GF - Robot Legions v2.12
GF - Robot Legions v2.12
Since then the Robot Legions have been brutally hunting down
all biological life forms in the Sirius sector mercilessly…
1
–
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Tri-Scorpion 3+ 2+ Annihilation Gun (18”, A2, Blast(3), AP(1)), Fearless, Hero, Regeneration, Strider, - 235pts
Overseer [1] Metal Claw (A3, AP(1), Rending), Tough(6)
Harvest Blade (A2, AP(4), Deadly(3))
Annihilator 3+ 2+ Staff-Shot (12”, A3, AP(1)), Staff (A3) Ambush, Fearless, Hero, Regeneration, A 205pts
Overseer [1] Strider, Tough(6)
Overseer [1] 3+ 2+ Staff-Shot (12”, A3, AP(1)), Staff (A3) Hero, Fearless, Regeneration, Slow, A 95pts
Tough(3)
Technomancer [1] 3+ 3+ Staff-Shot (12”, A3, AP(1)), Staff (A3) Hero, Fearless, Regeneration, Slow, B 85pts
Tough(3)
Warden [1] 3+ 2+ Heavy Reaper Rifle (24”, A2, AP(2)), Hero, Fearless, Regeneration, Slow, - 105pts
Heavy CCW (A3, AP(1)) Tough(3)
Nanobot 2+ 2+ Spirit Attack (A8, AP(2), Rending) Ambush, Fear, Flying, Hero, Psychic(1), C 460pts
Wraith-Shard [1] Regeneration, Tough(12)
Warriors [5] 3+ 3+ Gauss Rifles (24”, A1, Rending), CCWs (A1) Fearless, Regeneration, Slow D 130pts
Eternals [5] 3+ 2+ Gauss Rifles (24”, A1, Rending), CCWs (A1) Fearless, Regeneration, Slow E 150pts
Guardians [5] 3+ 2+ Rod-Shots (12”, A2, AP(1)), Rods (A2) Fearless, Regeneration, Slow F 160pts
Flesh-Eaters [5] 3+ 3+ Metal Claws (A3, AP(1), Rending) Fearless, Regeneration, Slow G 160pts
Snipers [5] 3+ 2+ Sniper Carbines (24”, A1, AP(1), Sniper), Ambush, Fearless, Regeneration, Slow H 215pts
CCWs (A1)
Bot Swarms [3] 6+ 6+ Swarm Attacks (A3, Rending) Fearless, Regeneration, Strider, Tough(3) - 120pts
Hover Bikes [3] 3+ 3+ Twin Gauss Rifles (24”, A2, Rending) Fearless, Regeneration, Strider I 125pts
Robot Snakes [3] 3+ 2+ Metal Fangs (A3, AP(1), Rending) Fearless, Regeneration, Strider, Tough(3) J 325pts
Destroyer 3+ 2+ 2x Armblades (A2, AP(2)), Ambush, Fearless, Regeneration, Strider, K 395pts
Robot Snakes [3] Metal Fangs (A3, AP(1), Rending) Tough(3)
Tri-Scorpions [3] 3+ 2+ 2x Armblades (A2, AP(2)) Fearless, Regeneration, Strider, Tough(3) K 330pts
Tri-Scorpion 3+ 2+ 6x Disintegration Pistols (18”, A1, AP(1)), Fearless, Regeneration, Relentless, - 220pts
Pistoleer [1] CCW (A3) Strider, Tough(6)
Annihilators [3] 3+ 2+ Gauss Cannons (24”, A2, AP(1), Rending), Ambush, Fearless, Regeneration, Strider, L 380pts
CCWs (A3) Tough(3)
Heavy 3+ 2+ Heavy Gauss Cannon Ambush, Fearless, Regeneration, Strider, M 265pts
Annihilator [1] (36”, A1, AP(4), Deadly(6)) Tough(6)
A Upgrade with one: F Replace all Rod-Shots and Rods: Special Rules
Wrist-Mounted Flamer (12”, A6) +10pts War Scythes (A2, AP(4)) +5pts Darkness-Protocol: The hero and his unit get
Wrist-Mounted Laser Cannon +95pts Antimatter Pistols (12”, A1, AP(1)) +5pts the Ambush special rule.
(48”, A1, AP(4), Deadly(6)) and Void Swords (A4, AP(1)) Flux: For each unmodified result of 6 you roll
Replace Staff-Shot and Staff: 15 Hyper Swords (A2, AP(1), Rending) +10pts to hit that hit is multiplied by 4.
Hyper Sword (A3, AP(1), Rending) Free and Shields (Stealth) Gloom-Protocol: This model may block spells
Void Sword (A6, AP(1)) +5pts Upgrade all models with: as if it had the Psychic special rule. If it is a
Jetpacks (Ambush, Flying) +80pts Psychic then it gets +1 to spell block rolls.
Phase Glaive (A3, AP(4)) +5pts
Hunter: On a round in which this unit arrives
War Scythe (A3, AP(2), Deadly(3)) +10pts
G Upgrade all models with: from Ambush it gets AP(+3).
Ambush Regen-Protocol: The hero and his unit may
B Upgrade with one: +40pts
ignore wounds from Regeneration on 4+.
Flame-Protocol (12”, A6, AP(1)) +20pts Replace one Metal Claws:
Dread-Protocol (18”, A3, AP(2)) +20pts Chainsaw Claws (A6, AP(1)) +5pts Psychic Spells
Solar-Protocol +20pts Plasma Claws (A3, AP(3)) +5pts
Star Bots (4+): Target enemy unit within 12”
(24”, A1, AP(3), Deadly(3)) Electric Claws (A3, AP(1), Deadly(3)) +5pts
gets -1 to melee next time it fights.
Upgrade with one: Meteor Bots (4+): Target enemy unit within
Gloom-Protocol +10pts H Upgrade all models with:
12” takes 2 automatic hits with AP(2).
Nightmare-Protocol (Fear) +20pts Hunter +15pts
Assault Bots (5+): Target friendly unit within
Darkness-Protocol +60pts 12” may immediately move by up to 3”.
Upgrade with any: I Replace any Twin Gauss Rifle:
Thunderbolt Bots (5+): Target enemy model
Jetpack (Ambush, Flying) +15pts Twin Flux Rifle (24”, A2, AP(1), Flux) +5pts
Antimatter Rifle within 12” takes 4 automatic hits.
Bot Master (Psychic(1)) +20pts +5pts
(24”, A1, AP(1), Blast(3)) Arrow Bots (6+): Target enemy unit within 18”
Regen-Protocol +65pts gets -2 to hit next time it shoots.
Upgrade with up to two: Fire Bots (6+): Target 2 enemy units within 6”
J Upgrade any model with one:
Technoslave (A3, AP(1)) +10pts take 6 automatic hits with AP(1) each.
Antimatter Pistol (12”, A1, AP(1)) +5pts
Death Gaze (12”, A1, Deadly(3)) +5pts
C Upgrade Psychic(1):
Psychic(2) Whip Coil (A3, AP(1), Rending) +15pts
+15pts
Psychic(3) +30pts
K Replace one 2x Arm Blades:
Heavy Armblade (A4, AP(4)) +10pts
D Replace any Gauss Rifle:
Reaper Rifle (12”, A1, AP(2)) Free
Upgrade all models with:
Plasmabot (Rending) +25pts
Replace one Gauss Rifle:
Flame Caster (12”, A6) +5pts
L Replace one Gauss Cannon:
Plasma Caster (24”, A1, AP(2)) +5pts
Heavy Gauss Cannon +55pts
Fusion Caster +20pts
(36”, A1, AP(4), Deadly(6))
(12”, A1, AP(4), Deadly(6))
M Replace Heavy Gauss Cannon:
E Replace all Gauss Rifles:
Exterminator Cannon +35pts
Flux Rifles (24”, A1, AP(1), Flux) +15pts
(36”, A3, AP(2), Blast(3))
Heavy Gauss Rifles +15pts
(24”, A1, AP(1), Rending)
2
–
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Transport Tank [1] 3+ 2+ Gauss Rifle Array (24”, A5, Rending) Fast, Fearless, Impact(6), Strider, A 225pts
Tough(6), Transport(11)
Doom Tank [1] 3+ 2+ Gauss Rifle Array (24”, A5, Rending), Fast, Fearless, Impact(6), Strider, A 275pts
Doom Cannon (48”, A1, AP(4), Blast(3)) Tough(6)
Support Platform [1] 3+ 2+ Gauss Cannon (24”, A2, AP(1), Rending), Fearless, Slow, Strider, Tough(6) A, B 250pts
Twin Flux Cannon (24”, A8, AP(2), Flux)
Spider Walker [1] 3+ 2+ Antimatter Cannon (24”, A1, AP(2), Blast(6)), Fast, Fear, Fearless, Strider, A, C 380pts
Crushing Legs (A3, AP(1)), Stomp (A2, AP(1)) Tough(12)
Tripod Robot [1] 3+ 2+ 2x Atom Beam (12”, A3, AP(1)), Stomp (A1, AP(1)) Fear, Fearless, Strider, Tough(6) A, D 190pts
Spider Robot [1] 3+ 2+ Spider Fangs (A4, AP(1)), Stomp (A1, AP(1)) Fast, Fear, Fearless, Repair, E, F 200pts
Strider, Tough(6)
Night Transport [1] 3+ 2+ Twin Flux Cannon (24”, A8, AP(2), Flux) Aircraft, Fearless, Tough(6), A 275pts
Transport(11)
Doom Fighter [1] 3+ 2+ Death Beam (24”, A1, AP(4), Blast(3)), Aircraft, Fearless, Tough(6) A 285pts
Twin Flux Cannon (24”, A8, AP(2), Flux)
Death Fortress [1] 3+ 2+ 4x Gauss Machinegun (24”, A3, AP(1), Rending), Ambush, Fear, Fearless, Slow, G 660pts
Heavy Antimatter Cannon(24”,A1,AP(3),Blast(6)) Strider, Tough(18), Transport(21)
Fortress of 3+ 2+ 4x Heavy Flux Cannon (24”, A5, AP(2), Flux) Ambush, Fear, Fearless, Slow, H 900pts
Destruction [1] Destruction Pulse (30”, A1, AP(4), Deadly(6)) Strider, Tough(24)
F Upgrade with:
Repair Bots (Regeneration) +70pts
G Upgrade with:
Repair Bots (Regeneration) +110pts
H Upgrade with:
Repair Bots (Regeneration) +145pts