The Samr Model
The Samr Model
The Samr Model
The SAMR model is powerful because it enables us to think about how learning can be
extended through the use of technology. I have summarised the four stages of the
SAMR model here:
AUGMENTATION – Technology still acts as a direct tool substitute, but with functional
improvements. Taking the example of typing on a word processor, augmentation means
that the learning process can become more efficient and engaging. Images can be added,
text can be hyperlinked and changes to the text itself can be made quickly.
These first two stages of the SAMR model represent enhancements of existing ways of
working. Digital technology is not necessary in order to carry out the learning task. The
technology simply provides a digital medium for learning to take place, which may enhance
learning.
MODIFICATION – By this stage technology not only enhances the learning activity, it
also significanly transforms it. An example might be students setting up a blog in which
they open up their work to a worldwide audience. The blog means that students are
much more accountable for the work they present, so will tend to spend more time
refining their written work. In this way, both student learning and literacy improve.
REDEFINITION – This level requires the teacher to think about learning activities that
were previously inconceivable without the use of technology. This could be for instance,
a Google Hangout session that takes place between students from different countries in
order for students to swap information about their home countries in real-time.
Likewise, the use of Google Docs for students in different parts of the world to
collaborate on a shared assignment facilitates learning opportunities that would be
impossible without such technology.
The modification and redefinition levels represent transformational stages in terms of student
learning, as the technology is actively helping to transform the way in which learning can
occur.
Concluding thoughts…
The SAMR model is essentially a planning tool that helps to design better learning
activities for students. The framework provides pedagogical insight into how technology
can and should be used in the classroom. I would make the following recommendations
in light of the model:
1. Always consider whether or not the technology improves the learning process. I
have already written about what makes technology ‘appropriate‘ in a learning
context. If the learning process is enhanced through the use of technology, then
it’s appropriate to use – if not, more traditional (analogue) methods can work just
as well (if not better).
3. Ensure that you use technology to expose students to the outside world. This not
only helps to improve their cultural understanding and international-mindedness,
it can be great for building key literacy skills.
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How to Use SAMR Model in Designing
Instruction (An EdTech Integration
Guide)
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A 2019 survey that focused on the 21st-century classroom showed that 75% of
educators see educational technology (EdTech) as an integral and useful part of
their pedagogical toolkits (Vega and Robb, 2019). Schools cannot always provide in-
person education as COVID-19 laid bare before the world at its onset in early 2020.
While the pandemic brought enormous challenges to teachers as classes migrated
online, it also presented an opportunity to improve their craft in terms of
integrating technologies, such as learning management systems (LMS) in
education. One of the tools used by educators is the SAMR model, a practical guide
for EdTech integration that can significantly improve teaching and learning.
This article will discuss the SAMR model as an EdTech integration tool. The utility of
the SAMR model in EdTech, the framework’s benefits and drawbacks, as well as
SAMR model examples are included in the discussion.
As defined by its proponent Dr. Reuben Puentedura (2014), the SAMR model is a
tool that helps teachers think about how and why they use technology in teaching,
and how technology can help them evolve pedagogically. The SAMR model stands
for substitution (S), augmentation (A), modification (M), and redefinition (R). The
framework presents four ways in which technology can be integrated into teaching.
With the SAMR model, Puentedura suggests that as teachers reflect on integrating
technology with the learning experience, they often have questions on how they
can effectively use technology. Again, Puentedura pictures these questions in levels
like that of the SAMR framework.
In asking these questions, the educator is able to determine how technology can
enhance instructional design to increase student engagement in the teaching and
learning process.
Using the SAMR model, however, does not guarantee effective learning. Effective
instruction depends on the instructional design. The skills of the teacher will
determine if technology is used in the most efficient way that maximizes its
potential to contribute to deeper learning. Moreover, the SAMR model cannot be
used in isolation of pedagogical theory.
Substitution
Start by asking the benefits of the technology to be adopted:
What will my students gain by replacing the older technology with the new
technology?
These examples do not change the nature of teaching or learning. The use of
technology, however, facilitated differentiated instruction by enabling students to
perform tasks in their preferred method. The use of technology also made it
possible for students to submit their tasks online, which also provided the teacher
with a faster and more efficient way of providing timely feedback.
Augmentation
The following guide questions can be used to transition from substitution to
augmentation:
Does this new technology add an improvement to the task process that could not
have been accomplished with the older technology at a basic level?
How does this feature contribute to the task goals/outcomes?
By giving the students a variety of ways to respond to a single question, the teacher
is empowering the students and, at the same time, the teacher is also able to
monitor the learning progress of each student on one platform. This method also
gives the teacher an entirely different picture of each student’s learning.
Since this app allows teachers to facilitate video discussions, facilitating this activity
can improve the discourse skills of students, while at the same time teaching them
to respond or give reactions in a polite and constructive manner. This practice also
teaches critical thinking as students reflect on the topics and think of ways on how
to respond to points raised by their peers. In the activities presented, it would be
difficult to achieve the learning objectives without the use of technology.
Redefinition
The following guide questions can be used to transition from modification to
redefinition:
Activity 1: Using music production apps such as Bandlab and video creation tools
like Quik, students will be asked to create a multimedia presentation or a short film
about the lesson by integrating video and music.
Activity 2: Using Skype, the class will have a virtual field trip to a museum in Egypt.
The museum curator will give the students a tour of the museum as an
enhancement of the current lesson on ancient Egypt. After the tour, the students
will be required to share insights on the topic.
Both examples are learning experiences that can only happen with the integration
of technology. Both activities are previously inconceivable in the confines of the
classroom. In using different EdTech tools, students are empowered to apply
concepts learned and create something as a result of the learning experience.
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The SAMR model also benefits students because technology drives engagement. In
using technology, students are given control of their learning process while at the
same time giving them the freedom to express their understanding of particular
topics through creative channels. This empowerment also benefits the teacher
because an entirely different perspective of learning is often presented by students
that teachers might not be able to discover had it not been for the use of
technology.
On the other hand, scholars in the field of education have identified three
challenges of the SAMR model—the absence of context, rigid structure, and the
model’s focus on product over process. Context includes social economics of the
school or the community, the teacher’s technological knowledge, administrative
support, as well as other factors that have a direct effect on technology integration
in the classroom. The SAMR model is also perceived as rigid, as it does not reflect
higher levels of learning outcomes as presented by Bloom’s Taxonomy. Some
educators also observed that the SAMR model is too focused on technological
adoption.
The use of technology in teaching and learning has undoubtedly delivered many
benefits, as with the case of the SAMR model. This framework helps teachers assess
the usefulness of technology in different learning contexts. As emphasized, EdTech
is used to enhance the process of instruction with the objective of promoting
engagement and deeper learning.
The use of EdTech, however, is not a one-size-fits-all solution. The concept of the
instructional core remains, and the pedagogical skills of the teacher, as
enhanced by further training on EdTech, remain the most crucial if learning is to
become effective. EdTech tools, such as the SAMR model, are part of the teacher’s
toolbox. As every technology has affordances and limitations, it is the teacher who
will decide how to use each tool to design the best learning experience.
enefits of the SAMR Model include: 1) the promotion of digital literacy throughout the transformation of
assignments and learning activities; 2) the gradual inclusion of technology into a class assignment over
time, giving the educator the opportunity to pilot test new technology tools and to experiment with an
assignment from semester to semester; and 3) allows the educator to scaffold their assignment, a process
where the instructor includes guidance, support, and advice early on during an assignment or activity, and
then slowly removes the supports so that students can practice and learn on their own.