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Evenicells

This document contains a cheat table for a role-playing game. It has auto assembler scripts to find and register character stats in memory. It then lists the stats of two characters, Aster and Ramius, including level, experience, stats, percentages and other attributes, with their addresses in memory.

Uploaded by

J Wattmann
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
117 views

Evenicells

This document contains a cheat table for a role-playing game. It has auto assembler scripts to find and register character stats in memory. It then lists the stats of two characters, Aster and Ramius, including level, experience, stats, percentages and other attributes, with their addresses in memory.

Uploaded by

J Wattmann
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" encoding="utf-8"?

>
<CheatTable CheatEngineTableVersion="29">
<CheatEntries>
<CheatEntry>
<ID>525</ID>
<Description>"Initial setup - re-enable after each load"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

{$lua}

if syntaxcheck then return end

for _, name in ipairs(char_mapping) do


unregisterSymbol(name .. "Hook")
end

local pattern_template = "?? ?? ?? 88 %02x 00 00 00 01 00 00 00 00 00 00 00 00 00


00 00 ?? 00 00 00"

for i, name in ipairs(char_mapping) do


local pattern = string.format(pattern_template, i)
local scan_result = AOBScan(pattern)
if scan_result ~= nil then
for j = 0, scan_result.Count-1 do
address = scan_result[j]
maybe_level = readBytes(address .. "+14", 1)
if maybe_level &gt; 0 then
registerSymbol(name .. "Hook", address)
break
end
end
scan_result.destroy()
else
error("Couldn't find data entry for " .. name)
end
end

{$asm}

[DISABLE]

{$lua}

if syntaxcheck then return end

for _, name in ipairs(char_mapping) do


unregisterSymbol(name .. "Hook")
end

{$asm}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>538</ID>
<Description>"Characters"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>534</ID>
<Description>"Aster"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>27</ID>
<Description>"Level"</Description>
<LastState Value="45" RealAddress="108215D8"/>
<VariableType>Byte</VariableType>
<Address>AsterHook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"Current EXP"</Description>
<LastState Value="227362" RealAddress="108215F4"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>36</ID>
<Description>"EXP to next Level"</Description>
<LastState Value="270000" RealAddress="108215F8"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>30</ID>
<Description>"Max HP"</Description>
<LastState Value="4382" RealAddress="108215E0"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>29</ID>
<Description>"Current HP"</Description>
<LastState Value="4382" RealAddress="108215DC"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+18</Address>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<LastState Value="5" RealAddress="10821658"/>
<VariableType>Byte</VariableType>
<Address>AsterHook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"Base ATK STAT"</Description>
<LastState Value="789" RealAddress="108215E4"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"Base MAG STAT"</Description>
<LastState Value="603" RealAddress="108215E8"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"Base DEF STAT"</Description>
<LastState Value="88" RealAddress="108215EC"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>34</ID>
<Description>"Base SPD STAT"</Description>
<LastState Value="65" RealAddress="108215F0"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"Base Accuracy %"</Description>
<LastState Value="100" RealAddress="10821600"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"Base Evasion %"</Description>
<LastState Value="10" RealAddress="10821604"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>39</ID>
<Description>"Base Shock %"</Description>
<LastState Value="0" RealAddress="10821608"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"Base Endurance %"</Description>
<LastState Value="0" RealAddress="1082160C"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"Base Critical %"</Description>
<LastState Value="0" RealAddress="10821610"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"Base Multihit %"</Description>
<LastState Value="0" RealAddress="10821614"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+50</Address>
</CheatEntry>
<CheatEntry>
<ID>43</ID>
<Description>"Base Mag. Resist %"</Description>
<LastState Value="0" RealAddress="10821618"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"Base EXP GAIN %"</Description>
<LastState Value="100" RealAddress="1082161C"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+58</Address>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"Skill Points"</Description>
<LastState Value="1" RealAddress="10821650"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+8c</Address>
</CheatEntry>
<CheatEntry>
<ID>374</ID>
<Description>"Drone Beetle Points"</Description>
<LastState Value="6" RealAddress="108216A4"/>
<VariableType>4 Bytes</VariableType>
<Address>AsterHook+e0</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>535</ID>
<Description>"Ramius"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>73</ID>
<Description>"Level"</Description>
<LastState Value="45" RealAddress="108216C0"/>
<VariableType>Byte</VariableType>
<Address>RamiusHook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>81</ID>
<Description>"Current EXP"</Description>
<LastState Value="227362" RealAddress="108216DC"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>82</ID>
<Description>"EXP to next Level"</Description>
<LastState Value="270000" RealAddress="108216E0"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>76</ID>
<Description>"Max HP"</Description>
<LastState Value="4557" RealAddress="108216C8"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>74</ID>
<Description>"Current HP"</Description>
<LastState Value="5468" RealAddress="108216C4"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+18</Address>
</CheatEntry>
<CheatEntry>
<ID>75</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<LastState Value="5" RealAddress="10821740"/>
<VariableType>Byte</VariableType>
<Address>RamiusHook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>77</ID>
<Description>"Base ATK STAT"</Description>
<LastState Value="603" RealAddress="108216CC"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>78</ID>
<Description>"Base MAG STAT"</Description>
<LastState Value="0" RealAddress="108216D0"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>79</ID>
<Description>"Base DEF STAT"</Description>
<LastState Value="108" RealAddress="108216D4"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>80</ID>
<Description>"Base SPD STAT"</Description>
<LastState Value="70" RealAddress="108216D8"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>83</ID>
<Description>"Base Accuracy %"</Description>
<LastState Value="100" RealAddress="108216E8"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>84</ID>
<Description>"Base Evasion %"</Description>
<LastState Value="0" RealAddress="108216EC"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>85</ID>
<Description>"Base Shock %"</Description>
<LastState Value="0" RealAddress="108216F0"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>86</ID>
<Description>"Base Endurance %"</Description>
<LastState Value="0" RealAddress="108216F4"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>87</ID>
<Description>"Base Critical %"</Description>
<LastState Value="0" RealAddress="108216F8"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>88</ID>
<Description>"Base Multihit %"</Description>
<LastState Value="0" RealAddress="108216FC"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+50</Address>
</CheatEntry>
<CheatEntry>
<ID>89</ID>
<Description>"Base Mag. Resist %"</Description>
<LastState Value="0" RealAddress="10821700"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>90</ID>
<Description>"Base EXP GAIN %"</Description>
<LastState Value="100" RealAddress="10821704"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+58</Address>
</CheatEntry>
<CheatEntry>
<ID>91</ID>
<Description>"Skill Points"</Description>
<LastState Value="0" RealAddress="10821738"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+8c</Address>
</CheatEntry>
<CheatEntry>
<ID>395</ID>
<Description>"Drone Beetle Points"</Description>
<LastState Value="6" RealAddress="1082178C"/>
<VariableType>4 Bytes</VariableType>
<Address>RamiusHook+e0</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>536</ID>
<Description>"Riche"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>96</ID>
<Description>"Level"</Description>
<LastState Value="45" RealAddress="10821150"/>
<VariableType>Byte</VariableType>
<Address>RicheHook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>104</ID>
<Description>"Current EXP"</Description>
<LastState Value="227362" RealAddress="1082116C"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>105</ID>
<Description>"EXP to next Level"</Description>
<LastState Value="270000" RealAddress="10821170"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>99</ID>
<Description>"Max HP"</Description>
<LastState Value="3001" RealAddress="10821158"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>97</ID>
<Description>"Current HP"</Description>
<LastState Value="3001" RealAddress="10821154"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+18</Address>
</CheatEntry>
<CheatEntry>
<ID>98</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<LastState Value="5" RealAddress="108211D0"/>
<VariableType>Byte</VariableType>
<Address>RicheHook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>100</ID>
<Description>"Base ATK STAT"</Description>
<LastState Value="85" RealAddress="1082115C"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>101</ID>
<Description>"Base MAG STAT"</Description>
<LastState Value="1026" RealAddress="10821160"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>102</ID>
<Description>"Base DEF STAT"</Description>
<LastState Value="88" RealAddress="10821164"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>103</ID>
<Description>"Base SPD STAT"</Description>
<LastState Value="60" RealAddress="10821168"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>106</ID>
<Description>"Base Accuracy %"</Description>
<LastState Value="80" RealAddress="10821178"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>107</ID>
<Description>"Base Evasion %"</Description>
<LastState Value="10" RealAddress="1082117C"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>108</ID>
<Description>"Base Shock %"</Description>
<LastState Value="0" RealAddress="10821180"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>109</ID>
<Description>"Base Endurance %"</Description>
<LastState Value="0" RealAddress="10821184"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>110</ID>
<Description>"Base Critical %"</Description>
<LastState Value="0" RealAddress="10821188"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>111</ID>
<Description>"Base Multihit %"</Description>
<LastState Value="0" RealAddress="1082118C"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+50</Address>
</CheatEntry>
<CheatEntry>
<ID>112</ID>
<Description>"Base Mag. Resist %"</Description>
<LastState Value="0" RealAddress="10821190"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>113</ID>
<Description>"Base EXP GAIN %"</Description>
<LastState Value="100" RealAddress="10821194"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+58</Address>
</CheatEntry>
<CheatEntry>
<ID>114</ID>
<Description>"Skill Points"</Description>
<LastState Value="1" RealAddress="108211C8"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+8c</Address>
</CheatEntry>
<CheatEntry>
<ID>416</ID>
<Description>"Drone Beetle Points"</Description>
<LastState Value="6" RealAddress="1082121C"/>
<VariableType>4 Bytes</VariableType>
<Address>RicheHook+e0</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>530</ID>
<Description>"Gurigura"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>116</ID>
<Description>"Level"</Description>
<LastState Value="45" RealAddress="10820A10"/>
<VariableType>Byte</VariableType>
<Address>GuriguraHook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>117</ID>
<Description>"Current EXP"</Description>
<LastState Value="227362" RealAddress="10820A2C"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>118</ID>
<Description>"EXP to next Level"</Description>
<LastState Value="270000" RealAddress="10820A30"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>119</ID>
<Description>"Max HP"</Description>
<LastState Value="3754" RealAddress="10820A18"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>120</ID>
<Description>"Current HP"</Description>
<LastState Value="3754" RealAddress="10820A14"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+18</Address>
</CheatEntry>
<CheatEntry>
<ID>121</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<LastState Value="5" RealAddress="10820A90"/>
<VariableType>Byte</VariableType>
<Address>GuriguraHook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>122</ID>
<Description>"Base ATK STAT"</Description>
<LastState Value="681" RealAddress="10820A1C"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>123</ID>
<Description>"Base MAG STAT"</Description>
<LastState Value="442" RealAddress="10820A20"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>124</ID>
<Description>"Base DEF STAT"</Description>
<LastState Value="88" RealAddress="10820A24"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>125</ID>
<Description>"Base SPD STAT"</Description>
<LastState Value="75" RealAddress="10820A28"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>128</ID>
<Description>"Base Accuracy %"</Description>
<LastState Value="110" RealAddress="10820A38"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>129</ID>
<Description>"Base Evasion %"</Description>
<LastState Value="40" RealAddress="10820A3C"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>126</ID>
<Description>"Base Shock %"</Description>
<LastState Value="0" RealAddress="10820A40"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>130</ID>
<Description>"Base Endurance %"</Description>
<LastState Value="0" RealAddress="10820A44"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>131</ID>
<Description>"Base Critical %"</Description>
<LastState Value="0" RealAddress="10820A48"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>132</ID>
<Description>"Base Multihit %"</Description>
<LastState Value="0" RealAddress="10820A4C"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+50</Address>
</CheatEntry>
<CheatEntry>
<ID>127</ID>
<Description>"Base Mag. Resist %"</Description>
<LastState Value="0" RealAddress="10820A50"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>133</ID>
<Description>"Base EXP GAIN %"</Description>
<LastState Value="100" RealAddress="10820A54"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+58</Address>
</CheatEntry>
<CheatEntry>
<ID>134</ID>
<Description>"Skill Points"</Description>
<LastState Value="2" RealAddress="10820A88"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+8c</Address>
</CheatEntry>
<CheatEntry>
<ID>437</ID>
<Description>"Drone Beetle Points"</Description>
<LastState Value="6" RealAddress="10820ADC"/>
<VariableType>4 Bytes</VariableType>
<Address>GuriguraHook+e0</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>537</ID>
<Description>"Kathryn"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>136</ID>
<Description>"Level"</Description>
<LastState Value="45" RealAddress="10820670"/>
<VariableType>Byte</VariableType>
<Address>KathrynHook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>137</ID>
<Description>"Current EXP"</Description>
<LastState Value="227362" RealAddress="1082068C"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>138</ID>
<Description>"EXP to next Level"</Description>
<LastState Value="270000" RealAddress="10820690"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"Max HP"</Description>
<LastState Value="3001" RealAddress="10820678"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"Current HP"</Description>
<LastState Value="3601" RealAddress="10820674"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+18</Address>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<LastState Value="5" RealAddress="108206F0"/>
<VariableType>Byte</VariableType>
<Address>KathrynHook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>142</ID>
<Description>"Base ATK STAT"</Description>
<LastState Value="603" RealAddress="1082067C"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>143</ID>
<Description>"Base MAG STAT"</Description>
<LastState Value="789" RealAddress="10820680"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>144</ID>
<Description>"Base DEF STAT"</Description>
<LastState Value="88" RealAddress="10820684"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>145</ID>
<Description>"Base SPD STAT"</Description>
<LastState Value="60" RealAddress="10820688"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>148</ID>
<Description>"Base Accuracy %"</Description>
<LastState Value="100" RealAddress="10820698"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>149</ID>
<Description>"Base Evasion %"</Description>
<LastState Value="0" RealAddress="1082069C"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"Base Shock %"</Description>
<LastState Value="0" RealAddress="108206A0"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>150</ID>
<Description>"Base Endurance %"</Description>
<LastState Value="0" RealAddress="108206A4"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>151</ID>
<Description>"Base Critical %"</Description>
<LastState Value="0" RealAddress="108206A8"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>152</ID>
<Description>"Base Multihit %"</Description>
<LastState Value="0" RealAddress="108206AC"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+50</Address>
</CheatEntry>
<CheatEntry>
<ID>147</ID>
<Description>"Base Mag. Resist %"</Description>
<LastState Value="0" RealAddress="108206B0"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>153</ID>
<Description>"Base EXP GAIN %"</Description>
<LastState Value="100" RealAddress="108206B4"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+58</Address>
</CheatEntry>
<CheatEntry>
<ID>154</ID>
<Description>"Skill Points"</Description>
<LastState Value="1" RealAddress="108206E8"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+8c</Address>
</CheatEntry>
<CheatEntry>
<ID>457</ID>
<Description>"Drone Beetle Points"</Description>
<LastState Value="6" RealAddress="1082073C"/>
<VariableType>4 Bytes</VariableType>
<Address>KathrynHook+e0</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>531</ID>
<Description>"Barro"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>461</ID>
<Description>"Level"</Description>
<LastState Value="42" RealAddress="10820F80"/>
<VariableType>Byte</VariableType>
<Address>BarroHook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>462</ID>
<Description>"Current EXP"</Description>
<LastState Value="0" RealAddress="10820F9C"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>463</ID>
<Description>"EXP to next Level"</Description>
<LastState Value="179000" RealAddress="10820FA0"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>464</ID>
<Description>"Max HP"</Description>
<LastState Value="4172" RealAddress="10820F88"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>465</ID>
<Description>"Current HP"</Description>
<LastState Value="4172" RealAddress="10820F84"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+18</Address>
</CheatEntry>
<CheatEntry>
<ID>466</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<LastState Value="1" RealAddress="10821000"/>
<VariableType>Byte</VariableType>
<Address>BarroHook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>467</ID>
<Description>"Base ATK STAT"</Description>
<LastState Value="590" RealAddress="10820F8C"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>468</ID>
<Description>"Base MAG STAT"</Description>
<LastState Value="749" RealAddress="10820F90"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>469</ID>
<Description>"Base DEF STAT"</Description>
<LastState Value="82" RealAddress="10820F94"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>470</ID>
<Description>"Base SPD STAT"</Description>
<LastState Value="58" RealAddress="10820F98"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>473</ID>
<Description>"Base Accuracy %"</Description>
<LastState Value="180" RealAddress="10820FA8"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>474</ID>
<Description>"Base Evasion %"</Description>
<LastState Value="8" RealAddress="10820FAC"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>471</ID>
<Description>"Base Shock %"</Description>
<LastState Value="0" RealAddress="10820FB0"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>475</ID>
<Description>"Base Endurance %"</Description>
<LastState Value="0" RealAddress="10820FB4"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>476</ID>
<Description>"Base Critical %"</Description>
<LastState Value="30" RealAddress="10820FB8"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>477</ID>
<Description>"Base Multihit %"</Description>
<LastState Value="20" RealAddress="10820FBC"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+50</Address>
</CheatEntry>
<CheatEntry>
<ID>472</ID>
<Description>"Base Mag. Resist %"</Description>
<LastState Value="60" RealAddress="10820FC0"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>478</ID>
<Description>"Base EXP GAIN %"</Description>
<LastState Value="100" RealAddress="10820FC4"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+58</Address>
</CheatEntry>
<CheatEntry>
<ID>479</ID>
<Description>"Skill Points"</Description>
<LastState Value="8" RealAddress="10820FF8"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+8c</Address>
</CheatEntry>
<CheatEntry>
<ID>480</ID>
<Description>"Drone Beetle Points"</Description>
<LastState Value="0" RealAddress="1082104C"/>
<VariableType>4 Bytes</VariableType>
<Address>BarroHook+e0</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>532</ID>
<Description>"Acheval"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>482</ID>
<Description>"Level"</Description>
<LastState Value="42" RealAddress="10821890"/>
<VariableType>Byte</VariableType>
<Address>AchevalHook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>483</ID>
<Description>"Current EXP"</Description>
<LastState Value="0" RealAddress="108218AC"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>484</ID>
<Description>"EXP to next Level"</Description>
<LastState Value="179000" RealAddress="108218B0"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>485</ID>
<Description>"Max HP"</Description>
<LastState Value="4304" RealAddress="10821898"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>486</ID>
<Description>"Current HP"</Description>
<LastState Value="4304" RealAddress="10821894"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+18</Address>
</CheatEntry>
<CheatEntry>
<ID>487</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<LastState Value="2" RealAddress="10821910"/>
<VariableType>Byte</VariableType>
<Address>AchevalHook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>488</ID>
<Description>"Base ATK STAT"</Description>
<LastState Value="683" RealAddress="1082189C"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>489</ID>
<Description>"Base MAG STAT"</Description>
<LastState Value="683" RealAddress="108218A0"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>490</ID>
<Description>"Base DEF STAT"</Description>
<LastState Value="82" RealAddress="108218A4"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>491</ID>
<Description>"Base SPD STAT"</Description>
<LastState Value="58" RealAddress="108218A8"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>494</ID>
<Description>"Base Accuracy %"</Description>
<LastState Value="180" RealAddress="108218B8"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>495</ID>
<Description>"Base Evasion %"</Description>
<LastState Value="8" RealAddress="108218BC"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>492</ID>
<Description>"Base Shock %"</Description>
<LastState Value="50" RealAddress="108218C0"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>496</ID>
<Description>"Base Endurance %"</Description>
<LastState Value="50" RealAddress="108218C4"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>497</ID>
<Description>"Base Critical %"</Description>
<LastState Value="0" RealAddress="108218C8"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>498</ID>
<Description>"Base Multihit %"</Description>
<LastState Value="0" RealAddress="108218CC"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+50</Address>
</CheatEntry>
<CheatEntry>
<ID>493</ID>
<Description>"Base Mag. Resist %"</Description>
<LastState Value="0" RealAddress="108218D0"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>499</ID>
<Description>"Base EXP GAIN %"</Description>
<LastState Value="100" RealAddress="108218D4"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+58</Address>
</CheatEntry>
<CheatEntry>
<ID>500</ID>
<Description>"Skill Points"</Description>
<LastState Value="7" RealAddress="10821908"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+8c</Address>
</CheatEntry>
<CheatEntry>
<ID>501</ID>
<Description>"Drone Beetle Points"</Description>
<LastState Value="0" RealAddress="1082195C"/>
<VariableType>4 Bytes</VariableType>
<Address>AchevalHook+e0</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>533</ID>
<Description>"Tio"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>503</ID>
<Description>"Level"</Description>
<LastState Value="1" RealAddress="10821238"/>
<VariableType>Byte</VariableType>
<Address>TioHook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>504</ID>
<Description>"Current EXP"</Description>
<LastState Value="0" RealAddress="10821254"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>505</ID>
<Description>"EXP to next Level"</Description>
<LastState Value="150" RealAddress="10821258"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>506</ID>
<Description>"Max HP"</Description>
<LastState Value="50" RealAddress="10821240"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>507</ID>
<Description>"Current HP"</Description>
<LastState Value="50" RealAddress="1082123C"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+18</Address>
</CheatEntry>
<CheatEntry>
<ID>508</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<LastState Value="0" RealAddress="108212B8"/>
<VariableType>Byte</VariableType>
<Address>TioHook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>509</ID>
<Description>"Base ATK STAT"</Description>
<LastState Value="5" RealAddress="10821244"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>510</ID>
<Description>"Base MAG STAT"</Description>
<LastState Value="5" RealAddress="10821248"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>511</ID>
<Description>"Base DEF STAT"</Description>
<LastState Value="0" RealAddress="1082124C"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>512</ID>
<Description>"Base SPD STAT"</Description>
<LastState Value="10" RealAddress="10821250"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>513</ID>
<Description>"Base Accuracy %"</Description>
<LastState Value="20" RealAddress="10821260"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>514</ID>
<Description>"Base Evasion %"</Description>
<LastState Value="0" RealAddress="10821264"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>515</ID>
<Description>"Base Shock %"</Description>
<LastState Value="0" RealAddress="10821268"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>516</ID>
<Description>"Base Endurance %"</Description>
<LastState Value="0" RealAddress="1082126C"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>517</ID>
<Description>"Base Critical %"</Description>
<LastState Value="0" RealAddress="10821270"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>518</ID>
<Description>"Base Multihit %"</Description>
<LastState Value="0" RealAddress="10821274"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+50</Address>
</CheatEntry>
<CheatEntry>
<ID>519</ID>
<Description>"Base Mag. Resist %"</Description>
<LastState Value="0" RealAddress="10821278"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>520</ID>
<Description>"Base EXP GAIN %"</Description>
<LastState Value="100" RealAddress="1082127C"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+58</Address>
</CheatEntry>
<CheatEntry>
<ID>521</ID>
<Description>"Skill Points"</Description>
<LastState Value="3" RealAddress="108212B0"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+8c</Address>
</CheatEntry>
<CheatEntry>
<ID>522</ID>
<Description>"Drone Beetle Points"</Description>
<LastState Value="0" RealAddress="10821304"/>
<VariableType>4 Bytes</VariableType>
<Address>TioHook+e0</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>524</ID>
<Description>"Infinite BP"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(generic_sub_address, "Evenicle.exe"+1E883)
define(generic_sub_bytes, 29 18 8D 8F 20 02 00 00)

[ENABLE]

assert(generic_sub_address, generic_sub_bytes)

alloc(injection, $1000)

injection:

{$lua}
if syntaxcheck then return end

local result = ""

local template = [[
cmp eax, %x
je skip
]]

local bp_offset = 0x94

for _, name in ipairs(char_mapping) do


local address = getAddress(name .. "Hook")
result = result .. string.format(template, address + bp_offset)
end

return result
{$asm}

original_code:
sub [eax],ebx
skip:
lea ecx,[edi+00000220]
jmp return
// Original code address
generic_sub_address:
jmp injection
nop
nop
nop
return:

[DISABLE]

generic_sub_address:
db generic_sub_bytes
// sub [eax],ebx
// lea ecx,[edi+00000220]

dealloc(injection)

{
// ORIGINAL CODE - INJECTION POINT: "Evenicle.exe"+1E883

"Evenicle.exe"+1E85F: 52 - push edx


"Evenicle.exe"+1E860: 89 87 34 02 00 00 - mov [edi+00000234],eax
"Evenicle.exe"+1E866: E8 75 D3 00 00 - call Evenicle.exe+2BBE0
"Evenicle.exe"+1E86B: 85 C0 - test eax,eax
"Evenicle.exe"+1E86D: 0F 84 71 0D 17 00 - je Evenicle.exe+18F5E4
"Evenicle.exe"+1E873: 56 - push esi
"Evenicle.exe"+1E874: 8B C8 - mov ecx,eax
"Evenicle.exe"+1E876: E8 C2 00 00 00 - call Evenicle.exe+1E93D
"Evenicle.exe"+1E87B: 85 C0 - test eax,eax
"Evenicle.exe"+1E87D: 0F 84 68 0D 17 00 - je Evenicle.exe+18F5EB
// ---------- INJECTING HERE ----------
"Evenicle.exe"+1E883: 29 18 - sub [eax],ebx
"Evenicle.exe"+1E885: 8D 8F 20 02 00 00 - lea ecx,[edi+00000220]
// ---------- DONE INJECTING ----------
"Evenicle.exe"+1E88B: 8B 30 - mov esi,[eax]
"Evenicle.exe"+1E88D: 6A 01 - push 01
"Evenicle.exe"+1E88F: E8 F3 E4 0A 00 - call Evenicle.exe+CCD87
"Evenicle.exe"+1E894: 8B 87 34 02 00 00 - mov eax,[edi+00000234]
"Evenicle.exe"+1E89A: 89 30 - mov [eax],esi
"Evenicle.exe"+1E89C: 83 87 34 02 00 00 04 - add dword ptr [edi+00000234],04
"Evenicle.exe"+1E8A3: 5F - pop edi
"Evenicle.exe"+1E8A4: 5E - pop esi
"Evenicle.exe"+1E8A5: 5B - pop ebx
"Evenicle.exe"+1E8A6: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"[BROKEN] Random Encounter Bar Value"</Description>
<Options moHideChildren="1" moActivateChildrenAsWell="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
label(ENCHook)
registerSymbol(ENCHook)
aobScan(AOB, ?? 8C 00 00 70 42 ?? ?? ?? ??)
AOB:
ENCHook:

[DISABLE]
unregisterSymbol(ENCHook)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>70</ID>
<Description>"Encrypted Encounter Bar Value"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">42700000:0 (freeze for no encounter)
BA29AD00:CAUTION!!(freeze for fast encounters)
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>ENCHook+6</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>350</ID>
<Description>"Random Encounter Bar Value (working with Gurigura's
skills)"</Description>
<Options moHideChildren="1" moActivateChildrenAsWell="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
label(ENCHook2)
registerSymbol(ENCHook2)
aobScan(AOB, 00 00 00 40 00 00 00 40 06 00 00 00 01 00 00 00 01 00 00 00)

AOB:
ENCHook2:

[DISABLE]
unregisterSymbol(ENCHook2)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>351</ID>
<Description>"change to Remove Random Battles"</Description>
<Options moHideChildren="1" moRecursiveSetValue="1"
moActivateChildrenAsWell="1"/>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">00:NO RANDOM BATTLES
06:DISPLAY BAR
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<VariableType>Byte</VariableType>
<Address>ENCHook2+8</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>82</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
<CheatEntries>
<CheatEntry>
<ID>352</ID>
<Description>"Remove Random Battles"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">00:NO RANDOM BATTLES
01:NORMAL BAR
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<VariableType>Byte</VariableType>
<Address>ENCHook2+c</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>82</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>353</ID>
<Description>"Remove Random Battles"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">00:NO RANDOM BATTLES
01:NORMAL BATTLE
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<VariableType>Byte</VariableType>
<Address>ENCHook2+10</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>82</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>93</ID>
<Description>"Love"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
label(LoveHook)
registerSymbol(LoveHook)
aobScan(AOB, F3 0E 00 00 F4 0E 00 00 F5 0E 00 00 F6 0E 00 00)

AOB:
LoveHook:

[DISABLE]
unregisterSymbol(LoveHook)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>94</ID>
<Description>"Love meter (MAX 100)"</Description>
<VariableType>4 Bytes</VariableType>
<Address>LoveHook+30</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"Gold"</Description>
<LastState Value="220259" RealAddress="1088680C"/>
<VariableType>4 Bytes</VariableType>
<Address>"evenicle.exe"+00334570</Address>
<Offsets>
<Offset>594</Offset>
<Offset>8</Offset>
<Offset>1260</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>192</ID>
<Description>"Enemy Editor (turn on scripts during battles)"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>211</ID>
<Description>"Enemy ID 15 (usually powerful enemy A)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
label(Enemy4hook)
registerSymbol(Enemy4hook)
aobscan(AOB, ?? ?? ?? 88 15 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00
00)

AOB:
Enemy4hook:

[DISABLE]
unregisterSymbol(Enemy4hook)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>212</ID>
<Description>"Level"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy4hook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>213</ID>
<Description>"Current EXP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>214</ID>
<Description>"EXP to next Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>215</ID>
<Description>"Max HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>216</ID>
<Description>"Current HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+18</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>75</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>49</Key>
</Keys>
<Value>1</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>217</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy4hook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>218</ID>
<Description>"Base ATK STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>219</ID>
<Description>"Base MAG STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>220</ID>
<Description>"Base DEF STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>221</ID>
<Description>"Base SPD STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>222</ID>
<Description>"Base Shock %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>223</ID>
<Description>"Base Mag. Resist %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>224</ID>
<Description>"Base Accuracy %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>225</ID>
<Description>"Base Evasion %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>226</ID>
<Description>"Base Endurance %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>227</ID>
<Description>"Base Critical %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>228</ID>
<Description>"Base Multihit %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy4hook+50</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>156</ID>
<Description>"Enemy ID 16 (usually powerful enemy B or lone powerful
enemy)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
label(Enemy1hook)
registerSymbol(Enemy1hook)
aobscan(AOB, ?? ?? ?? 88 16 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00
00)

AOB:
Enemy1hook:

[DISABLE]
unregisterSymbol(Enemy1hook)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>157</ID>
<Description>"Level"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy1hook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>158</ID>
<Description>"Current EXP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>159</ID>
<Description>"EXP to next Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>160</ID>
<Description>"Max HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>161</ID>
<Description>"Current HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+18</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>75</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>49</Key>
</Keys>
<Value>1</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>162</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy1hook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>163</ID>
<Description>"Base ATK STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>164</ID>
<Description>"Base MAG STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>165</ID>
<Description>"Base DEF STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>166</ID>
<Description>"Base SPD STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>167</ID>
<Description>"Base Shock %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>168</ID>
<Description>"Base Mag. Resist %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>169</ID>
<Description>"Base Accuracy %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>170</ID>
<Description>"Base Evasion %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>171</ID>
<Description>"Base Endurance %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>172</ID>
<Description>"Base Critical %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>173</ID>
<Description>"Base Multihit %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy1hook+50</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>229</ID>
<Description>"Enemy ID 17 (usually powerful enemy C)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
label(Enemy5hook)
registerSymbol(Enemy5hook)
aobscan(AOB, ?? ?? ?? 88 17 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00
00)

AOB:
Enemy5hook:

[DISABLE]
unregisterSymbol(Enemy5hook)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>230</ID>
<Description>"Level"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy5hook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>231</ID>
<Description>"Current EXP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>232</ID>
<Description>"EXP to next Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>233</ID>
<Description>"Max HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>234</ID>
<Description>"Current HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+18</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>75</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>49</Key>
</Keys>
<Value>1</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>235</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy5hook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>236</ID>
<Description>"Base ATK STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>237</ID>
<Description>"Base MAG STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>238</ID>
<Description>"Base DEF STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>239</ID>
<Description>"Base SPD STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>240</ID>
<Description>"Base Shock %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>241</ID>
<Description>"Base Mag. Resist %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>242</ID>
<Description>"Base Accuracy %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>243</ID>
<Description>"Base Evasion %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>244</ID>
<Description>"Base Endurance %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>245</ID>
<Description>"Base Critical %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>246</ID>
<Description>"Base Multihit %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy5hook+50</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>174</ID>
<Description>"Enemy ID 18 (usually encounter enemy A)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
label(Enemy2hook)
registerSymbol(Enemy2hook)
aobscan(AOB, ?? ?? ?? 88 18 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00
00)

AOB:
Enemy2hook:

[DISABLE]
unregisterSymbol(Enemy2hook)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>175</ID>
<Description>"Level"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy2hook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>176</ID>
<Description>"Current EXP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>177</ID>
<Description>"EXP to next Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>178</ID>
<Description>"Max HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>179</ID>
<Description>"Current HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+18</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>75</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>49</Key>
</Keys>
<Value>1</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>180</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy2hook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>181</ID>
<Description>"Base ATK STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>182</ID>
<Description>"Base MAG STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>183</ID>
<Description>"Base DEF STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>184</ID>
<Description>"Base SPD STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>185</ID>
<Description>"Base Shock %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>186</ID>
<Description>"Base Mag. Resist %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>187</ID>
<Description>"Base Accuracy %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>188</ID>
<Description>"Base Evasion %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>189</ID>
<Description>"Base Endurance %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>190</ID>
<Description>"Base Critical %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>191</ID>
<Description>"Base Multihit %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy2hook+50</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>193</ID>
<Description>"Enemy ID 19 (usually encounter enemy B)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
label(Enemy3hook)
registerSymbol(Enemy3hook)
aobscan(AOB, ?? ?? ?? 88 19 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00
00)

AOB:
Enemy3hook:

[DISABLE]
unregisterSymbol(Enemy3hook)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>194</ID>
<Description>"Level"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy3hook+14</Address>
</CheatEntry>
<CheatEntry>
<ID>195</ID>
<Description>"Current EXP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+30</Address>
</CheatEntry>
<CheatEntry>
<ID>196</ID>
<Description>"EXP to next Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+34</Address>
</CheatEntry>
<CheatEntry>
<ID>197</ID>
<Description>"Max HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+1c</Address>
</CheatEntry>
<CheatEntry>
<ID>198</ID>
<Description>"Current HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+18</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>75</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>49</Key>
</Keys>
<Value>1</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>199</ID>
<Description>"Current BP real value (MAX 5)"</Description>
<VariableType>Byte</VariableType>
<Address>Enemy3hook+94</Address>
</CheatEntry>
<CheatEntry>
<ID>200</ID>
<Description>"Base ATK STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+20</Address>
</CheatEntry>
<CheatEntry>
<ID>201</ID>
<Description>"Base MAG STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+24</Address>
</CheatEntry>
<CheatEntry>
<ID>202</ID>
<Description>"Base DEF STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+28</Address>
</CheatEntry>
<CheatEntry>
<ID>203</ID>
<Description>"Base SPD STAT"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+2c</Address>
</CheatEntry>
<CheatEntry>
<ID>204</ID>
<Description>"Base Shock %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+44</Address>
</CheatEntry>
<CheatEntry>
<ID>205</ID>
<Description>"Base Mag. Resist %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+54</Address>
</CheatEntry>
<CheatEntry>
<ID>206</ID>
<Description>"Base Accuracy %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+3c</Address>
</CheatEntry>
<CheatEntry>
<ID>207</ID>
<Description>"Base Evasion %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+40</Address>
</CheatEntry>
<CheatEntry>
<ID>208</ID>
<Description>"Base Endurance %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+48</Address>
</CheatEntry>
<CheatEntry>
<ID>209</ID>
<Description>"Base Critical %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+4c</Address>
</CheatEntry>
<CheatEntry>
<ID>210</ID>
<Description>"Base Multihit %"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Enemy3hook+50</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols>
<SymbolEntry>
<Name>mpReadCallerOnDirectional1AOB</Name>
<Address>140590DCA</Address>
</SymbolEntry>
<SymbolEntry>
<Name>luckUpperCapChkAOB</Name>
<Address>1405FCD99</Address>
</SymbolEntry>
<SymbolEntry>
<Name>someRead3AOB</Name>
<Address>13FCF8454</Address>
</SymbolEntry>
<SymbolEntry>
<Name>shardRankCaller4AOB</Name>
<Address>13FEDE65C</Address>
</SymbolEntry>
<SymbolEntry>
<Name>item1DropRateReadOnKillAOB</Name>
<Address>1400E4A7A</Address>
</SymbolEntry>
<SymbolEntry>
<Name>item1DropIDQReadOnKillAOB</Name>
<Address>1400E4AB3</Address>
</SymbolEntry>
<SymbolEntry>
<Name>item2DropRateReadOnKillAOB</Name>
<Address>1400E4B21</Address>
</SymbolEntry>
<SymbolEntry>
<Name>item2DropIDQReadOnKillAOB</Name>
<Address>1400E4B5A</Address>
</SymbolEntry>
<SymbolEntry>
<Name>item3DropRateReadOnKillAOB</Name>
<Address>1400E4BC8</Address>
</SymbolEntry>
<SymbolEntry>
<Name>item3DropIDQReadOnKillAOB</Name>
<Address>1400E4C01</Address>
</SymbolEntry>
<SymbolEntry>
<Name>item4DropIDQReadOnKillAOB</Name>
<Address>1400E4CA5</Address>
</SymbolEntry>
<SymbolEntry>
<Name>AsterHook</Name>
<Address>108215C4</Address>
</SymbolEntry>
<SymbolEntry>
<Name>RicheHook</Name>
<Address>1082113C</Address>
</SymbolEntry>
<SymbolEntry>
<Name>RamiusHook</Name>
<Address>108216AC</Address>
</SymbolEntry>
<SymbolEntry>
<Name>GuriguraHook</Name>
<Address>108209FC</Address>
</SymbolEntry>
<SymbolEntry>
<Name>KathrynHook</Name>
<Address>1082065C</Address>
</SymbolEntry>
<SymbolEntry>
<Name>BarroHook</Name>
<Address>10820F6C</Address>
</SymbolEntry>
<SymbolEntry>
<Name>AchevalHook</Name>
<Address>1082187C</Address>
</SymbolEntry>
<SymbolEntry>
<Name>TioHook</Name>
<Address>10821224</Address>
</SymbolEntry>
</UserdefinedSymbols>
<LuaScript>char_mapping = {
[1] = "Aster",
[2] = "Riche",
[3] = "Ramius",
[4] = "Gurigura",
[5] = "Kathryn",
[6] = "Barro",
[7] = "Acheval",
[8] = "Tio"
}
</LuaScript>
</CheatTable>

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