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Last Exception

The document contains 3 desync reports from a Sims 4 game session on a Mac. The desyncs occurred due to errors in animation parenting and in a group waypoint situation. The first desync lists a traceback where a NoneType object had no attribute being called. The second desync involved a key error getting a joint transform from an animation rig. The third desync again occurred in the group waypoint situation.

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accio trashure
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
61 views

Last Exception

The document contains 3 desync reports from a Sims 4 game session on a Mac. The desyncs occurred due to errors in animation parenting and in a group waypoint situation. The first desync lists a traceback where a NoneType object had no attribute being called. The second desync involved a key error getting a joint transform from an animation rig. The third desync again occurred in the group waypoint situation.

Uploaded by

accio trashure
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-30
23:46:31</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:1347 on None, cancel_reason_msg is Interaction Queue
displaced from resolving priority pressure.: (AttributeError: 'NoneType' object has
no attribute 'push_super_affordance')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 209, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 494, in update&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\situation_manager.py", line 417, in update&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 943,
in _update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 1049, in _assign_instanced_sims_to_unfulfilled_requests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1155,
in _assign_sim_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim&#13;&#10;AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0&#13;&#10;Client Session Time: 29.13&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,113,50894&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-30
23:52:27</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</buildsignature><categoryid>__init__.py:247</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>&#13;&#10; ANIMATION: A clip is trying to
fire a parent event with bad&#13;&#10; data. Either the animation
actors are mistuned, or a slot&#13;&#10; that doesn't exist on the
rig has been specified in Maya.&#13;&#10; &#13;&#10;
ASMs: &#13;&#10; &#13;&#10; Clip:
a2a_surgeryTable_grabber_giveBirth_surgeryTableAnimated (Parent Event ID:
2),&#13;&#10; Parenting [Prop]prototype/74007:0x0e040f67d51302dd to
,&#13;&#10; Slot 0xad8b539a on '00000000!
d057fcc5'34c1bcbb.8eaf13de',&#13;&#10; Offset:
Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000,
0.000000, 1.000000))&#13;&#10; (KeyError:
'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified
rig [d057fcc534c1bcbb.8eaf13de]. JointNameHash [0xad8b539a]().')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\areaserver.py", line 209, in c_api_server_tick&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\zone.py", line 487, in update&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in
simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376,
in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\
animation_utils.py", line 434, in flush_all_animations&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in
_append_arb_to_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
animation\arb_element.py", line 245, in execute_and_merge_arb&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in
handle_events&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\native\animation\
arb.py", line 385, in handle_events&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\animation\arb_element.py", line 572, in _event_handler_parent&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1559,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 1511, in create_parent_location&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in
get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig:
Joint name [(null)] was not found in the specified rig [d057fcc534c1bcbb.8eaf13de].
JointNameHash [0xad8b539a]().'rtim=0&#13;&#10;Client Session Time: 29.13&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,113,50894&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-31
00:45:28</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:19553 on None, cancel_reason_msg is Interaction
Queue displaced from resolving priority pressure.: (AttributeError: 'NoneType'
object has no attribute 'push_super_affordance')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 209, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 494, in update&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\situation_manager.py", line 417, in update&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 943,
in _update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 1049, in _assign_instanced_sims_to_unfulfilled_requests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1155,
in _assign_sim_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim&#13;&#10;AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0&#13;&#10;Client Session Time: 29.13&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,113,50894&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-31
00:45:28</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:19566 on None (guaranteed), cancel_reason_msg is
Interaction Queue displaced from resolving priority pressure.: (AttributeError:
'NoneType' object has no attribute 'push_super_affordance')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\areaserver.py", line 209, in c_api_server_tick&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\zone.py", line 494, in update&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 417, in
update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 943, in _update&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\bouncer\bouncer.py", line 1049, in
_assign_instanced_sims_to_unfulfilled_requests&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\bouncer\bouncer.py", line 1155, in
_assign_sim_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim&#13;&#10;AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0&#13;&#10;Client Session Time: 29.13&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,113,50894&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-31
02:12:44</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:42582 on None (guaranteed), cancel_reason_msg is
Interaction Queue displaced from resolving priority pressure.: (AttributeError:
'NoneType' object has no attribute 'push_super_affordance')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\areaserver.py", line 209, in c_api_server_tick&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\zone.py", line 494, in update&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 417, in
update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 943, in _update&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\bouncer\bouncer.py", line 1049, in
_assign_instanced_sims_to_unfulfilled_requests&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\bouncer\bouncer.py", line 1155, in
_assign_sim_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim&#13;&#10;AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0&#13;&#10;Client Session Time: 29.13&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,113,50894&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-31
03:02:19</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:65084 on None (guaranteed), cancel_reason_msg is
Interaction Queue displaced from resolving priority pressure.: (AttributeError:
'NoneType' object has no attribute 'push_super_affordance')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\areaserver.py", line 209, in c_api_server_tick&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\zone.py", line 494, in update&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 417, in
update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 943, in _update&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\bouncer\bouncer.py", line 1049, in
_assign_instanced_sims_to_unfulfilled_requests&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\bouncer\bouncer.py", line 1155, in
_assign_sim_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim&#13;&#10;AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0&#13;&#10;Client Session Time: 29.13&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,113,50894&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0&#13;
&#10;</desyncdata></report>
</root>

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