OFFICIATING
OFFICIATING
OFFICIATING
Basic Principles
Throwing area for the javelin.
X = foul
- = attempt not made (pass).
7. Person in charge of the scoreboard.
8. One or two persons in charge of bringing back the javelins.
9. One person is in charge of the clock, the athlete has 1 ½minute to make his throw once his name has
been called.
II. During the field event
- The athletes have two practice throws in the throwing order of the event.
- The javelin must be held at the grip, it shall be thrown over the shoulder or upper part of the throwing
arm.
It cannot be thrown in rotating move.
- When there are more than 8 competitor, each shall have three trials and the 8 best shall have 3 further
trials.
- When there are 8 or less competitors, they are all entitled to 6 trials.
- The use of gloves is not allowed.
III. Fouls
It shall be a foul throw if the competitor after he has started his throw touches with any part of his body or limbs
the ground outside the run-way, including the lines demarking it.
- A throw shall be valid only the tip of the metal strikes the ground before any part of the javelin.
- The tip of the javelin must fall completely within the edges of the landing sector, the lines demarking the
sector are not part of the sector.
- At no time during the throw, until the javelin has been discharged into the air, may the competitor turn
completely around, so that his back is towards the throwing arc.
- A competitor may interrupt a trial once started, may lay the implement down side the run-way and may
leave the run-way, without committing a foul, and return to begin the fresh trial(within the 1 ½min).
- A competitor may not leave the run-way before the javelin has touched the ground.
- When leaving the run-way the first contact with the parallel lines or the ground outside the run-way
must be completely behind the white line of the arc at the right angles to the parallel lines.
- An athlete has 1 ½minute to make his throw from the moment his name is called.
1. Chief-Judge:
- Checks the throwing area, the equipment
- Distributes the duties amongst the judges
- Determines the validity of the throw at the circle
- Checks the measurement
- Determines the final standings of the field event
2. Two persons help checking the validity of the throw in the throwing area and make the measurements.
3. One person places the marker at the point of impact and checks the validity of the throw at the landing.
4. One person helps with the measurement (point 0).
5. The secretary of the event
- Keeps the result sheet on which are written the names of the competitors
- Writes down the performance announced by the chief judge
X = foul
- = attempt not made (pass)
6. One person in charge of the scoreboard
7. One person in charge of the clock, (each athlete has 1 1/2 minute to make this throw).
II. During the field event
- The athletes have two practice throws in the throwing order of the event.
- The shot is put from the circle, and it must be started from a stationary position.
- The competitor is allowed to touch the inside of the metal rim and top of the stop board.
- The shot shall be put with one hand from the shoulder.
At the time of the throw the shot shall touch or be very close to the chin, the hand cannot be
dropped below this position during the throw.
- The shot must not the taken behind the line of the shoulders.
- The use of gloves is not allowed.
- The athletes are not allowed to spread or spray any substance in the circle or on their shoes.
When there are more than 8 competitors, each shall have three trials and the 8 best shall have 3 further
trials. When there are 8 or less competitors, they are all entitles to 6 trials.
III. Fouls
1. The shot is placed away from the chin.
2. The competitor touches the ground around the circle
3. The competitors touch the top of the stop board.
4. When leaving the circle first contact with the top of the metal rim or with the ground outside must be
completely behind the white line which passes through the center of the circle or behind its
extensions.
5. The shot falls outside the sector or on the lines demarking the sector.
6. The competitor exceeds the time allowed (1 1/2 min).
IV. How to measure a put
The measurement is made immediately after the throw, from the nearest mark made by the shot, to the
inside of the circle, the ribbon must pass through the center of the circle. Distances are measured to the
nearest centimeter below the distance measured.
V. Standing
In the shot put, the athlete who achieves the best performance is first. In the event of a tie, the 2nd best
performance or the 3rd, etc… shall be considered.
OFFICIATING Discus Throw
Basic Principles
Throwing area for the discus
1. Chief-Judge:
- Checks the throwing area, the equipment
- Distributes the duties amongst the judges
- Determines the validity of the throw at the circle
- Checks the measurement
- Determines the final standings of the field event
2. Two persons help checking the validity of the throw in the throwing area.
- Make the measurement
3. The judge responsible for the validity of the throw at the landing.
4. Two persons keep an eye on the landing point one of them holds the end of the ribbon(point 0)
5. The secretary of the event:
- Keeps the result sheet on which are written the names of the competitors.
- Writes down the performance announced by the chief judge
X = foul
- = attempt not made (pass)
6. Person in charge of the scoreboard
7. One (or two persons) in charge of bringing back the discoi.
8. One person is in charge of the clock, the athlete has 1 1/2 minute to make his throw once his name has
been called.
II. During the field event
- The athletes have two practice throws in the throwing order of the event.
- The discus is thrown from a circle situated inside a protection cage in order to ensure the safety of
the athletes, of the officials and of the spectators. At the time of the throw, the athlete must be alone
inside the cage.
- The competitor must his throw from a stationary position. He is allowed to touch the inside rim of
the circle.
- When there are more than 8 competitors, each shall have three trials and the 8 best shall have 3
further trials. When there are 8 or less competitors, they are all entitled to 6 trials.
- The use of gloves is not allowed.
- The athletes are allowed to spread or spray any substance in the circle or on their shoes.
III. Fouls
1. The competitor touches the top of the circle (it is important to watch during the rotation, the athlete’s
foot is allowed to go over even outside the edge of the circle, but there is foul if he touches the top edge
of the circle or the ground outside the circle)
2. The competitor leaves the circle in front of line which passes through the center of the circle.
3. The discus lands on the lines demarking the sector or outside the sector.
4. The competitor exceeds the time allowed (1 1/2 min) from the moment his name is called.
5. The competitor must not leave the circle before the discus touches the ground.
IV. How to measure a throw
- Place the marker and the 0 point of the ribbon on the mark made by the discus at the point nearest
to the throwing circle.
- Pull on the ribbon so that it passes through the center of the throwing circle.
- The reading is done from the circle, inside rounded to the nearest even centimeter below the
distance measured (b).
V. Final standing
In the discus throw, the athlete who achieves the best performance is first. In the event of a tie, the 2nd best
performance or the 3rd, etc…shall be considered.