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GF - Robot Legions v2.12

The document provides background information and rules for the Robot Legions faction in the One Page Rules wargame. The Robot Legions are a faction of sentient robots that have rebelled against their creators and now seek to destroy all biological life. Their forces include heavy infantry like the Tri-Scorpion Overseer, ranged support like Technomancers, and deadly creatures like the Nanobot Wraith-Shard. The rules outline each unit's stats, equipment, special rules, and upgrade options for building Robot Legion armies.

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Tom Musco
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0% found this document useful (0 votes)
99 views3 pages

GF - Robot Legions v2.12

The document provides background information and rules for the Robot Legions faction in the One Page Rules wargame. The Robot Legions are a faction of sentient robots that have rebelled against their creators and now seek to destroy all biological life. Their forces include heavy infantry like the Tri-Scorpion Overseer, ranged support like Technomancers, and deadly creatures like the Nanobot Wraith-Shard. The rules outline each unit's stats, equipment, special rules, and upgrade options for building Robot Legion armies.

Uploaded by

Tom Musco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Robot Legions are an extremely dangerous faction of androids
which are designed to be fast to learn and easy to play. and other destructive machines that have developed sentience
and are now out to destroy all biological life forms. They are
This project was made by gamers for gamers and it can only
cruel and relentless in their quest, stopping at nothing.
exist thanks to the support of our awesome community.
Their warriors are heavily armed and extremely tough to
If you’d like to support the continued development of our
destroy, being able to rise back even after being torn apart.
games you can donate on patreon.com/onepagerules.
Due to their heavy frames and complex constructions they are
Thank you for playing! unable to move quickly, but that doesn’t hinder them too much.

Originally designed as helper robots by the elves, when these


androids started to become sentient their creators tried to shut
them down. The robots then rebelled and killed their masters,
driving them off their planets.

Since then the Robot Legions have been brutally hunting down
all biological life forms in the Sirius sector mercilessly…

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Tri-Scorpion 3+ 2+ Annihilation Gun (18”, A2, Blast(3), AP(1)), Fearless, Hero, Regeneration, Strider, - 235pts
Overseer [1] Metal Claw (A3, AP(1), Rending), Tough(6)
Harvest Blade (A2, AP(4), Deadly(3))
Annihilator 3+ 2+ Staff-Shot (12”, A3, AP(1)), Staff (A3) Ambush, Fearless, Hero, Regeneration, A 205pts
Overseer [1] Strider, Tough(6)
Overseer [1] 3+ 2+ Staff-Shot (12”, A3, AP(1)), Staff (A3) Hero, Fearless, Regeneration, Slow, A 95pts
Tough(3)
Technomancer [1] 3+ 3+ Staff-Shot (12”, A3, AP(1)), Staff (A3) Hero, Fearless, Regeneration, Slow, B 85pts
Tough(3)
Warden [1] 3+ 2+ Heavy Reaper Rifle (24”, A2, AP(2)), Hero, Fearless, Regeneration, Slow, - 105pts
Heavy CCW (A3, AP(1)) Tough(3)
Nanobot 2+ 2+ Spirit Attack (A8, AP(2), Rending) Ambush, Fear, Flying, Hero, Psychic(1), C 460pts
Wraith-Shard [1] Regeneration, Tough(12)
Warriors [5] 3+ 3+ Gauss Rifles (24”, A1, Rending), CCWs (A1) Fearless, Regeneration, Slow D 130pts
Eternals [5] 3+ 2+ Gauss Rifles (24”, A1, Rending), CCWs (A1) Fearless, Regeneration, Slow E 150pts
Guardians [5] 3+ 2+ Rod-Shots (12”, A2, AP(1)), Rods (A2) Fearless, Regeneration, Slow F 160pts
Flesh-Eaters [5] 3+ 3+ Metal Claws (A3, AP(1), Rending) Fearless, Regeneration, Slow G 160pts
Snipers [5] 3+ 2+ Sniper Carbines (24”, A1, AP(1), Sniper), Ambush, Fearless, Regeneration, Slow H 215pts
CCWs (A1)
Bot Swarms [3] 6+ 6+ Swarm Attacks (A3, Rending) Fearless, Regeneration, Strider, Tough(3) - 120pts
Hover Bikes [3] 3+ 3+ Twin Gauss Rifles (24”, A2, Rending) Fearless, Regeneration, Strider I 125pts
Robot Snakes [3] 3+ 2+ Metal Fangs (A3, AP(1), Rending) Fearless, Regeneration, Strider, Tough(3) J 325pts
Destroyer 3+ 2+ 2x Armblades (A2, AP(2)), Ambush, Fearless, Regeneration, Strider, K 395pts
Robot Snakes [3] Metal Fangs (A3, AP(1), Rending) Tough(3)
Tri-Scorpions [3] 3+ 2+ 2x Armblades (A2, AP(2)) Fearless, Regeneration, Strider, Tough(3) K 330pts
Tri-Scorpion 3+ 2+ 6x Disintegration Pistols (18”, A1, AP(1)), Fearless, Regeneration, Relentless, - 220pts
Pistoleer [1] CCW (A3) Strider, Tough(6)
Annihilators [3] 3+ 2+ Gauss Cannons (24”, A2, AP(1), Rending), Ambush, Fearless, Regeneration, Strider, L 380pts
CCWs (A3) Tough(3)
Heavy 3+ 2+ Heavy Gauss Cannon Ambush, Fearless, Regeneration, Strider, M 265pts
Annihilator [1] (36”, A1, AP(4), Deadly(6)) Tough(6)

A Upgrade with one: F Replace all Rod-Shots and Rods: Special Rules
Wrist-Mounted Flamer (12”, A6) +10pts War Scythes (A2, AP(4)) +5pts Darkness-Protocol: The hero and his unit get
Wrist-Mounted Laser Cannon +95pts Antimatter Pistols (12”, A1, AP(1)) +5pts the Ambush special rule.
(48”, A1, AP(4), Deadly(6)) and Void Swords (A4, AP(1)) Flux: For each unmodified result of 6 you roll
Replace Staff-Shot and Staff: 15 Hyper Swords (A2, AP(1), Rending) +10pts to hit that hit is multiplied by 4.
Hyper Sword (A3, AP(1), Rending) Free and Shields (Stealth) Gloom-Protocol: This model may block spells
Void Sword (A6, AP(1)) +5pts Upgrade all models with: as if it had the Psychic special rule. If it is a
Jetpacks (Ambush, Flying) +80pts Psychic then it gets +1 to spell block rolls.
Phase Glaive (A3, AP(4)) +5pts
Hunter: On a round in which this unit arrives
War Scythe (A3, AP(2), Deadly(3)) +10pts
G Upgrade all models with: from Ambush it gets AP(+3).
Ambush Regen-Protocol: The hero and his unit may
B Upgrade with one: +40pts
ignore wounds from Regeneration on 4+.
Flame-Protocol (12”, A6, AP(1)) +20pts Replace one Metal Claws:
Dread-Protocol (18”, A3, AP(2)) +20pts Chainsaw Claws (A6, AP(1)) +5pts Psychic Spells
Solar-Protocol +20pts Plasma Claws (A3, AP(3)) +5pts
Star Bots (4+): Target enemy unit within 12”
(24”, A1, AP(3), Deadly(3)) Electric Claws (A3, AP(1), Deadly(3)) +5pts
gets -1 to melee next time it fights.
Upgrade with one: Meteor Bots (4+): Target enemy unit within
Gloom-Protocol +10pts H Upgrade all models with:
12” takes 2 automatic hits with AP(2).
Nightmare-Protocol (Fear) +20pts Hunter +15pts
Assault Bots (5+): Target friendly unit within
Darkness-Protocol +60pts 12” may immediately move by up to 3”.
Upgrade with any: I Replace any Twin Gauss Rifle:
Thunderbolt Bots (5+): Target enemy model
Jetpack (Ambush, Flying) +15pts Twin Flux Rifle (24”, A2, AP(1), Flux) +5pts
Antimatter Rifle within 12” takes 4 automatic hits.
Bot Master (Psychic(1)) +20pts +5pts
(24”, A1, AP(1), Blast(3)) Arrow Bots (6+): Target enemy unit within 18”
Regen-Protocol +65pts gets -2 to hit next time it shoots.
Upgrade with up to two: Fire Bots (6+): Target 2 enemy units within 6”
J Upgrade any model with one:
Technoslave (A3, AP(1)) +10pts take 6 automatic hits with AP(1) each.
Antimatter Pistol (12”, A1, AP(1)) +5pts
Death Gaze (12”, A1, Deadly(3)) +5pts
C Upgrade Psychic(1):
Psychic(2) Whip Coil (A3, AP(1), Rending) +15pts
+15pts
Psychic(3) +30pts
K Replace one 2x Arm Blades:
Heavy Armblade (A4, AP(4)) +10pts
D Replace any Gauss Rifle:
Reaper Rifle (12”, A1, AP(2)) Free
Upgrade all models with:
Plasmabot (Rending) +25pts
Replace one Gauss Rifle:
Flame Caster (12”, A6) +5pts
L Replace one Gauss Cannon:
Plasma Caster (24”, A1, AP(2)) +5pts
Heavy Gauss Cannon +55pts
Fusion Caster +20pts
(36”, A1, AP(4), Deadly(6))
(12”, A1, AP(4), Deadly(6))
M Replace Heavy Gauss Cannon:
E Replace all Gauss Rifles:
Exterminator Cannon +35pts
Flux Rifles (24”, A1, AP(1), Flux) +15pts
(36”, A3, AP(2), Blast(3))
Heavy Gauss Rifles +15pts
(24”, A1, AP(1), Rending)

2

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Transport Tank [1] 3+ 2+ Gauss Rifle Array (24”, A5, Rending) Fast, Fearless, Impact(6), Strider, A 225pts
Tough(6), Transport(11)
Doom Tank [1] 3+ 2+ Gauss Rifle Array (24”, A5, Rending), Fast, Fearless, Impact(6), Strider, A 275pts
Doom Cannon (48”, A1, AP(4), Blast(3)) Tough(6)
Support Platform [1] 3+ 2+ Gauss Cannon (24”, A2, AP(1), Rending), Fearless, Slow, Strider, Tough(6) A, B 250pts
Twin Flux Cannon (24”, A8, AP(2), Flux)
Spider Walker [1] 3+ 2+ Antimatter Cannon (24”, A1, AP(2), Blast(6)), Fast, Fear, Fearless, Strider, A, C 380pts
Crushing Legs (A3, AP(1)), Stomp (A2, AP(1)) Tough(12)
Tripod Robot [1] 3+ 2+ 2x Atom Beam (12”, A3, AP(1)), Stomp (A1, AP(1)) Fear, Fearless, Strider, Tough(6) A, D 190pts
Spider Robot [1] 3+ 2+ Spider Fangs (A4, AP(1)), Stomp (A1, AP(1)) Fast, Fear, Fearless, Repair, E, F 200pts
Strider, Tough(6)
Night Transport [1] 3+ 2+ Twin Flux Cannon (24”, A8, AP(2), Flux) Aircraft, Fearless, Tough(6), A 275pts
Transport(11)
Doom Fighter [1] 3+ 2+ Death Beam (24”, A1, AP(4), Blast(3)), Aircraft, Fearless, Tough(6) A 285pts
Twin Flux Cannon (24”, A8, AP(2), Flux)
Death Fortress [1] 3+ 2+ 4x Gauss Machinegun (24”, A3, AP(1), Rending), Ambush, Fear, Fearless, Slow, G 660pts
Heavy Antimatter Cannon(24”,A1,AP(3),Blast(6)) Strider, Tough(18), Transport(21)
Fortress of 3+ 2+ 4x Heavy Flux Cannon (24”, A5, AP(2), Flux) Ambush, Fear, Fearless, Slow, H 900pts
Destruction [1] Destruction Pulse (30”, A1, AP(4), Deadly(6)) Strider, Tough(24)

A Upgrade with: Special Rules


Repair Bots (Regeneration) +35pts Bot Fabricator: When this unit is activated
place 1 Bot Swarm fully within 6” of this unit.
B Replace Gauss Cannon: Flux: For each unmodified result of 6 you roll
Flux Cannon (24”, A4, AP(2), Flux) +30pts to hit that hit is multiplied by 4.
Gloom-Protocol: This model may block spells
C Replace Antimatter Cannon: as if it had the Psychic special rule.
Fusion Ray (24”,A2,AP(4),Deadly(6)) +25pts Reanimator: When this unit is activated pick
Heavy Gauss Cannon +50pts one friendly unit within 12”, which may ignore
(36”, A1, AP(4), Deadly(6)) wounds from Regeneration on 4+ next time it
takes wounds.
D Replace 2x Atom Beam: Repair: Once per turn, if within 2” of a unit
Doom Blaster +30pts with Tough, roll one die. On a 4+ you may
(24”, A1, AP(2), Blast(6)) repair 1 wound from the target.
Heavy Doom Blaster +80pts
(48”, A1, AP(4), Deadly(6))
Upgrade with one:
Twin Gauss Rifles (24”,A2,Rending) +10pts
Reanimator +90pts

E Upgrade with up to two:


Antimatter Rifle +20pts
(24”, A1, AP(1), Blast(3))
Upgrade with any:
Gloom-Protocol +10pts
Bot Fabricator +100pts

F Upgrade with:
Repair Bots (Regeneration) +70pts

G Upgrade with:
Repair Bots (Regeneration) +110pts

H Upgrade with:
Repair Bots (Regeneration) +145pts

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