WG SS 2. Flotilla Guide 221202
WG SS 2. Flotilla Guide 221202
WG SS 2. Flotilla Guide 221202
GUTSHIVA’S
WELCOME
TM KOMMANDOS
FLEET POLITICS
SHIPS OF THE
FLEET
PORTS OF CALL
ADVENTURES
SETTING BOOK
THE VARONIUS FLOTILLA I
CREDITS CONTENTS
WELCOME TO THE
Design & Writing: Chris Colston, Oliver Darkshire, Michael 41ST MILLENNIUM
Duxbury, Cat Evans, Elaine Lithgow, and Pádraig Murphy The Imperium .................................. 3
The Warp.......................................... 4
Editor: Calum Collins The Gilead System............................ 5
Gilead History.................................. 5
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The galaxy burns in the fires of thousands of The God-Emperor of Mankind once led crusades
unrelenting wars. Battlefields scream as ancient war to conquer the galaxy, but for more than a hundred
engines clash with sorcerous daemons. Untold trillions centuries He has sat immobile on the Golden Throne of
of warriors die every day in the bloody maelstrom of Holy Terra. His vast interstellar empire, the Imperium,
ceaseless conflict, and Humanity faces what might be is beset on all sides. Monstrous alien species ravage
its darkest hour. Human systems, raiding for supplies, expanding their
xenos empires, or simply satiating their hellish hunger
‘in the grim for bloodshed. Worse still, the Dark Gods of Chaos
corrupt Humanity from within, mutating mind and
only war’ bravery, but for survival, united in faith that the God-
Emperor of Mankind protects, and that His Imperium
will prevail. There is no peace amongst the stars, for in
the grim darkness of the far future, there is only war.
2
THE IMPERIUM As ancient technologies slowly falter and decay, the
methods of their manufacture and maintenance lost
to the ages, it is human effort, and human suffering,
The Imperium is the greatest interstellar empire in that endures. GUTSHIVA’S
WELCOME
KOMMANDOS
Human history, said to span over a million worlds
across the breadth of the galaxy, with ancient Terra A life of comfortless servitude is the lot of most, and FLEET POLITICS
at its heart. Untold trillions toil in the Emperor’s those who are lucky enough to escape it do so only to
name, ensuring that His war machine has had the serve in the vast armies of the Imperium, their blood SHIPS OF THE
FLEET
soldiers and resources needed to protect the Imperium the price paid to keep the xeno, the heretic, and the
through millennia of ceaseless conflict. Their duties traitor at bay.
PORTS OF CALL
have become all the more fraught since the Cicatrix
Maledictum cut the Imperium in two. The Emperor of Religion ADVENTURES
Mankind watches over the Imperium from Holy Terra, Faith holds the Imperium together in the face of
the ancient birthplace of Humanity. Silent atop the annihilation. The Imperial Cult, the sanctioned religion
Golden Throne, his light illuminiates the Imperium of the Imperium, holds the belief that the Emperor
Sanctus. Faith in the Imperial Cult is the sole mote of is the God of Humanity above all else. Anyone that
hope in the lives of countless billions. denies the truth of their strictures is a heretic that
must be purged.
Life is harsh on almost every world, marked by
endless toil and untold suffering. But it is necessary, The Imperial Cult is utterly dogmatic, though over
for only by the ceaseless diligence of the Imperium’s the vastness of Imperium and over the long millennia
many citizens can humanity hope to endure. Still, not since the Emperor’s ascension to the Golden Throne
all bear the burden of labour equally. An aristocratic that dogma has been interpreted in many strikingly
class rules most worlds, deriving their authority different ways.
from the High Lords of Terra, and thereby from the
Emperor Himself. The best among them live lives of Still, the doctrine that the Emperor is a divine being,
solemn duty, bearing the burden of their authority and that only by his sacrifice does the Imperium
with dignity and a steel resolve. The worst pay little endure, is all but universally accepted. Those who
heed to the needs and struggles of those beneath them, stray from this path are mercilessly persecuted by
enjoying lives of luxury and excess that border on the the Adeptus Ministorum. Those who have erred are
debauched. Menial workers toil endlessly across vast subject to horrific rehabilitation, paying the price for
Manufactorums, though most lack the perspective to their heresy in pain and blood, or purged ruthlessly
understand their contributions. and without remorse.
3
Faith permeates every part of Imperial life. Labourers its technolgy. Even among the Tech-Preises of the
work backbreaking shifts in time to emphatic hymns Mechanicus machines are barely understood, and
in factories or fields, given time off only for the most religious litanies and rote libations to machine spirits
essential of human requirements and to give praise to are an essential part of maintaining any device.
the Emperor — indeed most see these as one and the
same. THE WARP
Such fervent belief is necessary in the bleak reality of
the 41st millennium. Humans from opposite ends of Beyond the material realm is an alternate dimension
the galaxy raised in entirely different cultures can work composed entirely of psychic energy, known as the
together, unified by their shared indoctrination to the Empyrean, or more simply as the Warp. It is a realm of
Imperial Cult. Zealous warriors can mount a bayonet roiling chaos, a dark reflection of the material universe
charge against horrific daemons, pushed beyond fear populated by Daemonic entities whose very presence
through raw zeal. Every individual must be willing to instills terror in most mortals. It is also, regrettably,
die so that the Imperium may survive — the martyr’s the means by which humanity navigates the vast gulf
grave is the keystone of the Imperium. between stars. Protected by arcane Geller Fields that
create a tiny bubble of reality to keep the daemons at
Technology bay, ships enter the warp guided by Navigators. These
The Imperium has lost a great deal of technological are a strange but tolerated mutant clade of humanity
knowledge over the long millennia, and many capable of guiding a ship through the horrors of the
devices are poorly understood, their use steeped Immaterium with some hope of success, though the
in superstition. Ancient secrets and arcane devices process of doing so strains their minds terribly.
passed down from long forgotten generations. Few
understand the principles that underlie any machine, The Warp is key to the existence of the Imperium,
and such knowledge is jealously guarded by the for without it humanity would be little more than
Adeptus Mechanicus, a machine cult who worship scattered worlds isolated by centuries of travel from
the Omnissiah — a figure they see embodied in the their nearest neighbour. It is also home to humanity’s
Emperor. The Cult of the Machine is the only other most dire threat, though the exact nature and scale
sanctioned religious practice in the Imperium - a of that threat is carefully hidden from the masses of
necessary concession to the necessity of maintaining humanity, lest their despair feed the very Dark Gods
that would destroy them.
4
THE GILEAD have little time to enjoy them, as Ostia is ruled by the
ruthless efficiency of the Administratum who ensure
SYSTEM that no moment the populace could be labouring to
provide food for their betters is wasted. GUTSHIVA’S
WELCOME
KOMMANDOS
The Gilead System is a collection of six semi-habitable Enoch, the Shrine World FLEET POLITICS
planets orbiting a yellow dwarf star, several moons, Claimed by the Ecclesiarchy during the Gilead Crusade,
and a pair of rogue planets thrust into the system by Enoch was transformed by the Imperial Cult from SHIPS OF THE
FLEET
the whims of the Cicatrix Maledictum. It is located to an impoverished, heretic planet to a shining beacon
the galactic North of Holy Terra. of faith in the Emperor. Land suitable for building
PORTS OF CALL
has been covered in skyscraping cathedrals, and the
Avachrus, the Forge World very cliffs of the land have been carved into colossal
ADVENTURES
A barren rock of vast mineral wealth wreathed likenesses of saints.
in storms of toxic clouds and corrosive acid rain,
Avachrus is locked in close orbit of the Gilead star. The As the centre of worship in the Gilead System, Enoch
force of gravity keeps one side of Avachrus facing the is a wealthy world, frequently a major destination for
system’s sun, its blazing heat reducing simple metals pilgrimage. The priests trained here have powerful say
to slag in seconds, while the other side is bound in over local politics.
perpetual night.
Gilead Primus, the Hive World
Billions toil for the Adeptus Mechanicus beneath The capital planet of the Gilead System is a spent and
the surface of Avachrus in vast factory cities, each irradiated rock, utterly scoured for resources over
subterranean metropolis utterly dedicated to the millennia of toxin-producing industry. Its population
production and maintenance of holy machinery. of sixteen-billion or more is spread across nine colossal
hives separated by exhausted wasteland. Each hive is
Nethreus, the Knight World a towering urban construction of several cities packed
Nethreus is a tectonic nightmare of a world. Volcanoes one on top of the other, stretching thousands of metres
spit fire and ash into the sky with unrelenting fury into the sky.
and earthquakes ripple across the broken surface of
the second planet from the Gilead star. Temperatures Lord-Militant Tyleria Fylamon rules Gilead Primus
burn hot, but humanity survives on the surface of
this hostile rock. Megafauna fly, stalk, and burrow Charybdion, the Ocean World
across Nethreus like nightmare beasts risen from the More than 90% of Charybdion’s surface is covered by
mythologies of Old Earth. frigid, roiling oceans. Like Gilead Primus it is a hive
world, with titanic city spires claiming what little land
This planet was gifted to the Knight House Acasta, a is available while others plunge deep into the ocean to
noble family that can trace its lineage back through plunder its riches. Charybdion exists in the shadow of
the millenia and charged with operating the enormous its sister hive world,
walking engines of war known as “Knights”. Though
powerful weapons of war, the Knights are almost all
deployed to defend Imperial bastions on Nethreus
GILEAD HISTORY
from the grotesque native creatures and hellish xenos
invaders. The Gilead System is thought to have been colonised
during the Great Crusade, when the Emperor Himself
Ostia, the Agri World led Humanity across the stars to claim His domain.
A verdant green jewel in the void, the abundant As His mighty armies swept over the small backwater
surface of Ostia is given over entirely to farmland, system and continued in their glorious path, it was
capable of producing tonnes of edible goods per day. marked simply as SKN-71-L-009. The scourge of the
Varied biomes provide bountiful crops and stunning Horus Heresy left this minor location mostly forgotten,
vistas, but the majority of the uneducated population as with many in the Age of Darkness. 5
The first mention of the Gilead system in Imperial This all changed with the coming of the Noctis Aeterna,
records is truly ancient, a single fragment of data, and the dawn of the Dark Imperium. Triggered by a
transferred between ageing cogitators a dozen times great outburst of power from an area of space known
since it was first recorded. It dates to the first century of as the Eye of Terror, a great rift has split the galaxy in
the 31st millennium, when Explorator Fleet Tsuruoka two, and Gilead is trapped within the roiling mass of
of the Mechanicum of Mars claimed the barren planet chaos that divides them. For three long years the light
closest to the sun of NNE.59021. They named it of the Emperor was obscured to the few Astropaths
Avachrus and discovered the presence of non-Imperial inside the system, and none could either enter the
Human societies on the fertile world of Ostia and the system nor leave it. It was only by expert navigation
surprisingly industrial world of Primus. and, some say, incredible recklessness that the Rogue
Trade Jackel Varonius was able to travel to Gilead,
Though the initial re-colonisation efforts by Imperial bringing with him news of the Imperium and a claim
forces seemed to go well in terms of construction and on its authority.
resource harvesting, several sects of the Human natives
to system NNE.59021, as it was there known, proved Only a third of the fleet survived the perilous journey,
recalcitrant. Even as the Tech-Priests of the Explorator and few think that any could make it back out alive
fleet discovered — and concealed — evidence of long without similar — or worse — losses. Gilead remains
forgotten yet highly advanced Human technology and isolated, though the Varonius Flotilla, as it is known,
peculiar xenos ruins, dissent fermented amongst the has brought some relief. Along with material support,
newly conquered populace. the denizens of Gilead have been assured that the wider
Imperium has not entirely forgotten them, and indeed
In the millennia that followed the Emperor’s that it still exists. Not all have welcomed Varonius with
enthronement on the Golden Throne, the system fell open arms however, as many planetary governors and
into obscurity, eventually becoming home to heretics military leaders in Gilead are loath to relinquish any
and even corrupted Astartes. In M34 a military effort authority to the Rogue Trader. There is strife even
to reclaim and purge the system was undertaken, within the flotilla, as various factions struggle to bring
labelled the Gilead crusade for its leader: Saint Julyanna their agenda to the forefront.
Gilead. The crusade was successful, and for almost six
millennia the newly named Gilead System remained a The Rogue Trader’s position is tenuous at best, as is
staunch outpost of loyal Imperial citizens. the fate of the system as a whole.
6
FLEET POLITICS
Existence aboard a mobile flotilla of vast void ships In practice, he’s far away on the Ducal Circlet, and
is a strange experience for the inhabitants, and even the Lord-Captain of a vessel is its absolute ruler. The
more so for visitors. From the hallowed halls of the Imperium only rarely sanctions dealing with Xenos,
Julyanna’s Homecoming to the sinister ironworks of and so the vast majority of those aboard the flotilla
the Blepharaoh, each ship represents its own miniature are human. However, Rogue Traders often operate far
ecosystem, connected to those around it by boats and from the idealism and authority of the Imperium, and
lighters that ferry weapons, travellers, and resources so find themselves in need of services humans cannot
from vessel to vessel in endless criss-crossing streams. easily provide.
Each ship maintains a log of officers and notable
passengers, in addition to estimates for how many There are a handful of xenos on the fleet, mainly in
passengers and crew are currently aboard, but only the form of a few Aeldari who serve as advisors or
high-ranking officials can expect to have themselves diplomats when it comes to dealing with Craftworld
regularly accounted for in any meaningful capacity. Ul-Khari. It is even rumoured that a few Ork
mercenaries are sometimes allowed aboard in carefully
In the bowels of the ships, countless human beings isolated areas of the ships. All are kept from the view
spend their lives toiling at their prescribed tasks, most of more stringent Imperial authorities. Despite being
of them hoping for nothing more than to live out their bound under the banner of the Imperium, the citizens
allotted time without coming to the notice of their of the fleet find ample reason for internal strife. The
superiors. Each vessel in the Varonius Flotilla is best practical military concerns of the Adeptus Astartes,
viewed as an independent city-state, bound in coalition the theological dictates of the Adeptus Ministorum,
with its sister vessels not by sympathetic alignment but and the technological and spiritual demands of the
instead by grim necessity and the potential for profit. Adeptus Mechanicus each pull the fleet in distinct and
In principle, every vessel is loyal to Jakel Varonius. conflicting directions. 7
This frequently results in political and theological
schisms with the potential to bring the fleet to a
grinding halt, and has created a political quagmire
VARONIUS’
that Varonius has found as difficult to navigate as the
perilous Straits of Andraste by which the fleet came
FAVOUR
to Gilead.
The captains, mercenaries and traders alike all seek to
Food and water aboard the flotilla are often sourced earn the favour of Lord Varonius, or at least of those
from the worlds visited by the fleet, and acquired who speak on his behalf. The charismatic Rogue Trader
through trade, extortion, or whatever means holds the entire convoy together with his strength of
necessary. The resources are divided and allocated character, his vast hoards of wealth, and his known
according to byzantine laws and regulations only policy of sending troublesome or disappointing
truly understood by the Adeptus Administratum, and inferiors on the most dangerous missions. Varonius’
authorised by officials under the direct command of esteem can make the difference between a life spent
Varonius himself. Those who fall out of favour with scrubbing floors, and a life in the upper echelons of
the fleet captain might find themselves rationing their fleet society. A simple frown at the wrong moment
supplies until such a time as they can worm their way has the potential to send the offender into a suicide
back into his good graces. The hydroponic agri-ship mission on the blighted world of Vulkaris. Those whom
Sunless Garden provides a small but renewable source Varonius considers useful and talented receive the
of food. Intended to support deep space exploration, most interesting and lucrative contracts, whereas those
this resource also proves useful when Varonius who fall short of expectations might find themselves
wishes to make a point about how little the dynasty running low-paying escort missions and fading into
needs planetary governments’ goodwill — though obscurity. Naturally, this makes competition for good
this only serves to aggravate tensions around supply standing incredibly fierce, and it’s not uncommon for
and demand. The couriers which ferry these precious teams serving individual Lord-Captains to discreetly
resources from ship to ship are extremely vulnerable to (or overtly) sabotage each other in the name of
attack, and mercenaries are often hired to make sure professional advancement.
8 that the shipments don’t fall into the wrong hands.
THE CIRCLET CONTACTS AND
COUNCIL ALLIANCES
GUTSHIVA’S
WELCOME
KOMMANDOS
The ships of the flotilla contain representatives from Whilst engaging with the cloaks and daggers of
most of the Imperium’s powerful institutions. Some flotilla life, Agents might wish to maintain their FLEET POLITICS
of these were dispatched in earnest to aid Varonius in relationships with planetbound contacts and their
relieving the beleaguered Gilead System. Others were alliances with factions elsewhere in the Gilead System. SHIPS OF THE
FLEET
added to the fleet to keep an eye on it, and ensure Some characters might even find themselves bound by
the Rogue Trader didn’t become too powerful or seize obligation to report regularly back to their superiors,
PORTS OF CALL
the system outright. Tech-Priests of the Adeptus such as Adeptus Mechanicus characters far from their
Mechanicus maintain vital machinery on almost Forge World. It can benefit the campaign’s continuity
ADVENTURES
every ship, for example, but they also report back to if the characters have tools with which to maintain
a byzantine web of superiors shipboard activities. A contact during their travels. Unfortunately, there is
sizable contingent Adeptus Ministorum accompany only one Imperially sanctioned means of interplanetary
the flotilla, ostensibly to see to the spiritual needs of communication, and that is the school of Psyker known
GIlead’s citizens. Most of the contingent have shown as the Astropath. Each ship on the flotilla is likely to
far more interest in the political wranglings on Enoch possess at least one Astropath amongst their number.
than in its people, while others see the trip to Gilead
as a great pilgrimage that will demonstrate their own Due to the perils of warp activity and the high value
impressive piety. of any trained psyker, captains closely safeguard
their Astropaths. Astropaths rarely, if ever, have
These and a dozen other Imperial factions vie for the freedom to wander where they please. As such,
influence, eager to ensure their own agendas receive gaining access to the services of an Astropath within
the proper attention and resources. All this has led to a the flotilla is a costly endeavour. Additionally, there is
great deal of spying, backroom deals, and a ceaseless always the chance that a warp event may corrupt the
struggle for power and influence. communications, resulting in misleading or incorrect
messages that can hurl unwitting characters into
The Circlet Council is composed of the flotilla’s most intrigue or danger.
influential members, and is the hub for much of this
activity. There, wider disagreements are distilled down
to the will of a handful of individuals, all arguing their
WHO’S WHO
position under the watchful eye of Jackel Varonius
himself. The Rogue Trader claims such struggles serve Even reduced in size, the Varonis Flotilla contains a
as a proving ground where the best ideas and sharpest multitude of important or influential people. A handful
minds rise to the surface. The wisdom of this remains of these have the influence to advance their agendas in
to be seen, and it is unclear if Varonius knows the true meaningful ways, and there are many opportunities to
extent of the political machinations at work. draw the Agents into their machinations.
9
EYRSIC TONDAR his influence to stage lavish dinner parties at which
he seeds corruption in his fellow nobles and officers.
Ministorum Deacon During his tenure aboard the Prerogative, Tondar has
Captain of the Prerogative already gathered a corps of trustworthy cultists to his
cause, and his web of influence grows more tangled
Appearance with each passing day. Eventually, Tondar plans to
Deacon Tondar is a sallow man, tall and gaunt with seize control of and destroy the food supply aboard the
an intimidating manner. He seems to be all edges and Sunless Garden, dooming the flotilla and consigning
corners. His voice is hollow and tinged with a subtle their souls to the Lord of Excess.
urgency. The deacon often emphasises his words with
a grasp of his long, supple fingers, which are as cold Quirks/Secrets
and unpleasant to the touch as bare bone. Tondar has been falling further and further into
depravity in recent nights. Of late, he has begun to
Goals/Agenda satiate his endless hunger with cannibalism. So far,
The deacon has long been compromised by Slaanesh, the victims are only his fellow cultists. However,
the Chaos god of indulgence, and burns with the his eye wanders to the quiet corners of other ships,
passion to bring more into the demonic fold. Hunger where culinary rarities such as passing xenos might
dominates his every waking moment, and he uses disappear unnoticed.
10
GUTSHIVA’S
WELCOME
KOMMANDOS
FLEET POLITICS
SHIPS OF THE
FLEET
PORTS OF CALL
ADVENTURES
SIDRIAN ICARROS came with him. Some might say the Lieutenant has
completed his duty admirably, especially given the
Primaris Lieutenant danger of navigating the Cicatrix Maledictum. Icaros
Captain of the Recommitment would disagree. He believes that until his Primaris
brethren are fully integrated into the chapter’s forces
Appearance in Gilead, his oath to ‘reinforce Gilead’s Absolvers’ has
Clad in battle-scarred Primaris armour and bedecked not been fulfilled.
with an imposing variety of lethal weaponry no matter
the occasion, Sidrian Icarros is an exemplar of military Quirks/Secrets
might and Astartes zeal. Scars criss-cross his hardened Icarros has come to bitterly resent the current de
face, each a reminder of another battle that failed to facto head of the Absolvers chapter, Brevet Captain
end his life. Akahir. The newly elevated Brevet Captain has refused
to explain to Icarros why the rites and secrets of the
Goals/Agenda Absolvers remain the purview only of the firstborn.
Captain of the Recommitment, Icarros’ charge is to In Icarror’s view, Akahir’s leadership is damaging to
deliver the strike cruiser to reinforce Gilead’s Absolvers the Absolvers, who desperately require reinforcement.
chapter. This is a great honour, though one that has Though he is a loyal Space Marine and would not act
been somewhat marred by the chapter’s refusal to against his commanders, he considered tasking a team
properly integrate the Primaris Space Marines that to investigate the fate of the former Chapter Master. 11
MARA OLGIMSKY her commander’s business acumen. As such, she is
dedicated with cutting costs and reducing expenses —
Officer it is joked that she would sell the flagship for parts if
Chief Quartermaster of the Ducal Circlet she thought it would improve the Rogue Trader’s fiscal
projections. Olgimsky despises such ‘unnecessary’
Appearance expenses as mercenaries, and must often be convinced
Officer Mara Olgimsky is a serious woman, and the of their necessity before signing off on important
numerous medals and honours that bedeck her missions. As a result she has amassed a great deal of
uniform speak of a storied career. On the occasions personal power, and not a small amount of ill-will —
that her serious manner breaks, she is capable of a facts that she is slowly becoming aware of.
grim and unsettling laughter that echoes through the
ship corridors and leaves most feeling vaguely unwell. Quirks/Secrets
The decades long deal that saw Olgimsky assigned to
Goals/Agenda the Rogue Trader’s service is coming to an end, and she
Olgimsky is a longstanding officer of the Imperial would like nothing more than to somehow leave the
Navy, seconded to serve with the Varonius Dynasty Navis Imperialis and join his retinue on a permanent
many decades ago in line with one of the Rogue basis. Unfortunately her writ of service is far from
Trader’s intricate and extremely profitable deals. complete, and the formerly incorruptible officer is
As quartermaster, she controls a good portion of considering using her considerable influence to
12 the fleets supplies, and has picked up something of somehow join the Rogue Trader’s retinue indefinitely.
GUTSHIVA’S
WELCOME
KOMMANDOS
FLEET POLITICS
SHIPS OF THE
FLEET
PORTS OF CALL
ADVENTURES
SHIPS OF THE
FLEET
PORTS OF CALL
ADVENTURES
ADVENTURES
The Varonius Flotilla’s ultimate purpose is a matter
of conflicting perspectives. To the handful of Adeptus Ship Class: Exorcist-class Grand Cruiser
Custodes aboard The Recommitment (page 20), it is a Fleet Role: The Varonius Dynasty’s flagship
Torchbearer fleet, tasked by the resurrected Roboute Captain: Rogue Trader Jakel Varonius
Guilliman, Primarch of the Ultramarines and author of
the Codex Astartes, to deliver new Primaris Astartes Ducal Circlet is the flotilla’s flagship — pride of the
to the stranded Absolvers chapter. The missionaries Varonius Dynasty — and de-facto capital of the Gilead
of Julyanna’s Homecoming (page 21) view the voyage System’s provisional government. To set foot about
as a holy crusade, charged with rebuilding the Gilead the vessel is to walk the corridors of power, and be
System as a bastion to defy the rising tide of Chaos. overawed by the scale of history, prosperity, and
political influence. Ancient when the Gilead System
Some of the Varonius Dynasty’s scions view the flotilla was young, the cruiser has aged magnificently over
merely as a profit-making venture, its incalculable the millennia, thanks to the substantial resources
risks surely offset by the legendary rewards at stake. the Varonius Dynasty has invested in upgrades and
Whatever was intended, the arrival of the Varonius maintenance. Every Varonius knows the state of
Flotilla has rescued the Gilead System from a backslide Ducal Circlet is emblematic of the dynasty’s fortunes
into anarchy and annihilation. New soldiers hold the — and no expense has been spared to leave a lasting
line against resurgent threats and new foes, whilst impression.
an influx of raw materials provides the Heartworlds
with the resources they need to craft a future beyond As Jakel Varonius’s personal transport, Ducal Circlet
the Noctis Aeterna. Hope is the greatest gift the flotilla crossed many sectors of Imperial space before arriving
brought the Gilead System. Its presence proves the in the Gilead System, and has souvenirs to show for it.
Imperium still perseveres beyond the Great Rift, and The impressive range is proudly displayed in the ship’s
the God-Emperor has not forsaken them. opulent arched hallways of its upper decks: a fortune
in jewels, glorious paintings, elaborate statuary, and
This revival of faith is how Jakel Varonius talked his animal skin rugs. . Even the mid-levels are lined with
way into the position of de-facto ruler of the Gilead frescoes of the dynasty’s earliest victories, sporadically
Sector, despite the seething resentment of Lord-Militant dusted by brush-armed Servo-Skulls. Priceless pieces
Taleria Fylamon and the other sovereigns. To secure of archeotech, bartered or looted from far-flung human
his position, the Rogue Trader’s flagship Ducal Circlet cultures, are secured in stasis vaults and weapon
(page 17) serves as the meeting place of the Circlet caches, awaiting a warrior sufficiently prestigious to be
Council, where faction leaders meet to coordinate their awarded their use. The crew are an eclectic bunch, for
efforts to save their system. Their number includes: Varonius prizes individual excellence over uniformity,
Navigator Lady Octavia Ecedes Omincara, Canoness much to the dismay of the ship’s Commissariat. This
Jeanne Grace d’Emysa of the Sanctified Shield, Brevet credo explains the occasional presence of Aeldari,
Captain Akahir of the Absolvers Chapter of the Jokaero, Kroot, and even Orks amongst the ship’s
Adeptus Astartes), and Inquisitor Tytrona Dikaisune personnel — out of sight from those who would dare
of the Ordo Malleus, as well as Varonius himself. judge the Rogue Trader’s methods. 17
Varonius’s flagship is the customary meeting place of Circlet Councillors’ activities, especially Varonius. A
the Circlet Council, de-facto government of the fleet and shadow war of intelligence and intrigue runs rampant
the Gilead System. It comprises the local commanders across Ducal Circlet, and half the crew serve two or
of the Adeptus Astartes, Adepta Sororitas, Inquisitorial more masters.
Ordos, and Navis Nobilite, with a standing invite to
the Heartworlds’ sovereign rulers. In practice, most Ducal Circlet is a Exorcist-class cruiser, once a long-
representatives seldom have the opportunity to range patrol vessel now repurposed and capable of
attend the council in person, so Ducal Circlet’s council devastating any other ship in the system with its
chamber is equipped with an advanced suite of holo- searing plasma macrobatteries. For all her inspiring
projectors that transmit crackling simulacra of the might, the Ducal Circlet is also a ship with a dark
virtual attendees. Proximity to the Gilead society’s reputation, rumoured to have been found abandoned
upper echelons is an invaluable resource, and many and adrift millenia ago. The dynasty scoffs at rumours
powerful people pay good money for updates on the of a ‘curse’ upon their flagship, instructing the crew to
ignore such outlandish superstitions.
HOUSE OMINCARA
Every ship in the Varonius Flotilla employs the service
of a Navigator. These stable Mutants are trained from
birth to perceive the Immaterium’s currents with their
third eyes, guiding each ship through the dangers of
Warp travel. Crossing the Great Rift taxed the abilities
of these Navigators to impossible extremes, and not
all survived with their sanity intact. Most ships in
Torchbearer fleets are fortunate enough to travel with
a back-up Navigator, who could theoretically steer a
ship home if they were foolhardy enough to attempt
another Great Rift crossing.
One hundred years ago, the senior leadership of the Ship Class: Piety-class light cruiser FLEET POLITICS
Absolvers Chapter — their Chapter master, captains, Fleet Role: Monastery ship and Sororitas interstellar
and most 1st Company veterans — were all recalled to transport SHIPS OF THE
FLEET
the Chapter’s homeworld. No one is sure what event Captain: Though strictly captained by a member of
required such concentration of the Chapter’s great the Imperial Navy, Sister Superior Jessiael Thorn of
PORTS OF CALL
and good, but it is believed the Absolvers had finally the Orders Militant is the true and uncontested power
discovered the origin of their Chapter’s gene-seed. aboard Julyanna’s Homecoming
ADVENTURES
Unfortunately, before the company captains could
return to their battle companions and reveal this lost The Missionarius Galaxia is the pioneering wing of
knowledge, the Great Rift split the Imperium in two. the Adeptus Ministorum. They deploy missionaries
The greater part of the Absolvers Chapter, stationed to human cultures beyond the Emperor’s light,
in the Gilead System, were severed entirely from preaching the creed of the Ecclesiarchy to ease a
their command cadre. Only recently have the Astartes planet’s transition to Imperial rule. Given the nature
appointed Brevet Captain Akahir as provisional of their work, they often collaborate with Rogue Trader
overseer in their leaders’ absence. expeditions outside the Imperium’s borders. They also
work closely with the Sisters of Battle, ferrying them to
Dark omens from the prophecies of Absolver Librarians new arenas where resistance must be countered with
hint that the Chapter’s leaders have met a terrible fate, fire and chainsword.
perhaps lost in the Warp or killed by the rising tide of
Chaos. And yet, Jakel Varonius claims to have been Julyanna’s Homecoming’s mission is to inspect and
called to the Gilead System by a message from the reinforce faith in the Cult Imperialis in Gilead, which
Absolvers’ Chapter commanders. Most can only guess was, as expected, left floundering from the Cicatrix
the contents of this message, if it even exists, though Maledictum’s catastrophic appearance. To that end, it
Brevet Captain Akahir and Primaris Lieutenant Icarros hosts a substantial contingent of Sororitas, preachers,
(page 11) are speculated to have heard its warnings. and inspired zealots, collected from the frigate’s many
Discovering the truth could be essential to preserve the voyages along the frontier. The Missionarius Galaxia
future of the Absolvers, and the Gilead System. permits some local variation of the Imperial Cult, to
ease the transition of heathens to Imperial worship,
and this diversity is reflected in the homeworlds,
backgrounds and beliefs of the Homecoming’s crew.
Evangelism is their common trait. Whilst Tech-Priests
and stable Mutants are not slighted as they might be
on other Ecclesiarchy vessels, they can expect to be
hounded by preachers, desperate to show them the
Emperor’s light.
21
Julyanna’s Homecoming regularly observes religious
THE ORDER OF THE
holidays, broadcasting sermons to the rest of the
flotilla through a massive network of vox hailers. On
SANCTIFIED SHIELD
the most sacred occasions, senior officers from all
other ships visit the missionary vessel in person. It is a The Shrine World of Enoch is not just Gilead’s
great honour to be attached to one of these delegations, Ministorum headquarters, but also home to the
for Julyanna’s Homecoming is a monument to the main convent of a Sororitas Order. The Order of the
Imperium’s gothic architecture, richly adorned with Sanctified Shield have safeguarded the system for
black arches, golden skulls, and the wings of cherubim millennia. Under Canoness Jeanne Grace D’Emysa’s —
to guide the way. rulership of, their vigil has not relented. Whilst other
Orders take up the mantle of crusaders, charging across
Julyanna’s Homecoming is notorious for taking on the galaxy on glorious Wars of Faith, the Sanctified
a new designation ahead of each mission, and was Shield specialises in more defensive warfare. Since the
renamed before journeying to the Gilead System. coming of the Great Rift, their conviction to protect
Arriving in an auspiciously-named vessel, adapted the faithful has been tested like never before, and the
to the culture the crew intend to ‘enlighten’, helps whole system owes them a debt of thanks.
the missionaries to subvert native superstitions. But
the ship’s Tech-Priests complain the Machine Spirit The Gilead System is stricken with doctrinal dispute.
responds sluggishly to its new identifier, the side- The missionaries of Julyanna’s Homecoming are
effect of so many renamings and reclassifications. determined to enact sweeping Ecclesiastical reforms,
Lost secrets of old expeditions are buried in the ship’s purging the corrupt and complacent, and exalting
data banks, inaccessible without determined effort to visionaries strong enough to lead through the Noctis
navigate its inconsistent command access protocols. Aeterna. Enoch’s theocrats, under Archdeacon
Merramar Clade, are determined to maintain the
status quo, and denounce the reformists as flirting
with heresy. In this battle for the system’s soul, the
Sanctified Shield could be the ultimate kingmakers,
much like the Daughters of the Emperor proved to
be in the Age of Apostasy. So far, their duty to Enoch
slightly outweighs their sympathy for the flotilla,
but representatives of either faction could sway their
loyalties by offering services to the beleaguered Order.
THE BLEPHARAOH To avoid this horrifying fate, visitors to The Blepharaoh
are recommended to suppress emotional responses,
blink as little as possible, and enjoy art, love, and
Ship Class: Goliath-class Factory Ship laughter only in private. GUTSHIVA’S
WELCOME
KOMMANDOS
Fleet Role: Mechanicus factory ship and Skitarii
interstellar transport Every ship in the flotilla requires the expertise of FLEET POLITICS
Captain: Magos Errant Xi-99 the Tech-Priesthood to function — The Blepharaoh’s
captain Magos Errant Xi-99 strives to ensure the SHIPS OF THE
FLEET
The Adeptus Mechanicus’ contribution to the Varonius greater part of knowledge gathered on other ships
Flotilla is a colossal, space-borne factory. En route, ultimately makes its way back to his vessel. In practice,
PORTS OF CALL
she generated enough fuel from the solar plasma of the priesthood of Mars is as divided by religious schism
passing stars to keep the whole fleet flying from Terra as its Terran counterpart. An Adeptus Mechanicus
ADVENTURES
to Gilead. Now her manufactora produce voidship agent is as likely to be sent to The Blepharaoh to spy
components to repair damage sustained crossing the or sabotage, as they are to report to a superior.
Great Rift and since, for the flotilla’s ships. Her vital
maintenance and repair facilities are always protected
by a squadron of escort craft, though the frigates patrol
from a safe distance. If The Blepharaoh’s defences
were ever compromised, the ignition of its plentiful
fuel reserves would be cataclysmically explosive.
Industrial Espionage
Trusted operatives pilot massive cargo haulers ferrying The Blepharaoh was not a part of the Varonius
material to and from the forge tender, whilst unluckier Dynasty’s operations prior to the Gilead voyage.
individuals might be sent for bionic reconstruction. Many speculate about what payments or promises
The Blepharaoh’s growth-vats and cyber-surgeries were made by the dynasty, to secure the Adeptus
are famously extensive, with the ship’s massive Mechanicus’ backing for this reckless venture.
complement of Servitors easily duplicated if another Clearly there is much to interest the Priesthood
ship requires a bulk order. Demand for Servitor of Mars within the system: a Forge World, a
labour is currently so high that the Heartworlds have Knight World, and a Space Hulk overloaded with
reclassified minor misdemeanours into heresies. archeotech. Avachrus’s magi suspect these new
As a result, an increasing number of unfortunates arrivals intend to steal what does not belong
are sent for Servitor conversion. Even Psykers from to them, and would prefer to keep their fellow
Charybdion’s Ironwatch prison have fallen victim to Machine Cultists at arm’s length.
this trend, a short-term solution to the internment
centre’s overcrowding fated to have dire ramifications Unfortunately, Avachrus’s Tech-Priests must
in due course. (For more details see W&G, page 54.) also contend with the local rivals’ machinations,
and cannot afford to turn away potential allies
The Blepharaoh’s cyber-surgeries are part of of convenience. So, it is that The Blepharaoh’s
the conversion procedure and are known for crew have become enmeshed in the back-and-
being particularly eye-watering and painful. The forth of Mechanicus’ power politics. Sometimes
Blepharaoh’s ‘eye-opening’ conversion procedure they deliberately play one side against the other
is that all Servitors have their eye-lids removed, a to keep their operatives on an equal footing. To
curious and unsettling custom. This procedure ensures partake in this secret war exposes an individual
that Servitors are easily identified. They are vigilant to enemies on every side, but the victor gets the
for defects in their fellow Servitors, swiftly escorting spoils. Few organisations are as well-equipped to
damaged automatons to conversion centres, and reward useful assets as the Adeptus Mechanicus’
sometimes accidentally catching Human crew members Forge Masters.
in their round-ups.
23
STRAKEN’S Straken’s Workhorse’s lower decks are infamous for
their flourishing black market. Everything has a price,
WORKHORSE but favours are traded as often as coin.
25
THE The Prerogative is built upon a chassis class more
commonly encountered amongst renegade warbands
PREROGATIVE than contemporary Imperial fleets. An ancient design
known for its reliability and simplicity of operation, it
makes a suitable vessel for novice crew, and the perfect
Ship Class: Iconoclast-class destroyer starting point for naval officers-in-training. Varonius
Fleet Role: Varonius Dynasty general purpose voidship intends for these young commanders to become his
Captain: Luric Millner (Though Ministorum Deacon heir’s court and advisory council, and tests them as
Erysic Tondar wields true power) diligently as his daughter. All this goes on beneath
Deacon Erysic Tondar’s watchful eye (see page 10),
The dynasty’s oldest servants report The Prerogative who has taken a personal interest in the young heir’s
is where Jakel spent much of his adolescence, learning ascension.
on the job how the family conducted its operations. By
necessity, the dynasty’s children are never raised on Hidden training areas provide elaborate simulations
Ducal Circlet, to prevent the destruction of one ship of close combat, firefights, void battles, exacting
extinguishing the family’s present and future. It is negotiations, and encounters with xenos creatures.
said Varonius’s daughter, next to inherit his Warrant Any warrior in the Rogue Trader’s favour would benefit
of Trade, is now sheltered and educated upon The from a crash course in these essential skills courtesy of
Prerogative as her father was. Though the Rogue Trader The Prerogative’s facilities. The tireless captain Millner
keeps her outside of public view, scholastic experts are ensures her crew is always ready to spring into action
sometimes redeployed to The Prerogative and offered to show off their extensive training.
extraordinary rewards to tutor the precocious scion in
their fields of expertise.
26
THE HERALD chambers, an army of serving staff, and a fortified
wine cellar housing priceless vintages from Agri worlds
VARONIUS now lost forever to the Imperium. Only a family as
prosperous as Varonius could afford such extravagant GUTSHIVA’S
WELCOME
KOMMANDOS
indulgences, and even they might be forced to make
Ship Class: Sword-class frigate compromises in due course. FLEET POLITICS
Fleet Role: Convoy escort
Captain: Captain Marcellin Galba For more information on the Herald of Varonius, see SHIPS OF THE
FLEET
the accompanying adventure Traitor’s Canticle.
The Herald of Varonius was once a mere escort ship,
PORTS OF CALL
deployed throughout the flotilla as a shield for more
valuable transports. Ostensibly part of the same
THE BILGE
ADVENTURES
squadron as Andraste, The Herald was commonly
tasked with the protection of support ships like In stark contrast to the relative luxury that The Herald
Straken’s Workhorse and The Sunless Garden. At the presents to those the dynasty wishes to woo, it houses
Battle of Azlefar, she earned a more prestigious role by an embarrassing secret. Long ago, an entire deck of the
guarding the flank of Ducal Circlet , helping the cruiser ship became widely uninhabitable due to a sudden and
to navigate a broadside bombardment that might have inexplicable series of technical faults. Atmospherics,
otherwise doomed her. For this feat, she was permitted heat, power — a dozen systems seemed to fail all at
to take the dynasty’s name as her own, and trusted once, and no effort could repair them. Rather than
with the delivery of instructions too sensitive to deal with this problem, the then head of the Varonius
transmit by vox or astro telepathy. Dynasty ordered the deck isolated, power and other
systems routed around it, and all record of the deck
When Varonius wants a prospective trading partner struck from the ship’s logs.
awed and intimidated, he hosts them aboard Ducal
Circlet — but when he wants them comfortable and The result is what has become known among the crew
pampered, he hosts them aboard The Herald Varonius. as The Bilge, an entire deck of uninhabitable corridors
The ship has only modest trading and military and rooms, many flooded with radiation, toxic sludge,
capabilities, for she has been furnished entirely as and other environmental hazards. What is unknown to
a monument to the dynasty’s success. Her luxury all, including captain Marcellin Galba, is that hundreds
facilities include bath houses, sensory fulfilment of crewmembers were also sealed into the deck.
27
It has been many generations since this occurred, and
the descendants of the original crew still occupy the
THE SCYTEL
deck, though as they have explored and modified the
Bilge their isolation has become a choice rather than
TRANSFER FLEET
a necessity.
Ship Class: Mix of Arvus Lighters, Aquila Landers,
and other transport craft
‘They locked us in Fleet Role: Ship-to-ship and ship-to-surface
had made a prison, a Most crew of an Imperial ship never leave its confines
— unless forced to do so by emergency evacuation,
tomb. What they made but the Varonius Flotilla was conceived as a caravan
of mutually-supporting vessels, and transport between
was a cradle, and we them is not uncommon. The surplus materials of
have swelled to fill it.’ one ship are vital resources to another, and a small
armada of sub-Warp freight and passenger craft are
-Unknown Cultist of Fauster A’an
required to make these crucial deliveries on schedule.
Survival in the Bilge has necessitated many horrors, Since arriving in the Gilead System, their work is even
even by the already low standards on most void ships, more important, as they also ferry dignitaries between
and the denizens of the Bilge have turned to the worship moons and planets. The cruiser officers coined the
of several dark powers, chief among them being phrase ‘Scytel’ as a term of disrespect for their darting
Nurgle, whom they refer to as ‘The Wanton Wastrel.’ runs between vessels, but the shuttle pilots have
They believe that the Wastrel is a figure of largess who reclaimed the label as a badge of honour.
will eventually deliver them from the Bilge, spreading
its disease and toxicity to the entire ship. Should the Imperial Navy convention is for every shuttle to
true state of the Bilge be discovered, especially after be assigned to a specific warship. When a shuttle
the events of the The Traitor’s Hymn, it is possible completes its deliveries, it returns to the hangar of that
that the entire ship will be scuttled and destroyed after vessel, which is responsible for repairing and refitting
all — unless it can be dealt with decisively and, most the transport for its next flight. Varonius has organised
28 importantly, quietly. The Scytel Transfer Fleet differently.
Any shuttle bearing the dynasty’s mark is cleared Varonius’s surveys have already turned up promising
to dock in any flotilla ship or Gilead spaceport, and leads in the Gilead System, from archeotech on
obliged to receive maintenance as though it was Avachrus, to minerals on Nethrus. Unfortunately,
requested by the Rogue Trader himself. the Rogue Trader’s influence counts for little in the GUTSHIVA’S
WELCOME
KOMMANDOS
borderland territories, and many of these survey
Varonius uses this special dispensation to tie the teams have come under fire, and have been forced to FLEET POLITICS
flotilla into a unified coalition, and expand his sphere attempt crash-landings as a result. If a company of
of influence by using shuttle pilots as informants. The Agents is not deployed to complete a planetary survey SHIPS OF THE
FLEET
arrangement also makes it extremely difficult to catch themselves, they might be sent to recover a team of
vessels if they go rogue, as has happened more than surveyors, whose transport was downed in suspicious
PORTS OF CALL
once since arriving in the system. circumstances.
ADVENTURES
Shipments from the Varonius Flotilla often carry
goods and passengers of significant value, and they
are frequently attacked by pirates, heretics, and Survey Sorrows
Aeldari Corsairs. Despite these dangers, the position When the Varonius Flotilla first arrived in Gilead,
of shuttle pilot is one of the most eagerly sought in several survey teams were dispatched to various
the flotilla. Behind the controls of their transports, they asteroids which appeared unusual to long range
enjoy a relative freedom most other Imperial citizens Auspex arrays. Most of these were natural
could only dream of. To earn a flight jacket, or win a anomalies, while a few were infested with Orks
pilot’s service as a personal chauffeur, a warrior must have been marked for purgation as soon as
demonstrate exceptional competence in the field, and resources are available to do so.
have the backing of a powerful patron who vouches
for them. One, however, resists investigation. A large
asteroid dubbed simply G-OJI-14 by the fleet,
PLANETARY SURVEYS it has swallowed three separate survey teams.
After the third team went dark, and a rumoured
but officially denied Macrocannon strike had no
When a Varonius ship arrives in a new system, effect, the asteroid was dubbed ‘The Deathrock’,
it is common practice for Explorator teams to be and no further teams dispatched.
despatched by shuttlecraft, loaded with sophisticated
auspexes and trackers. The purpose of these surveys Unfortunately, the asteroid has begun to show
is to identify unexploited resources in the system, signs of life – or at least propulsion. It has begun
which the dynasty can recover to maximise profit. to move of its own accord, slowly changing its
Even inhabited systems are not exempted from these eons old orbit and falling toward the centre of
colonisation efforts, however much they are resented the system. Despite previous losses, the Agents
by the locals. are despatched as a fourth and final survey team.
They are to determine the nature of the asteroid,
and either disable it or destroy it.
29
PORTS OF CALL
The Gilead System is rife with peril, from natural Each world within the Gilead System boasts numerous
disasters to opportunists taking advantage of its remote ports, the better to import and export the necessary
and isolated location. As well as being overpopulated goods for survival (and the luxuries for those of
with a shortage of food and goods, these factors and appropriate rank), and the Varonius Flotilla has access
more leave the system ripe for corruption and thick to them all. Of course, some ports hold more risks
with desperation and greed. Each Heartworld is full than others, but for a savvy or well-connected fleet
to bursting with Imperial citizens, some clawing their officer — the higher the risk, the higher the reward.
way through life in order to survive; others determined The Varonius Flotilla’s various ships all have different
to keep a stranglehold on any wealth and privilege regular stopping points, the better to conduct business
they’ve conspired to accumulate. and trade in service of the Imperium.
30
GILEAD PRIMUS VULKARIS
++HIVEWORLD++ ++QUARANTINED++
AVACHRUS
++FORGEWORLD++
TROILUS
++DEADWORLD++
OSTIA
++AGRIWORLD++
THE
GILEAD SYSTEM
The worlds of the Gilead System have stood for millennia as
a beacon of Imperial order, located in the coreward region
near the border of the Segmentum Solar and the Segmentum
Obscurus. The numerous habitable planets and moons of
the system were discovered by an Adeptus Mechanicus
Explorator fleet. Heretics and corrupted Astartes had
infested the halcyon system, and so the Imperium launched
a war against the traitors to claim what was rightfully the
Emperor’s territory.
ENOCH
++SHRINEWORLD++
NETHREUS
++KNIGHTWORLD++
CHARYBDION
++HIVEWORLD++
31
NETHREUS
+++Knight World+++
Nethreus is a tectonic nightmare of a world.
Volcanoes spit fire and ash into the sky
with unrelenting fury and earthquakes ripple
across the broken surface of the second planet
from the Gilead star. Temperatures burn hot,
but humanity survives on the surface of this
hostile rock. Megafauna fly, stalk, and
burrow across Nethreus like nightmare beasts
risen from the mythologies of Old Earth.
of Ashbreaker Peak. Located in the centre of the basin, Situated on the Upper Rim, the Gilted Gastronorium
ADVENTURES
the base of the towering structure is surrounded on all is a combination of gourmet butcher and expensive
sides by the poorest workers and most desperate of the restaurant, catering to Ashbreaker Peak’s elite. Run
port’s citizens. by Damariss Mathesius, the Gastronorium employs
a number of bold megafauna hunters, and enjoys the
Those who live within the Spire itself are so far removed regular patronage of the Port Master, meaning they get
from the desperation below, they need never lay eyes the first go at anything brought down by the Knights
on those beneath them. Made of gleaming ceramite, of House Acasta in the nearby areas.
the Spire features soaring buttresses, elaborate stained
glass, and heavy fortifications. The only way to access It provides meat to those in the Upper Rim, and sends
the centre spire is by personal craft, so several landing the cheapest cuts to its sister establishments in the
platforms circle the spire at various heights, preventing basin’s lower neighbourhoods. Needless to say, any
Port Master Vesperia from having to contend with the citizens who manage to bring down one of Nethreus’s
teeming masses below any time she wishes to leave or massive beasts can quickly find their fortunes changed
return to the Spire. for the better if they can smuggle meat to Damariss.
33
With only five tables, dining at the Gastronorium is a
privilege reserved for the few who have the wealth and
CONTACTS, ALLIES,
influence to secure a reservation. Chefs and cooks in ANTAGONISTS
service to the elite create a constant whirlwind of traffic
through the Gastronoriums’s back door, particularly on
days when megafauna have been felled nearby. The Varonius Flotilla has a number of known allies,
antagonists, and contacts within Ashbreaker Peak.
While the majority of the meat is sold out the back
door, Damariss reserves the finest cuts for herself, Port Master Vesperia of
and charges astronomical prices for the dishes served. the Acastan League
Her most popular menu item is a spiced and steamed Young but nonetheless politically savvy, Port Master
segment of the massive Ferrocuta, a gigantic millipede- Vesperia oversees Ashbreaker Peak from her position
like creature with a nearly-impenetrable carapace. at the top of the Spire. Born and raised on Nethreus, she
Each segment is large enough to feed a table of 30, but has seen her fair share of megafauna and volcanoes,
Damariss serves spoonful-sized bites of the tender and active, dormant and extinct. She neither blanches nor
succulent meat to her dine-in customers at a premium. shivers at the sight of danger, preferring to face it
head on. But she’s not a fool to run head-long into
Damariss also provides Jakel with her choicest cuts unnecessary battles. Vesperia seeks her glory, and
when he’s in town, though he often enjoys them in the Imperium’s glory, within the battlefields of careful
the company of the Port Master. A visit to The Gilted negotiations and political intrigue.
Gastronorium often nets members of the Flotilla a
delicious meal (though typically only Jakel and a It is with this goal in mind that she has made a firm
handful of his highest-ranking officers warrant a ally of Jakel Varonius. When Jakel first began courting
seat within the restaurant itself, if he desires it), the attentions of King Vilmaar, Vesperia was quick
and gives agents access to nobles and — sometimes to extend her own invitation to the Rogue Trader,
far more useful — their servants. Gossip abounds at fervently wining and dining him with little regard for
the exclusive restaurant’s back door, as servants and others’ perceptions. While Jakel enjoys the luxuries
cooks jockey for their chance at the day’s offerings. that his acquaintance with the Port Master provides,
he enjoys and respects her shrewd mind and erudite
If you have access to Redacted Records, members of discussion. She holds the entirety of the Varonius
the The Epicurean Society are known to frequent The Flotilla in high regard, though she may find individual
Gilted Gastronorium. agents distasteful. Along with good food and comfort,
Vesperia offers Jakel a link to the other nobles and
The Lee Barons of House Acasta who aren’t directly connected
Set within the shadow of the central spire, the Lee to the King.
is home to Ashbreaker Peak’s most desperate and
impoverished citizens. Tents, shacks, and huts are Damariss Mathesius
constructed one atop another here, creating a dizzying The Gastronorium’s proprietor and head butcher,
array of passageways, hive-homes, and hovels — Damariss Mathesius enjoys the luxuries of the Upper
in many cases, you can only enter one structure by Rim provided to her by the opportunities she’s carved
passing through several others first. out for herself. With little else on Nethreus to eat
other than worldroot, the opportunity to butcher and
Disease, famine, and corruption run rampant through cook fresh (or mostly fresh) megafauna meat is a
the Lee’s homes , and cults rise and fall here with a privilege few have. With a charming demeanour and
startling regularity preying on residents’ despair, a cut-throat business sense, Damariss has a number
hunger and thirst. The Lee’s residents maintain a of incredibly loyal poachers, thugs, and racketeers
certain pride in their resilience, especially their ability under her employ that help her maintain her station
to weather the ash storms and general hardships, and and the constant supply of fresh meat. Having risen
are suspicious of any newcomers. from obscurity, she clings to what she has earned, and
34 refuses to let prosperity make her soft.
Whilst she likes Jakel, she maintains caution and keeps THREATS
an eye out for when things go sour with him and the
Gilead System’s many powers. She has heard rumours
that his authority is not as absolute as he claims. With No world within the Gilead System is free from dangers, GUTSHIVA’S
WELCOME
KOMMANDOS
these rumours in mind, she has no desire to end up on but Nethreus is a harsh mistress. The land and very
the wrong side of history when his empire crumbles air itself are deadly, and the creatures that inhabit the FLEET POLITICS
to dust. dominions and the ash-strewn wilds beyond the walls
are even worse. SHIPS OF THE
Ardent Thresh FLEET
While Jakel and the Flotilla have many allies, they Megafauna PORTS OF CALL
have an equal amount of enemies. Ardent Thresh is Nethreus’s megafauna don’t often come too close
one such individual, a famed and accomplished Knight to Ashbreaker Peak, but when they do, their arrival
ADVENTURES
Pilot who hides his venom behind a smile. A House stirs the majority of the city to action. Without the
Acasta noble, Ardent watched Vesperia fawn over fortifications of a typical Dominion, it is often up to
Jakel Varonius’s arrival and was disgusted by their the independent mercenary bands to take up arms and
affectionate display. He feels she is no longer fit for defend the port. Such megafauna attacks are terrifying,
her position, but blames Jakel and his ‘false Writ’ for but also an advantage for a citizen to make a name for
the diminishing of a once-great woman. While Thresh themselves —if they survive.
makes no obvious moves against the Flotilla or its
leader, he does what he can through toxic whispers, Genestealers
causing his contacts and agents within Ashbreaker The Lee’s poverty and population density is the ideal
Peak to stonewall any Flotilla agents when they can. location for Genestealer Neophyte Hybrids to blend
Ardent’s reach winds all the way down to the Lee, in, and a pack of Acolyte Hybrids could easily lair
where his people have people who know people within deep within the maze of hovels and hunt without
the ramshackle neighbourhood, all looking to gain the immediately drawing too much attention to themselves.
favour of a member of House Acasta.
Nethrean Xenophobia
Ardent believes Jakel’s Writ to be false, and has heard Nethreus’s people are insular and suspicious of
of how the Rogue Trader employs xenos and cavorts outsiders, even more so than those on the Gilead
will all types of scum. Ardent believes it’s only a matter System’s other worlds. Even in a port city such
of time until Jakel is brought low, and hopes the Rogue as Ashbreaker Peak, those who were born on the
Trader doesn’t bring the rest of the Gilead System heartworld are often outright hostile to offworlders.
down with him. Such attitudes make things complicated for Jakel and
his fleet, as most of them are not even from the system.
Nethrean Adventures
u One of the main tunnels to Ashbreaker Peak is infested with megafauna, impeding the transfer of a
shipment from a Dominion. The creatures need to be cleared out.
u One of the nearby Dominions suddenly went dark, and King Vilmaar wants a demonstration of
Varonius’s might and cunning. Varonius has sent the characters to investigate and rectify the issue, if
possible.
u Rumours are flying that a new, promising material has been found near Ashbreaker Peak. Some say it
is another mineral deposit used to create the port city’s dome; others whisper that it’s a metal stronger
than any used by the Imperium. If the Flotilla could verify the veracity of the rumours, and secure the
site for themselves, it would put them in a truly advantageous position.
35
OSTIA
+++Agri World+++
A verdant green jewel in the void, the
abundant surface of Ostia is given over
entirely to farmland, capable of producing
tonnes of edible goods per day. Varied
biomes provide bountiful crops and stunning
vistas, but the majority of the uneducated
population have little time to enjoy them, as
Ostia is ruled by the ruthless efficiency of
the Administratum who ensure that no moment
the populace could be labouring to provide
food for their betters is wasted.
THE GREAT The Great Lift is divided into four main portions: the
Roots, the Bole, the Boughs and the Heavens. The
LIFT (OSTIA) Roots are located at the base of the space station, for
the primary unloading and transferring of goods. The
Bole is where the main trading occurs and passengers
Situated upon the equator of this lush, green Agri- unload. The majority of the locals live in the upper
World is a massive spire of ancient technology linking level of the Boughs, just below the Heavens. Visiting
to a vast geo-stationary platform that serves at the dignitaries are housed in the Heavens, for short- and
main point of departure for most of Ostia’s produce. long-term stays.
A central cable of thick plas-fibre, anchored at the
planetside ground station, extends for kilometres While it is technically part of a Heartworld, the Great
into the atmosphere and terminates at a city-sized Lift is isolated within Ostia’s atmosphere. While there
spaceport held in low-level orbit with the aid of are many other space stations, satellites, and orbital
countless antiquated thrusters. batteries within eyeshot of the Great Lift, and there is
a constant stream of vessels docking and departing,
Twenty smaller cords of plas-fibre circle the centre the void of space beyond the station creates a strange,
cable, serving as lifs to and from the station. Shipments disconnected feeling in many of the Great Lift’s
of produce are loaded onto lifts, which then ascend the residents — especially those living in the Heavens,
cords to the port itself and are loaded onto ships bound with an unimpeded view of the stars.
for Gilead Primus and the rest of the system under the
watchful eyes of countless Administratum scribes and Varonius Flotilla agents are often sent to the Great Lift
overseers. The view from the station is breathtaking. - to maintain Jakel’s contacts there. As Ostia is the main
Just barely on the edge of space, the Great Lift hovers source of fresh food for the entire Gilead System, the
within Ostia’s mesosphere, offering an incredible view Rogue Trader wishes to maintain a presence that, if not
of the verdant planet sprawled below and the orbiting constant, reminds those in power of his influence and
space stations and docked vessels above. his ability to aid those who aid him in return.
36
NOTABLE LOCATIONS If the Agents require an inroad into Ostia’s criminal
underworld, then a smuggling den is just the place to
find one. This is not without its perils however, for the
A space station the size of a city holds many nooks and dens also host a slowly growing Slaaneshi Cult known GUTSHIVA’S
WELCOME
KOMMANDOS
crannies to be explored, though it is heavily patrolled, as The Serpent’s Flesh (see page 38 for more)
and as controlled as any such station can be — which FLEET POLITICS
is not much. CONTACTS, ALLIES, SHIPS OF THE
The Central Markets ANTAGONISTS FLEET
Ostian Adventures
u Some of Ostia’s fields have been afflicted with a strange rot that no one can cure. The most recent shipment
of produce made it up to the top of the Great Lift before it was discovered to be putrid… it’s unclear how such
noxious food made it past so many checkpoints, and anyone who came into direct contact with the produce
immediately fell ill with a bizarre fungal disease.
u A cult of Slaanesh, The Serpent’s Flesh, has been slowly growing in the eateries that operate out of Dowagers
Peregrina’s smuggling dens. The Dowager has become suspicious of them and would like them investigated,
though no doubt she underestimates the threat they represent. The cult sees the Great Lift as the means
by which many luxuries leave Ostia, and therefore an abhorrent thing. They intend to destroy it, and have
foreseen that in its death throes the great expanse of writing technology will resemble a great serpent
shedding its flesh. They hope to rebuild Ostia in their own image, and care not at all about the devastation
the destruction of the lift would cause.
38
ENOCH
+++Shrine World+++
Claimed by the Ecclesiarchy during the
Gilead Crusade, Enoch was transformed by the
Imperial Cult from an impoverished, heretic
planet to a shining beacon of faith in the
Emperor. Land suitable for building has been
covered in skyscraping cathedrals, and the
very cliffs of the land have been carved into
colossal likenesses of saints.
40
Lukian began as a scribe as a boy, and has, over time, Unrest in the
worked his way upward to the position of Head Binder. Encampments
His age is only betrayed by the dusting of grey at his Unsurprisingly, the overabundance of citizens has
temples and the glasses he wears perched on the end led to many with no assigned tasks. Though many GUTSHIVA’S
WELCOME
KOMMANDOS
of his nose when he works. Lukian takes great pride stay faithful to the Emperor, knowing his light will
in his work, and the work of all the scribes and binders return one day, many of these citizens turn to more FLEET POLITICS
beneath him, his heart lit with fervent passion both for unscrupulous means of survival, determined not to let
the art of book binding and the God Emperor’s words their fate rest on a salvation that may never arrive. SHIPS OF THE
FLEET
that he knows by heart just as well, if not better, than Many, instigated by Caralisa, plot rebellion against the
any preacher of the Ecclesiarchy. nobles hiding within the Port of Tithes.
PORTS OF CALL
It is through this fervency, paired with the respect and Tzeentch Cults ADVENTURES
awe at his years of service, that make his books so rare Some scum are not satisfied with mundane illegal
and valuable. Each and every tome that Grand Ligaetor activities, and fear and desperation leads many astray.
Lukian handles are imprinted with his passions, Cultists easily infiltrate the tent cities, filling a void left
emotions, and zealotry and the resulting book imparts behind when Enoch was cut off from the God Emperor’s
powerful emotions and religious fervour upon any blessed light. The laity hope, more than anything, for
who read it. change, and in that hope Tzeentch finds its way in.
The Fraternitas Anticipant are the most successful of
Sister Genevieve D’Armas Tzeentch’s cults: they don’t know that they’ve given
Sister Genevieve D’Armas is a member of Orders way to heresy, believing themselves pious. They have
Famulous of the Adepta Sororitas. She is ostensibly a nine-step charter for change, which they advance
in the Port of Tithes to act as an advisor to and liaison through manipulation and sabotage.
between the noble families who live within the city’s
walls. Sister D’Armas’s primary goal is, unsurprisingly, Daemonic Infestations
discovering and destroying any heresy before it can The minions of Chaos and disciples of the Dark Gods
take root. Recently, she has taken the daughter of one are everywhere, and Enoch and the Port of Tithes are
of these noble houses within the Port of Tithes under no exception. These heretical creatures are particularly
her protection as a potential novice. She suspects the drawn to Enoch by the opportunity to profane and
girl’s parents to be heretics, and her true motivation destroy such a holy place. Intent on preserving a facade
for this arrangement was to remove the girl from their of stringent purity and control, the authorities quickly
influence and keep her in the Emperor’s light. Sister and routinely purge any evidence — or witnesses — of
D’Armas has not yet moved against the girl’s parents, such incursions.
but it’s only a matter of time before she confirms her
suspicions — something that the Agents might be able
to assist her with.
41
station will soon be back under Corsair control, but
THE WAYSTATION infiltrators sent by the Varonius flotilla are less certain.
They report that the Orks have been ripping the station
(THE VOIDMIRE) apart to create crude but effective war machines, and
are soon likely to launch an overwhelming assault on
the Corsair positions.
Within the disastrous dark of the Voidmire, wreckage
of ships drift amidst fragments of broken worlds and Despite being a warren of endless tunnels and
shards of xenos cityscapes. One such remnant is the ceaseless warfare, the Waystation has long been a lure
Waystation. Once a void station in orbit around a now- to the brave and foolhardy of Gilead. It is a city sized
shattered world, the Waystation hovers on the edge of construction of ultimately unknown origin, much of it
the ebbing tides of the Great Rift. It has been repaired cobbled together from non-Imperium or even Xenos
and altered multiple times with scrap found floating in components. It dates back at least to the arrival of the
the Voidmire, and is now a patchwork of the original Explorator fleet in Gilead in M.31, and was an object
station’s construction. Haphazard expansions dot the of fascination to those Tech-Priests who dared explore
exterior like jagged growths, giving the entire structure it. It is rumoured to contain artefacts from the Dark
a strange, misshapen appearance. Age of Technology, some still functioning and capable
of wonders that border on tech-heresy. Whether or
The Voidmire is claimed by Emerald Princess Ferianwyr, not this is true is unclear, but occasional emissions of
an Aeldari Corsair who has a tenuous truce with the intense energy have been detected from it that so far
Varonius Flotilla. Her authority over it is anything but remain unexplained.
absolute, however. Though her Greensteel Warrior
Corsairs saw some initial success at purging the Orks Some sections of the Waystation are relatively
who had most recently infested it, the creatures have compatible with life, air, heat and power provided by a
ceased their infighting and rallied against her forces to cobbled together mix of machinery than an interested
retake the station. Only a single level of the massive Tech-Priest could spend a lifetime studying. Other
station remains directly under their control, and even areas range from the merely hazardous to the entirely
this is uncertain. Ferinwyr has claimed the entire lethal, bathed in intense radiation, coated in toxic
42 sludge, or simply exposed to the void.
Other than the Orks and Corsairs, small enclaves of hearing whispers in the depths of the Waystation,
other factions still hold out deep in the bowels of the however these concerns are normally met with violent
station. Some are entirely cut off, while others have reproach from their overseers.
endured by carefully avoiding attention. Most would GUTSHIVA’S
WELCOME
leave in an instant if given the opportunity, but a few The Emerald Deck KOMMANDOS
have become obsessed with the Waystation and its A haughty title for a battle scarred series of docks FLEET POLITICS
many secrets. and hangers, the Emerald Deck is the last remaining
bastion of the Aeldari Corsairs under Emerald Princess SHIPS OF THE
FLEET
NOTABLE LOCATIONS Ferianwyr’s command. The pirates have done what
they can with the crumbling infrastructure and décor,
PORTS OF CALL
but despite a handful of comforts, the deck remains a
Within a place such as the Waystation, nearly all spartan affair. The sound of Ork gunfire and the shriek
ADVENTURES
locations seem notable. However, a few stand out from of Shuriken weapons is almost constant. The Corsair’s
the rest. last remaining Wraithcannon has so far helped to hold
back the Orks, but the defenders don’t expect this to
The Ratways last much longer.
Travel within the Waystation is tricky and dangerous,
even if one can avoid the crossfire between the Orks
and Corsairs. Aside from the relatively navigable main
CONTACTS, ALLIES,
corridors, a vast warren of smaller conduits, vents, and ANTAGONISTS
maintenance passages exists that offers a modicum
of safety when getting around the station. However,
these tunnels are far from empty. The Waystation is a dangerous place to explore. Though
the Corsairs would welcome almost any assistance, the
As well as the occasional Grot or Snotling, the alliance between the Flotilla and Princess Ferianwyr
remnants of many past expeditions to the Waystation is hardly robust. Agents who attempt to make contact
make their homes here. As well as mutants and Xenos, with anyone in the Waystation should exercise extreme
a handful of Imperial citizens and their descendants caution, though the desperation of the waystation can
live their entire lives in these twisting passages, which make for unusual alliances.
they have named the Ratways. A handful of these
have been contacted by spies sent by the Varonius Tenelyan Quickblade
flotilla, and while some have proved nothing but An Aeldari Corsair of the Greensteel Warriors, Tenelyan
hostile, others have offered assistance in exchange for Quickblade has risen to a position of command by
their eventual evacuation. The Circlet Council has yet the expedient if brutal method of watching all of her
to officially consider any of these requests. superiors perish in battle with the Orks. She is a
competent if unimaginative battlefield commander,
Da Workshop and sensibly ordered the withdrawal of her forces to
The Ork Mekboyz originally began to gather here the Emerald Deck before they were completely overrun.
out of convenience, littered with scrap and ancient There she has organised a solid defence, but one that
technology ready to be put to use by the raving mad no one — least of all herself — believes can last for
Oddboyz; it was also an abandoned deck… well, much longer.
mostly abandoned, save for the poor Scum who had
been squatting here… Though on the surface Quickblade maintains a stoic
demeanour befitting one who almost became an
Da Workshop rings out with the sound of steel-shod Exarch before abandoning her life on Ul-Khari, she is
mallets on metal and rivet guns as the Mekboyz set in truth anything but calm. Despite being in frequent
to work, constructing the unhinged Killa Kans under contact with Princess Ferianwyr, Quickblade remains
orders from Gobsmakka while their Grot underling in the dark about why maintaining a presence on the
furiously search and loot anything not nailed down. Waystation is necessary. Ferianwyr simply proclaims
Lately many of the Grots have been complaining of it to be vital, and so a great deal of Aeldari blood has 43
been spilled to do so.
The Emerald Princess does sometimes ask unusual Isenrath
questions about the station, and a steady stream of Isenrath is a human born on the Waystation some time
samples are sent back to the Corsair fleet, but so far ago — he is unsure exactly how long — but claims that
it is unclear if anything of worth has been found. The Gilead Primus is his true home. Though he has never
Princess has suggested that Quickblade send teams to visited the hiveworld, at least one of his parents was
retrieve samples from deeper in the Waystation, but so born there. In his idle moments the greying, pale and
far Quickblade has declined to do so. Should the queen chronically malnourished Isenrath speaks longingly of
order her to do so, then the recently elevated corsair how beautiful a world Gilead Primus must be.
leader will have a difficult decision to make. So far,
that hasn’t happened. Idle moments are few and far between in the Ratways,
however. Isenrath is the leader of a small enclave
As the situation grows more desperate, so does of humans that make one section of these twisting
Quickblade. At this point she would entertain almost tunnels their homes. So far they have avoided falling
any plan to improve the fortunes of the corsairs on prey to Aeldari, who never had the numbers nor the
the Waystation, even if that involved working with inclination to properly clear the vast and winding
Imperium forces. Certainly they might serve to recover Ratways, or the Orks, who simply haven’t found them
new samples and readings from deeper in the station. yet. The group is aware of the ongoing battle for the
Though she judges this far too dangerous a task to Waystation and believes that it will soon conclude.
risk spilling Aeldari blood to achieve, she has no such Isenrath, incorrectly, assumes the outcome will have
compunctions about risking mon-keigh life. little effect on their own squalid existence.
Warboss Gobsmakka
Across the darkened reaches of the Waystation the
remaining Orks have united under the Warpole and
savage authority of the Warboss known as Gobsmakka.
A hulking brute, even by the standards of the Orks he
has established himself as the biggest and most brutal
of the surviving Orks, accompanied by several broken
jaws, earning him his moniker.
44
Gobsmakka has wasted no time in setting the other Other Xenos
Orks to task, larger mobz of Boyz roam the Waystation, The Aeldari and Orks are not the only xenos to
attacking and pushing the Aeldari back to the Emerald reside within the Waystation’s hull. It is possible that
Deck. While far from sight, Mekboyz and their Grot Genestealer hybrids are among the Humans secluded GUTSHIVA’S
WELCOME
KOMMANDOS
underlings loot and plunder huge sections of the in the Ratways, and the ancient Xenos elements of the
Waystations depths, these resources being put towards station may be home to even stranger creatures. FLEET POLITICS
the construction of their crude warmachines.
SHIPS OF THE
FLEET
THREATS
Waystation Adventures PORTS OF CALL
u Rumour has it that a valuable and powerful
On the Waystation, any ally can become an enemy in
artefact has surfaced in one of the rare trade ADVENTURES
the blink of an eye. Even so, there are those who have
hubs of the Ratway. The characters must
no desire to maintain the façade of civility, and will just
get their hands on it before another faction
as quickly cut off your hand as shake it.
does.
Desperate Humans
Exceptions aside, most of the Humans who dwell
within the Ratways are as far removed from the God
Emperor’s light as any heretic. Some may be working
in service of the Imperium, but most are simply
attempting to survive, and a group of well equipped
strangers may look like little more than an opportunity
to them.
Heretics
Deep within the Ratways, there is a chamber that is
said to be the very centre of the Waystation. There, the
stations intermittent artificial gravity is entirely absent.
Those who float there for a time find themselves lost
to the contemplation of the many distant sounds that
filter to them. Among the chatter, gunfire, and racket
of ancient inscrutable machinery, there is a voice.
To those who listen to it, it brings great fortune,
and ultimately disaster. Entire cults have sprung up
around worship of the Creaking Voice, all of which are
invariably hostile to outsiders.
45
GILEAD PRIMUS
+++Hive World+++
The capital planet of the Gilead System
is a spent and irradiated rock, utterly
scoured for resources over millennia of
toxin-producing industry. Its population
of sixteen-billion or more is spread across
nine colossal hives separated by exhausted
wasteland. Each hive is a towering urban
construction of several cities packed one
on top of the other, stretching thousands of
metres into the sky.
47
CONTACTS, ALLIES, Verity Beverit -
Information Broker
ANTAGONISTS Within the cramped confines of the Hab-Unit the
elderly form of Verity Beverit sits hunched over a low
table with an assortment of small, brightly coloured
Residents, dockworkers, and scum make up the velvet stools arrayed around her. She greets guests
majority of Runner’s Ridge’s population. with a kind smile and warm, welcoming eyes before
earnestly guiding them to sit opposite as she lays out
Cornelius Clericus the wafer thin cards of the Emperor’s Tarot - though
The Dockmaster oversees every ship that comes in and her ability to actually discern a coherent message from
out of Runner’s Ridge. Currently Cornelius Clericus the shifting images of the cards is subject to some
holds the position. A shrewd and ambitious man with contestation.
an eye on the upper levels of the hive, he is determined
to advance his station, either through a carefully In reality, Verity deals not with the insight garnered
preened presentation of dedication and loyalty to his from the blessed cards of the Emperor but from
superiors or through corruption and simple bribery. a clandestine and well established network of
For Cornelius, the ends almost always justify the intelligencers, counterspies and an untold number of
means, even when it comes to dealing with those he indebted information gatherers across the entirety of
considers beneath him. the system. From the highest spires of Enoch to the
dilapidated habs of her homeworld no deals are made,
Pragmatic in every way, Cornelius was raised to the promises delivered or endeavours undertaken without
position after the previous dockmaster was devoured one of her many agents lurking in the shadows,
along with so many others when the Genestealer- eager to report back. Verity uses this seismic flow of
infested ship, Light of Purity, docked at Docking Bay information to her immense benefit. This wide reaching
86/B — an incident he blames entirely on the previous network has given Verity an enviable position. Aware
Dockmaster’s ineptitude. of the major movements and arrangements within the
system, selling the most prudent of information to the
highest bidder and gaining vast amounts of wealth
in the process. A dangerous enterprise, Verity also
ensures she has enough nobles and officials indebted
to her to guarantee her own continued security.
Tech-Priest Enginseer
Sett-9 Recursive
Sett-9 Recursive is an Enginseer of Avarchus, usually
tasked with maintaining Imperial warmachines on
the battlefield. He served faithfully in that role for
decades, before political machinations he incorrectly
thought did not concern him saw the unfortunate
Tech-priest banished to Gilead Primus. He has been
given the sisyphean task of repairing what remains of
the voidship Light of Purity, now a tangled mass of
scorched metal.
48
Sett-9 Recursive knows this task is impossible, but
labours on regardless. Recently he discovered several
intact sections of the ship, buried deep beneath the
wreckage. These could contain any number of threats
Gilead Primus GUTSHIVA’S
Adventures
WELCOME
KOMMANDOS
— dormant Genestealers, rogue combat servitors, or
devices whose machine spirits have become confused u Verity Brevit has a message for the Agents, FLEET POLITICS
and hostile. He would like the Agents to finish the task one that can only be delivered in person.
began years ago, and purge what remains of the Light SHIPS OF THE
u Cornelius Clericus has impounded one of FLEET
of Purity.
the Flotilla’s ships and imprisoned the crew.
Jakel requires the player characters to travel PORTS OF CALL
THREATS to Runner’s Ridge to negotiate their release.
ADVENTURES
Rogue Psykers
With the Gilead System in isolation the feared Black
Ships of the Adeptus Astra Telepathica are no longer
capable of reaching the System. In combination with
a dwindling Inquisitorial presence an increasing
number of Rogue Psykers go unnoticed and
unmolested as their powers swell. The
most sensible of these individuals hide
away their abilities, living a life of fretful
trepidation, hiding from the authorities,
while the truly recalcitrant eventually fall
to the call of Chaos.
49
THE WARRANT OF TRADE
Like all Rogue Traders, Jakel Varonius bears a Warrant As long as Varonius is bringing new worlds into the
of Trade, giving him power to negotiate, barter, steal, fold of the blessed Imperium, eradicating heretics and
and kill in service to the Imperium. other enemies of the faithful, or, barring that, turning
a profit, few find cause to complain. In the Gilead
The warrant enumerates the specific borders and System, his authority goes beyond the Warrant of
boundaries of Varonius’s authority… though they Trade: he’s the only Imperium representative to enter
are extensive, and it is worded in such a way that a the system since the Great Rift opened, and he brought
particularly cunning or charismatic individual (which much needed resources, including trained military
Jakel Varonius certainly is) could twist the meaning personnel. At first he was hailed as a saviour. Over
and extract enough plausible deniability as to have time, the system’s rulers have come to feel increasingly
authority to do nearly anything they wish. threatened by his power, though very few dare to move
50 against him.
To Jakel Varonius, Rogue Trader in Service of The Emperor, Glory Everlasting
to Him on Terra, To Him All Things Are Given, and in Service of the Imperium,
Greetings,
Know thou that we have bestowed upon thou, master of one ship The Ducal Circlet, and master of
another ship, The Herald Varonius, and of numerous other ships bearing your colours and your
marque, the authority and blessings of the God-Emperor to trade, barter, bargain, contract, and pact with
those who seek the Emperor’s Light, or with those others necessary to expand the reach and influence of
the Imperium, and full bearing to apprehend, seize, attack, besiege, kill, slay, destroy, conquer, or take
into your custody any and all who would impede the expansion of His Wisdom and Glory, and any and
all who would work alongside such heretics, and the authority to seize, repossess,
reclaim, and appropriate any merchandise, money, goods, weapons, or other cargo or
wares found in the possession of such heretics and their conspirators, and to
reapportion, ration, and dispense such goods and you see fit and necessary in the
service of the blessed Imperium.
In discharge of this great trust, any loyal citizen of the Empire is expected to provide
you with any and all services, supplies, labour, funds, and aid as necessary to
successfully complete your mission as set forth in this Writ. To refuse to do so is to
L
By his will let it be
refuse our God-Emperor himself, and to be considered heretic. done. In His name
I
ord Sylar Pruss VI
let all our work
prosper. By his
Written this day in the year of our Emperor M41.984. strength let all our
enemies fall. Let the
Xenos burn, let the
Heretic know fear.
By the Throne and
by the High Lords
of Terra, let the
agreement here
sealed stand forever,
or if fractured, let
those who broke be
shamed in His sight
++AGREEMENT CBXX411++FILEREFILE||LETTHESPIRITOFTHISMACHINEBEFULFILLED||LONGTERM.STORAGE.PRIORIS1++
and flensed of their
flesh and sin.
Jakel Varonius maintains his trust and good will with With such things in mind, it is not unusual for Jakel
the Gilead System’s various leaders, not just through to temporarily confer authority on a group of Agents
the authority of the Rogue Trader Writ, but by being to answer a summons in his stead, or to look into
the contact you want to call when you have a need. rumours and leads before they become much more
Whether it’s a problem that needs solving, goods public issues. These operations can be anything from
that need transporting, or heretics that need killing, an extermination mission within a towering hive or a
someone in the Varonius Flotilla is sure to possess tricky negotiation with scum, heretics, or xenos. Some
whatever particular talent is needed, and Varonius is of the Gilead System’s areas are too volatile for the
quick to help his allies. martial nature of Astartes forces, or are better handled
by Agents empowered to negotiate rather than risking
Broad Authority, outright war — these are usually the missions with
Plausible Deniability the biggest pay-out and the best prizes. In these cases,
The nature of the Rogue Trader Writ gives Jakel often the lesser-known Agents are the best to handle
Varonius — and anyone flying his colours — broad these dicey situations… should things go south, Jakel
authority to act in ways many higher-ranking members can easily disavow the group he sent, claiming they
of the Imperium cannot. This makes Flotilla’s members were acting on their own without his authority or
highly sought after by nobles or Ecclesiarchs requiring knowledge. This allows the Flotilla to claim its many
a delicate problem handled without the Imperium’s full successes, but more importantly, wash its hands of
force and might. any failures, keeping its reputation intact. 51
TIER 2 ADVENTURE
HOOK As they are examining this, a few rocks scatter and fall
from a nearby cave mouth. As the Agents investigate,
When the appearance of the Cicatrix Maledictum a figure suddenly appears as if from nowhere next to
stranded uncounted pilgrims on the shrine world one of the Agents. This is Clauth Nu, an emaciated
Enoch, people quickly became desperate enough young girl aged far beyond her years. She eyes the
to fight over food. The leaders of Rathama’s Rest Agent with suspicion, and asks if they are here to kill
are loath to risk reigniting the violence but want to the ‘monster’.
know why the attacks stopped so suddenly. Have
the refugees given up, or are they gathering strength Clauthe is a Novitiate of the Adepta Sororitas, the famed
before the next attack? The locals have petitioned Sisters of Battle. Attending the Shrine of St. Rathama
Varonius to send neutral investigators. as part of a pilgrimage, the rest of her squad were
slain by the Lictor. She was spared her for unknowable
ACTION reasons — though Clauthe attributes this to her faith
in the Emperor. It was she who set the bonfire, in the
hopes of putting to rest the creature’s victims. Clauthe
Ulina Caln, the flint-eyed and weary speaker for Saint says little else, but can direct the Agents to Carinelle
Rathama’s Rest, outlines the enclave’s situation. She Beauford, leader of the camp. She and a dozen others
finds the notion that the refugees could be responsible have been hiding behind a barricade in one of the
ridiculous — they are hungry, but hardly capable of Caves, with only Clauthe willing to venture out safely.
ambushing a boat full of experienced sailors — and
wants the agents to act as go-betweens to prevent A minor noble before becoming stranded on Enoch,
escalating the situation. she is terrified of the Lictor, having seen it kill dozens,
and is desperate for help. She will promise the Agents
anything they wish, but in truth has very little to give.
She knows Clauth is a psyker, but doesn’t reveal that
unless coerced with a successful DN 5 Intimidation
52 (Wil) Test.
If the agents wish to kill the Lictor, they will have to be
clever. It is a serious threat, and will hunt them through
AFTERMATH
the warren-like caves, across the beach, and even into
the sea if they attempt to swim away. It is more than a If the Agents can kill the creature, the survivors thank GUTSHIVA’S
WELCOME
KOMMANDOS
match for them, but prefers ambush hunting and will them profusely, doubly so if they can further convince
not attack them when they are all together. Beauford the enclave to provide them some food or shelter. If FLEET POLITICS
knows the camp well, and can direct the Agents to a they fail to do so and are forced to flee, another strike
small supply of Promethium — a powerful incendiary team is called in to deal with the issue, and the Agent’s SHIPS OF THE
FLEET
— in some caves across the bay. Clauthe has seen reputation suffers.
the creature up close and knows some of its abilities.
PORTS OF CALL
Though a novice of her order, she has some skill with Either way, if the Agents identify the creature as a
a Bolter — it is up to the dice if the Emperor will spare Tyranid, they will become the subject to prolonged
ADVENTURES
her from the Lictor a second time. interviews by the authorities in Gilead, who seem
extremely concerned at this development. Sworn to
Agents can identify the Lictor as a Tyranid bioform that secrecy, it will be weeks before they hear tales of an
specialises in stealthy ambush with a successful DN 6 entire peninsula on Enoch being vaporised by brutal
Scholar (Int) Test from Clauthe’s description, which orbital bombardment.
drops to a DN 4 Test if they see the beast themselves.
If Clauthe survives she returns to her Abbey, and her
prayers to the Emperor for the Agents’ good fortune
LICTOR
and grace provide +2 Bonus Dice to one Test during
Threat A|A|E|E|T TYRANID their next adventure.
S T A I Wil Int Fel
7 4 6 5 4 4 2
Defence Wounds Shock Resilience
4 8 6 7 (AR 4)
SKILLS: Default 5, Athletics 9, Awareness 8 (Passive
4), Stealth 10, Weapon Skill 8
ABILITIES
ACTIONS: Flesh Hooks: 7 +6 ED / Range 5 / Brutal,
Silent, Inflict (Poisoned 4)
Grasping Talons: 7 +2 ED / Range 1 / Silent, Inflict
(Restrained)
Ruin: Spend 1 Ruin. The Threat makes a Stealth (A)
Test as a Free Action. It resets its Stealth Score with
the result.
DETERMINATION:
Spend 1 Ruin to roll 4d6.
Conviction Resolve Speed Size
4 3 6 Avg
53
TIER 2 ADVENTURE
COMMISSAR DAK
55
TIER 2 ADVENTURE
If the Agents chose to try to convince Telot-9-Rho COMPLICATION: Error: The Servitor is Exhausted for 1
to find other candidates for servitorship, he can be Round. This can be negated by an ally succeeding on a
DN 3 Tech (Int) Test.
convinced to do so with a DN 5 Persuasion (Wil) Test.
If failed, the Tech-Priest orders his 5 Combat Servitors DETERMINATION: Spend 1 Ruin to roll 3d6.
to attack the ‘traitorous’ Agents, whom he declares Conviction Resolve Speed Size
have volunteered their own bodies for his purposes. 1 1 5 Avg
57
TIER 2 ADVENTURE
A GLACIAL OPPORTUNITY
Thousands of years ago, Humanity’s greatest HOOK
warriors, Space Marines of the Adeptus Astartes,
stood against a green tide of Orks on the ice planet
Trollius. The battlegrounds have since been long The Agents receive a priority summons from Icarros
buried in Trollius’ ever-shifting ice, until an Adeptus himself. A Venerable Contemptor Dreadnought has
Mechanicus Explorator team chanced upon reopened been discovered in a temple below Trollius’ ice, and he
glacial paths. They uncovered an ancient temple filled needs them to immediately secure the Dreadnought.
with hundreds of frozen Ork corpses surrounding a The planet’s ice might re-bury the site at any time,
damaged Venerable Contemptor Dreadnought, a war and with Death Guard already at the site and other
walker of immense power. The explorators managed to covetous factions taking notice, he’s arranged for their
transmit details of the find to the flotilla before falling immediate deployment. The race is on!
mysteriously silent.
Know no Fear The ice paths to the temple are treacherous, as are
This is an ideal mission for a group of players the extreme cold temperatures. Hordes of Orks are
looking to serve the Emperor as a party of frozen in the ice, their bodies making the path steep,
Space Marines, who will better appreciate the unpredictable, and hard to traverse. As the Agents
importance of the ancient Dreadnought. It will travel to the temple, they encounter one or more of the
also serve to acquaint them with the Death Guard following obstacles:
and Chaos Space Marines, some of the most
dangerous foes the Absolvers face in Gilead. A mob of 5 Cultists and a Plague Marine attempt to
stall the Agents. The GM gains 1 Ruin at the start of
each Combat Round after the first.
58
The shifting ice and recent activity have freed a mob
AFTERMATH
of 10 befuddled Ork Boys with choppas who had lain
dormant. They attack on sight The GM gains 1 Ruin at Mere hours after the Agents depart, the ice shifts
the start of each Combat Round after the first. and the temple is again lost beneath the glaciers. If GUTSHIVA’S
WELCOME
KOMMANDOS
the Dreadnought was secured, Icarros gives hands it
As the Agents move along the side of a deep crevasse, over to the care of the Chapters Techmarines stationed FLEET POLITICS
an avalanche crashes over the path. Characters must aboard the Recommitment and as a means of thanking
succeed on a DN 4 Athletics (S) Test to hold their the Agents rewards them each with a single piece of SHIPS OF THE
FLEET
ground.Anyone who fails is swept off the path into the Uncommon or Rare wargear from the vaults.
crevasse, falling onto a ledge 10 metres down. The GM
PORTS OF CALL
gains 1 Ruin if any Agent fails the Test. If the Death Guard recovered the Dreadnought, the
Plague God blesses it with bile and corrupts it into a
ADVENTURES
Reaching the temple, the Agents find a cavernous putrid and devastating weapon of war to turn against
chamber 40 metres wide with frozen Orks in the the Imperium in short order.
walls and blanketing the floor, slain long ago by the
Dreadnought. On a dais in the centre of the temple
stands the gloriously shining Dreadnought, damaged in PLAGUE MARINE
battle and with its sarcophagus hacked open. A Plague
KEYWORDS: HERETIC
Surgeon is manipulating tech inside the Dreadnought Threat A|A|E|E|T ASTARTES, CHAOS, DEATH
A Plague Marine and a mob of 10 Cultists stand ready GUARD, NURGLE
for battle, attacking anyone that enters the temple. S T A I Wil Int Fel
6 8 5 5 4 3 2
A Plague Marine has activated the Dreadnought’s arm- Defence Wounds Shock Resilience
mounted Kheres-pattern assault cannon. Once each 4 12 6 14 (AR 5)
combat round, a creature touching the Dreadnought SKILLS: Default 5, Awareness 9 (Passive 5), Ballistic
can use a Full-Round Action to aim and fire the Skill 8, Weapon Skill 8
enhanced assault cannon, which has a +2 DN penalty, BONUSES
+2 ED, Salvo 8. The GM must spend 1 Ruin for a Architect of Ruin: The Threat Seizes the Initiative
Threat to use the assault cannon. without spending a point of Ruin and Charges. It gains
an additional +1 bonus die to its attack Test as part of
the Charge.
Once all Threats are dealt with, the Dreadnought has
Champion: This Threat may use Ruin Actions and has
been secured. Icarros sends in a waiting retrieval team one personal Ruin.
to remove the Dreadnought.
Mark of Chaos: Nurgle.
ABILITIES
ACTION: Plague Belcher: 10 +1 ED / Range 5 - 10 -
15 / Salvo 1 / Assault, Inflict (poison 4)
Plaguesword: 13 +5 ED / Range 1 / Brutal, Inflict
(poison 4)
RUIN: Veteran of the Long War: Spend 1 Ruin to add the
game’s Tier as ED to all attacks this Threat makes this
round.
UNFINISHED BUSINESSS
Alyxea Hanzel, an officer of the Astra Militarum, is HOOK
haunted by dreams of her younger sister Lyzette,
who was killed in action as a result of an air-strike
Alyxea ordered during a protracted battle with a force During a routine stopover at the Port of Tithes (see
of xenos horribilis. Lately she has dreamed of her page 39), the Flotilla’s voidmaster, Evgenio Crawe ,
sister, seemingly alive in an unfamiliar place, telling introduces the Agents to an old friend: Alyxea Hanzel,
her that all is forgiven. After months of searching, an officer of the Astra Militarum, also newly posted to
Alyxea has finally identified the place in her dream: Enoch. The voidmaster owes Alyxea a favour; he pays
an ancient, crumbling aqueduct in the slums below the his debt by volunteering the Agents to help Alyxea
Port of Tithes, and has resolved to find out if her sister find her missing sister, who she believes is in the Port
is there. of Tithes.
The Genestealer’s Kiss sister may be living. She claims that her sister was
sighted there by a mutual friend.
Genestealers are a particularly lethal Xenos
creature and herald of the terrifying Tyranids. It A DN 5 Persuasion (Fel) Test gets Alyxea to confide
excels in close combat, but in many ways this is in the Agents that she obtained the information from
the least dangerous of its abilities. Genestealers a particularly clear, recurring dream that started when
can also administer what is known as ‘The she arrived on Enoch after her time in the Astra
Genestealer’s Kiss’, depositing a genetic package Militarum came to an end. When she found that
that corrupts the mind and body of the victim. her dream accurately depicted a real location, she
Those infected typically become thralls, forming concluded that it might be a message from her sister.
strange cults and spreading the curse among the Though she does not know it, this message was sent
greater population. by a Cult Magus, eager to draw an Astra Militarum
officer into their expanding ‘family.’
60
On leaving the main port area, Agents who pass a
AFTERMATH
DN 4 Perception (I) Test notice that they are being
followed by five Astra Militarum Guardsmen. If The Agents’ decisions have both immediate and
pointed out to Alyxea she starts, and whispers that the further-reaching consequences. If either sister is GUTSHIVA’S
WELCOME
KOMMANDOS
group’s mismatched uniforms and lax gait means they killed while the other survives, the survivor will
are certainly not Guardsmen. In fact they are members become a powerful and vengeful future antagonist. FLEET POLITICS
of the Genestealer Cult, fourth generation hybrids able The Genestealer cult beneath the Port of Tithes has
to move freely through human populations. If ignored, infiltrated the city’s society. The Agents may choose SHIPS OF THE
FLEET
they follow the Agents to the meeting. If confronted to investigate it further, and the longer they stay, the
they will depart with a DN 5 Intimidation (Will) Test, more likely it is that any psychically sensitive Agents
PORTS OF CALL
though this is to avoid causing a scene rather than start to experience disturbing dreams of their own.
being truly intimidated.
ADVENTURES
Alyxea leads the Agents through the darkest and most GENESTEALER CULTISTS
desolate slums of the Port of Tithes. Here the most Threat T|T|T|T|T HUMAN, GENESTEALER CULT
disadvantaged in the Imperium scrabble out a meagre S T A I Wil Int Fel
existence among the toxic sump-waste. Eventually
3 2 2 4 3 2 2
their route leads the Agents to a vast cavern full of
Defence Wounds Shock Resilience
gantries, pipes, and archways, all rising above a
3 1 2 6 (AR 2)
massive chemical lake. Six robed and hooded figures
SKILLS: Deception 5, Stealth 3, Weapon Skill 4,
step forward as the Agents approach. The leader Default 3
pulls back her hood to reveal Lyzette Hanzel —the
ABILITIES
family resemblance is unmistakable. The others wear ACTIONS: Autopistol: (Damage 7+1ED; AP 0; Range
remnants of Gilead Gravedigger uniforms. Any Agent 20m (R); Salvo: 2; Pistol)
studying them can make a DN 3 Awareness (Int) Knife: (Damage 5+1ED; AP 0)
Test to notice that two of Lyzette’s companions are DETERMINATION: Spend 1 Ruin to roll 2d6.
misshapen and hunched beneath their robes.
Conviction Resolve Speed Size
2 2 6 Avg
Lyzette greets her sister with obvious delight and
opens her arms to embrace her. A successful DN 5
Awareness (Int) Test notices the glossy carapace of GENESTEALER
a Genestealer as it moves through a tangle of pipes Threat A|A|E|E|E TYRANID, GENESTEALER CULT
overhead. Despite the strangeness of the situation and S T A I Wil Int Fel
the apparent danger, attempting to convince Alyxea to 6 6 6 6 4 1 1
leave her sister and flee requires a successful (DN 5 Defence Wounds Shock Resilience
Persuasion (Cha) Test). Any attempt to leave with
5 12 7 7
Alyxea causes the cult to attack, with Lyzette bitterly
SKILLS: Default 6, Awareness 8 (Passive 4), Athletics
criticising her sister for abandoning her a second time. 10, Stealth 10, Weapon Skill 10
BONUSES
Second Strike: Instead of attacking once on your turn,
you can attack twice instead. If you do, you may not
shift any icons to inflict extra damage.
ABILITIES
BATTLECRY: Swift and Deadly: The Threat Seizes
the Initiative without spending a point of Ruin and
Charges. It gains an additional +1 bonus die to its
attack Test as part of the Charge.
63
TM
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