Clone Wars Adventure
Clone Wars Adventure
Clone Wars Adventure
A
separatist mining and production station has been PART 1: COMMUNICATIONS TOWER
found by Republic intelligence that looks to be a
A short trek along a river of lava brings the squad to the
valuable resource to their war e orts. A special
comm tower. There is some cover to the north that the
squad of Clone Troopers has been tasked with
Troopers can take to formulate their plan of attack. The
in ltrating the base and taking out the operations.
tower is guarded by two B1 Series Squads and three B2
Warning! If you will be playing in this adventure, read Series, B2-A droids. Once they have been dealt with the
no further. Troopers can enter the tower and begin the slicing and
data upload.
GM OVERVIEW
Tower Slicing and Upload
On the previously uncharted planet of Tresed Aval, the The task of slicing into the comm tower and uploading the
Separatists have built a mining and re nement facility to data takes 1 minute but the amount of progress each
harvest the planets resources for use in production of round can vary. Using a Slicer's kit, the following check
their droid army and other weaponry. results determine how much progress is made each
This is an adventure speci c for a squad of ve Clone round.
Troopers at level 6. Each player should use the Human
species and Clone background when building their DC Time of progress elapsed per round
character. Class selection can be up to you as DM but it's
<15 Fail to initiate, must retry next round
most fun to create builds that best t the theme of Clone
Troopers. At the end of the document is a page of 15 10 seconds completed
loadouts special to this adventure. Have each player 20 15 seconds completed
choose one in place of all other equipment selection.
Huge thanks to Drake Ryzer for creating these. 25 20 seconds completed
The adventure involves 3-4 parts or encounters -
Capturing the main communications tower, destroying A second Trooper, pro cient in Technology, may
the surface drilling rigs, and making it to the extraction provide help allowing advantage on these checks. A new
point. Unfortunately for the Troopers, their exit doesn't go check can be made each round to try and improve their
quite as planned and they must ght a certain General in progress time but it can also hinder them. Keep track of
a last bit of hope to escape. the time elapsed per their checks and once they hit 60
As a one-shot, the nal battle is likely to have a negative seconds they have completed the data upload.
outcome for the players. That is unless you are OK with
Defending the Tower
bending lore and allowing them to triumph.
While one or two Troopers work on slicing into the comm
Enemies used in the adventure highlighted in bold text
tower, the others will soon have company. An MTT will
can be found on sw5e.com under Scum & Villainy. Any
appear from the East and begin o oading a group of six
monsters not found on the website are included at the
B1 Series, B1-A droids each round. To help manage these
end of this adventure along with maps and other
new combatants, have the droids act on the same turn in
handouts.
initiative.
THE BRIEFING AND DROP The droids will stop deploying when the comm tower
slicing has completed. From here the Trooper squad can
The Clone Trooper squad has been assembled and
now make their way to the surface drilling rigs. Depending
receive their orders by command. The accompanying
on how the squad is looking, this is an opportunity for a
satellite scan (see attached map #1) shows the targets of
short rest while the bombing run makes it's way to take
their mission.
out the re ning facility.
The troopers will be dropped at point Aurek and will
need to make their way to point Besh to secure and hold PART 2: SURFACE DRILLING RIGS
the communications tower. With the tower secure, the
From the communications tower, the squad will travel
Troopers will need to slice into the system and upload
North West to points Cresh to nd the two surface drilling
location data of the re ning facility at point Dorn so the
rigs. There is a small group of 4-5 B1 Series, B1-A droids
bombing squad can coordinate their attack run.
standing guard at each drill. Once those threats are
From there, the Troopers will head to points Cresh to
eliminated it's time to deactivate or destroy the drills.
take out two surface drilling rigs. With the drills destroyed
Each drilling rig is set up with a magnetic eld that
and the bombing run complete, it's time for the squad to
extends in a 10 - 15 foot radius from the center of the
rendezvous at point Esk for extraction.
structure. The area is di cult terrain, any attack rolls of
Once briefed, the squad will be transported to the drop
ranged weapon attacks which deal kinetic, energy, or ion
zone to begin their mission. Remind them that Separatist
damage have disadvantage if the attacks pass in or out of
droids will likely be guarding the area and to keep their
the eld, and communications equipment cannot
eyes open and minds sharp.
communicate into or out of the eld.
Any Trooper that steps into the eld must make a
Strength Save DC 15 or loose their weapons as they are
pulled to the magnetized structure.
The magnetic eld can be shut o by a small control CONCLUSION
located at the top of the drilling rig, 20 feet up. Once that
is done, the Troopers can use whatever means necessary Did the Troopers defeat Grievous and make a daring
to destroy the drilling rig. Each rig has 50HP. escape? Or did they go down ghting as honorable
members of the Grand Army of the Republic?
PART 3: EXTRACTION
With the drilling rigs destroyed and the bombing run
WHERE FROM HERE?
completed, the Clone Troopers can now make their way With some tweaks here and there, this adventure can
to point Esk for extraction. If you want to throw a little bit easily be inserted into a Clone Wars campaign. Perhaps as
more at them before the nal ght, you can do so here. A a jumping o point of the elite squad that then follows
group of B1 Series, B1-A droids and B2 Series, B2-A their ongoing special missions. If they make if o planet,
droids will give them one nal challenge before they head maybe their initial desertion has left a very bad taste
o the planet. towards the GAR and a they carry out a life of rogue
And now the twist. Once they have reached Esk and Troopers or hired guns.
eliminated any further threats, they should be sending a
comm for pick-up. The voice on the other end struggles to THANK YOU
hide the bad news. With the mission completed, We appreciate having you as a supporter of all of the
leadership tallied it's losses and determined that an Dungeon Jedi Masters content we produce. We hope this
escorted extraction would not be worth the highly module is useful at your table and inspires many more
probably loss in resources given the heavy Separtist adventures to come.
starship resistance.
All hope is not lost, however. A Wisdom (Perception) May the Force be with you!
check DC 10 reveals a CIS Transport North East of their — Todd & Tegan, Dungeon Jedi Masters
current position, resting on a small outcropping over
another river of lava.
Links to Resources
Satellite Image