Figure Drawing Basics - Action & Structure
Figure Drawing Basics - Action & Structure
Figure Drawing Basics - Action & Structure
1
The Stick Figure
In our methodical approach to building up your confidence as an artist,
we're going to tackle something simple at first—our friend the stick
figure. Go ahead, draw one right now!
A reasonable stick figure at this point should contain a midline for the
spine, two arms, two legs, and a circle for the head. Fingers for hands
and lines for feet are optional, but being the conscientious craftsman
that you are, I know you'll want to include them.
Now draw your stick figure running, jumping, falling, walking, running,
climbing—see how many poses you can come up with. The record is
4096!
Don't worry about niceties like exact proportions at this point. Getting
your point across is everything. We'll be getting fancier a little later on.
Okay, so anybody can draw a simple stick figure. But the point I'm trying to get across here is that, more
importantly, everyone recognizes what a stick figure represents—a person! Isn't that amazing?
Cartoonists are able to communicate even with the most elementary of pictures. Show your drawings to your
friends and see if they can tell what your stick figures are doing. If they misidentify some of your drawings,
that's okay. Many poses will be open to interpretation. Just compliment them on their keen perception and
head back to the drawing board!
Conveying specific actions and even emotional states of mind with a few quick lines—and I dare say as few
lines as possible—is an important first step towards drawing fully realized figures. If you can accomplish that
with your limited stick figures, think of what you can accomplish with even more tools at your disposal.
3
A More Sophisticated Stick Figure
Let's use a slightly more
sophisticated stick figure, one
that is shaped a little more
like an adult person. As
before, don't be overly
concerned with correct
proportions right now. Stay
focussed on depicting
actions--leaping, swinging,
golfing, rowing, sitting, etc.
We've added a line across the
shoulders and a line across the
hips, as well as definite elbow
and knee joints. Don't worry
about making your sticks
perfectly straight lines, either—
in fact, slightly curvy lines are
more human. And don't even
worry about getting the curves
right, either—just go with
what- ever feels right.
Again, test your drawings out
on others. If people can tell
what activities your stick
figures are involved in, you're
doing great!
Our new, sleeker stick figure seems to lend itself to
more graceful and athletic themes. But try comical
situations as well. You may even use some of your 4096
poses you came up with for the shorter, stubbier stick
figure and see if they can be translated to the more
sophisticated model.
Your friends may tell you they like your older,
funnier work better—don't be discouraged! Keep
right on drawing.
The 3 Basic Solids
It's time to let you in on a
little secret. The stick figure
makes such a convincing
person because it represents,
in a minimalistic way, what
all people have got inside
them—a skeleton! The
spine, the arms, the legs—all
are represented in a simpli-
fied way in a stick figure.
With the skeleton in mind,
we can now add three shapes
to our stick figures to make
them more real, one of
which we already have: the
skull (the head), the rib cage
(the chest), and the pelvis
(hip bone). These are the
three largest bony masses in
the body. Use simple ovals
for right now.
After you've drawn the spine,
arms and legs to establish the
action of your stick figure,
proceed to add the chest,
hips and head to begin flesh-
ing things out. See how
quickly things are taking
shape?
Sphere
Cube
Cylinder
You can make your figures suddenly bursts off the page and come alive in three dimensions very easily—no
complex shading or heavy-handed lighting tricks involved. Just use variations of the three simple geometric
shapes at left—sphere, cube and cylinder—and you’ll be amazed at how your figures fill up space!
The Head
Of our three basic solids,
head, chest and hips, let’s
start at the top.
Conceiving of the head as an
egg is good for starters, but it
will only get you so far. A
light bulb shape is a bit
better, and a wheel of cheese
is interesting, too.
There are two main parts to
the head: the skull and the
face. The skull is somewhat
like a sphere with the sides
flattened (like a wheel of
cheese, while the face is Eye line
triangular.
Whatever shapes you decide on—and it’s important because these are two of our three basic solids here—the
main thing is to keep the spine in mind. Notice how the geometric shapes really make clear the twisting, turn-
ing and bending of the torsos below. There’s really no ambiguity as to which way the figure is moving. And
such clarity only adds to the impact of your figures, their actions, and the stories they’re involved in.
Follow the same routine we’ve established. First, draw the main line of action, or the spine, to determine the
main thrust of your pose, Then continue with the limbs of your figure as stick lines. Only now, flesh out your
three basic solids (head, chest and hips) with geometric shapes to make your figures come alive in three dimen-
sions. Work with it!
Cylinders for Limbs
Both cylinders and spheres
are types of 3-dimensional
circles. By using them on
our figures’ limbs, they
become 3-dimensional. Like
their 2-dimensional cousin,
the oval, they can be
endlessly tapered and
distorted into all sorts of
organic shapes, like those
found on the human body.
Don’t be afraid to bend and
curve your cylinders, and
again, don’t be concerned
with anatomical accuracy at
this point. The main thing is
getting those limbs to bend
and fold through 3-dimen-
sional space, right off the
page!