very agreeable
isn‘t dense enough and so the light shines a bit through it. At the bottom, one can because of the sanded
change the battery. surface.