CPR Blackchromev10
CPR Blackchromev10
CPR Blackchromev10
170
NEW ITEMS
to help you
h lp y
survive
night city
city
New Weapons!
New gear!
New vehicles!
and more!
Playtesting and Beta Reading by Alexander Johnson, April Hergert, Azalah, Bryan “Rex Universalis” Parsons,
Bug, Célestin
Célesti n Vieu, Chris “Case” Needy,
Need y, Clayton Condit, Collin Clohessy, Danny (dannyb252
(dannyb2525)
5) Buell, dannyb2525,
dannyb2525,
DarkBizzu, David “Dryss” Berland, David Mager, Florian G., Iceo (M.K) Bergins, James “Base” Baseman, James “ELH”
Adams, JCapp, jennyglitz, John Cochran, Kaidyn Kravetz, Karolka “FoxxyMama” Kmieć, Knightmare Fox, Luke “Big
Baz” Gaffney, Mike St John, Mitch Moren, Nathan Garry Skole, Nick Clohessy, Nick Lennon, Noah, Pillage Idiot,
Plasmawoof, Robert “GrimmeDev” Grimes, Ryan “Rysk” Skogstad, Ryan St. John, Sasho Coates, Seanie “N3K0 The
Bird”, Seanie “RedWinter” Page, Sébastien Vieu, Shawn Gregory, Simon Goudreault, Stephen Henderson, Tavner
“God” Phillips, Tekno, Tomas Diaz, Twizt, and Viola Novokova
Special Thanks to Patrick Mills and the Cyberpunk 2077 team
3
You’
ou’re
re Cyberpunk.
Cyber punk. You’re
ou’re gonna love Black
Bl ack Chrome.
Good Hunting,
James Hutt
Senior Game Designer
& Mayor of Balance Town
4
BY BAD MOON ART STUDIO
5
USING BLACK CHROME
w h a t i s c b k w h a t i s c b k ers,
ingsincluding announcements
raids byabout flash sales,hostile
warn-
W
CBK (pronounced Cee Book) is what you might call
a Night Market companion app. Just download it to
about impending NCPD or other
groups, and friendly reminders about weapon policies
or future Market dates. Plus, users can send messages
your Agent, for free, and use it to enhance your Night
to any Fixer working the Night Market, asking for more
Market shopping experience. Outside of a Night
information on a product or a private meeting.
Market, CBK doesn’t do much good as all you’ll get
is a “searching for database” message. Once you
W
hit a Night Market, though, you’ll receive an instant hat’s a Night Market again?
w h a t s a n i g h t m a r k e t a g a i n
inventory of what’s available, information on where
to go, and even options to buy items without seeing OR HOW THESE FIT INTO YOUR GAME , GM S.
them so some doomba doesn’t snipe in and grab your
new favorite gun before you can make the trip from the We keep mentioning Night Markets ( see CP:R
entrance to a booth way the hell over on the other side page 337
of the warehouse. Red, Night) Markets
and that’sare
important.
the mostInreliable
the Time
T imeway
of the
to
Here’s how it works. browse a large quantity of expensive goods in a
6
USING BLACK CHROME
E
I
Z
N
E
K
C
A
M
A
G
A
S
Y
B
7
USING BLACK CHROME
1 3
2
7
5
R
Here’ss how to read and work with each item listing in Black Chrome (the position and
Here’
arrangement of this information might change depending on the item type
t ype and listing size).
1
1 . A photo of the item. These photos usually come from promotional images, so the actual
item sold by the Night Market might vary in color, features, or condition.
2.
2 The item’s name, the manufacturing Corp (if there is one), and the initial amount of
Eurobucks the Fixer is asking for.
3.
3 The logo of the manufacturing
manufactur ing Corp ((ifif there is one).
4.
4 The sales pitch. In-world
advertisements, reviews,info about
or the theofitem
back the often
box. grabbed
Much likedirectly from the
the image, press releases,
actual item
sold by the Night Market may not be exactly what the sales pitch offers.
5.
5 This is where we put the important information on how the item works within the rules
of Cyberpunk RED. For vehicles, this includes the Nomad Access value (see page
9). Not all listings include rules text. Some just add flavor to the game.
6.
6 The Buy Now!!! button. Users of CBKC BK tap this to buy the item from anywhere in
the Night Market. After
Af ter making the purchase, they can pick iti t up at their leisure by
showing the receipt on their Agent. Buyer beware, though! Few Fixers offer refunds.
7.
7 Just below the Buy Now!!! button is information about where you can find the item
physically in the Night Market (not present for Apps).
8
USING BLACK CHROME
9
Search
Apps Cyberware
Page 11 Page 15
Fashion General
and Armor Goods
Page 27 Page 39
Linear
Frames Vehicles
Page 57
Page 51
Weapons
Page 85
Items offered may vary in condition, appearance, and function from listing.
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Apps
ames: Page 12
Games: Utilities:
Utilities: Page
Pa ge 13
13
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12
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App. Absolutely useless for its intended purpose but if a user spends 5
minutes scanning a section of cover with the app they gain +1
+1d6
d6 to the nex
nextt
damage done against it using this information. To perform a proper scan
the user and their Agent must be within 1 m/yd of the cover for the entire
5 minutes.
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Cyberware
yberware: Page 16
Cyberware: Cyber ngers: Page 23
Cyberfingers:
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Cyberware
1
5
2 3 4
6
7
11
notall
*not allcyberware
cyberwarepictured
pictured
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Cyberware
All Cyberware purchased as is and comes Borgware Hardened Shielding
with free installation. By purchasing 1,000eb (V Expensive)•HL 14 (4d6)•Hospital
any Cyberware the buyer assumes You
You won’t look like a badass when someone shuts down
all responsibility for mishaps during your Linear Frame with a microwaver, will you? That’s
installation, malfunctions, allergic why you need to install one of these babies and make
reactions, or misunderstandings involving sure your chrome doesn’t die when you need it most.
the previous owner of said Cyberware. Borgware. A single piece of Borgware already installed
in the user’s body is hardened to military standards.
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Cyberware
Dynalar Modular Finger Extra-Jointed
Enthusiast Cyberhand Cyberlimb
500eb (Expensive) Upgrade
HL 14 (4d6)•Hospital
500eb (Expensive)
When you love your Cyberfingers, picking and choos- HL 3 (1d6)•Clinic
ing which to install can be ag
agony
ony.. But don’t worry! Medical scholars insist the human limb only has three
With the latest in Dynalar cybernetic technology you points of articulation. Rocklin Augmentics respectfully
can bypass mortal limits and dial your cyberfingers
disagrees. With this Cyberlimb upgrade you’ll bypass
straight up to eight per hand.
simple kinaesthetics and reach for the transhuman dream.
Borgware. Cyberarm Option. Requires 2 Option
Slots. Contains space for up to 8 Cyberfingers.
Cyber fingers. Each Cyberlimb Option. The user gets +2 bonus to their
purchase comes with 8 Standard Cyberfingers. Contortionist Skill Checks. Only one can be installed
Additional Cyberfingers are sold separately. per cyberlimb. A user can only benefit from four such
Cyberlimbs at once for a total possible bonus of +8.
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Cyberware
Hardened Cybereye Casing This is the Executive gift for the holiday season, so
don’t miss out!
500eb
50 0eb (Exp
(Expensi
ensive)
ve)•HL 3 (1d6)•Clinic
Cli nic
You didn’t dig out your eyeballs and install cyberoptics just Fashionware. Requires Biomonitor. A system of
to watch the world go dark because someone blasted off sensors is installed in the user’s body to gather
an EMP or hit you with a stray Microwaver pulse. precise data on their health. The data allows a user’s
Biomonitor Fashionware
Fashionware to track tissue health, bone
Get this and never worry about being left in the dark density, and – most popularly – recent gains by
again.
again. Unless you didn’t take a low-light upgrade or muscle grouping.
something and it is actually dark out.
The data is also used to rank the person using a
Cybereye Option. Cybereye’s internals are hard- proprietary
proprietary Healthy Persons (HP) heuristic, which it
ened to military standards. Cybereye and installed tracks in real-time.
options cannot be rendered disabled, inoperable,
This cyberware allows a Character to know their
or destroyed by electric shock, microwaver or EMP
own Hit Points at a glance.
pulses, or any Non-Black ICE program effect.
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Cyberware
Internal Body Cyberware Neo-Soviet Cyberarm
Hardened Shielding 100eb
100e b (Pre
(Premiu
mium)
m)•HL 7 (2d
(2d6)
6)•Hosp
Hospit
ital
al
1,000eb (V Expensive)•HL 14 (4d6)•Hospital From the Neo-Soviet back catalog, get some of
Wanna know a secret? Inquisitors sometimes blast Mother Russia’s finest (and oldest) cyberware. Why
random people with Microwavers and watch to see if pay astronomical prices when you can get it cheap
they go haywire because hidden chrome shuts down. and look Bolshevik chic at the same time?
ti me?
Then, while the poor sod is on the
t he ground, they open Replacement arm. Does not have to be paired.
them up and rip it out. Get this baby and they’ll never A Neo-Soviet Cyberarm has 3 Option Slots for
know. Cyberarm or Cyberlimb options and comes prein-
stalled with a Standard Hand that doesn’t cost any
Internal Body Cyberware.
Body cyberware All to
is hardened of military
the user’s Internal
standards. Humanity Loss or take up a Cyberarm option slot.
The user’s Internal Body cyberware options cannot Without BODY 8 or higher, you take −1 to all rolls
be rendered disabled, inoperable, or destroyed by that require this arm.
electric shock, microwaver or EMP pulses, or any All options installed in the arm are always visible to
Non-Black ICE program effect. the naked eye when uncovered due to its inefficient
and bulging design. This includes weapon options that
would be considered concealed in other Cyberarms.
The Neo-Soviet Cyberarm is always distinguishable
Pick-up or Browse at Booth F1 as a Cyberarm, even if covered with RealskinnTM.
Pick-up or Browse at Booth A5/C3 thal into your Cyberarm, try Pursuit Security Inc.’s
Popup Net Launcher.
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Cyberware
Cyberarm Option. Requires 3 Option Slots. An Exotic Cyberarm Option. Requires
Requires 3 Option Slots. A shotgun
one-handed net launcher is installed in the Cyberarm. with 2 shots in its magazine that is incompatible with all
The net launcher holds 1 net in its magazine, and weapon attachments except Smartgun Link is installed
fires at 1 ROF using the Shoulder Arms Skill and the into the Cyberarm. The shotgun can be successfully con-
Shotgun Slug Range table, except that it cannot hit a cealed without a Check and can be drawn and stowed
target farther than 25 m/yds away. The net launcher without an Action. While the weapon is “popped up,” the
can be successfully concealed without a Check and user can’t hold anything in this arm’s hand.
can be drawn and stowed without an Action. While
the weapon is “popped up,” the user can’t hold any-
thing in this arm’s hand.
Pick-up or Browse at Booth B6/F1
netOn
can a grapple
hit, the net grapples
a target the target.
at a time. While Only one
grappled
by the net, the target cannot use their Move Action. Reflex Co-Processor
The target in the net can’t make use of a weapon
500eb (Expensive)•HL 14 (4d6)•Hospital
that requires two hands and takes a −2 to all phys-
ical Actions for as long as they remain in the net. Faster, Cyberpunk! Kill! Kill! No longer will your
The net has 15 HP and is destroyed beyond repair natural clumsiness prevent you from performing feats
when it reaches 0 HP. Firing a ranged weapon into a of impressive combat dodging prowess in a firefight!
deployed net from outside of it will equally damage Neuralware Option. Assists the Neural Link in its
the net and the target grappled by it. Escaping the net processing duties, freeing it up to focus entirely on
requires a DV13 Contortionist Check, which can only enhancing the user’s reflexes. A user with a Reflex
be attempted
at tempted by the ttarget
arget inside the net, or a DV1
DV13
3 Co-Processor can dodge bullets regardless of their
Brawling Check which can be attempted by anyone. REF.
Succeeding at either of these destroys the net beyond
repair. Replacement
Replacement nets are 50eb (Costly) each.
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Cyberware
Cyberlimb Option. Increased hydraulic redundancy being bombarded by advertisements anyway, so why
and bracing added to the cyberlimb allows it to func- shouldn’t you subsidize your cybernetic optics with the
tion even under extreme strain. occasional pop-up?
This limb is immune to the Broken Leg Critical Injury
Injur y Artificial eye that replaces a meat one. A Sponsored
if it’s a Cyberleg, or the Broken Arm Critical Injury if Cybereye has 2 Option Slots for Cybereye options and
it’s a Cyberarm. The GM decides which limb is tar- comes preinstalled with the Chyron Cybereye option.
geted when a Character suffers a Critical Injury unless The Chyron doesn’t cost any extra Humanity Loss and
otherwise stated. does not take up an Option Slot, but cannot be removed
without destroying
dest roying the Cybereye beyond repair.
Up to once per waking hour, whenever the GM
desires, quite possibly at the worst moment, the Chyron
Pick-up or Browse at Booth B6 subscreen
ment from aincompany
your vision
visiosponsoring
n will be ser
served
ved
the an advertise-
Cybereye. Until
you spend an Action to close the ad, you take
t ake −
−1
1 to all
Checks requiring vision. On the upside, these ads may
RacerBracer contain limited-time-only deals you legitimately might
500eb (Expensive) want, like 5eb off your next can of Smash if you first buy
HL 7 (2d6)•Hospital one and finish it in one chug in front of an Oasis clerk
within the next 10 minutes.
First developed for Rocklin Augmentics’ elite street racing
team, the RacerBracer will upgrade your cervical spine
to ensure you never suffer the humiliating experience of
arriving at a race while wearing a neck brace again.
Pick-up or Browse at Booth C3/E3
Internal Body Cyberware. A user with a Rocklin
Augmentics RacerBracer is immune to the Whiplash Trauma Response Nanomatrix
Critical Injury.
1,000eb (Very Expensive)•HL 7 (2d6)•Hospital
A cybernetic organ bursting to full with nanomachines
ready to regenerate the armor under your skin.
Pick-up or Browse at Booth B6 Internal Body Cyberware. Once per day, as
an Action, activate to repair your Skinweave or
Sponsored Cyberey
Cy bereye
e Subdermal Armor to full SP. Requires Skinweave
or Subdermal Armor. Each additional installation
50eb
50 eb (Cost
(Costly)
ly)•
•HL 7 (2d6)
(2d6)•
•Clinic
Cli nic increases daily uses by 1.
Want to stream your favorite Garden Patch straight
to
Theyour eyeballsCybereye
Sponsored but can’t isafford a newtheCybereye?
just about cheapest
piece of chrome on the market! You’re constantly Pick-up or Browse at Booth F1
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1. Lighter Cyberfinger
2. Airhypo Cyberfinger
3. Ballpoint Cyberfinger
4. Dartgun Cyberfinger
5. Flashlight Cyberfinger
8
1 6. Homing Tracer Cyberfinger
7. Lockpick Cyberfinger
8. Standard Cyberfinger
7
2 6
5
9. Spraypaint Cyberfinger 9
10. Laser Pointer Cyberfinger
11. One Shot Special Cyberfinger
12. Wirecutter/Scissor Cyberfingers
10
13. Mini Air Supply Cyberfinger
Cyberfin ger
14. Bullet Storage Cyberfinger
15
15. Microphone Cyberfinger
11
Not Pictured: Squirt Cyberfinger
12 13
14
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Wirecutter/
Wirecutter/Scissor Cyberfingers
Pick-up or Browse at Booth A1 100eb (Premium)•HL 3 (1d6)•Mall
Cyberfinger. Requires a Modular Finger Cyberhand.
Retractable blades are concealed along the insides
Spray Paint Cyber Finger of two Cyberfingers, usually the middle and pointer
100eb (Premium)•HL 3 (1d6)•Mall fingers, forming wirecutters/
wirecutters/scissors.
scissors.
Cyberfinger. Requires a Modular Finger Cyberhand. Can also be used as a Poor Quality Light Melee
A mini-canister containing a single color of spray Weapon in a pinch. Despite coming as a set of
paint and a spray nozzle concealed within the two Cyberfingers, the user only pays the cost and
Cyberfinger. Humanity Loss once.
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Featured Brands
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1 3
3 The Dirk Nothing says style like the Dirk Combat Jacket. This fine synthetic leather
®
Combat Jacket jacket, reinforced with a thick layer of Kevlar , is popular with Solos who like
to party. The Dirk isn’t
isn’t a long coat, but instead a puffy
puff y coat that offers not only
Zhukova International protection but space to store guns and clips.
500eb (Expensive
(Expensive))
They say when a Solo hits the dance floor in a Dirk, it means they are out
for blood, and someone is going to die. The Dirk’s design allows for quick
movement, crashing through windows and breaking through the occasional
table. The Dirk is manufactured by Zhukova International, a Russian fashion
company specializing in trendy wear for “ruffians.”
The Dirk is Light Armorjack Body Armor with the appearance of Leisurewear
Fashion.
Two standard-size clips of ammunition can be concealed in the jacket
Pick-up or Browse without a Check.
at Booth E1/F3
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2 Shock Armor Gibson Battlegear specifically designed their Shock Armor for prison use.
Gibson Battlegear A corrections officer wearing the Shock Armor not only has the benefit of a
Kevlar® suit but the uniform is also lined with microfilament capacitors capable
500eb (Expensive
(Expensive)) of delivering a powerful shock to anyone touching it.
The interior of the armor is rubber-lined, offering immunity to the outer
charge. Shock Armor is widely issued in private prisons in the United States
as the armor has proven capable of reducing the abundance of prison riots
by a significant margin.
Gibson Battlegear Shock Armor is Kevlar ® Body Armor. When you are the
Pick-up or Browse at Booth F3 defender in a grapple, you can use an Action to send a pulse of electricity into
the armor, forcing the attacker in the grapple to make a DV15 Resist Torture/
Drugs Check. If they fail, the grapple ends immediately
immediately..
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2 Tactical
Tactical Smart Gibson Battlegear Tactical Smart Armor
A rmor is a popular combat armor worn
Armor by many Solos in the post-4th Corporate War United States. Reminiscent of
old-school SWAT gear, Tactical Smart Armor offers innovative technology
Gibson Battlegear and high durability
durabilit y. The armor includes elbow, knee, and shin guards crafted
1,000eb (V Expensive) from Kevlar ® and ballistic-proof plastics.
Additionally, the integrated helmet is constructed ffrom
Additionally, rom high-density polymers
and comes with built-in Smart Glasses. With all of this armor, a Solo can
confidently storm into a safehouse and withstand at least the first volley of
gunfire almost completely unharmed.
The Gibson Battlegear Tactical Smart Armor is Medium Armorjack Armor with
Pick-up or Browse at Booth F3 built-in Smart Glasses. Unlike other armor, it isn’t bought in two pieces and
must always be worn on both your body and head location. When repaired,
both pieces are repaired at the same time.
t ime.
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3 Lotos Netsuit When it comes to fashion and netrunning, nothing says efficiency
ef ficiency,, flash, and
sleek like the Lotos Netsuit by indie designer Lotos. This netsuit allows the
Lotos Designs user to link to and manage their Cyberdeck with ease. The suit is lined with
5,000eb (Luxury) ceramic and titanium plating, with an underlying nanotube layer. This makes
the Lotos a must-have for Netrunners on the go who find themselves caught up
in firefights. Lotos makes these
t hese suits custom for her clientele; they don’
don’tt come
cheap but are worth every cent.
Wearing a Lotos Netsuit gives your Cyberdeck 1 extra slot (stored on the suit
instead of the Cyberdeck) that can only be used for Hardware. When you
take off the Netsuit, Hardware on the suit is automatically uninstalled from the
Cyberdeck. Unlike other armor, a Lotos Netsuit isn’t bought in two pieces, and
must always be worn on both your body and head location. Each location
has its own SP13, and while worn, lowers the user’s REF, DEX and MOVE by
Pick-up or Browse at Booth A4 2. When repaired, both pieces are repaired at the same time. You can’t wear
a Netsuit comes
purchase with similar armor
with an or fashion,
Excellent Qualit ysuch
Quality as a Bodyweight
Cyberdeck Suit. Every
(see CP:R page 351).
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3
4
2
1
3 Montage Variable With Montage’s new Variable Clothing Line, color coordination is a hassle
Clothing Line of the past! These smart clothing pieces change color and pattern to match
the user’s desires. Each piece is crafted from programmable micro-imaging
Montage fibers and connected to a chip that stores style
sty le information. Using your Agent,
500eb (Expensive
(Expensive)) link to the chip and upload your style for the day. Be camouflage one day
and go khaki casual the next with no fuss! Each Variable comes with three
standard programmed styles. To buy more, visit Montage on the Data D ata Pool!
With Montage, there’s
there’s less fuss and more ffashion!
ashion!
The Montage Variable Clothing
Clothing Line is Light Ar
Armorjack
morjack with the appearance
of either Generic Chic or Gang Colors, depending on which color/pattern
is being displayed. With an Action, a user can change between purchased
colors/patterns
colors/ patterns using a paired Agent. The chip comes preprogrammed with
one color/pattern of the buyer’s choice. Additional colors/patterns cost 20eb
Pick-up or Browse at Booth E1 (Everyday) each and can be purchased and downloaded from an Agent in
as little as 1 minute.
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1 Mimic Clothing Kit Designed for the individual who wants to keep their personal style without
sacrificing protection. Included in every box is a complete set of molded
100eb (Premium)
ceramic plates and ballistic fiber segments designed to attach to your favorite
clothing and suitable for any body type.
t ype. Turn your favorite sweater into your
favorite armored sweater with no pesky sewing required!
Pick-up or Browse at Booth E1 A Mimic Clothing Kit can be combined with any Fashion Jacket or Top to turn
it into a piece of Light Armorjack Body Armor with the appearance of the
appropriate Fashion. Once combined, removing
removing the armor plates is impossi-
ble. Each kit can make one piece of Body
B ody Armor.
4 SkidRow Trench The SkidRow Trench by SkidRow Limited is a stylish take on the classic trench
coat. Coming in a variety
variet y of colors, ffrom
rom film noir gray to flamboyant pink,
SkidRow Limited this armored fashion statement tells the world youyou’v’vee got both style and
100eb (Premium) substance.
Lined with durable armor plating, this jacket has proven popular with Execs
who like a little mystery in their wardrobe. Even Fixers have been drawn to
the deep pockets provided by the trench coat.
The price isn’t bad either, which helps keep SkidRow Limited relevant in the
Pick-up or Browse at Booth E1/F3 fashion industry. It is pretty
prett y heavy, though.
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1
3
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2
1
1 Street Viper When it comes to the best in riding suits, the Street Viper comes out on
Riding Suit top. Produced by Zonda,
Zonda, the Street Viper Riding Suit is manufactured from
Kevlar® with a special low-friction layer incorporated into elbow blades,
Zonda designed to aid in sliding. The blades are responsible for Viper’s unique
100eb (Premium) silhouette and are quite sharp. Zonda offers their riding suit in dozens of
assorted designs, the most popular schemes being black with red blades,
and neon yellow with black blades. More than just being an excellent suit,
this feature has boosted the popularity of the Street Viper, making it a perfect
fashion choice for any occasion, whether you arrived on a bike or not. Friday
night at the Afterlife,
After life, you are bound to see someone wearing a Street Viper.
The Street Viper Riding Suit is Kevlar ® Body Armor that incorporates 2 Medium
Melee Weapons into the design. The weapons are always considered drawn
Pick-up or Browse
while the armor is being worn.
at Booth B4/F3
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upgraded
/ Infrared Smart Glasses,
yewhich
/ UV Cybereye
Cybere come installed with Chyron and Low Light
options.
Pick-up or Browse
at Booth B4/D1
3 MechaMan You’re on the open road, being chased by a pack of GoGangers screaming
for your blood. Slow down and they’ll recycle both you and your bike for
Smart Glov
G love
e parts. So, you pull your pistol from its holster, look back at the pack’s
pack ’s leader
leader,,
Tokyo Dynamics extend your arm, and fire.
500eb (Expensive) Luckily, you’re wearing a MechaMan Smart Glove from Tokyo Dynamics.
It’s not just a stylish biking
bik ing glove perfect for keeping a firm hold on your bike
during crap weather. It also comes with a built-in Subdermal Grip. That means
the Smart
Smar t Glove’
Glove’ss always ready-set-go to enhance your aim and ensure your
enemy hits the road the hard way.
The MechaMan Smart Glove comes preinstalled with a Subdermal Grip and
has 1 additional Option Slot for a Cyberarm or Cyberlimb option. When
worn, the options stored in the glove can be accessed. Putting on a Smart
Pick-up or Browse Glove and taking one off is an Action. The cost to purchase and install a
at Booth B4/
B4/C6
C6 Cyberarm or Cyberlimb option into the Smart Glove is the same cost as doing
so in a Cyberarm. Any options stored in a Cyberhand or meat hand the Smart
Glove is worn over are inaccessible while the Smart Glove is being worn. A
Neural Link is still required to make use of the Subdermal Grip. Cannot be
concealed.
37
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X
STAY CLEAN
other categories APPS CYBERWARE GENERAL GEAR LINEAR FRAMES VEHICLES WEAPONS
STAY CLASSY
S•I•C (Shower•in•a•Can)
Biotechnica
10eb (Cheap) Pick-up or Browse at Booth C6
Stuck in a stake-out? Trapped in a transport? Lost in a long-term engagement? Just because you can’t shower doesn’t
mean you should smell like it! The original S•I•C will disinfect and deodorize in two easy steps. Just spray on the
foam, wipe it off, and you’re ready to go. Now available in Classic Clean and Fresh Pine. One use per can.
38
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39
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KillStrom Sonic
Boom Amp
KillStrom Music
1,000eb (Very Expensive)
Nothing screams like the KillStrom Sonic Boom Amp by KillStrom Music
Technologies. With its ability to pump up the power and make instruments
into weapons of mass destruction, the Sonic Boom is well known for its ability
to blow speakers and shatter eardrums.
This amplifier is a must-have for any hardcore metal band. All that power
must come from somewhere, however, and the Sonic Boom requires a solid
power source, otherwise it’s likely to blow a fuse halfway through
t hrough the first riff.
The owner’s
owner’s manual suggests using a nuclear reactor to kick
k ick it up to eleven.
Pick-up or Browse
at Booth C1/E3 When playing an instrument linked to this amp a user can take an Action
to force everyone within 10 m/yards of a connected speaker to make a
DV15 Resist Torture/Drugs Check. Anyone who fails suffers the Damaged
Ear Critical Injury for 1 minute but does not take the Injury’s Bonus Damage.
The Sonic Boom must be plugged into an active electrical outlet to function.
40
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Laser Light
Electric Guitar
Laser Light
1,
1,000
000eb
eb (Very EExpensive)
xpensive)
There is no show like one played on a Laser Light Electric Guitar. Lasers in the
frets light up the strings, making them dance as the guitar is played. The head of
the guitar is studded with six lasers programmed by default to mirror the strings,
so even the back of the crowd
c rowd can see the show. When linked to an Agent, the
guitar’s settings are completely customizable, making it easy to create exactly
the light show you want. This wireless guitar allows the artist to move freely
around the stage but can also accept a hard connection if desired.
Pick-up or Browse
at Booth C1/E3 A Laser Light Electric Guitar gives its user +1 to their Play Instrument (Guitar) Skill
Checks. This bonus only applies once and won’t combine
combine with other instruments
that grant bonuses
installation of Light to the Play
Tattoo Instrumentwhen
Fashionware Skill. Additionally,
openly,this
worn openly guitaritcounts
, making helpfulasfor
1
reaching the +2 Wardrobe and Style bonus for having 3 installations of Light Tattoo.
41
41
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Hydrosubsidium
Universal Aqualung
Hydrosubsidium Inc.
5,000eb (Luxury)
This donut-shaped neck device comes with two water filtration and conversion
filters that pull oxygen from seawater and deliver it to the wearer’s mouth-
piece. The Hydrosubsidium Universal Aqualung was originally designed with
underwater labor in mind. The premise was to make oxygen tanks obsolete
and allow for longer dive times. After initial testing, Hydrosub
Hydrosubsidium
sidium found
that the lung was more expensive to produce than they budgeted for, and
the filtration system struggled due to pressure issues when diving. Instead of
scrapping the product, Hydrosubsidium glamoured it up and released it as
a recreational toy for the wealthy,
wealthy, complete with a high-pressure advertising
Pick-up or Browse at Booth D1
campaign and big influencer endorsements to justify the obscene price point.
A user wearing the Universal Aqualung can breathe water, as long as they
are within 10 m/yards of the surface.
42
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Zetatech Porta-Printer
Zetatech
1,
1,000
000eb
eb (Very EExpensive)
xpensive)
Zetatech emerged at the tail end of the 4th Corporate War as a household
name for economy 3D printers. Their latest product is the Porta-Printer, a
reliable 3D printer built into a backpack for the Tech on the go.
The Porta-Printer is a workshop in miniature and can replace your need for
a dedicated workspace.
A Porta-Printer allows a Tech to use their Upgrade and Fabrication Expertise
anywhere so long as they have adequate tools for post-printing assembly
work.
Pick-up or Browse at Booth A3/E3
43
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ItKTech
didn’tDoberman
take long 500’s
for security forces
Tracking at SovOil
Mode. It also to realize
didn’t takethe benefits
long for theofdissi-
the
dents they were tracking to engineer clever ways to throw t hrow the drone off their
scent. Boosting the Doberman 500’s olfactory sensors wasn’t an option, so
KTech developed a work around: a scent marker, undetectable to the baseline
human nose, for the drone to lock onto. Referred to as “doberman piss” by
some, this marking scent made it easy for SovOil security to mark protesters
at rallies and then track them to their lairs at their leisure.
Doberman 500 Marking Scent is a unique form of ammunition for the Air Pistol
Pick-up or Browse (see CP:R page 347). It does no damage but, instead, marks the target with
at Booth
Booth D2/
D2/F4
F4 a scent they can’t wash off except by dousing themselves in alcohol. The scent
lasts 24 hours before wearing off naturally. Doberman 500 drones tracking
a target marked with the scent gain a +4 to their Tracking Skill Check. Others
with enhanced
Olfactory Boostcapabilities,
chipware gainsuch as biological
a +2 bloodhounds
to their Tracking andwhen
Skill Check humans with
tracking
a target marked with the scent. Comes in packs of 12.
44
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KTech Developed for SovOil, the Doberman 500 is KTech’s answer to unreliable
security labor. This four-legged combat drone is designed to guard important
Doberman 500 people and deliver maximum punishment to anyone who dares to make a
KTech move against them. And unlike human employees, it can’t
can’t call in sick, take a
5,000eb (Luxury) bribe, or fall asleep on guard duty.
Its initial design was much more robotic in appearance, but during the
evaluation phase it was refined into a much more organic shape, partially at
the request of marketing, who wanted it to be more appealing. During initial
testing, many variations of onboard systems were tried but were determined to
be too cumbersome and so remove
removed.
d. Without bulk
bulkyy weapons systems, once
the Doberman started moving, it proved almost impossible to outrun.
out run. Pleased
by the speed, the systems KTech ended up cramming into the final model were
ones easily compacted and hidden in the drone’
drone’ss lean fframe.
rame.
Pick-up or Browse at Booth D2 For SovOil, the KTech Doberman was everything they asked for and
far more. As the last Corporate War started bleeding over into SovOil’s
operations, they expanded their contract, allowing KTech to sell a limited
number of to business partners within their umbrella, mainly as incentives
for high-ranking Execs. Today, some of those drones have found their way
to the open market.
45
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Personal Drone. When purchased, a KTech Doberman 500 is linked to an Agent. VolVoluntarily
untarily linking it to a
new Agent requires 5 uninterrupted minutes and both Agents must remain within 6 m/
m/yds
yds of the drone the
entire time. Unlike other drones, the Doberman cannot be Countered using the Electronics/Security Tech
Skill. The Doberman has three operation modes: Standby
Standby,, Sentr
Sentry,
y, and Trackin
Tracking.
g.
Switching modes does not require an Action.
Standby Mode: In Standby Mode, the Doberman 500 is powered on but not operating. When in standby
mode, the Doberman 500 cannot move, nor can it make or dodge attacks.
Sentry Mode: In Sentry Mode, the Doberman 500 follows within 8 m/yds of its linked Agent, constantly
scanning for threats to the user using its motion sensor, olfactory suite, and onboard programming. Use the
Doberman 500’s Combat Number as its Perception Skill Base. The Doberman 500 can scan all open terrain
within 50m/yds, including underwater, but not through cover. If it detects movement it does not register as
an immediate threat, it signals with an electronic bark and a neon arrow on the chassis points in the correct
direction. If the unit detects a threat to its user, it attacks immediately. Its bite is an Exotic Very Heav
Heavyy Melee
Weapon. In combat, the Doberman 500 is controlled by the GM and prioritizes threats to its user before
all else. At any time, the user can call for the Doberman 500 to break off and return using their Agent or a
verbal command, without an Action. The Doberman cannot dodge ranged attacks in this mode and will not
enter combat unless its programming identifies danger to its user.
Tracking Mode: In Tracking Mode, the Doberman 500 can use its olfactory suite to track a specific scent,
shared with it by its user. Presenting a scent to the Doberman 500 (in the form of an article of clothing or
other item holding a target’s scent) requires an Action. The Doberman 500 tracks using its Combat Number
as its Tracking Skill Base. The user can always call the Doberman 500 back to it using their Agent or a verbal
command without an Action. The Doberman cannot make attacks while in Tracking Mode but will dodge
Melee attacks. It cannot dodge ranged attacks in this mode.
The Doberman never travels more than 50 m/yds
m/yds away from its user, no matter its mode. If switc
switched
hed to Sentry
Mode, it prioritizes returning to within 8 m/yds away from its user over combat farther away. If in Tracking
Mode, it never travels further
fur ther than 50 m/
m/yds
yds away from the user, stopping and waiting for them to catch up or
call it back. Each unit has 48 hours of energy before it must charge for an hour in the sun or at an outlet.
46
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Streetcase by SecSystems
SecSystems
SecSystems
500eb (Expensive
(Expensive))
Part of the ExecAttire line, the Streetcase by SecSystems has everything you
need to survive the corporate
corp orate ladder, with ample room inside for your import-
ant papers, a laptop computer, a holster for a Heav
Heavyy Pistol, a removable
ChipVault, and a smoke screen which act
ChipVault, activates
ivates at the touch of a button. And
yes, like all products in the ExecAttire line, it floats!
A specially designed holster located on the outside of the Streetcase can
Pick-up or Browse
at Booth C2/D1 store an easily accessible Heavy Pistol. Drawing the Heavy Pistol from f rom the
Streetcase does not take an Action. Inside the
t he Streetcase, there is just enough
space for a laptop computer, a ChipVault (see page 44, included with
purchase), and a single Smoke Gren Grenade
ade (on(onee included with purch
purchase).
ase). As
an Action, while holding the handle of the suitcase, the user can detonate the
Smoke Grenade at their position, which causes the grenade to drop to the
ground below through a hatch. Instead of a typical HeavyHeav y Pistol, a ModFire
10x (see page 114, not included) and all of its spare parts par ts can also fit into
the case, as long as the ModFire 10x is stored in its Heavy Pistol mode. When
stored in this manner
manner,, the ModFire 10x is easily accessible.
47
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Everest VentureWare
One Touch Habitat
Everest VentureWare
100eb (Premium)
When it comes to the evolution of camping equipment, Everest VentureWare
has cornered the market. Crafted from AW-003 nylon, their One Touch
Habitat (OTH
(OTH)
composite ) can Each
frame. withstand
OTHextreme
comes climates and boasts
with a built-in a durable carbon
environmental control
Pick-up or Browse at Booth B2 system that offers both heating and air conditioning, depending on the outside
temperature. True to its name, to set up the One Touch Habitat, all a person
must do is unlock the side latches on the carrying case, place it on the ground,
and push a button. The OTH then sets itself up using a series of internal springs.
Next time you take the family camping, think only once, think One Touch!
The One Touch Habitat provides protection from Exposure to Extreme Elements
(see CP:R page 181). Sleeping in a One Touc
Touchh Habitat counts as Sleeping in the
Wilderness (see CP:R, page 377) unless you are camping in the city, in which
case it counts as Sleeping on the Street. Additionally, sleeping in a One Touch
Habitat with more than 2 people is considered Being Crammed (see CP:R,
page 377). Deploying/undeploying the One Touch Habitat requires an Action.
48
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itthan
prints a series
Kibble theseofwafers
(usually)
aregreen
filling wafers. Despite somehow tasting worse
and nutritious.
Pick-up or Browse at Booth B2
Using a Mr. Biscuit, a group of up to 10 people can survive without paying
for a Lifestyle
Lifest yle so long as they live in a location with an Outskirts Threat Rating.
There isn’t enough organic material to feed a Mr. Biscuit regularly inside a city.
Search
WorldSat With the fall of the global NET, WorldSat suffered devastating financial
losses. As they struggled to keep communications afloat, their R&D depart-
Aerial Sphere ment devised ways to link cities and long-distance
long- distance networks using something
WorldSat similar to weather balloons. Unfortunately, a single unit simply wasn’
wasn’tt capable
1,000eb (V Expensive) of handling the amount of data necessary to serve as a link between cities,
so project funding and scope were slashed until the remaining skeleton crew
released a much smaller unit than was originally imagined to little
lit tle fanfare.
The WorldSat Aerial Sphere (WSAS) comes in a compact plastic box,
crammed full of a small helium cartridge, control unit, two t wo stakes, a spool
of high tensile wire, and an inflatable balloon with a solar panel layer and
transmission webbing.
webbing. To use the WSAS, simply inflate the balloon, at attach
tach
the wire, and let it rise. While it’s ascending, activate the control unit and hit
the on switch. When the t he balloon is high enough to link to a communications
Pick-up or Browse at Booth B2 tower,, lock the wire spool and you’ll have made a connection to the closest
tower
CitiNet that’s just strong enough to get the job done.
The WorldSat Aerial Sphere takes 1 hour to set up. Once set up, it cannot be
moved without first being deconstructed, which also takes 1 hour. While set up,
the WorldSat Aerial Sphere provides a connection to a CitiNet so long as you
are within 50 miles (80 km) of it or another Aerial Sphere with a connection. You
must be within
wire (with 100m/yds
10 HP) tethering of
thethe control
balloon tounit to access
the ground bethe
cut,CitiNet.
serviceShould
ter the
terminates
minates
immediately and the Aerial Sphere is destroyed beyond repair.
50
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Linear Frames
Featured Brands
51
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Linear Frames
Fūma Kotarō Linear Frame
5,000eb (Luxury)
Of all the legitimate investments made by the Yakuz
Yakuza
a
over the last century, the Fūma Kotarō is by far one of
the most deadly. Designed for stealth operations, the
micro-hydraulics of the frame are completely silent.
The arm units contain custom-engineered sword-like
weapons capable of slicing the head off the toughest
Solo, and leg units that all but silence footsteps.
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Linear Frames
LF-001 SWAT Linear Frame
Polska Cyber
CyberTechnologies
Technologies
5,000eb (Luxury)
The first major security product to hit the international
market from Polska CyberTechnologies, a Polish
cybertech and securit
securityy company, was the LF-
LF-00
0011 SWA
SWAT, T,
a tactical linear frame designed for quick insertion and
mobility under unusual circumstances.
circumstances. Originally part of a
research and development contract with Militech, Polska
CyberTech
Cyber Technologies
nologies was given full distribution rights after
the end of the 4th Corporate War. The LF-001 SWAT is
highly flexible, despite being made from dense
d ense polymers
and titanium, and moves just as fast as the user, enabling
them to conquer even the most challenging terrain. It
currently holds the number seven spot for top-selling
equipment of 2045 in Badges & Batons Magazine
Magazine..
This linear frame can be purchased as either external
or internal. In either form, while connected properly
to the frame, the user increases their BODY to 12, and
negates the normal mov movement
ement penalty for climbing
and swimming. This frame cannot increase the user’s
BODY to 13 or higher.
For an External Frame, two installations of Interface
Plugs are required for operation and it can be taken
on and off with an Action. Additionally this increase
in BODY does not increase the user’s HP or change
their Death Save.
For an Internal Frame, hospital installation requires
BODY 8 and two Grafted Muscle and Bone Lace.
The frame causes 14 (4d6) Humanity Loss and is
considered Borgware.
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Linear Frames
Vermilion Linear Frame
Wyzard Technologies
5,000eb (Luxury)
Wyzard Technologies’
Technologies’ only contribution to the linear
frame market is their sleek Vermilion Linear Frame
(VLF). To make the VLF unique, Wyzard Technologies
Technologies’’
engineers cleverly placed the internals, opting to
locate the VLF’s primary motor and hydraulics along-
side the user’s spine for added balance and support,
suppor t,
optimizing the frame for mobility. This sturdy base
allows the limb units to operate entirely on micro-hy-
draulics, making the VLF thinner than most frames on
the market. The result is a linear frame much more
powerful than its compact silhouette might suggest.
This linear frame can be purchased as either external
or internal. In either form, while connected properly
to the frame, the user increases their BODY to 12,
the user negates the normal movement penalty for
jumping, and they can operate as if they had paired
Skate Feet installed. This frame cannot increase the
user’s BODY to 13 or higher.
For an External Frame, two installations of Interface
Plugs are required for operation and it can be taken
on and off with an Action. Additionally this increase
in BODY does not increase the user’s HP or change
their Death Save.
For an Internal Frame, hospital installation requires
BODY 8 and two Grafted Muscle and Bone Lace.
The frame causes 14 (4d6) Humanity Loss, and is
considered Borgware.
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Linear Frames
EL-F4-NT Linear Frame
Zhirafa Technical Manufacturing
5,000eb (Luxury)
Zhirafa’s EL-F4-NT is a linear frame designed for
use by anyone and not just those already wired up.
Instead of using Interface Plugs for operation, manual
controls line the forearm and thigh sections of the suit,
giving the frame a unique construction equipment
silhouette. It is not much larger than a typical human,
with hydraulic arms and leg supports, but it is capable
of lifting cargo crates and moving them around as if
the user were a walking forklift.
As a hardworking and reliable machine that’s
easy to use, it has become an everyday tool of dock
workers, sailors, smugglers, and sea Nomads alike.
This EL-F4-NT can only be purchased as an External
Frame. While connected properly to the frame, the
user increases their BODY to 12 and has easy access
to a pair of Techtools. This frame cannot increase the
user’s BODY to 13 or higher. This increase in BODY
does not increase the user’s HP or change their Death
Save.
Connecting properly to the frame does not require
Interface Plugs, and requires only a single Action to
take on or off.
Search
X
SovOil Lubricant
SovOil
10eb (Cheap) Pick-up or Browse at Booth A3/B1/C6/F4
Search
other categories APPS CYBERWARE FASHION GENERAL GEAR LINEAR FRAMES WEAPONS
Vehicles
City
makeseach year
every andprecious.
wheel those getTake
snapped
care ofup quick.
your That
babies.”
— Trace Santiago
Leak News
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SH-45 Patroller The Dayton SH-45 Patroller is a serious upgrade to the old Dayton SH-35.
The most striking change was replacing the open cockpit of the SH-35 with
Dayton Aerona
Aeronautics
utics an enclosed one just large enough for the pilot. All the essential information
16,000
6,000eb
eb (Super Luxury) is projected onto the cockpit glass using a holographic projector, giving the
pilot a splendid view of their surroundings. Both civilian and police versions
SH-45 Patroller Law of the gyrocopter were developed and released simultaneously. During the
initial launch of the Patroller, Dayton accidentally shipped the police variant
21,000eb (Super Luxury)
to several of their civilian customers feeding the black market and caused the
company to quickly make a public apology. The rumor is they did it intention-
ally as a marketing stunt. Intentional or not, it worked.
The Patroller is a Gyrocopter with only one seat and Bulletproof Glass. It Is
incompatible with the Seating Upgrade.
Nomad Access: 2
The Patroller Law is a Gyrocopter with only one seat, two Bulletproof Glass
Pick-up or Browse at Booth D3 Upgrades, and an Onboard Machine Gun. It is incompatible with the Seating
Upgrade.
Nomad Access: 4
58
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A tactical transport for smaller missions, the TDT has one primary rotor and
utilizes micro rotors in the tail for maneuvering. Its side doors open vertically
to unload corporate security teams and military operatives, perfect for oper-
ations anywhere in the world.
The Dayton TDT 004 is a Helicopter with a Heavy Chassis and two Seating
Upgrades.
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Tanson
Tanson Bellhop Laugh all you want but K-pop performers
perfor mers have made the Tanson Bellhop the
trendiest transport copter of 2045. Folded down, the Bellhop can be wheeled
Tanson Group around like a large piece of luggage.
luggag e. When activated, the case opens into a
16,000
6,000eb
eb (Super Luxury) small, scooter-sized gyrocopter
gyrocopter..
Solos also enjoy the Bellhop for those times when they just need to get out of
reach or over to the next block quickly or to keep in the trunk as an emergency
escape plan.
Last year a hilarious video hopped around the Night City Data Pool showing
a ganger piloting a Bellhop into the Old Combat Zone only to be blown to
bits by a rocket, all set to music from
f rom an old British comedy show.
The Bellhop is a Gyrocopter with only one seat that can transform to and from
an easy-to-carry mode with an Action. It is incompatible with the Seating
Pick-up or Browse at Booth D3 Upgrade.
Nomad Access: 1
60
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Zetatech
Zetatec h AeroVox
AeroVox The Zetatech AeroVox is an economy-class aerodyne popular with
up-and-coming corporate
corporate types with just enough cash to afford a full-size
Zetatech aerodyne and a bland taste for something standard and dependable. Since
51,000eb (Super Luxury) entering the AV market Zetatech has acquired a reputation for building
extremely sturdy vehicles and the AeroV
AeroVox
ox is no exception. The police variant
Zetatech AeroCop of the Aero
AeroVo
Voxx is popular with law enforcement because of its solid build and
lack of gimmicks. It
I t seems all you need to “pr
“protect
otect and ser
serve”
ve” is a bulletproof
58,000eb (Super Luxury)
aerodyne outfitted with a machine gun.
The AeroVox
AeroVox is an AV4 Multipurpose Aerodyne with a Heavy
Heav y Chassis.
Nomad Access: 8
The AeroCop is an AV4 Multipurpose Aerodyne with a Heavy Chassis,
Armored Chassis, two Bulletproof Glass Upgrades, and an Onboard
Machine Gun.
Pick-up or Browse at Booth D3
Nomad Access: 1
10
0
61
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Zetatech The Zetatech Destination is a standard compact aerodyne for the modern
age. Widely considered affordable and reliable for an a vehicle in its class,
Destination Zetatech brags they’ve sold more than 2 million units globally
globally..
Zetatech
While not fancy by any means, the Destination offers safety and comfortable
40,000eb (Super Luxury)
seating, which is more than enough for most customers in its price range. If you
want a compact aerodyne at a great price all roads lead to the Destination.
The Future begins with Z.
The Destination is an AV4 Multipurpose Aerodyne with only four seats. It is
incompatible with the Heavy Chassis and Seating Upgrades.
Nomad Access: 6
Pick-up or Browse at Booth D3
62
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AmeriCar Rising from the Corporate ashes of New American Motors, the EconoCompact,
AmeriCar’s flagship product,
product, is a highly af
affordable,
fordable, no-frills, reliable automo-
EconoCompact bile. It appeals to those who can’t afford a typical compact but still need a
AmeriCar car. Equipped to seat three passengers, the rear seat
sea t folds down to provide a
20,000eb (Super Luxury) small storage space. The engine is in the back where a fourthfour th seat would be.
The EconoCompact is a Compact Groundcar with only three seats. It is incom-
patible with the Heavy Chassis and Seating Upgrades.
Nomad Access: 1
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AmeriCar When it comes to family comfort and transportation, look no further than
the AmeriCar Family Star. Following AmeriCar’s plan for affordable, modern
Family Star Van transport, the Family Star makes waves with its throwback design and comfort-
AmeriCar able interior. From
From self-storing compartment seating to digital screens for each
31,000eb (Super Luxury) passenger, the Family Star has enough to keep your family entertained for
those long car trips. The exterior has a high-end gloss finish, which AmeriCar
claims won’t
won’t fade or rust.
The Family Star Van is a Compact Groundcar with a Seating Upgrade.
Nomad Access: 2
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Diego Motors Diego Motors knows how to make no-nonsense transportation, and the
Chupacabra is the perfect example. The bastard child of an off-roader and a mili-
Chupacabra tary vehicle that dreamed of being a muscle car when it grew up, the Chupacabra
Diego Motors is one hell of a racer with the four-wheel drive to back it up. A monster on and
37,000eb (Super Luxury) off the road, you don’t want to be behind one when the turbo kicks in and sprays
mud out the back tires like a Biotechnica-engineered killer whale at the Night City
Aquarium. The one thing it’s missing is what most modern punks want: gadgets.
Made of refurbished trucks, muscle cars, and ancient, recycled technology most
Chupacabras don’t
don’t even have digital dials in the dashboard, and many sport
parts easily twice as old as their drivers. Despite this, the Chupacabra still shines
like brand new. It’s
It’s a muscle machine, and that never goes out of sty
style.
le.
Getting your hands on one isn’isn’tt always easy. Diego Motors, a Nomad oper-
ation run by an offshoot of the Jode family, operates all over South America but
not in North America.
Amer ica. It’s far easier to call a Fixer with Jode contacts tthan
han track
Pick-up or Browse at Booth B1
the company down, although it would be worth the trip if you did.
The Chupacabra is a Compact Groundcar with NOS, a Seating Upgrade,
and a Heavy Chassis.
Nomad Access: 4
66
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Diego Motors The Range Trike is the product of Diego Motors, a company run by a distant
offshoot of the Jode Family operating primarily in South America. These
Range Trike Nomads have a natural talent for making custom trikes. Each piece is hand-
Diego Motors crafted and forged, carefully assembled, and finished with a wax job you
could shave with. Each trike is a work of sturdy and reliable moving art. That’s
31,000eb (Super Luxury) why, when you want one, getting your hands on it isn’t easy. It’s far easier
to call a Fixer than to track down the Jode Caravan carrying a shipment of
Diego Motors offerings, although it would certainly be worth the trip. If you
fancy getting hold of the Diego Motors Caravan yourself, prepare for quite
the ride before you actually get to ride.
r ide.
The Diego Motors Range Trike is a Roadbike with three seats, an Armored
Chassis, and a Heavy Chassis. It is incompatible with the Seating Upgrade.
Nomad Access: 4
Pick-up or Browse at Booth B1
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The Grundy After running out of space in their junkyards, Grundy Salvage International
decided to diversify their business. They started by pulling all the armor plating
Grundy Salvage they had and stacking it in one part of their yard. They then pulled all the fully
International functional truck engines and placed them in a different section. By the time they
41,000eb (Super Luxury) finished, Grundy Salvage had organized enough material to begin manufacturing
their own vehicles. Building transportation out of scrap metal wasn’t that difficult
but marketing them was. Luckily, one of the Grundy brothers was a former SovOil
operator. He contacted some of his former buddies and soon Grundy Salvage
was shipping the “Grundy” to warzones across Europe and beyond.
Built entirely from scrap in a Polish scrapyard, the Grundy is a fully functional
truck engine set in a durable frame, plated with myriad metals — a mobile
bunker rolling on four sturdy tires. When you live in a Combat Zone, you likely
don’tt need much else but every Grundy also spor
don’ sports
ts a fantastically useful combat
Pick-up or Browse at Booth B1 plow to make up for the lack of bulletproof glass on the vehicle, as the driver can
easily drive through the building in which their at
attacker
tacker is taking cover.
The Grundy is a Compact Groundcar with a Heavy Chassis, Armored Chassis,
and a Combat Plow.
Nomad Access: 4
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The Harve
Har vey
y 100 The Harvey 100 was marketed as the “motor
“motorcycle
cycle for everyone” but became
better known for its number of cross-used parts from older motorcycles, with
AmeriCar one reviewer dubbing it the “Frankenbike”. But it was this feature of its design
20,000eb (Super Luxury) that also drove sales. As they grew in popularity, it became standard for
owners to take their Harvey
Har vey 1
100
00 apart and customize it.
The Harriet 100 Wanting to expand its market, AmeriCar released a more “feminine”
“ feminine” rede-
21,000eb (Super Luxury) sign dubbed the Harriet 100. This variant came with “fashion-forward
“ fashion-forward par
parts”
ts”,,
and saddlebags, further fueling the obsession with Harvey customization.
The Harvey Merc Edgerunners also found a use for the Harvey
Har vey by stuffing it full of weapons.
30,000eb (Super Luxury) The Harvey 100 is a Roadbike.
Nomad Access: 1
The Harriet 100 is a Roadbike with a Smuggling Upgrade.
Nomad Access: 2
The Harvey
Rocket Pod.Merc is a Roadbike with an Onboard Machine Gun and Onboard
Pick-up or Browse at Booth B1/F4 Nomad Access: 4
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Makigai Ebi The Makigai Ebi is a reliable mini-hatchback built for the city. It has great fuel
efficiency, decent cargo space, comfortable seating, and better-than-av
better-than-average
erage
Makigai environmental controls. What more could you want? Most Ebi are owned
23,000eb (Super Luxury) by Corporate carpoolers who are too poor for aerodynes or luxury vehi-
cles but who still
st ill want the status boost of owning a car. Small families enjoy
these hatchbacks as well, especially the feature where the car says hello and
goodbye as you enter and exit. The Ebi wasn’t designed for speed and the
chassis is mostly plastic, so driving it into the Combat Zone would be a bad
idea.
The Ebi is a Compact Groundcar with 35 SDP. It is incompatible with the
Heavy Chassis Upgrade.
Pick-up or Browse
Browse at Booth C
C55 Nomad Access: 1
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Militech Gorgon While Militech focuses most of its manufacturing might on weapons technol-
ogies, it still produces ground vehicles such as the Gorgon. A van designed
Security Van for security teams and mercs, the Gorgon is tough, with a chassis capable
Militech of withstanding a beating and bulletproof glass in the few places it needs
it. After all, the last thing any seasoned pro wants is to have their extraction
37,000eb (Super Luxury) transportation fail them. The Gorgon is built to roll into Combat Zones, unload
operators for a mission, and then pick them up again. Just like the professionals
who trust in it, the Gorgon takes a barrage of bullets and keeps moving.
The Militech Gorgon Security Van is a Compact Groundcar with an Armored
Chassis, Bulletproof Glass, and a Seating Upgrade.
Nomad Access: 4
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The Zacatzontli Ortiz Auto’s standout offering is the Zacatzontli. During the last few years the
truck made its way into the North
Nor th American market, though it has long been a
Pickup Truck best seller in Central America. The Zac’s chunky tires, reinforced chassis, and
(aka The Zac) excellent clearance are all tuned to handle the daily life of its main customers:
the Nomads. The interior of its sleeping compartment is adorned with synthetic
Ortiz Automotiv
Automotives
es
27,000eb (Super Luxury)
leather upholstery, utilitarian furnishings, and a bed comfortable enough for
a life of long and dusty
dust y road trips. But itit’’s something else that makes the Zac
unique: stowed in several compartments beneath the truck’s bed, one finds
all the technology needed to live comfortably when the Outskirts get wild.
There’s only one god of the road, and its name is the Zac!
The Zacatzontli is a Compact Groundcar with a Heavy Chassis and a
Housing upgrade. Additionally, each Zac comes with a WorldSat Aerial
Pick-up or Browse at Booth B1 Sphere (see page 50), a Mr. Biscuit Multi-
Multi-Food
Food Processor (see page 49),
and five Everest VentureWare AirWell 50s (see page 48) stowed inside.
Nomad Access: 4
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They then reinforced the frame to meet the combat demands of Edgerunners
without sacrificing speed for protection. Best of all, its trademark front-mounted
twin machine guns look scary in a rear-vie
rear-view
w mirror and will keep that fast lane
nice and clear.
The Paladin 500 is a High Performance Groundcar with an Armored Chassis,
two front-mounted Onboard Machine Guns, and two NOS Upgrades.
Pick-up or Browse Nomad Access: 8
at Booth B1/D3
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Quadra Thunder-X During a short-lived classic car renaissance at the start of the 4th Corporate
War, Quadra released the Thunder-X, their modern homage to the vintage
Quadra muscle cars of the mid-20th century.
57,000eb (Super Luxury)
Wherever possible to do so invisibly, Quadra layered modern conveniences
into the design, like armoring and a bulletproof windshield, while maintaining
the classic interior of a classic 20th-century ride.
The Thunder-X boasts keyed
keyed ignition and period-accurate analog gauges
on its dashboard. The muffler roars when the accelerator is pressed, but it’s
nothing compared to the thunder of the NOS.
The Thunder is a High Performance Groundcar with an Armored Chassis,
Bulletproof Glass, and NOS.
Pick-up or Browse
at Booth B1/D3 Nomad Access: 8
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Street King Although less popular than thet he Paladin 500, the Street King is still an impres-
sive beast of a vehicle. At its heart, the Street King is a reimagines the classic
Combat Vehicle military transport that saw heavy use during the 4th Corporate War for the
Turbo Neon Motors modern age. The vehicle incorporates a surplus military chassis modified with
ceramic plating to cut down on weight.
63,000eb (Super Luxury)
The engine is new, having been replaced with a modern design that partially
incorporates the turbo system found in the Paladin 500. Redesigned by Turbo
Neon Motors, the seats were intentio
intentionally
nally left just a little uncomfortable to
retain the spartan feeling of the military original.
The Street King is a High Performance Groundcar with a Heavy Chassis,
Armored Chassis, two Bulletproof Glass Upgrades, a Seating
S eating Upgrade, and
NOS.
Pick-up or Browse
Nomad Access: 1
10
0
at Booth B1/D3
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Tanson JetBoy Nothing says speed and style like the JetBoy. First released a decade ago,
the JetBoy quickly became popular among young gangers. Who needs an
Hoverboard expensive motorcycle when a hoverboard is far cheaper and — frankly —
Tanson Group cooler? This hoverboard movesmoves utilizing two tur
turbines
bines built into the deck, con-
trolled by balancing and adjusting foot pressure. An intake vent on the front of
1,000eb (V Expensive) the board provides a counterbalance for the heavy motor and doubles as a
cooling feature. The highlight for most teenagers is JetBoy’s killer sound system
that easily links to their Agent. This feature is also the most common complaint
concerned citizens have raised about the JetBoy. Even in places with a ban in
place, law enforcement often finds they have much better and less dangerous
things to do than
t han chase down armed teenagers on hoverboards.
The JetBoy is a Land Vehicle with 10 SDP (HP) and only one seat that hovers
just above the ground. It can always be driven with no hands as if the user
had connected Interface Plugs. You makmakee maneuvers on tthe
he JetBoy using
the Athletics Skill. Basic movement does not require a minimum Skill Base. It
Pick-up or Browse provides 15
15 MOVE in combat, and has a Narrative Speed of 30 MPH (48
at Booth C5/D3 KPH). It cannot be upgraded by by a Nomad or a Tech but feel free to give iti t a
premium custom paint job.
Nomad Access: N/A
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TetraCorp This monster cargo transport can be found on almost every major land route as
the crown jewel in a well-protected caravan. The MegaHauler can manage up
America to three cargo containers at once using a detachable secondary engine locked
MegaHauler into place in the rear of the cargo train. This dual-engine design takes stress off
the main engine, helpful for getting a full load of assault rifles and Kibble up
TetraCorp America the side of a mountain pass.
143,000
43,000eb
eb (Super Luxury)
Inside the heavily armored cab, the MegaHauler is state-of-the-art, with
optical sensors in the dashboard watching the driver and activating the radio
if a drooping eyelid is detected. A full suite of communication tools stud the
console, ready to connect the trucker to nearby backup in case of road pirates.
The TetraCorp America MegaHauler is a Compact Groundcar with 200
SDP, a number which includes the SDP from its Heavy Chassis upgrade. It
also sports an Armored Chassis, Communications Center, Combat Plow,
Housing Capacity Upgrade, two installations of Bulletproof Glass, and three
Pick-up or Browse at Booth B1 Smuggling Upgrades. The cab and all three cargo container units have the
biometric locking feature of the Security Upgrade but lack its cloaking ability.
Nomad Access: 1
10
0
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Yang’
Yang’ss Whee
Wheels
ls The Yang’
Yang’s Wheels Rickshaw is the brainchild of Gabriel Ya
Yang,
ng, the reigning
bicycle monarch out of Night City. After seeing a need in the market for
Rickshaw cheap, fast, and agile hired transport, he purchased hundreds of wrecked
Yang’s Wheels LTD motorcycles from local salvagers and retooled part of his factory operation
to refurbish them into rickshaws.
21,000eb (Super Luxury)
Each unit is a mix of random parts mashed together into a functional motor-
cycle with a carriage in the back. Despite being salvage each rickshaw looks
slick, with a fresh coat of paint to impress the customers.
These rickshaws are Roadbikes with a Seating Upgrade. As an Action, the
driver can disconnect the carriage and its
it s two seats from the Roadbike.
Nomad Access: 2
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Zonda Molly 1K Despite the recent release of the Zonda Molly 2K in Japan, the original 1K
model remains the workhorse of the off-road
of f-road market. Biotechnica uses Mollys
Zonda to haul researchers through their Reference Forests. Petrochem uses Mollys
15,000eb (Super Luxury) to patrol their oil fields. Even Nomads consider the Molly a perfect starter
vehicle. Many Nomads got their first taste of the open road behind the wheel
of a Zonda Molly 1K.
First released in the early 2000s, Zonda sold the Molly 1K essentially
unchanged for decades. As a result, iti t lacks many of the features of even 4th
Corporate War era vehicles, such as Interface
Inter face Plug control integration.
The Zonda Molly 1K is a Compact Groundcar with only two t wo seats. It cannot
Pick-up or Browse at Booth B1
be driven using Interface Plugs and has a Narrative Speed of 60 MPH (97
KPH).. It is incompatible wit
KPH) withh the Heavy Chassis and S
Seating
eating Upgrades.
Nomad Access: 1
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Zonda Parallax The Zonda Parallax Cybercycle™ is the high-end evolution of motorcycle
mania. Considered the bike for elite riders, the Parallax boasts fantastic speed
Cybercycle™ and control, with durability surpassing standard models. Thanks to its state-of-
Zonda the-art neural network
net work integration, its riders love the feeling of responsiveness
responsiveness
as they share senses with their bike at extreme speeds.
110,000eb (Super Luxury)
Those who can afford it are more than willing to pay for the privilege. For
those who can’t, the Parallax brings a new meaning to dream motorcycle.
Braindances centering around the experience of riding one are common.
The Parallax is a Superbike with an Armored
Ar mored Chassis, NOS, and Enhanced
Interface Plug Integration.
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Zonda Sliver The Sliver by Zonda comes loaded with gadgets and these extra bells and
whistles make it worth every Eurobuck. The most beloved feature of the bike is
Zonda the holographic display on the windshield, a touchscree
touchscreenn collecting everything
27,000eb (Super Luxury) the bike can do into a compact set of excellently designed menus.
Zonda produced a few thousand bikes in the initial run before the company
realized that they were selling the Sliver for far less than people were willing
to pay. After the price was increased, demand dropped off.
The Sliver is a Roadbike with a Communications Center, Bulletproof Glass,
and a Security Upgrade.
Pick-up or Browse at Bo
Booth
oth B1
B1/D3
/D3 Nomad Access: 4
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Weapons
“You asking me if I’m worried about the ‘bodyguard’
armed to the teeth and ready to riddle my body with
bullets? Nah. I ain’t worried about her. She’s a dime
a dozen; just one of a hundred Solos trading violence
for Eurobucks. Me? I’m worried about her boss. The
one sitting behind a desk, wearing a 5,000eb suit.
The one not bothering to carry a gun. A Solo can kill
a few people at a time with bullets. A fucking Corp
can kill thousands with an email.”
— Rogue Amendiares
Queen of the Solos
xplosives:: Page 86
xplosives
Explosives: We apons: Page 91
Melee Weapons:
Thrown We
Thrown Weapons:
apons: Page 100
100 Ranged Weapons: Page 102
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The Arachnid’s round design and purple chrome casing make it instantly
recognizable in combat situations. The Arachnid is great for parties, prisons,
Pick-up or Browse
Browse at Booth C4 and riots, with webbing in many fun colors. The CE Arachnid may be pur-
chased at any Centurion Essentials kiosk or licensed retailer.
retailer.
This is Grenade Ammunition. It can be loaded into a Grenade Launcher or
thrown. Anyone hit by the grenade takes no damage but is covered by the
Arachnid solution. Targets
Targets covered that do not take an Action to douse them-
selves in alcohol within the 30-second arming per
period
iod (10
(10 rounds in combat)
or who are not covered in alcohol by someone else taking an Action to do so
are grappled by it when it comes online.
While grappled by the solution, targets cannot use their Move Action.
Targets also can’t make use of a weapon that requires two hands and take
−2 to all Actions for as long as they remain grappled. The webbing solution
surrounding a single target
t arget has 15 HP and is destroyed beyon
beyondd repair when
it reaches 0 HP. Firing a ranged weapon into an activated solution from
outside of it deals damage to both the
t he webbing and the person grappled by
it. Destroying and escaping the webbing requires a DV15 Brawling Check that
can be attempted by anyone within melee range.
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Netrunners and covert operators. Just one can create a hell of a distraction.
This is an Explosive. The Hydrosubsidium Micro Hydrogen Combustor
explodes like an Armor Piercing Grenade 30 seconds (10 Rounds in combat)
Pick-up or Browse at Booth D2 after it is submerged entirely in liquid. Upon detonation, it also obscures the
area of thet he 10m
10m/
/yds by 10m
10m/y/ydsds explosion w
with
ith a thick cloud of steam for
1 minute. The typical penalty for trying to perform a task obscured in such a
way is −4.
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OUTLet Explosive
100eb (Premium)
An OUTLet Explosive looks just like a standard outlet adapter, but it’
it’ss actually
a small yet powerful micro-explosive. When plugged into a wall socket the
OUTLet can be set to detonate via
vi a a remote trigger. The explosive burns hot
and, in most cases, makes it look like
li ke victims died due to an electrical fire.
It was only after a hit in Night City that a fire investigator realized the true
nature of the OUTLet. When word got out, dozens of murder investigations
were re-opened worldwide.
This is an Explosive disguised as an outlet adapter. It takes 30 seconds (10
Pick-up or Browse
Browse at Booth A
A22 rounds in combat) to arm. This can be reduced to 1 Action with a DV15
Demolitions Check, which can only be attempted
at tempted once.
Once armed, it can be detonated as if it were an Armor Piercing Grenade
with an Action, via a dedicated remote detonation switch or a paired Agent.
A DV15
DV15 Criminology, Demolitions, or Electronics/Security Tech or a DV2DV21
1
Perception Check reveals the OUTLet as a dangerous explosive.
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nates. TR-4
no smell. Theis detonator
completelyfluid
undetectable without
was originally full chemicalbyanalysis
manufactured and has
Yakuza-funded
Yakuza-funded
scientists to create a new method of assassinating enemies. The fluid has since
Pick-up or Browse at Booth B7 been reverse-engineered and almost any chemical Tech can create a batch.
This is an Explosive. TR-4 Detonator Fluid is a vial of pale yellow liquid which
must be first poured into a vehicle ’s CHOOH2 tank to arm it. Doing this takes
vehicle’s
30 seconds (10 rounds in combat). This can be reduced to 1 Action with a
DV15 Demolitions Check, which can only be attempted once. Typically, you
can’t access the vehicle’s tank without being able to start the vehicle yourself.
Once mixed in, the next time the vehicle is started,
star ted, the gas tank explodes like
an Armor Piercing grenade. This explosion ignores any armor the vehicle has
and automatically target’s
t arget’s the vehicle
vehicle’s
’s weak point for double damage.
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Kendachi The original monoblade from Kendachi, the Mono-Katana offers elegance
and style in a modern age. Behind its nearly invisible molecular-thin orbital
Mono-Katana crystal edge, in its 2,000-times-a-minute vibrating heart lies a truth: that
Kendachi Kendachi designed the Mono-Katana for exactly what all swords are ulti-
1,000eb (V Expensive) mately designed for — killing. It simply does it bet
better.
ter.
The carnage caused by these swords has been the fodder of Edgerunner
stories for decades, and for good reason. If you hear one of these weapons
hum to life, you’re unlikely to survive long enough to hear another.
This is a Two-Handed Exotic Very Heavy Melee Weapon. With the correct
biometric key, damage dealt by this weapon ignores the target’s armor
entirely if iti t is lower than SP7
SP7.. Armor wi
with
th SP7 or higher is still interacted with
Pick-up or Browse at Booth D2 as normal.
In the hands of a user without the correct biometric key, the weapon will not
vibrate, leaving it only a Tw
Two-Handed
o-Handed Exotic Very Heavy Melee Weap Weapon.
on.
Solo Wolf and Bot Kendachi went all in on merchandising their sponsored anime series, Solo Wolf
and Bot. Hundreds of thousands of green “Mono-Katanas”, each a replica of
Mono-Katana
the blade wielded by the show’s protagonist, were made and distributed just in
Kendachi time to sit in warehouses and on cargo ships thanks to the 4th Corporate War.
War.
100eb (Premium)
This is a Poor Quality Two-Handed Exotic Very Heavy Melee Weapon. To
the untrained eye, it appears to be an actual green Ken
Kendachi
dachi Mono-Katana,
requiring a DV13 Perception or Weaponstech Check to notice the difference.
Despite the blade’s name, it is a cheap collectible and has none of the bio-
Pick-up or Browse
Browse at Booth C
C44 metric security or armor-bypassing features of a true Mono-Katana.
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Kendachi White
Mono-Wakizashi Hornet Tanto
Kendachi Centurion Essentials
1,
1,000
000eb
eb (V Expensive) 500eb (Expensive
(Expensive))
Due to its short length, a Mono-W
Mono-Wakizashi
akizashi is the sen- The White Hornet is the latest in stab-and-shock
sible choice of many sword-wielding Edgerunners, as technology by Centurion Essentials. This tanto is
it is easy to carry
carr y indoors, fits nicely in your vehicle, equipped with a high-solar cell stored in the handle,
and is comfortable to carry in crowds. When active, which should never need recharging unless you plan
pl an
a Mono-Wakizashi is the quietest semi-transparent on stabbing/shocking more than a hundred people
vibrating orbital crystal monoblade on the market, on a cloudy day.
approximately three times quieter than a Mono-
Katana, and twenty times quieter than a Mono-Three. When the tang of the blade strikes organic material,
Recently, some have noticed that its pitched hissing it delivers a nasty shock, adding insult to injury. This
tanto can be found in the hands of Execs and Fixers
resembles that of a praying mantis, which has led to who need a concealable personal defense solution.
solut ion.
a slew of new nicknames.
As a result of an overly optimistic production run
This is a One-Handed Exotic Heavy Melee Weapon.
dozenss of these blades can be found drif
dozen drifting
ting around
With the correct biometric key
key,, damage dealt by this
the Night Markets of various North American cities.
weapon ignores the target’s armor entirely if it is lower
than SP7. Armor with SP7 or higher is still interacted The White Hornet is a One-Handed Exotic Medium
with as normal. Melee Weapon that can be concealed.
In the hand of a user without the correct biometric If damage dealt by it would reduce a target to
key, the weapon will not vibrate, leaving it only a under 1 HP, they can be instead be left
lef t Unconscious
One-Handed Exotic Heavy Melee Weapo Weapon. n. at 1 HP if the wielder so chooses.
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This battery-power
batter y-powered,
ed, four-foot-long, six-inch-wide
six-inch-wide,, white-hot vibrating blade
Rostović Kleaver originally started as a joke among Rostović R&D staff. When the Execs at
Rostović SovOil saw it, howe
however
ver,, they assumed other
otherwise
wise and ordered it churned out
1,000eb (V Expensive) as part of a limited production run. The blade of the Kleaver is powered by
a large motor in the handle to both vibrate
vibrat e the blade 2,000 times per minute
and super heat it to an unholy temperature, making it the exact opposite of
an efficient and rational design.
When uncharged, the Rostović Kleaver is a Two-Handed Exotic Very Heavy
Melee Weapon that requires BODY 11 or higher to wield. Charging the weapon
begins with an Action, which starts a 1-minute-long (2
(20
0 rounds in combat) heating
process, during which the blade must be wielded, or it will melt itself into any
surface it’s left touching, destroying the weapon. Starting the heating process
also requires the blade be loaded with three fresh 50eb (Costly) battery packs,
Pick-up or Browse
Browse at Booth C
C44 which get as hot as the length of the blade during the heating process, destroying
them beyond
beyond repair. As a safety feature, you can only reload these batter
batteryy packs
while the blade is uncharged, which takes an Action. After the heating process is
complete, the blade begins to vibrate automatically.
automaticall y. Once charged, the Rostović
Rostović
Kleaver will remain charged for exactly 5 minutes.
While charged, the Kleaver is a Two-Handed Exotic Very Heavy Melee
Weapon, which deals 5d6 damage that requires BODY 11 or higher to wield.
While charged, damage dealt by this weapon ignores the target’s armor entirely if
it is lower than SP11. Armor with SP11 and higher is still interacted with as normal.
Additionally, anyone or anything hit by the Kleaver is now Mildly On Fire (see
CP:R page 180). If the Kleaver is unequipped while charged, it will melt itself into
any surface it’s left touching, destroying the weapon. Thirty seconds before time
is up, the battery compartment begins to smoke.
Due to its massive size, this
t his Kleaver cannot be wielded in a single hand by
any means.
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since it is easybecause
Mono-Guard, to conceal and whisper
it’s dangerous, fitsquiet.
nicelySome Execs
in a suit likeand
pocket, to carry a
is, from
their perspective, affordable.
The Mono-Guard is a One-Handed Exotic Heavy Melee Weapon that can be
concealed. When using this weapon, whenever you cause the Foreign Object
Pick-up or Browse at Booth D2 Critical Injury, the victim rolls again on the Critical Injury table until they roll a
Critical Injury that isn’t Foreign Object and suffers that Critical Injury instead.
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Pick-up or Browse at Booth F4 Putting on a Bouncer and taking one off is an Action. The Bouncer cannot
be installed into popup cyberware
cy berware or concealed by any means. Any non-Cy-
non- Cy-
berfinger cyber ware options (ex(except
cept Scratchers and Rippers) stored in a
Cyberhand or meat hand the Bouncer is being worn over are inaccessible
while the Bouncer is worn.
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Ranger Combat Marketed toward mountain troops and recon operators, this deadly boomer-
ang is not only razor sharp but also possesses a unique guidance system. The
Boomerang thrower simply locks onto a target using Targeting Scope cyberware, gives
Everest Venture
VentureWar
Waree the Ranger a good toss in the right direction, and the boomerang guides itself
1,000eb (V Expensive) toward the target, and then back to the thrower
thrower..
The Ranger boasts razor-sharp blades on its leading and returning edges
that retract automatically before landing in
i n the thrower’
thrower’ss hand.
This is a One-Handed Exotic Heavy Melee Weapon but cannot be used to
make a melee attack. Unlike a typical melee weapon not designed for throw-
Pick-up or Browse at Booth B2 After it is thrown, at the beginning of your next Turn, assuming you have
Targeting Scope Cyberware, it returns to you, wherever you may be on the
battlefield. You may choose to catch it without an Action if you have a hand
free to do so. Otherwise,
Other wise, it lands on the ground somewhere nearby as chosen
by the GM.
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Kendachi Mono-Star
Kendachi
500eb (Expensive
(Expensive))
From the minds of Kendachi comes the Mono-Star. A mono-shuriken, its
ball-bearing
while the starcenter
spinsconceals a tinythe
up between
bet ween solar/kinetic-capture power
fingers of the wielder. In acell that hums
second, the
weapon is spinning at full speed and begins to vibrate, meaning the weapon
is live and ready to use. Some combatants like to use the Mono-Star up close
and personal, cutting arteries, while others appreciate the value of a classic
thrown shuriken.
Pick-up or Browse at Booth D2 The Mono-Star is a One-Handed Exotic Medium Melee Weapon that can
be concealed. Unlike a typical melee weapon not designed for throwing,
this weapon continues to halve SP when thrown. Additionally, throwing this
weapon counts as half of a 2 ROF attack.
When thrown, whenever you cause the Foreign Object Critical Injury, the
victimForeign
isn’t rolls again on the
Object andCritical
suffers Injury t able until
table
that Critical they
Injury roll a Critical
in addition Injury
to the that
t hat
Foreign
Object Critical Injury.
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Eagletech The Eagletech Survivalist is a combination rifle and crossbow rolled into one
impressive piece of kit. The bow components are built into the middle section
s ection
Survivalist of the assault rifle, giving the weapon the appearance of a larger crossbow.
crossbow.
Eagletech The rifle barrel runs above and parallel to the arrow track, allowing for faster
500eb (Expensive
(Expensive)) firing. Arrows are loaded directly into the arrow track, which automatically
draws them back. The ammo clip for the assault rifle slides into the stock of
the weapon to cut down on weight.
The Eagletech Survivalist
Survi valist was originally marketed to hunters and wilderness
guides, and it initially sold only modestly. Sales picked up as ammunition
shortages struck the northern territories of the Americas, leading more
Nomads and other wilderness types to turn to reliable crossbows to solve
their lack-of-bullet woes. Nowadays, you can find many of these weapons
Pick-up or Browse at Booth B3 second-hand floating around the Night Markets.
The Survivalist is an Exotic Combination Crossbow and Assault Rifle. The
Assault Rifle mode is incapable of Autofire, only has 10 shots in its magazine,
and is fired with the Archery Skill instead of Shoulder Arms despite firing
bullets. Both modes of this weapon benefit from the weapon’s integrated
Sniping Scope and can load Non-Basic Ammunition despite being Exotic
Weapons.
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Faisal’s Originally a custom job by renowned Tech Faisal Farah for a bounty hunter
who wanted an easier way to land their quarry, this pump-action shotgun
Dead or Alive includes an integrated net launcher capable of firing up to two nets before
Faisal’s Customs needing a reload. The nets are durable and a pain in the ass to get out of
500eb (Expensive
(Expensive)) once they make impact because of a barbed hooking system that locks into
place after it wraps a target.
The Dead or Alive is a Poor Quality Exotic Shotgun with an integrated Poor
Quality Net Launcher that cannot be removed. The net launcher holds two
nets in its magazine, and fires at 1 ROF using the Shoulder Arms Skill and the
Shotgun Slug Range table, except that it cannot hit a target further than 25
m/yds away.
On a hit, the net grapples the target. Only one net can grapple a target at a
time. While grappled by the net, the target cannot use their Move Action. The
Pick-up or Browse at Booth F2 target in the net can’t make use of a weapon that requires two hands and takes
a −2 to all physical Actions for as long as they remain in the net. The net has
15 HP and is destroyed beyond repair when it reaches 0 HP. Firing a ranged
weapon into a deployed net from outside of it will equally damage the net
and the target grappled by it. Escaping the net requires a DV13 Contortionist
Check, which can only be attempted
at tempted by the target inside the net, or a DV1
DV13
3
Brawling Check which can be attempted by anyone. Succeeding at either
of these destroys
dest roys the net beyond repair. Replacement nets are 50eb (Costly)
each.
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bullets at once,
about how manyallowing thecan
bullets they shooter
affo rdtotoworry
afford dump less
into This gun
is meant forisonly
not designed
one quickfor
killlong battles,
so the and acquire
user can ideally,
a target and more about how to end the fight quickly. the gun of the former SovOil operative they just
decommissioned.
The Pepper Shaker is an Exotic SMG that can only
be fired using Autofire and cannot make Aimed Shots The Matchmaker is a Poor Quality Exotic Shotgun with
or fire in single shot mode. Despite being an Exotic only 1 shot in its magazine. Despite being an Exotic
Weapon, it can still load Non-Basic Ammunition. Weapon,
Weap on, it can still load Non-Basic Ammunition.
Unlike other weapons, when fired in Autofire, the
Pepper Shaker uses 6 bullets instead of 10 per at
attack.
tack.
Pick-up or Browse
Browse at Booth C
C44
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GunMart Overlord
Bubba Buster
GunMart Inc.
Handcannon
GunMart Inc.
50eb (Costly
(Costly)) 100eb (Premium)
GunMart markets the Bubba Buster as the only GunMart’s answer to ultra-cheap intimidation is the
shotgun you’ll ever need for those “close encounters.
encounters.”” Overlord Handcannon. The Overlord looks like a
The Bubba Buster is a simple shotgun, but its extra jacked-up revolver straight out of a classic cop film,
loud pump-action is enough to make anyone pause but the cylinder is just a costume piece with no func-
— even in 2045, nothing says “oh fuck!” like hearing tionality. The large grip has a magazine tube and
a shell racked into the Bubba Buster. The downside to a clip that snaps each round into place. This slows
the Bubba Buster is, of course, the fact that it’s made down the firing rate dramatically. It doesn’t suffer from
by GunMart, and has serious durability issues. But as overheating like some other GunMart models, but the
GunMart salespeople will try to tell you, the Bubba loading mechanism is as prone to jam as the ejection
Buster only needs to shoot once or twice to be worth port.
its price. Letting the gun cool for a minute after the
first two
t wo shots is recommended to avoid overheating. Who cares though? Just the look of the gun is
enough to make someone think twice.
t wice.
The Bubba Buster is a Poor Quality Exotic Shotgun.
Despite being an Exotic Weapon, it can still load The Overlord is a Poor Quality Exotic Heavy Pistol.
Non-Basic Ammunition. If it fires three times in 1 Unlike other Heavy Pistols, iti t fires at 1 ROF.
minute (20 rounds in combat), the barrel will warp If used to threaten violence as part of a Facedown,
and the weapon will destroy itself. the user adds +1 to the user’s Check unless the user
recognizes the Overlord and knows it is a crap gun.
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GunMart Engage GunMart’s introductory rocket launcher offering, this shoulder-mounted rocket
rocket
launcher looks military grade — covered in rails and hardpoints, apparently
Rocket Launcher allowing for almost endless customization. However, as is often the case with
GunMart Inc. GunMart weapons, the brittle plastic “rails” and “hardpoints” are merely a
100eb (Premium) cosmetic addition.
Rockets are loaded into the rear of the weapon via a hatch in the back
closed with a plastic cap.
Stories of accidents caused by the Engage are common among Edgerunners
but GunMart routinely pays Ziggurat to scrub them from the Data Pool.
The Engage is a Poor Quality Exotic Rocket Launcher only capable
of firing Armor Piercing Rockets. Each purchase comes with an Armor
Pick-up or Browse
Browse at Booth C
C44 Piercing Rocket already loaded into its magazine.
Whenever you roll a Critical Failure (a 1) while firing the weapon or
you attempt to remove a loaded rocket from the Engage’s magazine, the
ammunition inside detonates immediately, centered on the weapon. This
destroys the weapon (and sometimes the user) beyond repair.
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GunMart GunMart
Special Smart Special
GunMart Inc. GunMart Inc.
20eb (Everyday
(Everyday)) 100eb (Premium)
GunMart. Your go-to vendor for burner
bur ner firearms! The Using budget-cutting, low-quality parts GunSmart
Special is a no-frills polymer one-shot designed to be has produced the cheapest (in all senses of the word)
abused until it breaks. Smartgun on the market today!
The pistol
exterior appears
design to be
hides the military
rather grade,
cheaply but the
functioning The Smart Special is a Poor Quality Exotic Heavy
Pistol. Whenever you roll a Critical Failure (a 1)
mechanics inside. It shatters quickly
quickl y under pressure. when firing the weapon, it destroys itself beyond
repair. This weapon comes permanently attached
The GunMart Special is one of the most popular
with a Smartgun
Smart gun Link that cannot be removed without
weapons available in Night City due to large pro-
destroying both the weapon and the attachment
duction runs and availability in Vendits througho
throughout
ut the
beyond repair. The Smartgun Link doesn’t support
Combat Zones.
Subdermal Grip cyberware. Additionally, if the Smart
The Special is a Poor Quality Exotic Heavy Pistol. Special is disarmed or otherwise pulled from the user’s
Whenever you roll a Critical Failure (a 1) when firing hands while plugged into their Interface Plugs, the
the weapon, it destroys itself
i tself beyond repair. entire weapon is destroyed beyond repair.
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Hades MetaCorp designed the Hades Multipurpose Assault Shotgun to fill the role
of five weapons. Why carry a whole arsenal when the Hades
Had es is all you need
Multipurpose to stop a charging vehicle, clear the enemy at range, and sweep a building,
Assault Shotgun all in one package? The shotgun is fed from a specially designed drum and
MetaCorp has been vented, reinforced, and combined with internal compensators to
5,000eb (Luxury) eliminate as much recoil as possible. While not readily available on the open
market, MetaCorp has been selling the Hades through back channels. Most
find their way to paramilitary units and high-paying clients.
“MetaCorp’s Hades is my first choice in urban pacification and corporate
“MetaCorp’s
engagements. This little gem helps me blow the engines on armored vehicles,
clear the guards before they raise the alarm, and get all up close and per-
sonal as I sweep the building to clear hostiles. All this without even having to
change my gun or magazine.” – Paladin
Why play with small fish when you can lay waste to your enemies?
The Hades is an Exotic Shotgun with 16 shots in its magazine. It can still
load Non-Basic Ammunition
A mmunition despite being an Exotic
E xotic Weapon
Weapon.. Unlike other
weapons, you can load the Hades with a mix of up to five different kinds of
shotgun ammunition and select which you want to fire with every shot using
Pick-up or Browse at Booth B3/D2 innovative thumb controls situated on the weapon’
weapon’ss stock.
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Midnight Arms Designed for sheer terror out of rugged polymer with a titanium framework,
the Beast always comes all in black and chrome. The ammo box holds 40
Beast Shotgun shots that auto-feed into the shotgun. Pressure-release valves hiss with every
Midnight Arms shot, keeping the Beast just barely pointing in the right direction when fired.
1,
1,000
000eb
eb (V EExpensive
xpensive))
Due to its extreme weight, the stock slams into the shooter’s shoulder with
each pull of the trigger, whi
which
ch is ttypically
ypically fine, provided they were strong
enough to lift the weapon in the first place… otherwise, it’s going to send
someone straight to the hospital.
The Beast is an Exotic Shotgun with 40 rounds in its magazine. Despite being
an Exotic Weapon, it can still load Non-Basic Ammunition. Firing this weapon
without suffering the Broken Arm Critical Injury requires BODY 10 or higher
unless it is mounted.
Pick-up or Browse at Booth F2 Reloading this weapon requires using 2 Actions, and thus can only be
b e done
over the course of 2 Turns.
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Militech Perseus Militech designed the Perseus with the rise of cyberpsychosis in mind. Not to
mention the occasional need to shoot through an engine block. The weapon
Militech is an eleven-shot revolver with a forearm brace and ample venting ports.
5,000eb (Luxury)
The vents, plus built-in proprietary
proprietar y compensators, allow for the weapon to
be discharged without a cyberlimb to handle the recoil. What recoil Militech
couldn’t’t reduce, they decided to make use of, recapturing the excess kinetic
couldn
energy to prepare the gun to fire again, enabling the weapon to exceed its
initial rate of fire when fired continuously.
Only the initial alpha test production run was ever manufactured, as the
weapon was deemed too expensive to produce by Militech. Due to the low
quantity made and the general lack of desire owners have in parting with
one, this hand cannon is extremely hard to find. This often drives the price for
Pick-up or Browse
at Booth
Booth D2/F5 available units remarkably high.
The Perseus is an Excellent Quality Exotic Very Heavy Pistol that holds 11
shots. If it was fired during the previous Round in a combat, it operates as a
2 ROF weapon instead of a 1 ROF weapon.
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ModFire 10X Back in the day, the ModFire 10X was going to be Centurion Essentials’ next gem in
the firearms marketplace. This pistol-turned-SMG-turned-assault
pistol-turned-SMG-turned-assault rifle came in a lovely
Centurion Essentials black carrying case with all the parts needed to convert it into the right weapon for
1,000eb (V Expensive) those times when packing a whole gun cabinet just wasn’t practical. It was the perfect
weapon for that Exec who wanted to look badass or the Solo who was too indecisive.
Inside the included, sleek carrying case a new owner could find the ModFire10X core,
a barrel extension, a foldable stock, and a set of proprietary magazines which partially
replace the weapon’s firing mechanism when swapped out. The only complaint about
the ModFire 10X was how design limitations made it incapable of autofire while in
pistol mode. The autofire mode only becomes accessible when the barrel extension is
locked into place along with either the SMG or Assault Rifle proprietary magazines.
Centurion Essentials claimed that this was to keep the core from overheating and
Pick-up or Browse melting the barrel, but insiders claim it was so that customers would need to buy the
at Booth B3/F5 whole package directly instead of just the parts they wanted on the secondary market.
After the 4th Corporate War, the ModFire 10X seemed to fade from store shelves and
wholesale distribution. Even still, today there are still some older Execs who keep one
of these bad choombas under the seat.
The ModFire 10X is an Exotic Heavy Pistol that can be transformed into an Exotic
SMG
accessortoan
theExotic
weaponAssault
weapon’s’s modRifle
ularinparts.
modular 1 minute without
The par ts allafitCheck,
parts nicely inassuming
a tastefulthe user has
foam-lined
carrying case.
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lethal or less-than-lethal
of mentally force atthe
switching between justtwo
a thought
modesbut
in was discontinued
combat situations.due to the difficulty
This is Poor Quality Exotic
E xotic Heavy Pistol lacks a tr
trigger
igger and comes permanently
installed with the Smartgun
Smar tgun Link weapon attachment. It is only capable of con-
necting to a Subdermal Grip, which is required for it to operate. Whenever
you fire this weapon, you can choose to use either its lethal setting or its less-
Pick-up or Browse at Booth F5
than-lethal setting. Its lethal setting fires the shot as a regular Heavy Pistol
would, taking its ammo from the standard 8-shot magazine. Its less-than-lethal
setting does damage as a Heavy
Heav y Pistol would, but if damage dealt by the shot
would reduce a target to under 1 HP, they are instead Unconscious at 1 HP.
Additionally,, damage dealt by this weapon in its less-than-lethal setting cannot
Additionally
cause a Critical Injury and does not ablate armor. Using the less-than-lethal
setting drains one shot from the weapon’s standard 50eb (Costly) eight-shot
rechargeable (1 hour) battery pack instead of using ammunition from its mag-
azine. If needed, a new battery can be switched in as an Action.
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Pursuit Security The Pursuit Security Incorporated Crowd Buster is the leading weapon for
crowd control. This assault rifle is equipped with a built-in shrieker, making
Incorporated it great for dispersing large, unruly mobs. The shrieker is located below the
Crowd Buster rifle barrel and is powered by a standard 50eb eight-shot rechargeable
Pursuit Security Inc. battery pack. Each Crowd Buster comes with a pair of Auto Level L evel Dampening
Ear Protectors to protect the user from the ear-damaging effects of firing the
5,000eb (Luxury)
shrieker. There have been several lawsuits brought against Pursuit Security
Incorporated by people claiming to have lost their hearing due to exposure,
but due to the natural noise of city
ci ty life those cases tend to get thrown out.
This is an Exotic Assault Rifle with a unique alternative firing mode. As an
Action the user can make a single shot using the Assault Rifle Range table,
which, instead of dealing damage on a hit, forces the target to try to beat a
DV15 Resist Torture/Drugs Check. If they fail, they suffer the Damaged Ear
Critical Injury. Whenever this alternate firing mode is used, unless the user
has some form of ear protection, they suffer the Damaged Ear Critical Injury.
Pick-up or Browse at Booth F2 Included with every Crowd Buster is a pair of Auto Level Dampening
D ampening Ear
Protectors (see CP:R, page 351). While worn, the user is immune to deafness
or other effects caused by dangerou
dangerously
sly loud noises, like those of a flash-
bang.
insteadUsing
drainsthe
onealternative firing
shot from the mode does
weapon’s not expend
standard ammunition
50eb (Costly) but
eight-shot
rechargeable (1(1 hour) batter
batteryy pack.
rechargeable (1
(1 hour) batter
batteryy pack.
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Rostović Ulični The Rostović Ulični Uništitelj was originally designed to be a triple-barrel
shotgun enhanced by a magnetic rail stabilization system but it didn’t take
Uništitelj (aka the long for users to realize that they could dump scrap metal down the barrel
Street Destroyer) to get more bang for their buck. The Rostović Ulični Uništitelj originated in
Rostović Neo-Soviet Russia, where it was commissioned by SovOil to help them deal
with eco-terrorists hitting their installations.
1,000eb (V Expensive)
The idea of cramming scrap metal down the barrel came from a SovOil
security officer
of ficer looking to make a mess of a prisoner sentenced to death. The
officer dumped old coins down the barrel and pulled the trigger, activating the
magnetic rail system. The end result was the coins launching out first, shredding
the prisoner before the pellets even left the gun.
From then on, the practice seeped out into the general population, with
gangs carrying bags of scrap metal to dump into their Ulični Uništitelj during
firefights.
Pick-up or Browse
Browse at Booth C
C44 The Rostović Ulični Uništitelj is a Poor Quality Exotic Shotgun with three shots.
It is only capable of loading Shotgun Shells. As an Action, the wielder can
shove a handful of metal objects into all three barrels.
If the barrels are filled with metal objects, the weapon’
weapon’ss next fired Shotgun
Shell deals 4d6 damage instead of 3d6 and clears all three barrels of metal
objects.
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Sanroo Don’t let the pink frame fool you. The Hello Cutie Ultra-K8 assault pistol by
Sanroo Firearms of Tokyo is a terrifying little machine pistol. This pistol was
Hello Cutie marketed toward
toward cosplay gangs popping up across Tokyo and soon every
Ultra-K8 anime-themed poser ganger from Tokyo to Night City had to get their hands
Assault Pistol on the Ultra-K8. The pistol comes with wild features, including a self-cooling
s elf-cooling
barrel, audio playback of shooter’s voice with selectable anime filters, and an
Sanroo Firearms of Tokyo upper barrel track for added customization. It even giggles when you reload
5,000eb (Luxury) it! After a mass-shooting incident, the Japanese government ordered Sanroo
to discontinue production of the gun. Unfortunately, well over 1,000 units had
already been sold and shipped globally. Considered a collector’s item, the
Ultra-K8 is well worth the price.
This kawaii handcannon is an Excellent Quality Exotic Very Heavy Pistol,
which can be reconfigured into an Excellent Quality Exotic Heavy SMG with
an Action. In both modes, it fires from the same 30-round magazine of Very
Pick-up or Browse
at Booth D2/E2 Heavy Pistol ammunition using the base damage of a weapon of its type. If tthe
he
user is wearing at least 3 pieces of Asia Pop Fashion while wearing the weapon
openly, it also gives the user a +2 to Wardrobe and Style Checks. This bonus
only applies once and won’t combine with other weapons that grant a bonus
to Wardrobe and Style. The weapon has 2 attachment slots and is compatible
with any weapon attachments that could normally be attached to both a Very
Heavy Pistol and a Heavy SMG except magazine weapon attachments.
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Superchrome® Javelin
Centurion Essentials
1,000eb (V Expensive)
The perfect marriage of fashion and firepower! The largest member
of Centurion
for any lover Essential’s
of all thingsfashion firearm
chrome, line,you
for when the want
Javelin is a must-own
to wear the most
®
Superchrome you possibly can.
Bulky, Shiny, and Iconic, strapping one onto your back makes a
loud style statement.
This is an Exotic Sniper Rifle. Despite being an Exotic Weapon, it can still fire
Non-Basic Ammunition.
When worn openly, the user gets a +2 to their Wardrobe and Style Skill
Checks. This bonus only applies once and won’t combine with other weapons
that grant a bonus to Wardrobe and Style.
Pick-up or Browse
at Booth D2/E2
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Westwood
Nova Arms
500eb (Expensive
(Expensive))
The Westwood is part of the “Classic Guns of Film” series manufactured by
Nova Arms. This chrome-plated .44 magnum pays homage to classic film
with no expense
to modern weaponspared to achieve
design supreme accuracy while still upgrading it
sensibilities.
A pull-out screen has also been hidden inside the grip to allow you to watch
Pick-up or Browse a selection of classic action cop movies, installed in a non-removable memory
at Booth
Booth D2/F5 chip, while on the go. This revolver packs one hell of a punch — just like it did
on the silver screen. Yo
Youu can’t put a price on the fun you will have dropping
movie quotes as you blow holes in punks that just weren
weren’t’t lucky.
The Westwood is a Very Heavy Pistol with only 6 shots. It is incompatible
with all magazine weapon attachments. It can be purchased with your choice
of a 4-inch (10.16 cm), 6-1/2-inch (16.51 cm), or 8-3/8-inch (21.272 cm)
barrel, depending on if you desire script, screen, or movie poster accuracy.
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Tommyknocker The Centurion Essentials Tommyknocker is the guilty pleasure firearm of the rich.r ich.
It is incredibly impractical but there is always some wanker who wants to look
Centurion Essentials badass and thinks this “pistol” will do the job. The Tommyknocker is an oversized
1,000eb (V Expensive) handgun paired with an underslung shotgun. The pistol is a standard CE design
and reliable. It even includes a top rail for add-ons. Although adding more onto
this gun just looks ridiculous, this
t his doesn’t stop some users from throwing on some
oversized scope. The shotgun has a super short pump done up in fancy black
rubber with an under-clip built into the shotgun handle big enough for three
shots. The pump is prone to stick, something CE denies and is quick to blame
on user error. Additionally, unless the person firing the Tommyknocker has a
muscular grip on the gun with both hands, the weapon is likely to fly out of the
user’s hand when the weapon is fired.
Pick-up or Browse at Booth D2 This is an Exotic Combination Very Heavy Pistol and Poor Quality Shotgun.
The pistol has 8 shots in its magazine while the shotgun has only 2 shots in its
magazine. Both modes of the weapon fire from separate magazines. Unless
you have a BODY 10 or higher or are holding the weapon in two hands, the
Tommyknocker
Tomm yknocker flies ou
outt of your hand 6m/yds away from you in a direction
direct ion of
the GM’s
GM’s choosing after it is fired. The weapon has one attachment slot which
can only be used to attach a scope compatible with both a Very Heavy Pistol
and a Shotgun. This weapon is the size of a two-handed shotgun and cannot
be concealed by any means or installed into popup cyberware.
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Triti-Fizz
Continental Brands
10eb (Cheap) Pick-up or Browse at Booth C6
Tasty. Thirst quenching. And not at all addictive (according to Continental Brands ads). Triti-Fizz remains the powerhouse
of the soft drink industry,
i ndustry, with many colorful flavors lining the shelves of Oasis stores across North America. Triti-Fizz
Triti-Fizz
isn’t just a brand but a passion, with Fizzheads everywhere eagerly awaiting the next limited edition flavor release.
124
BY SEBASTIAN SZMYD
economics
econom ics 101
1 1
getting stuff
getting stuff in
in the time of
the time of the
the red
red
125
ECONOMICS 101
126
ECONOMICS 101
Later that night, Tanjiro opens his Agent and calls On his ride back home, having just learned of the
around the city. His Operator Rank of 7 lets him source
s ource sunken container ship off the coast of Portland, Tanjiro
items up to Very Expensive, even if they are otherwise immediately calls a contact with the Aldecaldos and
unavailable. He knows a choom who knows a choom, buys up all the cargo space he can af ford on one of
so he gets a good night’s sleep in order to rest up for their transports from Portland to Night City one month
an early morning meeting with them tomorrow. from now.
127
ECONOMICS 101
▶ Who Else Do Do Techs Work For? ◀ in concentration even in the Time of the Red. It’s not
Typically, no Tech can survive on only a single client, like they stopped making consumer goods, supply just
went down the drain. Instead of making hundreds of
unless they’ve got a Corporate job, and even then,
thousands of units, now they’re making hundreds or
most of them will moonlight. Their clientele isn’t just
thousands of units. That’s just enough to keep their
Fixers. They work for Execs too, building from scrap
operations running and their fat cats nice and fed.
and scratch what can’t be found in the wreckage the
DataKrash turned the shipping networks into, filling the As a Nomad, Rat knows the badlands like the back of
gaping holes it left in the economy. his hand and easily succeeds at a Local Expert Check
to find an ambush point. The crew gets in position.
They’ll work for you too. It’s better to buy directly
because it earns you the relationship instead of letting ▶ And Those Units Sell. Fast! ◀
the Fixer have it. Just be prepared to get your hands
dirtyy in a way you wouldn’t have to with a Fixer.
dirt Let’s say you’ve heard all about the Rocklin Augmentics
newtech being released and you really want it. So, you
MatchSchtik is game to Fabricate a ModFire 10X using head on down to Rocklin Aug HQ on release day only
the Tech Role Ability Maker for Rat, but it’s gonna to find your precious newtech’s all sold out, even though
take them two weeks. There’s also a catch. Rat and you showed up an hour early. Guess who knew the exact
Ariadne will have to find a way to get him the 500eb release time, bribed a Corp beaver to get to the top of
(Expensive) worth of materials he needs and they’ll the sell list, and backed their truck up to the loading dock
owe him a favor. Oh, and the build could also fail, last night? If it wasn’t your friendly local Fixer, it was one
which would make things take longer than two weeks. of seven other Fixers that all competed for their slice.
No promises. There just wasn’t enough to go around after all.
BUT I WANT THE ONE IN THE ADVERTISEMENT Next time, skip the line to victimize yourself and get
a Tech to make you one. Don’t feed the Elephant, feed
You got a Trauma Team Executive card? No? Free a Tech. Let’s make our own consumer culture! Be a real
advice. Don’t look at Corporate advertisements. They fucking punk!
aren’t for you. They aren’t for us. You don’t want to meet
anyone they do target. If you do, plant the barrel of But the glitterkids streaming on the Garden Patch
your gun between their eyes and pull twice, once to get have one, you whine? Guess who was first in line to
buy from the Fixers who got a slice? Here’s a hint: I just
through the subdermal, once for effect, and run as fast
as you can. Half the time, you’ve done someone else a told you to brain them.
favor or saved yourself the same fate. Transforming their ModFire 10X into Assault Rifle mode,
Ariadne hides among the chaparral atop a ridge, while
Don’t deal in brand names unless you have to.
a masked Rat waits on his custom roadbike, smoke smoke
Scratch the logo out or don’t come up to my table
grenade in hand.
looking like a victim. At least cover it up.
Flexing their Media Role Ability (see CP:R page 151), HOW DID IT GET THIS BAD ANYWAY ?
Ariadne finds a rumor about a material shipment that
The DataKrash shut the Old NET down, and that shut us
should be relatively undefended as it crosses through
down. In the 2020s, we were expanding too fast and
the badlands to the south of Night City. Without messing
doing a great job killing each other off in the Fourth
with a Fixer again, it’s the only shot the crew sees to get
Corporate War, mining trade routes with self-replicating
what they need. GMs, take note. Why make something
mines, sinking ships and wrecking rail lines and blowing
a boring shopping trip when it could be an adventure?
up factories. We didn’t think about side effects. Drive
twenty minutes outside of the city limits and look around.
WHAT ABOUT THE MEGACORPS? Have you ever seen a historical picture of California?
The Elephant in every room. It’s the nature of our system Compare it to the real thing and think about what we
to concentrate wealth in the hands of the few, especially did to it. If we cared this little about the environment, do
in times of crisis. And, guess what, the Corps specialize you think we cared about NET security? Even if Bartmoss
Bar tmoss
128
ECONOMICS 101
hadn’t blown up the Old NET, it would have happened just under the surface, on every merchant vessel, and
eventually. We were driving too fast. The flaw was a behind the wheel of most every truck. Who did you
cultural one, and we haven’t fixed it since. We’ll recover think had the skills to do those jobs anyway? The supply
from this, and we won’t learn. The beast will live. chain was reaching toward being entirely AI-driven but
hadn’t quite reached it yet. Logistics depended entirely
A lone, unmarked truck approaches matching the
on algorithms that were themselves built by algorithms,
description. Ariadne takes the shot, aiming for the managed by a thin veneer of human interaction.
vehicle’s
vehicle ’s tires. Armored. No dice. Their next shot is for
Already weakened by war, when the DataKrash hit,
the driver, smashing glass into the cockpit, but missing each link on the chain feeding the beast didn’t under-
the mark. Rat accelerates on a collision course with stand where its next link was. Every link shattered,
the truck, tossing his smoke grenade into the cockpit. independently.
Blinded, the driver loses control of the vehicle, crashing
into a red rock wall. Rat fires his shotgun blindly into the The humans, many of them Nomads, who had been
cloud, retreating at roadbike speed. On foot, a bleed- painted thin atop the chain were left in the possession
ing man in Militech fatigues exits the smoke, weapon of thoughtless robots and the inventories
inventories of their vessels.
drawn. Dumping Luck, Ariadne aims, emptying the For the first time in ever, they were in control of the —
driver’s wet head cavity onto the dusty badland road. you ever hear the term means of production? Same
thing goes for means of transport, too. As the world
WHY DIDN’T WE ALL DIE? broke around them, those humans were left with the
Many did. Old people, without much contact with the outside keys to the kingdom, basically. Some couldn’t handle
the pressure, became road gangers, and stood in the
world, couldn’t
couldn’t get medications.
m edications. That’s on all of us. Power way of progress.
went out. People froze. People
People got heat stroke. Widespread
starvation. Diseases. Fucking nuke in the center of Night City. Others rose up, joined together with their Families,
That’s on all of us. Just because you can’t prosecute doesn’t and did their job without the assistance of the robots.
mean a crime didn’t take place. I do know who saved us, Only, when they arrived at their destination, they
though. Nomads. We were cut off, starving, eating ourselves didn’tt work for the Corps anymore. They worked for
didn’
alive. That’s
That’s about when the first Nomad supply trains arrived, themselves.
reconnecting us with food from Canada’s Canada’s breadbasket. With the materials in hand, MatchSchtik is able to
Bellies full, or at least not eating themselves, we started being Fabricate a ModFire 10X for Rat. A couple of months in
human again. The murder rate tanked. the future, maybe he’ll call in the favor owed. But that’s
What if the Nomads never came? Think about that a worry for tomorrow. Tonight, Rat and Ariadne are
shit. The Megacorporations didn’t save us. They saved deciding where to go for a celebratory drink. Heads,
themselves, nearly killing themselves in the process. We it’s the Afterlife. Tails, it’s Metalstorm.
saved us. Don’t forget it. Buy a Nomad a drink sometime.
s ometime. Looks like the Corp-run signal is muscling
back onto this frequency so that’s all we
When the smoke clears, Rat approaches the crashed
have time for today.
vehicle, shotgun drawn. His Perception Skill Check
can’tt find anyone in hiding, so he pops open the trunk,
can’ t runk, Night City, this has been Jericho Hunt and The DVs
finding the resources MatchSchtik was asking for and this has been Today at the Source. presented here
are guidelines.
a gagged hostage, badly wounded from the crash. Rat The GM should
should
tries an emergency First Aid Skill Check, but fumbles. As ▶ FIND A FIXER/TECH TO GET/BUILD AN ITEM always decide if
an item works
the gagged hostage fails their Death Save, Rat watches within the
the light drift from their eyes and takes 1d6 Humanity Item Cost Streetwise DV boundaries of
the campaign
Loss from the resulting Mental Trauma. 500eb (Expensive) DV15 and if it should
129
ECONOMICS 101
GOOD PREPAK
L
ifestyles in Detail
Detail
l i f e s t y l e s i n d e t a i l
Cost: 600eb per month
Lifestyles. They’re named after food types
typ es but cover more
than just what you eat. The Lifestyle cost you shell out each What You Eat: One meal of Generic Prepak and two
Some of
these benefits month is a single payment covering what you’ve
you’ve budgeted meals of Good Prepak per day.
assume you’llIf
play nice. for the necessities and, sometimes, the luxuries of life. Communication: You have an account for your
you wreck Below, you’ll find a breakdown of just what your payment
the Compact
Agent. It lets you access the Data Pool, make calls,
buys you each month. In other words, you don’t need to
Groundcar and send texts. You can afford to send a text-based
you’ve rented, spend extra Eurobucks to buy anything in the breakdown.
chances are
message to someone in another
anot her city once per day. You
Beyond that? It comes out of your pocket.
they won’t can afford to make a 10-minute voice call to someone
let you rent
another one You may notice the benefits of a Lifestyle add up to in another city once per week.
next month. more than the cost of the Lifestyle. That’s on purpose and
Entertainment: Once per day you can enjoy an
represents a combination of bulk buying, service con-
entertainment option worth 20eb (Everyday).
(Everyday). Once per
tracts, and the discounts afforded to you by achieving
month you can enjoy an entertainment option worth
a certain level of class status, even if only for a month.
100eb (Premium).
KIBBLE Transportation : You’ve
You’ve got a public transport
transpor t pass
to use the bus and subway. Once per day you can
Cost: 100eb per month catch a taxi as long as it is to and from an area with a
What You Eat: Two meals of Kibble per day. Moderate, Corporate, or Executive Threat Level. Once
Communication: You have an account for your per month you can rent a compact groundcar (see
CP:R page 190) for 24 hours.
Agent. It lets you access the Data Pool, make calls,
and send texts.
FRESH FOOD
Entertainment : Once per month you can enjoy an
entertainment option worth 20eb (Everyday). Cost: 1,500eb per month
Transportation: You’ve got a public transport pass to What You Eat: One meal of Good Prepak and two
use the bus and subway. Once per month you can catch a meals of Fresh Food per day.
taxi as long
long as it is to and from an
a n area with
wit h a Moderate,
Modera te, Communication: You have an account for your
Corporate, or Executive Threat Level. Agent. It lets you access the Data Pool, make calls,
and send texts. You can afford to send a text-based
GENERIC PREPAK message to someone in another city whenever you
Cost: 300eb per month like. You
You can afford to make a 10-minute voice call to
someone in another city once per day. You
You can afford
What You Eat: One meal of Kibble and two meals to make a 10-minute video call to someone in another
of Generic Prepak per day. city once per week.
Communication: You have an account for your Entertainment: Once per day you can enjoy an
Agent. It lets you access the Data Pool, make calls, entertainment option worth 50eb (Costly).
(Costly). Once per
and send texts. You can afford to send a text-based week you can enjoy an entertainment option worth
message to someone in another city once per week. 100eb (Premium). Once per month you can enjoy an
Entertainment: Once per week you can enjoy an entertainment option worth 500eb (Expensive).
entertainment option worth 20eb (Everyday).
Transportation: You’ve got a public transport pass to
Transportation : You’ve
You’ve got a public transport
transpor t pass use the bus and subway. Once per day you can catch a
taxi to or from any area within the city. Once per week
to use the bus and subway. Once per week you can taxi to or from any area within the city. Once per week
catch a taxi so long as it is to and from an area with a you can rent a compact groundcar (see CP:R page
Moderate, Corporate, or Executive Threat Level. 190) for 24 hours.
130
night markets
markets
mar kets
a few
fewplaces
pl cesto
togo
goshopping
shopping
131
NIGHT MARKET
MAR KETS
S
A
WHERE IS IT HELD?
3
-Piece’s Joint
t h r e e p i e c e s join t th r e e p i e c e s join t
3-Piece’s Joint is on the top floor of the new Short
If you’re fortunate enough to score an invite to 3-Piece’s Circuit in Little Europe on the edge of the Hot Zone.
Joint, it’s
it’s akin to being adjacent to paradise, a hidden They founded the bar five years ago and named it in
gem in Little Europe. It’s just upstairs in Short Circuit, honor of the original, which bit the dust when the nuke
Night City’s premiere Tech and Netrunner bar. went off. The three-story building has been reinforced
The aroma of home-cooked meals seep under the and has an elevator, big enough for a squad of Solos,
door as faint sounds of 1970s glam rock permeate the running the height of the exterior wall.
air inside a storage space filled with knick knacks. The The first floor is always filled with Techs making
family has salvaged and repurposed the trove of gear marvels on workbenches while Brain and the staff
and hardware here with a ton of TLC. As a result, much serve the occasional drink and pick up all the gossip.
of it is better now than when it was new. A second-hand Netrunners call the second-floor home, taking advan-
tech store of resoldered treasures! tage of comfortable chairs and a set of custom NET
Architectures designed to act as virtual clubs. The third
FREQUENCY
floor is private and contains the family’s apartment,
3-Piece only opens the Joint monthly and on a random Brain’s workshop, 3-Piece’s recording studio, and the
schedule. Some folks speculate
sp eculate it’s whenever he has storage space 3-Piece uses as a Night Market.
enough stock but those in the know understand that
scarcity creates a sense of rarity and demand that HOW DO YOU SCORE AN INVITE?
translates into cold hard digital cash! 3-Piece is many
They don’t let just anyone in. A potential customer must
things — a father,
fat her, a Fixer,
Fixer, and a Media star of his own
have been a patron of Short Circuit for a while. Once
Garden Patch dedicated to financial topics.
he or his husband gets to know you, or someone they
Above all, he knows how to make a dollar, keep the trust vouches for you, 3-Piece invites you in. Or so they
roof over his family’s head, and put food on their table. say. In truth, it all comes down to Bug. Bug has a knack
All with a touch of swagger. for spotting narcs, undercover Corps, and turncoats.
Maybe it’s because they ignore the kid? Maybe the
WHO RUNS IT ? kid’s learned from her fathers. Either way, Bug knows.
3-Piece is a strikingly handsome Fixer with a talent for GETTING IN ON THE ACTION
tech-related business.
business . He’s
He’s always dressed to the nines
first3-Piece was
introduced and in an armor-lined suit. He’s proud of what he’s 3-Piece does not allow other Fixers to set up shop in his
in Salvaging
Night City,
created with his family and that’s always first. 3-Piece Joint, but he might take pieces on commission if i f Brain
a free DLC is determined not to lose this home, his Joint, or Short or Bug ask him to.
available on
our website.
Circuit, which he owns with Brain (his husband) and
Bug (their daughter). SECURITY
His husband,
Brain, was first
WHAT DOES IT SELL? Short Circuit has numerous Zhirafa drones, operated by
introduced in
Edgerunners Netrunners on the bar’s payroll, patrolling and provid-
Inc, a The Joint specializes in tech, be it tech parts, cyber- ing security. The drones handle most problems simply
sourcebook for
Cyberpunk decks, cyberdeck hardware, or programs. While the by their presence alone. There’s additional security on
2020..
2020 selection varies from month to month, it compensates the third floor. In addition to several Demon-watched
for the lack of regularity with an abundance of quality. observation cameras, security locks can be found on all
Nothing in 3-Piece’s Joint is ever sold incomplete or doors, biometrically locked to 3-Piece,
3- Piece, Brain, and Bug.
broken unless the customer wants it that way. Inside 3-Piece’s Joint unlucky intruders find strategi-
3 Piece has spent years mastering the hustle by cally placed stun panels, and the elevator up is rigged
trading lower-quality items for favors, information, and with sleeping gas in case someone manages to make
services, enabling the locating of higher-end products. it past the drones.
132
NIGHT MARKET
MAR KETS
S
3-PIECE
REP Seriously HP
s
FIXER: OPERATOR 5 18
35
e wounded
l
o
r
MEDIA: CREDIBILITY 2 5 Death
save 4
STATS
INT 7 REF 5 DEX 6 TECH 6 COOL 8 WILL 6 MOVE 4 BODY 4 EMP 5
we
weapons armor
EXCELLENT QUALITY HEAVY PISTOL ROF2 3d6 T&C EXECUTIVE ARMOR (BODY) SP 11
LIGHT MELEE WEAPON ROF2 1d6 — —
skill bases
Accounting 10•Acting 10•Athletics 8•Basic Tech 10•Brawling 8
8•Bribery
•Bribery 12•Bureaucracy 10•Business 1 12•Composition
2•Composition 10
Concentration 8•Conversation 10•Education 10•Electronics/Security Tech 8•Evasion 8•First Aid 8•Handgun 7
Human Perception 10•Language (English) 12•Language (Portuguese) 12•Language (Spanish) 12•Language (Streetslang) 12
Language (Swahili) 12•Library Search 10•Lip Reading 10•Local Expert (Little Europe) 10•Melee Weapon 10• Personal Grooming 12
Perception 10• Persuasion 12•Photography/Film 10•Stealth 8•Streetwise
8•Street wise 12•Trading 14•Wardr
14•Wardrobe
obe & Style 12
GEAR
Basic Heavy Pistol Ammo x20•Agent•Computer•Disposable
x20•Agent•Computer•Disposable Cellphone x2•Skill Chip (Language of GM’s choice, not slotted) x2
Techtool•Tech Upgraded Vial of Biotoxin (DV17 Resist Torture/Drugs)•Video Camera
cyberware
AudioVox•Biomonitor•Neuralwarew/
AudioVox•Biomonitor•Neuralware w/ Chipware Socket•Techhair
133
A
2
3
1: Cyberfingers
Cyber fingers
2: Weapons
3: Electronics and Tech
4: Fashion
5: Cyberware 4
1
5
NIGHT MARKET
MAR KETS
S
B
Woodchipper’s market:
Woodchipper’s mar ket: the food. Specifically,
Sp ecifically, we’re
we’re
W
oodchipper’s Block Party
w ood c h i p p e r s b lo ck p a r t yw ood c h i p p e r talking about auténtico street corn. If the only corn
you’ve ever had has been in syrup form, or been shat
Nomads play a key role in transporting goods between
out by Continental Brands, you owe it to yourself.
cities in the Time of the Red but,
bu t, on occasion, they trade
their vehicles in for a cash register to sell their wares. WHERE IS IT HELD?
Woodchipper’s Block Party is the largest Nomad-run
market in Night City, transforming dull trade into a The market sets up shop on a particular cul-de-sac
celebration of community. in Santo Domingo, near Woodchipper’s garage. On
market day, the street is festooned with pennants and
FREQUENCY colorful lights. Stalls and tables dragged out along
the curb to make up the storefronts of the market.
Woodchipper throws a Night Market approximately
The sounds of live music and festival atmosphere are
every other month, but timing ultimately depends on audible for about a mile out from the site.
the movements of the Jodes, Thelas, and especially
the Aldecaldo Nomad Nations. Since it’s always held Since the bomb went off, not a single noise complaint
outside, weather is also a factor. Blood rain can really has been seriously enforced in Santo Domingo. Almost
put a damper on a block party. nobody even files them anymore.
136
NIGHT MARKET
MAR KETS
S
WOODCHIPPER
REP Seriously HP
s
FIXER: OPERATOR 5 35
70
e wounded
l
o
r
NOMAD: MOTO 4 (BONUSES INCLUDED IN SKILL BASES) 7 Death
save 15
STATS
INT 5 REF 4 DEX 8 TECH 6 COOL 7 WILL 8 MOVE 5 BODY 115
5 EMP 6
we
weapons armor
MARTIAL ARTS ATTACK ROF2 4d6 TECH UPG SUBDERMAL ARMOR (HEAD
EAD) SP 12
None — — TECH UPG SUBDERMAL ARMOR (BODY
ODY) SP 12
skill bases
Air Vehicle Tech 10•Athletics 12•Brawling
12•Brawling 16•Bribery 12•Concentration 10•Conversation 11•Deduction
11•Deduction 10
Drive Land
La nd Vehicle 11•Endurance 112•Education
2•Education 10•Evasion 14•First
14•First Aid
Ai d 10•Handgun 10•Heavy Weapons 10
Human Perception 13•Land Vehicle Tech 10•Language (English) 11•Language
11•Language (Japanese) 9•Langu
9•Language
age (Mandarin) 9
Language (Spanish)
(Sp anish) 11•Language (Streetslang) 10•Local Expert
Exper t (Badlands) 12•Local Expert (Santo Domingo) 1212
Martial Arts (Akido)
( Akido) 16•Perception 11•Persuasion 13•Pilot Air Vehicle
Vehicl e 10•Pilot Sea Vehicle 10•Resist Torture/Drugs 12
12
Sea Vehicle Tech 10•Stealth 10•Streetwise 11•Tracking
11•Tracking 10•Trading
10•Trading 12•Wilderness
12•Wilderness Survival
Surviv al 10
GEAR
Basic Heavy Pistol Ammo x16•Agent•Anti-Smog
x16•Agent•Anti-Smog Breathing Mask•Disposable Cellphone
Compact Groundcar w/ Heavy Chassis and Housing Capacity•Diego Motors Range Trike•Urban
Trike•Urban Flash Footwear
cyberware
Contraceptive
Tech UpgradedImplant•Grafted
Implant•Gr
Implanted afted Frame
I mplanted Linear MuscleBeta
and(BODY
Bone Lace x2•Neural
15) w/ Borgware Link w/ Reflex
Hardened Co-Processor
Shielding
Shielding•Te
•Tech
ch Upgraded Subdermal Armor (SP 12)
12)
*Techh UpG = This item has been upgraded in some way using a Tech’s
*Tec Tech’s Maker ability.
137
B
1
2
6
1: Vehicles Gear
2: Survival 5:
6: Linear Frames
Cyberware
3: Weapons 7: More Weapons
4: Fashion
4
7
NIGHT MARKET
MAR KETS
S
WHERE IS IT HELD?
M
olly Anderson’s Market
C
m o l l y a n d e r s o n s m a r k e t
Originally, Molly’s Night Markets were held wherever
A true child of the Time of the Red, Molly Anderson they could find a secluded defensible area in the Old
has grown from the scrappy older sibling of a ragtag Combat Zone, but there were some initial security hiccups.
group of Combat Zone orphans into a potent mid- Out of an abundance of caution, Molly paid some reliable
level Fixer whose influence is growing every day. Their contractors to harden an underground parking structure
underground Night Market represents the ultimate in
buried beneath a toppled high-rise in the Old Combat
recycling as their gang, the Andersons, recycles the
Zone. In the eyes of the limited public they’ve invited in, it’s
dead into enough eb to live on.
transformed from a ruined concrete cavern into a suicidal
FREQUENCY spider hole with one way in and out. There’s little chance
of assault without heavy casualties on both sides, custom-
Molly’s Market is open
Molly’s ope n for business monthly, but the ers included. The Andersons seem willing to defend it with
timing depends on how relatively safe the Old Combat
Comb at their lives, and that concept has functioned as deterrence.
Zone has been lately. Paradoxically, the worse things
are, the better Molly does. More death means more HOW DO YOU SCORE AN INVITE?
salvage because dead people’s
people’s parts and
an d belongings
You’ll have to earn one. All potential
You’ll p otential invitations go through
make up the majority of what you’ll find for sale.
Molly Anderson’s hands at some point, so it’s them you’ll
WHO RUNS IT ? have to convince. If you can get an Anderson to vouch for
you, an invite is a near guarantee. Having a reputation in
Molly Anderson, leader of the Anderson Family Gang, the Old Combat Zone or Old Japantown improves your
Molly Anderson recently took over the collection, ripping, and transport chances. If you look like trouble, expect to be asked to
and their gang of much of the “salvage” that comes out of the Old prove your trustworthiness before being granted an invite.
were first
introduced Combat Zone, the lawless meat grinder that raised The Andersons can always use extra guards when they
in the her. Just south of Old Japantown, Molly has taken their go salvaging so it’s common to volunteer a shift in return
Cyberpunk
RED gang to the big time despite a falling out with their for an invite. Do well, and they’re likely to keep you in the
start Kit.
Jumpstart
Jump former Fixer mentor back in One Block. Despite the loop about future Night Markets, too.
change of scenery,
scener y, Molly’s
Molly’s still the same person they’ve
they’ve
always been: cheerful, yet guarded, and violently pro- GETTING IN ON THE ACTION
tective of their found family. So be warned: get caught
inbetween an Anderson and anything they want, and Molly does allow other Fixers to sell at their Market but
there’s a good chance you’ll transition from a potential only those with a lower Operator Rank than them and
customer to a product. only if they’ve built a bond of trust. Even then, they’ll
insist all Fixers follow the rules when it comes to security.
WHAT DOES IT SELL? Only Andersons carr y weapons in Molly’s Market.
140
NIGHT MARKET
MAR KETS
S
MOLLY
MOLLY AN
ANDE
DERSON
RSON
REP Seriously HP
e 20
40
wounded
l
FIXER: OPERATOR 6
o
r 5 Death
save 4
STATS
INT 7 REF 5 DEX 8 TECH 5 COOL 6 WILL 7 MOVE 6 BODY 4 EMP 4
we
weapons armor
SHURIKEN TORNADO GRENADE ROF1 6d6 TECH UPG LASER LIGHT ST JACKET ((B
ECH BODY
ODY) SP 12
BRAWLING ATTACK ROF2 2d6 — —
skill bases
Athletics 14•Basic Tech 12•Brawling
12•Brawling 14•Concentration 9•Contortionist
9•Contortioni st 14•Conversation 6•Dance 12•Demolitions 10
Endurance 13•Education
13•Education 9•Electronics/Security
9•Electronics/Secu rity Tech 10•Evasion
10•Evasion 14•First AiAid
d 11•Human Perception
Perceptio n 8
Language (English) 11•Language (German) 11•Language (Japanese) 11•Language (Spanish) 11•Language (Streetslang) 13
Lip Reading 13•Local Expert (Old
(Ol d Combat Zone) 15•Perception
15•Perception 9•Persuasi
9•Persuasion on 10•Pick LLock
ock 11•Resist
11•Resist Torture/Drugs 13
Stealth 13•Streetwise 14•Trading 13•Wardrobe & Style 13
GEAR
Arachnid Grenade•Shuriken Tornado
Tornado Grenade x3•Smoke Grenade x2•TR-4 Detonator Fluid•Gang Colors
Disposable Cellphone•Glow Paint x2•Lock Picking Set•Scrambler/Descrambler
Set•Scrambler/Descrambler
Tech Upgraded Piranha-Supplied Smash (Secondary Effect DV9)
cyberware
Contraceptive Implant•Cyberarm w/ Extra-Jointed Cyberlimb Upgrade and Realskinn™ Covering
Cyberleg x2 w/ Hardened Shielding x2 and Realskinn™ Covering x2•Light
x2•Light Tattoo x2•Neural Link w/ Reflex Co-Processor
*Techh UpG = This item has been upgraded in some way using a Tech’s
*Tec Tech’s Maker ability.
141
141
2
3
1: Music 4: Weapons
2: Security Gear 5: Vehicles
3: Cyberware 6: Other Junk
6
4
NIGHT MARKET
MAR KETS
S
WHERE IS IT HELD?
M
ister K’s Midnight Market
D
m i s t e r k s m i d n i g h t m a r k e t
No secret, this. Above the Atlantis, in The Glen, across
Mister Kernaghan’s
Kernaghan’s Midnight Market is an exclusive two floors filled with luxury goods and services and
event run according to the whims of its elusive host. cutting-edge decor. In contrast to the edgy disorien-
Night City’s premiere Fixer knows anyone who’s worth tating atmosphere of the nightclub downstairs, patrons
knowing in Night City, and periodically summons them emerge from the elevator into a space offering class
to bid on unique items and to enjoy the best stores and and sophistication. With several hundred attendees
services in the city for one night only. plus vendors and staff it never feels overly crowded
and the mix of boutiques, eateries, and services keeps
FREQUENCY
the crowd circulating to make the most of what is, for
This Market runs quarterly, but there are no fixed dates. many, a once-in-a-lifetime opportunity.
Instead, Mister Kernaghan judges when he has items of
sufficient interest based on personal criteria. The event is HOW DO YOU SCORE AN INVITE?
prestigious enough to merit canceling any other plans, and No ostentatious bribe will get you past the polite, uni-
the luxury vendors who fill out the sales floors are always formed guards on the door. One hundred invitations are
eager to drop what they’re doing when he calls. delivered by courier and personally handed to the lucky
souls deemed worthy, interesting, or wealthy enough to
WHO RUNS IT ?
participate. Invitations can confirm a high-roller’s status
Mister Kernaghan, though he rarely puts in a personal or boost the profile of an up-and-coming Exec. Once
appearance until the auction at the climax of each event. delivered, the invitation can be sold, gifted, or even
Mister
Kernaghan He’ss a tall, stocky man in his sixties and is never seen without
He’ stolen if somebody wants one badly enough. Every
was first bearer can bring guests, be they bodyguards, co-work-
introduced in
his enormous cat, Kosmos. His fortunes came from exploiting
the Welcome a cache of shipping data he liberated in the 4th Corporate ers, or family. Entourage sizes vary but the door guards
to Night City
chapter of the
War.. He reached his current position of power by making his
War have final say as to what is deemed reasonable.
Cyberpunk own luck and staying ahead of every market need. nee d.
RED core GETTING IN ON THE ACTION
rulebook.
WHAT DOES IT SELL?
Mister Kernighan only works with other Fixers if they have
This Midnight Market sells goods of intererst to high-end something unique to offer at the auction, something few do
customers as well as an eclectic collection of Super Luxury unless their Operator Rank is 8 or higher. He hand-selects
items worth at least 10,000eb.
10,000eb. High-end vehicles, long-lost some of Night City’s most prestigious vendors, caterers,
artworks, and unique prototype technologies are a sample and service providers and rents them space during the
Twe
Twenty
nty of Mister Kernighan’s finds. All other commercial dealings Midnight Market for a surprisingly reasonable rate. He
different are in the hands of the luxury merchants who rent the rest of knows the overwhelming sense of luxury only serves to
possible
vendors the space for pop-ups designed to feel less like carnival fare drive up bidding at the evening’s climax.
working and more like a luxury experience.
at Mister
Kernighan’s
SECURITY
Midnight
Say the Exec family books little Francesca, and a
Market were dozen of her carefully vetted friends, a birthday party Mister Kernaghan’s attendees expect certain stan-
introduced
in the at the family-friendly Mona’s.
Mona’s. Little Princes supplies an dards and he has no intention
intent ion of falling prey to thieves.
Cyberpunk indispensable nanny at a discounted rate, freeing the Danger Gal has the retainer and provides heavy
RED Data
Pack and parents from refereeing 10-year-olds hyped on Bon- security, both on the door and inside the Market. The
some are Bon’ss sample trays. Forever Friends gives the birthday
Bon’ entrance and the auction floor are staffed by armed
referenced here.
GMs, feel free girl
to make up howa to
free trialher
melt of heart
an eternally cute puppy
well within the 48that knows
hours just
before guards
up untilinthe
neatly pressed
moment uniforms
they’re not. who areundercover
Inside, polite right
your own!
the intro subscription needs to be re-upped. Meanwhile, detectives mingle with the rich and powerful around
Francesca’s parents can forget they even have children the shops and stalls, ready to pounce and remove
and spend their ebs by relaxing at The Birdcage. undesirables before they can disturb the guests.
144
144
NIGHT MARKET
MAR KETS
S
MISTER KERNIGHAN
REP Seriously HP
e 23
45
wounded
l
FIXER: OPERATOR 9
o
r 5 Death
save 6
STATS
INT
8 REF
5 DEX
6 TECH
7 COOL
8 WILL
8 MOVE
5 BODY
6 EMP
4
we
weapons armor
MILITECH FOX DUAL AMMO PISTOL (EX QUALITY) ROF2 3d6 T&C EXECUTIVE ARMOR (BODY) SP 11
NONE — — — —
skill bases
Accounting 14•Athletics 8•Basic Tech 10•Brawling 8•Bribery 14•Bureaucracy 16•Business 14•Concentration 10
Conversation 12•Deduction 10•Drive Land Vehicle 10•Education 14•Evasion 14•First Aid 9•Handgun 10
Human Perception 12•Interrogation 12•Language (English) 12•Language (Japanese) 12•Language (Polish) 12
Language (Russian) 12•Language (Spanish) 12•Language (Streetslang) 10•Language (Swahili)•Language (Yurok) 12
Local Expert (Night City) 16•Personal Grooming 12•Perception 14•Per
14•Perception
ception 14•Persuasion 16•Resist Torture/Drugs 12
Stealth 8•Streetwise 14•Wardrobe
4•Wardrobe & Style 12
GEAR
Armor-Piercing Heavy Pistol Ammo x20•Incendiary Heavy Pistol Ammo x20•Bug Detector•Disposable Cellphone x2
Grapple Gun•Smart Glasses w/ Anti-Dazzle and Chyron•Street
Chyron •Street King Combat Vehicle•Trauma Team (Executive)
cyberware
Biomonitor•Contraceptive
Biomonitor•Contraceptive Implant•Enhanced Antibodies•Nasal Filters•Neural Link w/ Sandevistan•Toxin
Sandevistan•Toxin Binders
145
D
E
A
1
1: Fashion and Armor
2
2: Weapons
3: Vehicles
D
C
I
F
A: Angelo’s
(restaurant)
B: Forever Friends
(drone pets)
C:(kimonos)
Kimiko’
Kimiko’ss
3
D: The Birdcage
(exotic dancing)
E: Plein Air Gallery
(art gallery)
F: Mr. K’s Suite
G: Auction Storage
H: Auction Hall
I: Security Office
G
H
NIGHT MARKET
MAR KETS
S
E
m y s m y n a h s n i g h t m a r k e t network of street couriers, and she pays well for informa-
tion leading to the acquisition of new fashion goods.
The atmosphere in Ms. Mynah’s Night Market is
generally convivial and pleasantly bustling, like an WHERE IS IT HELD?
old-fashioned souk or bazaar without the old-fash-
ioned inconveniences. Trusted customers can come in, Ms. Mynah’s Night Market is located in a vast, sprawl-
show their passcodes to the polite security stationed at ing building in Rancho Coronado, formerly called
the entrance, and then shop at will. Minimallism. The mall was unfortunately abandoned
in the 4th Corporate War as supplies dried up and the
FREQUENCY stores became unprofitable. What was left of its infra-
Ms. Mynah keeps an office at Minamallism and can structure was left locked up behind vast metal shutters,
be found there most days but she only runs her Night untouched for years as people fled the area.
Market one day a month, always on the fifth. A decade after, however, various squatters moved in,
and, later, Reclaimers used the building’s empty spaces as
WHO RUNS IT ? garden space to grow food. They began trading excess
Ms. Mynah, a Fixer known for her striking avian-fea- food to Nomads, eventually bringing the Fixers in. Now
tured bodysculpt, runs the Night Market thanks to the Minimallism has become a patchwork of Night Markets
Ms. Mynah
was first inspiration of her grandmother, who would wax lyrical between guerrilla gardener territories. Various Fixers pay
introduced in
about the many dazzling markets in her home city of the Reclaimer families in fertilizer or in parts to occupy
Haven’t Got a
Stitch to Wear, Mumbai, and how you could go from oneo ne end of those space in the vast mall building, so much so that the whole
a mission in
bazaars to another and get all the finery
finer y required to complex is now referred to as the RC Night Market.
Tales of the
RED: Street dress up for an elaborate Desi wedding.
Stories. HOW DO YOU SCORE AN INVITE?
WHAT DOES IT SELL? Admission to Ms. Mynah’s Night Market is by invitation
Ms. Mynah curates the stalls at her Night Market only: Every month, a lucky five hundred customers are sent
according to the romantic traditions she learned from a passcode via Zchat, a Ziggurat app.
her grandmother. She rents out excess space to other
Fixers or trusted vendors to provide the right mix of GETTING IN ON THE ACTION
food, drink, goods, and services needed to encourage Fixers looking to share space at Ms. Mynah’s Night Market
customers to linger and spend well. should approach the matter much like one approaches an
At Ms. Mynah’s Night Market, a customer can have epic romance. Move
Move slowly, be courteous, offer gifts,
gif ts, and
their measurements taken in an automated measuring prove your trustworthiness. Ms. Mynah will accept Fixers
booth. Vendors
Vendors with pattern-drafting
pattern-draf ting software, CNC of any Operator Rank so long as she believes them to
laser-cutting rigs, and skilled stitchers on their payroll be worthy of the opportunity and capable of offering an
will then begin the fabrication of a unique outfit or exceptional experience to her customers.
custom-tailor existing clothing. Said customer can then
go off to other stalls to enjoy shopping and beverages SECURITY
before returning for a final fitting. Security, made up of competent, polite Edgerunners,
This is all quite convenient for those who have the will turn away anyone without an invitation. Ms. Mynah
Eurobucks to spend on custom clothing, but shoppers employs only vetted Edgerunners on her contacts list as
of lesser liquidity can still find a plethora of ready-to- security. She usually chooses either people who owe
wear looks,
containers or freshly unearthed
assembled from various
and reassembled f romshipping
from recycled her
outfita or
favor
neworfashionware,
who can betopaid in kind,
cut down onwith a new
overhead.
and reclaimed fabric with the additions of 3D-printed Security gates cut off access to the majority of the mall
lace and patchwork applique. Ms. Mynah often beats complex, so Market customers won’t wander off and
other Fixers to the most recent fashion looks by dint of bother the Reclaimers farming there.
148
148
NIGHT MARKET
MAR KETS
S
MS.. MY
MS MYNAH
NAH
REP Seriously HP
e 20
40
wounded
l
FIXER: OPERATOR 6
o
r 6 Death
save 5
STATS
INT 6 REF 5 DEX 5 TECH 3 COOL 7 WILL 8 MOVE 8 BODY 5 EMP 6
we
weapons armor
MARTIAL ARTS ATTACK ROF2 2d6 TECH UPG MONTAGE VARIABLE (BODY
ODY) SP 12
NONE — — — —
skill bases
Athletics 7•Basic Tech 6•Brawling 7•Bribery 13•Bureaucracy 10•Business 13•Concentration 10•Conversation 9•Dance 8
Human Perception 12•Language (English) 12•Language (Hindi) 12•Language
12•Language (Spanish) 12•Language (Streetslang) 10
Language (Urdu) 12•Local Expert (Rancho Coronado) 15•Martial
15•Martial Arts (Taekwondo) 12•Personal
12•Personal Grooming 10•Resist
10•Resist Torture/Drugs 12
Stealth 7•Streetwise 12•Trading 15•Wardrobe & Style 12
GEAR
Agent•Bug Detector•Computer•Disposable Cellphone x3•Memory Chips x5•Radio Communicator w/ Scambler/Descrambler
cyberware
Contraceptive Implant•Cybereye x2 w/ Chyron and Low Light/Infrared/UV
Techh UpG This item has been upgraded in some way using a Tech s Maker ability.
Tec
149
E
3
1
1: Fashion and Armor
2: Weapons
3: Various Others
NIGHT MARKET
MAR KETS
S
F
r e x r o y a l e s c a s i n o r e x r o y a l e
Rex’s Casino sells what he does: body armor and
Welcome to Vegas, chombatta — or at least a reason- weapons, the gaudier, the better, but occasionally he
able facsimile thereof! A haze of tobacco smoke (or an turns out other goods, too, if the opportunity presents
artificially scented substitute) hangs in the air, almost itself. There are rumors that Rex’ll provide a discount if
thick enough to dim the light of the antique chandelier you can beat him in a game of chance, but Rex likes
hanging from the ceiling. The floor is carpeted with a to collect his winnings in favors instead of ebs — and
bold red pattern and vendors in dress shirts and vests you know the saying, choomba: the house always wins.
preside over repurposed card and craps tables, wares
spread out against the felt tops, and glittering in the WHERE IS IT HELD?
light of strategically placed LEDs. There’s
There’s even a bar
and overpriced liquor on a mirrored shelf behind a Rex rarely holds his Market in the same place twice; all his
polished countertop that’s nearly indistinguishable from fancy furnishings, including the carpet, live in the back of
real wood. a truck when not in use, and the chandelier’s been retro-
fitted to run on batteries in case the power goes out at his
Glitz and glam and that old Vegas style, all crammed latest locale. He prefers abandoned buildings with sturdy
into the renovated basement of an abandoned build- basements, and he tries to keep his Market north of the
ing. Say what you will about Rex Royale, but he’s sure border between Little China and the Upper Marina
M arina just in
as hell dedicated to his theme — if you’re planning on case trouble makes its way up from the south.
attending, you’d best have a suit or cocktail dress on
hand. HOW DO YOU SCORE AN INVITE?
FREQUENCY The invitees to Rex’s Markets are hand picked; if you
want an invite, you want to be on his good side. In
Rex holds a Night Market as often as he has the time keeping with the casino theme, Rex’s invitations are
and goods to, which usually shakes out to roughly once personally signed playing cards from a specially
a month. If he gets a big shipment in or needs to shift marked deck, and he usually hands them out in person.
cargo quick, it might just pop up sooner. A man’s gotta He only issues fifty-two invites for each of his Markets.
keep things moving, y’know. Attendees are allowed to bring a guest or two —
though, as Rex likes to
t o put it, there’s
there’s no jokers allowed.
WHO RUNS IT ?
GETTING IN ON THE ACTION
Rex Royale is the boss of this Night Market. Don’t
let the weight and the balding-white-guy combover Rex will happily take on additional Fixers with an
Rex Royale
and his head deceive you; Rex is an accomplished Fixer who runsr uns Operator Rank of 4 or higher to run a table at his
Solo, Royale, a highly effective protection racket in the One Block
were first
Casino and sell their own wares. When it comes to
introduced neighborhood near the spot where the Upper Marina, “partners”, Rex favors poker buddies. Here’s a tip. If
in the Little China, and the Hot Zone intersect. He outfits his
Cyberpunk
you want to win a table? Don’t win the game.
RED enforcers with the guns and body armor he trades in,
start Kit.
Jumpstart
Jump and his garishly dressed mercenaries are a common SECURITY
sight on the neighborhood streets.
No one should be surprised security at the Night Market
Over the years, Rex has developed a particular is handled by Rex’s enforcers. The man likes to keep a
fondness for One Block and has even taken on certain tight grip on his events. Most nights, his mercs use the
aspects of community management. Whether you wares being sold, lending a certain ambiance to the
believe hisinone-man
or a pain the ass,HOA scheme
there’s to be
b e ahis
no denying convenience
mercs do proceedings, not to mention advertising credibility! The
or a pain in the ass, there s no denying his mercs do leader of the group is a Solo named Grant Jung, who
hold off the worst of the overflow from Combat Zones uses the handle Royal. Grant’s a somber man, but he’s
and the Hot Zone. Let’s all just hope he doesn’t get friendly enough when approached off-duty, and he
interested in setting noise ordinances. loves a game of cards nearly as much as his boss.
152
NIGHT MARKET
MAR KETS
S
RE
REX ROYALE
REP Seriously HP
e 20
40
wounded
l
FIXER: OPERATOR 8
o
r 7 Death
save 6
STATS
INT 7 REF 7 DEX 7 TECH 4 COOL 8 WILL 6 MOVE 4 BODY 6 EMP 4
we
weapons armor
*Techh UpG = This item has been upgraded in some way using a Tech’s
*Tec Tech’s Maker ability.
153
1 2
1: Cyberware
2: Longarms
3: Armor
4: Other Gear
5: Handguns
4
3
NIGHT MARKET
MAR KETS
S
156
BY ADRIAN MARC
black chrome
chrome
chrom
chro e lists
me lists
lists
all
llthe
thegear
ge rin
intables
tt
ables
bles
Apps ..........................
......................................
.........................
.....................
........1158 Air Vehicles .......................
............ .......................
.......................
..............
... 162
162
Cyberware
Cyberware ........................
.....................................
.........................
............1158 Land Vehicles
Vehicles ......................
........... .......................
.......................
............. 163
Cyberfingers
Cyberfingers........................
.....................................
.......................
..........1159 Explosive Weapons ....................................164
Fashion and Armor .....................................160 Melee Weapons
Weapons......................
........... ......................
....................
......... 165
165
General Goods
Goods and
and Gear
Gear ....................
......... ..................
....... 16
161
1 Thrown Weapons .......................................166
Linear Frames .......................
........... .......................
......................
........... 162
162 Firearmss.........................
Firearm .....................................
.........................
.................
....1166
157
157
BLACK CHROME
CHROME LISTS
▶ APPS
▶ CYBERWARE
158
BLACK CHROME
CH ROME LISTS
▶ CYBERFINGERS (ALL ARE TYPE: CYBERFINGER. FOR 1D6/2, ALWAYS ROUND DOWN)
Ballpoint Cyberfinger Dynalar Mall Write with your finger. 100eb 0 (N/A) 24
(Premium)
Bullet Storage Cyberfinger Dynalar Mall Bullets hiding in your finger. 100eb 3 (1d6) 24
(Premium)
Dartgun Cyberfinger Dynalar Mall Shoot a dart from your finger. 500eb 7 (2d6) 24
(Expensive)
Flashlight Cyberfinger Dynalar Mall Your finger projects light. 100eb 3 (1d6) 24
(Premium)
Homing Tracer Cyberfinger Dynalar Mall Point to your prey. 500eb 3 (1d6) 25
(Expensive)
Laser Pointer Cyberfinger Dynalar Mall If you can find a real cat, it'll 100eb 3 (1d6) 25
love you. (Premium)
Lighter Cyberfinger Dynalar Mall The original party trick 100eb 3 (1d6) 25
Cyberfinger. (Premium)
Lockpick Cyberfinger Dynalar Mall Insert finger into lock. Click! 100eb 2 (1d6/2) 25
(Premium)
Microphone Cyberfinger Dynalar Mall Ignore my finger in your face. 100eb 2 (1d6/2) 25
Now, what were you saying? (Premium)
Mini Air Supply Cyberfinger Dynalar Mall A tiny oxygen bar in 500eb 2 (1d6/2) 26
your finger. (Expensive)
One Shot Special Cyberfinger Dynalar Mall Literal fingergun. 100eb 7 (2d6) 26
(Premium)
Spray Paint Cyberfinger Dynalar Mall Tag without a spraycan. 100eb 3 (1d6) 26
(Premium)
Squirt Cyberfinger Dynalar Mall Squirt liquids from your finger. 100eb 3 (1d6) 26
(Premium)
Standard Cyberfinger Dynalar Mall Just a finger. 20eb 0 (N/A) 26
(Everyday)
Wirecutter/Scissor
Wirecutter/Scissor Cyberfingers Dynalar Mall Snip snip! 100eb 3 (1d6) 26
(Premium)
159
BLACK CHROME
CHROME LISTS
Armor Appearance
Check each
Name Company Armor Type SP Cost Page
Penalty Of
item’s full
description
for additional Light Armorjack 500eb
rules and Corporate Island Nu-Tek (Body) 11 None Businessware (Expensive) 35
information.
Extras:: None
Extras
The Dirk Combat Jacket Zhukova Light Armorjack 11 None Leisurewear 500eb 28
International (Body) (Expensive)
Extras: Stow two clips of ammunition without a Check.
Extras:
Fire Brand Bunker Gear Fire Brand Flak 15 -4 REF, DEX & — 1,000eb 29
(Body & Head) MOVE (V Expensive)
Extras:: Immune to fire. Gas mask. Oxygen tank.
Extras
Laser Light Street Jacket Laser Light Light Armorjack 11 None Urban Flash 500eb 31
(Body) (Expensive)
Extras: Counts as 1 Light Tattoo.
Extras:
Lotos Netsuit Lotos Designs Bodyweight Suit 13 -2 REF, DEX & — 5,000eb 31
(Body & Head) MOVE (Luxury)
Extras: Extra hardware slot. Comes w/ Excellent Quality Cyberdeck.
Extras:
Extras:
Extras: Electrify to end grapple with a DV15 Resist/Torture Drugs Check.
SkidRow Trench SkidRow Flak (Body) 13 -4 REF, DEX & — 100eb 33
Limited MOVE (Premium)
Extras:: None
Extras
160
BLACK CHROME
CH ROME LISTS
Armor Appearance
Name Company Armor Type SP Cost Page
Penalty Of
Extras
Extras:: Comes w/ 2 built-in Medium Melee Weapons.
Tactical Smart Armor Gibson Medium Armorjack 12 -2 REF, DEX & — 1,000eb 30
Battlegear (Body & Head) MOVE (V Expensive)
Extras: Built-in Smart Glasses.
Extras:
ChipVault by SecSystems Se
SeccSy
Sysstems Carry yo
your chips wi
witho
thout ffry
ryiing tthhem. 100eb 44
(Premium)
KillStrom Typhoid Speaker KillStrom Music Extends the power and range of the 500eb 41
Sonic Boom Amp. (Expensive)
Petrochem Nitro Ultra9 Petrochem Make your car faster and more explosive. 100eb 49
(Premium)
RapiDeploy
RapiDeploy Sheath Ga
Gamb
mble
lerr Work
Worksh
shop
op Dur
Durab
able
le and
and versa
versatitile
le conc
concea
eala
labl
blee holst
holster
er.. 500eb 47
(Expensive)
Shower•in•a•Ca
Cann Biotechnica Foam to disinfect and deodorize. 10eb (Cheap) 38
SovOil Lubricants SovOil A variety of lubricants for a variety of purposes. 10eb (Cheap) 56
Streetcase by SecSystems Se
SeccSy
Syst
stem
emss An ex
exec
ecut
utiv
ive'
e'ss dre
dream
am.. Def
Defen
ense
se an
andd ssto
tora
rage
ge.. 500eb 47
(Expensive)
Triti-Fizz Continental Brands Night City’s favorite soft drink! 10eb (Cheap) 124
161
BLACK CHROME
CHROME LISTS
▶ LINEAR FRAMES
▶ AIR VEHICLES
Name Company Type Nomad SDP Seats Speed Speed Cost Page
Access (Combat) (Narrative)
Upgrades/Notes:
Upgrades/Notes: Incompatible with some upgrades
: Incompatible with some upgrades
Zetatech Zetatech AV4 10 120 8 40 MOVE 200 MPH/ 63,000eb 63
Herakles 322 KPH (Super Luxury)
Upgrades/Notes : Armored Chassis•Bulletproof Glass•Heavy Chassis•Seating Upgrade
Upgrades/Notes:
Onboard Machine Gun•Vehicle Heavy Weapon Mount
162
BLACK CHROME
CH ROME LISTS
▶ LAND VEHICLES
Name Company Type Nomad SDP Seats Speed Speed Cost Page
Access (Combat) (Narrative)
Upgrades/Notes
Upgrades/Notes:: Armored Chassis (SP13)•Bulletproof Glass x2•Supercharge Mode
Kaukaz Kaukaz Compact 7 55 4 20 MOVE 100 MPH/ 41,000eb 71
Volkhov Groundcar 161 KPH (Super Luxury)
Upgrades/Notes:: Armored Chassis (SP13)•Heavy Chassis•Vehicle Heavy Weapon Mount
Upgrades/Notes
163
BLACK CHROME
CHROME LISTS
Name Company Type Nomad SDP Seats Speed Speed Cost Page
Check each Access (Combat) (Narrative)
item’s full
description High
for additional Quadra Dayton Quadra Performance 8 50 4 40 MOVE 200 MPH/ 57,000eb 76
rules and
Thunder-X Groundcar 322 KPH (Super Luxury)
information.
Upgrades/Notes:
Upgrades/Notes: Armored Chassis (SP13)•Bulletproof Glass•NOS
Street King Turbo Neon High 200 MPH/ 63,000eb
Combat Vehicle Motors Performance 10 70 6 40 MOVE 322 KPH (Super Luxury) 77
Groundcar
Upgrades/Notes:: Armored Chassis (SP13)•Bulletproof Glass x2•Heavy Chassis
Upgrades/Notes
NOS•Seating Upgrade•Slightly Uncomfortable Seats
Tanson JetBoy Tanson Group — — 10 1 15 MOVE 30 MPH/ 1,000eb 78
Hoverboard 48 KPH (V Expensive)
Upgrades/Notes: Uses Athletics Skill for manuever Checks•Incompatible with some upgrades.
Upgrades/Notes:
TetraCorp TetraCorp Compact 100 MPH/ 143,000eb
America America Groundcar 10 200 4 20 MOVE 161 KPH (Super Luxury) 79
MegaHauler
Upgrades/Notes:: Armored
Upgrades/Notes Ar mored Chassis
C hassis (SP1
(SP13)
3)•
•Bullet
Bulletproof
proof Glass x2
x2•
•Communicat
Communications
ions
Center•Combat Plow•Heavy Chassis•Housing Capacity•Limited Security•Smuggling Upgrade x3
TetraCorp
America TetraCorp Compact 100 MPH/ 50,000eb
Badger America Groundcar 6 70 12 20 MOVE 161 KPH (Super Luxury) 80
Corporate Bus
Upgrades/Notes:: Armored Chassis (SP13)•Bulletproof Glass•Heavy Chassis•Seating
Upgrades/Notes
Upgrade x4•Security Upgrade•Bonus Items
Yang’s
Yang’s Wheels Yang’s Wheels
Wheels Roadbike 2 35 4 20 MOVE 100 MPH/ 21,000eb 81
Rickshaw LTD 161 KPH (Super Luxury)
Upgrades/Notes:: Detachable
Upgrades/Notes Detac hable Carriage
Carr iage•
•Seating Upgrade
▶ EXPLOSIVE WEAPONS
164
BLACK CHROME
CH ROME LISTS
Micro Hydrogen Hydrosubsidium Explosive 6d6 Must be submerged in a liquid. Armor Piercing. 500eb 88
Combuster Creates smoke screen. (Expensive)
OUTLet Explosive — Explosive 6d6 Looks like an outlet adapter. Must be set up. 100eb 89
Armor Piercing. (Premium)
Shuriken Tornado Great Lakes Grenade 6d6 Armor Piercing. Roll damage for each target 100eb 87
Grenade Cutlery Ammunition separately. Possibility of second Critical Injury. (Premium)
TR-4 Detonator — Explosive 6d6 Must be set up. Armor Piercing. Automatically 500eb 90
Fluid targets vehicle's weak point & ignores its armor. (Expensive)
▶ MELEE WEAPONS
165
BLACK CHROME
CHROME LISTS
▶ THROWN WEAPONS
▶ FIREARMS
Name Company Skill DMG Magazine ROF Hands Concealed? Cost Page
Arasaka 15,000eb
Prototype Arasaka Shoulder Arms 5d6 25 (Rifle) 1 2 No (Super 102
Variable AR Luxury)
Modes/Notes: Excellent Quality. Autofire (x4). Suppressive Fire. Railgun Mode ignores armor
Modes/Notes:
lower than SP 7 but is Single Shot only and can’t make Aimed Shots.
E-TACK Public Pursuit Security Handgun 3d6 8 (H Pistol) 2 1 Yes 500eb 115
Defender Inc. (Expensive)
Modes/Notes: Poor Quality. Smartgun Link. Can fire in lethal or less-than-lethal modes.
Modes/Notes:
Eagletech Eagletech Archery 4d6/5d6 —/10 (Rifle) 1 2 No 500eb 103
Survivalist (Expensive)
Modes/Notes:: Combination. Sniping Scope. Can load Non-Basic Ammo.
Modes/Notes
166
BLACK CHROME
CH ROME LISTS
Name Company Skill DMG Magazine ROF Hands Concealed? Cost Page
167
BLACK CHROME
CHROME LISTS
Name Company Skill DMG Magazine ROF Hands Concealed? Cost Page
Check each
item’s full 8 (H Pistol), 30
description ModFire 10X Centurion Handgun or 3d6, 2d6, (M Pistol), or 2, 1, 1, 1, or 2 Yes or No 1,000eb 114
for additional Essentials Shoulder Arms or 5d6 25 (Rifle) or 1 (V Expensive)
rules and
information. Modes/Notes:: Can be converted between Heavy Pistol, SMG, and Assault Rifle in 1 minute.
Modes/Notes
Autofire (x3 or x4 depending on mode) and Supressive Fire in SMG and Assault Rifle modes.
Nomad Rocker Everest Handgun 4d6 8 (Rocks) 1 1 No 100eb 115
VentureWare (Premium)
Modes/Notes:: Poor Quality. Shoots rocks instead of bullets. Quick and easy repair.
Modes/Notes
Overlord GunMart Handgun 3d6 8 (H Pistol) 1 1 Yes 100eb 106
Handcannon (Premium)
Modes/Notes:: Poor Quality. Adds +1 to Facedown unless opponent knows what it is.
Modes/Notes
Pursuit Pursuit Security Shoulder Arms 5,000eb
Security Inc. Inc. 5d6 25 (Rifle) 1 2 No (Luxury) 116
Crowd Buster
Modes/Notes:: Autofire (x4). Suppressive Fire. Sonic mode can cause Damaged Ear Critical Injury.
Modes/Notes
Rostović Ulični Rostović Shoulder Arms 3d6 3 (Shells) 1 2 No 1,000eb 117
Uništitelj (V Expensive)
Modes/Notes
Modes/Notes:
barrels to increase:damage
Poor Quality.
of nextShotgun
shot to Shells
4d6. only. As an Action, shove metal down
Sanroo Hello Sanroo 5,000eb
Cutie Ultra-K8 Firearms of Handgun 4d6/3d6 30 (VH Pistol) 1 1 No (Luxury) 118
Assault Pistol Tokyo
Modes/Notes: Excellent Quality. Can switch between Very Heavy Pistol & Heavy SMG with an Action.
Modes/Notes:
Autofire (x3) & Suppressive Fire as Heavy SMG. Can grants bonus +2 to Wardrobe & Style. Anime sounds.
Sternmeyer Shoulder 20 (Rifle)/ 500eb
M-04 Variable Sternmeyer Arms/Heavy 5d6/6d6 2 (Grenade) 1 2 No (Expensive) 119
Assault Weapons
Modes/Notes:: Poor Quality. Combination. Autofire (x4). Suppressive Fire. Jam affects both modes.
Modes/Notes
Can fire Non-Basic Grenades.
Superchrome® Centurion Shoulder Arms 5d6 25 (Rifle) 1 2 No 1,000eb 120
Glam Rifle Essentials (V Expensive)
Modes/Notes:: Autofire (x4). Suppressive Fire. +2 to Wardrobe & Style. Can fire Non-Basic Ammo.
Modes/Notes
Superchrome® Centurion Shoulder Arms 5d6 4 (Rifle) 1 2 No 1,000eb 120
Javelin Essentials (V Expensive)
Modes/Notes:: +2 to Wardrobe & Styl
Modes/Notes Style.
e. Can fire Non-Basi
Non-Basicc Ammo.
Superchrome® Centurion Handgun 4d6 8 (VH Pistol) 1 1 No 1,000eb 12
1211
Sidearm Essentials (V Expensive)
Modes/Notes:: +2 to Wardrobe & Style. Can fire Non-Basic Ammo.
Modes/Notes
Techtronika Techtronika Heavy 5d6 500 (Rifle) 1 2 No 1,000eb 122
Russia BMG-500 Russia Weapons (V Expensive)
Modes/Notes:: Autofire (x4) . Suppressive Fire. Requires BODY 11+
Modes/Notes
or mounting to shoot. Comes with bipod.
168
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