MM Ass2
MM Ass2
NAKURU CAMPUS.
GROUP 1 MEMBERS
NAKURU CAMPUS
MULTIMEDIA SYSTEMS ASSIGNMENT 2
QUESTION 1
a) Define the following terms as used in multimedia: in each case give examples
i) Quantization (5marks)
Quantization is the process of converting a continuous range of values into a finite range
of discreet values. This is a function of analog-to-digital converters, which create a series
of digital values to represent the original analog signal. The bit depth (number of bits
available) determines the accuracy and quality of the quantized value.
The sampling theorem states that, “a signal can be exactly reproduced if it is sampled at
the rate fs which is greater than twice the maximum frequency W.”
To understand this sampling theorem, let us consider a band-limited signal, i.e., a signal
whose value is non-zero between some –W and W Hertz.
Dithering is the process by which we create illusions of the color that are not present
actually. It is done by the random arrangement of pixels.
This is an image with only black and white pixels in it. Its pixels are arranged in an
order to form another image that is shown below. Note at the arrangement of pixels
has been changed, but not the quantity of pixels.
QUESTION 2
i) In the context of multimedia what do you understand by sampling
(4marks)
Sampling is the process of measuring the instantaneous values of continuous-time signal
in a discrete form.” Sample is a piece of data taken from the whole data which is
continuous in the time domain.
When a source generates an analog signal and if that has to be digitized, having 1s and 0s
either High or Low, the signal has to be discretized in time. This discretization of analog
signal is called as Sampling.
The symbol for amplitude is a capital letter A. Be careful not to make the mistake of
thinking amplitude is the distance from crest to trough. It's only the distance from the
resting point. Let's take the example of a giant water wave.
Some values of the input random variable in a simulation have more impact on the
parameter being estimated than others. If these important values are emphasized by
sampling more frequently, then the estimator variance can be reduced
Audio sampling
Digital audio uses pulse-code modulation (PCM) and digital signals for sound
reproduction. This includes analog-to-digital conversion (ADC), digital-to-analog
conversion (DAC), storage, and transmission. In effect, the system commonly referred to
as digital is in fact a discrete-time, discrete-level analog of a previous electrical analog.
While modern systems can be quite subtle in their methods, the primary usefulness of a
digital system is the ability to store, retrieve and transmit signals without any loss of
quality.
Bit depth
See also: Audio bit depth
Audio is typically recorded at 8-, 16-, and 24-bit depth, which yield a theoretical
maximum signal-to-quantization-noise ratio (SQNR) for a pure sine wave of,
approximately, 49.93 dB, 98.09 dB and 122.17 dB.[21] CD quality audio uses 16-bit
samples. Thermal noise limits the true number of bits that can be used in quantization.
Few analog systems have signal to noise ratios (SNR) exceeding 120 dB. However,
digital signal processing operations can have very high dynamic range, consequently it is
common to perform mixing and mastering operations at 32-bit precision and then convert
to 16- or 24-bit for distribution.
Speech sampling
Speech signals, i.e., signals intended to carry only human speech, can usually be sampled
at a much lower rate. For most phonemes, almost all of the energy is contained in the 100
Hz–4 kHz range, allowing a sampling rate of 8 kHz. This is the sampling rate used by
nearly all telephony systems, which use the G.711 sampling and quantization
specifications.[citation needed
3D sampling
The process of volume rendering samples a 3D grid of voxels to produce 3D renderings
of sliced (tomographic) data. The 3D grid is assumed to represent a continuous region of
3D space. Volume rendering is common in medical imaging, X-ray computed
tomography (CT/CAT), and magnetic resonance imaging (MRI), positron emission
tomography (PET) are some examples. It is also used for seismic tomography and other
applications.