Scientific Ninja Tools - The Homebrewery
Scientific Ninja Tools - The Homebrewery
Scientific Ninja Tools - The Homebrewery
T
he Chakra Gun Technique is a rare technique Chakra Pistol Cost: 2 Chakra
invented by scientist in the new shinobi world. Chakra Sniper Cost: 3 Chakra
It's a technique created by examining the Chakra Assault Rifle Cost: 4 Chakra
Tailed Beast Ball and Continuous Tailed Beast Chakra Sentry Gun Cost: 5 Chakra
Balls, making it a counterpart to the famous Chakra Cannon Cost: 7 Chakra
Rasengan. In a nutshell, the Chakra Gun Chakra Shotgun Cost: 3 Chakra
Technique is a technique that allows the user
to fire one or multiple small and highly compact spheres Chakra Gun Table
from one's weapon to cause a devastating amount of damage.
Martial Ranged Weapon
Ammo From Chakra Damage
Weapons Cost Damage Type Weapon Qualities Bulk
Chakra Guns use the users chakra as a source of ammo to
charge the weapon. These weapons with extended use can be Chakra 250 1d8 Force Range (30/60), 2
draining to user and the user must be mindful when using Pistol Ryo Light, Siphon,
Affinity, Charged
these weapons. Clip
Chakra Guns have their own Weapon Qualities in addition to Chakra 700 2d6 Force Range (150/600), 4
the base weapon qualities Sniper Ryo Two-Handed,
Charged Clip,
SIPHON: When making an attack with a Siphon weapon, Affinity, Siphon,
you can your Constitution Modifier instead for damage Deadly, Critical
rolls. Chakra 850 1d6 Force Range (50/120), 8
CHARGED CLIP: As a bonus action with this weapon Sentry Ryo Heavy, Two-
you can charge the gun for 5 Chakra the and next attack Gun Handed, Affinity,
you can add your ninjustu or taijutsu modifier to the Siphon, Sentry,
damage roll. Multishot
AFFINITY: You can instead deal one of your known Chakra 600 1d4 Force Range (40/80), 4
nature affinities as damage instead of force. Assault Ryo Two-Handed,
SENTRY: As a bonus action you can set your weapon in Rifle Affinity, Siphon,
Sentry Mode. You place your weapon within 5 feet of you. Multishot
You can move freely away and with both hands available Chakra 500 2d4 Force Range (20/60), 4
from the weapon. As an action, when you are within 5ft of Shotgun Ryo Two-Handed,
the weapon you can pick it back up. If you're within 30ft of Affinity, Charged
the weapon you can as a bonus action have the weapon Clip, Spreadshot,
make a attack dealing half damage. Also while in Sentry Siphon
Mode the weapon is treated as a construct. The weapon Chakra 1000 1d12 Force Range (40/120), 8
Has a AC of 18 and 30 HP. If it's HP reaches 0, the Cannon Ryo Heavy, Two-
weapon is now destroyed and cannot be used. You can Handed, Affinity,
repair it as an action or out of combat by making a crafting AOE, Charged Clip,
check vs a 15DC, or take it to a shop to repair for 100 ryo, Siphon
you can only do this check 2 times, 17 DC on second
attempt, if you fail both times the weapon is now Chakra Guns count as a Bow / ranged weapon with the
destroyed and cannot be repaired. piercing damage type for the use of Bukijutsu.
MULTISHOT: Instead of one attack, you make 3 attack
rolls during your attack action with this weapon. You can
only add your abilty modifier to the first damage roll.
AOE: If you hit a target with an attack with this weapon,
creatures within 10ft of the target must make a dex save
vs your Taijutsu or Ninjutsu Save DC taking half damage
on fail, 0 damage on pass.
SPREADSHOT: When you make an attack with a
Spreadshot weapon creatures in a 10ft cone in the
direction in which your attacking must make a Dex Save
vs Taijutsu or Ninjutsu Save DC taking 1d6 force damage,
0 damage on pass.
Making an attack with a Chakra Gun weapon cost Chakra,
this varies among which weapon you use. You only pay this
cost once per turn when you use this weapon.
PAGE 1 | VERSION 1.0
1
Chakra Sabers
C
hakra sabers uses its wielder's chakra pool as an Martial (Ranged) Weapon
energy source, so the blade of this tool is made Damage
entirely from chakra. It stands to reason that Weapons Cost Damage Type Weapon Qualities Bulk
elemental chakra could be filtered through the Chakra 300 1d6 & Force & Light, Siphon, 2
tool to make different blades. Saber Ryo 1d4 Slashing Overcharge, Affinity,
Deadly, Burn
Draining Weapons Through, Hidden
Chakra sabers use the users chakra to form a full weapon Great 500 2d6 & Force & Heavy, Two-Handed, 4
purely of the users chakra. These weapons with extended use Chakra Ryo 1d4 Slashing Overcharge, Affinity,
can be draining to user and the user must be mindful when Saber Deadly, Siphon, Burn
Through, Chakra
using these weapons. Cutter, Reach 1,
Critical
Chakra Sabers have their own weapon qualities in addition
to the base weapon qualities Chakra 200 1d4 & Force & Reach 1, Two- 2
Saber Ryo 2d4 Piercing Handed, Affinity,
SIPHON: When making an attack with a Siphon weapon, Spear Siphon, Burn
you can use your Constitution Modifier instead for Through,
damage rolls. Overcharge
AFFINITY: You can deal one of your known nature Chakra 350 1d4 & Force & Multi-usage, Light, 1
affinities as damage instead of force. Saber Ryo 1d4 Slashing Affinity, Overcharge,
CHAKRA CUTTER: This weapon deals 1 additional Tonfa Blocking, Siphon
damage die when attacking constructs Chained 250 1d4 & Force & Reach 3, Trip, 2
BURN THROUGH: Once per turn Creatures targeted by Chakra Ryo 1d6 Piercing Grapple, Affinity,
melee attacks with this weapon have to make a Saber Overcharge Burn
constitution saving throw against your taijustu save DC on Through, Siphon
fail their AC reduced by 1 against this weapons attacks Knuckle 100 1d4 & Force & Siphon, Light, Burn 1
until the end of your next turn. Chakra Ryo 1d4 Slashing Through, Chakra
OVERCHARGE: You overrite the safty limiters on your Saber Cutter, Affinity,
weapon. As a free action at the start of your turn you can Overcharge, Hidden
spend 10 chakra, your weapon becomes overcharged Dual- 250 1d6 & Force & Two-Handed, Burn 3
dealing 1 addional damage die for both listed damages Sided Ryo 2d4 Slashing Through, Chakra
until the end of your turn. After this the weapon becomes Chakra Cutter, Affinity,
unstable and needs time to stabilize. You cannot use this Saber Overcharge, Dual-
weapon for 1d4 rounds. Usage, Affinity,
MULTI-USAGE: This weapon can swap its Slashing Siphon
Damage Type for Piercing at damage calculation Monster 350 1d8 & Force & Range (60,180), 4
CHAKRA CONNECTION: This weapon is encoded with Chakra Ryo 1d4 Slashing Two-Handed,
your chakra, When you make an ranged attack with this Chakram Thrown, Returning,
weapon it returns back to you within the same action. Burn Through,
Affinity, Siphons
On your turn as a bonus action you can activate your Overcharge, Chakra
Chakra Saber. Using Chakra Sabers count as concentration Connection
but this does not count toward your concentration limit also
concentration does not end as a result of damage. You do not Weapons use their listed slashing or piercing damage as
have to make chakra control checks to maintain the component for bukijustu. You only add your damage
concentration. The chakra cost varies among which weapon modifier to the force (or chosen nature release) part of the
you use damage.
Chakra Saber: 4 Chakra
Great Chakra Saber: 5 Chakra
Chakra Saber Spear: 3 Chakra
Chakra Saber Tonfa: 3 Chakra
Chained Chakra Saber: 3 Chakra
Knuckle Chakra Saber: 2 Chakra
Dual-Sided Chakra Saber: 4 Chakra
Monster Chakra Chakram: 3 Chakra
Chakra Enhanced Extra Weapons
S
cientific Ninja Tools are a class of advanced ninja On your turn as a bonus action you can activate your
tools produced in the decades following the Chakra Weapon. Using Chakra Weapons count as
Fourth Shinobi World War as a result of concentration but this does not count toward your
unprecedented cooperation and networking concentration limit also concentration does not end as a
between the hidden villages, as well as the result of damage. You do not have to make chakra control
declassifying of military technologies for civilian checks to maintain concentration. Instead of using chakra
research. from your current pool these weapons use chakra you've
stored in the battery for concentration cost and weapon
More Weapons quality effects. The chakra cost varies among which weapon
Beyond Chakra Guns & Sabers there are more weapons that you use
utilize batteries (explained later in this pdf) charged by the Chakra Quaterstaff: 3 Chakra
user's chakra to deal more powerful attacks. Chakra Gaunlets: 5 Chakra
Chakra Nunchaku: 3 Chakra
Chakra Weapons have their own weapon qualities in addition Chakra Tetsubo: 4 Chakra
to the base weapon qualities Chakra Tonfa: 3 Chakra
SIPHON: When making an attack with a Siphon weapon,
you can use your Constitution Modifier instead for
damage rolls.
AFFINITY: You can deal one of your known nature
affinities as damage instead of force.
OVERCHARGE: You overrite the safty limiters on your
weapon. As a free action at the start of your turn you can
spend 10 chakra, your weapon becomes overcharged
dealing 1 addional damage die for both listed damages
until the end of your turn. After this the weapon becomes
unstable and needs time to stabilize. You cannot use this
weapon for 1d4 rounds.
BLUNT FORCE: Your weapon stores energy from
successful attacks. Each time you land a sucessful weapon
attack you store 1 kinetic energy. Anytime you make a
melee weapon attack you can expend 3 kinetic energies
forcing the creature to make a Consitution saving throw vs Table on next page
your taijustu save DC on fail get knocked back 30ft and
fall prone.
EXTENDED REACH: Your weapon uses chakra between
the rings of the weapon to extend its reach draining the
battery more.. As a bonus action you can extend the reach
of your weapon. The weapon gains the Reach 2 property.
While in its extended reach state expend an extra 2
chakra from the battery on your turn. At any point you
stop this effect
ABSORB NINJUTSU: When you are targeted by a
Ninjustu as a reaction you attempt to absorb the jutsu into
the weapon. Make a ninshou check, if the roll is higher
than the jutsu attack roll, the jutsu ends and no addition
effects happen. The weapon must take time to restablize
itself after absorbing chakra on a high level. The weapon is
unusable for 1d4 rounds.
CONDENSE: Using extra battery power the weapon will
condense all the chakra to maximum pressure. As a bonus
action you can condese your weapon. This weapon loses
the reach property if any. Increase the weapon damage die
by 1 step. d4>d6>d8>d10>d12. While in its condesed
state expend an extra 3 chakra from the battery on your
turn. At any point you stop this effect. (This cannot be
active at the same time as Extended Reach)
Martial Weapons
Damage Weapon
Weapons Cost Damage Type Qualities Bulk
Chakra 250 1d6 & Force & Reach 1, 4
Quarterstaff Ryo 1d4 Bludgeoning Siphon,
Affinity,
Extended
Reach,
Condese,
Overcharge,
Blunt Force,
Condese,
Versatile
(1d8)
Chakra 500 1d4 & Force & Siphon, 3
Gauntlets Ryo 1d4 Bludgeoning Affinity,
Blocking,
Trip, Absorb
Ninjutsu,
Condese
Chakra 300 1d6 & Force & Siphon, 2
Nunchaku Ryo 1d4 Bludgeoning Extended
Reach,
Affinity,
Condese
Overcharge,
Blunt Force,
Disarm,
Light,
Multiattack
Chakra 300 1d8 & Force & Siphon, 5
Tetsubo Ryo 2d4 Bludgeoning Affinity,
Overcharge,
Condese,
Blunt Force,
Extended
Reach,
Heavy,
Versatile
(1d10)
Deadly
Chakra 300 1d4 & Force & Siphon, 2
Tonfa Ryo 2d4 Bludgeoning Affinity,
Overcharge,
Condese,
Blunt Force,
Light,
Blocking,
Hidden, Trip