Gggeses

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Wizard 6 itzpaper

CLASS & LEVEL PLAYER NAME


gggeses
Deep Gnome Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -3 Dexterity
+0 Constitution -3 7 26 --
+0 • +5 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
+3 Charisma
Total 6d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
-3 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

5 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION -3 Acrobatics DEX Sling
+3 PROFICIENCY BONUS
+0 +1

+2
Animal Handling WIS
Arcana INT
=== TOOLS ===
Thieves' Tools, Three-Dragon Ante Set

11 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Gnomish, Undercommon
P +6 Deception CHA
P +5 History INT
INTELLIGENCE
P +4 Insight WIS
25 ft. (Walking)
+2 +3 Intimidation CHA
+2 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+3 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+1 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
-3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

P +0 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+3 choose expended spell slots to recover - up to a


combined level of 3, and none of the slots can be 6th
level or higher.

17 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Ray of Frost +5 2d8 Cold V/S

Unarmed Strike +3 1 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 6 itzpaper
CLASS & LEVEL PLAYER NAME
gggeses
Deep Gnome Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Potent Cantrip • PHB 117
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from
the cantrip.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 13, Spell Attack +5) === DEEP GNOME RACIAL TRAITS ===
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Gnome Cunning • BR 37
spellcasting focus. You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic.
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Superior Darkvision • EE
choose expended spell slots to recover - up to a Your darkvision has a radius of 120 feet.
combined level of 3, and none of the slots can be 6th
level or higher. * Stone Camouflage • EE
You have advantage on Dexterity (Stealth) checks to
| 1 / Long Rest • Special hide in rocky terrain.

* Arcane Tradition • PHB 115

| School of Evocation

* Evocation Savant • PHB 117


The gold and time you must spend to copy an
evocation spell into your spellbook is halved.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

* Ability Score Improvement • PHB 115

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
gggeses
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Create Bonfire <C> Wizard DEX 13 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Acid Splash Wizard DEX 13 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Ray of Frost Wizard +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

=== 1st LEVEL === 4 Slots OOOO

O Protection from Evil and Good <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB D: 1h, V/S/M

O Grease Wizard DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Color Spray Wizard -- 1A Self/15 ft. Cone V,S,M 1 round PHB 222 D: 1Rnd, 15 ft. Cone, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Continual Flame Wizard -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

O Web <C> Wizard DEX 13 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Fireball Wizard DEX 13 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Sending Wizard -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Animate Dead Wizard -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Magic Circle Wizard CHA 13 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Vampiric Touch <C> Wizard +5 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S

O Nondetection Wizard -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

O Tongues Wizard -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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