5000M Training 2 PDF
5000M Training 2 PDF
CNC Control
TRAINING GUIDE
Navigation Instructions
Bookmarks
After the control has been turned ON press F10 F10 to continue.
1.
First CNC Screen
SECTION #1
SECTION #2
SECTION #3
2.
Section #1
Mode of operation
Machine position status
Program name Machine status
Section #2
3.
Section #3
Spindle speed
Feedrate
Active fixture offset
Percentage of
feed and RPM’s
Active G codes
Active M functions
Parts counter and timer
4.
Softkey in Manual Mode
Delete from Access tool
Access help Edit program Single Step
command line page
menu in memory Mode
Automatic Insert in
Access list of Manual Mode
Mode command line Activate
programs handwheel
F10
5.
Alfa - Numeric key board
Note :- Most used key are yellow . Most key also double functions , the
shift key is use to use secondary functions.
< > ^
A B C D
[ ] !
C F G H
‘ ~ @
I J K L
{ } $
M N O P
_
/ ‘
Q R S T
? :
U V W Clear key
D
& % “
X 7
mm/in
8
Dwell
9
Plane
| ; /
Y Feed
4 5
Tool
6
Mcode
( ) #
Z 1
Rapid Feed
2 3
Arc
Space key
=
0 .
* ...
R.M.P
Cursor keys
Shift key
Enter key
6.
Manual panel
Z 100 C
Y U 10 FEED O
SERVO SPDL SPDL SPDL O
X W RESET
1 RAPID OFF REV FWD L
R
E
Emergence stop
7.
MOVING WITH JOG MOVEMENTS
1) Turn the jog mode selector switch on the MANUAL PANEL to 100, 10, 1, FEED or
RAPID
2) Select the axis to move with the AXIS SELECTOR switch at the MANUAL PANEL
_ +
3) Press the or the key to move in the desired direction.
Type commands as needed and press the START button located on the
MANUAL PANEL
EXAMPLE:
Type: G0 G90 Z-5. and press Start Z axis goes to Z-5. in ABS and RAPID
EXAMPLE:
Type G97 S1000 M3 and press START to start the spindle at a fixed 1000
rpm.
8.
MOST COMMON G-CODE COMMANDS TO REMEMBER:
G00: Rapid move.
G01: Feed move.
G02: Arc clockwise
G03: Arc counter clockwise
G17: XY plane
G18: XZ plane
G19: Yz plane
G40: Cutter comp off
G41: Cutter comp left
G42: Cutter comp right
G53 Ox: Fixture offsets ( absolute shift from Machine Home).
G70: Inch programming
G71: MM programming
G80: Used for Drilling Cycles.
G90: Absolute co-ordinate system
G91: Incremental co-ordinate system
G92: Incremental shift
G94: Feed Rate in Inch per minute (mm per minute).
G95: Feed Rate in Inch per revolution (mm per revolution)
M0: Stop program .
M2: End of program
M3: Spindle forward
M4: Spindle reverse
M5: Spindle OFF
M8: Coolant ON
M9: Coolant OFF
9.
ADDRESS LETTERS USED IN PROGRAMMING
10.
RETREIVING PROGRAMS FROM DISK
Transferring a program from a disk into the control
Programs can be restored into the control if they have been previously saved on a disk.
Insert the disk into the floppy disk drive (A:) on the machine.
Using the arrow keys hi-lite the program to be restored and press
WARNING
Remove the diskette when complete and save in a safe place. Do
not leave the diskette in the machine, the will not start correctly
with disk in the drive.
11.
Keys to use when using Computer key board
] G Key
Preparity G Code G
ENTER Key
ENTER
SHIFT Key
SHIFT
Alt + H Key
Cycle HOLD Key
Alt + S Key
Cycle START Key
ARROW Keys
Cursor UP, DOWN, LEFT and RIGHT
Alt + C Key
CLEAR Key
F1 F1 - F10 Keys
FUNCTION Keys F1 - F10
Definitions of Function keys are given on
screen
12.
5000M CNC CONTROL
HELP MENU’S
The HELP MENU’S are access by pressing. F1 HELP
Note: The center of the screen. There are two different displays, one has text
about Help the other shows the program as it is being entered.
1
There are two different set of soft keys , as shown above.
F3 Not used.
2
Section as shown below these are the major defaults. Hight lite the required in put and
3
Press the number 2 key or arrow up to number 2 .
4
Rotation G68
5
Scaling G72
When using scaling if threre are any the axis must be scaled the same
on both of these axis.If part is required to be half size .5 would be factor.
G72 alone will turn off scaling.
6
Lines
4. X and Y axis.
7
Arc’s
3. Center and End Point. This can be used for helical interpolation (thead mill.)
7. Arc and Line. Inputs are Radius, Angle and End Point X and Y
8. Line and Arc. Inputs are Angle, Radius and End Point X and Y
9. Arc and Arc. Inputs Center X and Y first arc, Center X and Y second arc
and End Point X /Y
8
Corner Rounding And Chamfering
9
Multiple line, arc and chamfer moves.
10
Pockets
Plunge Pockets
#2. Circular Plunge Pocket Plunges straight into material.
#3. Rectangular Plunge Pocket. Plunges straight into material.
11
Frame pocket G75
Only the input with in Zeros have to be entered the rest are optional. It will assume being at the center
of pocket if no dimension are entered.
X Center X Center of pocket X axis.If not entered will assume tool is at center of pocket.Optional
Y Center Y Center of pocket Y axis.If not entered will assume tool is at center of pocket.Optional
Length M Length of island (X).
Width W Width of island (Y).
Start Hgt. H Start height .1inch or 2mm above top surface of pocket.
Z Depth (abs) Z Absolute depth to bottom of pocket.
Stepover A Cut per pass, not to exceed 70% of cutter dia. Negative value path will climb mill.
Max. Z cut B Depth per pass Z axis.Optional
Ramp Feed I Feedrate when feeding down into pocket. Optional
Rough Feed J Feedrate roughing pocket.Optional
Inside Rad. U Radius on corners of island.
Outside Rad. V Radius on outside, will assume cutter radius if no entry. Optional
Frame Width C Dimension from island to outside.
Finish Stock S Amount of material left for finish pass.Optional
Finish Feed K Feedrate for finish pass.Optional
Retract Hgt. P High retract allows tool to be move above the surface part when finished. Optional
12
Circular pocket G77
13
Area Clearance G169.
14
Elbow Milling G49
15
High lite plunge pockets press
16
Pockets with Islands (G162)
Format: G162 An Bn Cn Dn En
This cycle allows islands in irregular pockets. The main pocket
must the lowest subroutine number. Normally, this would be one
(1). Pockets with Islands can be programmed using:
• DXF (see “Section 17, Using DXF for Pockets with Islands
(G162)”)
• CAM (see “Section 18, Example #12 Using CAM for Pockets
with Islands (G162)”)
• Subroutines
More than one G162 Island cycle can be programmed at a time.
They may be strung together, but on separate lines. Islands can
be programmed inside of islands. Five islands can be put on a
line. The shape number subroutine number is used as inputs..
Refer to
Table 5-21.
Activate a tool prior to programming G78, so cutter diameter is
known.
Table 5-21, G162 Address Words
Address
Word Description
A First island. Required.
B Second island. Optional.
C Third island. Optional.
D Fourth island. Optional.
E Fifth island. Optional.
Using Subroutines for Pockets with Islands
The program below is the same one used in the DXF portion with
subroutines added for the letters. In the third G162 some of the
numbers have negative sign (-) in front of them, this changes the
side of the cutter comp for the islands in islands. See Figure 5-
13, Subroutines Pockets with Islands Example Workpiece and
Table 5-22, Pockets with Islands Subroutines Programming
Example.
Figure 5-13, Subroutines Pockets with Islands Example Workpiece
Table 5-22, Pockets with Islands Subroutines Programming
Example
N1 G00 G17 G70 G90
N2 T1D.0205 L-1 M6
N3 S1250M3
N4 M8
N5 G53O01
N6 G162 A2 B3 C4 D5 E6
N7 G162 A7 B8 C9 D10
N8 G162 A-11 B12 C-13 D-14
N9 G169 W1 H0.1 Z-0.0050 C299. A0.0080 I5.0 J12.0
S0.0010 K10.0 P1
N10 M2
N11
N12 O11
N13 X1.1044 Y0.5
N14 Z0.1
N15 G01 Z-0.005
N16 G01 X1.159 Y0.65
N17 X1.2052
N18 X1.2598 Y0.5
N19 X1.2226
N20 X1.2135 Y0.525
N21 X1.1507
N22 X1.1416 Y0.5
N23 X1.1044
N24 G00 Z0.1
N25 M99
N26
N27
N28 O12
N29 X1.1634 Y0.56
N30 Z0.1
N31 G01 Z-0.005
N32 G01 X1.1821 Y0.6112
N33 X1.2007 Y0.56
N34 X1.1634
N35 G00 Z0.1
N36 M99
N37
N38 O13
N39 X1.4007 Y0.55
N40 Z0.1
N41 G01 Z-0.005
N42 G01 X1.3612
N43 G02 Y0.6 I-0.0312 J0.025
N44 G01 X1.4007
N45 G03 Y0.55 I-0.0707 J-0.025
N46 G00 Z0.1
N47 M99
N48
N49 O14
N50 G0 X1.42Y.5
N51 G1 X1.42Y.65
N52 G1 X1.460 Y.65
N53 G1 X1.460 Y.5
N54 G1 X1.42 Y.5
N55 M99
#2. Ellipse. Produces an ellipse, uses special cutter comp.
#3. Spiral. Will cut a tapered thead.
#5. Facing. Faces large surfaces.
#7. Circular Profile Cut circle either inside or outside.
#8. Rectangular Profile. Cut rectangle inside or outside.
17
Ellipse G05
Cutter comp for ellipse uses M1040 X0 = off, X1 = outside and X2 = inside.
Cutter must be positioned in compensated position before ellipse is programmed.
Spiral G06
18
Facing G170
19
Circular profile G171
20
Thread Mill Cycle (G181)
Format: G181 Xn Yn Zn Hn Pn Dn Cn Bn Rn Sn En Jn Kn Vn
WARNING: The first move in this cycle is a rapid move to the
center of the thread before moving the Z axis. Make sure the
tool is properly located before calling up this cycle.
Use the thread milling for cutting inside or outside threads. It will
cut either Inch or MM, left or right hand, and Z movement up or
down. A single tooth or multi-toothed tool may be used. Start can
be at the top or bottom of the hole or boss. The tools are set, as
you would normally set TLO.
Programming the Thread Mill Cycle
To program the Thread Mill Cycle:
1. In Edit mode, press Help (F1), select PATHS from the menu,
then “THREAD MILL” to display the G181 Thread Mill pop-up
menu (refer to Figure 5-20).
2. Complete the entry fields (refer to Table 5-28, G181 Address
Words), and press EXIT (F10).
Depending on the parameters used and their values, when cutting
a thread, the tool can ramp into the cut as illustrated in Figure 5-
20. See Table 5-28, G181 Address Words.
THREADMILLPU
21
Basic Drilling Cycles G81
22
Tapping Cycles G84
23
Chip Breaking Cycle G87
24
Bolt Hole Circle Drilling G79
25
G-Code without Graphics
Miscellaneous M-Codes
26
5000M CNC Control
Program Management
INTRODUCTION
The Program Directory provides access to all the program management and disk utilities. These
functions include Creating, Selecting, Deleting, Undeleting and Copying programs.
The Program Directory also provides access to the Floppy Drive utilities.
(1) From the MANUAL mode press: Program The Program files are listed in alphabetical order.
(1) Using the keys move the High Light to the desired program and Press: Edit
or
(2) Press the first letter of the desired program name, this will move the High Light to the first program
name with that letter, then use the keys to move the High Light to the desired program
NOTE: There are 2 methods of creating a program file, both are shown below.
Method No.1 Creating a new program file. From the PROGRAM page:
(1) Press: Create At the prompt type in the new program name
and Press:
NOTE: Program names can be up to 8 characters in length, but may not include spaces or periods.
2.
Method No.2 Copying and using an existing program.
If a similar program to that required already exists, it may be copied and given a new name.
This allows similarly formatted programs to be used without having to re-type the information.
(1) Using the keys High Light the existing program to be copied
Press This will display a second menu High light Other and Press
This will bring up a third menu type in the new program name
“EXAMPLE” and Press this will create a new program named EXAMPLE and also leave the
original program “SAMPLE1.G” intact. This copied program can now be edited to suit the new part.
It is not necessary to type the file extension ( .G) as this is completed automatically.
(1) High Light the program to be changed / edited using the keys.
(1) High Light the program to be DELTED using the keys. Press F3 Delete
(2) To avoid accidental deletion of programs the system requests verification of deletion
3.
To UNDELETE / RESTORE a deleted program.
Should a program become accidentally deleted the following method can be used to restore the
program.
NOTE: The restore capability of the system is determined by the space available on the drive.
If the space on the drive where the program was stored has been reused restore will not
be an available function.
(3) The system will list any and all programs that are available to be restored. Using the
keys High Light the program to be restored.
(4) Type in the first letter of the program to be restored (the first letter of the program name is lost
when a program is deleted).
(5) Press Cont if the program can be restored the system will place the program file in its
alphabetical location.
NOTE: ALWAYS CHECK THE VALIDITY OF A PROGRAM AFTER RESTORING. SOME OF THE
INFORMATION WITHIN THE PROGRAM MAY HAVE CHANGED.
Once a program has been created and verified to be correct the operator must SELECT the program
to run when in the Auto or Single Step mode.
(1) From the PROGRAM page using the keys High light the program name.
(2) Press Select the selected program to be run will now be displayed in the lower right corner
of the screen.
4.
To COPY a program to the A: Drive (Floppy Disk).
The 5000M control uses the C:\ drive and the USER directory to store programs within the system.
When in the PROGRAM directory the drive and directory are displayed in the lower left corner of the
screen.
The 5000M uses the A:/ drive for the Floppy Disk Drive. Programs may be copied to or copied from the
Floppy Drive individually or in multiples.
(1) From the PROGRAM directory use the keys to High light the program to be copied to the
A:\ (Floppy Disk) drive. (Place a floppy disk in the A:\ floppy disk drive unit).
(2) If multiple programs are to be copied High light the first program to be copied using the
keys
and Press Then using the keys again High light the next program to be copied and
(3) When all programs to be copied are High light Press Utility
The lower left corner of the screen displays COPYING…. while the program is copied. The procedure
5.
To COPY a program from the A: Drive (Floppy Disk) to the Program Directory C:\USER
The 5000M uses the A:/ drive for the Floppy Disk Drive. Programs may be copied to or copied from the
Floppy Drive individually or in multiples. To view or copy the programs on a Floppy Disk, the operator
must first LOG to the Floppy disk Drive (A:\)
(1) From the PROGRAM directory Press (Shift) this will change the descriptions of the F keys,
Press Log This shows a menu of the drives that the operator can view on screen.
(2) High light A: and Press the programs on the Floppy Dive (A:\) will now
be displayed.
(3) Use the keys to High light the program(s) to be copied to the Program Directory (C:\)
If multiple programs are to be copied High light the first program to be copied using the keys
and Press Then using the keys again High light the next program to be copied and
(4) When all programs to be copied are High lighted Press Utility
With C: High lighted Press The lower left corner of the screen displays COPYING. while the
program(s) are copied. The procedure is complete when COPYING…. is no longer displayed.
6.
Continued….
(1) Press (Shift) this will change the descriptions of the F keys,
(2) Press Log This shows a menu of the drives that the operator can view on screen.
(2) High light C: and Press the C:\USER (lower left corner of the screen)
To COPY program files to the A: (Floppy Disk) when using the CAM
When using the CAM Editor to write programs the 5000M system will create additional program files, and
ALL these files MUST BE COPIED to ensure correct operation of the program.
The program name to which the CAM is to be associated MUST be High lighted prior to entering CAM or
(F4 from the Program Directory). this program will have extension of .G
The correct program must be high light because upon entering the CAM , the system creates a file with
the same name as the program but with an extension of .CAM and also a file with the extension of .GEO
These files are used to record the CAM (.CAM file) settings inside the CAM and also to record the
GEOMETRICAL ELEMENTS created (.GEO file).
Once a Shape has been created a 3rd file is also created, this file will have an extension of .1
NOTE: If more than one Shape is created the shape files will have extensions of .2 .3 etc. assigned in
the order in which they were created.
7.
To COPY all the program files to the A: (Floppy Disk) when using the CAM continued…..
The 5000M uses the C:/USER drive in the Program Directory. Upon entering the Program Directory the
programs displayed will all have an extension of .G
To view all the program files described on the previous page the operator must first LOG to the the root
of C:\USER directory (this is where all program files with any extension can be viewed). This is achieved
by using wildcard symbols. These symbols are * . * (any program name with any extension).
(1) From the PROGRAM directory Press (Shift) this will change the descriptions of the F keys,
Press Log This shows a menu of the drives that the operator can view on screen.
* * *
(3) At the next menu type *.* Press
(4) Press The screen will now display all programs with all extensions.
8.
To COPY all the program files to the A: (Floppy Disk) when using the CAM continued…..
An alternative method is also provided to obtain the screen showing all programs with all extensions
Directory.
This sequence of key strikes toggles the Program Directory display through the following screens.
The key strikes are repeated to toggle through the screens shown below.
9.
To COPY all the program files to the A: (Floppy Disk) when using the CAM continued…..
To COPY all the EXAMPLE program files shown below complete the following:
(1)Use the keys to High light the first program to be copied (EXAMPLE.1) to the Floppy Drive
(2) Using the key High light the remaining EXAMPLE program files
a menu is displayed with A: Hi-lited Press The lower left corner of the
COPYING…. will be displayed while the programs are copied. The procedure is complete when
To COPY program files (all extensions) from the A: (Floppy Disk) to the C:\USER directory.
(1) From the Program Directory (C:\USER) use either method described previously to display the
programs with all the extensions.
(4) High light the program files to Copy to C:\USER Press ENTER
10.
5000M CNC CONTROL
Simple Program
CREATING A PROGRAM
Press F2 CREATE
1.
High light will be on program just created.
Press F8 EDIT
2.
This is how screen will appear when entering EDIT
Program name
3.
X0 Y0
1.5
.5
.75
2.75
This part needs to have 4 hole drilled .25 dia and .5 deep
4.
Press F1 HELP
Move high light G17 , G70 and G90 press enter on each of these.
Press M5 press
5.
Top line of program.
6.
Press F1 HELP press #9 for DRILL press
7.
Enter values Finish Depth -.5 press down arrow, enter
Start Hgt .1 down arrow and Feedrate 12
Press F10 Exit exits help menu and enters line into program.
Type G80
Fit to screen
Edit program Zoom window Exit draw mode
Half current size
Run program Double current size
Scale drawing
Pans part around screen
Erase screen
9.
Press F5 DISPLAY cursor will be on FIT press enter
Red lines are RAPID moves , blue circle are the holes and
purple circle is the tool.
Press F10 Exit this brings control back to program page
10.
SETTING PART ZERO.
Because the edge find is .2 dia the position will be incorrect , press
the letter A key ,a box as shown below will appear.
Type in X.1 this will adjust offset to correct position press ENTER.
12.
SETTING TOOL LENGTH OFFSETS
Put tool in spindle , bring tool tool down to top of part.
press
F8 CalibZ
RUNNING PART.
% FEED
Press
If machine has a tool changer ,it will put tool #1in spindle if
not already there.
If no tool changer install it will stop and allow you to change
tool if necessary .
13.
5000M CNC CONTROL
GENERATING PROGRAMS USING CAM
STEP BY STEP CREATION OF A PROGRAM USING THE SHAPE EDITOR
The following presentation shows a step by step procedure of how to create a part program using the
Anilam 5000 Control.
This procedure details the use of the interactive CAM that creates the part profile through
simple entry of geometrical elements (points, lines and circles) without having to calculate intersections,
tangency points etc. These elements are then connected or “chained” to complete the shape.
NOTE: There are 2 methods of creating a program file, both are shown below.
and press
NOTE: Program names can be up to 8 characters in length, but may not include spaces or periods.
press This will display a second menu Hi-lite Other and press
This will bring up a third menu type in the new program name
“EXAMPLE” and press this will create a new program named EXAMPLE and also leave the
original program “SAMPLE1.G” intact. This copied program can now be edited to suit the new part.
It is not necessary to type the file extension ( .G) as this is completed automatically.
1.
- High light the name the needs the program for, press CAM
- The machine program can be coompletely produced in CAM.
Line tool
Arc tool
Geometry tool
Corner radius
Corner chamfer
Chaining tool
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10
2.
Pressing S-Edit the following pop-up menu will appear
XY plane
XZ plane
YZ plane
Isometric
3.
Pressing Display the following pop-up menu will appear
Fit to screen.
Zoom in on windowed area.
Redraw screen
Half size of screen.
Double size of screen.
Scale screen.
Pan move part around on screen.
Erase screen.
4.
Pressing Setup the following pop-up menu will appear
When high light is on setting press the pop-up menu will appear.
When high light is on paths press the pop-up menu will appear.
5.
The part below needs to be pocketed.
6.25” 2” rad
X0 Y0
4”rad
3.75”
1.8”rad
6.
When CAM is accessed The high light will be on the top left icon,
for the following exercise the third icon down is the one required.
Press down arrow key twice icon on right will become point definitions.
Center of a circle.
7.
Press icon on right will change to line definitions.
8.
High light third Icon down on left.
Geometery icon
turn blue.
6.25” 2” r
X0Y0
4”r
3.75
1.8r
Press R value =4
Press
It will now ask for center definition and point definition will appear in right column
of icons. The top icon will be high lighted.
9.
Press F5 Display Fit and screen show the circle that was just entered.
6.25” 2” r
X0Y0
4”r
3.75”
1.8”r
2” Radius
4” Radius
10.
The next element required is the 1.8 radius arc.
X0Y0
4”r
First high light geometry icon as shown below, 3.75”
11.
The next geometry required are two points at the intersect of the 4” radius circle
and the -3.75 line. To do this use icon circled below.
X0Y0
4”r
3.75
1.8r
Thre is now an element #4 on left intersect.
Do the same again only select #2.
12.
It is now posible to drive an arc between points #4 & #5.
6.25” 2” r
X0Y0
4”r
3.75
1.8r
13.
Point required for start
It is necessary to figure the best place to start.
On this part the top will allow us to completely
clean this shape.
6.25” 2” r
X0Y0
4”r
3.75
1.8r
14.
All the necessary geometry has been established, the next thing is
to make a shape, to pocket and contour.
Press F3 S-Edit
A start point needs to be established for are shape, high light will be on
Create. Create will set where the shape is going to start.
15.
Press Enter 8 when it says “From point”
Press
The white number one is the start point for shape #1.
Enter -2 press
16.
The next selection is -1 and there are selection 1 and 2, inthis case 2 is required.
Press 2
Notice that after 2 was selected element #2 when from green to white and
element #1 became green.
The next element is #6, this is positive because the direction is clockwise.
Press 6 select #2
press -1 select #2
press-2 select#2
press 8
17.
The geometry and shape are complete, the next is to produce a
tool path to pocket and contour.
Press F7 Motion
The first tool path is pocket using arrow keys high light pocket press.
Press
18.
There are two methods of entering tool
diameters, direct just type in value and
select it from toll table.
Tool table
19.
Second page of parameters.
20.
Coolant turn ON at start but not OFF at end as the same tool will be used
for pocketing and contouring. The same applies with spindle.
F1 Yes
21.
The Contour now need to be done as the edges are still rough.
22.
There is no need for a tool change because the same tool is being use
for the contour as pocketing.
Note: Coolant and spindle at start are entered as None and turned
Off at end,as they are still on from pocketing.
F1 Yes
23.
F9 Setup Arrow down to post
Block Number are set to start at 10 and increament by 10 this can be change
dependinng on your preferance.
Format is set for 8 decimal place change these to 4.
Press F8 Post
When finish press F10 Exit it will now return to Program Page.
24.
High light EXAMPLE.G press F7 Draw
XY view
Isometic view
All that is left to do is set tool length offsets and fixture offsets,
part is ready to run.
25.
If the G-Code Configuration is now correct it can be save
for future use.
C:\P5M\DEFAULTS.CAM
26.
5000M CNC CONTROL
DXF Converter
DXF file can be converted into 5000 machine programs
using the Offline software.
E
N
Press T
E
R
1.
File name
2.
Zero on most drawings is usually not at a point that is covenient for programing,
so there is a way it can be changed.
In the case of current drawing, the center of the hole in center of part is the best
point X0 Y0.
To do this Press the Ctlr key and hold it down put mouse point on to circle and
press left mouse key, it will change to yellow, release keys.
At the bottom of screen X, Y, and Z cordinate will appear and also circle diameter.
Circle center
X Y Z
Now press ALT key and letter T at the same time. This will in put these
coordinates in to the SETUP and change X0 Y0 to the center of hole.
E
N
Press
Press F9 SETUP T
E
R
Program name.
Imported X shift.
Imported Y shift.
Absolule/increamental.
Smart/Overwrite.
Starting subroutine number.
Output .G and .M format programs.
Warns if elements done meet.
Re-calculates intesects.
Numbers behind decimal point..
Create a main program.
Inch / Metric / None.
Convert polyline to arc/prompt/none.
3.
Press F10 Exit
Press ALTkey and letter Fkey at the same time, this will mark the end of each
element.
E
N
F5 DISPLAY T
E
Press high light Window press R
E
N
press F6 Compress position box as shown below press T
E
R
4.
Press F1 Select point mouse arrow to lower end of a line as shown
and pess left mouse key. Line will turn green as above and put a number at low
end of line, the position of the number is the start point.
Now point to the line below it and press left mouse key, all off the line
will be come green.
Press ALT key and letter Fkey at the same time the end of line markers
will disappear.
E
N
Press F5 DISPLAY press T Part will appear at full size on screen
E
R
5.
Press F8 Save
E
N
Press F1 or Press Y T
E
it will now return to Program page.
F4 Edit
6.
High light .M file press F8 Edit in coversational will appear as below
Start of program
End of program
Program has to be Edited , to put in tool changes or cutter comp and Z moves.
High light .G file press F8 Edit in G code format will appear as below
Program has to be Edited , to put in tool changes or cutter comp and Z moves.
7.
This example will show multiple subroutines.
Press F1 Select and pick all holes that are the same size , in this
case 8. When going to second set of holes press
right key on mouse.
The green circle is the last of previously selected holes. The yellow
circle is the one selected with right mouse button and in the bottom
left it is asking if this is a new shape, the answer is Y .It will put a
number 2 next to this hole, meaning this is shape 2.
8.
The print below shows the four shapes of the different size holes.
1
1 2
2
6
7 8
1
2 3
4
1
Press F8 Save
9.
Below is the output from the DXF converter.
Some editing is required to put in drilling cycles.
Subroutine calls
10.
The program below is Edited with the drill cycles in the program.
11.
In this example of a full drawing and how to turn off unnecessary
information ,such as dimensions etc.
12.
Press F3 Layers
E
N
High light Toggle Layers press T
E
R
E
N
Put high light on layers not required and press T to turn OFF.
E
R
13.
Only the part profiles and holes are left.
The circled area is blown up below. It show an error in the drawing , where two lines are
not connected. It will stop, select next element and the following message will appear.
Press Y to continue.
It will then continue around part.
14.