Pax Pamir - Wakhan IA (Other Version)
Pax Pamir - Wakhan IA (Other Version)
Pax Pamir - Wakhan IA (Other Version)
Gift. Buy the cheapest gift Wakhan can afford. This gift will count as influence in all three coalitions.
Build. Build as many armies as Wakhan can Betray. Betray the highest priority card with a
afford in the leftmost region listed on the AI loyalty prize where Wakhan also has a spy.
card that Wakhan rules. Wakhan always takes the loyalty prize.
Battle. Battle in the region where another player has pieces (tribes or loyal roads/armies) and she has at least
one army. Once the region is chosen, Wakhan’s destruction priority is: tribes > armies > roads. If no region is
chosen, she will battle on the highest priority court card where she and another player have spies.
Tax. Wakhan will always tax players instead of market cards, if able, and will tax players with the most rupees
first. If no players can be taxed, she will tax from the market, taking rupees from the leftmost market cards
and using the red arrow to determine ties.
Move. Wakhan only moves armies and does not require any roads to move. Wakhan will try to move her
armies to adjacent regions where other players have tribes, using the region priority on the AI card to
determine the choice between equally viable origins and destinations. She will seek to have only as many
armies as there are tribes in that region. Wakhan will not move Armies if doing so would cause her to lose a
ruler token.