The Fuzzies game involves creating gravity-defying towers out of fuzzy balls. Players take turns removing a fuzzy ball of the same color as the top card and placing it higher on the tower, without knocking it over. If fuzzies fall, the player draws challenge cards and must complete the challenges on their next turn. The game continues until a player knocks over the tower, making them the loser.
The Fuzzies game involves creating gravity-defying towers out of fuzzy balls. Players take turns removing a fuzzy ball of the same color as the top card and placing it higher on the tower, without knocking it over. If fuzzies fall, the player draws challenge cards and must complete the challenges on their next turn. The game continues until a player knocks over the tower, making them the loser.
The Fuzzies game involves creating gravity-defying towers out of fuzzy balls. Players take turns removing a fuzzy ball of the same color as the top card and placing it higher on the tower, without knocking it over. If fuzzies fall, the player draws challenge cards and must complete the challenges on their next turn. The game continues until a player knocks over the tower, making them the loser.
The Fuzzies game involves creating gravity-defying towers out of fuzzy balls. Players take turns removing a fuzzy ball of the same color as the top card and placing it higher on the tower, without knocking it over. If fuzzies fall, the player draws challenge cards and must complete the challenges on their next turn. The game continues until a player knocks over the tower, making them the loser.
a game about creating gravity- defying towers out of fuzzy little balls. The concept is simple: Remove a Fuzzy and place it *anywhere* higher on the tower, without dropping it… or any other Fuzzies.
Just don’t knock the
tower over! You lose if you knock the tower over. Take out the tweezers and cards. Put them nearby, with the cards color side up. Gently press the Fuzzies down with the bottom part of the lid Turn the lid and container upside down and place it on a stable surface Carefully remove the container to reveal the tower Choose a starting player. Maybe the fuzziest person? The starting player removes a Fuzzy from the tower that is the same color as the top card of the deck. Place the Fuzzy anywhere higher on the tower than it was before. You can place it on the sides, not just the “top” You can use the tweezers or your fingers You can’t get out of your seat…but you can turn the platform! You still have to place the Fuzzy you removed! Draw cards equal to the number of Fuzzies that fell—up to 3 maximum— and flip them to the gray “challenge” side. If any are duplicates, keep drawing until they’re all unique challenges. On your next turn, you’ll have to do the challenges shown while removing a Fuzzy. If you have more than one card, you have to do all of them at once! After you’ve done these challenges, discard all the cards (you only have to do them once). Discard the top card and pass the tweezers to the player to your left. Now it’s their turn to remove a Fuzzy. Play continues clockwise until one of you oafishly knocks over the tower. When that happens, that person loses and everybody else wins! Anything more than 10 or so Fuzzies falling over counts as ending the game. You’ll know it when you see it. Use your non-dominant hand (the one that you don’t write with) Hold a hand over one of your eyes Only use your index and middle finger on one hand (peace sign) Place the Fuzzy so it becomes the *highest* Fuzzy on the tower Place a finger on your nose, then put your other arm through the circle that this makes. Extend that arm straight out and remove a Fuzzy with it. Can I swap between the tweezers and my hands at any time? Yes!
Can I decide to remove a different
Fuzzy even after I’ve touched it? Yes! You can decide on a different Fuzzy any time before you fully remove it.
Can I stabilize the tower during my
turn? No! You’re not allowed to touch the tower or the platform while you’re removing and placing Fuzzies. (You can still turn the platform before you start removing.)
What if the tower collapses
between turns? A player’s turn officially ends when they pass the tweezers. So whoever’s turn it is when the tower collapses is the loser. So if a player accepts the tweezers, everything that happens afterwards is their responsibility.
Where should we put
the discarded cards? We discard them in the container to keep the table uncluttered.