Watchers in The Dark Print Friendly V1-1

Download as pdf or txt
Download as pdf or txt
You are on page 1of 17

!

"#$%&'()*+)#%&),"'-

!"#$%&'()*+)#%&),"'-!"#!$!%&'()*'#!+!%,$(*'#!$-.)'/&,)!-)#"(')-!0*,!$!(,*&1!*0!0*&,!*,!
2".)!13$4),#!*0!5/673).)3!86$,$8/),#9!

:;!<=>?=;!%@ABB=!
!
!

!./01234)56)/12),.37 C
#"./&)01)$0+#&+#(
(234567 89:2
?4'*1#"#!$'-!:$8E(,*&'- F
G!?$.$()!G//$8E 5
@/!H)33!H,*I!J6)!?E4 K
B*,/6!L$,,)'# M
?*&/6!L$,,)'# N
?&O!P,$/), Q
G0/),I$/6 R
";;27<5=)">)?9;@ CS
J6)!L$,,)'# CS
?&O!P,$/), CC
";;27<5=).>)+2A)?67@42B@ CT
G'E6)(!J&'')3), CT
G'E6)(!L$,,)'!%,*') CT
U"'-7?6$,- CF
";;27<5=)$>)+2A)?9:53)*42C@ C5
U"'-#13"'/), C5
V"--)'!>*,) CK
G8E'*W3)-()I)'/#!$'-!P,)-"/# CM

D!

!./01234)56)/12),.37 T
SYNOPSIS A WORD TO THE GM
• The adventure begins in the days after a This adventure is meant to be run at a glance
meteor crash shakes the surrounding with minimal preparation and a natural
countryside. The characters encounter delivery. This required re-thinking the normal
crazed wild boars attacking a wizard. Hooks adventure presentation a bit. Here’s what you’ll
and clues from the encounter lead the 2ind included:
characters to the meteor’s crater.
• The characters enter the warrens below the • Each encounter contained on one page.
crater and 2ind it overrun with ankhegs who • Bulleted lists. Bolded keywords.
are behaving like the crazed boars. The group • Hyperlinks to monsters and rules online for
discovers crystalline splinters lodged in the quick reference.
ankhegs, which were also in the boars. • Printable cards for each monster and PC so
• The characters 2ind their way to the lower you can run encounters using a card stack. A
chambers of the crater. There, they confront short video walkthrough of this method can
the remaining ankhegs and attempt to be found here.
destroy an alien mind-shard controlling • Printable cards for special treasure handouts.
creatures infected with the crystalline • Short room and area descriptions. No
shards. paragraphs of droning 2lavor text — set the
scene naturally and embellish as desired.
BACKGROUND • Brie2ly explained non-encounter rooms.
Again, embellish as desired!
• A few days before the adventure begins, a 40-
• GM maps and player-safe digital maps for use
foot long meteor crashed into a forest near
with virtual tabletops.
where the characters are located.
• A short video walkthrough of the adventure
• The meteor housed an invasive alien species
that can be found here.
called a mind-shard. When the meteor struck
the earth, the impact scattered yellow crystal
PACING/TRANSITIONS
splinters around the crash site. If these
splinters becomes embedded in a living A dramatic question is presented with most
being, they allow the mind-shard to take scenes. Once that question has been answered,
control of that creature. the tension of the scene is resolved. That’s your
• The mind-shard’s meteor crashed into an cue to work toward the transition provided at
underground ankheg warren, providing the the end the scene — even if that means
mind-shard an easy army of ankheg slaves. summarizing the end of a clearly decided
The ankhegs now guard the mind-shard and combat, or in the case of clever players,
search for new victims to infect with its skipping combat altogether. Keep the game
crystal splinters. moving toward the next challenge!
• Wild animals that were hit with crystal Room descriptions that are usually long
splinters in the initial impact have also fallen blocks of literary read-aloud text have been left
under the mind-shard’s control. They attack short and informational in this adventure.
other beings and try to bring new victims to Many Game Masters prefer to paraphrase read-
the warrens to be infected with crystal aloud text and set the scene based on what
splinters. tone and level of detail his or her group 2inds
engaging. Anything listed before a
Development section is safe to share however
you prefer to do so.

WATCHERS IN THE DARK 3


A SAVAGE ATTACK Sidebar: Crystal Splinters
The adventure begins while the characters are • The mind-shard can telepathically control a
traveling through a wilderness environment. creature that has a crystal splinter from the
Two days prior, the shockwave from a nearby mind-shard’s meteor piercing its body.
meteor crash caused quakes and knocked • Treat crystal splinters as daggers.
down vast circles of trees. A cloud of dust still • At the end of each hour a creature has a
hangs in the air, creating a constant fog effect. splinter in its body, it must make a DC 14
Charisma save. On a failure, the mind-shard
THE CRAZED BOARS controls its actions for the next 24 hours.
• Removing the splinter ends these effects.
• Hazy dust in the air provides all creatures
with half-cover and limits visibility to 60 feet. WHAT TORVAINE KNOWS
• The enraged bellowing of wild animals
• Torvaine is traveling from his wizard's tower
erupts out of the dust cloud about 80 feet to seek help 2inding his partner, Iskavol, who
away, followed by a horri2ied scream. has been missing since the meteor impact.
• Packs of crazed wild animals have been
DEVELOPMENT roaming the countryside attacking travelers.
• PCs who pass a DC 12 Intelligence (Nature) • Torvaine believes the meteor site holds the
check know the animals are two giant boars. secret to these recent disasters. He shares
• The screaming man is Torvaine Yaru. the below adventure hooks with the group.
• Torvaine’s diary also contains notes on the
Torvaine Yaru, LN human mage above details and following adventure hooks.
“There’s always something trying to kill me!”
APPEAL TO REWARD
• Appearance. Bald. White robes with gold Torvaine will create one custom magic item of
trim. Wears a gold ring that says “Iskavol.” Uncommon rarity for the group if they return
• Does. Scrawls real-time notes in his diary. Iskavol to him. If Torvaine is dead, his diary
• Secret. Has a glabrezu bound in his tower says Iskavol will create the item instead, if
that his missing partner, Iskavol, controls. rescued.

APPEAL TO HEROISM
DRAMATIC QUESTION The wild animal attacks have been growing
Can the characters stop the boar attack and vicious and frequent. Several people have gone
missing. The local baroness has proclaimed she
learn about the meteor?
will award a manor home and 2ive loyal guards
to anyone who stops the attacks.
COMBAT
• Torvaine has 20 HP and only 2nd-level and APPEAL TO DISCOVERY
lower spell slots remaining. Nobody has yet explored the meteor crash site.
• The mind-shard controls the giant boars. It may hold valuable treasure, otherworldly
PCs can notice their unnatural intelligence by secrets, or relics of power.
passing a DC 15 Intelligence (Insight) check.
• The boars have yellow shards of crystal
TRANSITION
lodged in their hide. Characters can remove
them with a DC 15 Strength check. Without When the group approaches the meteor site, go
the shards, the boars become non-hostile. to It Fell From The Sky.

WATCHERS IN THE DARK 4


COMBAT
IT FELL FROM THE SKY
• The ankhegs use their 60-foot tremorsense
to attack the PCs with Acid Spray from
THE CRATER outside the characters’ range of vision.
• The meteor crater is in a forest two miles • Ankhegs stay in combat for 1d4 rounds
from the nearest town. before retreating to the warrens via the
• Thick dust and smoke grant all creatures north or south tunnels.
half-cover and limit visibility to 30 feet.
• The muddy crater is dusted in smoking, grey DRAMATIC QUESTION
ash from burned trees.
Can the players enter the warrens beneath
the crater?
DEVELOPMENT
• The crater is 100 feet across and has a steep
decline to its 40-foot deep center. Sidebar: Creatures In The Crater
• In the crater’s center, a 15-foot tall, mottled • All creatures residing near the meteor crater
tail of an iron meteor juts from the mud. It's are infected with crystal splinters. They are
hot to the touch and covered in thin splinters under the control of the mind-shard unless
of amber crystal. otherwise noted.
• PCs who pass a DC 13 Wisdom (Survival) • The splinters inside these creatures are
check 2ind the tracks of many creatures in deeply embedded. To remove one, a
the mud. Characters who pass by 5 or more character must pass a DC 15 Intelligence
notice tracks from large insect-like animals (Medicine) check while the target creature is
and wolves, as well as drag marks. grappled, incapacitated, or restrained.
• There are two tunnels at the extreme north
and south of the crater that lead into the
ankheg warrens below. TRANSITION
• Each round the characters spend exploring
the crater, there is a cumulative 10% chance The narrow tunnel in the north of the crater
three ankheg tunnelers burrow from the leads to Area 1 in North Warrens. The winding
mud to attack them (these tunnels collapse). tunnel in the south of the crater leads to Area 6
in South Warrens.

WATCHERS IN THE DARK 5


LVGJ!cA?>@B!<BAL?!
+0'#%)!"''&+(
XL*3.)#!$//$8E)-!6),!*&/#"-)!*0!/*W'!/W*!
'"(6/#!$(*!$'-!-,$(()-!6),!-*W'!"'/*!/6)!
"'&")V>)#%&)?&#&0') W$,,)'#9!
X J6)!3"(6/3)##!/&'')3!*1)'#!&1!/*!$!FS70**/! XJ6)!6"-)*&#!O&(7I)'!#/$OO)-!$!#6$,-!
/$33!39M2B79!J6)!#/*')!W$33#!-,"1!$'-! *0!4)33*W!(3$##!"'/*!6),!$,I9!J6)'!$!
23*W!$#!"0!/6)4!6$-!*'8)!O))'!3"\&"-9! 8*3-[!I)'/$3!M6532!-)I$'-)-!#6)!
8*3-[!I)'/$3!
X J6)!O*-4!*0!/6)!",*'!C2426B!/6,&#/#! *O)4!"/9!?6)!,)#"#/)-!/6)!.*"8)[!#*!
/6,*&(6!/6)!8)"3"'(!$'-!"'/*!/6)!)$,/6! /6)!O&(#!"I1,"#*')-!6),!6),)9!
O)3*W9!=.),4!0)W!I"'&/)#[!$!4)33*W!
8,4#/$3!@;F5742B!W,"/6)#!*&/!*0!"/#! #B29@LB2)
#&,0$8)!$'-!83$//),#!/*!/6)!(,*&'-9! @0!/6)!86$,$8/),#!,)#8&)!
c*#3"'[!#6)!(".)#!/6)I!$!O*')7
%=d=>A^U=BJ! $'-7/**/6!723KF932!W*,/6!FS!
$'-7/**/6!
X P,)$/&,)#!W"/6!$!8,4#/$3!#13"'/),!)IO)--)-! (19!@/!(,$'/#!$-.$'/$()!*'!
"'!/6)",!O*-")#!8$'!;9@@!/6,*&(6!/6)!I)/)*,!
!/6,*&(6!/6)!I)/)*,! P6$,"#I$!86)8E#!/*!"'23&)'8)!
$#!/6*&(6!"/!W),)!W$/),9!P,)$/&,)#!6$.)!MS! /6)!3*8$3!,$'(),#9!
0))/!*0!EF57<@5:H4)W6"3)!"'#"-)!/6)!I)/)*,9!!
W6"3)!"'#"-)!/6)!I)/)*,9!!
X P,)$/&,)#!/6$/!8$'Z/!O,)$/6)!&'-),W$/),! "'&")Y>)&II)%"#$%&'D)
I&#/!6*3-!/6)",!O,)$/6!"'#"-)!/6)!I)/)*,9!
XJW"#/)-!@49F934542@!-*/!/6)!
8)"3"'(9!JW*!-*Y)'!*#/,"867#"Y)-!
"'&")W>)$0//"8(&,)#J++&/() 2::@!')#/3)!"'!$!6*')48*IO!*0!O,*W'!()3!$/!
X J6)#)!/6"'!O&,,*W#!)'-!"'!8*33$1#)#9! /6)!O$8E!*0!/6)!8$.),'9!!

#B29@LB2) %=d=>A^U=BJ!
@'!*')!/&'')3[!$!(*3-!,"'(!8$,.)-!W"/6!/6)!'$I)! X J6)!#"_!#/$3$8/"/)#!$,)!I*/"*'3)##!97KH2:)
J*,.$"')!3")#!*'!/6)!(,*&'-9!@/Z#!W*,/6!KS!(19! A9BB27)<B672@9!J6)4!W$"/!&'/"3!/6)!(,*&1!"#!
83*#)!O)0*,)!#8&//3"'(!-*W'!/*!$//$8E9!
"'&")X>)8'*(0+&'()
,'"?"#*$)UJ&(#*0+)
X G!-)3","*&#!6$307)30!W*I$'[!$!-)),[!$'-!$!-)$-!
$'E6)(!$,)!O*&'-!/*!/6)!W$33!"'!4)33*W!W)O#9! P$'!/6)!13$4),#!#&,.".)!/6)!$'E6)(!$//$8Ei!

%=d=>A^U=BJ! PAU:GJ!
X J6)!6$307)30[!'6@F57[!6$#!$!8,4#/$3!#6$,-!"'!6),! X J6)!97KH2:)A9BB27)<B672@!)$86!#1"/!$8"-!
$,I!O&/!"#'Z/!&'-),!/6)!I"'-7#6$,-Z#!8*'/,*39! O)0*,)!I*."'(!"'!/*!O"/)!$'-!(,$113)9!
X J6)4!0*8&#!*'!$'4!^P#!6*3-"'(!$'!)((9!
X =$86!$'E6)(!ZF22@!"'/*!/6)!I)/)*,!"'!G,)$!C!
'6@F57).6::@S)>b!6$307)30!36CC672B *'8)!O)3*W!CK!V^9!P6$,$8/),#!8$'!*O#),.)!
8.+)H++"#H'":)&I*:);"()D'*I*+?)#%=(&);=:I&(JA) /6"#!0,*I!$'4!1*"'/!"'!/6)!,**I9!

X .BB&"'"+$&C!H,)8E3)#9!c$.)'!6$",9!L*30!O"/)#!
#'"+(*#*0+)
*'!6),!$,I#!$'-!3)(#9!
X ,=&(C!:)(#!/*!()/!/6)!.*"8)!*&/!*0!6),!6)$-9! @0!/6)!(,*&1!(*)#!/*!G,)$#!K!7!N[!(*!/*!4=H#%)
X 4&$'&#C!L$'/#!/*!O)8*I)!$!,$'(),!$0/),!6),! !"''&+(9!U*."'(!/6,*&(6!/6)!I)/)*,!$33*W#!
)3.)'!0$/6),9!V),!I*/6),!-"#$11,*.)#9! 1$##$()!/*!/6)!#&,0$8)!*,!G,)$!Q!"'!4HE)0'"#&'9!

!./01234)56)/12),.37 M
X V)!"#!'*/!&'-),!/6)!I"'-7#6$,-j#!3674B6F!O&/!
(0J#%)!"''&+() I&#/!I$E)!$!P6$,"#I$!#$."'(!/6,*W!$($"'#/!
"/!C-5!,*&'-#!$0/),!/6)!^P#!)'/),!G,)$!N9!@0!6)!
"'&")[>)"$*,)800/) ^95F@[!/6)!I"'-7#6$,-!0*,8)#!6"I!/*!$//$8E9!
X V)!B2@5@4@!$//)I1/#!/*!,)I*.)!/6)!8,4#/$3!
X G!6"##"'(!1**3!*0!(,))'!935<!O*"3#!"'!/6)!#/*')!
23**,9!@/Z#!)"(6/!0))/!-))1!$'-!#I)33#!*0!O"3)9! #6$,-!"'!6"#!O$8E!&'3)##!$!^P!1$##)#!$!%P!CK!
P6$,"#I$!e^),#&$#"*'f!86)8E!/*!8$3I!6"I9!
X @0!$!86$,$8/),!H9BC@!@#E$.*3[!6)!8$#/#!>"?*$)
%=d=>A^U=BJ >*((*:&!$($"'#/!/6)!*00)'-),9!
X P,)$/&,)#!$'-!*Ol)8/#!/$E)!N!eT-Mf!
$8"-!-$I$()!)$86!,*&'-!*0!
8*'/$8/!W"/6!/6)!$8"-9!b3$##!$'-! *@K9M6F)%9446B5S)
*@K9M6F)%9446B5S)>=!/")23"'(!I$()
8,4#/$33"')!*Ol)8/#!$,)!5CCL72!
5CCL72 8/%*()*()
8/%*()*()I4)>*+DC)5)">)><)=;+)>"(#&'C)M&#)=H#@A)
/*!/6)!-$I$()9!
X .BB&"'"+$&C!:3&)!#E"'!$'-!6*,'#9!L6"/)[!
.BB&"'"+$&C
#B29@LB2) #6$,1!/))/6!$'-!O3$8E!/*'(&)9!
P6$,$8/),#!W6*!1$##!$!%P! X,=&(C!P$33#!*&/!-)3","*&#34!0*,!J*,.$"')9!
X,=&(C
CQ!L"#-*I!e^),8)1/"*'f! X4&$'&#C!V"#!I*/6),[!$'!675[!"#!
86)8E!#1*/!$!(3$##! "I1),#*'$/"'(!$!/*1!*02"8"$3!"'!/6)!
O*//3)!*'!/6)!O*//*I!*0! ')$,)#/!3$,()!8"/49!
/6)!1**39!@/Z#!$!K=#*=+)=L)
1*::)M*"+#)4#'&+?#%9!
,'"?"#*$)UJ&(#*0+)
"'&")\>)?&?.'"+&() P$'!/6)!86$,$8/),#!#$.)!@#E$.*3!0,*I!
X ="(6/)O&3("'([!4)33*W!C2CEB972@!6$'(!0,*I! /6)!I"'-7#6$,-Z#!8*'/,*3i!
/6)!8)"3"'(9!J6)!8$.)!#I)33#!W)/!$'-!$8,"-9!
JG><@Bb!JA!@?<GdA>!
%=d=>A^U=BJ! X @0!/6)!86$,$8/),#!#$.)!@#E$.*3[!6)!/)33#!/6)I!
X J6)!23"I#4!I)IO,$')#!$,)!0&33!*0!935<9!^P#! $'!"'.$#".)[!$3")'!5742FF5:2732!$,,".)-!"'#"-)!
I*."'(!O)')$/6!I&#/!1$##!$!%P!CK!%)_/),"/4! /6)!I)/)*,9!@/#!I"'"*'#!6$.)!O))'!8$1/&,"'(!
e?/)$3/6f!86)8E!*,!C-5!I)IO,$')#!0$339!! 8,)$/&,)#!')$,!/6)!8,$/),!0*,!"/!/*!)'#3$.)9!
X =$86!^P!W"/6"'!CS!0))/!*0!$!0$33"'(!I)IO,$')! X @#E$.*3!#$4#!/6),)!"#!#*I)!W$4!/*!1$##!
I&#/!1$##!$!%P!CK!%)_/),"/4!#$.)!*,!/$E)!N! /6,*&(6!/6)!C2426B!/*!$'!&'-),(,*&'-!8$.)9!
eT-Mf!$8"-!-$I$()!e6$30!*'!$!#&88)##f9! X @0!/6)!86$,$8/),#!(".)!@#E$.*3!/6)!B57:!0,*I!
G,)$!T[!/6"#!#)323)##!$8/!86$'()#!6"#!$3"('I)'/!
/*!3$W0&3!')&/,$39!V)!W"33!0&32"33!$!O**'!*,!
"'&")]>)%J(-)$"P&'+)
-))-!/*!6)31!/6)!(,*&1!"'!/6)!0&/&,)9!
X J6"#!W"'-"'(!8$.),'!"#!2"33)-!W"/6!8$#/7*00!
$'E6)(!6&#E#9!G!#*0/[!-"#)IO*-")-!M6532! #B29@LB2)
I&//),#[!gb)/!*&/!*0!I4!I"'-a!b)/!*&/ah! @#E$.*3!8$,,")#!#1)33!8*I1*')'/#!W*,/6!FSS!(19!

%=d=>A^U=BJ! #'"+(*#*0+)
X *@K9M6F!"#!6"-"'(!"'!/6)!$'E6)(!6&#E#!$'-!6$#!
8$#/!?'&"#&')*+I*(*E*:*#<!*'!6"I#)309! @0!/6)!(,*&1!(*)#!/*!G,)$#!C!7!5[!(*!/*!6='#%)
X V)!"#!$/!TS!V^!$'-!*'34!6$#!F,-73).)3!$'-! !"''&+(9!U*."'(!/6,*&(6!/6)!I)/)*,!$33*W#!
3*W),!#1)33!#3*/#!,)I$"'"'(9! 1$##$()!/*!/6)!#&,0$8)!*,!G,)$!Q!"'!4HE)0'"#&'9!

!./01234)56)/12),.37 N
(J.)$'"#&'
"'&")_>)?*+,G(%"',`()%*P&)
X J6)!"'/),"*,!*0!/6)!C2426B!"#!-$,E[!#"3)'/[!$'-!
!"#!-$,E[!#"3)'/[!$'-!
/$#/)#!3"E)!O3**-9!@/#!'$,,*W!1*"'/!8*I)#!/*!
,)#/!$($"'#/!/6)!23**,!*0!$!FS70**/!/$33[!
3"(6/3)##!8$.),'9!
X G!2".)70**/!/$33!$IO),!3BN@49F!
3BN@49F
#/$'-#!O&,")-!"'!/6)!(,*&'-!$/!
/6)!#"-)!*0!/6)!I)/)*,9!G!3*W!
6&I!)I$'$/)#!0,*I!"/9!!
X JW*!97KH2:@!$'-!/6,))!
#I$33),!97KH2:)A9BB27)
<B672@!23$'E!/6)!8,4#/$39!
G'!97KH2:)4L772F2B!#E"//),#!"'!
!#E"//),#!"'!
/6)!#6$-*W#!$/!/6)!)-()!*0!/6)!
8$.)9!
X JW*!#/)$I"'(!1**3#!*0!935<!O&,O3)!*'!
!O&,O3)!*'!
*11*#"/)!#"-)#!*0!/6)!I)/)*,9!J6)4Z,)!CS!0))/!
X J6)!$'E6)(#!<2^27<!/6)!I"'-7#6$,-!$'-!
-))19! (,$113)!)')I")#!$W$4!0,*I!"/9!J6)!97KH2:)
4L772F2B!#/$4#!O$8E!$'-!0*8&#)#!G8"-!?1,$4#!
%=d=>A^U=BJ! *'!)')I4!#1)338$#/),#!*,!,$'()-!8*IO$/$'/#9!
X J6)!8,4#/$3!"#!/6)!C57<G@H9B<9!@/!O3$#/#!/6)! X =.),4!C-5!,*&'-#[!/6)!I"'-7#6$,-!#&II*'#!
86$,$8/),#Z!1#486)#!W"/6!0))3"'(#!*0! /W*!')W!97KH2:)A9BB27)<B672@!0,*I!
6*1)3)##')##!$'-!0)$,!$'-!8*II$'-#!"/#! 1$/,*3#!$O*.)(,*&'-!eI$_"I&I!#"_f9!J6)4!
I"'"*'#!/*!$//$8E9! $11)$,!"'!$'4!#\&$,)!$-l$8)'/!/*!/6)!I)/)*,9!!
X P,)$/&,)#!$'-!*Ol)8/#!/$E)!N!eT-Mf!$8"-!
-$I$()!)$86!,*&'-!*0!8*'/$8/!W"/6!/6)!1**3#9!
%=H=GJ@Bb!JV=!U@B%7?VGc%!
b3$##!$'-!8,4#/$33"')!*Ol)8/#!$,)!5CCL72!/*!
X %)#/,*4"'(!/6)!I"'-7#6$,-!"'#/$'/34!27<@!"/#!
/6)!-$I$()9!
8*'/,*3!*.),!$'4!8,)$/&,)#9!!
X J6)!$'E6)(#!B2M2B4!/*!$'!$'"I$3"#/"8!
,'"?"#*$)UJ&(#*0+) "'/)33"()'8)!$'-!$,)!"'-"00),)'/!/*W$,-!/6)!
P$'!/6)!13$4),#!-)0)$/!/6)!I"'-7#6$,-i! 86$,$8/),#[!*'34!$//$8E"'(!"0!1,*.*E)-9!!

PAU:GJ! #B29@LB2)
G!-"$I*'-76$,-!1")8)!*0!/6)!I"'-7#6$,-Z#!8*,)!
X J6)!C57<G@H9B<)/,")#!/*!E'*8E!/6)!
#),.)#!$#!$!NO)(%='#)(;='D!8$33)-!?57<@;F5742B!
86$,$8/),#!&'8*'#8"*&#!,$/6),!/6$'!E"33!/6)I9!
e#))!G11)'-"_!P]!B)W!U$("8!@/)I#f9!
X @/!&#)#!?H(#)=L);*+D!/*!1&#6!^P#!$W$4!*,!"'/*!
/6)!$8"-!1**3#9!@/!&#)#!%=:D)B&'(=+!$'-!:&I*#"#&!
/*!-"#$O3)!#/,*'(!I)3))!2"(6/),#9!@/!W$"/#!0*,!
$'!$-.$'/$()*&#!I*I)'/!/*!&#)!$!3)()'-$,4! #'"+(*#*0+)
$8/"*'!0*,!'&I&'(&)?'"I*#<!*,!$=>BH:(*=+9!A'!
G0/),!/6)!O$//3)!W"/6!/6)!I"'-7#6$,-!"#!*.),[!(*!
"/#!/&,'[!"/!/$E)#!/6)!,6<:2!$8/"*'9!
/*!.L#&'>"#%9!

!./01234)56)/12),.37 Q
TORVAINE AND ISKAVOL
AFTERMATH
• If either Torvaine or Iskavol survive, they
CAPTURED make good on their promise to create an
Uncommon magic item for the group.
• If the mind-shard and its minions defeat the • If both wizards survive, they view the
characters, the mind-shard enslaves them characters as trusted allies and will help
rather than kill them. The characters wake up them in the future.
in Area 3 without any equipment (it’s all held
in Area 8). FUTURE ADVENTURE HOOKS
• The characters are infected with crystal
splinters and are restrained by a sticky web. • Iskavol may decide it is too dangerous to
It requires a DC 12 Strength check to burst. A keep a bound glabrezu in his and Torvaine's
patrol of four ankheg warren drones checks wizard tower. Simply releasing it is not an
on the characters every 1d4 hours. option; he hires the characters to help him
"dispose" of it.
THE METEOR AND CRATER • Iskavol’s mother may summon the
characters for a sensitive task she needs
• Without the presence of the mind-shard, the completed as discreetly as possible.
meteor stops producing crystal splinters. • The rangers who patrol the forest near the
• There is enough quality star metal at the meteor site might recruit the characters for a
meteor’s core to be worth 500 gp. matter relating to pesky albino goblins…
• If any ankhegs survive, they re-build their • Further meteors carrying mind-shards
warren and continue life as if nothing had might land in other places. How many of
happened. They are indifferent to all them are there? Is this the 2irst stage of a
creatures unless attacked. larger invasion?

WATCHERS IN THE DARK 9


"88&+,*a)">)?"8(

!./01234)56)/12),.37 CS
!./01234)56)/12),.37 CC
APPENDIX B: NEW MONSTERS ANKHEG WARREN DRONE
Medium monstrosity, unaligned

Ankhegs Armor Class 13 (natural armor), 11 while prone


Hit Points 27 (6d8)
Acid drips from high above in the dim cavern,
Speed 30 ft., climb 10 ft., burrow 10 ft.
burning hissing holes in the ground at your feet.
The false stalactites move, revealing ankhegs who
skitter across the ceiling. Larger ankhegs erupt from STR DEX CON INT WIS CHA
the earth in a shower of dirt, shooting gouts of acid
from their chittering mandibles. 15 (+2) 14 (+2) 11 (+0) 1 (-5) 12 (+1) 6 (-2)
Colonizers. Ankhegs transform into new shapes
to 2ill different roles as needed by their colony. Some
molt into smaller, lithe workers who scavenge Skills Perception +4, Stealth +4
resources and tend to the broods of eggs. Others Senses darkvision 60 ft., tremorsense 60 ft., passive
begin producing more acid to become tunnelers Perception 13
who expand the warrens. Some ankhegs remain in Languages —
their original form, serving as the colony’s Challenge 1/4 (50 XP)
protectors and hunters.
False Appearance. While the ankheg warren drone
ANKHEG TUNNELER remains motionless, it is indistinguishable from a cave
Large monstrosity, unaligned formation such as a stalactite or stalagmite.
Armor Class 14 (natural armor), 11 while prone ACTIONS
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) acid
damage. If the target is a Medium or smaller creature, it is
STR DEX CON INT WIS CHA grappled (escape DC 12). Until this grapple ends, the
ankheg can bite only the grappled creature and has
11 (+0) 16 (+3) 13 (+1) 1 (-5) 13 (+1) 6 (-2) advantage on attack rolls to do so.
Acid Spray (Recharge 6). The ankheg spits acid in a line
that is 30 feet long and 5 feet wide, provided that it has no
Senses darkvision 60 ft., tremorsense 60 ft., passive creature grappled. Each creature in that line must make a
Perception 11 DC 12 Dexterity saving throw, taking 7 (2d6) acid damage
Languages — on a failed save, or half as much damage on a successful
Challenge 1 (200 XP) one.

ACTIONS
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one
target. Hit: 7 (2d6) slashing damage plus 3 (1d6) acid
damage. If the target is a Large or smaller creature, it is
grappled (escape DC 13). Until this grapple ends, the
ankheg can bite only the grappled creature and has
advantage on attack rolls to do so.
Acid Spray (Recharge 4-6). The ankheg spits acid in a
line that is 60 feet long and 5 feet wide, provided that it
has no creature grappled. Each creature in that line must
make a DC 13 Dexterity saving throw, taking 10 (3d6)
acid damage on a failed save, or half as much damage on a
successful one.

REACTIONS
Acid Burst. A creature that hits the ankheg tunneler with
a melee weapon attack takes 7 (2d6) acid damage.

WATCHERS IN THE DARK 12


Mind-Shard LEGENDARY ACTIONS
An amber, jagged shard of crystal juts from the The mind-shard can take 3 legendary actions, choosing
point of an iron meteor buried deep in the earth. from the options below. Only one legendary action option
The crystal strobes with internal light, and the can be used at a time and only at the end of another
compulsion to lay down your weapons and draw creature's turn. The mind-shard regains spent legendary
closer to it batters your mind in relentless waves. actions at the start of its turn.
Invasive Species. Mind-shards arrive on new Minor Flux. The mind-shard casts an at-will spell.
planets via meteors, the impact scattering their Flux Wave (Costs 2 Actions). The mind-shard casts a 3/
infective crystal shards over a large area. They day each spell.
enslave nearby creatures hit by their shards,
Flux Storm (Costs 3 Actions). The mind-shard casts a 1/
controlling them telepathically from the safety of day each spell.
the meteor’s smoking crater.
Purpose. Mind-shards’ alien intelligence serves
only one cause; to dominate other creatures’ minds.
Whether they work only to ensure their own
survival, or for some larger purpose, is unknowable
even to those infected by their crystalline splinters.
Inscrutable. Mind-shards are sentient, living
beings whose bodies are made of a brittle, gem-like
substance. They communicate in wordless,
telepathic feelings devoid of emotion or humanity.

MIND-SHARD
Large construct, neutral evil

Armor Class 13 (natural armor)


Hit Points 38 (7d10)
Speed 0 ft.

STR DEX CON INT WIS CHA

1 (-5) 1 (-5) 10 (+0) 16 (+3) 14 (+2) 18 (+4)

Damage Immunities poison


Condition Immunities blinded, deafened, grappled,
exhaustion, paralyzed, petri2ied, poisoned, prone,
restrained
Senses blindsight 60 ft., passive Perception 12
Languages telepathy 2 miles
Challenge 1 (200 XP)

Innate Spellcasting. The mind-shard’s innate spellcasting


ability is Charisma (spell save DC 14, +6 to hit with spell
attacks). It can innately cast the following spells,
requiring no components of any kind:
At will: darkness, detect thoughts, gust of wind, levitate,
light, ray of enfeeblement
3/day each: hideous laughter, silence
1/day each: compulsion, hold person, reverse gravity

WATCHERS IN THE DARK 13


"88&+,*a)$>)+&!)?"I*$)*#&?(

?*+,(8/*+#&')
!&"B=+)S(%='#(;='DTQ)H+$=>>=+)S'&UH*'&()
"##H+&>&+#T)

J6"#!8,4#/$33"')[!$IO),78*3*,)-!#6*,/#W*,-!
,$-"$/)#!$!#"3)'/!6&I!"'/*!/6)!6$'-!*0!"/#!
W")3-),9!

;*&!6$.)!$!qC!O*'&#!/*!$//$8E!$'-!-$I$()!,*33#!
I$-)!W"/6!/6"#!I$("8!W)$1*'9!;*&!6$.)!
O3"'-#"(6/!*&/!/*!CS!0))/!W6"3)!4*&!6*3-!
U"'-#13"'/),9!!

D&#&$#)#%=H?%#(9!
A'8)!1),!-$4[!4*&!8$'!8$#/!D&#&$#)#%=H?%#(9!

!./01234)56)/12),.37 C5
THE ARCANE LIBRARY
If you join The Arcane Library's newsletter, you’ll get a free copy of Temple of the Basilisk
Cult, a 2irst-level adventure set in the jungle!

WATCHERS IN THE DARK 15


Acknowledgements
Special thanks to John from www.5thsrd.org for permission to link to his site. Thank you to
Johnn Four for brilliant advice on one-shot and horror writing. Major appreciation to Hank
at Runehammer for being a tremendous creative inspiration. Very many thanks to The
Angry GM for wisdom, especially about pacing and structure. Finally, my most heartfelt
gratitude to Jessee Egan for phenomenal art direction and design.

This adventure is dedicated to my dear sisters, Meg and Katie, who each make up one third
of our Triforce.

Art Credits
Logos, trade dress, and art direction: Jessee Egan / jesseeegan.com
Cartography: Jake Martin / bewarethewizard.com
Cover: Firstear, Marko Aliaksandr / shutterstock.com
Citrine: Alena Solonshchikova / shutterstock.com
Misty Night: Laura Crazy / shutterstock.com
Tooth Necklace: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
Bottle: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
Ankheg: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
Meteor Strike: Tithi Luadthong / shutterstock.com
Sword: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games

WATCHERS IN THE DARK 16


© 2019 The Arcane Library, LLC. All rights reserved. 4. Grant and Consideration: In consideration for agreeing to use this
License, the Contributors grant You a perpetual, worldwide, royalty free,
Product Identity: The following items are hereby identi2ied as Product non exclusive license with the exact terms of this License to Use, the Open
Identity, as de2ined in the Open Game License version 1.0a, Section 1(e), Game Content.
and are not Open Content: All trademarks, registered trademarks, proper 5. Representation of Authority to Contribute: If You are contributing
names (characters, artifacts, place names, new deities, monsters, original material as Open Game Content, You represent that Your
organizations, etc.), dialogue, plots, story elements, locations, characters, Contributions are Your original creation and/or You have suf2icient rights
artwork, sidebars, and trade dress. (Elements that have previously been to grant the rights conveyed by this License.
designated as Open Game Content are not included in this declaration.) 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE
portion of this License to include the exact text of the COPYRIGHT NOTICE
Open Game Content: No portion of this work other than Open Game of any Open Game Content You are copying, modifying or distributing, and
Content drawn from the works cited in the Open Game License version You must add the title, the copyright date, and the copyright holder's name
1.0a Section 15 may be reproduced in any form without written to the COPYRIGHT NOTICE of any original Open Game Content you
permission. Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity,
OPEN GAME LICENSE Version 1.0a including as an indication as to compatibility, except as expressly licensed
The following text is the property of Wizards of the Coast, Inc. and is in another, independent Agreement with the owner of each element of
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. that Product Identity. You agree not to indicate compatibility or co
adaptability with any Trademark or Registered Trademark in conjunction
1. De2initions: (a)"Contributors" means the copyright and/or trademark with a work containing Open Game Content except as expressly licensed in
owners who have contributed Open Game Content; (b)"Derivative another, independent Agreement with the owner of such Trademark or
Material" means copyrighted material including derivative works and Registered Trademark. The use of any Product Identity in Open Game
translations (including into other computer languages), potation, Content does not constitute a challenge to the ownership of that Product
modi2ication, correction, addition, extension, upgrade, improvement, Identity. The owner of any Product Identity used in Open Game Content
compilation, abridgment or other form in which an existing work may be shall retain all rights, title and interest in and to that Product Identity.
recast, transformed or adapted; (c) "Distribute" means to reproduce, 8. IdentiZication: If you distribute Open Game Content You must clearly
license, rent, lease, sell, broadcast, publicly display, transmit or otherwise indicate which portions of the work that you are distributing are Open
distribute; (d)"Open Game Content" means the game mechanic and Game Content.
includes the methods, procedures, processes and routines to the extent 9. Updating the License: Wizards or its designated Agents may publish
such content does not embody the Product Identity and is an updated versions of this License. You may use any authorized version of
enhancement over the prior art and any additional content clearly this License to copy, modify and distribute any Open Game Content
identi2ied as Open Game Content by the Contributor, and means any work originally distributed under any version of this License.
covered by this License, including translations and derivative works under 10. Copy of this License: You MUST include a copy of this License with
copyright law, but speci2ically excludes Product Identity. (e) "Product every copy of the Open Game Content You
Identity" means product and product line names, logos and identifying Distribute.
marks including trade dress; artifacts; creatures characters; stories, 11. Use of Contributor Credits: You may not market or advertise the
storylines, plots, thematic elements, dialogue, incidents, language, Open Game Content using the name of any Contributor unless You have
artwork, symbols, designs, depictions, likenesses, formats, poses, written permission from the Contributor to do so.
concepts, themes and graphic, photographic and other visual or audio 12. Inability to Comply: If it is impossible for You to comply with any of
representations; names and descriptions of characters, spells, the terms of this License with respect to some or all of the Open Game
enchantments, personalities, teams, personas, likenesses and special Content due to statute, judicial order, or governmental regulation then You
abilities; places, locations, environments, creatures, equipment, magical or may not Use any Open Game Material so affected.
supernatural abilities or effects, logos, symbols, or graphic designs; and 13. Termination: This License will terminate automatically if You fail to
any other trademark or registered trademark clearly identi2ied as Product comply with all terms herein and fail to cure such breach within 30 days of
identity by the owner of the Product Identity, and which speci2ically becoming aware of the breach. All sublicenses shall survive the
excludes the Open Game Content; (f) "Trademark" means the logos, termination of this License.
names, mark, sign, motto, designs that are used by a Contributor to 14. Reformation: If any provision of this License is held to be
identify itself or its products or the associated products contributed to the unenforceable, such provision shall be reformed only to the extent
Open Game License by the Contributor (g) "Use", "Used" or "Using" means necessary to make it enforceable.
to use, Distribute, copy, edit, format, modify, translate and otherwise 15. COPYRIGHT NOTICE
create Derivative Material of Open Game Content. (h) "You" or "Your" Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.
means the licensee in terms of this agreement. System Reference Document 5.1 Copyright 2016, Wizards of the Coast,
2. The License: This License applies to any Open Game Content that Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney
contains a notice indicating that the Open Game Content may only be Used Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell,
under and in terms of this License. You must af2ix such a notice to any Chris Sims, and Steve Townshend, based on original material by E. Gary
Open Game Content that you Use. No terms may be added to or subtracted Gygax and Dave Arneson.
from this License except as described by the License itself. No other terms END LICENSE
or conditions may be applied to any Open Game Content distributed using
this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate
Your acceptance of the terms of this License.

WATCHERS IN THE DARK 17

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy