RTG CPR BlackChromev1.0
RTG CPR BlackChromev1.0
RTG CPR BlackChromev1.0
NEW ITEMS
to help you
survive
night city
New Weapons!
New gear!
New vehicles!
and more!
Apps..................................................................................... 11 Vehicles..............................................................................57
Cyberware.......................................................................15 Weapons...........................................................................85
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You’re Cyberpunk. You’re gonna love Black Chrome.
Good Hunting,
James Hutt
Senior Game Designer
& Mayor of Balance Town
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BY BAD MOON ART STUDIO
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USING BLACK CHROME
W hat is CBK? CBK to send alerts to the Agents of Night Market custom-
w h a t i s c b k w h a t i s c b k ers, including announcements about flash sales, warn-
ings about impending raids by NCPD or other hostile
CBK (pronounced Cee Book) is what you might call
groups, and friendly reminders about weapon policies
a Night Market companion app. Just download it to
or future Market dates. Plus, users can send messages
your Agent, for free, and use it to enhance your Night
to any Fixer working the Night Market, asking for more
Market shopping experience. Outside of a Night
information on a product or a private meeting.
Market, CBK doesn’t do much good as all you’ll get
is a “searching for database” message. Once you
hit a Night Market, though, you’ll receive an instant
inventory of what’s available, information on where
to go, and even options to buy items without seeing
W hat’s a Night Market again?
w h a t s a n i g h t m a r k e t a g a i n
Or how these fit into your game, GMs.
them so some doomba doesn’t snipe in and grab your
new favorite gun before you can make the trip from the We keep mentioning Night Markets (see CP:R
entrance to a booth way the hell over on the other side page 337) and that’s important. In the Time of the
of the warehouse. Red, Night Markets are the most reliable way to
Here’s how it works. browse a large quantity of expensive goods in a
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USING BLACK CHROME
single location. In fact, Night Markets are so import- The letter indicates one of the six specific Night
ant we’ve included six examples in this book (see Markets (see page 131), while the number points to a
page 131) with information on how often they’re held, location inside as detailed on its map.
where they’re held, what they generally sell, who runs
In other words, the GM can just hand over the book
them, and even how your own Player Character Fixer to their players and say, “In addition to the cyber-
can get in on the action and take part. decks, programs, and personal electronics from the
Plus, there’s a full-spread map of each Night Market, Cyberpunk RED core rulebook, you can also find
so you know exactly how each looks. any item from this book listed as being in a booth start-
ing with the letter B.”
Here’s the clever part.
Want to do something similar but using a Night Market
When using one of the Night Markets from Black you’ve made up? Here’s some ideas. If you’ve got the
Chrome, the GM should first determine what goods physical book, attach one of those sticky flags made for See CP:R
means check
it sells either randomly, using the rules from the Core notetaking on any item the Night Market offers. the Cyberpunk
Rulebook (see CP:R page 338), or by picking and RED core
Users of the digital book might need to change it up rulebook.
choosing based on their own preferences and goals.
and offer Players a list with names and page numbers
In addition to those items, there’s a chance shoppers will so they can check their own copies.
find the specific goods listed in Black Chrome there as well.
Either way, giving the Players a chance to browse
Each listing (except Apps) contains a line reading: the in-world listings on their CBK app adds a fun layer
“Pick-up or Browse at Booth @#” where @ equals of immersion you can’t get from just calling out names
a letter and # equals a number. on a spreadsheet.
BY SAGA MACKENZIE
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1 3
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Here’s how to read and work with each item listing in Black Chrome (the position and
arrangement of this information might change depending on the item type and listing size).
1.
1 A photo of the item. These photos usually come from promotional images, so the actual
item sold by the Night Market might vary in color, features, or condition.
2.
2 The item’s name, the manufacturing Corp (if there is one), and the initial amount of
Eurobucks the Fixer is asking for.
3.
3 The logo of the manufacturing Corp (if there is one).
4.
4 The sales pitch. In-world info about the item often grabbed directly from press releases,
advertisements, reviews, or the back of the box. Much like the image, the actual item
sold by the Night Market may not be exactly what the sales pitch offers.
5.
5 This is where we put the important information on how the item works within the rules
of Cyberpunk RED. For vehicles, this includes the Nomad Access value (see page
9). Not all listings include rules text. Some just add flavor to the game.
6.
6 The Buy Now!!! button. Users of CBK tap this to buy the item from anywhere in
the Night Market. After making the purchase, they can pick it up at their leisure by
showing the receipt on their Agent. Buyer beware, though! Few Fixers offer refunds.
7.
7 Just below the Buy Now!!! button is information about where you can find the item
physically in the Night Market (not present for Apps).
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USING BLACK CHROME
N
to use when attacking with the weapon (for example, ew Rule: Nomad Access
either Crossbow or Rifle). Switching between modes n e w r u l e n o m a d a c c e s
does not require an Action. Unless stated otherwise,
a malfunction/jam in one mode does not cause a Nomad Access is a new rule debuting in Black
malfunction/jam in the other mode. Chrome, designed to ensure Nomads will always
have access to the coolest rides even as we introduce
Continues to Halve SP When Thrown: Unlike new vehicles to Cyberpunk RED.
standard thrown weapons, divide SP by half when
calculating damage to a target. Nomad Access allows a Nomad to gain access to a
vehicle with Nomad Access equal to their Moto Rank
Counts as Half of a 2 ROF Attack: Usually or lower whenever they would add a stock vehicle to
assigned to a thrown weapon. When throwing the their Family Motorpool via “leveling up” their Role’s
weapon, it is 2 ROF and not the usual 1, meaning Special Ability.
the user can perform another 2 ROF Attack Check
if possible. The vehicle comes with all listed Upgrades. These
Upgrades do not require additional Ranks of Moto to
Cyberfinger: A type of cyberware in the form of a
install. Unless otherwise stated, additional Upgrades
finger. They require a Modular Finger Cyberhand
can be added to the vehicle as per normal when the
for installation.
Nomad’s Moto Rank increases.
Damage Directly to Their HP: The damage is sub-
Example: Stephanie just increased her Nomad’s Moto
tracted from the target’s HP. Armor does not reduce it, nor is
from Rank 4 to Rank 5. Browsing through Black Chrome,
it ablated. The damage is not multiplied based on location.
she likes the look of the Grundy, a truck that comes with
Destroyed: The item is broken and unusable but can armor and a combat plow standard. Better yet, the
be repaired. Nomad Access on it is 4, so she can grab it as her “one
Destroyed Beyond Repair: The item is broken and vehicle or upgrade” perk for leveling Moto.
unusable and cannot be repaired. Later, she spends I.P. and increases her Nomad’s Moto
Explosive: A device that explodes. They sometimes act from Rank 5 to Rank 6. Deciding her Grundy needs more
like Grenade or Rocket Ammunition in terms of area of firepower, she chooses a Vehicle Heavy Weapons Mount
effect or damage but cannot be loaded into weapons (see CP:R page 164) as her “one vehicle or upgrade”
and often have special rules governing their use. perk. Now her Grundy has a machine gun, too. Ho ho ho!
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Apps Cyberware
Page 11 Page 15
Fashion General
and Armor Goods
Page 27 Page 39
Linear
Frames Vehicles
Page 51 Page 57
Weapons
Page 85
Items offered may vary in condition, appearance, and function from listing.
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Apps
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Cyberware
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Cyberware
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Cyberware
All Cyberware purchased as is and comes Borgware Hardened Shielding
with free installation. By purchasing 1,000eb (V Expensive)•HL 14 (4d6)•Hospital
any Cyberware the buyer assumes You won’t look like a badass when someone shuts down
all responsibility for mishaps during your Linear Frame with a microwaver, will you? That’s
installation, malfunctions, allergic why you need to install one of these babies and make
reactions, or misunderstandings involving sure your chrome doesn’t die when you need it most.
the previous owner of said Cyberware. Borgware. A single piece of Borgware already installed
in the user’s body is hardened to military standards.
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Cyberware
Dynalar Modular Finger Extra-Jointed
Enthusiast Cyberhand Cyberlimb
500eb (Expensive) Upgrade
HL 14 (4d6)•Hospital
500eb (Expensive)
When you love your Cyberfingers, picking and choos- HL 3 (1d6)•Clinic
ing which to install can be agony. But don’t worry! Medical scholars insist the human limb only has three
With the latest in Dynalar cybernetic technology you points of articulation. Rocklin Augmentics respectfully
can bypass mortal limits and dial your cyberfingers
disagrees. With this Cyberlimb upgrade you’ll bypass
straight up to eight per hand.
simple kinaesthetics and reach for the transhuman dream.
Borgware. Cyberarm Option. Requires 2 Option
Slots. Contains space for up to 8 Cyberfingers. Each Cyberlimb Option. The user gets +2 bonus to their
purchase comes with 8 Standard Cyberfingers. Contortionist Skill Checks. Only one can be installed
Additional Cyberfingers are sold separately. per cyberlimb. A user can only benefit from four such
Cyberlimbs at once for a total possible bonus of +8.
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Cyberware
Hardened Cybereye Casing This is the Executive gift for the holiday season, so
don’t miss out!
500eb (Expensive)•HL 3 (1d6)•Clinic
You didn’t dig out your eyeballs and install cyberoptics just Fashionware. Requires Biomonitor. A system of
to watch the world go dark because someone blasted off sensors is installed in the user’s body to gather
an EMP or hit you with a stray Microwaver pulse. precise data on their health. The data allows a user’s
Biomonitor Fashionware to track tissue health, bone
Get this and never worry about being left in the dark density, and – most popularly – recent gains by
again. Unless you didn’t take a low-light upgrade or muscle grouping.
something and it is actually dark out.
The data is also used to rank the person using a
Cybereye Option. Cybereye’s internals are hard- proprietary Healthy Persons (HP) heuristic, which it
ened to military standards. Cybereye and installed tracks in real-time.
options cannot be rendered disabled, inoperable,
This cyberware allows a Character to know their
or destroyed by electric shock, microwaver or EMP
own Hit Points at a glance.
pulses, or any Non-Black ICE program effect.
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Cyberware
Internal Body Cyberware Neo-Soviet Cyberarm
Hardened Shielding 100eb (Premium)•HL 7 (2d6)•Hospital
1,000eb (V Expensive)•HL 14 (4d6)•Hospital From the Neo-Soviet back catalog, get some of
Wanna know a secret? Inquisitors sometimes blast Mother Russia’s finest (and oldest) cyberware. Why
random people with Microwavers and watch to see if pay astronomical prices when you can get it cheap
they go haywire because hidden chrome shuts down. and look Bolshevik chic at the same time?
Then, while the poor sod is on the ground, they open Replacement arm. Does not have to be paired.
them up and rip it out. Get this baby and they’ll never A Neo-Soviet Cyberarm has 3 Option Slots for
know. Cyberarm or Cyberlimb options and comes prein-
Internal Body Cyberware. All of the user’s Internal stalled with a Standard Hand that doesn’t cost any
Body cyberware is hardened to military standards. Humanity Loss or take up a Cyberarm option slot.
The user’s Internal Body cyberware options cannot Without BODY 8 or higher, you take −1 to all rolls
be rendered disabled, inoperable, or destroyed by that require this arm.
electric shock, microwaver or EMP pulses, or any All options installed in the arm are always visible to
Non-Black ICE program effect. the naked eye when uncovered due to its inefficient
and bulging design. This includes weapon options that
would be considered concealed in other Cyberarms.
The Neo-Soviet Cyberarm is always distinguishable
Pick-up or Browse at Booth F1 as a Cyberarm, even if covered with RealskinnTM.
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Cyberware
Cyberarm Option. Requires 3 Option Slots. An Exotic Cyberarm Option. Requires 3 Option Slots. A shotgun
one-handed net launcher is installed in the Cyberarm. with 2 shots in its magazine that is incompatible with all
The net launcher holds 1 net in its magazine, and weapon attachments except Smartgun Link is installed
fires at 1 ROF using the Shoulder Arms Skill and the into the Cyberarm. The shotgun can be successfully con-
Shotgun Slug Range table, except that it cannot hit a cealed without a Check and can be drawn and stowed
target farther than 25 m/yds away. The net launcher without an Action. While the weapon is “popped up,” the
can be successfully concealed without a Check and user can’t hold anything in this arm’s hand.
can be drawn and stowed without an Action. While
the weapon is “popped up,” the user can’t hold any-
thing in this arm’s hand.
On a hit, the net grapples the target. Only one Pick-up or Browse at Booth B6/F1
net can grapple a target at a time. While grappled
by the net, the target cannot use their Move Action. Reflex Co-Processor
The target in the net can’t make use of a weapon
500eb (Expensive)•HL 14 (4d6)•Hospital
that requires two hands and takes a −2 to all phys-
ical Actions for as long as they remain in the net. Faster, Cyberpunk! Kill! Kill! No longer will your
The net has 15 HP and is destroyed beyond repair natural clumsiness prevent you from performing feats
when it reaches 0 HP. Firing a ranged weapon into a of impressive combat dodging prowess in a firefight!
deployed net from outside of it will equally damage Neuralware Option. Assists the Neural Link in its
the net and the target grappled by it. Escaping the net processing duties, freeing it up to focus entirely on
requires a DV13 Contortionist Check, which can only enhancing the user’s reflexes. A user with a Reflex
be attempted by the target inside the net, or a DV13 Co-Processor can dodge bullets regardless of their
Brawling Check which can be attempted by anyone. REF.
Succeeding at either of these destroys the net beyond
repair. Replacement nets are 50eb (Costly) each.
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Cyberware
Cyberlimb Option. Increased hydraulic redundancy being bombarded by advertisements anyway, so why
and bracing added to the cyberlimb allows it to func- shouldn’t you subsidize your cybernetic optics with the
tion even under extreme strain. occasional pop-up?
This limb is immune to the Broken Leg Critical Injury Artificial eye that replaces a meat one. A Sponsored
if it’s a Cyberleg, or the Broken Arm Critical Injury if Cybereye has 2 Option Slots for Cybereye options and
it’s a Cyberarm. The GM decides which limb is tar- comes preinstalled with the Chyron Cybereye option.
geted when a Character suffers a Critical Injury unless The Chyron doesn’t cost any extra Humanity Loss and
otherwise stated. does not take up an Option Slot, but cannot be removed
without destroying the Cybereye beyond repair.
Up to once per waking hour, whenever the GM
desires, quite possibly at the worst moment, the Chyron
subscreen in your vision will be served an advertise-
Pick-up or Browse at Booth B6 ment from a company sponsoring the Cybereye. Until
you spend an Action to close the ad, you take −1 to all
Checks requiring vision. On the upside, these ads may
RacerBracer contain limited-time-only deals you legitimately might
500eb (Expensive) want, like 5eb off your next can of Smash if you first buy
HL 7 (2d6)•Hospital one and finish it in one chug in front of an Oasis clerk
within the next 10 minutes.
First developed for Rocklin Augmentics’ elite street racing
team, the RacerBracer will upgrade your cervical spine
to ensure you never suffer the humiliating experience of
arriving at a race while wearing a neck brace again.
Pick-up or Browse at Booth C3/E3
Internal Body Cyberware. A user with a Rocklin
Augmentics RacerBracer is immune to the Whiplash
Critical Injury. Trauma Response Nanomatrix
1,000eb (Very Expensive)•HL 7 (2d6)•Hospital
A cybernetic organ bursting to full with nanomachines
ready to regenerate the armor under your skin.
Pick-up or Browse at Booth B6 Internal Body Cyberware. Once per day, as
an Action, activate to repair your Skinweave or
Sponsored Cybereye Subdermal Armor to full SP. Requires Skinweave
or Subdermal Armor. Each additional installation
50eb (Costly)•HL 7 (2d6)•Clinic increases daily uses by 1.
Want to stream your favorite Garden Patch straight
to your eyeballs but can’t afford a new Cybereye?
The Sponsored Cybereye is just about the cheapest
piece of chrome on the market! You’re constantly Pick-up or Browse at Booth F1
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1. Lighter Cyberfinger
2. Airhypo Cyberfinger
3. Ballpoint Cyberfinger
4. Dartgun Cyberfinger
5. Flashlight Cyberfinger
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1 6. Homing Tracer Cyberfinger
7. Lockpick Cyberfinger
8. Standard Cyberfinger
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9. Spraypaint Cyberfinger
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10. Laser Pointer Cyberfinger
11. One Shot Special Cyberfinger
12. Wirecutter/Scissor Cyberfingers
13. Mini Air Supply Cyberfinger 10
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Wirecutter/Scissor Cyberfingers
Pick-up or Browse at Booth A1 100eb (Premium)•HL 3 (1d6)•Mall
Cyberfinger. Requires a Modular Finger Cyberhand.
Retractable blades are concealed along the insides
Spray Paint Cyber Finger of two Cyberfingers, usually the middle and pointer
100eb (Premium)•HL 3 (1d6)•Mall fingers, forming wirecutters/scissors.
Cyberfinger. Requires a Modular Finger Cyberhand. Can also be used as a Poor Quality Light Melee
A mini-canister containing a single color of spray Weapon in a pinch. Despite coming as a set of
paint and a spray nozzle concealed within the two Cyberfingers, the user only pays the cost and
Cyberfinger. Humanity Loss once.
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Featured Brands
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1 3
3 The Dirk Nothing says style like the Dirk Combat Jacket. This fine synthetic leather
jacket, reinforced with a thick layer of Kevlar®, is popular with Solos who like
Combat Jacket to party. The Dirk isn’t a long coat, but instead a puffy coat that offers not only
Zhukova International protection but space to store guns and clips.
500eb (Expensive)
They say when a Solo hits the dance floor in a Dirk, it means they are out
for blood, and someone is going to die. The Dirk’s design allows for quick
movement, crashing through windows and breaking through the occasional
table. The Dirk is manufactured by Zhukova International, a Russian fashion
company specializing in trendy wear for “ruffians.”
The Dirk is Light Armorjack Body Armor with the appearance of Leisurewear
Fashion.
Two standard-size clips of ammunition can be concealed in the jacket
Pick-up or Browse without a Check.
at Booth E1/F3
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2 Shock Armor Gibson Battlegear specifically designed their Shock Armor for prison use.
A corrections officer wearing the Shock Armor not only has the benefit of a
Gibson Battlegear Kevlar® suit but the uniform is also lined with microfilament capacitors capable
500eb (Expensive) of delivering a powerful shock to anyone touching it.
The interior of the armor is rubber-lined, offering immunity to the outer
charge. Shock Armor is widely issued in private prisons in the United States
as the armor has proven capable of reducing the abundance of prison riots
by a significant margin.
Gibson Battlegear Shock Armor is Kevlar ® Body Armor. When you are the
Pick-up or Browse at Booth F3 defender in a grapple, you can use an Action to send a pulse of electricity into
the armor, forcing the attacker in the grapple to make a DV15 Resist Torture/
Drugs Check. If they fail, the grapple ends immediately.
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2 Tactical Smart Gibson Battlegear Tactical Smart Armor is a popular combat armor worn
by many Solos in the post-4th Corporate War United States. Reminiscent of
Armor old-school SWAT gear, Tactical Smart Armor offers innovative technology
Gibson Battlegear and high durability. The armor includes elbow, knee, and shin guards crafted
1,000eb (V Expensive) from Kevlar® and ballistic-proof plastics.
Additionally, the integrated helmet is constructed from high-density polymers
and comes with built-in Smart Glasses. With all of this armor, a Solo can
confidently storm into a safehouse and withstand at least the first volley of
gunfire almost completely unharmed.
The Gibson Battlegear Tactical Smart Armor is Medium Armorjack Armor with
Pick-up or Browse at Booth F3 built-in Smart Glasses. Unlike other armor, it isn’t bought in two pieces and
must always be worn on both your body and head location. When repaired,
both pieces are repaired at the same time.
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3 Lotos Netsuit When it comes to fashion and netrunning, nothing says efficiency, flash, and
sleek like the Lotos Netsuit by indie designer Lotos. This netsuit allows the
Lotos Designs user to link to and manage their Cyberdeck with ease. The suit is lined with
5,000eb (Luxury) ceramic and titanium plating, with an underlying nanotube layer. This makes
the Lotos a must-have for Netrunners on the go who find themselves caught up
in firefights. Lotos makes these suits custom for her clientele; they don’t come
cheap but are worth every cent.
Wearing a Lotos Netsuit gives your Cyberdeck 1 extra slot (stored on the suit
instead of the Cyberdeck) that can only be used for Hardware. When you
take off the Netsuit, Hardware on the suit is automatically uninstalled from the
Cyberdeck. Unlike other armor, a Lotos Netsuit isn’t bought in two pieces, and
must always be worn on both your body and head location. Each location
has its own SP13, and while worn, lowers the user’s REF, DEX and MOVE by
Pick-up or Browse at Booth A4 2. When repaired, both pieces are repaired at the same time. You can’t wear
a Netsuit with similar armor or fashion, such as a Bodyweight Suit. Every
purchase comes with an Excellent Quality Cyberdeck (see CP:R page 351).
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3 Montage Variable With Montage’s new Variable Clothing Line, color coordination is a hassle
of the past! These smart clothing pieces change color and pattern to match
Clothing Line the user’s desires. Each piece is crafted from programmable micro-imaging
Montage fibers and connected to a chip that stores style information. Using your Agent,
500eb (Expensive) link to the chip and upload your style for the day. Be camouflage one day
and go khaki casual the next with no fuss! Each Variable comes with three
standard programmed styles. To buy more, visit Montage on the Data Pool!
With Montage, there’s less fuss and more fashion!
The Montage Variable Clothing Line is Light Armorjack with the appearance
of either Generic Chic or Gang Colors, depending on which color/pattern
is being displayed. With an Action, a user can change between purchased
colors/patterns using a paired Agent. The chip comes preprogrammed with
one color/pattern of the buyer’s choice. Additional colors/patterns cost 20eb
Pick-up or Browse at Booth E1 (Everyday) each and can be purchased and downloaded from an Agent in
as little as 1 minute.
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1 Mimic Clothing Kit Designed for the individual who wants to keep their personal style without
sacrificing protection. Included in every box is a complete set of molded
100eb (Premium)
ceramic plates and ballistic fiber segments designed to attach to your favorite
clothing and suitable for any body type. Turn your favorite sweater into your
favorite armored sweater with no pesky sewing required!
Pick-up or Browse at Booth E1 A Mimic Clothing Kit can be combined with any Fashion Jacket or Top to turn
it into a piece of Light Armorjack Body Armor with the appearance of the
appropriate Fashion. Once combined, removing the armor plates is impossi-
ble. Each kit can make one piece of Body Armor.
4 SkidRow Trench The SkidRow Trench by SkidRow Limited is a stylish take on the classic trench
coat. Coming in a variety of colors, from film noir gray to flamboyant pink,
SkidRow Limited this armored fashion statement tells the world you’ve got both style and
100eb (Premium) substance.
Lined with durable armor plating, this jacket has proven popular with Execs
who like a little mystery in their wardrobe. Even Fixers have been drawn to
the deep pockets provided by the trench coat.
The price isn’t bad either, which helps keep SkidRow Limited relevant in the
Pick-up or Browse at Booth E1/F3 fashion industry. It is pretty heavy, though.
The SkidRow Trench is Flak Body Armor with an SP of 13 instead of 15.
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3
1 Executive Armor When it comes to prestige and class, the name Torrell and Chiang stands
above the rest. Night City’s premiere apparelists now offer custom-tailored
Torrell and Chiang executive armor. Each suit is made from Kevlar® layered with ceramic plating
1,000eb (V Expensive) and is completely stain-resistant.
Got dirt or oil on your suit? Hose it down and it’s as good as new. Got an
embarrassing bullet hole? Just wait, and let the suit’s nanomachines fix it for
you. Don’t settle for peasantwear when you can dress like a noble of old.
Torrell and Chiang: keeping prestige modern.
Torrell and Chiang Executive Armor is Light Armorjack Body Armor with the
appearance of Businesswear Fashion.
Each day that the Torrell and Chiang Executive Armor does not lose SP,
Pick-up or Browse
nanomachines present in the armor repair it for 1 point of lost SP.
at Booth D1/E1
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3 Masetto Forget ever doing laundry again! Going on a date and need an outfit, but
don’t have anything you like? Let Holo-Wear by Masetto Tech Clothing
Holo-Wear take care of that for you! Simply slap on the ankle, neck, waist, and wrist
Masetto Tech Clothing units, jump on your Agent, and download your outfit. Who needs closet
1,000eb (V Expensive) space when you’re wearing light sculpted by the best fashion designers in
the industry!
Each unit houses a compact holographic projector, working together with
its mates to project the outfit over the customer’s body. Instant style! Masetto
does advise users to wear some form of underwear in case an EMP goes off.
Masetto Holo-Wear gives the user the appearance of wearing clothing of the
type shown by the hologram. With an Action, a user can change between
Pick-up or Browse purchased outfits using a paired Agent.
at Booth A4/D1
Each Holo-Wear comes with one outfit for free, and additional outfits of
any fashion can be purchased and downloaded from an Agent in as little as
1 minute at 100eb (Premium) each. If the user is hit by an EMP, Microwaver
pulse, or similar effect their Masetto Holo-Wear automatically shuts down
and remains inoperable for 1 minute. This is in addition to any other effects
inflicted on their Cyberware or carried electronics. Bulky worn clothing or
items may clip through the hologram.
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1 Street Viper When it comes to the best in riding suits, the Street Viper comes out on
top. Produced by Zonda, the Street Viper Riding Suit is manufactured from
Riding Suit Kevlar ® with a special low-friction layer incorporated into elbow blades,
Zonda designed to aid in sliding. The blades are responsible for Viper’s unique
100eb (Premium) silhouette and are quite sharp. Zonda offers their riding suit in dozens of
assorted designs, the most popular schemes being black with red blades,
and neon yellow with black blades. More than just being an excellent suit,
this feature has boosted the popularity of the Street Viper, making it a perfect
fashion choice for any occasion, whether you arrived on a bike or not. Friday
night at the Afterlife, you are bound to see someone wearing a Street Viper.
The Street Viper Riding Suit is Kevlar® Body Armor that incorporates 2 Medium
Melee Weapons into the design. The weapons are always considered drawn
Pick-up or Browse
at Booth B4/F3 while the armor is being worn.
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other categories apps cyberware general gear linear frames vehicles weapons
3 MechaMan You’re on the open road, being chased by a pack of GoGangers screaming
for your blood. Slow down and they’ll recycle both you and your bike for
Smart Glove parts. So, you pull your pistol from its holster, look back at the pack’s leader,
Tokyo Dynamics extend your arm, and fire.
500eb (Expensive) Luckily, you’re wearing a MechaMan Smart Glove from Tokyo Dynamics.
It’s not just a stylish biking glove perfect for keeping a firm hold on your bike
during crap weather. It also comes with a built-in Subdermal Grip. That means
the Smart Glove’s always ready-set-go to enhance your aim and ensure your
enemy hits the road the hard way.
The MechaMan Smart Glove comes preinstalled with a Subdermal Grip and
has 1 additional Option Slot for a Cyberarm or Cyberlimb option. When
worn, the options stored in the glove can be accessed. Putting on a Smart
Pick-up or Browse Glove and taking one off is an Action. The cost to purchase and install a
at Booth B4/C6 Cyberarm or Cyberlimb option into the Smart Glove is the same cost as doing
so in a Cyberarm. Any options stored in a Cyberhand or meat hand the Smart
Glove is worn over are inaccessible while the Smart Glove is being worn. A
Neural Link is still required to make use of the Subdermal Grip. Cannot be
concealed.
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X
STAY CLEAN
other categories apps cyberware general gear linear frames vehicles weapons
STAY CLASSY
S•I•C (Shower•in•a•Can)
Biotechnica
10eb (Cheap) Pick-up or Browse at Booth C6
Stuck in a stake-out? Trapped in a transport? Lost in a long-term engagement? Just because you can’t shower doesn’t
mean you should smell like it! The original S•I•C will disinfect and deodorize in two easy steps. Just spray on the
foam, wipe it off, and you’re ready to go. Now available in Classic Clean and Fresh Pine. One use per can.
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KillStrom Sonic
Boom Amp
KillStrom Music
1,000eb (Very Expensive)
Nothing screams like the KillStrom Sonic Boom Amp by KillStrom Music
Technologies. With its ability to pump up the power and make instruments
into weapons of mass destruction, the Sonic Boom is well known for its ability
to blow speakers and shatter eardrums.
This amplifier is a must-have for any hardcore metal band. All that power
must come from somewhere, however, and the Sonic Boom requires a solid
power source, otherwise it’s likely to blow a fuse halfway through the first riff.
The owner’s manual suggests using a nuclear reactor to kick it up to eleven.
Pick-up or Browse
at Booth C1/E3 When playing an instrument linked to this amp a user can take an Action
to force everyone within 10 m/yards of a connected speaker to make a
DV15 Resist Torture/Drugs Check. Anyone who fails suffers the Damaged
Ear Critical Injury for 1 minute but does not take the Injury’s Bonus Damage.
The Sonic Boom must be plugged into an active electrical outlet to function.
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Laser Light
Electric Guitar
Laser Light
1,000eb (Very Expensive)
There is no show like one played on a Laser Light Electric Guitar. Lasers in the
frets light up the strings, making them dance as the guitar is played. The head of
the guitar is studded with six lasers programmed by default to mirror the strings,
so even the back of the crowd can see the show. When linked to an Agent, the
guitar’s settings are completely customizable, making it easy to create exactly
the light show you want. This wireless guitar allows the artist to move freely
around the stage but can also accept a hard connection if desired.
Pick-up or Browse
at Booth C1/E3 A Laser Light Electric Guitar gives its user +1 to their Play Instrument (Guitar) Skill
Checks. This bonus only applies once and won’t combine with other instruments
that grant bonuses to the Play Instrument Skill. Additionally, this guitar counts as 1
installation of Light Tattoo Fashionware when worn openly, making it helpful for
reaching the +2 Wardrobe and Style bonus for having 3 installations of Light Tattoo.
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Hydrosubsidium
Universal Aqualung
Hydrosubsidium Inc.
5,000eb (Luxury)
This donut-shaped neck device comes with two water filtration and conversion
filters that pull oxygen from seawater and deliver it to the wearer’s mouth-
piece. The Hydrosubsidium Universal Aqualung was originally designed with
underwater labor in mind. The premise was to make oxygen tanks obsolete
and allow for longer dive times. After initial testing, Hydrosubsidium found
that the lung was more expensive to produce than they budgeted for, and
the filtration system struggled due to pressure issues when diving. Instead of
scrapping the product, Hydrosubsidium glamoured it up and released it as
a recreational toy for the wealthy, complete with a high-pressure advertising
Pick-up or Browse at Booth D1
campaign and big influencer endorsements to justify the obscene price point.
A user wearing the Universal Aqualung can breathe water, as long as they
are within 10 m/yards of the surface.
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Zetatech Porta-Printer
Zetatech
1,000eb (Very Expensive)
Zetatech emerged at the tail end of the 4th Corporate War as a household
name for economy 3D printers. Their latest product is the Porta-Printer, a
reliable 3D printer built into a backpack for the Tech on the go.
The Porta-Printer is a workshop in miniature and can replace your need for
a dedicated workspace.
A Porta-Printer allows a Tech to use their Upgrade and Fabrication Expertise
anywhere so long as they have adequate tools for post-printing assembly
Pick-up or Browse at Booth A3/E3 work.
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KTech Developed for SovOil, the Doberman 500 is KTech’s answer to unreliable
security labor. This four-legged combat drone is designed to guard important
Doberman 500 people and deliver maximum punishment to anyone who dares to make a
KTech move against them. And unlike human employees, it can’t call in sick, take a
5,000eb (Luxury) bribe, or fall asleep on guard duty.
Its initial design was much more robotic in appearance, but during the
evaluation phase it was refined into a much more organic shape, partially at
the request of marketing, who wanted it to be more appealing. During initial
testing, many variations of onboard systems were tried but were determined to
be too cumbersome and so removed. Without bulky weapons systems, once
the Doberman started moving, it proved almost impossible to outrun. Pleased
by the speed, the systems KTech ended up cramming into the final model were
ones easily compacted and hidden in the drone’s lean frame.
Pick-up or Browse at Booth D2
For SovOil, the KTech Doberman was everything they asked for and
far more. As the last Corporate War started bleeding over into SovOil’s
operations, they expanded their contract, allowing KTech to sell a limited
number of to business partners within their umbrella, mainly as incentives
for high-ranking Execs. Today, some of those drones have found their way
to the open market.
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Personal Drone. When purchased, a KTech Doberman 500 is linked to an Agent. Voluntarily linking it to a
new Agent requires 5 uninterrupted minutes and both Agents must remain within 6 m/yds of the drone the
entire time. Unlike other drones, the Doberman cannot be Countered using the Electronics/Security Tech
Skill. The Doberman has three operation modes: Standby, Sentry, and Tracking.
Switching modes does not require an Action.
Standby Mode: In Standby Mode, the Doberman 500 is powered on but not operating. When in standby
mode, the Doberman 500 cannot move, nor can it make or dodge attacks.
Sentry Mode: In Sentry Mode, the Doberman 500 follows within 8 m/yds of its linked Agent, constantly
scanning for threats to the user using its motion sensor, olfactory suite, and onboard programming. Use the
Doberman 500’s Combat Number as its Perception Skill Base. The Doberman 500 can scan all open terrain
within 50m/yds, including underwater, but not through cover. If it detects movement it does not register as
an immediate threat, it signals with an electronic bark and a neon arrow on the chassis points in the correct
direction. If the unit detects a threat to its user, it attacks immediately. Its bite is an Exotic Very Heavy Melee
Weapon. In combat, the Doberman 500 is controlled by the GM and prioritizes threats to its user before
all else. At any time, the user can call for the Doberman 500 to break off and return using their Agent or a
verbal command, without an Action. The Doberman cannot dodge ranged attacks in this mode and will not
enter combat unless its programming identifies danger to its user.
Tracking Mode: In Tracking Mode, the Doberman 500 can use its olfactory suite to track a specific scent,
shared with it by its user. Presenting a scent to the Doberman 500 (in the form of an article of clothing or
other item holding a target’s scent) requires an Action. The Doberman 500 tracks using its Combat Number
as its Tracking Skill Base. The user can always call the Doberman 500 back to it using their Agent or a verbal
command without an Action. The Doberman cannot make attacks while in Tracking Mode but will dodge
Melee attacks. It cannot dodge ranged attacks in this mode.
The Doberman never travels more than 50 m/yds away from its user, no matter its mode. If switched to Sentry
Mode, it prioritizes returning to within 8 m/yds away from its user over combat farther away. If in Tracking
Mode, it never travels further than 50 m/yds away from the user, stopping and waiting for them to catch up or
call it back. Each unit has 48 hours of energy before it must charge for an hour in the sun or at an outlet.
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Streetcase by SecSystems
SecSystems
500eb (Expensive)
Part of the ExecAttire line, the Streetcase by SecSystems has everything you
need to survive the corporate ladder, with ample room inside for your import-
ant papers, a laptop computer, a holster for a Heavy Pistol, a removable
ChipVault, and a smoke screen which activates at the touch of a button. And
yes, like all products in the ExecAttire line, it floats!
A specially designed holster located on the outside of the Streetcase can
Pick-up or Browse
at Booth C2/D1 store an easily accessible Heavy Pistol. Drawing the Heavy Pistol from the
Streetcase does not take an Action. Inside the Streetcase, there is just enough
space for a laptop computer, a ChipVault (see page 44, included with
purchase), and a single Smoke Grenade (one included with purchase). As
an Action, while holding the handle of the suitcase, the user can detonate the
Smoke Grenade at their position, which causes the grenade to drop to the
ground below through a hatch. Instead of a typical Heavy Pistol, a ModFire
10x (see page 114, not included) and all of its spare parts can also fit into
the case, as long as the ModFire 10x is stored in its Heavy Pistol mode. When
stored in this manner, the ModFire 10x is easily accessible.
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Everest VentureWare
One Touch Habitat
Everest VentureWare
100eb (Premium)
When it comes to the evolution of camping equipment, Everest VentureWare
has cornered the market. Crafted from AW-003 nylon, their One Touch
Habitat (OTH) can withstand extreme climates and boasts a durable carbon
composite frame. Each OTH comes with a built-in environmental control
Pick-up or Browse at Booth B2 system that offers both heating and air conditioning, depending on the outside
temperature. True to its name, to set up the One Touch Habitat, all a person
must do is unlock the side latches on the carrying case, place it on the ground,
and push a button. The OTH then sets itself up using a series of internal springs.
Next time you take the family camping, think only once, think One Touch!
The One Touch Habitat provides protection from Exposure to Extreme Elements
(see CP:R page 181). Sleeping in a One Touch Habitat counts as Sleeping in the
Wilderness (see CP:R, page 377) unless you are camping in the city, in which
case it counts as Sleeping on the Street. Additionally, sleeping in a One Touch
Habitat with more than 2 people is considered Being Crammed (see CP:R,
page 377). Deploying/undeploying the One Touch Habitat requires an Action.
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WorldSat With the fall of the global NET, WorldSat suffered devastating financial
losses. As they struggled to keep communications afloat, their R&D depart-
Aerial Sphere ment devised ways to link cities and long-distance networks using something
WorldSat similar to weather balloons. Unfortunately, a single unit simply wasn’t capable
1,000eb (V Expensive) of handling the amount of data necessary to serve as a link between cities,
so project funding and scope were slashed until the remaining skeleton crew
released a much smaller unit than was originally imagined to little fanfare.
The WorldSat Aerial Sphere (WSAS) comes in a compact plastic box,
crammed full of a small helium cartridge, control unit, two stakes, a spool
of high tensile wire, and an inflatable balloon with a solar panel layer and
transmission webbing. To use the WSAS, simply inflate the balloon, attach
the wire, and let it rise. While it’s ascending, activate the control unit and hit
the on switch. When the balloon is high enough to link to a communications
Pick-up or Browse at Booth B2 tower, lock the wire spool and you’ll have made a connection to the closest
CitiNet that’s just strong enough to get the job done.
The WorldSat Aerial Sphere takes 1 hour to set up. Once set up, it cannot be
moved without first being deconstructed, which also takes 1 hour. While set up,
the WorldSat Aerial Sphere provides a connection to a CitiNet so long as you
are within 50 miles (80 km) of it or another Aerial Sphere with a connection. You
must be within 100m/yds of the control unit to access the CitiNet. Should the
wire (with 10 HP) tethering the balloon to the ground be cut, service terminates
immediately and the Aerial Sphere is destroyed beyond repair.
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Linear Frames
Featured Brands
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Linear Frames
Fūma Kotarō Linear Frame
5,000eb (Luxury)
Of all the legitimate investments made by the Yakuza
over the last century, the Fūma Kotarō is by far one of
the most deadly. Designed for stealth operations, the
micro-hydraulics of the frame are completely silent.
The arm units contain custom-engineered sword-like
weapons capable of slicing the head off the toughest
Solo, and leg units that all but silence footsteps.
This linear frame can be purchased as either external
or internal. In either form, while connected properly to
the frame, the user increases their BODY to 12 and their
Stealth Skill Checks by +2. The user can draw or sheath
either the frame’s two Excellent Quality Exotic Heavy
Melee Weapons or the frame’s one Excellent Quality
Exotic Light Melee Weapon and one Excellent Quality
Exotic Very Heavy Melee Weapon without an Action. All
weapons can be successfully concealed within the frame
without a Check when sheathed. When a blade is drawn,
the user can’t hold anything in the same hand. This frame
cannot increase the user’s BODY to 13 or higher.
For an External Frame, two installations of Interface
Plugs are required for operation and it can be taken
on and off with an Action. Additionally, the increase
in BODY does not increase the user’s HP or change
their Death Save.
For an Internal Frame, hospital installation requires
BODY 8 and two installations of Grafted Muscle and
Bone Lace. The frame causes 14 (4d6) Humanity Loss
and is considered Borgware.
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Linear Frames
LF-001 SWAT Linear Frame
Polska CyberTechnologies
5,000eb (Luxury)
The first major security product to hit the international
market from Polska CyberTechnologies, a Polish
cybertech and security company, was the LF-001 SWAT,
a tactical linear frame designed for quick insertion and
mobility under unusual circumstances. Originally part of a
research and development contract with Militech, Polska
CyberTechnologies was given full distribution rights after
the end of the 4th Corporate War. The LF-001 SWAT is
highly flexible, despite being made from dense polymers
and titanium, and moves just as fast as the user, enabling
them to conquer even the most challenging terrain. It
currently holds the number seven spot for top-selling
equipment of 2045 in Badges & Batons Magazine.
This linear frame can be purchased as either external
or internal. In either form, while connected properly
to the frame, the user increases their BODY to 12, and
negates the normal movement penalty for climbing
and swimming. This frame cannot increase the user’s
BODY to 13 or higher.
For an External Frame, two installations of Interface
Plugs are required for operation and it can be taken
on and off with an Action. Additionally this increase
in BODY does not increase the user’s HP or change
their Death Save.
For an Internal Frame, hospital installation requires
BODY 8 and two Grafted Muscle and Bone Lace.
The frame causes 14 (4d6) Humanity Loss and is
considered Borgware.
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Linear Frames
Vermilion Linear Frame
Wyzard Technologies
5,000eb (Luxury)
Wyzard Technologies’ only contribution to the linear
frame market is their sleek Vermilion Linear Frame
(VLF). To make the VLF unique, Wyzard Technologies’
engineers cleverly placed the internals, opting to
locate the VLF’s primary motor and hydraulics along-
side the user’s spine for added balance and support,
optimizing the frame for mobility. This sturdy base
allows the limb units to operate entirely on micro-hy-
draulics, making the VLF thinner than most frames on
the market. The result is a linear frame much more
powerful than its compact silhouette might suggest.
This linear frame can be purchased as either external
or internal. In either form, while connected properly
to the frame, the user increases their BODY to 12,
the user negates the normal movement penalty for
jumping, and they can operate as if they had paired
Skate Feet installed. This frame cannot increase the
user’s BODY to 13 or higher.
For an External Frame, two installations of Interface
Plugs are required for operation and it can be taken
on and off with an Action. Additionally this increase
in BODY does not increase the user’s HP or change
their Death Save.
For an Internal Frame, hospital installation requires
BODY 8 and two Grafted Muscle and Bone Lace.
The frame causes 14 (4d6) Humanity Loss, and is
considered Borgware.
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Linear Frames
EL-F4-NT Linear Frame
Zhirafa Technical Manufacturing
5,000eb (Luxury)
Zhirafa’s EL-F4-NT is a linear frame designed for
use by anyone and not just those already wired up.
Instead of using Interface Plugs for operation, manual
controls line the forearm and thigh sections of the suit,
giving the frame a unique construction equipment
silhouette. It is not much larger than a typical human,
with hydraulic arms and leg supports, but it is capable
of lifting cargo crates and moving them around as if
the user were a walking forklift.
As a hardworking and reliable machine that’s
easy to use, it has become an everyday tool of dock
workers, sailors, smugglers, and sea Nomads alike.
This EL-F4-NT can only be purchased as an External
Frame. While connected properly to the frame, the
user increases their BODY to 12 and has easy access
to a pair of Techtools. This frame cannot increase the
user’s BODY to 13 or higher. This increase in BODY
does not increase the user’s HP or change their Death
Save.
Connecting properly to the frame does not require
Interface Plugs, and requires only a single Action to
take on or off.
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X
SovOil Lubricant
SovOil
10eb (Cheap) Pick-up or Browse at Booth A3/B1/C6/F4
SovOil sells a number of petroleum-based lubricants for various purposes. Their three most popular provide
lubrication for medical uses such as first aid on burns and scrapes, personal use to ease sexual intercourse, and
industrial uses such as loosening nuts and bolts and quieting squeaking hinges. For obscure reasons, all SovOil
lubricant products are packaged in identical cans with similar design so be sure to read the label before use.
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Vehicles
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SH-45 Patroller The Dayton SH-45 Patroller is a serious upgrade to the old Dayton SH-35.
The most striking change was replacing the open cockpit of the SH-35 with
Dayton Aeronautics an enclosed one just large enough for the pilot. All the essential information
16,000eb (Super Luxury) is projected onto the cockpit glass using a holographic projector, giving the
pilot a splendid view of their surroundings. Both civilian and police versions
SH-45 Patroller Law of the gyrocopter were developed and released simultaneously. During the
initial launch of the Patroller, Dayton accidentally shipped the police variant
21,000eb (Super Luxury)
to several of their civilian customers feeding the black market and caused the
company to quickly make a public apology. The rumor is they did it intention-
ally as a marketing stunt. Intentional or not, it worked.
The Patroller is a Gyrocopter with only one seat and Bulletproof Glass. It Is
incompatible with the Seating Upgrade.
Nomad Access: 2
The Patroller Law is a Gyrocopter with only one seat, two Bulletproof Glass
Pick-up or Browse at Booth D3 Upgrades, and an Onboard Machine Gun. It is incompatible with the Seating
Upgrade.
Nomad Access: 4
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Dayton TDT 004 The TDT’s design is a grand step forward in the world of troop transport at a
price that notably undercuts Militech and other military vendors. At its size, it
Dayton Aeronautics is unrivaled in speed and durability. Its sleek frame is aerodynamic while still
43,000eb (Super Luxury) properly reinforced for hard landings.
A tactical transport for smaller missions, the TDT has one primary rotor and
utilizes micro rotors in the tail for maneuvering. Its side doors open vertically
to unload corporate security teams and military operatives, perfect for oper-
ations anywhere in the world.
The Dayton TDT 004 is a Helicopter with a Heavy Chassis and two Seating
Upgrades.
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Tanson Bellhop Laugh all you want but K-pop performers have made the Tanson Bellhop the
trendiest transport copter of 2045. Folded down, the Bellhop can be wheeled
Tanson Group around like a large piece of luggage. When activated, the case opens into a
16,000eb (Super Luxury) small, scooter-sized gyrocopter.
Solos also enjoy the Bellhop for those times when they just need to get out of
reach or over to the next block quickly or to keep in the trunk as an emergency
escape plan.
Last year a hilarious video hopped around the Night City Data Pool showing
a ganger piloting a Bellhop into the Old Combat Zone only to be blown to
bits by a rocket, all set to music from an old British comedy show.
The Bellhop is a Gyrocopter with only one seat that can transform to and from
an easy-to-carry mode with an Action. It is incompatible with the Seating
Pick-up or Browse at Booth D3 Upgrade.
Nomad Access: 1
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Zetatech The Zetatech Destination is a standard compact aerodyne for the modern
age. Widely considered affordable and reliable for an a vehicle in its class,
Destination Zetatech brags they’ve sold more than 2 million units globally.
Zetatech
While not fancy by any means, the Destination offers safety and comfortable
40,000eb (Super Luxury)
seating, which is more than enough for most customers in its price range. If you
want a compact aerodyne at a great price all roads lead to the Destination.
The Future begins with Z.
The Destination is an AV4 Multipurpose Aerodyne with only four seats. It is
incompatible with the Heavy Chassis and Seating Upgrades.
Nomad Access: 6
Pick-up or Browse at Booth D3
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AmeriCar Rising from the Corporate ashes of New American Motors, the EconoCompact,
AmeriCar’s flagship product, is a highly affordable, no-frills, reliable automo-
EconoCompact bile. It appeals to those who can’t afford a typical compact but still need a
AmeriCar car. Equipped to seat three passengers, the rear seat folds down to provide a
20,000eb (Super Luxury) small storage space. The engine is in the back where a fourth seat would be.
The EconoCompact is a Compact Groundcar with only three seats. It is incom-
patible with the Heavy Chassis and Seating Upgrades.
Nomad Access: 1
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AmeriCar When it comes to family comfort and transportation, look no further than
the AmeriCar Family Star. Following AmeriCar’s plan for affordable, modern
Family Star Van transport, the Family Star makes waves with its throwback design and comfort-
AmeriCar able interior. From self-storing compartment seating to digital screens for each
31,000eb (Super Luxury) passenger, the Family Star has enough to keep your family entertained for
those long car trips. The exterior has a high-end gloss finish, which AmeriCar
claims won’t fade or rust.
The Family Star Van is a Compact Groundcar with a Seating Upgrade.
Nomad Access: 2
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Diego Motors Diego Motors knows how to make no-nonsense transportation, and the
Chupacabra is the perfect example. The bastard child of an off-roader and a mili-
Chupacabra tary vehicle that dreamed of being a muscle car when it grew up, the Chupacabra
Diego Motors is one hell of a racer with the four-wheel drive to back it up. A monster on and
37,000eb (Super Luxury) off the road, you don’t want to be behind one when the turbo kicks in and sprays
mud out the back tires like a Biotechnica-engineered killer whale at the Night City
Aquarium. The one thing it’s missing is what most modern punks want: gadgets.
Made of refurbished trucks, muscle cars, and ancient, recycled technology most
Chupacabras don’t even have digital dials in the dashboard, and many sport
parts easily twice as old as their drivers. Despite this, the Chupacabra still shines
like brand new. It’s a muscle machine, and that never goes out of style.
Getting your hands on one isn’t always easy. Diego Motors, a Nomad oper-
ation run by an offshoot of the Jode family, operates all over South America but
not in North America. It’s far easier to call a Fixer with Jode contacts than track
Pick-up or Browse at Booth B1
the company down, although it would be worth the trip if you did.
The Chupacabra is a Compact Groundcar with NOS, a Seating Upgrade,
and a Heavy Chassis.
Nomad Access: 4
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Diego Motors The Range Trike is the product of Diego Motors, a company run by a distant
offshoot of the Jode Family operating primarily in South America. These
Range Trike Nomads have a natural talent for making custom trikes. Each piece is hand-
Diego Motors crafted and forged, carefully assembled, and finished with a wax job you
31,000eb (Super Luxury) could shave with. Each trike is a work of sturdy and reliable moving art. That’s
why, when you want one, getting your hands on it isn’t easy. It’s far easier
to call a Fixer than to track down the Jode Caravan carrying a shipment of
Diego Motors offerings, although it would certainly be worth the trip. If you
fancy getting hold of the Diego Motors Caravan yourself, prepare for quite
the ride before you actually get to ride.
The Diego Motors Range Trike is a Roadbike with three seats, an Armored
Chassis, and a Heavy Chassis. It is incompatible with the Seating Upgrade.
Nomad Access: 4
Pick-up or Browse at Booth B1
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The Grundy After running out of space in their junkyards, Grundy Salvage International
decided to diversify their business. They started by pulling all the armor plating
Grundy Salvage they had and stacking it in one part of their yard. They then pulled all the fully
International functional truck engines and placed them in a different section. By the time they
41,000eb (Super Luxury) finished, Grundy Salvage had organized enough material to begin manufacturing
their own vehicles. Building transportation out of scrap metal wasn’t that difficult
but marketing them was. Luckily, one of the Grundy brothers was a former SovOil
operator. He contacted some of his former buddies and soon Grundy Salvage
was shipping the “Grundy” to warzones across Europe and beyond.
Built entirely from scrap in a Polish scrapyard, the Grundy is a fully functional
truck engine set in a durable frame, plated with myriad metals — a mobile
bunker rolling on four sturdy tires. When you live in a Combat Zone, you likely
don’t need much else but every Grundy also sports a fantastically useful combat
Pick-up or Browse at Booth B1 plow to make up for the lack of bulletproof glass on the vehicle, as the driver can
easily drive through the building in which their attacker is taking cover.
The Grundy is a Compact Groundcar with a Heavy Chassis, Armored Chassis,
and a Combat Plow.
Nomad Access: 4
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The Harvey 100 The Harvey 100 was marketed as the “motorcycle for everyone” but became
better known for its number of cross-used parts from older motorcycles, with
AmeriCar one reviewer dubbing it the “Frankenbike”. But it was this feature of its design
20,000eb (Super Luxury) that also drove sales. As they grew in popularity, it became standard for
owners to take their Harvey 100 apart and customize it.
The Harriet 100 Wanting to expand its market, AmeriCar released a more “feminine” rede-
21,000eb (Super Luxury) sign dubbed the Harriet 100. This variant came with “fashion-forward parts”,
and saddlebags, further fueling the obsession with Harvey customization.
The Harvey Merc Edgerunners also found a use for the Harvey by stuffing it full of weapons.
30,000eb (Super Luxury) The Harvey 100 is a Roadbike.
Nomad Access: 1
The Harriet 100 is a Roadbike with a Smuggling Upgrade.
Nomad Access: 2
The Harvey Merc is a Roadbike with an Onboard Machine Gun and Onboard
Rocket Pod.
Pick-up or Browse at Booth B1/F4 Nomad Access: 4
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Highway Master The Highway Master Artemis from Brennan is a luxurious street chariot for the
new age. The bike drives like a low-rider, with a sleek canopy sliding over
Artemis the driver to create a self-contained environment — bulletproof, of course —
Brennan or retracted for an open-air experience. The Artemis can convert to “race
60,000eb (Super Luxury) mode” at the touch of a button, which pushes the seat to a configuration seen
commonly on race bikes and supercharges the engine, but which the bike
cannot sustain indefinitely without damage — usually long enough to win the
race, though.
The Highway Master Artemis is a Roadbike with an Armored Chassis. With
an Action, the driver can engage or retract the canopy, which fully encloses
Pick-up or Browse at Booth B1 the cabin behind two Bulletproof Glass Upgrades. Additionally, the driver can
use an Action to supercharge the bike, causing it to act as if it was a Superbike
in terms of both Combat and Narrative Speed for up to 10 minutes. Using this
feature twice within the same day destroys the bike at the end of the second
10-minute supercharge.
Nomad Access: 5
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Kaukaz Volkhov The Kaukaz Volkhov is a multipurpose armored pickup truck offering plenty of
cargo space, a hauling capacity of 8 tons, and a reinforced frame and chassis.
Kaukaz The Volkhov is most often associated with SovOil security forces, who make
41,000eb (Super Luxury) heavy use of the vehicle, but is also found in the hands of Eastern European
military groups and dissidents. Equipped with a heavy weapons mount, the
Volkhov isn’t an uncommon sight on Soviet battlefields. The interior of the
Volkhov comes standard with comfortable padded seating, a median-quality
radio, and LED dashboard gauges. The Volkov also comes with floorboard
and dash heating for those cold Russian nights and a shoddy air conditioner
— but where you need a Volkov, you probably won’t notice.
The Volkov is a Compact Groundcar with a Heavy Chassis, Armored Chassis,
and a Vehicle Heavy Weapon Mount with a Techtronika Russia BMG-500
Pick-up or Browse at Booth B1 (see page 122) attached. Each purchase also comes with 500 rounds of Basic
Rifle Ammunition and a bottle of real vodka.
Nomad Access: 7
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Makigai Ebi The Makigai Ebi is a reliable mini-hatchback built for the city. It has great fuel
efficiency, decent cargo space, comfortable seating, and better-than-average
Makigai environmental controls. What more could you want? Most Ebi are owned
23,000eb (Super Luxury) by Corporate carpoolers who are too poor for aerodynes or luxury vehi-
cles but who still want the status boost of owning a car. Small families enjoy
these hatchbacks as well, especially the feature where the car says hello and
goodbye as you enter and exit. The Ebi wasn’t designed for speed and the
chassis is mostly plastic, so driving it into the Combat Zone would be a bad
idea.
The Ebi is a Compact Groundcar with 35 SDP. It is incompatible with the
Heavy Chassis Upgrade.
Pick-up or Browse at Booth C5 Nomad Access: 1
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Militech Gorgon While Militech focuses most of its manufacturing might on weapons technol-
ogies, it still produces ground vehicles such as the Gorgon. A van designed
Security Van for security teams and mercs, the Gorgon is tough, with a chassis capable
Militech of withstanding a beating and bulletproof glass in the few places it needs
37,000eb (Super Luxury) it. After all, the last thing any seasoned pro wants is to have their extraction
transportation fail them. The Gorgon is built to roll into Combat Zones, unload
operators for a mission, and then pick them up again. Just like the professionals
who trust in it, the Gorgon takes a barrage of bullets and keeps moving.
The Militech Gorgon Security Van is a Compact Groundcar with an Armored
Chassis, Bulletproof Glass, and a Seating Upgrade.
Nomad Access: 4
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The Zacatzontli Ortiz Auto’s standout offering is the Zacatzontli. During the last few years the
truck made its way into the North American market, though it has long been a
Pickup Truck best seller in Central America. The Zac’s chunky tires, reinforced chassis, and
(aka The Zac) excellent clearance are all tuned to handle the daily life of its main customers:
Ortiz Automotives the Nomads. The interior of its sleeping compartment is adorned with synthetic
leather upholstery, utilitarian furnishings, and a bed comfortable enough for
27,000eb (Super Luxury)
a life of long and dusty road trips. But it’s something else that makes the Zac
unique: stowed in several compartments beneath the truck’s bed, one finds
all the technology needed to live comfortably when the Outskirts get wild.
There’s only one god of the road, and its name is the Zac!
The Zacatzontli is a Compact Groundcar with a Heavy Chassis and a
Housing upgrade. Additionally, each Zac comes with a WorldSat Aerial
Pick-up or Browse at Booth B1 Sphere (see page 50), a Mr. Biscuit Multi-Food Processor (see page 49),
and five Everest VentureWare AirWell 50s (see page 48) stowed inside.
Nomad Access: 4
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The Paladin 500 The Paladin 500 is Turbo Neon Motors’ premiere offering. Starting with old
Max Interceptor frames bought wholesale, the garage’s engineers reworked
Turbo Neon Motors the transmission and engine, polishing its performance to a mirrored sheen
59,000eb (Super Luxury) and making other improvements along the way.
They then reinforced the frame to meet the combat demands of Edgerunners
without sacrificing speed for protection. Best of all, its trademark front-mounted
twin machine guns look scary in a rear-view mirror and will keep that fast lane
nice and clear.
The Paladin 500 is a High Performance Groundcar with an Armored Chassis,
two front-mounted Onboard Machine Guns, and two NOS Upgrades.
Pick-up or Browse Nomad Access: 8
at Booth B1/D3
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Quadra Thunder-X During a short-lived classic car renaissance at the start of the 4th Corporate
War, Quadra released the Thunder-X, their modern homage to the vintage
Quadra muscle cars of the mid-20th century.
57,000eb (Super Luxury)
Wherever possible to do so invisibly, Quadra layered modern conveniences
into the design, like armoring and a bulletproof windshield, while maintaining
the classic interior of a classic 20th-century ride.
The Thunder-X boasts keyed ignition and period-accurate analog gauges
on its dashboard. The muffler roars when the accelerator is pressed, but it’s
nothing compared to the thunder of the NOS.
The Thunder is a High Performance Groundcar with an Armored Chassis,
Bulletproof Glass, and NOS.
Pick-up or Browse
at Booth B1/D3 Nomad Access: 8
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Street King Although less popular than the Paladin 500, the Street King is still an impres-
sive beast of a vehicle. At its heart, the Street King is a reimagines the classic
Combat Vehicle military transport that saw heavy use during the 4th Corporate War for the
Turbo Neon Motors modern age. The vehicle incorporates a surplus military chassis modified with
63,000eb (Super Luxury) ceramic plating to cut down on weight.
The engine is new, having been replaced with a modern design that partially
incorporates the turbo system found in the Paladin 500. Redesigned by Turbo
Neon Motors, the seats were intentionally left just a little uncomfortable to
retain the spartan feeling of the military original.
The Street King is a High Performance Groundcar with a Heavy Chassis,
Armored Chassis, two Bulletproof Glass Upgrades, a Seating Upgrade, and
NOS.
Pick-up or Browse
Nomad Access: 10
at Booth B1/D3
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Tanson JetBoy Nothing says speed and style like the JetBoy. First released a decade ago,
the JetBoy quickly became popular among young gangers. Who needs an
Hoverboard expensive motorcycle when a hoverboard is far cheaper and — frankly —
Tanson Group cooler? This hoverboard moves utilizing two turbines built into the deck, con-
trolled by balancing and adjusting foot pressure. An intake vent on the front of
1,000eb (V Expensive)
the board provides a counterbalance for the heavy motor and doubles as a
cooling feature. The highlight for most teenagers is JetBoy’s killer sound system
that easily links to their Agent. This feature is also the most common complaint
concerned citizens have raised about the JetBoy. Even in places with a ban in
place, law enforcement often finds they have much better and less dangerous
things to do than chase down armed teenagers on hoverboards.
The JetBoy is a Land Vehicle with 10 SDP (HP) and only one seat that hovers
just above the ground. It can always be driven with no hands as if the user
had connected Interface Plugs. You make maneuvers on the JetBoy using
the Athletics Skill. Basic movement does not require a minimum Skill Base. It
Pick-up or Browse provides 15 MOVE in combat, and has a Narrative Speed of 30 MPH (48
at Booth C5/D3 KPH). It cannot be upgraded by a Nomad or a Tech but feel free to give it a
premium custom paint job.
Nomad Access: N/A
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TetraCorp This monster cargo transport can be found on almost every major land route as
the crown jewel in a well-protected caravan. The MegaHauler can manage up
America to three cargo containers at once using a detachable secondary engine locked
MegaHauler into place in the rear of the cargo train. This dual-engine design takes stress off
TetraCorp America the main engine, helpful for getting a full load of assault rifles and Kibble up
the side of a mountain pass.
143,000eb (Super Luxury)
Inside the heavily armored cab, the MegaHauler is state-of-the-art, with
optical sensors in the dashboard watching the driver and activating the radio
if a drooping eyelid is detected. A full suite of communication tools stud the
console, ready to connect the trucker to nearby backup in case of road pirates.
The TetraCorp America MegaHauler is a Compact Groundcar with 200
SDP, a number which includes the SDP from its Heavy Chassis upgrade. It
also sports an Armored Chassis, Communications Center, Combat Plow,
Housing Capacity Upgrade, two installations of Bulletproof Glass, and three
Pick-up or Browse at Booth B1 Smuggling Upgrades. The cab and all three cargo container units have the
biometric locking feature of the Security Upgrade but lack its cloaking ability.
Nomad Access: 10
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TetraCorp The TetraCorp America Badger Corporate Bus is a high-end shuttle designed
with the corporate world in mind. Constructed from durable polymers, the
America Badger Badger is a secure vehicle perfect for protecting Corporate assets. The bus’s
Corporate Bus interior feels more like a boardroom than a transport vehicle, complete with a
TetraCorp America synthetic walnut table and black faux leather seating. Holographic projectors
along the walls project a tasteful office setting of the boardroom back at HQ,
50,000eb (Super Luxury)
giving an air of legitimacy.
After business ends, at the push of a button, the table rotates into the floor
to reveal a full-size bar powered by a Drink Master 3000. The holographic
walls switch modes automatically, providing a party atmosphere. In party
mode, the walls scroll lyrics for karaoke, which is why each bus comes with
two Banshee Microphones.
The TetraCorp America Badger Corporate Bus is a Compact Groundcar with
a Heavy Chassis, Armored Chassis, Bulletproof Glass, Security Upgrade, and
Pick-up or Browse at Booth D3 four Seating Upgrades. Each purchase comes with a Drink Master 3000 (see
page 42) and two KillStrom Banshee Microphones (see page 40).
Nomad Access: 6
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Yang’s Wheels The Yang’s Wheels Rickshaw is the brainchild of Gabriel Yang, the reigning
bicycle monarch out of Night City. After seeing a need in the market for
Rickshaw cheap, fast, and agile hired transport, he purchased hundreds of wrecked
Yang’s Wheels LTD motorcycles from local salvagers and retooled part of his factory operation
21,000eb (Super Luxury) to refurbish them into rickshaws.
Each unit is a mix of random parts mashed together into a functional motor-
cycle with a carriage in the back. Despite being salvage each rickshaw looks
slick, with a fresh coat of paint to impress the customers.
These rickshaws are Roadbikes with a Seating Upgrade. As an Action, the
driver can disconnect the carriage and its two seats from the Roadbike.
Nomad Access: 2
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Zonda Molly 1K Despite the recent release of the Zonda Molly 2K in Japan, the original 1K
model remains the workhorse of the off-road market. Biotechnica uses Mollys
Zonda to haul researchers through their Reference Forests. Petrochem uses Mollys
15,000eb (Super Luxury) to patrol their oil fields. Even Nomads consider the Molly a perfect starter
vehicle. Many Nomads got their first taste of the open road behind the wheel
of a Zonda Molly 1K.
First released in the early 2000s, Zonda sold the Molly 1K essentially
unchanged for decades. As a result, it lacks many of the features of even 4th
Corporate War era vehicles, such as Interface Plug control integration.
The Zonda Molly 1K is a Compact Groundcar with only two seats. It cannot
Pick-up or Browse at Booth B1
be driven using Interface Plugs and has a Narrative Speed of 60 MPH (97
KPH). It is incompatible with the Heavy Chassis and Seating Upgrades.
Nomad Access: 1
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Zonda Parallax The Zonda Parallax Cybercycle™ is the high-end evolution of motorcycle
mania. Considered the bike for elite riders, the Parallax boasts fantastic speed
Cybercycle™ and control, with durability surpassing standard models. Thanks to its state-of-
Zonda the-art neural network integration, its riders love the feeling of responsiveness
110,000eb (Super Luxury) as they share senses with their bike at extreme speeds.
Those who can afford it are more than willing to pay for the privilege. For
those who can’t, the Parallax brings a new meaning to dream motorcycle.
Braindances centering around the experience of riding one are common.
The Parallax is a Superbike with an Armored Chassis, NOS, and Enhanced
Interface Plug Integration.
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Zonda Sliver The Sliver by Zonda comes loaded with gadgets and these extra bells and
whistles make it worth every Eurobuck. The most beloved feature of the bike is
Zonda the holographic display on the windshield, a touchscreen collecting everything
27,000eb (Super Luxury) the bike can do into a compact set of excellently designed menus.
Zonda produced a few thousand bikes in the initial run before the company
realized that they were selling the Sliver for far less than people were willing
to pay. After the price was increased, demand dropped off.
The Sliver is a Roadbike with a Communications Center, Bulletproof Glass,
and a Security Upgrade.
Pick-up or Browse at Booth B1/D3 Nomad Access: 4
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Weapons
“You asking me if I’m worried about the ‘bodyguard’
armed to the teeth and ready to riddle my body with
bullets? Nah. I ain’t worried about her. She’s a dime
a dozen; just one of a hundred Solos trading violence
for Eurobucks. Me? I’m worried about her boss. The
one sitting behind a desk, wearing a 5,000eb suit.
The one not bothering to carry a gun. A Solo can kill
a few people at a time with bullets. A fucking Corp
can kill thousands with an email.”
— Rogue Amendiares
Queen of the Solos
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OUTLet Explosive
100eb (Premium)
An OUTLet Explosive looks just like a standard outlet adapter, but it’s actually
a small yet powerful micro-explosive. When plugged into a wall socket the
OUTLet can be set to detonate via a remote trigger. The explosive burns hot
and, in most cases, makes it look like victims died due to an electrical fire.
It was only after a hit in Night City that a fire investigator realized the true
nature of the OUTLet. When word got out, dozens of murder investigations
were re-opened worldwide.
This is an Explosive disguised as an outlet adapter. It takes 30 seconds (10
Pick-up or Browse at Booth A2 rounds in combat) to arm. This can be reduced to 1 Action with a DV15
Demolitions Check, which can only be attempted once.
Once armed, it can be detonated as if it were an Armor Piercing Grenade
with an Action, via a dedicated remote detonation switch or a paired Agent.
A DV15 Criminology, Demolitions, or Electronics/Security Tech or a DV21
Perception Check reveals the OUTLet as a dangerous explosive.
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Kendachi The original monoblade from Kendachi, the Mono-Katana offers elegance
and style in a modern age. Behind its nearly invisible molecular-thin orbital
Mono-Katana crystal edge, in its 2,000-times-a-minute vibrating heart lies a truth: that
Kendachi Kendachi designed the Mono-Katana for exactly what all swords are ulti-
1,000eb (V Expensive) mately designed for — killing. It simply does it better.
The carnage caused by these swords has been the fodder of Edgerunner
stories for decades, and for good reason. If you hear one of these weapons
hum to life, you’re unlikely to survive long enough to hear another.
This is a Two-Handed Exotic Very Heavy Melee Weapon. With the correct
biometric key, damage dealt by this weapon ignores the target’s armor
entirely if it is lower than SP7. Armor with SP7 or higher is still interacted with
Pick-up or Browse at Booth D2 as normal.
In the hands of a user without the correct biometric key, the weapon will not
vibrate, leaving it only a Two-Handed Exotic Very Heavy Melee Weapon.
Solo Wolf and Bot Kendachi went all in on merchandising their sponsored anime series, Solo Wolf
and Bot. Hundreds of thousands of green “Mono-Katanas”, each a replica of
Mono-Katana
the blade wielded by the show’s protagonist, were made and distributed just in
Kendachi time to sit in warehouses and on cargo ships thanks to the 4th Corporate War.
100eb (Premium)
This is a Poor Quality Two-Handed Exotic Very Heavy Melee Weapon. To
the untrained eye, it appears to be an actual green Kendachi Mono-Katana,
requiring a DV13 Perception or Weaponstech Check to notice the difference.
Despite the blade’s name, it is a cheap collectible and has none of the bio-
Pick-up or Browse at Booth C4 metric security or armor-bypassing features of a true Mono-Katana.
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Kendachi White
Mono-Wakizashi Hornet Tanto
Kendachi Centurion Essentials
1,000eb (V Expensive) 500eb (Expensive)
Due to its short length, a Mono-Wakizashi is the sen- The White Hornet is the latest in stab-and-shock
sible choice of many sword-wielding Edgerunners, as technology by Centurion Essentials. This tanto is
it is easy to carry indoors, fits nicely in your vehicle, equipped with a high-solar cell stored in the handle,
and is comfortable to carry in crowds. When active, which should never need recharging unless you plan
a Mono-Wakizashi is the quietest semi-transparent on stabbing/shocking more than a hundred people
vibrating orbital crystal monoblade on the market, on a cloudy day.
approximately three times quieter than a Mono-
Katana, and twenty times quieter than a Mono-Three. When the tang of the blade strikes organic material,
Recently, some have noticed that its pitched hissing it delivers a nasty shock, adding insult to injury. This
resembles that of a praying mantis, which has led to tanto can be found in the hands of Execs and Fixers
a slew of new nicknames. who need a concealable personal defense solution.
As a result of an overly optimistic production run
This is a One-Handed Exotic Heavy Melee Weapon.
dozens of these blades can be found drifting around
With the correct biometric key, damage dealt by this
the Night Markets of various North American cities.
weapon ignores the target’s armor entirely if it is lower
than SP7. Armor with SP7 or higher is still interacted The White Hornet is a One-Handed Exotic Medium
with as normal. Melee Weapon that can be concealed.
In the hand of a user without the correct biometric If damage dealt by it would reduce a target to
key, the weapon will not vibrate, leaving it only a under 1 HP, they can be instead be left Unconscious
One-Handed Exotic Heavy Melee Weapon. at 1 HP if the wielder so chooses.
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Zhirafa Rhinocefist With cybernetics becoming more difficult to acquire and the need for cyber-level
ability still high Zhirafa used a blend of technologies to solve this problem for the
Zhirafa Technical construction industry. Enter Zhirafa’s Rhinocefist, a cheap-to-produce, cheap-to-
Manufacturing maintain exoskeleton arm modified by advanced hydraulics already found in
1,000eb (V Expensive) construction equipment. This provides greatly enhanced strength to the wearer
while remaining compatible with the same Interface Plug installation construction
workers are already accustomed to for operating heavy machinery.
Resembling a segmented armored gauntlet covering the user’s entire arm and
shoulder, the Rhinocefist straps to the body with cross-chest and back supports.
It is typically worn under clothing with a sleeve torn off to accommodate the
exoskeleton. The Rhinocefist provides greatly enhanced demolition power and can
double as a hydraulic ram when the “horn” is locked in place. By reusing many of
the same parts found in frequently salvaged construction equipment, Zhirafa was
able to both save on production costs and create an easy to maintain product.
When worn over an arm and connected to a user via Interface Plugs, Brawling
attacks made using the Rhinocefist by the user always deal 4d6 damage,
regardless of the User’s BODY. As an Action, the Rhinocefist can be converted
to and from an Excellent Quality Exotic Very Heavy Melee Weapon, but while
Pick-up or Browse at Booth B5 in this mode the user can’t hold anything in that arm’s hand. Due to its bulk, any
options stored in a Cyberarm or meat arm wearing the Rhinocefist are inacces-
sible. Putting on the Rhinocefist and taking it off is an Action, part of which can
include connecting/disconnecting Interface Plugs. The Rhonocefist cannot be
concealed. Due to its unique design, repairing a destroyed Rhinocefist can be
done with either a DV13 Weaponstech or Land Vehicle Tech Check, and takes
only 6 hours. On a failed Check, halfway through the repair, you realize that
you have to start the repair from scratch.
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Pick-up or Browse at Booth F4 Putting on a Bouncer and taking one off is an Action. The Bouncer cannot
be installed into popup cyberware or concealed by any means. Any non-Cy-
berfinger cyberware options (except Scratchers and Rippers) stored in a
Cyberhand or meat hand the Bouncer is being worn over are inaccessible
while the Bouncer is worn.
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Ranger Combat Marketed toward mountain troops and recon operators, this deadly boomer-
ang is not only razor sharp but also possesses a unique guidance system. The
Boomerang thrower simply locks onto a target using Targeting Scope cyberware, gives
Everest VentureWare the Ranger a good toss in the right direction, and the boomerang guides itself
1,000eb (V Expensive) toward the target, and then back to the thrower.
The Ranger boasts razor-sharp blades on its leading and returning edges
that retract automatically before landing in the thrower’s hand.
This is a One-Handed Exotic Heavy Melee Weapon but cannot be used to
make a melee attack. Unlike a typical melee weapon not designed for throw-
ing, this weapon continues to halve SP when thrown. Additionally, throwing
this weapon counts as half of a 2 ROF attack.
Pick-up or Browse at Booth B2 After it is thrown, at the beginning of your next Turn, assuming you have
Targeting Scope Cyberware, it returns to you, wherever you may be on the
battlefield. You may choose to catch it without an Action if you have a hand
free to do so. Otherwise, it lands on the ground somewhere nearby as chosen
by the GM.
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Kendachi Mono-Star
Kendachi
500eb (Expensive)
From the minds of Kendachi comes the Mono-Star. A mono-shuriken, its
ball-bearing center conceals a tiny solar/kinetic-capture power cell that hums
while the star spins up between the fingers of the wielder. In a second, the
weapon is spinning at full speed and begins to vibrate, meaning the weapon
is live and ready to use. Some combatants like to use the Mono-Star up close
and personal, cutting arteries, while others appreciate the value of a classic
thrown shuriken.
Pick-up or Browse at Booth D2 The Mono-Star is a One-Handed Exotic Medium Melee Weapon that can
be concealed. Unlike a typical melee weapon not designed for throwing,
this weapon continues to halve SP when thrown. Additionally, throwing this
weapon counts as half of a 2 ROF attack.
When thrown, whenever you cause the Foreign Object Critical Injury, the
victim rolls again on the Critical Injury table until they roll a Critical Injury that
isn’t Foreign Object and suffers that Critical Injury in addition to the Foreign
Object Critical Injury.
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Eagletech The Eagletech Survivalist is a combination rifle and crossbow rolled into one
impressive piece of kit. The bow components are built into the middle section
Survivalist of the assault rifle, giving the weapon the appearance of a larger crossbow.
Eagletech The rifle barrel runs above and parallel to the arrow track, allowing for faster
500eb (Expensive) firing. Arrows are loaded directly into the arrow track, which automatically
draws them back. The ammo clip for the assault rifle slides into the stock of
the weapon to cut down on weight.
The Eagletech Survivalist was originally marketed to hunters and wilderness
guides, and it initially sold only modestly. Sales picked up as ammunition
shortages struck the northern territories of the Americas, leading more
Nomads and other wilderness types to turn to reliable crossbows to solve
their lack-of-bullet woes. Nowadays, you can find many of these weapons
Pick-up or Browse at Booth B3 second-hand floating around the Night Markets.
The Survivalist is an Exotic Combination Crossbow and Assault Rifle. The
Assault Rifle mode is incapable of Autofire, only has 10 shots in its magazine,
and is fired with the Archery Skill instead of Shoulder Arms despite firing
bullets. Both modes of this weapon benefit from the weapon’s integrated
Sniping Scope and can load Non-Basic Ammunition despite being Exotic
Weapons.
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Faisal’s Originally a custom job by renowned Tech Faisal Farah for a bounty hunter
who wanted an easier way to land their quarry, this pump-action shotgun
Dead or Alive includes an integrated net launcher capable of firing up to two nets before
Faisal’s Customs needing a reload. The nets are durable and a pain in the ass to get out of
500eb (Expensive) once they make impact because of a barbed hooking system that locks into
place after it wraps a target.
The Dead or Alive is a Poor Quality Exotic Shotgun with an integrated Poor
Quality Net Launcher that cannot be removed. The net launcher holds two
nets in its magazine, and fires at 1 ROF using the Shoulder Arms Skill and the
Shotgun Slug Range table, except that it cannot hit a target further than 25
m/yds away.
On a hit, the net grapples the target. Only one net can grapple a target at a
time. While grappled by the net, the target cannot use their Move Action. The
Pick-up or Browse at Booth F2 target in the net can’t make use of a weapon that requires two hands and takes
a −2 to all physical Actions for as long as they remain in the net. The net has
15 HP and is destroyed beyond repair when it reaches 0 HP. Firing a ranged
weapon into a deployed net from outside of it will equally damage the net
and the target grappled by it. Escaping the net requires a DV13 Contortionist
Check, which can only be attempted by the target inside the net, or a DV13
Brawling Check which can be attempted by anyone. Succeeding at either
of these destroys the net beyond repair. Replacement nets are 50eb (Costly)
each.
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GunMart Overlord
Bubba Buster Handcannon
GunMart Inc. GunMart Inc.
50eb (Costly) 100eb (Premium)
GunMart markets the Bubba Buster as the only GunMart’s answer to ultra-cheap intimidation is the
shotgun you’ll ever need for those “close encounters.” Overlord Handcannon. The Overlord looks like a
The Bubba Buster is a simple shotgun, but its extra jacked-up revolver straight out of a classic cop film,
loud pump-action is enough to make anyone pause but the cylinder is just a costume piece with no func-
— even in 2045, nothing says “oh fuck!” like hearing tionality. The large grip has a magazine tube and
a shell racked into the Bubba Buster. The downside to a clip that snaps each round into place. This slows
the Bubba Buster is, of course, the fact that it’s made down the firing rate dramatically. It doesn’t suffer from
by GunMart, and has serious durability issues. But as overheating like some other GunMart models, but the
GunMart salespeople will try to tell you, the Bubba loading mechanism is as prone to jam as the ejection
Buster only needs to shoot once or twice to be worth port.
its price. Letting the gun cool for a minute after the
first two shots is recommended to avoid overheating. Who cares though? Just the look of the gun is
enough to make someone think twice.
The Bubba Buster is a Poor Quality Exotic Shotgun.
Despite being an Exotic Weapon, it can still load The Overlord is a Poor Quality Exotic Heavy Pistol.
Non-Basic Ammunition. If it fires three times in 1 Unlike other Heavy Pistols, it fires at 1 ROF.
minute (20 rounds in combat), the barrel will warp If used to threaten violence as part of a Facedown,
and the weapon will destroy itself. the user adds +1 to the user’s Check unless the user
recognizes the Overlord and knows it is a crap gun.
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GunMart Engage GunMart’s introductory rocket launcher offering, this shoulder-mounted rocket
launcher looks military grade — covered in rails and hardpoints, apparently
Rocket Launcher allowing for almost endless customization. However, as is often the case with
GunMart Inc. GunMart weapons, the brittle plastic “rails” and “hardpoints” are merely a
100eb (Premium) cosmetic addition.
Rockets are loaded into the rear of the weapon via a hatch in the back
closed with a plastic cap.
Stories of accidents caused by the Engage are common among Edgerunners
but GunMart routinely pays Ziggurat to scrub them from the Data Pool.
The Engage is a Poor Quality Exotic Rocket Launcher only capable
of firing Armor Piercing Rockets. Each purchase comes with an Armor
Pick-up or Browse at Booth C4 Piercing Rocket already loaded into its magazine.
Whenever you roll a Critical Failure (a 1) while firing the weapon or
you attempt to remove a loaded rocket from the Engage’s magazine, the
ammunition inside detonates immediately, centered on the weapon. This
destroys the weapon (and sometimes the user) beyond repair.
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GunMart GunMart
Special Smart Special
GunMart Inc. GunMart Inc.
20eb (Everyday) 100eb (Premium)
GunMart. Your go-to vendor for burner firearms! The Using budget-cutting, low-quality parts GunSmart
Special is a no-frills polymer one-shot designed to be has produced the cheapest (in all senses of the word)
abused until it breaks. Smartgun on the market today!
The pistol appears to be military grade, but the The Smart Special is a Poor Quality Exotic Heavy
exterior design hides the rather cheaply functioning Pistol. Whenever you roll a Critical Failure (a 1)
mechanics inside. It shatters quickly under pressure. when firing the weapon, it destroys itself beyond
repair. This weapon comes permanently attached
The GunMart Special is one of the most popular
with a Smartgun Link that cannot be removed without
weapons available in Night City due to large pro-
destroying both the weapon and the attachment
duction runs and availability in Vendits throughout the
beyond repair. The Smartgun Link doesn’t support
Combat Zones.
Subdermal Grip cyberware. Additionally, if the Smart
The Special is a Poor Quality Exotic Heavy Pistol. Special is disarmed or otherwise pulled from the user’s
Whenever you roll a Critical Failure (a 1) when firing hands while plugged into their Interface Plugs, the
the weapon, it destroys itself beyond repair. entire weapon is destroyed beyond repair.
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Hades MetaCorp designed the Hades Multipurpose Assault Shotgun to fill the role
of five weapons. Why carry a whole arsenal when the Hades is all you need
Multipurpose to stop a charging vehicle, clear the enemy at range, and sweep a building,
Assault Shotgun all in one package? The shotgun is fed from a specially designed drum and
MetaCorp has been vented, reinforced, and combined with internal compensators to
eliminate as much recoil as possible. While not readily available on the open
5,000eb (Luxury)
market, MetaCorp has been selling the Hades through back channels. Most
find their way to paramilitary units and high-paying clients.
“MetaCorp’s Hades is my first choice in urban pacification and corporate
engagements. This little gem helps me blow the engines on armored vehicles,
clear the guards before they raise the alarm, and get all up close and per-
sonal as I sweep the building to clear hostiles. All this without even having to
change my gun or magazine.” – Paladin
Why play with small fish when you can lay waste to your enemies?
The Hades is an Exotic Shotgun with 16 shots in its magazine. It can still
load Non-Basic Ammunition despite being an Exotic Weapon. Unlike other
weapons, you can load the Hades with a mix of up to five different kinds of
shotgun ammunition and select which you want to fire with every shot using
Pick-up or Browse at Booth B3/D2 innovative thumb controls situated on the weapon’s stock.
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Midnight Arms Designed for sheer terror out of rugged polymer with a titanium framework,
the Beast always comes all in black and chrome. The ammo box holds 40
Beast Shotgun shots that auto-feed into the shotgun. Pressure-release valves hiss with every
Midnight Arms shot, keeping the Beast just barely pointing in the right direction when fired.
1,000eb (V Expensive)
Due to its extreme weight, the stock slams into the shooter’s shoulder with
each pull of the trigger, which is typically fine, provided they were strong
enough to lift the weapon in the first place… otherwise, it’s going to send
someone straight to the hospital.
The Beast is an Exotic Shotgun with 40 rounds in its magazine. Despite being
an Exotic Weapon, it can still load Non-Basic Ammunition. Firing this weapon
without suffering the Broken Arm Critical Injury requires BODY 10 or higher
unless it is mounted.
Pick-up or Browse at Booth F2 Reloading this weapon requires using 2 Actions, and thus can only be done
over the course of 2 Turns.
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Militech Perseus Militech designed the Perseus with the rise of cyberpsychosis in mind. Not to
mention the occasional need to shoot through an engine block. The weapon
Militech is an eleven-shot revolver with a forearm brace and ample venting ports.
5,000eb (Luxury)
The vents, plus built-in proprietary compensators, allow for the weapon to
be discharged without a cyberlimb to handle the recoil. What recoil Militech
couldn’t reduce, they decided to make use of, recapturing the excess kinetic
energy to prepare the gun to fire again, enabling the weapon to exceed its
initial rate of fire when fired continuously.
Only the initial alpha test production run was ever manufactured, as the
weapon was deemed too expensive to produce by Militech. Due to the low
quantity made and the general lack of desire owners have in parting with
one, this hand cannon is extremely hard to find. This often drives the price for
Pick-up or Browse
at Booth D2/F5 available units remarkably high.
The Perseus is an Excellent Quality Exotic Very Heavy Pistol that holds 11
shots. If it was fired during the previous Round in a combat, it operates as a
2 ROF weapon instead of a 1 ROF weapon.
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ModFire 10X Back in the day, the ModFire 10X was going to be Centurion Essentials’ next gem in
the firearms marketplace. This pistol-turned-SMG-turned-assault rifle came in a lovely
Centurion Essentials black carrying case with all the parts needed to convert it into the right weapon for
1,000eb (V Expensive) those times when packing a whole gun cabinet just wasn’t practical. It was the perfect
weapon for that Exec who wanted to look badass or the Solo who was too indecisive.
Inside the included, sleek carrying case a new owner could find the ModFire10X core,
a barrel extension, a foldable stock, and a set of proprietary magazines which partially
replace the weapon’s firing mechanism when swapped out. The only complaint about
the ModFire 10X was how design limitations made it incapable of autofire while in
pistol mode. The autofire mode only becomes accessible when the barrel extension is
locked into place along with either the SMG or Assault Rifle proprietary magazines.
Centurion Essentials claimed that this was to keep the core from overheating and
Pick-up or Browse melting the barrel, but insiders claim it was so that customers would need to buy the
at Booth B3/F5 whole package directly instead of just the parts they wanted on the secondary market.
After the 4th Corporate War, the ModFire 10X seemed to fade from store shelves and
wholesale distribution. Even still, today there are still some older Execs who keep one
of these bad choombas under the seat.
The ModFire 10X is an Exotic Heavy Pistol that can be transformed into an Exotic
SMG or an Exotic Assault Rifle in 1 minute without a Check, assuming the user has
access to the weapon’s modular parts. The parts all fit nicely in a tasteful foam-lined
carrying case.
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Pursuit Security The Pursuit Security Incorporated Crowd Buster is the leading weapon for
crowd control. This assault rifle is equipped with a built-in shrieker, making
Incorporated it great for dispersing large, unruly mobs. The shrieker is located below the
Crowd Buster rifle barrel and is powered by a standard 50eb eight-shot rechargeable
Pursuit Security Inc. battery pack. Each Crowd Buster comes with a pair of Auto Level Dampening
Ear Protectors to protect the user from the ear-damaging effects of firing the
5,000eb (Luxury)
shrieker. There have been several lawsuits brought against Pursuit Security
Incorporated by people claiming to have lost their hearing due to exposure,
but due to the natural noise of city life those cases tend to get thrown out.
This is an Exotic Assault Rifle with a unique alternative firing mode. As an
Action the user can make a single shot using the Assault Rifle Range table,
which, instead of dealing damage on a hit, forces the target to try to beat a
DV15 Resist Torture/Drugs Check. If they fail, they suffer the Damaged Ear
Critical Injury. Whenever this alternate firing mode is used, unless the user
has some form of ear protection, they suffer the Damaged Ear Critical Injury.
Pick-up or Browse at Booth F2 Included with every Crowd Buster is a pair of Auto Level Dampening Ear
Protectors (see CP:R, page 351). While worn, the user is immune to deafness
or other effects caused by dangerously loud noises, like those of a flash-
bang. Using the alternative firing mode does not expend ammunition but
instead drains one shot from the weapon’s standard 50eb (Costly) eight-shot
rechargeable (1 hour) battery pack.
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Rostović Ulični The Rostović Ulični Uništitelj was originally designed to be a triple-barrel
shotgun enhanced by a magnetic rail stabilization system but it didn’t take
Uništitelj (aka the long for users to realize that they could dump scrap metal down the barrel
Street Destroyer) to get more bang for their buck. The Rostović Ulični Uništitelj originated in
Rostović Neo-Soviet Russia, where it was commissioned by SovOil to help them deal
with eco-terrorists hitting their installations.
1,000eb (V Expensive)
The idea of cramming scrap metal down the barrel came from a SovOil
security officer looking to make a mess of a prisoner sentenced to death. The
officer dumped old coins down the barrel and pulled the trigger, activating the
magnetic rail system. The end result was the coins launching out first, shredding
the prisoner before the pellets even left the gun.
From then on, the practice seeped out into the general population, with
gangs carrying bags of scrap metal to dump into their Ulični Uništitelj during
firefights.
Pick-up or Browse at Booth C4 The Rostović Ulični Uništitelj is a Poor Quality Exotic Shotgun with three shots.
It is only capable of loading Shotgun Shells. As an Action, the wielder can
shove a handful of metal objects into all three barrels.
If the barrels are filled with metal objects, the weapon’s next fired Shotgun
Shell deals 4d6 damage instead of 3d6 and clears all three barrels of metal
objects.
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Sanroo Don’t let the pink frame fool you. The Hello Cutie Ultra-K8 assault pistol by
Sanroo Firearms of Tokyo is a terrifying little machine pistol. This pistol was
Hello Cutie marketed toward cosplay gangs popping up across Tokyo and soon every
Ultra-K8 anime-themed poser ganger from Tokyo to Night City had to get their hands
Assault Pistol on the Ultra-K8. The pistol comes with wild features, including a self-cooling
barrel, audio playback of shooter’s voice with selectable anime filters, and an
Sanroo Firearms of Tokyo upper barrel track for added customization. It even giggles when you reload
5,000eb (Luxury) it! After a mass-shooting incident, the Japanese government ordered Sanroo
to discontinue production of the gun. Unfortunately, well over 1,000 units had
already been sold and shipped globally. Considered a collector’s item, the
Ultra-K8 is well worth the price.
This kawaii handcannon is an Excellent Quality Exotic Very Heavy Pistol,
which can be reconfigured into an Excellent Quality Exotic Heavy SMG with
an Action. In both modes, it fires from the same 30-round magazine of Very
Pick-up or Browse
at Booth D2/E2 Heavy Pistol ammunition using the base damage of a weapon of its type. If the
user is wearing at least 3 pieces of Asia Pop Fashion while wearing the weapon
openly, it also gives the user a +2 to Wardrobe and Style Checks. This bonus
only applies once and won’t combine with other weapons that grant a bonus
to Wardrobe and Style. The weapon has 2 attachment slots and is compatible
with any weapon attachments that could normally be attached to both a Very
Heavy Pistol and a Heavy SMG except magazine weapon attachments.
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Sternmeyer M-04 The M-04 Variable Assault by Sternmeyer is a compact multipurpose assault
weapon designed for getting the job done quickly. To solve an issue with a
Variable Assault previous ultralight prototype, Sternmeyer fit it with an integrated grenade
Sternmeyer launcher as a counterweight to balance the featherweight bullpup design.
500eb (Expensive)
The result was a match made in gunsmith heaven, with the grenades loaded
via a clip that slides underneath the launcher and the ammunition cartridge
loaded into the stock. The M-04 really doesn’t need anything else. It’s bal-
anced, weighs only 10 pounds, and wrecks just about anything it shoots at.
It does have some issues with a “sticky” dual-function trigger, but more than
makes up for it in utility.
This is a Poor Quality Exotic Combination Assault Rifle and Grenade Launcher.
Pick-up or Browse at Booth B3 Both modes of the weapon fire from separate magazines, the Assault Rifle
magazine holding 20 bullets, and the Grenade Launcher magazine holding 2
grenades. Each magazine must be reloaded independently using a separate
Action.
When one mode of the weapon jams neither mode can be used until an
Action is taken to reverse the malfunction. Despite being an Exotic Weapon,
the Grenade Launcher portion of this weapon can still fire Non-Basic
grenades.
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Superchrome® Javelin
Centurion Essentials
1,000eb (V Expensive)
The perfect marriage of fashion and firepower! The largest member
of Centurion Essential’s fashion firearm line, the Javelin is a must-own
for any lover of all things chrome, for when you want to wear the most
Superchrome® you possibly can.
Bulky, Shiny, and Iconic, strapping one onto your back makes a
loud style statement.
This is an Exotic Sniper Rifle. Despite being an Exotic Weapon, it can still fire
Non-Basic Ammunition.
When worn openly, the user gets a +2 to their Wardrobe and Style Skill
Checks. This bonus only applies once and won’t combine with other weapons
that grant a bonus to Wardrobe and Style.
Pick-up or Browse
at Booth D2/E2
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Westwood
Nova Arms
500eb (Expensive)
The Westwood is part of the “Classic Guns of Film” series manufactured by
Nova Arms. This chrome-plated .44 magnum pays homage to classic film
with no expense spared to achieve supreme accuracy while still upgrading it
to modern weapon design sensibilities.
A pull-out screen has also been hidden inside the grip to allow you to watch
Pick-up or Browse a selection of classic action cop movies, installed in a non-removable memory
at Booth D2/F5 chip, while on the go. This revolver packs one hell of a punch — just like it did
on the silver screen. You can’t put a price on the fun you will have dropping
movie quotes as you blow holes in punks that just weren’t lucky.
The Westwood is a Very Heavy Pistol with only 6 shots. It is incompatible
with all magazine weapon attachments. It can be purchased with your choice
of a 4-inch (10.16 cm), 6-1/2-inch (16.51 cm), or 8-3/8-inch (21.272 cm)
barrel, depending on if you desire script, screen, or movie poster accuracy.
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Techtronika Russia The Techtronika BMG-500 has become a standard for SovOil’s Security
Teams, and can be found mounted on most SovOil ground vehicles and
BMG-500 helicopters.
Techtronika Russia
The machine gun comes with an enormous under-locked ammo feed box. It
1,000eb (V Expensive)
is surprisingly easy to load despite its size, due to a unique “feed start” feature
which automatically chambers the ammo belt using a magnetic arm once the
box is locked into place. The BMG-500 can be held in two hands like a rifle,
stabilized using the bipod under the barrel, or attached to a Vehicle Heavy
Weapon Mount.
Designed to pour through ammunition, the BMG-500 has a water-cooled
hydrotronika™ barrel, and its design makes good use of exhaust ports to keep
the weapon on target, even after spitting out five hundred rounds.
The Techtronika BMG-500 is an Exotic Assault Rifle fired with the Heavy
Pick-up or Browse at Booth B1 Weapons Skill when fired in single shot. Its enormous box magazine holds
500 rounds. Firing this weapon requires a BODY 11 or higher unless it is
mounted.
As an Action, its bipod can be deployed and rested on a surface. Doing so
means the weapon is considered mounted until moved. Moving retracts the
bipod automatically.
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Tommyknocker The Centurion Essentials Tommyknocker is the guilty pleasure firearm of the rich.
It is incredibly impractical but there is always some wanker who wants to look
Centurion Essentials badass and thinks this “pistol” will do the job. The Tommyknocker is an oversized
1,000eb (V Expensive) handgun paired with an underslung shotgun. The pistol is a standard CE design
and reliable. It even includes a top rail for add-ons. Although adding more onto
this gun just looks ridiculous, this doesn’t stop some users from throwing on some
oversized scope. The shotgun has a super short pump done up in fancy black
rubber with an under-clip built into the shotgun handle big enough for three
shots. The pump is prone to stick, something CE denies and is quick to blame
on user error. Additionally, unless the person firing the Tommyknocker has a
muscular grip on the gun with both hands, the weapon is likely to fly out of the
user’s hand when the weapon is fired.
Pick-up or Browse at Booth D2 This is an Exotic Combination Very Heavy Pistol and Poor Quality Shotgun.
The pistol has 8 shots in its magazine while the shotgun has only 2 shots in its
magazine. Both modes of the weapon fire from separate magazines. Unless
you have a BODY 10 or higher or are holding the weapon in two hands, the
Tommyknocker flies out of your hand 6m/yds away from you in a direction of
the GM’s choosing after it is fired. The weapon has one attachment slot which
can only be used to attach a scope compatible with both a Very Heavy Pistol
and a Shotgun. This weapon is the size of a two-handed shotgun and cannot
be concealed by any means or installed into popup cyberware.
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Triti-Fizz
Continental Brands
10eb (Cheap) Pick-up or Browse at Booth C6
Tasty. Thirst quenching. And not at all addictive (according to Continental Brands ads). Triti-Fizz remains the powerhouse
of the soft drink industry, with many colorful flavors lining the shelves of Oasis stores across North America. Triti-Fizz
isn’t just a brand but a passion, with Fizzheads everywhere eagerly awaiting the next limited edition flavor release.
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BY SEBASTIAN SZMYD
economics 101
getting stuff in the time of the red
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ECONOMICS 101
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ECONOMICS 101
Later that night, Tanjiro opens his Agent and calls On his ride back home, having just learned of the
around the city. His Operator Rank of 7 lets him source sunken container ship off the coast of Portland, Tanjiro
items up to Very Expensive, even if they are otherwise immediately calls a contact with the Aldecaldos and
unavailable. He knows a choom who knows a choom, buys up all the cargo space he can afford on one of
so he gets a good night’s sleep in order to rest up for their transports from Portland to Night City one month
an early morning meeting with them tomorrow. from now.
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ECONOMICS 101
▶ Who Else Do Do Techs Work For? ◀ in concentration even in the Time of the Red. It’s not
like they stopped making consumer goods, supply just
Typically, no Tech can survive on only a single client,
went down the drain. Instead of making hundreds of
unless they’ve got a Corporate job, and even then,
thousands of units, now they’re making hundreds or
most of them will moonlight. Their clientele isn’t just
thousands of units. That’s just enough to keep their
Fixers. They work for Execs too, building from scrap
operations running and their fat cats nice and fed.
and scratch what can’t be found in the wreckage the
DataKrash turned the shipping networks into, filling the As a Nomad, Rat knows the badlands like the back of
gaping holes it left in the economy. his hand and easily succeeds at a Local Expert Check
to find an ambush point. The crew gets in position.
They’ll work for you too. It’s better to buy directly
because it earns you the relationship instead of letting ▶ And Those Units Sell. Fast! ◀
the Fixer have it. Just be prepared to get your hands
dirty in a way you wouldn’t have to with a Fixer. Let’s say you’ve heard all about the Rocklin Augmentics
newtech being released and you really want it. So, you
MatchSchtik is game to Fabricate a ModFire 10X using head on down to Rocklin Aug HQ on release day only
the Tech Role Ability Maker for Rat, but it’s gonna to find your precious newtech’s all sold out, even though
take them two weeks. There’s also a catch. Rat and you showed up an hour early. Guess who knew the exact
Ariadne will have to find a way to get him the 500eb release time, bribed a Corp beaver to get to the top of
(Expensive) worth of materials he needs and they’ll the sell list, and backed their truck up to the loading dock
owe him a favor. Oh, and the build could also fail, last night? If it wasn’t your friendly local Fixer, it was one
which would make things take longer than two weeks. of seven other Fixers that all competed for their slice.
No promises. There just wasn’t enough to go around after all.
But I Want The One In The Advertisement Next time, skip the line to victimize yourself and get
a Tech to make you one. Don’t feed the Elephant, feed
You got a Trauma Team Executive card? No? Free a Tech. Let’s make our own consumer culture! Be a real
advice. Don’t look at Corporate advertisements. They fucking punk!
aren’t for you. They aren’t for us. You don’t want to meet
anyone they do target. If you do, plant the barrel of But the glitterkids streaming on the Garden Patch
your gun between their eyes and pull twice, once to get have one, you whine? Guess who was first in line to
through the subdermal, once for effect, and run as fast buy from the Fixers who got a slice? Here’s a hint: I just
told you to brain them.
as you can. Half the time, you’ve done someone else a
favor or saved yourself the same fate. Transforming their ModFire 10X into Assault Rifle mode,
Ariadne hides among the chaparral atop a ridge, while
Don’t deal in brand names unless you have to.
a masked Rat waits on his custom roadbike, smoke
Scratch the logo out or don’t come up to my table
grenade in hand.
looking like a victim. At least cover it up.
Flexing their Media Role Ability (see CP:R page 151), How Did It Get This Bad Anyway ?
Ariadne finds a rumor about a material shipment that
The DataKrash shut the Old NET down, and that shut us
should be relatively undefended as it crosses through
down. In the 2020s, we were expanding too fast and
the badlands to the south of Night City. Without messing
doing a great job killing each other off in the Fourth
with a Fixer again, it’s the only shot the crew sees to get
Corporate War, mining trade routes with self-replicating
what they need. GMs, take note. Why make something
mines, sinking ships and wrecking rail lines and blowing
a boring shopping trip when it could be an adventure?
up factories. We didn’t think about side effects. Drive
What About The Megacorps? twenty minutes outside of the city limits and look around.
Have you ever seen a historical picture of California?
The Elephant in every room. It’s the nature of our system Compare it to the real thing and think about what we
to concentrate wealth in the hands of the few, especially did to it. If we cared this little about the environment, do
in times of crisis. And, guess what, the Corps specialize you think we cared about NET security? Even if Bartmoss
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ECONOMICS 101
hadn’t blown up the Old NET, it would have happened just under the surface, on every merchant vessel, and
eventually. We were driving too fast. The flaw was a behind the wheel of most every truck. Who did you
cultural one, and we haven’t fixed it since. We’ll recover think had the skills to do those jobs anyway? The supply
from this, and we won’t learn. The beast will live. chain was reaching toward being entirely AI-driven but
hadn’t quite reached it yet. Logistics depended entirely
A lone, unmarked truck approaches matching the
on algorithms that were themselves built by algorithms,
description. Ariadne takes the shot, aiming for the
managed by a thin veneer of human interaction.
vehicle’s tires. Armored. No dice. Their next shot is for
Already weakened by war, when the DataKrash hit,
the driver, smashing glass into the cockpit, but missing
each link on the chain feeding the beast didn’t under-
the mark. Rat accelerates on a collision course with stand where its next link was. Every link shattered,
the truck, tossing his smoke grenade into the cockpit. independently.
Blinded, the driver loses control of the vehicle, crashing
into a red rock wall. Rat fires his shotgun blindly into the The humans, many of them Nomads, who had been
cloud, retreating at roadbike speed. On foot, a bleed- painted thin atop the chain were left in the possession
ing man in Militech fatigues exits the smoke, weapon of thoughtless robots and the inventories of their vessels.
drawn. Dumping Luck, Ariadne aims, emptying the For the first time in ever, they were in control of the —
driver’s wet head cavity onto the dusty badland road. you ever hear the term means of production? Same
thing goes for means of transport, too. As the world
Why Didn’t We All Die? broke around them, those humans were left with the
keys to the kingdom, basically. Some couldn’t handle
Many did. Old people, without much contact with the outside the pressure, became road gangers, and stood in the
world, couldn’t get medications. That’s on all of us. Power way of progress.
went out. People froze. People got heat stroke. Widespread
starvation. Diseases. Fucking nuke in the center of Night City. Others rose up, joined together with their Families,
That’s on all of us. Just because you can’t prosecute doesn’t and did their job without the assistance of the robots.
mean a crime didn’t take place. I do know who saved us, Only, when they arrived at their destination, they
though. Nomads. We were cut off, starving, eating ourselves didn’t work for the Corps anymore. They worked for
alive. That’s about when the first Nomad supply trains arrived, themselves.
reconnecting us with food from Canada’s breadbasket. With the materials in hand, MatchSchtik is able to
Bellies full, or at least not eating themselves, we started being Fabricate a ModFire 10X for Rat. A couple of months in
human again. The murder rate tanked. the future, maybe he’ll call in the favor owed. But that’s
What if the Nomads never came? Think about that a worry for tomorrow. Tonight, Rat and Ariadne are
shit. The Megacorporations didn’t save us. They saved deciding where to go for a celebratory drink. Heads,
themselves, nearly killing themselves in the process. We it’s the Afterlife. Tails, it’s Metalstorm.
saved us. Don’t forget it. Buy a Nomad a drink sometime. Looks like the Corp-run signal is muscling
When the smoke clears, Rat approaches the crashed back onto this frequency so that’s all we
have time for today.
vehicle, shotgun drawn. His Perception Skill Check
can’t find anyone in hiding, so he pops open the trunk, Night City, this has been Jericho Hunt and The DVs
finding the resources MatchSchtik was asking for and this has been Today at the Source. presented here
are guidelines.
a gagged hostage, badly wounded from the crash. Rat The GM should
tries an emergency First Aid Skill Check, but fumbles. As ▶ Find a Fixer/Tech to Get/Build an Item always decide if
an item works
the gagged hostage fails their Death Save, Rat watches within the
the light drift from their eyes and takes 1d6 Humanity Item Cost Streetwise DV boundaries of
the campaign
Loss from the resulting Mental Trauma. 500eb (Expensive) DV15 and if it should
be easily
How Did The Nomads Do It ? 1,000eb (V Expensive) DV17 obtained, a
plot point in
5,000eb (Luxury) DV21 a mission, or
In the 2020s, the supply chain was as big of a beast even a mission
10,000eb+ (Super Luxury) DV24 of its own.
as the beast of an economy it fed. Nomads were there,
129
ECONOMICS 101
L ifestyles in Detail
l i f e s t y l e s i n d e t a i l
Lifestyles. They’re named after food types but cover more
Good Prepak
Cost: 600eb per month
than just what you eat. The Lifestyle cost you shell out each What You Eat: One meal of Generic Prepak and two
Some of
these benefits month is a single payment covering what you’ve budgeted meals of Good Prepak per day.
assume you’ll for the necessities and, sometimes, the luxuries of life.
play nice. If Communication: You have an account for your
you wreck Below, you’ll find a breakdown of just what your payment
the Compact
Agent. It lets you access the Data Pool, make calls,
buys you each month. In other words, you don’t need to
Groundcar and send texts. You can afford to send a text-based
you’ve rented, spend extra Eurobucks to buy anything in the breakdown.
chances are message to someone in another city once per day. You
Beyond that? It comes out of your pocket.
they won’t can afford to make a 10-minute voice call to someone
let you rent
another one You may notice the benefits of a Lifestyle add up to in another city once per week.
next month. more than the cost of the Lifestyle. That’s on purpose and
Entertainment: Once per day you can enjoy an
represents a combination of bulk buying, service con-
entertainment option worth 20eb (Everyday). Once per
tracts, and the discounts afforded to you by achieving
month you can enjoy an entertainment option worth
a certain level of class status, even if only for a month.
100eb (Premium).
Kibble Transportation: You’ve got a public transport pass
to use the bus and subway. Once per day you can
Cost: 100eb per month
catch a taxi as long as it is to and from an area with a
What You Eat: Two meals of Kibble per day. Moderate, Corporate, or Executive Threat Level. Once
Communication: You have an account for your per month you can rent a compact groundcar (see
Agent. It lets you access the Data Pool, make calls, CP:R page 190) for 24 hours.
and send texts.
Fresh Food
Entertainment: Once per month you can enjoy an
entertainment option worth 20eb (Everyday). Cost: 1,500eb per month
Transportation: You’ve got a public transport pass to What You Eat: One meal of Good Prepak and two
use the bus and subway. Once per month you can catch a meals of Fresh Food per day.
taxi as long as it is to and from an area with a Moderate, Communication: You have an account for your
Corporate, or Executive Threat Level. Agent. It lets you access the Data Pool, make calls,
and send texts. You can afford to send a text-based
Generic Prepak message to someone in another city whenever you
Cost: 300eb per month like. You can afford to make a 10-minute voice call to
someone in another city once per day. You can afford
What You Eat: One meal of Kibble and two meals to make a 10-minute video call to someone in another
of Generic Prepak per day. city once per week.
Communication: You have an account for your Entertainment: Once per day you can enjoy an
Agent. It lets you access the Data Pool, make calls, entertainment option worth 50eb (Costly). Once per
and send texts. You can afford to send a text-based week you can enjoy an entertainment option worth
message to someone in another city once per week. 100eb (Premium). Once per month you can enjoy an
Entertainment: Once per week you can enjoy an entertainment option worth 500eb (Expensive).
entertainment option worth 20eb (Everyday).
Transportation: You’ve got a public transport pass to
Transportation: You’ve got a public transport pass use the bus and subway. Once per day you can catch a
to use the bus and subway. Once per week you can taxi to or from any area within the city. Once per week
catch a taxi so long as it is to and from an area with a you can rent a compact groundcar (see CP:R page
Moderate, Corporate, or Executive Threat Level. 190) for 24 hours.
130
BY BAD MOON ART STUDIO
night markets
a few places to go shopping
3-Piece’s Joint............................................................................................................................ 132
Woodchipper’s Block Party....................................................................................................... 136
Molly Anderson’s Market.......................................................................................................... 140
Mister K’s Midnight Market....................................................................................................... 144
Ms. Mynah’s Night Market........................................................................................................ 148
Rex Royale’s Casino.................................................................................................................. 152
Other Places to Get Stuff............................................................................................................ 156
131
NIGHT MARKETS
132
NIGHT MARKETS
3-PIECE
HP
18
35
REP Seriously
Fixer: Operator 5
roles
wounded
133
A
2
3
1: Cyberfingers
2: Weapons
3: Electronics and Tech
4: Fashion
5: Cyberware 4
1
5
NIGHT MARKETS
136
NIGHT MARKETS
WOODCHIPPER
HP
35
70
REP Seriously
Fixer: Operator 5
roles
wounded
*Tech UpG = This item has been upgraded in some way using a Tech’s Maker ability.
137
B
1
2
6
140
NIGHT MARKETS
MOLLY ANDERSON
HP
20
40
REP Seriously
role
wounded
Fixer: Operator 6
5 Death
save 4
STATS
INT 7 REF 5 DEX 8 TECH 5 COOL 6 WILL 7 MOVE 6 BODY 4 EMP 4
weapons armor
Shuriken Tornado Grenade ROF1 6d6 Tech UpG Laser Light St Jacket (Body) SP 12
Brawling Attack ROF2 2d6 — —
skill bases
Athletics 14•Basic Tech 12•Brawling 14•Concentration 9•Contortionist 14•Conversation 6•Dance 12•Demolitions 10
Endurance 13•Education 9•Electronics/Security Tech 10•Evasion 14•First Aid 11•Human Perception 8
Language (English) 11•Language (German) 11•Language (Japanese) 11•Language (Spanish) 11•Language (Streetslang) 13
Lip Reading 13•Local Expert (Old Combat Zone) 15•Perception 9•Persuasion 10•Pick Lock 11•Resist Torture/Drugs 13
Stealth 13•Streetwise 14•Trading 13•Wardrobe & Style 13
GEAR
Arachnid Grenade•Shuriken Tornado Grenade x3•Smoke Grenade x2•TR-4 Detonator Fluid•Gang Colors
Disposable Cellphone•Glow Paint x2•Lock Picking Set•Scrambler/Descrambler
Tech Upgraded Piranha-Supplied Smash (Secondary Effect DV9)
cyberware
Contraceptive Implant•Cyberarm w/ Extra-Jointed Cyberlimb Upgrade and Realskinn™ Covering
Cyberleg x2 w/ Hardened Shielding x2 and Realskinn™ Covering x2•Light Tattoo x2•Neural Link w/ Reflex Co-Processor
*Tech UpG = This item has been upgraded in some way using a Tech’s Maker ability.
141
C
3
1: Music 4: Weapons
2: Security Gear 5: Vehicles
3: Cyberware 6: Other Junk
4
NIGHT MARKETS
144
NIGHT MARKETS
MISTER KERNIGHAN
HP
23
45
REP Seriously
role
wounded
Fixer: Operator 9
5 Death
save 6
STATS
INT 8 REF 5 DEX 6 TECH 7 COOL 8 WILL 8 MOVE 5 BODY 6 EMP 4
weapons armor
Militech Fox Dual Ammo Pistol (Ex Quality) ROF2 3d6 T&C Executive Armor (Body) SP 11
None — — — —
skill bases
Accounting 14•Athletics 8•Basic Tech 10•Brawling 8•Bribery 14•Bureaucracy 16•Business 14•Concentration 10
Conversation 12•Deduction 10•Drive Land Vehicle 10•Education 14•Evasion 14•First Aid 9•Handgun 10
Human Perception 12•Interrogation 12•Language (English) 12•Language (Japanese) 12•Language (Polish) 12
Language (Russian) 12•Language (Spanish) 12•Language (Streetslang) 10•Language (Swahili)•Language (Yurok) 12
Local Expert (Night City) 16•Personal Grooming 12•Perception 14•Perception 14•Persuasion 16•Resist Torture/Drugs 12
Stealth 8•Streetwise 14•Wardrobe & Style 12
GEAR
Armor-Piercing Heavy Pistol Ammo x20•Incendiary Heavy Pistol Ammo x20•Bug Detector•Disposable Cellphone x2
Grapple Gun•Smart Glasses w/ Anti-Dazzle and Chyron•Street King Combat Vehicle•Trauma Team (Executive)
cyberware
Biomonitor•Contraceptive Implant•Enhanced Antibodies•Nasal Filters•Neural Link w/ Sandevistan•Toxin Binders
145
D
E
A
D
C
I
F
A: Angelo’s
(restaurant)
B: Forever Friends
(drone pets)
C: Kimiko’s
(kimonos) 3
D: The Birdcage
(exotic dancing)
E: Plein Air Gallery
(art gallery)
F: Mr. K’s Suite
G: Auction Storage
H: Auction Hall
I: Security Office
H
NIGHT MARKETS
E M s. Mynah’s Night Market logistics — she has close ties to Fixie, who runs a city-wide
m y s m y n a h s n i g h t m a r k e t network of street couriers, and she pays well for informa-
tion leading to the acquisition of new fashion goods.
The atmosphere in Ms. Mynah’s Night Market is
generally convivial and pleasantly bustling, like an Where is it Held?
old-fashioned souk or bazaar without the old-fash-
ioned inconveniences. Trusted customers can come in, Ms. Mynah’s Night Market is located in a vast, sprawl-
show their passcodes to the polite security stationed at ing building in Rancho Coronado, formerly called
the entrance, and then shop at will. Minimallism. The mall was unfortunately abandoned
in the 4th Corporate War as supplies dried up and the
Frequency stores became unprofitable. What was left of its infra-
Ms. Mynah keeps an office at Minamallism and can structure was left locked up behind vast metal shutters,
be found there most days but she only runs her Night untouched for years as people fled the area.
Market one day a month, always on the fifth. A decade after, however, various squatters moved in,
and, later, Reclaimers used the building’s empty spaces as
Who Runs It ? garden space to grow food. They began trading excess
Ms. Mynah, a Fixer known for her striking avian-fea- food to Nomads, eventually bringing the Fixers in. Now
tured bodysculpt, runs the Night Market thanks to the Minimallism has become a patchwork of Night Markets
Ms. Mynah
was first inspiration of her grandmother, who would wax lyrical between guerrilla gardener territories. Various Fixers pay
introduced in
about the many dazzling markets in her home city of the Reclaimer families in fertilizer or in parts to occupy
Haven’t Got a
Stitch to Wear, Mumbai, and how you could go from one end of those space in the vast mall building, so much so that the whole
a mission in
bazaars to another and get all the finery required to complex is now referred to as the RC Night Market.
Tales of the
RED: Street dress up for an elaborate Desi wedding.
Stories. How Do You Score an Invite?
What Does it Sell? Admission to Ms. Mynah’s Night Market is by invitation
Ms. Mynah curates the stalls at her Night Market only: Every month, a lucky five hundred customers are sent
according to the romantic traditions she learned from a passcode via Zchat, a Ziggurat app.
her grandmother. She rents out excess space to other
Fixers or trusted vendors to provide the right mix of Getting in On the Action
food, drink, goods, and services needed to encourage Fixers looking to share space at Ms. Mynah’s Night Market
customers to linger and spend well. should approach the matter much like one approaches an
At Ms. Mynah’s Night Market, a customer can have epic romance. Move slowly, be courteous, offer gifts, and
their measurements taken in an automated measuring prove your trustworthiness. Ms. Mynah will accept Fixers
booth. Vendors with pattern-drafting software, CNC of any Operator Rank so long as she believes them to
laser-cutting rigs, and skilled stitchers on their payroll be worthy of the opportunity and capable of offering an
will then begin the fabrication of a unique outfit or exceptional experience to her customers.
custom-tailor existing clothing. Said customer can then
go off to other stalls to enjoy shopping and beverages Security
before returning for a final fitting. Security, made up of competent, polite Edgerunners,
This is all quite convenient for those who have the will turn away anyone without an invitation. Ms. Mynah
Eurobucks to spend on custom clothing, but shoppers employs only vetted Edgerunners on her contacts list as
of lesser liquidity can still find a plethora of ready-to- security. She usually chooses either people who owe
wear looks, freshly unearthed from various shipping her a favor or who can be paid in kind, with a new
containers or assembled and reassembled from recycled outfit or new fashionware, to cut down on overhead.
and reclaimed fabric with the additions of 3D-printed Security gates cut off access to the majority of the mall
lace and patchwork applique. Ms. Mynah often beats complex, so Market customers won’t wander off and
other Fixers to the most recent fashion looks by dint of bother the Reclaimers farming there.
148
NIGHT MARKETS
MS. MYNAH
HP
20
40
REP Seriously
role
wounded
Fixer: Operator 6
6 Death
save 5
STATS
INT 6 REF 5 DEX 5 TECH 3 COOL 7 WILL 8 MOVE 8 BODY 5 EMP 6
weapons armor
Martial Arts Attack ROF2 2d6 Tech UpG Montage Variable (Body) SP 12
None — — — —
skill bases
Athletics 7•Basic Tech 6•Brawling 7•Bribery 13•Bureaucracy 10•Business 13•Concentration 10•Conversation 9•Dance 8
Human Perception 12•Language (English) 12•Language (Hindi) 12•Language (Spanish) 12•Language (Streetslang) 10
Language (Urdu) 12•Local Expert (Rancho Coronado) 15•Martial Arts (Taekwondo) 12•Personal Grooming 10•Resist Torture/Drugs 12
Stealth 7•Streetwise 12•Trading 15•Wardrobe & Style 12
GEAR
Agent•Bug Detector•Computer•Disposable Cellphone x3•Memory Chips x5•Radio Communicator w/ Scambler/Descrambler
cyberware
Contraceptive Implant•Cybereye x2 w/ Chyron and Low Light/Infrared/UV
*Tech UpG = This item has been upgraded in some way using a Tech’s Maker ability.
149
E
3
152
NIGHT MARKETS
REX ROYALE
HP
20
40
REP Seriously
role
wounded
Fixer: Operator 8
7 Death
save 6
STATS
INT 7 REF 7 DEX 7 TECH 4 COOL 8 WILL 6 MOVE 4 BODY 6 EMP 4
weapons armor
Kendachi Mono-Three ROF1 4d6 Subdermal Armor (Head) SP 11
Tech UpG Ex Quality Westwood ROF1 4d6 Tech UpG Nu-Tek Corp Isle (Body) SP 12
skill bases
Athletics 9•Brawling 13•Bribery 12•Conceal/Reveal Object 15•Concentration 8•Conversation 6•Education 9•Evasion 13
First Aid 6•Gamble 17•Handgun 16•Human Perception 6•Language (English) 11•Language (Cantonese) 11
Language (Italian) 11•Language (Japanese) 11•Language (Korean) 11•Language (Russian) 11•Language (Spanish) 11
Language (Streetslang) 9•Lip Reading 9•Local Expert (Little China) 13•Local Expert (University District) 13
Local Expert (Upper Marina) 13•Melee Weapon 16•Perception 11•Persuasion 14•Resist Torture/Drugs 10•Stealth 9
Streetwise 14•Trading 16•Wardrobe & Style 10
GEAR
Basic Very Heavy Pistol Ammo x12•Agent•Deck of Cards•Smart Glasses w/ Image Enhance
TetraCorp America Badger Corporate Bus
cyberware
Contraceptive Implant•Cybereye x2 w/ Hardened Cybereye Casing x2 and Low Light / Infrared / UV x2•Shift Tacts x2
Subdermal Armor
*Tech UpG = This item has been upgraded in some way using a Tech’s Maker ability.
153
F
1 2
1: Cyberware
2: Longarms
3: Armor
4: Other Gear
5: Handguns
4
3
NIGHT MARKETS
156
BY ADRIAN MARC
157
BLACK CHROME LISTS
▶ Apps
Name Company Description & Data Cost Page #
Check each
item’s full 20eb
description Digital Gladiator Segotari Head to head Solo battles on your Agent. 12
(Everyday)
for additional
rules and Spend time scanning cover, gain +1d6 to next 100eb
information. 4Tify SecSystems 13
damage against it. (Premium)
500eb
NCPD Crime Database NCPD Get the dirty details on someone's criminal record. 13
(Expensive)
Help with your "do it yourself" surgery is only a 20eb
Trauma Team MedScan Trauma Team 14
call away. (Everyday)
An in-and-out guide to the city of your choice. 100eb
Ziggurat City Database Ziggurat 14
+1 to Local Expert Checks. (Premium)
▶ Cyberware
Name Company Type Install Description & Data Cost HL Page
158
BLACK CHROME LISTS
▶ Cyberfingers (All are type: Cyberfinger. For 1d6/2, always round down)
Name Company Install Description & Data Cost HL Page
Ballpoint Cyberfinger Dynalar Mall Write with your finger. 100eb 0 (N/A) 24
(Premium)
Bullet Storage Cyberfinger Dynalar Mall Bullets hiding in your finger. 100eb 3 (1d6) 24
(Premium)
Dartgun Cyberfinger Dynalar Mall Shoot a dart from your finger. 500eb 7 (2d6) 24
(Expensive)
Flashlight Cyberfinger Dynalar Mall Your finger projects light. 100eb 3 (1d6) 24
(Premium)
Homing Tracer Cyberfinger Dynalar Mall Point to your prey. 500eb 3 (1d6) 25
(Expensive)
Laser Pointer Cyberfinger Dynalar Mall If you can find a real cat, it'll 100eb 3 (1d6) 25
love you. (Premium)
Lighter Cyberfinger Dynalar Mall The original party trick 100eb 3 (1d6) 25
Cyberfinger. (Premium)
Lockpick Cyberfinger Dynalar Mall Insert finger into lock. Click! 100eb 2 (1d6/2) 25
(Premium)
Microphone Cyberfinger Dynalar Mall Ignore my finger in your face. 100eb 2 (1d6/2) 25
Now, what were you saying? (Premium)
Mini Air Supply Cyberfinger Dynalar Mall A tiny oxygen bar in 500eb 2 (1d6/2) 26
your finger. (Expensive)
One Shot Special Cyberfinger Dynalar Mall Literal fingergun. 100eb 7 (2d6) 26
(Premium)
Spray Paint Cyberfinger Dynalar Mall Tag without a spraycan. 100eb 3 (1d6) 26
(Premium)
Squirt Cyberfinger Dynalar Mall Squirt liquids from your finger. 100eb 3 (1d6) 26
(Premium)
159
BLACK CHROME LISTS
The Dirk Combat Jacket Zhukova Light Armorjack 11 None Leisurewear 500eb 28
International (Body) (Expensive)
Extras: Stow two clips of ammunition without a Check.
Fire Brand Bunker Gear Fire Brand Flak 15 -4 REF, DEX & — 1,000eb 29
(Body & Head) MOVE (V Expensive)
Extras: Immune to fire. Gas mask. Oxygen tank.
Laser Light Street Jacket Laser Light Light Armorjack 11 None Urban Flash 500eb 31
(Body) (Expensive)
Extras: Counts as 1 Light Tattoo.
Lotos Netsuit Lotos Designs Bodyweight Suit 13 -2 REF, DEX & — 5,000eb 31
(Body & Head) MOVE (Luxury)
Extras: Extra hardware slot. Comes w/ Excellent Quality Cyberdeck.
160
BLACK CHROME LISTS
Armor Appearance
Name Company Armor Type SP Cost Page
Penalty Of
Tactical Smart Armor Gibson Medium Armorjack 12 -2 REF, DEX & — 1,000eb 30
Battlegear (Body & Head) MOVE (V Expensive)
Extras: Built-in Smart Glasses.
ChipVault by SecSystems SecSystems Carry your chips without frying them. 100eb 44
(Premium)
The Drink Master 3000 Hammered Industries Mixes drinks. All kinds. Even a Bad Touch (pfft!) 1,000eb 42
(V Expensive)
Everest VentureWare Everest VentureWare Make water from nothing. 100eb 48
AirWell 50 (Premium)
Everest VentureWare Everest VentureWare A comfy tent. Sets itself up. 100eb 48
One Touch Habitat (Premium)
Hydrosubsidium Hydrosubsidium Inc. Expensive toy lets you breath just under the water. 5,000eb 42
Universal Aqualung (Luxury)
Jeeves Executive Nu-Tek Stores clothes. Cleans and fixes them, too. 1,000eb 43
Garment Bag (V Expensive)
KillStrom Banshee KillStrom Music Head-mounted mike. Makes you sound good. 1,000eb 40
Microphone (V Expensive)
KillStrom Sonic Boom Amp KillStrom Music Creates ear-splitting sound. Literally. 1,000eb 40
(V Expensive)
KillStrom Typhoid Speaker KillStrom Music Extends the power and range of the 500eb 41
Sonic Boom Amp. (Expensive)
KTech Doberman 500 KTech Your new best friend. Yes, you can pet it. 5,000eb 45
(Luxury)
KTech Doberman 500 KTech Marks a target, making them easier to track 50eb (Costly) 44
Marking Scent by scent. Comes in packs of 12.
Laser Light Electric Guitar Laser Light Sounds good. Counts as 1 Light Tattoo. 1,000eb 41
(V Expensive)
Mr. Biscuit Everest VentureWare Makes food wafers out of organic junk. 500eb 49
Multi-Food Processor (Expensive)
Petrochem Nitro Ultra9 Petrochem Make your car faster and more explosive. 100eb 49
(Premium)
RapiDeploy Sheath Gambler Workshop Durable and versatile concealable holster. 500eb 47
(Expensive)
Shower•in•a•Can Biotechnica Foam to disinfect and deodorize. 10eb (Cheap) 38
SovOil Lubricants SovOil A variety of lubricants for a variety of purposes. 10eb (Cheap) 56
161
BLACK CHROME LISTS
▶ Linear Frames
▶ Air Vehicles
Name Company Type Nomad SDP Seats Speed Speed Cost Page
Access (Combat) (Narrative)
162
BLACK CHROME LISTS
▶ Land Vehicles
Name Company Type Nomad SDP Seats Speed Speed Cost Page
Access (Combat) (Narrative)
163
BLACK CHROME LISTS
Name Company Type Nomad SDP Seats Speed Speed Cost Page
Check each Access (Combat) (Narrative)
item’s full
description
Quadra High 200 MPH/ 57,000eb
for additional
Thunder-X Dayton Quadra Performance 8 50 4 40 MOVE 322 KPH (Super Luxury) 76
rules and Groundcar
information.
Upgrades/Notes: Armored Chassis (SP13)•Bulletproof Glass•NOS
▶ Explosive Weapons
Name Company Type Damage Description & Data Cost Page
Arachnid Grenade Centurion Grenade — Target covered w/ a sticky grappling solution. 100eb 86
Essentials Ammunition (Premium)
GunMart Door GunMart Explosive 6d6 Must be set up. Damages only 50eb 87
Cracker what it is attached to. (Costly)
164
BLACK CHROME LISTS
Micro Hydrogen Hydrosubsidium Explosive 6d6 Must be submerged in a liquid. Armor Piercing. 500eb 88
Combuster Creates smoke screen. (Expensive)
OUTLet Explosive — Explosive 6d6 Looks like an outlet adapter. Must be set up. 100eb 89
Armor Piercing. (Premium)
Shuriken Tornado Great Lakes Grenade 6d6 Armor Piercing. Roll damage for each target 100eb 87
Grenade Cutlery Ammunition separately. Possibility of second Critical Injury. (Premium)
TR-4 Detonator — Explosive 6d6 Must be set up. Armor Piercing. Automatically 500eb 90
Fluid targets vehicle's weak point & ignores its armor. (Expensive)
▶ Melee Weapons
Name Company Type Damage ROF Hands Concealed? Cost Page
165
BLACK CHROME LISTS
▶ Thrown Weapons
Name Company Skill Damage ROF Hands Concealed? Cost Page
▶ Firearms
Name Company Skill DMG Magazine ROF Hands Concealed? Cost Page
Arasaka 15,000eb
Prototype Arasaka Shoulder Arms 5d6 25 (Rifle) 1 2 No (Super 102
Variable AR Luxury)
Modes/Notes: Excellent Quality. Autofire (x4). Suppressive Fire. Railgun Mode ignores armor
lower than SP 7 but is Single Shot only and can’t make Aimed Shots.
E-TACK Public Pursuit Security Handgun 3d6 8 (H Pistol) 2 1 Yes 500eb 115
Defender Inc. (Expensive)
Modes/Notes: Poor Quality. Smartgun Link. Can fire in lethal or less-than-lethal modes.
Eagletech Eagletech Archery 4d6/5d6 —/10 (Rifle) 1 2 No 500eb 103
Survivalist (Expensive)
Modes/Notes: Combination. Sniping Scope. Can load Non-Basic Ammo.
166
BLACK CHROME LISTS
Name Company Skill DMG Magazine ROF Hands Concealed? Cost Page
167
BLACK CHROME LISTS
Name Company Skill DMG Magazine ROF Hands Concealed? Cost Page
Check each
item’s full 8 (H Pistol), 30
description ModFire 10X Centurion Handgun or 3d6, 2d6, (M Pistol), or 2, 1, 1, 1, or 2 Yes or No 1,000eb 114
for additional Essentials Shoulder Arms or 5d6 25 (Rifle) or 1 (V Expensive)
rules and
information. Modes/Notes: Can be converted between Heavy Pistol, SMG, and Assault Rifle in 1 minute.
Autofire (x3 or x4 depending on mode) and Supressive Fire in SMG and Assault Rifle modes.
168
Do you crave chrome so black it reflects your oily soul? Black
like the night? Night like the market of your desires?
CR3061
To learn more, please visit
rtalsoriangames.com