Talent Trees v2.0
Talent Trees v2.0
Talent Trees v2.0
Skill Trees
Talent Trees Skill Proficiency Page
Talent trees replace the standalone feats in Chapter 6 of the
Player's Handbook. They build upon a character's skills, Athletics............................................................................................ 3
martial training, innate abilities, and areas of knowledge. Acrobatics........................................................................................ 4
They are designed to provide an organic progression of Sleight of Hand.............................................................................. 5
abilities and a wider range of opportunities than feats do,
allowing characters to gradually build their character in a Stealth................................................................................................ 6
way that feels natural. Arcana................................................................................................ 7
History............................................................................................... 8
Using Talent Trees
Investigation................................................................................... 9
You gain access to talent trees at character creation based on
the proficiencies given by your race, background, and class. Nature................................................................................................ 10
Later, as you level up, you earn opportunities for unlocking Religion.............................................................................................. 11
additional options from these trees or even unlocking entirely
new trees by earning and spending talent points. Animal Handling............................................................................ 12
Insight................................................................................................ 13
Kinds of Talent Trees Medicine........................................................................................... 14
There are two kinds of talent trees: skill trees and specialty
trees. Perception........................................................................................ 15
Skill trees are unlocked automatically by simply having Survival............................................................................................... 16
the matching skill proficiencies. So, whenever you gain a skill
proficiency (including at 1st level), you unlock the base option Deception......................................................................................... 17
for the corresponding skill tree. Intimidation..................................................................................... 18
Specialty trees are not associated with a skill. To unlock Performance.................................................................................... 19
these trees, you must explicitly spend a talent point, as
described in the following sections. Persuasion........................................................................................ 20
Handspring Expert
When you are prone, standing up uses only 10 feet of your
movement.
Free Stride
You easily stride across terrain. Your speed increases by 10ft.
When you take the Dash action, difficult terrain doesn’t cost
you extra movement on that turn.
Withdraw
When you make an attack against a creature, you don’t
provoke opportunity attacks from that creature for the rest of
the turn, whether you hit or miss.
Tumble
As an action or a bonus action, you can tumble through the
space of a hostile creature to a location on the other side. You
must have enough movement to reach the other side to do so.
You can fall up to 20 feet without taking damage. Damage
incurred from falling beyond that distance is calculated as if
you fell 20 feet less than the actual distance.
Agility Freerunning
When you take the Dodge action, you can immediately move When you take the Dash action, if you are wearing no armor
5 feet in any direction without provoking opportunity attacks, or only light armor, you can run on vertical surfaces, along
in addition to your normal movement. the edges of thin barriers, or hop from one outcropping to
another as if you were travelling along normal terrain. If you
Slippery stop moving while running across a wall, you begin to fall.
You have advantage on saving throws made to avoid or resist
traps and you have resistance to the damage dealt by traps.
Whenever you succeed on a Dexterity saving throw, you can
use your reaction to move up to half your movement. This
movement still triggers Attacks of Opportunity.
Escape Artist
On your turn, you can forego all of your movement to
automatically escape from nonmagical restraints such as
manacles or a creature that has you grappled.
Jack of Trades
You gain proficiency with 3 tools of your choice. If you already
have the desired proficiencies, you may instead choose to
advance on the tree, instead of gaining proficiency with tools .
Hardy
Your hit point maximum increases by an amount equal to
your level when you gain this talent. Whenever you gain a
level thereafter, your hit point maximum increases by 1
additional hit point.
Tough
Your hit point maximum increases further by an amount
equal to your level and whenever you gain a level, your hit
point maximum increases by another 1 additional hit point.
Favored
You have 1 Luck Point.
When you make an attack roll, an ability check, or a saving
throw, you can spend one luck point to roll an additional d20.
You can choose to spend one of your luck points after you roll
the die, but before the outcome is determined. You choose
which of the d20s is used for the attack roll, ability check, or
saving throw. Also you can spend one luck point when an
attack roll is made against you and then choose whether the
attack uses the attacker’s roll or yours.
If more than one creature spends a luck point to influence
the outcome of a roll, the points cancel each other out; no
additional dice are rolled. You regain your expended luck
points when you finish a long rest.
Lucky
You gain 2 additional Luck Points.
Resilient
Choose one ability score. You gain proficiency in saving
throws using the chosen ability.
Durable
When you roll a Hit Die to regain hit points, the minimum
number of hit points you regain from the roll equals twice
your Constitution modifier (minimum of 2).
Master of Some
Choose one skill in which you have proficiency. You gain
expertise with that skill, which means your proficiency bonus
is doubled for any ability check you make with it. The skill
you choose must be one that isn't already benefiting from a
feature, such as Expertise, that doubles your proficiency
bonus.
Finally, a big thank you for taking your time and reading
through our work! Feel free to send angry comments and
good vibes at Yoonki#7514 on Discord and /u/Craios125
on Reddit.