GURPS - China PDF

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The document provides an overview of the GURPS China roleplaying supplement, including details on the history and culture of China as a campaign setting, rules for translating magic to a Chinese system, and bestiary entries for creatures from Chinese folklore.

China, with a focus on its over 5,000 years of history and quarter of the world's population, from the Great Wall to modern Beijing.

It includes complete rules for translating the GURPS Third Edition magic system into a mythically accurate Chinese campaign.

Empire of the

Dragon
With 5,000 years of history and a quarter of the
world’s population, China is the perfect adventure
setting . . . whether your campaign is magical or
purely historical.

From the Great Wall to Tiananmen Square,


from the Imperial Wars to the Boxer Rebellion,
from Marco Polo to Mao, no fictional roleplaying
setting can equal the scope and grandeur of
China!

GURPS China also includes complete rules for


translating the GURPS Third Edition magic sys-
tem into a mythically accurate Chinese campaign.
The Bestiary chapter describes the traditional
ghosts, spirits, and monsters of Chinese legend,
including Oriental dragons!

Finally, GURPS China includes over a dozen


detailed maps and tables for your journey through
the Empire of the Dragon!

This PDF is a scanned copy of the last


printed edition of GURPS China. No
changes or updates from that edition were
made, but we have appended all known
errata to the end of the document.
GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks
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Stock #82-0107 Version 1.0 February 11, 2005
Errata
This is the known errata for the print version of To handle scholarly and arcane materials, a separate M/A language skill, Chinese
Ideographs, is required. The Civil Service examination requires a Chinese Ideographs skill
GURPS China when this PDF was created: level of at least 12.
A literate character can scrawl ideographs, but those who wish to write gracefully must
learn the Calligraphy skill. Characters with a knowledge of a foreign language, such as
1– Buddhist monks who know Sanskrit, will know its script at their level of literacy for game
Mike Naylor should have been credited for the maps. purposes.

3 and 25 – 33 –
In the illustration on these two pages, the magistrate is shown writing with a quill pen. Of Change Writing (Mental/Varies) to "Calligraphy (Physical/Average) see p. B47". The vari-
course, he should be using a brush! ous script skills become familiarities.
Add the following under New Skills:
30 –
Replace the Literacy entry with: Chinese Ideographs (M/A) Defaults to Language (Japanese, Korean, Okinawan or any
Chinese)-3
Literacy See p. B21 Prerequisite: Literacy
The Chinese script contains many thousands of characters. Scholars keep it hard to This is the knowledge of the kanji beyond those encountered in day-to-day writing. Old
learn on purpose, to maintain their monopoly on learning. Furthermore, early China had manuscripts, academic texts, flowery literature and scrolls of secret knowledge might require
many different scripts, and a scholar needed several. Emperor Shih-Huang eliminated all but the use of this skill for full comprehension and appreciation. If this skill exceeds the appro-
one. Variant scripts appeared again after his death, but they were not as difficult. Therefore, priate language skill, it is even possible to discern the meaning of a text without being able
literacy has different costs and permutations in different ages. One can always learn an earli- to read it aloud (although many ideographs include a pronunciation cue). This will also
er form of writing as a separate skill for interpreting ancient manuscripts. enable communication between, say, a Japanese speaker and a Mandarin speaker if they can
Up to the early 1900s, Literacy is a 10 point advantage, although many people will trace the characters on the ground, for instance.
have 5-point Semi-Literacy, which the GM can consider as full Literacy within one's linguis-
tic region (see the Dialects of China map, p. 32). Full Literacy allows one to read clearly 111 –
written things from anywhere in the Empire, although more arcane tracts remain illegible. The prerequisites for the I Ching Divination spell are Literacy and two spells from each
After 1930 or so, China becomes a Semi-Literate society (p. CI29), making full of the four elements.
Literacy a 5-point advantage and Illiteracy a -5-point disadvantage.

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