ZX81 ServiceManualAndAssemblyInstructions PDF
ZX81 ServiceManualAndAssemblyInstructions PDF
ZX81 ServiceManualAndAssemblyInstructions PDF
1. PREPARATION
You will need a clean, dry and well lit workspace in which to assemble your kit. If possible, try to find
somewhere where the parts can stay undisturbed in case you do not finish the kit all at once. It is a
good idea in any case to split the work up - say assemble the circuit board one eueninn_tben.tffst jt. and
put the case together the next evening You will need these tools
(a) A light electric soldering iron, say 15 to 25 watts with a fine tip
{b} Fine gauge solder with resin flux core; NOT acid flux.
(c) A pair of sharp sidecutters.
(d) A 'Pozidriv' screwdriver with a No. 1 point.
(e) A medium size ordinary screwdriver and/or a 4B A spanner.
The following items are optional, but useful -
(a) A magnifying glass for examining solder joints and looking for short circuits,
(b) Some desoldenng braid or other solder removing tool. Better still, take care that you put the
components in right the first time - removing them can be very difficult.
(c) A piece of foam is useful to stop components falling out when you turn the board over to solder
them
2. PRECAUTIONS
There are not many integrated circuits (I C s) in the kit, but they are all fairly expensive items and most
of them are susceptible to damage from static electricity. There is no cause for worry if a few
precautions are taken:-
(a) Use the sockets supplied with the k i t - never solder the I.C.s direct to the board - and keep the
I.C.s in their protective packing until you are ready to plug them in.
(b) Never insert or remove the ! C s or do any soldering with power applied to the computer.
(c) Use a soldering iron with a properly earthed bit.
<d) Carpets and clothing of man-made fibres, and synthetic soles on shoes, are prone to building up a
static charge. Earth yourself by touching a large object, preferably metallic, priorto touching the I.C.s If
you do get a shock, try changing your clothes or going barefoot (seriously'}
3. COMPONENT EDENTIFICATION
Before you start assembly, check the components against the component list (section 8) and make
sure you know what each part is. We have tried to cover all different markings of the components, but
variations are possible.
Note in particular that the computer's memory maybe supplied either as two 18 pin I.C.s (IC4a & IC4b)
or as one 24 pin device (IC4), and that assembly is necessarily different for each version.
Some components need to go in one particular way round -
(a) The I C s have one end identified by a notch, and/or a spot or dimpfe next to pin 1 (See fig. 1) Note
that all the ! C s face the same way on the board, i.e. with their notches towards the edge connector.
1
Although the I C. sockets do not need to go any particular way round, you may like to put the bevelled
corner at the notch end of the I.C. position as a reminder, since the semicircie printed on the board will
be covered by the socket in some cases.
(b) The diodes (prefix D) have their + end identified by the band painted on the body - or in the case of
components with several bands, the + end will be the widest band. This corresponds to the flat bar of
the symbol printed on the board. (See fig. 2).
(c) The electrolytic capacitors (C3 & C5}will have a + or - symbol printed on them, and the + wire is
usually longer. (See fig. 3).
(d) The transistors (prefix TR) go in the board as shown by the picture printed at their positions - i.e.
with their rounded corners facing the edge connector.
(e) The jack sockets and modulator need to have their business ends (i.e. where the plug goes in)
facing outwards, away from the components. This should be obvious by inspection of the board and
case.
(f) The regulator (REG) and heatsink need to go in a particular way round -just follow fig. 4.
(g) The keyboard connectors KB1 & KB2 have their pins offset from their centre line, and KB1 goes
the opposite way round to KB2. Make sure that in each case the body of the connector covers up the
component number on the board. (See fig. 5). . , . ... ... . . - , . . . . ,. . ..
(h) The resistor packs (prefix RP) have a 'common' end marked wltn a whlte dot Thls snould 9° at tne
end marked with a 'C' on the board.
(i) The single resistors, the rest of the capacitors, and the filter X1 may be put in either way round.
4. CIRCUIT BOARD ASSEMBLY
The circuit board will be supplied with one side printed with all the component locations - this is the
side the components go. This printing is reproduced as fig. 6 (See reverse side of sheet) since some of
the markings will be covered by components. All soldering is done on the other side which is coated
with a green solder resist - this keeps the solder away from where it is not needed. The exception is
the edge connector area which should be kept free of solder to ensure reliable connection to the RAM
pack or printer if they are used, We suggest you assemble the components in the following order,
although it is not compulsory -
(i) Resistors, capacitors and 1C sockets - do not plug the I C.s in yet.
(ii) The diodes and transistors.
(iii) The 'large' components: the sockets, keyboard connectors, modulator, the regulator and
heatsink.
(iv) Finally plug the ! C s into their sockets.
The general procedure for each component:-
(a) Identify the part and its position on the board and insert it into the appropriate holes, bending the
leads if necessary. (But see later). In the case of components with a number of pins, make sure that
they have all gone through their holes.
(b) Hold the part in position - if you bend its leads to do this, do not press them fiat onto the board as
this will make them difficult to cut and will encourage short circuits.
{c) Solder all the wires on the 'green side' of the board and, if they are long, trim them with the side
cutters. No lead should stick out more than about 3mm or V^'from the solder side.
(b) There are four oblong boxes labelled R7-R10, R11-R14, R18-R22and R23-R26. These all contain a
row of resistors standing 'on end' as in fig. 8. Take care when mounting these: the length of bare wire
up the side should not be allowed to short against anything else
(c) IC2 and IC4 have two different sized boxes printed on the board1 use only the holes corresponding
to the smaller box.
(d) As previously mentioned, IC4 may be in either one or two packages, Only the appropriate 1C
sockets will be supplied, so make absolutely sure you know which version you have got before
proceeding.
IMPORTANT:- If you have the 24 pin 4118 in your kit, a short wire link should be inserted in the holes
at position L1 Use a component lead off-cut for this. DO NOT do this if you have two 18 pin 2114s, and
do not put anything in position L2.
(e) When mounting the regulator, do not bend its leads too close to the plastic. Bolt it down firmly with
its heatsink before soldering.
(f) Put the modulator's wires through the holes marked "Fr/UK1" and "UK2" Put each lead through
the hole it is nearest to: do not cross them over Do not try to bend the thick pins on the modulator:
hold it in place by hand whilst soldering. The black card trim is a push fit over the aerial socket.
(g) The I.C.s will have their pins splayed out slightly and you may need to push them inwards slightly,
e.g. by pressing against a flat surface, before they will fit the sockets. Make sure that each pin has in
fact gone into its respective socket and that none are curled up under the I C.
3
5. TESTING
The completed board should now be checked very thoroughly for stray blobs of solder, dry joints, leads
not trimmed, etc. Also make doubly sure that all components are in the right place and the right way
round, and that the "stand up" resistors are not touching anything else. If everything seems in order,
the board may be tested before you put it in the case. Rest the completed assembly on an insulating
surface (e g these instructions) making sure there are no wire offcuts or similar trapped underneath.
The keyboard's "tails" may now be plugged carefully into their connectors: the one with 5 stripes goes
into KB1, the one with 8 stripes goes into KB2 These "tails" are quite fragile, so handle them gently.
The keyboard itself should sit (the right way up) just in front of the circuit board- Do not remove the
backing paper from the keyboard at this point.
You may now connect the computer to the T.V. and power supply and try it o u t - s e e the main
instruction manual for details
Once you are sure the computer is working correctly, put it in its case - see section 7. Do not strain the
keyboard connections unnecessarily by using it uncased.
6. FAULTFINDING
Experience with the ZX80 has revealed that the majority of faults on kits are due to bad soldering. If your
computer does not work, switch it off and CHECK IT AGAIN. If you find a bad joint or short, shame on
you i You should have checked more closely the first time. If you are sure the fault is in the circuitry, try
these tests--
(a) If the computer does not work at all, leave it on for a couple of minutes and feel the regulator - it
should be getting warm. If not, check the power supply, and that the plug is in the right socket (the one
nearest the keyboard). Otherwise, look at the connection to the T.V. and make sure it is tuned in
properly-try between channels 33 and 39 UHF.
(b) If the computer works and then goes off, and the regulator gets very hot, it isn't bolted to the
heatsink properly.
(c) If the cursor appears on the screen, but the keyboard will not enter, check firstly that the keyboard
"tails" are properly in their connectors, and not twisted in anyway Also make certain that the diodes
and the keyboard connectors are all the right way round.
(d) If the screen goes clear but there is not a cursor, try disconnecting the power supply and waiting a
few seconds before trying again.
(e) If horizontal black and white stripes pass through the picture, suspect the power supply. If you are
using your own supply, it may need to be better smoothed (if the computer is otherwise working) or of
a slightly higher output. See the power supply specification (section 9).
7 CASE ASSEMBLY
(i) Take the case top - the part with the raised "Sinclair" logo and "ZX81" printed on it - and feed
the "tails" of the keyboard through the slot at the top right hand corner of the keyboard recess. Do not
remove the backing paper form the keyboard yet, just locate it in the recess: see fig. 9. Hold the
keyboard temporarily in place with a rubber band or a little sticky tape.
(ii) Hold the circuit board as in fig. 10 with the keyboard connectors next to the slot with the "tails"
poking through, Plug the "tails" into their respective connectors as shown in the diagram, and turn the
board over so that the components face into the case top behind the keyboard.
NOTE. Special attention must be made to ensure that the correct length of screw is used in the correct
hole. The short screws are yellow in colour, the long screws are black in colour. Fig, 11 shows where
4
these locate Serious damage will result if the long screws are inserted in the wrong holes.
(iii) Locate the board on the pillars in the case, make sure the jack sockets are behind the holes in the
side, and screw it into the case. Only two holes need screws in them at this point - Fig. 11 tells you
which two; the others are for the case bottom fixing. Since the screws will have to form their own
threads in the plastic, they may be a bit stiff to turn the first time therefore it is essential that the proper
screwdriver should be used. An ordinary flat screwdriver will almost certainly slip, and may cause
damage to the circuitry when it does. See the list of tools given in section 1
(iv) Turn the case the right way up again, peel the protective paper off the back of the keyboard and stick
it into its recess in the moulding (the keyboard is self adhesive - no extra glue is necessary). It would be
as well to position the'keyboard correctly the first time, to avoid damaging it by continual relocating.
Locate the top edge of the keyboard against the top edge of the recess, and stick it down carefully,
working gradually towards the lower edge. Have a dry run first if you are in any doubt. Do not try to stick
the whole surface down in one go.
(v) After checking that the keyboard connections are still securely in place, locate the bottom half of the
case and screw it to the top with the remaining five screws. Finally the rubber feet plug into four of the
recesses, over the screw heads. Fig. 11 shows the location of screws and feet.
(vi) Give the computer a final check, and start using it. . . .
8. COMPONENT LIST
Note that some components are marked on the circuit board, but shown as "not used" in this list. Do
not put anything in these positions.
(a) Resistors.
All resistors have four colour bands: the fourth may be gold or silver.
5
R10 470 Q
R11 470 Q
R12 470 fi
R13 470 £2
R14 470 £2
R15 220K Red Red Yellow
R16 IK Brown Black Red
R17 1K
R18 1K
R19 1K
R20 1K
R21 1K
R22 K
R<
" IK
R24 IK
R25 1K
R26 1K
R27 1K
R28 680Q Blue Grey Brown
R29 1M Brown Black Green Fourth band may be yellow
R30 Not used
R31 Not used
R32 Not used
R33 4K7 Yellow Purple Red
R34 220Q Red Red Brown
(c) Capacitors
No. Values Markings Comments
C1 47pF 47 Ceramic disc
C2 47nF 473 Z
C3 22uF 22 H Electrolytic 16V mm
C4 47nF 473 Z Ceramic disc
C5 1uF 1[i Electrolytic 5V min.
C6 100pF 100, 101, n l O Ceramic disc
C7 47pF 47
C8 47nF 473 Z
C9 47nF 473 Z
CIO lOnF l O n , 103
Cll 47nF 473 Z
C12 47pF 47
(d) Semiconductors
No. Type Comment
IC1 Sinclair
Logic 1C 40 pins 158 printed underside
!C2 2364 24 pins
IC3 Z80A or D780C-1 40 pins
IC4 MK4118 24 pins
or
IC4a uPD2114LC
or as IC4b 18 pins
6
!C4b uPD2114LC-1 18 pins
REG 7805 5 Volt regulator
TR1 ZTX313
TR2 ZTX313
D1-D8 * 1N4448 Colours: Yellow, yellow, yellow, grey
or 1N4148 Yellow, brown, yellow, grey
or 1S44 2 Yellow bands
Some diodes may have their number printed on them instead.
D9 Not used
X1 CDA 6 BMC 3 lead ceramic filter
9. POWER SUPPLY
If you wish to use your own power supply with the ZX81, it should conform to these specifications -
D.C. only -positive to the tip of the 3.5mm jack plug. Need not be regulated, but should be well
smoothed.
Voltage - between 12 volts maximum and about 8 volts minimum (depending on smoothing) when on
load.
Current - not less than 600mA, or 1 2A of the printer is to work from the same supply.
10. SERVICE
We will repair your completed ZX81 kit f o r a fixed fee of £10 00 We cannot assemble your kit for you,
nor can we start work until the fee is received. In exceptional cases, say if the t.C.s have been
damaged by being put in the wrong way round, we may ask for an additional payment.
On the other hand, if the trouble was due to faulty components supplied by us we will reiui.j the full
service fee. We strongly advise you, therefore, to be very certain that you have checked the computer
thoroughly \oi mistakes before returning it: see also the hints in section 6.
If you do return your ZX81, pack it well and enclose a note giving your name and address, and
explaining the symptoms of the trouble and any tests you may have done. Please return to this
address:
General ITotes:
ITote the positions of the plug—and-socket switches (see Appendix A) and the numbering of
the possible positions of the 5 connector plugs. Five distinct ranges of positions
correspond to different selection functions described in detail below. There should normall
be one plug in each of these ranges.
-• i: L.I- _ i- -.-'.- v' •
MBSA (MemoryBoard §tart Address 1 0 (Start address of ZX81 8K ROM)
select; 2 RK _ fUt f r £ Q locatlon above 8K RCM j
Selects the position in the 64K address ^ , Alr /„ , ... _ . . „ '<.
. space oT the rZXBl microprocessor of the ^ ^ <fcrmal position of start of W _
mera0
^° n TT he set
Normally ™\> oard
; . memory
to ,27.30 +that -5 :I
3?r
,„„. (1st Tree'location Shove~15K pack)
f
runs from address ^upwards. ? 4 g K ( l g t f r e e locatlon above 32K pack)
8 56K
9 Nowhere! (re memory board disabled)
BSS ((Memory) Board Block Size daloct) 21 Must be set if more than 8K on memory bn-r
22 Set if 8K or less on memory board.
If you wish the memory board to 23 Set if more than 8K on memory board.
occupy only 8K of address space must 24 Set if 8K or less on memory board.
set positions 22 and 24. Normal setting
is 21 and 23(f or 16K block size) .
TRS (Total RAM Select) 25 Set if total RAM not more than 16K.
_Enables
, , or -„. ,, Adress
Disables „, „.
line .15
.. 26 Set if total RAM is more than 16K.
to MBSA decoder,
27 Unused
General Notes;
All 5AM pack add-ons of 16K or over known to us (except for our own) have a built-
in disable of the original IK RAM on tho ZX81 board. Henoe it is not possible to use
the IK RAM on the ZX81 board if such- an external memory is in use. As well as this it is
necessary to roake the Incremental RAM selection agre* wdth the •ea-Uiriial fIwyaas^c - ie the ZE
plug must be set for dibble (see Appendix B).
Also, it should be understoods that the decoding for the IK and 16K RAMS that exist
in the ZX81 is only partial and ignores bit 15 of tho address. If the total RAM is not mor<
than 16K it is as a result of this necessary to mask bit 15 of the address to the Tp^rsTnTr
decoding and this is the purpose of positions 25 and 26 on the plug-and-sookei switches.
Clearly, if more than 16K RAM exists on the system it will be necessary to usa bit 15 to •
differentiate "between 16K blocks. Please refer to Appendix B for Jaoatiiogs «£. suujjjzh. setting
abbreviations.
Note - In the following table of switch settings NCroeand- No eh-iage from the correct
setting for Incremental memory running on its own,
6K RAM packs.
Sinclair? Others? The Incremental can be placed iramGdiately
above as follows. 4 18 2£ } 24 ?5
Others
Please call us for advice on any other packs th-it vnn ^*r
rrm*. a-»~--- -- " - i —• «v/i^cj.-iJii]g- bnu pactcs mentioned above.
INCREMENTAL SERIES HINTS and TIPS
You will require a small conventional screwdriver, a small phillips (cross headed screw
screwdriver and the ZX81 manual.
Having fitted the memory beard to your ZXSl, now remove anything you may have p
in to the expansion port. Then -
(i) Turn on your ZXSl and ",rait a few seconds for the cursor to appear,
i IF the cursor came up as normal THEN GOTO (iv).
(111) The cursor hasn't come up so try turning on ZXSl a couple more times. If still
unsuccessful the problem is almost certainly a bad connection between the memory I
and the ZX81 board. So -
IP you have a multitestcr TfiElT
Test all 40 pins of the GPU connect through to the ZXSl board.
Test all 4 bolt guides connect to track on 2X81 board.
Check that washers are not causing shorts on 2X81 board.
IF all connections seem OK tlun it 13 likely that there is a fault in the
memory board <:o GOTO end - testing failed,
IF you do not have a circuit tester then removs the memory board and check that no
pins are bent over. If they are it ray "b possible to straighten it again without
breakage. If one breaks then there is nothing for it but the soldeeing iron1
*,iv) Find out the contents of RAMTOP (s^e ZX8l manual if interested) as follows -
Type in
PHIHT PEEK 16389
the result will come up on ths screen and should be checked against
ths table "below. Note that if the original IK RAM has been removed from the ZXSl
board that the RAMTOP value should be 4 less than the figure in the table. If this is
the case and RAMTOP is correct then you may plug in the removed IK chip (if it is IK
of course) to the first available socket on the memory board - at the same time you
ought to move the plug selecting the IK PJLHI to disable (position 18) to avoid the 2X81
decoding fighting ths memory board decoding and consuming unnecessary current*
end.
-1*2 INCREMENTAL SERIES PITTING
(Continued)
Position the four bolts and washers back into their original positions except that now
of course they pass through corresponding holes in the ZX81 board. Note that if they do
not push in freely they may be lightly screwed in.
Engage the bolts in the nuts soldered to the ends of the bolt guides to take the memory i
firmly up to the ZX81 board establishing a rigid structure and firm electrical connectior
between the bolt guides and the ZX81 board track. Check that the washers are nbt causing
shorts on the ZX81 board (this can happen if the ZX8l board coatings are worn away - the
washers are there to prevent such \vear from the bolt heads.)
(Note that it is possible in this situation to fit the top three memory chips next to the
CPU (ie it is not necessary to separate the memory board from the ZX81 board in order to
them))»
IMPORTANT!!!!!!!!!!I !!!!!!!!
IMPORTANTF MM!!! ! ! ! !F ! ii ' f!
DO NOT FORGET TO KOVE THE HEAT SINK BACK as follows - Swivel the heat sink hard up againai
the protecting pin on the memory board - Failure to do this can cause a disastrous short
on the ZX81 board!
Position the board assembly snug into the ZX81 case top ensuring that the fourcase lugs
have cleared the holes provided for them in the memory board.
Refit the two bolts securing the ZX81 board to the keyboard half of case (in the correct
positions).
(Note that in this situation the first five memory sockets are accessible as we&l as
all 26 positions of the plug-and-socket switches) .
Replace the bottom half of ZX81 case - the securing of the five bolts can be postponed
till testing is successfully completed).
Test (see section on testing) .
REMOVING
Remove all leads from ZX81.
Remove bottom of ZX81 case (see 'Fitting').
Remove the two bolts securing board assembly to keyboard half of case.
Remove the four 15BA. bolts & washers securing the memory board to the ZX81 board.
Place a medium size screwdriver between memory board and ZX81 CPU socket and carefully
Lever the boards apart being- sure not to bend pins as they come out of CPU socket. Make
sure that the point of the screwdriver pushes on the ZX81 CPU socket and not on board
tracks which might bo so damaged,
Remove ^11 leads and attachments from ZX81 and remove bottom of case (See 'Fitting')•
Note that the memory sockets are numbered from 1 to 8 (see Appendix A) and will normally
be filled in that order.
IF the sockets 1 to 5n are already filled THEN n n n n , , -, ^ ^
v .^ two bolts securing Doard assembly to keyboard half of case.
Carefully place whole assembly with keyboard uppermost and move keyboard to expose
memory sockets (do not strain the ribbon cable) . Support the board with fingers as
you plug in the memory chip to the first available socket (see Hints and Tips) .
ELSE IF sockets 1 to 5 are not all filled then sir-rfv -i"~ ^ -v-4- *-- *-- "
• B»«_»r-iiAi%_MVIA*l ll~» R-IIVH I fc=l I .^
Vhen all la well, Insert the diode and transistor the correct way around
17 BURNLEY ROAD
as indicated in fig 1 . Finally insert the 4 ICs, again consult fig 1 for
polarity ICQ Inserted the Wrong way LONDON NWIO IED
artpund will almost certainly ba destroyed when the board IB plugged m so be
particularly careful here
Telephone OI-452 I5OO OI-45O 6597
Vhen construction ifl complete, plug in the board, and apply power to the
ZX Again the machine should operate as normal if not, check that the ICa
arq correctly inserted, and that there are no board shorts. IBS 2X80/61 Pom - KOTES TO ACCOHPAHY KIT
Once the board la functioning there are many tests and experiments that
The following is provideds-
Bay be performed including full freo^jency range" audio output See arti
clSB m Personal Computer World (October and November 1981), But here are BOme
1 Double Bided FOB
introductory notes!
4 IOB labelled 1 - 4
1 Diode (IN9-14) (glassy)
Output Fort
1 Heslstor (IK)
2 Capacitors (lOOn?) (round and flat)
Connection to the port are shown in fig 2 There are 8 separate output
2 14 Pin Dil Sockets
channels, and they may be controlled with a single poke statement! POKE 25000,
2 16 Pin Dil Sockets
X for the ZXBQ or POKE 11000,X for the 81. X may be any integer between 0 and
2 20 Pin Dil Sockets
255 With £=Q all output linaa are eet to logic lov, whilst 255 Bate them all
high To set any one channel high while leaving the remainder low, the follow- 1 23 x 2 0 1" edge connector
2 16 Pin Header Plugs
ing valuaa should be used: 1 2S2926 (green) Translator
1 HAH pack extender card (ZX81 only)
POKE VALUE (X) CHANNEL ACTIVATED
1 0 Confltraction
2 1
4 2
8 3 Begin construction as follows! Insert and Bolder in the 6 1C Sockets,
putting in the largest ones first Next Bolder in the 2 3 way edge connec-
16 4 tor, but if the board is for use with the ZXS1 do not trim short, the wires
32 5 protruding through the underside of theboard, because these will be used for
64 6 connecting the RAM pack extender card, (this is not possible on the ZX80)
128 7 Hot* that the edge connector whould have a plaatio plug at pin }. Be very
Thus the command POKE 25000, 16 (or POKE 11000, 16 on the 81) will set channel careful not to bridge adjacent tracks when soldering this socket. To reduce
4 high, leaving the others low Setting a high output on a number of channels the risk of this you can leave unsoldered any pins that don't appeal to Join
ia achieved by combining the data Thus POKEing the value 12 (=9+4) will set up to a track on the underside of the board Insert the two capacitors and
resistors, and Bolder these
channels 2 and 3 high
PLEASE NOTE ! - the position of the 40 protruding pins protected by the clock of
polystyrene foam. We suggest that this protection be retained until actual
fitting. Also we strongly recommend the fitting and testing of the memory
board as supplied before carrying out any adjustment to switch settings,
plugging- in extra chips etc.. Finally, from "bitter experience, we think
it aorth reading the instructions right through before doing anything
else.
CONTENTS^
1. FITTING
FITTING
REMOVING
FITTING OF ADDITIONAL MEMORY CHIPS
2. TESTING
TESTING
FireU check the contents of your kit, which should contain the
following:-
Quantity Description Quantity Description
1 RE77 FOB 26" Link wire
40 Keyawitchss 8" Sleeving
40 White keytops 18" 20 way ribbon cable
40 Clear key* covers 1 Legend Set
Fit sixteen short wire links a9 shown on fig 1, then fit two
long wire links which should have sleeving. Put the 40
keyawitches into place. Note that the pins in the switches are
offset from the centre, and if you try to put the switches in
the wrong way round the switch body will foul the wire links.
Having placed the switches, putt a sheet of card over them,
turn the irinted circuit board over and solder the switches.
Check that all the switches are resting firntlj; on the P.C.B.
and are straight.
Fit the 40 white keytops and push on firmly. Take the legend
set and place it on a firm card. Using a Steel rule and a
sharp knife, cut out the letters using the edge markers as
guides. You may prefer to draw faint lines and use scissors.
Using your computer or handbook as a guide, place the legends
one at a time on the keytop and push on the clear plastic top.
If you have purchased the RE77B connector solder the ribbon,
cable to it (4 of the wires are unused and may be removed).
If you do not wish to use a connector the cable may be soldered
to the PCB. The completed keyboard may now be fitted to your
2X80 or ZX81. First study the connection details for your
computer. (Fig 2 and fig 3) (More details on figs 4 and 5)
Carefully solder the ribbon cable to the computer PCB as indicated.
The ribbon cable may now be run out of the case underneath the
PJYM pack connector. Recheck all your soldering, then test your
computer and new keyboard.
Fold your keyboard cable under your ZX80/81. Push the computer
bo the back of your desk with your new keyboard in front. This
way you have no untidy twists in your cable.
K10 4/0 ii
Rll 470 iJ
FH2 170 £2
Rl3 470 £2
R14 470 £2
R15 220K -eel F=-j Velio//
R15 1K =!rowr ;5;<jC< pjsjd
R17 IK
313 IK
R1? IK
R20 IK '
R21 1K -
R22 IK
R23 1K .
R24 1K
R25 1K
P26 1K
P27 IK
R23 6801> .Blue Giey Brown ,-Fourth
tu
R29 IM Brown BlacK Green band rr3\ be yellow
f^Q Writ u=;Pd
331 - . Mot used
P32 . . . . - -- Not used
R33 4K7 Yelic.-. Purple Red
•T;J 220Q Had ^d Brown
(c) Cdpacitors
No. Values Markings Comments
Cl 47pF ' 47 ' Ceramic disc
C2 47nf 473 Z
C3 22(iF 22 t< Electrolytic 16V mm
C4 47nF 473 Z Ceramic disc
C5 I)UF 1u Electrolytic 5V mm
C6 100pF 100 101, n10 Ceramic disc
C7 47pF 47
CS 47nF 473 2 , •
C9 47nF 473 Z
CIO 10nF 10n 103
C11 47nF 473 Z
C12 47pF 47
(d) Semiconductors
No Type Comment
IC1 Sinclair
Logic 1C 40 pir.s 158 printed underside
IC2 2364 24 pins
IC3 Z80A or D780C-1 40 pins
IC4 MK4118 24 pins
or
IC4a |iPD2114LC
or as IC4b 18 pins