Last Exception
Last Exception
><root>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-30
23:46:31</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:1347 on None, cancel_reason_msg is Interaction Queue
displaced from resolving priority pressure.: (AttributeError: 'NoneType' object has
no attribute 'push_super_affordance') Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 494, in update File "T:\InGame\Gameplay\
Scripts\Server\situations\situation_manager.py", line 417, in update
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 943,
in _update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 1049, in _assign_instanced_sims_to_unfulfilled_requests
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1155,
in _assign_sim_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__ File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0 Client Session Time: 29.13
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
10,5,113,50894 Modded: True SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0
</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-30
23:52:27</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</buildsignature><categoryid>__init__.py:247</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata> ANIMATION: A clip is trying to
fire a parent event with bad data. Either the animation
actors are mistuned, or a slot that doesn't exist on the
rig has been specified in Maya.
ASMs: Clip:
a2a_surgeryTable_grabber_giveBirth_surgeryTableAnimated (Parent Event ID:
2), Parenting [Prop]prototype/74007:0x0e040f67d51302dd to
, Slot 0xad8b539a on '00000000!
d057fcc5'34c1bcbb.8eaf13de', Offset:
Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000,
0.000000, 1.000000)) (KeyError:
'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified
rig [d057fcc534c1bcbb.8eaf13de]. JointNameHash [0xad8b539a]().') Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\
Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\
InGame\Gameplay\Scripts\Server\zone.py", line 487, in update File "T:\
InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in
simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376,
in _run File "T:\InGame\Gameplay\Scripts\Server\animation\
animation_utils.py", line 434, in flush_all_animations File "T:\InGame\
Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush
File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in
_append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\
animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\
InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in
handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\
arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\
Server\animation\arb_element.py", line 572, in _event_handler_parent
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1559,
in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 1511, in create_parent_location File "T:\
InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in
get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig:
Joint name [(null)] was not found in the specified rig [d057fcc534c1bcbb.8eaf13de].
JointNameHash [0xad8b539a]().'rtim=0 Client Session Time: 29.13
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
10,5,113,50894 Modded: True SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0
</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-31
00:45:28</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:19553 on None, cancel_reason_msg is Interaction
Queue displaced from resolving priority pressure.: (AttributeError: 'NoneType'
object has no attribute 'push_super_affordance') Traceback (most recent
call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 494, in update File "T:\InGame\Gameplay\
Scripts\Server\situations\situation_manager.py", line 417, in update
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 943,
in _update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 1049, in _assign_instanced_sims_to_unfulfilled_requests
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1155,
in _assign_sim_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__ File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0 Client Session Time: 29.13
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
10,5,113,50894 Modded: True SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0
</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-31
00:45:28</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:19566 on None (guaranteed), cancel_reason_msg is
Interaction Queue displaced from resolving priority pressure.: (AttributeError:
'NoneType' object has no attribute 'push_super_affordance') Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\
Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\
InGame\Gameplay\Scripts\Server\zone.py", line 494, in update File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 417, in
update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 943, in _update File "T:\InGame\Gameplay\Scripts\
Server\situations\bouncer\bouncer.py", line 1049, in
_assign_instanced_sims_to_unfulfilled_requests File "T:\InGame\Gameplay\
Scripts\Server\situations\bouncer\bouncer.py", line 1155, in
_assign_sim_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__ File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0 Client Session Time: 29.13
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
10,5,113,50894 Modded: True SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0
</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-31
02:12:44</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:42582 on None (guaranteed), cancel_reason_msg is
Interaction Queue displaced from resolving priority pressure.: (AttributeError:
'NoneType' object has no attribute 'push_super_affordance') Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\
Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\
InGame\Gameplay\Scripts\Server\zone.py", line 494, in update File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 417, in
update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 943, in _update File "T:\InGame\Gameplay\Scripts\
Server\situations\bouncer\bouncer.py", line 1049, in
_assign_instanced_sims_to_unfulfilled_requests File "T:\InGame\Gameplay\
Scripts\Server\situations\bouncer\bouncer.py", line 1155, in
_assign_sim_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__ File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0 Client Session Time: 29.13
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
10,5,113,50894 Modded: True SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0
</desyncdata></report>
<report><version>2</version><sessionid>674c624323aa82ba62e54f81</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-07-31
03:02:19</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1230-
1.200.000.570.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>674c624323aa82ba62e54f81</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:65084 on None (guaranteed), cancel_reason_msg is
Interaction Queue displaced from resolving priority pressure.: (AttributeError:
'NoneType' object has no attribute 'push_super_affordance') Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\
Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\
InGame\Gameplay\Scripts\Server\zone.py", line 494, in update File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 417, in
update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 943, in _update File "T:\InGame\Gameplay\Scripts\
Server\situations\bouncer\bouncer.py", line 1049, in
_assign_instanced_sims_to_unfulfilled_requests File "T:\InGame\Gameplay\
Scripts\Server\situations\bouncer\bouncer.py", line 1155, in
_assign_sim_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750,
in _set_job_for_sim File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1488, in _set_sim_role_state File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__ File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0 Client Session Time: 29.13
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
10,5,113,50894 Modded: True SystemInfo: Mac OS X Version 10.16
(Build 21D62) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0
</desyncdata></report>
</root>