Learning Theories and Styles
Learning Theories and Styles
Learning Theories and Styles
INTRODUCTION.
Learning involves the acquisition of abilities that are not innate. Learning depends on experience, including feedback from the environment.
❖ BEHAVIORAL THEORIES:
Behavioral Theories, also known as Behaviorism, is a theory of learning based upon the idea that all behaviors are acquired through conditioning.
Behaviorism emphasizes the learning of facts and skills that teachers have decided are important.
Behavioral learning theories suggest that learning results from pleasant or unpleasant experiences in life. Early research into learning studied
the effects of stimuli on reflexive behaviors. Ivan Pavlov contributed the idea of classical conditioning, in which neutral stimuli can acquire the
capacity to evoke behavioral responses through their association with unconditioned stimuli that trigger reflexes. E. L. Thorndike developed the
Law of Effect, emphasizing the role of the consequences of present behavior in determining future behavior. B. F. Skinner continued the study of
the relationship between behavior and consequences. He described operant conditioning, in which reinforcers and punishers shape behavior.
Behavioral theories dominated psychology during the early half of the twentieth century. Today, behavioral techniques are still widely used in
therapeutic settings to help clients learn new skills and behaviors.
Cognitive learning enables us to create and transmit a complex culture that includes symbols, values, beliefs and norms. Because cognitive
activity is involved in many aspects of human behavior, it might seem that cognitive learning only takes place in human beings. However, many
different species of animals are capable of observational learning. For example, a monkey in the zoo, sometimes imitates human visitors or other
monkeys. Nevertheless, most information about cognitive learning is obtained from studies on human beings.
Cognitive learning is about enabling people to learn by using their reason, intuition and perception. This technique is often used to change peoples'
behavior. But people's behavior is influenced by many factors such as culture, upbringing, education and motivation. Therefore cognitive learning
involves understanding how these factors influence behavior and then using this information to develop learning programs.
Cognitivism is currently the predominant perspective within which human learning is described and explained. Contemporary cognitivism
emphasizes mental processes and proposes that many aspects of learning that may be unique to the human species. Cognitivism highlights the
role of the teacher in terms of the effectiveness of presentation of instructional material in a manner that facilitates students’ learning.
How Has Social Learning Theory Contributed to Our Understanding of Human Learning?
Social learning theory is based on recognition of the importance of observational learning and self-regulated learning. Bandura noted that
learning through modeling-directly or vicariously-involves four phases: paying attention, retaining the modeled behavior, reproducing the
behavior, and being motivated to repeat the behavior. Bandura proposed that students should be taught to have expectations for their own
performances and to reinforce themselves. Meichenbaum proposed steps for self-regulated learning that represent a form of cognitive behavior
modification.
Behavioral learning theories are central to the application of educational psychology in classroom management, discipline, motivation,
instructional models, and other areas. Behavioral learning theories are limited in scope, however, in that they describe only observable behavior
that can be directly measured.
TYPES OF LEARNING
Signal learning- an individual learns to make a (general) response to a signal, similar to the conditioned response in Pavlov’s theory; learn how
to respond to a signal, like Pavlov’s dog (Pavlov’s classical conditioned response). Usually the response is emotional.
Stimulus Response Learning- the learner learns to make a more precise response to a more specific stimulus. Different from signal learning,
signal learning leads to involuntary responses, whereas the responses in Stimulus-Response learning are voluntarily controlled.
Chaining- the learner is able to chain two or more stimulus-response connections. Learning related behaviors in a series in which each response
serves as a stimulus for the next response.
Chaining involves reinforcing individual responses occurring in a sequence to form a complex behavior. It is frequently used for training behavior
al sequences (or "chains") that are beyond the current repertoire of the learner.The term is often credited to the work of B.F. Skinner.
Verbal Association- the learner is able to learn using verbal chains. It is used in the process of learning medical terminologies.
Discrimination Learning- the individual learns to discriminate between different but physically similar stimuli. Learn how to distinguish between
similar stimuli. The learner can make different responses to each type of stimulus, even when they may be perceptually similar. To learn and
retain large numbers of chains, the person has to be able to discriminate among them.
Concept Learning- the learner can make a singular response to an entire class of stimuli.
Concept learning, also known as category learning and concept attainment, is largely based on the works of the cognitive psychologist Jerome
Bruner. Bruner defined concept attainment (or concept learning) as "the search for and listing of attributes that can be used to distinguish
exemplars from non- exemplars of various categories." More simply put, concepts are the mental categories that help us classify objects, events,
or ideas and each object, event, or idea has a set of common relevant features. Thus, concept learning is a strategy which requires a learner to
compare and contrast groups or categories that contain concept-relevant features with groups or categories that do not contain concept-
relevant features.
Concept learning also refers to a learning task in which a human or machine learner is trained to classify objects by being shown a set of example
objects along with their class labels. The learner will simplify what has been observed in an example. This simplified version of what has been
learned will then be applied to future examples. Concept learning ranges in simplicity and complexity because learning takes place over many
areas. When a concept is more difficult, it will be less likely that the learner will be able to simplify, and therefore they will be less likely to learn.
Colloquially, task is known as learning from examples. Most theories of concept learning are based on the storage of exemplars and avoid
summarization or overt abstraction of any kind.
Rule Learning- learner applies a rule, which is a chain of two or more concepts. A Rule can be considered a chain of concepts or a relationship
between concepts. Rules are generally expressed as “IF…THEN…” relationships.
Problem solving- a kind of learning based on deep thought. Highest learning type which lead to the discovery of higher order rules. All other
types of learning must have been completed for it to be present.
Cognitive processing aimed at figuring out how to achieve a goal is called problem solving. In problem solving, the problem solver seeks to devise
a method for transforming a problem from its current state into a desired state when a solution is not immediately obvious to the problem solver.
Thus, the hallmark of problem solving is the invention of a new method for addressing a problem. This definition has three parts: (1) problem
solving is cognitive - that is, it occurs internally in the mind (or cognitive system) and must be inferred indirectly from behavior; (2) problem
solving is a process - it involves the manipulation of knowledge representations (or carrying out mental computations); and (3) problem solving
is directed - it is guided by the goals of the problem solver.
The definition of problem solving covers a broad range of human cognitive activities, including educationally relevant cognition - figuring out
how to manage one's time, writing an essay on a selected topic, summarizing the main point of a textbook section, solving an arithmetic word
problem, or determining whether a scientific theory is valid by conducting experiments.
A problem occurs when a problem solver has a goal but initially does not know how to achieve the goal. This definition has three parts: (1)
the current state - the problem begins in a given state; (2) the goal state - the problem solver wants the problem to be in a different state, and
problem solving is required to transform the problem from the current (or given) state into the goal state, and (3) obstacles - the problem
solver does not know the correct solution and an effective solution method is not obvious to the problem solver.
As in the diagram below, it is based on two preference dimensions, giving four different styles of learning. Kolb's learning styles theory is
based on the idea that learning is comprised of two dimensions: (a) how information is processed (active vs reflective) and (b) and how it is
perceived (abstract vs concrete) during the learning experience.
The bipolar dimensions of the Experiential Learning Styles Theory are based on the notion that there are competing abilities within each
dimension of process and perception. The presence of one ability over another is the basis of learning styles preference.
ACCOMODATORS Concrete
Experience DIVERGERS
(putting it into practice)
^
|
I
Active Reflective
Experimentation <------ Processing dimension ------> Observation(objectively analyze the
(experimenting to find solutions) outcome)
|
|
CONVERGERS Abstract conceptualization ASSIMILATORS
(reviewing your conceptual understanding)
Perception dimension:
In the vertical Perception dimension, people will have a preference along the continuum between:
Concrete experience: Looking at things as they are, without any change, in raw detail.
Abstract conceptualization: Looking at things as concepts and ideas, after a degree of processing that turns the raw detail into an internal model.
People who prefer concrete experience will argue that thinking about something changes it, and that direct empirical data is essential. Those
who prefer abstraction will argue that meaning is created only after internal processing and that idealism is a more real approach.
Processing dimension:
In the horizontal Processing dimension, people will take the results of their Perception and process it in preferred ways along the continuum
between:
Active experimentation: Taking what they have concluded and trying it out to prove that it works.
Reflective observation: Taking what they have concluded and watching to see if it works.
3. Field dependence
Sometimes called global vs. analytical thinking this variable reflects on how learners think and process information. The field dependent
learner is one who processes information globally. This learner is less analytical, not attentive to detail, and sees the perceptual field as a whole.
This whole resists analysis or decomposition. According to Witkin and Goodenough, Field dependent persons are more socially oriented and
therefore they respond more to reward and punishment. They pay more attention to social cues, they like to be with others and they seek learning
and vocational experiences that put them in contact with people. Field dependent children perform less well on formal operations tasks. They
also need more explicit instructions when material to be learned is disorganized. They also are less able to synthesize and analyze.
The FD learner achieves a higher degree of success in everyday language situations beyond the constraints of the classroom; tasks requiring
interpersonal communication skills.
4. Field independence
A person who can easily recognize the hidden castle or human face in a 3D poster and a child who can spot monkeys camouflaged within the
trees and leaves of an exotic forest in a coloring book tend toward a field independent style. Field independence requires a restructuring of the
perceptual or psychological field and therefore is a more differentiated process. The “field” may be perceptual or it may be abstract, such as a
set of ideas, thoughts or feelings from which the tasks is to perceive specific subsets.
The field independent person can easily break the field down into its component parts. He/she is typically not influenced by the existing
structure and can make choices independent of the perceptual field. Learner excels in classroom learning which involves analysis, attention to
detains, and mastering of exercises, drills and other focused activities.
View of the Learning process Change in behavior Internal mental process Interaction/observation in social
(including insight, information context. Movement from the periphery to
processing, memory, the center of a community of practice
perception)
Locus of learning stimuli in external internal cognitive structuring learning is in relationship between
environment people and environment
Purpose in education produce behavioral change develop capacity and skills to full participation in communities of
in desired direction learn better practice and utilization of resources
Educator's role arranges environment to structures content of learning works to establish communities of
elicit response activity practice in which conversation and
participation can occur