Physics-5054-All Definitions&Formulae-RevisedSyllabus
Physics-5054-All Definitions&Formulae-RevisedSyllabus
Vector: Physical quantities that require both magnitude and direction for complete description.
Examples: displacement, force, weight, velocity, acceleration, momentum, electric field strength and
gravitational field strength
1.2 Motion
Speed: Distance travelled per unit time.
Velocity: Rate of change of displacement (or) change in displacement per unit time
Average Speed: average speed = total distance travelled ÷ total time taken
Acceleration: Rate of change of velocity (or) change in velocity per unit time
Formula: acceleration = change in velocity / time taken
a = Δv / Δt
(or) a = (v – u) / t
Unit: m / s2
Free fall acceleration: acceleration of free fall g for an object near to the surface of the Earth is
approximately constant and is approximately 9.8 m / s2
Inertia: The ability of an object to resist change in its state of rest or of motion is called inertia
Inertia depends on mass of the object. An object with greater mass has greater inertia and vice versa.
Weight: force with which a body is pulled towards the centre of earth. It is also called Gravitational Force. It
is a vector quantity and always acts vertically downwards (towards the center of the earth).
Formula: W=mg
Unit: Newton (N)
Measuring device: Force meter (newton meter) / spring balance
Gravitational field: region in which a mass experiences a force due to gravitational attraction
1.5 Forces
1.5.1 Balanced and unbalanced forces
Newton’s 1st Law: an object either remains at rest or continues to move in a straight line at constant speed
unless acted on by a resultant force
Newton’s 2nd Law:
Formula: F=ma
or a= F/m
Unit: Newton (N) [1 N = 1 kg. m/s 2]
Newton’s 3rd Law:
When object A exerts a force on object B, then object B exerts an equal and opposite force on object A
Newton’s third law describes pairs of forces of the same type acting on different objects
1.5.2 Friction
Friction: a force that impedes (resists or opposes) motion and produces heating
Thinking Distance: Distance covered by a vehicle between the time the driver sees the obstacle and
applies brakes (driver’s reaction time).
Factors: tiredness, drug/alcohol, etc
Braking Distance: Distance covered by a vehicle between the time when brakes are applied and
vehicle stops.
Factors: road conditions, tyre surface, load, speed
Stopping Distance: Stopping distance = Thinking distance + Braking distance
1.5.4 Circular motion: Motion in a circular path due to a force perpendicular to the motion
o speed increases if force increases, with mass and radius constant
o radius decreases if force increases, with mass and speed constant
o an increased mass requires an increased force to keep speed and radius constant
Centripetal Acceleration: An object moving in a circular path with uniform speed undergoes acceleration
called Centripetal Acceleration. This is because although magnitude of speed is not changing however
direction continuously changes which changes the velocity hence it accelerates.
Principle of Moment: If a body capable of rotating is in equilibrium then the sum of clock-wise moments
must be equal to the sum of anti clock-wise moments
SUM OF CLOCKWISE MOMENT = SUM OF ANTICLOCKWISE MOMENT
1.5.6 Centre of gravity: an (imaginary) point at which entire mass of a body seems to act
For a regular shaped object centre of gravity lies at the geometrical centre of the object.
E.g. centre of gravity of a uniform rod lies at the centre of the rod.
Impulse: Impulse = F Δt
Also; Impulse = change in momentum = Δ (mv)
Impulse = F × m (v – u)
Unit: N.s (or) kg.m/s
Resultant force: resultant force = change in momentum / time taken
F = Δp / Δt
1.7 Energy, work and power
1.7.1 Energy
Principle of conservation of energy: energy can neither be created nor destroyed in any process, it can
only change from one form to another
kinetic energy: Ek = ½ m v2
where;
m = mass of body
v = speed of body
Unit: Joule (J)
Work: work done = force × distance moved in the direction of the force
W=F×d
Unit: Joule (J)
Energy Sources:
Renewable Energy Sources: sources that can be replenished or do not run out with time or Infinite
Examples: Solar, Wind, Hydel, Biomass, Geothermal
Non-Renewable Energy Sources: sources that cannot be replenished or run out with time or finite
Examples: Fossil fuel (oil/gas/wood/coal etc), Nuclear fuel
Power: work done per unit time (or) energy transferred per unit time
Formula: power = work done / time P = W / t
(or)
power = energy transferred / time taken P = ΔE / t
Unit: Watt (W)
2 Thermal physics
2.1 Kinetic particle model of matter
2.1.2 Particle model
Relation between Pressure and Volume of a Gas: Volume of a fixed mass of gas is inversely
proportional to the pressure applied to the gas (when temperature is kept constant)
P1V1 = P2V2
Specific Heat Capacity (c): energy required per unit mass per unit change in temperature
(heat energy required to change temperature of 1 kg of a substance by 1 °C)
Formula: c = E / m ∆θ
or E = m c ∆θ
Unit: J / kg °C (or) J / kg K
Boiling Point: Fixed temperature at which a pure liquid changes into vapour
BP of water is 100°C at standard atmospheric pressure
Evaporation: The processes in which more energetic particles on the surface of a liquid gain enough
kinetic energy to break away from inter molecular force of attraction and escape into the surrounding
Latent heat: energy required to change the state of a substance without any change in temperature.
Unit: Joules (J)
Conduction: transfer of thermal energy in fluids involving bulk movement of medium due to changes in
density. When a fluid is heated, it expands and becomes less dens, rises up, cold fluid being more dens
sinks down. This sets up convectional current.
Radiation: Mode of transfer of thermal energy in the form of Infra-Red (IR) waves that doesn’t require
any medium
3 Waves
3.1 General properties of waves
Wave motion: transfer of energy without transferring matter
Wavefront: (Imaginary) line joining all points in same phase
Wave length: distance between any two points in phase
or distance between any two consecutive crests (or troughs)
or distance between any two consecutive compressions (or rarefactions)
Frequency: number of wavelengths that pass a point per unit time (number of waves per second)
Formula: f=1/T
Unit: Hertz (Hz) [1 Hz = 1 / s]
3.2 Light
3.2.1 Reflection of light
When a ray of light strikes a surface it bounces back into the same medium. This is called Reflection
Incident Ray: Light ray striking the reflecting surface.
Reflected Ray: Light ray reflected from the reflecting surface
3.2.2 Refraction of light: When a ray of light travels from one medium to another medium it undergoes
change in its velocity (speed as well as direction).
Angle of incidence (i): The angle between the incident ray and the normal.
Angle of reflection (r): The angle between the refracted ray and the normal.
Real Image: It can be captured on screen. It is formed when reflected (or refracted rays) physically
meet/intersect at a point.
Virtual Image: It cannot be captured on screen. It is formed when rays are extended backwards to
make them meet at a point.
Refractive Index: ratio of sine of angle of incidence to the sine of angle of refraction
n = sin i I sin r
Unit: Refractive index has no unit. It is just a number as it is ratio of two similar quantities
Total Internal Reflection: When a ray of light is travelling from more dense to a less dense medium and
angle of incidence is greater than the critical angle, light is not refracted but is reflected back into the same
medium. This phenomenon is called Total Internal Reflection.
Critical Angle: angle of incidence for which the corresponding angle of refraction is 90°.
n = 1 / sin c
3.2.3 Thin lenses
Focal Length: Distance from the principal focal to the optical center (center of lens)
Linear Magnification: The ratio of height of image to the height of object
Formula: M = Image height ÷ object height
M = hi / ho
Unit: It has no units. It is just a number as it is ratio of two similar quantities
3.2.4 Dispersion: splitting of white light into seven constituent colours is called dispersion
Light is electromagnetic in nature.
It travels with a speed of 3 x 108 m/s in vacuum or air
3.4 Sound: Sound is longitudinal in nature particle of medium vibrate parallel to wave motion
Compression: regions of high pressure or regions where particles of medium are closer to each other
Rarefaction: regions of low pressure or regions where particles of medium are further apart from
each other.
Audible frequency range: 20 Hz to 20 000 Hz
Loudness: Measure of how loud or soft the sound is. It is directly related with amplitude. Higher
the amplitude, louder is the sound
Pitch: Measure of how flat or shrill the sound is. It is directly related with frequency. Higher the
frequency, more is the pitch
Echo: produced by reflection of sound wave
Speed of sound:
speed of sound in air is approximately 330–350 m / s
sound travels faster in solids than in liquids and faster in liquids than in gases
Ultrasound: Sound having frequency greater than 20,000 Hz (20 kHz)
Electromotive force: electrical work done by a source in moving a unit charge around a complete circuit
Formula: e.m.f = work done (by a source) /charge
e.m.f = W / Q
Unit: Volt (V)
Total e.m.f. of cells in series and parallel:
Series: V = V + V + V Parallel: V = V = V = V
1 2 3 1 2 3
Lenz’s Law: Direction of a current produced by an induced e.m.f. opposes the change producing it.