13 PDF
13 PDF
13 PDF
5
Any game which provides opportunities to two or more
players working together towards a shared objective is called
a team game. A team game is an activity in which individuals
are organised in a team to compete with the opposing team,
in accordance with a set of laws/rules to win. Games like
Basketball, Cricket, Football, Handball, Hockey, Volleyball,
etc., are some of the classic examples of major team games.
However, over a period of time, the popularity of team
games has grown continuously. These games have positively
influenced not just the players, but also their fans, local and
national economies. All over the world, the impact of team
games can be seen resulting in professional players to live
out their dreams. Star players have become role models to
youth. Young athletes/players develop life skills which are
followed as footsteps of their role models.
In this chapter, some of the team games like Basketball,
Cricket, Football, Handball, Hockey, Kabaddi, Kho-Kho, and
Volleyball are explained.
Basketball
Basketball is a team game played between two teams
of five players each, on the court. Very high amount of
energy (calories) expenditure is there in this game. It also
helps in building bone and muscle strength and boosts the
immune system. This game also develops self-discipline and
concentration among young players.
History
Basketball originated in the United States of America and
was invented by Dr. James Naismith in December, 1891, who
was a Physical Educator at the International Young Men’s
Christian Association Training School (YMCA) (now known
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Do You Know?
On January 15 1892, the first
set of rules of the Basketball
game were published by
Dr. James Naismith in the
college magazine, “Triangle”,
under the title “A New Game”.
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0.90m Sideline
Throw-in line
8.325m
0.15m
Endline
1.575m
3.6m
6.75m
Restricted
Semi-Circle
No-charge
Centre
Circle
Area
15m
Th
Endline
ree
Centre line
Po
in
tL
in
e
Sideline
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0.83m
No-charge
Semi-Circle area 0.83m
Neutral
0.4m
5.8m
Zone
0.375m
1.25m 0.85m
1.2m 1.75m
4.9m
Equipment
The following equipment will be required—Backstop units
(backboards, comprising rings and nets, backboard support
structures including padding), basketballs, game clock,
scoreboard, shot clock, stopwatch or suitable (visible) device
(not the game clock) for timing and time-outs, two separate
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distinctly different and loud signals, one each for the shot
clock operator and scorer/timer, scoresheet, player foul
markers, and team foul markers.
Backboard
The backboards (1.80 m horizontally and 1.05 m vertically)
shall be made of a suitable transparent material, made in
one (1) piece, non-reflective, with a flat front surface. All lines
on the backboards shall be white, 50 mm in width. The rings
shall be made of solid steel and shall have an inside diameter
of a minimum of 450 mm and a maximum of 459 mm. The
nets (400 mm to 450 mm in length) shall be made of white
cord with 12 loops to attach it to the ring.
182.9cm
45.7cm 5cm
30.5cm
182.88cm
106.68cm
3.05m from the ground
18inch
wide Diameter
Basketball
The ball shall be spherical, with black seams not exceeding
6.35 mm in width and, either of a single shade of orange or of
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Team
In a match, two teams compete with each other. Each team
shall consist of not more than 12 team members entitled
to play, including a captain who represents his team on
the playing court. During playing time, five players from
each team shall be on the playing court, without this a game
cannot begin. Teams may use as many substitutions as.
A maximum of five team support staff members who may
sit on the team bench and have special responsibilities,
e.g., manager, doctor, physiotherapist, trainer, statistician,
interpreter, etc., besides a coach and, if a team wishes, it can
have an assistant coach also. Player’s positions are given in
the diagram below.
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Uniforms
The ‘All-in-ones’ uniform of the team members shall consist
of—Jersey of the same dominant colour on the front and back
and numbered on the front and back atleast 10 cm high
in front and 20 cm high in back with atleast 2 cm width.
All players must tuck their Jersey into their playing shorts.
Shorts end above the knee, of the same dominant colour at
front and back, but not necessarily of the same colour as the
jersey. Socks of the same dominant colour for all players of
the team. Teams must have a minimum of two sets of jersey
(light/dark). Chest number will be from 0 to 99 or 00.
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Goal
A basket scored from inside the three-point area (also called
2 point field goal area) is worth of 2 points. A basket scored
from beyond the three-point area (3 point field goal area) is
awarded 3 points. A basket scored for the free-throw is worth
of one point for each successful attempt.
Time-out
Each time-out shall last 1 minute. Each team may be granted
two time-outs during the first half, three time-outs during
the second half with a maximum of two of these time-outs in
the last 2 minutes of the second half. One time-out during
each extra period is also given.
Substitution
A team may substitute a player(s) during a substitution
opportunity when the game clock is stopped and the ball
becomes dead.
Violations
A violation is an infraction of the rules. There are different
types of violation that occurs during the game.
1. Player out-of-bounds and ball out-of-bounds: A
player is out-of-bounds when any part of his body is
in contact with the sideline or endline.
2. Dribbling: A dribble starts when a player, having
gained control of a live ball on the playing court,
throws, taps, rolls, dribbles it on the floor or
deliberately throws it against the backboard and
touches it again before it touches another player. A
dribble ends when the player touches the ball with
both hands simultaneously or permits the ball to
come to rest in one or both hands.
3. Time Rule: Three seconds—A player shall not hold
the ball in the opponents’ restricted area with live ball
for more than continuous 3 seconds.
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Fouls
A foul is an infraction of the rules concerning illegal personal
contact with an opponent and/or unsportsmanlike behaviour.
A number of fouls may be called against a team. Once a team
has made four fouls in a period, each next foul will award two
free throws to the opponent team. Fouls categorised as personal
foul, technical foul, unsportsmanlike foul, disqualifying foul
and noted as individual player foul or team fouls.
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Dribbling
It is important to move the ball across the court, get away from
defensive players, make or find a good passing line, make use
of faking action, 1 on 1 and of course to penetrate the ball
to score the goal. There are different types of dribbling which
may be learnt and developed with the help of different drills in
stationary and moving positions with or without the defensive
player.
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Rebounding
The objective of rebounding is to successfully gain possession
of the basketball after a missed field goal or free throw, as it
rebounds from the ring or backboard. This plays a major role
in the game, as most possessions end when a team misses
a shot. There are two categories of rebound—offensive
rebound, in which the ball is recovered by the offensive side
and does not change possession, and defensive rebound, in
which the defending team gains possession of the loose ball.
The majority of rebound is defensive, as the team on defence
tend to be better positioned to recover the missed shots.
Defence
The game of basketball allows a variety of defences to be
deployed in an effort to disrupt and combat the offensive
plays. Here are examples of the three basic categories of team
defence. In addition, each category consists of an assortment
of different variations.
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Awards in Basketball
To motivate the extraordinary achievements of the player
and coaches, the Government of India honours players with
different awards along with cash prizes and certificates.
Prasanthi Singh was honoured with Arjuna Award in
2017 and she is the first basketball player who received the
prestigious civilian award Padma Shri in 2018.
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Cricket
Playing any game need strength and vice versa helps in
building strength. Cricket also, through the constant running
across the field, helps in increasing the stamina, balance,
hand-eye coordination, flexibility and ball-handling skills.
Cricket includes a lot of throwing and sprinting across the
field, which is a good cardiovascular activity.
History
A reference of a game resembling to cricket is there in the
records of King Edward I, in 1300 being played at Kent. Cricket
as a game was first recorded in 16th century in England.
Researches show that the game evolved from a very old,
widespread game to pass time in which one player served a
small piece like a ball made up of wood or any other material
and another player hit it with a suitable item. The first
recorded cricket match took place in Kent in 1646. Cricket
was popular and widely documented in England during the
1700s. After 1760, the game saw the evolution of over arm
bowling by replacing under arm bowling. The Marylebone
Cricket Club (MCC) was formed on 31st May, 1787. After a
year, it laid down a code of laws regarding the game. Its laws
were adopted throughout the game. MCC today remains the
custodian and arbiter of laws relating to cricket around the
world. Thereafter, cricket recognisably became the game that
is played today. In the 1800, cricket had reached the West
Indies and India and in the 19th century cricket was played
in South Africa and New Zealand. The first international
cricket game was played between the USA and Canada in
1844. The match was played at the grounds of St George’s
Cricket Club in New York. In 1877, an England touring team
in Australia played two matches against full Australian XIs
that are now regarded as the inaugural test matches.
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Functional Rules
Cricket has many laws, more than any other game. Cricket is
played with a bat and ball on a large field, known as ground.
It is played between two teams having 11 players each. There
is also a reserved player called a ‘twelfth player’, who is used
if any player is injured during the play. The twelfth player is
not allowed to bowl, bat, or to act as wicketkeeper or captain
of the team. The twelfth player is only to act as a substitute
fielder.
The objective of the game is to score runs with the bat
by the batsman, or dismiss the opposing batsman when in
the field by the bowlers. The cricket laws are for the traditional
form of cricket which is called ‘Test Cricket’. However, there
are separate rules for one day and T20 format game also.
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Extra Cover
Bowler
Deep
Mid Wicket
Deep Extra Mid Off Mid On
Cover
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The batsman can hit a no ball and score runs and also
cannot be declared out from a no ball except if the
player is run out or hit the ball twice, or obstruct the
field. A no ball will add one run to the batting team.
•• A ‘Wide Ball’ is declared if the batsman did not have a
reasonable opportunity to score off the delivery. As if
the delivery is bowled over the batsmen’s reach. A wide
delivery will add one run to the batting team.
•• A ‘Bye’ run is scored when a batsman is trying to hit
(a)
the ball but could not hit it and is miss-field by the
fielder or wicket keeper.
•• A ‘Leg Bye’ run is scored if while hitting, the batsman
misses to hit the ball by bat and is deflected by striker’s
body or protective gear.
(b)
Fig. 5.19: (a) Bye (b) Leg bye (c) Out (d) Short run (e) Six
(f) Four (g) Decision change (h) Dead ball
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(a) (b)
(a) Fig. 5.22: (a) Handled the ball (b) Obstructing the(b)
field
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Football
The history of football is over more than 1000 years old.
Today, football is world’s most favourite sport played in
almost every country. Studies reveal about various games
similar to the modern football being introduced in different
parts of the world by different cultures for different purposes.
Oldest version of football game is believed to be played in the
villages of Chinese dynasty.
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Law 1
The Field of Play: It mentions about the field surface along
with the dimensions for field marking. The field of play should
be rectangular in shape and the width should not exceed the
length of the field.
Table 2: Dimensions
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Law 2
Ball: The football must meet the following criteria as per the
FIFA laws—
(a) The ball shall be spherical in shape.
Football boots or Studs
(b) It should be made of leather or any other suitable
Fig. 5.24: Football equipment material approved by the governing body.
(c) Ball circumference shall be 68 to 70 cm which is equal
to 27 to 28 inches.
(d) The weight of the ball shall be between 410 to 450g
which is equal to 14 to 16 oz at the start of the match.
(e) Air pressure should be equal to 0.6–1.1 atmosphere
(600–1,100 g/cm2) at sea level.
Law 3
Number of Players: A match is played by two teams. Each
team shall consist of not more than 11 players during the
match, one of whom shall act as goalkeeper. A match may
not start if either team consists of fewer than seven players.
Substitutions: Up to a maximum of three substitutes may be
used in any match played in an official competition organised
under the auspices of FIFA or the member associations. For
all other competitions, the rules of the competition must
state how many substitutes may be nominated, it can vary
from three up to a maximum of twelve, before the tournament
begins.
Law 4
Players’ Equipment: The basic compulsory equipment of a
player comprises the following items:
(a) A jersey or shirt with sleeves: If undergarments are
worn, the colour of the undergarments must be of
same colour as the sleeve of the jersey or shirt.
(b) Shorts: If undershorts or tights are worn, these must
be of same colour as the shorts.
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Law 7
Duration of the Match: The match lasts two equal periods
of 45 minutes, unless otherwise mutually agreed between
the referee and the two teams. Any agreement to alter the
duration of the periods of play (e.g., to reduce each half to 40
minutes because of insufficient light) must be made before
the start of play and must comply with competition rules.
The half-time interval must not exceed 15 minutes.
Law 8
Start and Restart of Play: A kick-off is a way of starting or
restarting play—
(a) At the start of the match.
(b) After a goal has been scored.
(c) At the start of the second half of the match.
(d) At the start of each period of extra time, wherever
applicable.
A goal may be scored directly from the kick-off. The
procedure for the kick-off is by pushing the ball in any
direction by one of the team mates but all the team members
must be in their own half before the kick-off. The team
winning the toss chooses the side to attack while the losing
team gets the kick-off. In the second half, the team that won
the toss gets the kick-off.
Law 9
Ball In and Out of Play: The ball is out of play when:
(a) It has wholly crossed the goal line or touch line
whether on the ground or in the air.
(b) Play has been stopped by the referee.
The ball is in play at all other times. Ball will also be in
play when:
(c) It rebounds off a goalpost, crossbar or corner flag post
and remains in the field of play.
(c) It rebounds off either the referee or an assistant
referee when they are on the field of play.
Law 10
Method of Scoring: A goal is scored when the whole of the
ball passes over the goal line between the goalposts and
under the crossbar, provided that no infringement of the
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Law 11
Offside: It is not an offence in itself to be in an offside position.
However, players in offside position cannot make themselves
on-side until the course of the ball changes.
A player is in an offside position if—
(a) The player is nearer to the opponents’ goal line than
both the ball and the second-last opponent.
A player is not in an offside position when:
(i) The player is in their own half of the field of
play, or
(ii) The player is level with the second-last opponent, or
(iii) The player is level with the last two opponents.
(b) There is no offside offence if a player receives the ball
directly from—
(i) a goal kick
(ii) a throw-in
(iii) a corner kick
Law 12
Fouls and Misconduct: For not following the Laws of the
game, the referee can penalise the team members through a—
(a) Direct Free Kick
(b) Penalty Kick
(c) Indirect Free Kick
The referee may caution the player, substitutes or
substituted players with a ‘Yellow Card’. The referee may
suspend the team members with a Red Card leading to
suspension from the current match along with a second
match suspension.
(a) A direct free kick: It is awarded to the opposing team if
a player commits any of the following seven offences
in a manner considered by the referee to be careless,
reckless or using excessive force.
(i) Kicks or attempts to kick an opponent
(ii) Trips or attempts to trip an opponent
(iii) Jumps at an opponent
(iv) Charges an opponent
(v) Strikes or attempts to strike an opponent
(vi) Pushes an opponent
(vii) Tackles an opponent
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Law 13
Free Kicks: Free kicks are of two types.
(a) Direct free kick
(b) Indirect free kick
Direct free kick: If a direct free kick is taken and it enters
the goal:
(a) If a direct free kick is kicked directly into the opponents’
goal, a goal is awarded
(b) If a direct free kick is kicked directly into the team’s own
goal, a corner kick is awarded to the opposing team.
A score cannot be made through an indirect free kick if
taken straight way into the goal without touching any other
player.
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Do You Know?
A direct free kick, if kicked
directly into the team’s own
goal, a corner kick is awarded
to the opposing team.
Law 15
Throw-in: It is a method of restarting play. A throw-in is
awarded to the opponents of the player who last touched the
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ball when the whole of the ball crosses the touch line, either
on the ground or in the air. A goal cannot be scored directly
from a throw-in.
Law 16
Goal Kick: A goal kick is a method of restarting play. A
goal kick is awarded when the whole of the ball passes over
the goal line, either on the ground or in the air, having last
touched a player of the attacking team. A goal may be scored
directly from a goal kick, but only against the opposing team.
If the goal kick is kicked into the team’s own goal, a corner is
awarded to the opposing team.
Law 17
Corner Kick: It is a method of restarting play. A corner kick
is given when the whole of the ball passes over the goal line,
either on the ground or in the air, having last touched a
player of the defending team. A goal may be scored against
the opposing team directly from a corner kick.
Measurements of playgrounds and specifications of
equipment:
All lines in the playground must be of the same width and
must not be more than 12 cm (5 inch).
Goal area: Two lines are drawn at right angles to the goal line,
5.5 m (6 yds) from inside of each goalpost. These lines extend into
the field of play for a distance of 5.5 m (6 yds). These extended
lines are joined by a line drawn parallel with the goal line. The
area bounded by these lines and the goal line is the goal area. A
goal kick is taken from the goal area only.
Penalty area Fig. 5.27: Flag post
•• Two lines are drawn at right angles to the goal line,
16.5 m (18 yds) from inside of each goalpost. These
lines extend into the field of play for a distance of 16.5
m (18 yds). These extended lines are joined by a line
drawn parallel with the goal line. The area bounded by
these lines and the goal line is called the penalty area.
•• Within each penalty area, a mark is made at a distance of
11 m (12 yds) from the midpoint between the goalposts or
equidistant to them. This is called penalty mark.
•• An arc with a radius of 9.15 m (10 yds) from the centre
of each penalty mark is drawn outside the penalty area
known as penalty arc.
Flag posts: A flag post, not less than 1.5 m (5 ft) high, with
a non-pointed top and a flag must be placed at each corner.
Flag posts may also be placed at each end of the halfway line,
not less than 1 m (1 yd) outside the touch line.
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Handball
History
At the end of the nineteenth century, somewhere in Northern
Europe, it became necessary to unify the rules, which was
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Functional Rules
Playing Area
The handball court measures 40 meters in length and 20
meters in width which is divided by the centre line. The goal
area line, or 6-meter line, is the most important line. No one
except the goalkeeper is allowed to stand in the goal area.
Opponent players may not jump or enter into the goal area
without releasing the ball for goal.
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20 yds 20 yds
3 yd
s
2 yds
ds
20 y
6 yds
9 yds
Substitution
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Number of Players
A team consists of 16 players and substitutes in each team.
There are seven playing members on each team (six court
players and one goalkeeper). Substitute team member may
enter the game at any time repeatedly through the team’s own
substitution area as long as the player they are replacing has
left the court. Player positions and nomenclature are given
in the diagram.
Referees
There are two referees, a court referee and a goal line referee.
Referees have complete authority and their decisions are
final. The referees are assisted by a timekeeper and a scorer.
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Team Time-out
One minute time-out can be taken by each team in every
half.
Throw-off
A throw-off is given to the team that wins the toss. Both the
teams must be in their own side of the court with the defense
3 meters away from the ball. On a whistle, the ball is passed
from centre court to a teammate and the play begins. Throw-
off is repeated after every goal scored and after half-time.
Throw-in
When the ball goes out of bounds on the sideline or when the
ball is last touched by a defensive player (not goalkeeper), a
throw-in is awarded and goes out of bounds over the endline.
The throw-in is taken from the nearest spot where the ball
crossed out. The thrower must put either foot on the sideline
to perform the throw-in. All opponents must stand 3 meters
away from the ball.
Scoring
A goal is scored when the entire ball crosses the goal line
inside the goal. A goal may be scored from any type of throw,
i.e., free-throw, throw-in, throw-off, and goal-throw.
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Passive Play
A ball possession team cannot delay the game without
making a recognisable attempt to attack and to shoot or goal.
Referee Throw: A referee throw is awarded simultaneous
infringement of the rules after simultaneous possession of
the ball. The referee throws the ball vertically between two
opposing players at centre court. The jumping players may
tap the ball to a teammate or grab the ball. During this, other
players must be 3 meters away from the ball.
Free-throw
Free-throw is awarded to the opponent against a minor
foul or violation at the exact spot of the foul. If the foul or
violation occurs between the goal area line and the 9 meter
line, the throw is taken from the nearest post outside the 9
meter line. The thrower must keep one foot in contact with
the floor.
A Player is NOT allowed to
•• endanger an opponent with the ball.
•• pull, hit or punch the ball out of the hands of an
opponent.
•• contact the ball below the knee.
•• dive on the floor for a rolling or stationary ball.
7 Meter Throw
The 7 meter throw is awarded when:
•• Illegally demolish a clear chance to goal
•• The goalkeeper carries the ball back into his/her team’s
own goal area
•• A court player intentionally plays the ball to his or her
own goalkeeper in the goal area and the goalkeeper
touches the ball
•• A defensive player enters his or her goal area to gain
an advantage over an attacking player in possession of
the ball.
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Playing Court
The playing court in Handball is a 40 meter long and 20
meter wide rectangle, consisting of two goalposts. The longer
boundary lines are called side lines, and the shorter ones
are called goal lines (between the goalposts) or outer goal
lines (on either side of the goal). There should be a safety
zone surrounding the playing court, with a width of at least 1
meter along the side lines and 2 meters behind the goal lines.
• All lines on the court are fully part of the playing area
that they enclose. The goal lines shall be 8 cm wide
at the goalposts (see diagram), whereas all the other
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Specifications of equipment
A goal (see diagrams) is placed in the center of each outer
goal line. The goals must be firmly attached to the floor or the
walls behind them. They have an interior height of 2 metres
and a width of 3 metres.
The goalposts are joined by a horizontal crossbar. The rear
side of the goalposts shall be in line with the rear edge of the
goal line. The goalposts and the crossbar must have an 8cm
square cross section. On the three sides which are visible from
the court, they must be painted in bands of two contrasting
colors, which also contrast clearly with the background. The
goals must have a net, that should be attached in such a way
that a ball thrown into the goal normally remains in the goal.
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The Ball
Activity 5.11
What is substitution area and Handball is played with a 32 panel leather ball. The ball sizes,
why is it used? to be used by different categories of teams are as follows:
Table 5: Ball Sizes According to Age Group
Ball Size Age Group
58–60cm and 425–475g Men and Male youth of over
(IHF Size 3) age 16
54–56cm and 325–375g Women, Female youth (over
(IHF Size 2) age 14), and Male Youth (12–
16 years)
50–52cm and 290–330g Female youth (8–14 years) and
(IHF Size 1) Male youth of age (8–12 years)
Table 6: Measurement Specifications
Terms Units
Size of Playfield 40m × 20m
Shooting Circle 6m Goal Area Line and 9m free throw
line/outer circle
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Hockey
History
Historical records indicate that the crude form of hockey
was played in Egypt around 4,000 years ago. Evidence also
shows that a form of this game was played by Romans and
Greeks. The modern game of hockey evolved in England in
the mid-eighteenth century, primarily around the schools.
The first Olympic Hockey Competition for men was
held in London in 1908. Ireland and Scotland competed
separately. After having made its first appearance in 1908
games, hockey was subsequently dropped from the 1912
Stockholm Olympic Games. It reappeared in 1920 at Antwerp
(Belgium) before being omitted again in Paris in 1924. The
Paris organisers refused to include hockey in the Olympics,
stating that the sport had no International Federation.
Hockey had made its first step towards an International
Federation in 1909 when the Hockey Association in England
and the Belgium Hockey Association agreed to recognise each
other to regulate international hockey relations. The French
Association followed soon after, but this was not considered
sufficient to recognise this game at the international level.
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1. Markings
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Team Games 171
3. Goals
(a) Two vertical goalposts joined by a horizontal cross-
bar are placed at the centre of each backline on
the external marks.
(b) The goalposts and crossbar are white, rectangular
in cross section, 50 mm wide and between 50 mm
to 75 mm deep.
(c) The goal posts must not extend vertically beyond
the crossbar and the crossbar must not extend
horizontally beyond the goalposts.
(d) The distance between the inner edges of the goalposts
is 3.66 metres and the distance from the lower edge
of the crossbar to the ground is 2.14 metres.
(e) The space outside the field, behind the goalposts
should be enclosed by the net, side-boards and
backboard is a minimum of 0.90 metres deep at
the crossbar and a minimum of 1.20 metres deep
at ground-level.
4. Sideboards and backboards
(a) Sideboards are 460 mm high and a minimum of
1.20 metres long.
(b) Backboards are 460 mm high and 3.66 metres long.
(c) Sideboards are positioned on the ground at
right angles to the back line and are fixed to the
back of the goalposts without increasing their
width.
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172 Health and Physical Education - XI
(d)
Backboards are positioned on the ground at right
angles to the side boards and parallel to the
backline, and are fixed to the end of the sideboards.
(e)
Sideboards and backboards are of dark colour on
the inside.
5. Nets
(a) The maximum mesh size is 45 mm.
(b) Attachment to the back of the goalposts
and crossbar is at intervals of not more than
150 mm.
(c) The nets are hanged outside the sideboards and
backboard.
(d) The nets are secured so as to prevent the ball from
passing between the net and the goalposts, cross
bar, sideboards and back-boards.
(e) The nets are fitted loosely to prevent the ball from
rebounding.
6. Flagposts
(a) Flagposts are between 1.20 and 1.50 metres in
height.
(b) Flagposts are placed at each corner of the field.
(c) Flagposts must not be dangerous.
(d) If unbreakable, flagposts must be attached to a
spring base.
(e) Flagposts carry flags, not exceeding 300 mm in
width or length.
7. Stick
(a) The head must be a ‘J’ or ‘U’ shape.
(b) The head must be flat on the left hand side only.
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Teams
Each team consists of 16 players, out of which 11 players
play on the field at a time, which includes ten regular players
and one goal keeper. Five substitution players remain on the
sideline. In rare circumstances, a team will choose to pull its
goal keeper off the field in exchange for an extra field player.
The players on the sideline can be used as substitutes for
any of the players on the field at any given time.
Coin Toss
Before the start of the match, the umpire tosses a coin. The
home team gets to choose whether it wants heads or tails. The
team that wins the toss gets its choice of either possession of
the ball at the start or the side of the field to defend.
Positions
Positions in field hockey are not absolute. Generally, teams
arrange players for defence, midfield, and attack. Many teams
include a single player as the last defender called sweeper.
Sweeper acts as a last line of defense in front of the goal
keeper. The minimum number of players needed for a game
is nine, including the goal keeper.
Goal Keeper
Goal keeper is the last defender of a team and shall have
distinguished jersey colour than that of teammates. A full
protected goal keeper cannot leave the side’s defensive
25 yards (23m) line during play, unless the goal keeper is
defending a penalty stroke.
The player who is substituted as a goalkeeper must wear
a helmet, a thigh pad and sometimes a shoe protector. If the
team wants an additional player in the place of a goal keeper,
then the goalkeeper designated player must wear different
coloured jersey and cannot use their feet or hands outside
the 23 meter mark.
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Team Games 175
of the stick, or with its edge. The ball cannot be played with
Activity 5.13
the rounded side of stick. This is natural for right-handed Collect information about
players and unnatural for left-handed players. Left-handed the world governing body for
sticks are not allowed to be used in games. hockey.
Dribbling
Keeping the ball under close control is called dribbling.
Dribbling is used while running with possession of the ball.
It helps a player to move away from the opposing players for
a chance to pass or to hit on goal. Other essential skills for
playing field hockey are the ability to control, pass, push,
stop, and shoot the ball with the stick.
Foot Foul
Field Hockey players are not allowed to use their feet, or any
other body part, to control the ball. If the ball hits a player’s
foot, the umpire will either award the other team a free hit or
let the game continue if the other team gains an advantage.
Only the goalkeeper is allowed to use hands, feet, and body
to stop or strike the ball.
Air Ball
The ball is allowed to be lifted in the air as long as the referee
does not consider the play to be ‘dangerous.’ The umpire will
make a call if the ball could potentially hit or injure another
player. The general rule is that the ball should not be lifted
above the knee within five meters of another player. An
exception to this rule is when the ball is raised by using a
scooping or long-pushing action of the stick, or when there
are no players in the same proximity as the ball. The ball
cannot be hit into the air unless it is a direct shot on goal.
Scoring
There are three different ways to score a goal in field hockey.
1. Field goal: A goal can only be scored if the shot is taken
within the ‘shooting circle’, a semi-circular area in front of the
opponent’s goal. The shooting circle is also known as the ‘D’
for the defensive team. The ball must be touched by a player
of either team inside the circle for it to count as a goal.
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Free Hits
Free hits are awarded throughout the main part of the field
for general offences by either team. The most common fouls
that lead to free hits are:
•• Obstructing an opponent from playing the ball.
•• Interfering with the stick or body when tackling.
•• Kicking the ball with leg.
•• Playing the ball dangerously (including lifting the ball).
Procedure to take a free hit
•• In a free hit, the ball possession is given to the opponent
team where the offence took place.
•• The ball is placed on the ground and a player will
restart the action by passing it to a teammate, hitting
the ball forward or backward, or through a self-pass
(either by dribbling the ball or hitting it into space). All
the opposing players must stand at least 5 yards from
this player until the ball is put into play.
•• If the ball is within the 25 yards area of a goal, the
ball cannot be directly hit into the circle. The ball must
travel 5 yards by dribbling or passing before it can be
hit into the circle and shot at the goal.
Obstruction
In most general terms, obstruction is called when the ball
is shielded from an opposing player who is trying to get the
ball. Players often use their own bodies or sticks to block the
ball, but third party obstruction can also be called. Third
party obstruction is called when an attacking player runs
to block an opponent’s path (who is trying to get the ball)
between a teammate who has possession of the ball.
Match Time
An international match time is 60 minutes with four
15-minutequarter (first quarter 15m and 2m for rest, second
quarter 15m and 10m for rest third quarter 15m and 2m for
rest and fourth quarter 15m) for rest. The additional time out for
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178 Health and Physical Education - XI
penalty corners and after goals ensure that the new 60 minutes
Do You Know?
The Indian Men’s Hockey team format is primarily the actual playing time and eliminates the
remained unbeaten in the dead time associated with penalty corner set up while allowing
Olympics, winning six gold the teams to enjoy their goal celebration.
medals in a row. The Indian
team has won a total of eight Penalty Shootout
gold medals till date. The team that scores the most goals within the match time is
the winner. According to the International Hockey Federation,
if no goals are scored during regulation time, the game will
end in a tie or draw. In the Knock Out Tournament, the
winner is decided on the basis of penalty shootout.
The New Match Time Format
•• Match duration: 60 minutes equally divided in
four quarters
•• 40 seconds time out: After penalty corner awarded
and after a goal scored
•• Two minutes break after the first and the third
quarters and 10 minutes break for half time.
The penalty shootout will be taken under the following
conditions—
1. The defending goalkeeper will stand behind his own
goal line, between the goal post.
2. The ball is placed on the nearest 23 m line in a position
opposite the center of the goal.
3. The umpire blows his whistle to signal the start of the
shootout. The attacker and the goalkeeper may then
move in any direction.
4. An attacker will start from behind the 23 m line near
the ball.
5. The shootout is completed when any one of the
following occur—
(a) 8 seconds has elapsed
(b) The attacker scores a goal
(c) The attacker commits an offence
(d) The goalkeeper commits an offence a goal shall be
awarded
(e) The ball goes out-of-play over the back line, this
include the goalkeeper who may intentionally play
the ball over the back line to end the shootout.
Umpires
There are two umpires (or ‘referees’) in each game. Each
umpire controls half of the field, although general play in the
midfield can be called by either umpire.
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Team Games 179
Umpire Calls
The whistle is the umpire’s tool to enforce the rules of the
game. The umpire blows the whistle to:
•• start the first and second half of the game
•• start a bully
•• call a foul
•• start and end a penalty stroke
•• indicate a goal
•• restart a match after it has been stopped
•• stop a match to substitute players into the game
•• stop the match for an injury
The umpire uses the whistle to keep the game moving
smoothly. The umpire will also use hand signals to indicate
the specifics of the call.
Outstanding Hockey Players: Some of the outstanding
hockey players in India are Prithpal, Ajit Pal Singh, M.P.
Ganesh, Roopa Saini, Vasudeven Bhaskaran, Zafar Iqbal,
Pargat Singh, Jagbir Singh, Dhanraj Pillai, Rajendra Singh,
Dilip Trikey, Mamta Kharab, Deepak Thakur, Sandeep Singh,
Ritu Rani, Sardar Singh, etc.
Kabaddi
History
Kabaddi is an indigenous game of India which has originated
and developed since the epic age of Mahabharata. The word
‘Kabaddi’ has been derived from the term Kaunbada which
means ‘to challenge an opponent’. The game, known as
Hu-Tu-Tu in Western India, Ha-Do-Do in Eastern India and
Bangladesh, Chedugudu in Southern India and Kaunbada in
Northern India. Kabaddi attained national status in the year
1918. Maharashtra was the pioneer state to bring the game
to the national platform and popularity. Standard rules and
regulations were formulated in 1918 but were brought out
in print in the year 1923 and in this very year, an All India
Tournament was organised at Baroda with these rules.
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180 Health and Physical Education - XI
13 m
End Line
Lobby Lobby 1m
1.75 m
1m 3.75 m
Bonus Line
Baulk Line
End Line
End Line
Mid Line
10 m
8m
Lobby Lobby 1m
End Line
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System of Scoring
Each team shall score one point for every opponent out or put
out. The side, which scores a ‘lona’, shall score two extra points.
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Time Out
Activity 5.16
Each team shall be allowed to take two ‘Time Outs’ of 30 Ask your teacher to conduct
seconds each in each half; such ‘time out’ shall be called for inter house Kabaddi Matches in
by the Captain, Coach or any playing member of the team your school.
with the permission of referee. The ‘time out’ time shall be
added to the match time.
Substitution
Five reserve players can be substituted with the permission
of the Referee during ‘time out’ or interval.
Bonus Point
For crossing the bonus line, when catcher team have
minimum six players, bonus point is awarded to the raider.
Result
The team, which scores the highest number of points at the
end of the match, shall be declared the winner.
Tie in Knockout
If there is a tie in the Knockout match, the match will be
played of 5-5 raids where both the teams should field 7
players in the Court and baulk line is treated as bonus line
but point remains the same. Listed players will perform the
raid alternatively; no one will be out, only score points will be
given to their respective team. At last the team which scored
more points is declared the winner.
Golden Raid
•• Even after 5–5 raids, if there is a tie, a fresh toss will be
taken and the team that wins the toss shall have the
chance to raid, i.e., ‘Golden Raid’.
•• If there is a tie even after the Golden Raid, then a chance
will be given to the opponent team for the Golden Raid.
•• In the Golden Raid, the team which scores the leading
point shall be declared as winner.
Green Card is flashed for warning, Yellow Card for
temporary suspension for 2 minutes, and Red Card for
suspension from the match or to debar from the tournament.
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Ankle hold
Activity 5.17
•• Is there a weight Ankle hold is one of the commonly used defensive skills. In
categorisation for Kabaddi? this technique, the defending player (catcher) holds the ankle
•• Find out the age and weight of the raider with both hands.
categories of Kabaddi in
SGFI.
Thigh hold
It is also a defensive technique in which the defender throws
his body on the raider to hold both thighs with the arms
around the thighs of raider.
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Team Games 185
Knee hold
This is not a common skill in kabaddi but when used by the
defender, it works like a jaw to catch the raider.
Waist hold
Waist hold is used during the struggle when the raider moves
back to one’s own court after the raid.
Wrist hold
Wrist holding technique is best used during one to one
situation and not advised during the usual course of game.
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186 Health and Physical Education - XI
Arm hold
During struggle, arms of the raider are held to stabilise the
raider but this is not a very common practice as the arm hold
is natural action occurs during competition.
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Team Games 187
Offensive skills
Toe touch
Toe touch is executed by the raider to touch the opponent by
toe during raid for scoring a point.
Side kick
The raider tries to touch the opponent by side kicking,
keeping in mind that the opponent should not hold the leg.
Front kick
In front kick, the raider tries to kick from front, in a deceiving
action, keeping in mind that the opponent should not grab
the leg.
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Activity 5.18
•• How many gold medals
did India win in Asian
games, Jakarta-Palembang
(Indonesia) 2018?
•• Collect the information of
teams and their occupied
owners in Professional
Kabaddi League in India.
Do You Know?
•• India is the first country
to introduce Professional
Kabaddi League. Fig. 5.45: Mule or back kick
•• Asian Kabaddi circuit
is dominated by Indian Awards in Kabaddi
coaches and players to To motivate the extraordinary achievements of the players
develop the game of Kabaddi and Coaches, the Government of India honours players with
in Asia.
different awards along with cash prizes and certificates.
In the year 2018, G. Pranav Sai Reddy of received Arjuna
Award. E. Prasad Rao has been awarded with Dronacharya
Award for an excellent contribution as a Coach.
Kho-Kho
The game Kho-Kho is based upon the natural principles of
physical development and develops all of the motor qualities
of an individual. It involves and cultivates a healthy combative
spirit among the youth. It is not merely a game of running
with speed but also to chase at natural instinct to overtake.
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Team Games 189
Terms Units
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190 Health and Physical Education - XI
Terms Units
35cm × 30cm (Men/Women and Junior
Cross Lane Boys/Girls)
30cm × 30cm (Sub Junior Boys/Girls)
2.55m (Men/Women and Junior Boys/
Distance: Pole to first Cross
Girls)
lane
2.15m (Sub Junior Boys/Girls)
2.30m (Men/Women and Junior Boys/
Distance between two
Girls)
chasters block
1.90m (Sub Junior Boys/Girls)
Number of innings in Kho- 02 for each team (total 4 turns of 9 minutes
Kho each)
Duration of the interval 6 minutes (after first inning for both teams)
Time interval between team
3 minutes (9 + 3 + 9 + 6 + 9 + 3 + 9) = 48
turns including interval
minutes
time
Dimensions of the pole
1.20m to 1.25m
(Height)
Diameter of the pole 9cm to 10cm
Number of players 9 playing members and 3 extra players
2 Umpires, 1 Referee, 1 Time Keeper, 1
Officials
Scorer
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Team Games 191
Equipment
For the construction and playing Kho-Kho, the following
equipment are required—
1. Posts (Two Wooden Poles)
2. Cord (for field marking only)
3. Steel measuring tape (for field marking)
4. Lime powder (for field marking)
5. Stopwatch
6. Score sheet
7. Large score board (score indicator)
8. Time indicating Plates (30 mm × 20 cm)
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Do You Know?
Kho-Kho is now played indoor
on mats also.
Activity 5.19
Ask your teacher to organise
an inter-class/inter-group Kho-
Kho competition in the school.
Important tournaments
International
1. Asian Championship—started in 1996 at Calcutta
2. Netaji Subhash International Tournament—first held
in 1998
National
1. Federation Cup
2. Nehru Gold Cup
3. National Kho-Kho Championship
4. Inter University Championship
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Court Dimensions
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Ball
•• The ball shall be spherical, made of a flexible
leather or synthetic leather case with a bladder
inside, made of rubber.
•• The colour may be a uniform light colour or a
combination of colours.
•• The circumference is 65–67 cm and its weight
is 260–280 g.
•• Its inside pressure shall be 0.30 to 0.325 kg/cm2. Fig. 5.52: Volleyball
•• The height of net is 2.43 m for men and 2.24
m for women measured from the centre of the
playing court.
•• The net is 1 m wide and 9.50 to 10 m long, made of 10
cm square black mesh.
Preferably adjustable posts that are 2.55 m high are
placed 1m outside the side lines.
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Net
4 3 2
5 6 1
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Fundamental Skills
1. The Service
(a) Tennis Service
(b) Jump and Serve
(c) Floating service
2. The Pass
(a) Under arm pass
(b) Over head pass
(c) Forward dive and pass
(d) One arm pass with side rolling
Fig. 5.57: Overhead pass or
volley pass 3. The Set-up
(a) Overhead or Volley Pass
4. The Attack
(a) Smash or Spike
5. The Block
(a) Single block
(b) Double block
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Activity 5.22
Practice Tennis Service in
Volleyball and the Physical
Education Teacher will rectifies
your mistakes.
6. Tennis Service
(a) The ball is tossed with fingers, left foot forward
with weight transferred simultaneously.
(b) The Arm is stretched in order to accelerate the
ball.
(c) The Wrist is kept rigid with flat hand keeping the
forearm and shoulder relaxed.
(d) Hip is rotated to move back, shoulder, elbow and
hand.
(e) Arm is quickly accelerated towards the ball, to hit
it with base of the palm.
(f) The hitting arm and the body moves forward
stepping with the rear foot.
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7. The pass
(a) Under arm pass: This skill is used when the ball
is below your forehead to receive a striking ball or
dropped ball, etc.
(b) Overhead pass: This skill is used when the ball
is high, above the player’s shoulders/head and
generally used to receive the service to set a ball
or receiving a loose crossed ball.
(c) The set-up: Set-up skill is generally a second
contact with the ball in order to set up a spike for
another player. This skill is used to spike a ball or
drop the ball into the opponent’s court.
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Team Games 201
Awards in Volleyball
To motivate the extraordinary achievements of the players
and Coaches, the Government of India honours players with
different awards along with cash prizes and certificates.
Tom Joseph was the recipient of Arjuna Award in 2014.
G.E. Sridharan was honoured with Dronacharya Award
for his excellent contribution as a Coach in the year 2007.
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Assessment
Basketball
I. Long Answer Questions
1. Explain the reason behind invention of Basketball by
Dr. Neismith.
2. What are the reasons of basketball’s development at such a
fast pace?
3. Discuss the functional rules of basketball.
4. Explain the four fouls in basketball.
Cricket
I. Long Answer Questions
1. Write down the international and Indian history of cricket.
2. Explain the 11 ways through which a batsman can be given
‘out’ in the game of cricket.
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Football
I. Long Answer Questions
1. Explain the world history of Football.
2. Draw a labelled football ground.
3. Explain any five laws of football.
4. What are the players’ equipment in football?
5. List the types of kicks in football and explain any two.
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Handball
I. Long Answer Questions
1. Write down the History of Handball.
2. Draw a labelled handball playfield.
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Hockey
I. Long Answer Questions
1. Who founded the International Hockey Federation and in
which year?
2. In which year was hockey introduced in the Olympic Games.
3. Draw a labelled diagram of hockey field playground.
4. Explain in detail the new match time format in field hockey.
5. Explain the new format of shootout in field hockey.
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Kabaddi
I. Long Answer Questions
1. Briefly explain the origin of Kabaddi as a game in India.
2. Describe any three rules of giving raid.
3. What are the situations in which the raider can be given ‘out’?
4. How does an anti-raider team get points?
5. How can a bonus point be scored?
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Team Games 207
1. The game of Kabaddi has been developed and played since the
epic age of ____________.
2. The surface for playing Kabaddi game in present day is
____________.
3. A raider is allowed to chant only____________.
4. A raider cannot be held by his ____________ or ____________.
5. When all the members of a team are made out by the opponents,
it is called ____________.
Kho-Kho
I. Long Answer Questions
1. Explain the history of Kho-Kho.
2. Draw a Kho-Kho court according to the specifications.
3. Describe some fundamental skills of Kho-Kho.
4. Write about the important national and international
tournaments organised in Kho-Kho.
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208 Health and Physical Edcation - XI
1. For the first time, the rules of Kho-Kho were framed in the year
______________.
2. The modern frame of the game is credited to ______________.
3. The governing body of Kho-Kho in India is ______________.
4. Asian championship started in ______________.
5. Chaser in Kho-Kho is also called ______________.
Rationalised 2023-24
Chap-5.indd 208 31-07-2020 15:27:58
Team Games 209
Volleyball
I. Long Answer Questions
1. Explain the international and Indian history of Volleyball game.
2. Explain about ‘libero’ in Volleyball.
3. Write down the scoring system in Volleyball.
4. Explain about the fundamental skills of Volleyball.
Rationalised 2023-24
Chap-5.indd 209 31-07-2020 15:27:58