Watchers in The Dark Print Friendly V1-1
Watchers in The Dark Print Friendly V1-1
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SYNOPSIS A WORD TO THE GM
• The adventure begins in the days after a This adventure is meant to be run at a glance
meteor crash shakes the surrounding with minimal preparation and a natural
countryside. The characters encounter delivery. This required re-thinking the normal
crazed wild boars attacking a wizard. Hooks adventure presentation a bit. Here’s what you’ll
and clues from the encounter lead the 2ind included:
characters to the meteor’s crater.
• The characters enter the warrens below the • Each encounter contained on one page.
crater and 2ind it overrun with ankhegs who • Bulleted lists. Bolded keywords.
are behaving like the crazed boars. The group • Hyperlinks to monsters and rules online for
discovers crystalline splinters lodged in the quick reference.
ankhegs, which were also in the boars. • Printable cards for each monster and PC so
• The characters 2ind their way to the lower you can run encounters using a card stack. A
chambers of the crater. There, they confront short video walkthrough of this method can
the remaining ankhegs and attempt to be found here.
destroy an alien mind-shard controlling • Printable cards for special treasure handouts.
creatures infected with the crystalline • Short room and area descriptions. No
shards. paragraphs of droning 2lavor text — set the
scene naturally and embellish as desired.
BACKGROUND • Brie2ly explained non-encounter rooms.
Again, embellish as desired!
• A few days before the adventure begins, a 40-
• GM maps and player-safe digital maps for use
foot long meteor crashed into a forest near
with virtual tabletops.
where the characters are located.
• A short video walkthrough of the adventure
• The meteor housed an invasive alien species
that can be found here.
called a mind-shard. When the meteor struck
the earth, the impact scattered yellow crystal
PACING/TRANSITIONS
splinters around the crash site. If these
splinters becomes embedded in a living A dramatic question is presented with most
being, they allow the mind-shard to take scenes. Once that question has been answered,
control of that creature. the tension of the scene is resolved. That’s your
• The mind-shard’s meteor crashed into an cue to work toward the transition provided at
underground ankheg warren, providing the the end the scene — even if that means
mind-shard an easy army of ankheg slaves. summarizing the end of a clearly decided
The ankhegs now guard the mind-shard and combat, or in the case of clever players,
search for new victims to infect with its skipping combat altogether. Keep the game
crystal splinters. moving toward the next challenge!
• Wild animals that were hit with crystal Room descriptions that are usually long
splinters in the initial impact have also fallen blocks of literary read-aloud text have been left
under the mind-shard’s control. They attack short and informational in this adventure.
other beings and try to bring new victims to Many Game Masters prefer to paraphrase read-
the warrens to be infected with crystal aloud text and set the scene based on what
splinters. tone and level of detail his or her group 2inds
engaging. Anything listed before a
Development section is safe to share however
you prefer to do so.
APPEAL TO HEROISM
DRAMATIC QUESTION The wild animal attacks have been growing
Can the characters stop the boar attack and vicious and frequent. Several people have gone
missing. The local baroness has proclaimed she
learn about the meteor?
will award a manor home and 2ive loyal guards
to anyone who stops the attacks.
COMBAT
• Torvaine has 20 HP and only 2nd-level and APPEAL TO DISCOVERY
lower spell slots remaining. Nobody has yet explored the meteor crash site.
• The mind-shard controls the giant boars. It may hold valuable treasure, otherworldly
PCs can notice their unnatural intelligence by secrets, or relics of power.
passing a DC 15 Intelligence (Insight) check.
• The boars have yellow shards of crystal
TRANSITION
lodged in their hide. Characters can remove
them with a DC 15 Strength check. Without When the group approaches the meteor site, go
the shards, the boars become non-hostile. to It Fell From The Sky.
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TORVAINE AND ISKAVOL
AFTERMATH
• If either Torvaine or Iskavol survive, they
CAPTURED make good on their promise to create an
Uncommon magic item for the group.
• If the mind-shard and its minions defeat the • If both wizards survive, they view the
characters, the mind-shard enslaves them characters as trusted allies and will help
rather than kill them. The characters wake up them in the future.
in Area 3 without any equipment (it’s all held
in Area 8). FUTURE ADVENTURE HOOKS
• The characters are infected with crystal
splinters and are restrained by a sticky web. • Iskavol may decide it is too dangerous to
It requires a DC 12 Strength check to burst. A keep a bound glabrezu in his and Torvaine's
patrol of four ankheg warren drones checks wizard tower. Simply releasing it is not an
on the characters every 1d4 hours. option; he hires the characters to help him
"dispose" of it.
THE METEOR AND CRATER • Iskavol’s mother may summon the
characters for a sensitive task she needs
• Without the presence of the mind-shard, the completed as discreetly as possible.
meteor stops producing crystal splinters. • The rangers who patrol the forest near the
• There is enough quality star metal at the meteor site might recruit the characters for a
meteor’s core to be worth 500 gp. matter relating to pesky albino goblins…
• If any ankhegs survive, they re-build their • Further meteors carrying mind-shards
warren and continue life as if nothing had might land in other places. How many of
happened. They are indifferent to all them are there? Is this the 2irst stage of a
creatures unless attacked. larger invasion?
!./01234)56)/12),.37 CS
!./01234)56)/12),.37 CC
APPENDIX B: NEW MONSTERS ANKHEG WARREN DRONE
Medium monstrosity, unaligned
ACTIONS
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one
target. Hit: 7 (2d6) slashing damage plus 3 (1d6) acid
damage. If the target is a Large or smaller creature, it is
grappled (escape DC 13). Until this grapple ends, the
ankheg can bite only the grappled creature and has
advantage on attack rolls to do so.
Acid Spray (Recharge 4-6). The ankheg spits acid in a
line that is 60 feet long and 5 feet wide, provided that it
has no creature grappled. Each creature in that line must
make a DC 13 Dexterity saving throw, taking 10 (3d6)
acid damage on a failed save, or half as much damage on a
successful one.
REACTIONS
Acid Burst. A creature that hits the ankheg tunneler with
a melee weapon attack takes 7 (2d6) acid damage.
MIND-SHARD
Large construct, neutral evil
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!./01234)56)/12),.37 C5
THE ARCANE LIBRARY
If you join The Arcane Library's newsletter, you’ll get a free copy of Temple of the Basilisk
Cult, a 2irst-level adventure set in the jungle!
This adventure is dedicated to my dear sisters, Meg and Katie, who each make up one third
of our Triforce.
Art Credits
Logos, trade dress, and art direction: Jessee Egan / jesseeegan.com
Cartography: Jake Martin / bewarethewizard.com
Cover: Firstear, Marko Aliaksandr / shutterstock.com
Citrine: Alena Solonshchikova / shutterstock.com
Misty Night: Laura Crazy / shutterstock.com
Tooth Necklace: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
Bottle: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
Ankheg: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
Meteor Strike: Tithi Luadthong / shutterstock.com
Sword: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games