Leapfrog Geothermal Tutorials
Leapfrog Geothermal Tutorials
Leapfrog Geothermal Tutorials
Pressing the F1 key also displays help for the current window.
4. Navigate to the folder where you saved the tutorial project files and click on the “Leapfrog
Geothermal Tutorial.aproj” file.
The project will be opened and Leapfrog Geothermal will display the Scene View tab.
The Project Tree contains all the data in the project and tools for working with that data. When
you want to change how this data is used in the project, work with the objects in the project
tree.
The Scene View tab displays a 3D representation of selected objects from the project tree.
Changing how you view objects in the scene window does not change those objects in the
project tree.
Tools for changing the appearance of data in the scene window are available in the Shape List
and the Shape Properties Panel. Changing the appearance of these objects does not change
those objects in the project tree.
The series of folders in the project tree are used to organise objects such as maps, images and
data sets into categories. These folders also provide tools that let you import information into
the project and generate models. Right-click on each folder to view the actions you can
perform using that folder.
You can add objects to the scene window by dragging them from the project tree. You can
temporarily hide them in the scene or remove them altogether using the controls in the shape
list.
The current viewing angle and scale are displayed in the lower right-hand corner of the scene
window. You can interact with the scene using the mouse or the keyboard:
Changing the Click and drag to rotate the Press the arrow keys to rotate the scene
viewing angle scene For smaller steps, hold down the Shift key while
pressing the arrow keys
Zooming in and out Use the scroll wheel Press the Page Up or Page Down keys
of the scene Hold the right mouse button For smaller steps, hold down the Shift key while
while moving the mouse pressing the Page Up or Page Down keys
Practise rotating the scene using mouse, arrows and modifier keys. The viewing angle and scale
in the lower right-hand corner of the scene window change as you rotate the scene.
Toward the bottom of the project tree, the folder Saved Scenes and Movies contains a series of
scenes we will look at in order to understand how Leapfrog Geothermal projects work.
Saved scenes provide a stable point of reference in a project and can explain important
aspects of the project. Saving a scene does not save copies of the objects in the scene, it
simply saves settings relating to how the objects are displayed. Deleting objects from the
project will not preserve those objects in any saved scenes.
The project was last saved with the first scene, “1. Maps and topography”, displayed. If you have
changed the scene, you will need to redisplay the opening scene.
1. Right-click on the “1. Maps and topography” scene in the Saved Scenes and Movies folder
and select Display:
The scene will be updated to show a “Topography” object and two images:
All objects in the shape list have a button ( ) that will remove the object from the scene. Most
objects also have a visibility button ( ) that can temporarily hide that object in the scene. It is
often easier to make an object temporarily invisible than to remove it from the list. Some objects
have an edit button ( ) that you can click to begin editing the object.
The shape list also contains options for changing the appearances of the object in the scene.
For the images, you can only change the opacity by adjusting the slider. For the topography, the
GIS data dropdown list provides additional display options.
2. Click on the GIS data dropdown and select None:
The scene will be updated so that the Topography object is displayed using the Flat colour
option. In the case of surfaces, different colours will be assigned to each side. The Topography
has an “Above” colour (yellow) and a “Below” colour (grey):
The colour used to display an object can be changed by clicking the colour chip. In the window
that appears, you can set a new colour or select from predefined colours:
Many objects can also be displayed using other available data. For example, the Topography
includes elevation data and face dip data.
3. Click on Flat colour to view other display options:
Changing how you view objects in the scene window does not change those objects in the
project tree.
4. Click on the ( ) button for each of the images in the shape list:
Removing objects from the scene by clicking the ( ) button does not remove them from the
project.
5. Click the Z-Scale button and experiment with different z-scale settings to see the effects:
Displaying GIS Data
The GIS data dropdown list includes a number of GIS data objects and images that have been
imported into the project. There are three ways to view imported GIS data and images:
l Display the objects independently of the topography. To view data in this way, either
drag and drop the object into the scene or right-click on the object and select View
Object.
l Display objects draped on the topography.
l Display objects as part of a custom topography view.
To display GIS data with the topography:
1. From the shape list, select the GIS data dropdown list and select GIS objects, then the lake_
bdy line.
The topography will be displayed with the GIS line draped on it using the Flat colour option:
The lake_bdy object can also be displayed using the columns available in the data table, which
can be selected from the view list:
The GIS data list also contains options for creating and displaying custom topography views:
2. Click on the GIS data dropdown list and select Views, then the “Topography + GIS data”
option.
The Topography will be displayed with map images and a number of GIS data objects draped
on it:
3. Click on the GIS data dropdown list and select Views, then the Edit views option.
4. In the window that appears, experiment with adding and removing layers and changing how
they are displayed:
The scene will be updated as you make changes in the Edit GIS Views window.
5. When you have finished, click Revert All to discard your changes, then click Close.
overwhelming. The arrows next to objects in the project tree let you reveal or hide an object’s
details to focus on objects you are currently working with. Let’s look at three objects in this
project to see how this works, the Topography object, a geological model and a static model.
In Leapfrog Geothermal, the topography is used to define the elevation of the ground’s surface.
The topography can be defined using a single digital terrain model (DTM), but often data from
several sources is combined to ensure the data is consistent.
The topography is used as the upper boundary for geological models and to position
GIS data. As a result, changing the topography will cause geological models to be
recomputed and GIS data to be repositioned. This can be time-consuming, which is why it is
best to define the topography before GIS data is added to the project and before any models
are created.
To determine how the topography was created, we need to find the topography in the project
tree.
1. Right-click on the Topography object in the shape list and select Go to Project Tree:
Objects displayed in bold in the project tree are those objects visible in the scene.
2. To see how the Topography was created, click on the arrow to expand it.
7. Click the arrows for the model’s Boundary, Lithologies, Surface Chronology and Output
Volumes objects.
The five objects underneath the geological model “GM” represent the five basic parts of a
geological model:
l The Boundary object defines the outer limits of the geological model. It is made up of a
basic “GM Extents” object, the Topography and a “North_boundary” object.
l The Fault System object defines faults and their interactions in the geological model.
For this model, no faults are defined and so the object is empty.
l The Lithologies object defines the lithologies in the model. Because the model was
made from well data, this object is hyperlinked to the imported well data.
l The Surface Chronology object defines the structure of the model’s contact surfaces.
The contact surfaces are used to divide the model Boundary into the Output Volumes.
l The Output Volumes folder contains the generated units (outputs) that make up the
geological model.
8. Expand the objects under the Boundary object to see the data used to make the extents:
The Topography object is included as the model’s upper boundary. The “North_boundary”
object was created using a GIS data object in the GIS Data, Maps and Photos folder. Clicking
on the hyperlinks will locate the object from which the extent was created.
Also in the Geological Models folder is another object, called “Static GM”.
9. Expand the Static GM model in the project tree:
The Static GM model is made up of the same objects as the GM model, but most of these
objects cannot be edited. You can change the colours used to display the output volumes by
clicking on the Legend object.
10. Right-click on the Static GM model and select Properties.
In the window that appears, we can see the date the static model was created and information
about its volumes:
The Properties window is a useful way of finding out more information about objects in the
project. The information available in the Properties window depends on the type of object and
is available for most types of objects.
The Static GM model is a static copy of the GM model. Models in Leapfrog Geothermal will be
updated when changes are made to the data objects used to create them. A static copy,
however, is a snapshot of a model that does not change, even when changes are made to the
data on which the original model was dependent. A static copy is a useful way of storing
historical models and comparing models.
In the next tutorial, we will import well data and use it to build a geological model.
3. Enter the name “Veins tutorial” for the new project and click Browse to select a folder where
the project will be saved.
4. Click OK to create the project.
The project will be created and Leapfrog Geothermal will display the Scene View tab for that
project.
coordinates for the project as a whole is to import a map or aerial photo. Adding georeference
data to a map will set the location of the map in three-dimensional space and set the
coordinates for the project. For this project, we will import a georeferenced aerial photo.
Data for this tutorial can be found in the Veins folder.
1. Right-click on the GIS Data, Maps and Photos folder and select the Import Map option:
2. In the window that appears, select the file called orthophoto.tif, then click Open.
The Import Map tab then displays the image:
In this window, you can enter georeferencing information for an image, if it is not included in
the image. In this case, the image includes georeference data and nothing needs to be
changed.
3. Click Import to import the photo.
The imported photo will be saved in the project tree in the GIS Data, Maps and Photos folder.
The photo appears in both the shape list and the shape properties panel. There are three shape
list controls for the image:
l Click the visibility button ( ) to show or hide the photo.
l Click the ( ) to remove the image from the scene. This does not remove the image from
the project, as displaying objects and removing them from the scene do not change the
data.
l Adjust the photo’s opacity using the slider.
These controls appear for most objects when they are in the shape list. The visibility button ( )
and the opacity slider are useful when analysing relationships between objects in the scene.
The Set Clipping Boundary window will be displayed, together with controls in the scene that
will help you to set the clipping boundary:
3. Use the handles in the scene to adjust the clipping boundary so it is slightly smaller than the
photo.
4. Click OK.
Data subsequently imported into the project will be clipped to the clipping boundary.
The topography is used as the upper boundary for geological models and to position
GIS data. As a result, changing the topography will cause geological models to be
reprocessed and GIS data to be repositioned. This can be time-consuming, which is why it is
best to define the topography before GIS data is added to the project and before any models
are created.
For this tutorial, a single DTM file will be used to define a topography. It is called topo.asc.
To define the topography from the DTM:
1. Right-click on the Topographies folder and select New Topography > Import Elevation
Grid.
2. Navigate to the folder that contains the topo.asc file and open the file.
3. Click Import.
The New Topography window will appear:
7. Select the imported photo from the GIS data dropdown list:
2. For the Collar, click on the Browse button to locate the tutorial file collar.csv.
3. Click on the file, then click Open.
When a collar file is added to the Import Well Data window, Leapfrog Geothermal will look
for interval tables with names such as “lithology” or “geology” in the same location and will
add them to the Interval Tables list. If an interval table file is not automatically added to the
list, click Add and browse for the required file.
In this case, all files have been added to the Input Files list:
First, the collar file is processed. Leapfrog Geothermal displays the data in the file and
summarises how each column will be imported:
Leapfrog Geothermal expects four columns for the collar data and attempts to match
imported data to these expected formats. For the collar file, Leapfrog Geothermal expects a
well identifier (Hole ID) and the location of the top of the well, in X, Y and Z coordinates. The
Hole ID is used to associate data in different tables with a single well. Inconsistencies in the
way wells are identified is a common source of errors.
5. Leapfrog Geothermal has correctly mapped the data in the collar file to the expected format.
Click Next to proceed to the next file.
Leapfrog Geothermal expects four columns for the survey data, a Hole ID and deviation
depth, azimuth and dip.
6. Leapfrog Geothermal has correctly mapped the data in the survey file to the expected
format. Click Next to proceed to the next file.
The interval table is displayed. The “lithology” column has been correctly mapped as lithology
data, but the “veins” column has not been mapped.
7. In the Column Summary, click on the dropdown list for the “veins” column and select
“Lithology”:
The Column Summary is updated to indicate that the “veins” column will be imported as
lithology data:
Leapfrog Geothermal automatically identifies and flags common well data errors when well
data tables are imported. There are three ways Leapfrog Geothermal marks tables that contain
conflicts or errors:
l Tables containing errors are marked with a red X ( ). These errors must be fixed before
the affected wells can be used for processing.
l Numeric data columns with non-numeric values are marked with a red X ( ), which
means that the rules that are used to handle non-numeric and negative values need to
be reviewed. If a well has intervals that contain non-numeric and negative values, the
well cannot be used for further processing until the rules are verified.
l Tables containing warnings are marked with a yellow exclamation mark ( ). Affected
wells can be used for further processing, but the information in the warning can indicate
that the data requires further attention. For example, if a warning indicates there is data
missing for a well defined in the collar table, it may be that a well has been duplicated or
that not all required data files have been loaded. Warnings are listed along with table
errors in the Database Errors window.
Until errors are corrected, the rows that contain those errors are excluded for all processing that
uses the table, including viewing in the scene. For example, if the ID for a collar position
contains an invalid coordinate, that collar will not be displayed in the scene as its location is not
known. Likewise, any processing will ignore data associated with this well.
It is worth correcting errors as soon as possible, as correcting them later can result in significant
recomputation time.
For this tutorial, there is only a warning for the survey table that we will not correct.
Both the lithology table and the collar table are displayed and an entry for each appears in the
shape list:
The colours used to display the well data will be different from those shown in these images
as colours are assigned randomly when data is imported.
Changing how the wells are displayed can help in analysing the data and making modelling
decisions.
Wells can be displayed as lines or as cylinders, which is controlled using the Make lines solid
button ( ) button.
4. Click the Make lines solid button ( ) to display the wells as cylinders:
The width of the cylinders can be changed in the shape properties panel:
5. If the well cylinders are too large or too small, adjust the Line radius to a suitable value.
7. In the shape list, click the ( ) button to remove the collar table from the scene.
8. To get a better idea of how the layers are organised, click the Edit Colours button for the
lithology table:
9. Click the visibility button ( ) for each of the vein lithologies to hide them in the scene:
Note that the legend is updated to reflect only the visible lithologies.
To select multiple lithologies, use the Shift or Ctrl keys while clicking. You can then change the
visibility of all selected lithologies by clicking one of the visibility ( ) buttons.
Hiding lithologies in this way only changes how the data is displayed in the scene. Another
way of limiting the data displayed is to use a query filter, which can later be used in selecting
a subset of data for further processing.
We can see that the lithology layers, from oldest to youngest, are:
l Schist B (purple)
l Schist A (yellow)
l Cover (green)
When building a geological model, it is best to define the contact surfaces by starting with the
oldest and working up. For this project, Schist B and Schist A are deposits and are the oldest
lithologies. They are then cross-cut by the vein lithologies, and the deposits and veins are
eroded by Cover. Therefore, the best way to build this model is to:
l Model the deposits, Schist B and Schist A.
l Model the veins.
l Model the erosion.
10. Click the Cancel to close the Legend window.
All settings can be changed after the model is created, except for the Base lithology
column. For the Surface resolution, Leapfrog Geothermal sets a value based on the data
available, but you can set a higher (coarser) value when you first create the model in order to
reduce processing time. Lower resolution values provide more detail, but surfaces will take
longer to process.
l The Boundary object defines the limits of the geological model. When the model is first
created, this is the rectangular model extents. If a topography has been defined, it is
automatically used as the upper boundary.
l The Fault System object defines faults and their interactions in the model.
l The Lithologies object describes all the lithological units to be modelled in the
geological model and the colours that are used to display them on the screen. It is
generated automatically from all the lithologies identified in well data selected when the
model is created. If no column was selected, you will need to define the lithologies
manually before you start modelling the lithology layers.
l The Surface Chronology object describes the contact surfaces in the model, organised
in chronological order, from youngest to oldest. These surfaces and their chronology
determine how the volume inside the model extents is divided into lithological units.
When the model is first created, the Surface Chronology is empty, but it will eventually
hold all contact surfaces and inputs to them.
l The Output Volumes folder contains all the volumes generated in building the
geological model in chronological order, from youngest to oldest. When the model is
first created, the Surface Chronology is empty and so there is only a single output
volume that fills the model’s extents, called “Unknown”.
4. Double-click on the Lithologies object.
The Geological Model window opens with the Lithologies tab displayed. The lithologies for the
new geological model include those from the well data and the lithology “Unknown”:
7. Display the geological model by right-clicking on it and selecting View Output Volumes.
At this point, the model is a single volume of lithology “Unknown”. In order to divide this
“Unknown” volume into volumes that represent known lithologies, we need to define the
model’s internal structure. This involves:
l Generating contact surfaces that correspond to the boundaries between lithological
units
l Refining the contact surfaces
l Arranging them in chronological order
l Using the surfaces and the chronological order to divide the geological model into units.
There are different types of contact surfaces that interact with other surfaces and volumes in
different ways:
l Deposit contact surfaces do not cut older volumes. A volume defined by a deposit
contact surface will, therefore, appear conformably on top of older volumes.
l Erosion contact surfaces cut other contact surfaces on the older side of the erosion
contact surface.
l Intrusion contact surfaces remove existing lithologies and replace them with the
intrusive lithology on the younger side of the contact surface. Often, the older side of an
intrusion contact surface is labelled “Unknown” as typically intrusions displace multiple
older lithologies.
l Vein contact surfaces remove existing lithologies and replace them with the vein
lithology within the boundaries defined by hangingwall and footwall surfaces and
points and a reference surface.
It is not always necessary to model geological formations according to their corresponding
contact surface type. For example, it might make sense to model basement granite as a deposit
rather than as an intrusion when it forms the lowest layer in a geological model: if there are no
older layers for an intrusion-type contact surface to remove and it is apparent from the well
data that the lithology simply fills the lowermost parts of the model, then it makes sense to
model it as a deposit.
See the topic Contact Surfaces in the Leapfrog Geothermal online help for more
information on the different types of contact surface and how they interact.
For the geological model in this tutorial, however, we can model each lithology according to
the corresponding contact surface type.
2. In the window that appears, select “Schist B” from the Select primary lithology dropdown
list:
We saw in Analysing the Data that Schist B contacts Schist A, so we want to build a surface that
represents the contacts between Schist B and Schist A. Therefore, we will keep Schist A in the
Contacting/Avoiding lithologies list. The veins, however, are younger lithologies than Schist B
and Schist A, so we want to ignore them.
4. Click OK.
The new contact surface will appear in the project tree under the Surface Chronology.
5. Expand the contact surface to view the objects used to create it:
Note that the contact surface is marked as inactive. When you create a contact surface, it
appears in the project tree under the Surface Chronology object, but it is not enabled and,
therefore, does not affect the geological model volumes. This means you can work on the
surface without having to reprocess the model whenever you make a change to the surface.
In Leapfrog Geothermal, you can easily define, enable and remove contact surfaces from a
model, and you can experiment with modelling lithologies using different techniques in
order to arrive at a geologically reasonable model.
The segments ( ) show how the lithologies in the well data have been handled in order to
create the contact surface:
The underside of the contact surface is Schist B (pink) and the top side is Schist A (red).
9. Double-click on the Surface Chronology.
The Geological Model window will be opened with the Chronology tab displayed.
10. Tick the box to enable the contact surface:
The Schist B output volume ( ) has filled the space indicated as the primary lithology:
The lithology on the younger side of the contact surface has been used to fill the remainder of
the model space.
When you right-click on the geological model in the project tree, there are three ways to view it:
l View Object adds the geological model to the shape list as a single object. You can also
display the model in this way by dragging it into the scene.
l View Output Volumes adds the volumes in the Output Volumes folder to the scene.
You can also display the model in this way by dragging the Output Volumes folder into
the scene.
l View Surface Chronology adds the model’s surfaces to the scene.
4. Click OK.
The new vein surface will appear in the project tree under the Surface Chronology.
5. Expand the vein to view the objects used to create it:
We can see that the vein extends well beyond the Vein A hangingwall and footwall points.
8. Expand the geological model’s Boundary object (not the vein boundary) and add the GM
Extents object to the scene.
9. Press the D key to view the scene from above.
10. Zoom out to view the GM Extents in relation to the vein:
The problem with the shape of the vein is that it extends to the model boundary, in spite of the
hangingwall and footwall points being restricted to the centre of the model.
Vein walls can be set to pinch out where well data indicates they do not occur. This is achieved
by creating ‘outside’ intervals on wells that do not have an interior vein segment. These intervals
are then flipped with respect to interior vein intervals, which, in effect, means the footwall and
hangingwall orientation has the opposite sense to the nearest interior intervals. This forces the
hangingwall and footwall surfaces to cross, thereby pinching out. These pinchout points can
be viewed in the scene and edited, if necessary.
11. Double-click on the vein ( ) in the project tree.
12. In the Edit Vein window, click the Surfacing tab, then tick the box to enable the Pinch out
option:
The vein now pinches out and no longer occurs where there is no Vein A in the well data.
14. Create veins B, C and D in the same manner, enabling pinch outs.
15. Clear the scene, then add the veins to it.
At this point, we have changed the vein settings so the veins are a more realistic shape. However,
they are not yet enabled in the geological model.
16. Double-click on the Surface Chronology.
17. Enable each vein and arrange them so they appear in the following order:
22. Drag the opacity slider to make the deposits partly transparent:
When we created the deposit contact surface, we ignored the vein lithologies because they
were younger than the deposits we were modelling. Here, however, Vein A is older than Cover
and so we will keep it in the Contacting/Avoided lithologies list.
The other lithologies, however, appear in the Ignored lithologies list because there are no
contacts between those lithologies and Cover. This might not always be the case. For example,
when well data is appended, there could be contacts between Cover and these other
lithologies. Because Cover is younger than all other lithologies, we need to move the lithologies
in the Ignored lithologies list into the Contacting/Avoided lithologies list.
3. Drag each lithology from the Ignored lithologies list into the Contacting/Avoided
lithologies list.
4. Click OK.
Once a contact surface has been created, it is a good idea to view it in the scene to ensure it is as
expected.
5. Clear the scene.
6. Add the new contact surface to the scene.
7. Add the lithology table to the scene.
With the slicer tool selected, hold the Ctrl key and the right mouse button to change the
position of the slicer in the scene:
The lithology table in the well data imported in Importing the Well Data has two columns:
l The “lithology” column contains the two deposits (Schist A and Schist B), the erosion and
four vein lithologies.
l The “veins” column contains the two deposits, the erosion and a single “Veins” lithology
that represents all the veins.
In order to model a vein system, we will create a new geological model using this “veins” column
and model the veins as part of the vein system using the data in the “lithology” column.
To start:
1. Clear the scene.
2. Right-click on the Geological Models folder and select New Geological Model.
3. In the window that appears, change the following settings:
l Select the “veins” column for the Base lithology column.
l Set the Surface resolution to 50.
l From the Enclose Object dropdown, select the lithology table.
l Name the model “Vein system GM”.
2. In the window that appears, select “Veins” for the Vein lithology:
Because veins usually contact multiple lithologies, leave the Outside lithology set to
“Unknown”.
3. Click OK.
The new vein system will appear under the Surface Chronology. It is empty and inactive.
We need to enable pinch-outs for the vein in order to achieve a realistic shape.
6. Double-click on the vein ( ) in the project tree.
7. Click on the Surfacing tab and enable the Pinch out option:
8. Click OK.
When the changes have been processed, the revised vein will appear in the scene.
9. Create veins B, C and D in the same manner, enabling pinch outs.
10. Clear the scene, then add the vein system to it.
The vein system appears in the shape list, but there is nothing in the scene as we need to enable
the veins in the vein system and set their interactions.
This is Vein A, which will we consider the central vein. In order to determine the interactions
between Vein A and the other veins, we need to know which side of Vein A is the hangingwall
and which side is the footwall. We can do this by adding Vein A’s hangingwall and footwall
points to the scene.
4. Expand Vein A in the project tree to view the points that make up the hangingwall and
footwall surfaces:
The veins appear in the Vein priority list in the order in which they were defined. Because Vein A
is already at the top of the list, we don’t need to change the order.
Vein A is the highest priority vein in the list, and so no interactions can be set for it.
9. Click on Vein B and click the Add button.
Only veins that are higher in priority than the selected vein will appear in the Vein list, so the
correct vein has been selected. The Side is also correct:
If all four veins do not appear in the scene, it is likely that the interactions have not been set
correctly. If this is the case, the affected vein will appear in the project tree as empty:
Double-click on the vein or the vein system to correct the interaction. Here, double-clicking
on the vein opens the Edit Vein window:
With the slicer tool selected, hold the Ctrl key and the right mouse button to change the
position of the slicer in the scene:
Because we haven’t defined the lithologies outside the vein system, lithology “Unknown” is
used. Compare the vein system with the individual veins modelled as part of the GM model.
7. Click OK.
A key advantage of defining a topography is that it provides consistent elevation data for
objects imported to and created in the project. The quality of elevation information can be
poor compared to X- and Y-coordinates, which can create problems when using objects to
build a model. A topography can be created from the most reliable elevation data, and other
objects can have elevation set from this topography.
1. Right-click on the Topographies folder and select New Topography > From Points.
All points object available in the project will be listed, which, in this case, is only the imported
collar points:
2. Click OK.
3. In the New Topography window, click OK to accept the default name and create the
topography.
The lowest layer in the model is Granite, which we can model as a deposit, and the highest layer
is Gravel. Although we could model the deposit contact surfaces one-by-one, the layers are
roughly continuous, which lends itself to modelling using a stratigraphic sequence. Therefore,
we will model the layers by defining a stratigraphic sequence that has Granite as the lowest
layer and Gravel as the highest.
2. In the window that appears, select Gravel for the Lithology Above and Granite for the
Lithology Below:
5. Click OK.
6. Click OK.
7. Clear the scene.
8. When Leapfrog Geothermal has finished generating the stratigraphy, add it to the scene:
The stratigraphic sequence object contains its own series of contact surfaces that can be
worked with in the same manner as contact surfaces that are created one-by-one.
If there were errors in the sequence, it would include a set of points that can be used in fixing
the errors. For example, here the stratigraphic sequence has errors, which appear in the project
tree as a pinch-out errors object ( ):
These errors usually occur because a layer is not continuous, whereas Leapfrog Geothermal
expects that layers included in a stratigraphic sequence are continuous. Adding the pinch-out-
errors object ( ) to the scene displays the points that are causing errors. You can also find out
more by right-clicking on the stratigraphic sequence and selecting List Errors:
Together with the pinch-out errors, this information can be used to decide what lithologies to
remove from the sequence or what surfaces to adjust.
However, for this tutorial there are no errors, and we can move on to the next step.
The sequence is not yet enabled in the model.
The GIS line will be added to the Fault System but is not activated in the geological model.
7. Double-click on the Fault System.
In the Fault System window, all faults defined for a model are listed and you can set
interactions between these faults. For this model, however, there is only one fault and no
interactions need to be set.
9. Once the geological model has been reprocessed, add it to the scene:
Note that the way the geological model is organised in the project tree has changed now that
the fault has been activated:
The geological model has been split into two fault blocks. Each fault block has its own Surface
Chronology, whereas the top-level geological model has none. The Surface Chronology for
one fault block can be modified without affecting other fault block.
For geological models with a fault system, you can model the contact surfaces in two ways:
l Define the Surface Chronology before enabling the Fault System. All surfaces defined
for the unfaulted model will automatically be copied to each fault block. Some surfaces
defined for the model as a whole will not occur in every fault block, which can be
corrected by working with the surfaces in each fault block.
l Enable the Fault System before any surfaces are defined in the unfaulted model, then
define the Surface Chronology for each fault block. An aid to working with a faulted
model in this way is the ability to copy contact surfaces from one faulted block to
another. To copy a Surface Chronology from one fault block to another, right-click on
the chronology you wish to copy and select Copy Chronology To.
Which approach is best depends on the model being built. You may already know where the
faults are and choose to define them and subdivide the geological model before defining any
lithology layers. On the other hand, sometimes it is not apparent where the faults are until the
layers have been built, in which case you can add the new fault, activate it in the model, then
work with the surfaces in each fault block.
When working with fault blocks, it can be useful to rename them. For this model, we will
rename the fault blocks “north block” and “south block”.
10. Clear the scene.
11. Right-click on the geological model in the project tree and select View Fault Block
Boundaries.
12. Click on one of the fault blocks in the scene:
The name of the fault block is shown in the scene selection window.
13. In the project tree, find the fault block.
14. Right-click on the fault block and select Rename.
15. Enter the new name and click OK.
When a geological model is first created, it is a single volume of lithology “Unknown”. This
Unknown volume is divided up into known lithologies by creating contact surfaces. Contact
surfaces interact with other surfaces in different ways, and understanding how the contact
surfaces interact helps in making decisions on how to model formations.
Types of contact surfaces are:
l Deposit contact surfaces. These do not cut older volumes. A volume defined by a
deposit contact surface will, therefore, appear conformably on top of older volumes.
l Erosion contact surfaces. These remove lithologies on the older side of the erosion
contact surface.
l Intrusion contact surfaces. These remove existing lithologies and replace them with the
intrusive lithology on the younger side of the contact surface. Often, the older side of an
intrusion contact surface is labelled “Unknown” as typically intrusions remove multiple
older lithologies.
l Vein contact surfaces. These remove existing lithologies and replace them with the vein
lithology within the boundaries defined by hangingwall and footwall surfaces and
points and a reference surface.
Here, three deposit contact surfaces interact with two intrusion contact surfaces. The intrusion
contact surfaces are white (Unknown lithology) on the outside and the intrusive lithologies (I1
and I2) on the inside:
Intrusion contact surfaces result in rounder shapes than deposit and erosion contact surfaces,
which tend to be flat and sheet-like.
The difference between deposit and erosion contact surfaces is how they interact with older
lithologies.
l Deposits appear conformably on top of underlying older volumes and do not occur in
regions defined by older deposits.
l Erosions, however, remove existing lithologies on the older side of the erosion.
Here, two deposit contact surfaces divide a model volume (bounded by the pink box) into three
lithologies; each deposit (A, B and C) lies conformably on top of the previous one:
When a third deposit contact surface is added, lithology D is deposited on top of lithologies B
and C:
If, however, the third surface is an erosion contact surface, it cuts away the deposits on the older
side:
An intrusion contact surface enabled in the model will remove the existing lithologies and
replace them with the intrusive lithology. Here, an intrusion surface (E) added to the model as
the youngest surface cuts away the older lithologies wherever it occurs:
See the topic Contact Surfaces in the Leapfrog Geothermal online help for more
information on the different types of contact surface and how they interact.
7. Click OK.
The wells away from the centre of the data have two lithologies, Basement and Volcanic
edifice. These are the lowest layers in the model and we will model them as deposits.
7. Click the Edit Colours button.
8. In the Legend window, hide the Basement and Volcanic edifice lithologies:
l Chloritic alteration
l Advanced argillic alteration
l Acid leached zone
11. Click the Edit Colours button.
Keep the Legend window open and move it away from the scene window to view different
lithologies in the scene.
12. In the Legend window, hide lithologies so that only the Propylitic alteration, Mineralised
potassic alteration and Porphyry stock lithologies are visible:
The propylitic alteration, mineralised potassic alteration and porphyry stock lithologies are
concentrated at the centre of the data. Because the well data suggests a rounder shape for
these lithologies, we will model them as intrusion contact surfaces. These lithologies are
approximately the same age, but when we add them to the Surface Chronology, we need to
decide on an order. We can work from the outer edges of the model in, which is in the following
order:
l Propylitic alteration
l Mineralised potassic alteration
l Porphyry stock
The remaining lithologies are:
l Sericitic alteration
l Chloritic alteration
l Advanced argillic alteration
l Acid leached zone
13. In the Legend window, hide lithologies so that the Acid leached zone, Advanced argillic
alteration, chloritic alteration and sericitic alteration lithologies are visible:
These four lithologies are flatter and appear in more wells than the earlier intrusions, and we
can model them using deposit or erosion contact surfaces.
We will build this model by:
l Modelling the earliest lithologies, basement and volcanic edifice, as deposits.
l Modelling propylitic alteration, mineralised potassic alteration and porphyry stock
lithologies as intrusions.
l Modelling the remaining lithologies as a series of deposits and erosions.
To select multiple items in windows and in the project tree, hold the Ctrl key or the Shift key
while clicking.
5. Click OK.
The new contact surface will appear in the project tree under the Surface Chronology.
6. Add the geology table to the scene.
7. In the shape list, click the Edit Colours button for the geology table.
8. Hide all lithologies except Basement and Volcanic edifice.
9. Add the new contact surface to the scene and rotate the scene to view the wells and the
surface:
Note that Leapfrog Geothermal has labelled the surface as Basement on the underside (the
older side) and Volcanic edifice on the top side (younger).
10. Clear the scene.
11. Double-click on the Surface Chronology.
12. Tick the box to enable the contact surface:
The contact surface has divided the Unknown volume into known lithologies Basement and
Volcanic edifice:
We need to move all younger lithologies into the Ignore (Younger lithologies) list. The easiest
way to do this is to move all the lithologies into the Ignore (Younger lithologies) at once, then
add the lithologies we want to the Exterior lithologies list.
4. Click in the Exterior lithologies list.
5. On the keyboard, press Ctrl+A.
6. Drag all lithologies into the Ignore (Younger lithologies) list.
The lithologies in the Exterior lithologies list should be those that the intrusive body cuts
through, which will be the older lithologies.
7. Double-click on Basement and Volcanic edifice to add them back into the Exterior
lithologies list:
8. Click OK.
The new contact surface will appear in the project tree under the Surface Chronology.
9. Add the new contact surface ( ) to the scene, together with the points ( ) and segments ( )
used to create it.
It is coloured on the inside with the intrusive lithology and on the outside with the lithology
Unknown:
This is typical of intrusive lithologies as they contact multiple other lithologies on the outside.
10. Repeat steps 2 to 9 for the Mineralised potassic alteration and Porphyry stock lithologies,
being sure to keep older lithologies in the Exterior lithologies list:
l For the Mineralised potassic alteration intrusion, the Exterior lithologies will be
Basement, Volcanic edifice and Propylitic alteration.
l For the Porphyry stock intrusion, the Exterior lithologies will be Basement, Volcanic
edifice, Propylitic alteration and Mineralised potassic alteration.
It is a good idea to check each surface as is it created by adding the surface to the scene,
together with the data objects used to create it.
The Propylitic alteration appears geologically reasonable, but the other two surfaces do not.
We need to give them a more vertical appearance, and the best way to do this, in the absence of
additional data, is to apply a trend to the surface.
Often the easiest way to apply a trend is to position the moving plane in the scene and use it as a
reference plane for the trend we will apply to a surface.
13. Remove the Propylitic alteration and Porphyry stock contact surfaces from the scene.
14. Press the E key to view the scene looking east.
15. Click on the Draw plane line button ( ) in the toolbar and draw a line roughly vertical in the
scene:
17. Click on the plane to view its controls and reposition it, if you wish:
We now need to apply the settings from the moving plane to the contact surface.
18. Double-click on the contact surface in the project tree.
19. Click on the Trend tab.
20. Click the Set From Plane button to copy the plane settings:
Now that we have adjusted the Mineralised potassic alteration surface, we can use the same
plane settings to adjust the Porphyry stock surface.
23. Clear the scene.
24. Add the Porphyry stock surface to the scene.
25. Double-click on the contact surface in the project tree.
26. Click on the Trend tab.
27. From the Set to list, select the trend settings used for the Mineralised potassic alteration
surface:
4. Click OK.
5. Clear the scene.
6. Add the new surface to the scene.
Next, we will create a deposit contact surface for the Chloritic alteration lithology.
11. Right-click on the Surface Chronology object and select New Deposit > From Base
Lithology.
12. In the window that appears, select Chloritic alteration.
13. Click Use contacts below.
14. Move all lithologies into the Contacted/Avoided lithologies list except Acid leached zone
and Advanced argillic alteration, as these are younger than the surface we are defining:
For some of the lithologies we have included in the Contacting/Avoided lithologies list, there
are no contacts with the Chloritic alteration lithology. However, if the well data is updated,
there could be contacts between Chloritic alteration and these other lithologies. Because
Chloritic alteration is younger than these other lithologies, we need to move these lithologies
into the Contacting/Avoided lithologies list.
15. Click OK.
16. Clear the scene.
17. Add the surface to the scene:
18. Create an erosion contact surface for the Advanced argillic alteration lithology using these
settings:
l Select the Use contacts below option.
l Remove all lithologies except Acid leached zone from the Ignored lithologies list.
It should appear similar to this:
19. Right-click on the Surface Chronology and select New Deposit > From Base Lithology.
20. Select Acid leached zone as the primary lithology and select Use contacts below.
As with the Advanced argillic alteration contact surface, there are older lithologies for which
there are no contacts with the primary lithology. However, updating the well data could result
in contacts between these younger lithologies and the primary lithology and we would wish the
model to reflect this. Therefore, we need to move older lithologies into the
Contacting/Avoided lithologies list.
21. Move all lithologies into the Contacted/Avoided lithologies list.
22. Click OK.
The surface should appear similar to this:
6. Adjust the red handles so the clipping boundary matches the map’s border:
7. Click OK.
3. From the GIS data dropdown list, select the imported map from the Maps and Photos
submenu to view it draped on the topography:
4. Right-click on the GIS Data, Maps and Photos folder and select New GIS Line > From New
Drawing.
5. In the window that appears, name the line “Fault”.
The new GIS line will be created in the project tree and will be added to the scene. Drawing
tools will be added to the scene window, and the slicer will be added to the scene to give the
drawn GIS line depth:
8. Right-click to end the drawing of the fault, then click the Save button.
9. Remove the GIS line and the slicer from the scene.
Next, we will add the fault to the geological model, then edit it with structural data points.
10. Right click on the Fault System for the geological model and select New Fault > From GIS
Vector Data.
When the Fault Type is set to Surface, the drawn GIS line will appear in the list twice. The Fault
(On Topography) option automatically drapes the drawn GIS line on the topography.
11. Select the Fault (On Topography) object and click OK.
12. Expand the Fault System in the project tree to see the new fault.
13. Right click on the fault and select Edit > With Structural Data:
A structural data table will be created and added to the project tree as part of the fault object.
The table will be added to the scene for editing and the structural data toolbar will appear,
together with the Structural Data window:
Always drawing structural data points in the same direction ensures the polarities remain
consistent.
18. In the Structural Data window, manually enter the Dip value from the map:
19. Draw the second structural data point that occurs along the fault and edit its dip value.
20. Click the Save button.
21. To enable the fault, double-click on the Fault System.
22. Tick the box to enable the fault.
23. Click OK.
The geological model has now been divided into two fault blocks, named “GM fault block 1”
and “GM fault block 2”:
This shows that the fault block on the east is “GM fault block 1”.
28. Right-click on the fault block in the project tree and select Rename.
29. Rename the fault block “East”.
30. Rename the other fault block “West”.
10. Orient the scene to draw the structural data point along the blue_green_east boundary.
11. Right-click on the mesh and select Edit > With Structural Data:
2. Right-click on the Surface Chronology for the East fault block and select New Deposit >
From Surface.
3. In the window that appears, select the blue_green_east (On Topography) mesh.
4. Set Blue for the First lithology.
5. Set Green for the Second lithology.
6. Ensure that First lithology is set to be younger than the Second lithology:
7. Click OK.
Once the surface has been created, we can add it to the scene to check its orientation.
8. Add the contact surface to the scene.
9. Add the topography to the scene.
10. Orient the scene to see whether or not the colours assigned to each side correspond to
those on the map.
If the surfaces is not oriented correctly, as in the image below, click the Swap Younging
Direction button:
11. Repeat these steps for each contact, creating the surfaces west of the fault using the
Surface Chronology for the west fault block.
12. Add the four surfaces to the scene. They should appear similar to this: