The Book of Magnus V3
The Book of Magnus V3
The Book of Magnus V3
This document references content in several official Wrath & Glory publications as well as Nathan Dowdell's
Apocrypha homebrew series. Several lore and background excerpts from Lexicanum and the Warhammer 40,000
wiki 1
Contents
Factions ............................................................................................................................................................................. 4
Navis Imperialis ............................................................................................................................................................. 4
Astra Militarum [REGIMENT] ........................................................................................................................................ 5
Adeptus Astartes [CHAPTER] ........................................................................................................................................ 6
Asuryani [CRAFTWORLD] .............................................................................................................................................. 7
Archetypes ........................................................................................................................................................................ 8
Aeronautica Imperialis Pilot .......................................................................................................................................... 8
Chapter Serf .................................................................................................................................................................. 9
Imperial Guard Combat Engineer ............................................................................................................................... 10
Imperial Guard Rough Rider........................................................................................................................................ 11
Imperial Guard Tank Commander............................................................................................................................... 12
Penal Legion Trooper .................................................................................................................................................. 13
Gang Champion........................................................................................................................................................... 14
Kroot Kill-Broker .......................................................................................................................................................... 15
Kroot Tracker .............................................................................................................................................................. 16
Naval Armsmen ........................................................................................................................................................... 17
Secutarii ...................................................................................................................................................................... 18
Shadow Spectre .......................................................................................................................................................... 19
Cybernetica Datasmith................................................................................................................................................ 20
Lord Commissar .......................................................................................................................................................... 21
Talent .............................................................................................................................................................................. 22
Ascension Packages ........................................................................................................................................................ 23
Followed into Battle .................................................................................................................................................... 23
Transcended Beyond Flesh ......................................................................................................................................... 23
Wargear .......................................................................................................................................................................... 24
Melee Weapons .......................................................................................................................................................... 24
Ranged Weapons ........................................................................................................................................................ 25
Explosives & Other Weapons ...................................................................................................................................... 27
Armour ........................................................................................................................................................................ 28
Shields ......................................................................................................................................................................... 29
Tools and Equipment .................................................................................................................................................. 30
Autonomous Assistance .................................................................................................................................................. 32
Servitor Templates ...................................................................................................................................................... 32
Servitor Upgrades ....................................................................................................................................................... 38
Other Servitors / Automatons .................................................................................................................................... 41
2
Autonomous Ordnance ............................................................................................................................................... 46
Vehicles ........................................................................................................................................................................... 48
Vehicle Traits ............................................................................................................................................................... 48
Bikes ............................................................................................................................................................................ 48
Mounts ........................................................................................................................................................................ 49
3
Factions
Navis Imperialis
The Imperial Navy, or Navis Imperialis is one of the armed forces employed by the Imperium.
While the Imperial Guard is responsible for the Imperium's ground forces, the Imperial Navy is
responsible for the fleets of warships that soar between the stars and planets in the Imperium as
well as its aircraft, engaging threats both inside and outside the Imperium's borders.
Battlefleets [BATTLEFLEET]
These fleets are named after the Segmentum in which they are based, such as the Battlefleet Solar
and so on. These fleets are then sub-divided into smaller fleets patrolling individual sectors and
subsectors, again they are generally named after the area they are safeguarding, for example
Battlefleet Gothic will be protecting the Gothic Sector.
Players may fill their [BATTLEFLEET] keyword with their respective fleet and choose one of the
following bonuses based on their fleets home Segmentum:
4
Navis Imperialis Objectives
D6 roll Objective
1 Obliterate an enemy with overwhelming firepower.
2 Obey an order from your superior even if it involves significant risk.
3 Take an action to appease the machine spirit of your vessel.
4 Exploit a tactical weakness of the enemy.
5 Thank The Emperor for the protection of your vessel with prayer.
6 Successfully lead others to follow a plan of your design.
5
Adeptus Astartes [CHAPTER] campaign. Squads of Mentors may be found
fighting alongside the Imperial Guard or even
Black Dragons (Salamanders successor)
other Chapters throughout the galaxy.
The Chapter was censured by
Leader of Mortals:
the Inquisition due to the mutation of the
Add Rank+1 to Leadership Tests involving
Black Dragons' gene-seed, which causes
humans.
certain Astartes of the Chapter to develop
blade-like outgrowths of bone on the head
and forearms.
Bone Spurs:
Equipped with natural weapons in the form of
retractable, bony spurs and or horns with the
stats of an Astartes Combat knife.
6
Asuryani [CRAFTWORLD]
Altansar
A Craftworld once lost in the depths of the
Eye of Terror, the shadowy Aeldari of
Altansar were treated with open suspicion
and hostility, for it was believed that no
Aeldari could remain untouched by the
predations of Chaos for so many millennia.
Grim Survivors:
Your Survival is increased by +Rank
Mymeara
In bloody wars a great number of Mymeara's
people were slain, though they took many
millions of their enemies to the grave with
them. Alone and outnumbered, the
craftworld learned well the ways of stealth,
and mastered the art of concealing their
world-ship.
Lost Behind the Veil:
Your Stealth in increased by +Rank
7
Archetypes
Aeronautica Imperialis Pilot
Aeronautica Imperialis Pilot The might of the Imperial Navy is
XP unimaginably vast, the embodiment of the
TIER 1 SPECIES Human 38
COST Imperial Aquila spreading its adamantine
KEYWORDS: Imperium, Navis Imperialis, Aeronautica shadow across all of the Emperor's realm. If
Imperialis, [BATTLEFLEET]
the warships of the Imperial Navy are its
ATTRIBUTES: Agility 3, Initiative 2, Intellect 2 titanic wings, the combat aircraft of the
SKILLS: Pilot 4
Aeronautica Imperialis are its talons,
ARCHETYPE ABILITY: sweeping down to rend and tear the enemies
Flying against a Ghost
of Mankind.
Once per scene, when an aircraft you are piloting would Squadron upon squadron of aircraft darken
normally be destroyed by an attack restore it to one wound the skies as the Aeronautica Imperialis goes
remaining. This ability can be used additional times in a
scene at the cost of 1 Wrath per use. to war. Armoured fighter craft scream
through the upper atmosphere, fighting duels
Need for Speed
Add 1 icon to tests to acquire IMPERIUM aircraft or aircraft with their Heretic or xenos rivals. Lumbering
repairs. bombers thunder into whipping tracer fire
WARGEAR: Laspistol, Flak Armour, Pilot's License,
and billowing smoke, filling the air with the
Respirator howl of plummeting ordnance.
8
Chapter Serf
Chapter Serf
XP A Chapter serf is a Human bondsperson who
TIER 1 SPECIES Human 8
COST acts as the indentured servant of a Space
KEYWORDS: Imperium, Adeptus Astartes, [CHAPTER] Marine Chapter for life.
ATTRIBUTES: Willpower 2
SKILLS: Scholar 1, Tech 1
The battle-brothers themselves are far too
ARCHETYPE ABILITY:
few to fulfil all the tasks required to keep the
The Chapter above all: Chapter running at peak efficiency. It is the
You may take shock damage to add dice to tests involving
Adeptus Astartes technology or culture equal to the damage Chapter serfs who perform most of these
taken sometimes very menial but nevertheless vital
Mere Mortal:
functions, freeing up the Space Marines' time
You do not gain the faction bonus from the [CHAPTER] and allowing them to focus on training for
keyword.
and waging battle.
WARGEAR: Chapter robes, One ranged or melee
weapon of Value 3 or less of up to Common rarity Most Chapter serfs come into the service of
INFLUENCE: +1 their Chapter by being drawn from the
SUGGESTED ATTRIBUTES XP COST 12 Chapter's homeworld population, being
ATTRIBUTE S T A I WIL INT FEL selected as aspirants of the Chapter but
RATING 2 2 1 1 2 2 1 found wanting to become full-fledged Space
SUGGESTED SKILLS XP COST 6 Marines, or being born into that status as the
Ballistic Skill 2, Scholar 2, Tech 2
child of prior Chapter serfs.
SUGGESTED TALENTS A minority of Chapter serfs are Humans who
Dig in Deep, Fast Draw
have been rescued by the Space Marines on
the field of battle and allowed to accompany
and serve their saviours out of gratitude. A
Chapter's fortress-monastery is home to a
large population of these hereditary servants
and while they occupy a humble position,
they are loyal members of the Chapter.
The serfs are inducted into the Chapter cult
and customs, and do not generally begrudge
the status they could have obtained if they
were once aspirants, nor their lowly station,
as they are always aware that their godlike
masters could not fulfil their sacred duty of
prosecuting the Emperor of Mankind's wars
and defending Humanity without their
humble but necessary assistance.
10
Imperial Guard Rough Rider
Imperial Guard Rough Rider
Rough Riders are specialised mounted cavalry
XP
TIER 1 SPECIES Human
COST
34 units commonly found among numerous
Astra Militarum regiments from Feral and
KEYWORDS: Imperium, Astra Militarum, [Regiment]
ATTRIBUTES: Agility 3, Initiative 2 Frontier Worlds where riding animal mounts
SKILLS: Pilot 3, Survival 1, Weapon Skill 2
remains a commonplace military skill. Many
ARCHETYPE ABILITY: primitive cultures from such worlds retain the
Scything Momentum: use of such mounted units in warfare. The
Ignore rough terrain while piloting Mount or Bike.
Imperial Guard often employs these mounted
Horse Master:
While you are in control of an Imperium Mount it is cavalry units on the field of battle, where
immune to Fear and Terror. they are especially suitable for uneven terrain
WARGEAR: Flak Armour x2, Hunting Lance (3 Frag that is unsuitable for tracked vehicles. They
grenades, 3 Krak grenades), Las Pistol, Steed, Grooming Kit,
Uplifting Primer, Ration Pack x3, Animal Feed x3
also act as scouts, patrols, and fast response
troops, able to operate on their own for
SUGGESTED ATTRIBUTES XP COST 38 extended periods of time deep behind enemy
ATTRIBUTE S T A I WIL INT FEL lines.
RATING 2 2 4 3 1 1 3
XP COST 32
Since the days of ancient Terra, the cavalry
SUGGESTED SKILLS
charge has been one of the most impressive
Athletics 1, Awareness 1, Pilot 5, Survival 2,
Weapon Skill 3 displays of battlefield power available to
SUGGESTED TALENTS humankind. Be they oddly armed
Death or Glory, Furious Charge, Augmetic mercenaries on barely trained horses, or
ranks of gleaming knights atop sturdy
thoroughbreds, the ancient warriors of old
could smash through infantry like a Melta
charge through hull plating, and the sheer
psychological effect of such a charge could
end battles as quickly as the damage it
inflicted. In the endless wars of the late 41st
Millennium, where tanks and God-Machines
stride the battlefield and voidships with
thousands of crew hang in orbit unleashing
megatons of explosive death, the cavalryman
and his trusted steed still have a vital role to
play.
11
Imperial Guard Tank Commander
Imperial Guard Tank Commander
Mechanised Orders
SPECIE XP
TIER 1
S
Human
COST
18 All references to Rank in the orders below refer to the
Rank of the character giving the order. A character
KEYWORDS: Imperium, Astra Militarum, [Regiment] may only benefit from one order at a time, and an
ATTRIBUTES: Willpower 2, Fellowship 2
order’s effects last only until the start of the Tank
SKILLS: Ballistic Skill 1, Leadership 2 Pilot 1 Commander’s next turn.
ARCHETYPE ABILITY: Mechanised Command Pound Them to Dust The ally may +Rank to the
As a Combat Action you may issue an order to allies number of members of mob hit by next ranged attack
operating a vehicle with the Astra Militarum keyword who
are able to hear you. Issuing orders requires a DN 1 made with a vehicle weapon.
Leadership test to order a single ally, adding +2 DN for each Full Throttle The Ally adds double rank to the number
additional ally. Orders can be found on the sidebar below. of meters moved by the vehicle they are piloting while
using breakneck speed.
WARGEAR: Flak Armour, Las Pistol, Munitorum issue mess Gunners, Kill on Sight The Ally may Reroll Rank Dice
kit, 3 ration packs, Chimera or Leman Russ. on ranged attacks made with vehicle weapons.
Blitz Them The Ally adds +Rank ED to ramming
INFLUENCE: +1
attacks for vehicles they are piloting
SUGGESTED ATTRIBUTES XP COST 38
Shock and Awe Enemies attacked by the Ally's vehicle
FE
ATTRIBUTE
S T A I WIL INT
L this turn add rank DN to resolve tests.
2 3 2 2 4 1 2
Pinning Fire Ally adds +Rank to the salvo of the next
RATING
ranged attack made with a vehicle weapon.
SUGGESTED SKILLS XP COST 36
12
Penal Legion Trooper
Penal Legion Trooper
A Penal Legion, one of the Legions Penetante,
XP
TIER 1 SPECIES Human 6
COST as they are known in Imperial High Gothic,
KEYWORDS: Imperium, Scum, Astra Militarum are drawn from Astra Militarum and
ATTRIBUTES: Willpower 2
Planetary Defence Force troops who have
SKILLS: Cunning 1
committed capital crimes, and had their
ARCHETYPE ABILITY:
Fear for your life sentences commuted to life service.
Add Rank to your defence when under the effects of Fear or
Terror and not within cover. Double this bonus if the source is In a desperate universe justice is often harsh
an "ally".
and instant, with little consideration given to
Inadequately Motivated:
If you complicate while effected by Fear you become afflicted miscreants and misfits. In the struggle for
with Terror. survival there is no room for individuals who
WARGEAR: Lasgun, Knife, Frenzon (3 doses), Halo (3 doses), transgress the rigid structures of Imperial
Penal Uniform, Explosive Collar.
society. Such people face servitude for life in
SUGGESTED ATTRIBUTES XP COST 28
the Penal Legions.
ATTRIBUTE S T A I WIL INT FEL
13
Gang Champion
Gang Champion
Gang Champions are leaders or respected
XP
TIER 2 SPECIES Human
COST
12 individuals among violent, territorial groups
that can be found throughout the Imperium.
KEYWORDS: Scum [ANY]
SKILLS: Cunning 2, Leadership 2 Hive Worlds are known for their extensive
ARCHETYPE ABILITY: Best of the Worst amount of gangs. Even Terra has a huge
When purchasing a Talent that has a Skill or Attribute
requirement you may use Rank instead of that Skill or
number of gangs formed from the destitute
Attribute. non-adept population.
WARGEAR: 1 ranged weapon, 1 melee, weapon and 1 piece Hive world gangs are often part of the
armour each with a Value of 4 or less, Gang colours, Bedroll,
Canteen. powerful rival families or clans of the hives.
Some gangs (known as brat gangs) are from
INFLUENCE: +2
the young nobility of hive world cities, which
SUGGESTED ATTRIBUTES XP COST 82
descend to attack the lower-level gangs.
ATTRIBUTE S T A I WIL INT FEL
Powerful lower level gangs are sometimes
RATING 3 3 3 3 3 3 3
legitimized by the Planetary Government as
SUGGESTED SKILLS XP COST 78
the hive world's planetary defence forces, in
Athletics 1, Ballistic Skill 3, Cunning 4, Insight 2,
Intimidation 2, Leadership 3, Pilot 1, Survival 2, order to keep down the most anarchic
Weapon Skill 3
elements, and even to defend the planet if it
SUGGESTED TALENTS
is attacked.
Brutalist, Bulging Biceps, Imposing Presence, Fast Draw Champions are often some of the powerful,
skilled or cunning individuals in their groups
often leading or performing key roles for their
gang. Such positions often give such
champions access to rare and often illegal
weaponry, tools and influence or command
of powerful assets and territory.
14
Kroot Kill-Broker
Kroot Kill-Broker Kroot Kill-Brokers act as both leaders and
XP
TIER 2 SPECIES Kroot
COST
78 diplomats for their Kinband.
KEYWORDS: Kroot, Tau Empire, [ANY]
ATTRIBUTES: Strength 2, Toughness 2, Initiative 3,
Kroot mercenaries can be found across the
Willpower 2, Fellowship 3 length and breadth of the galaxy in the
SKILLS: Ballistic Skill 2, Cunning 1, Deception 1,
Insight 1, Leadership 1, Persuasion 2, Survival 1,
employ of a uncountable variety of species
Weapon Skill 1 and factions and it is the role of a Kinband's
ARCHETYPE ABILITY:
Contract Hunter:
Kill-Broker to secure the most lucrative
Add Rank dice to social tests involving a current or potential partnerships.
client.
15
Kroot Tracker
Kroot Tracker
SPECIE XP
Kroot Trackers play an essential role within a
TIER 2 Kroot 108
S COST Kroot Kinband as it is they who locate and
KEYWORDS: Kroot, Tau Empire, [ANY] hunt the best prey and thus the best genes
ATTRIBUTES: Agility 3, Willpower 3, Intellect 2
SKILLS: Awareness 3, Ballistic Skill 3, Cunning 2, Insight 1 for their Kin.
Investigation 3, Stealth 3, Survival 2
ARCHETYPE ABILITY: Cunning and crafty hunters, Kroot Trackers
Nowhere to Hide: have mastered identifying and perusing their
Add +Rank Dice to tests to track a target,
Re-roll 1 Dice if you have fought a enemy that shares a chosen prey with specialised tools, skills or
keyword the target before,
Re-roll 1 Dice if you have eaten an enemy that shares a the keen senses of the Kroot species or even
keyword with the target. rare biological adaptations. These abilities
Marked for the Hunt: also aid in the activities of their Kinband, be
Once per scene nominate an enemy, that enemy receives -1
to the Defence bonus from Cover. they fulfilling mercenary contracts or
If you have tracked the target, the enemy cannot not receive defending their species, Kroot Trackers are an
a Defence bonus from Cover.
invaluable asset in an ambush situation be it
WARGEAR: Farstalker Armour, Kroot Rifle,
Cut-Skin Blade
on offence or defence.
INFLUENCE: +1
SUGGESTED ATTRIBUTES XP COST 65
ATTRIBUTE S T A I WIL INT FEL
RATING 3 3 3 3 5 4 1
SUGGESTED SKILLS XP COST 86
Ballistic Skill 5, Cunning 3, Investigation 5, Stealth 5,
Survival 4, Weapon Skill 1
SUGGESTED TALENTS
Bloodhound, Identify Weakness
16
Naval Armsmen
Naval Armsman
XP
The warships of the Imperium's vast navy are
TIER 2 SPECIES Human 48
COST as varied as the shipmasters that command
KEYWORDS: Imperium, Navis Imperialis,
[BATTLEFLEET] them, but inside their stout hulls, they all
ATTRIBUTES: Strength 3, Toughness 4, Agility 2, have one thing in common -- an armed
Intellect 2
military force ready and willing to respond to
SKILLS: Awareness 1, Ballistic Skill 2, Tech 1
ARCHETYPE ABILITY: Coordinated Entry
any threat. Known formally as "Voidsmen-at-
At the end of your first turn in combat you can nominate a Arms," these naval personnel range from
single ally within (Rank*2) metres, they may take their
turn as if they had Seized the Initiative. common ratings to gun-commodores in
WARGEAR: Naval Void Armour, charge of vast broadsides and master officers
Varonia Honorbound pattern Shotgun
who command entire armies of lesser
INFLUENCE: +2
Armsmen.
SUGGESTED ATTRIBUTES XP COST 45
ATTRIBUTE S T A I WIL INT FEL These naval soldiers are regularly drilled, both
RATING 4 5 3 2 3 2 1
to keep themselves sharp during long voyages
SUGGESTED SKILLS XP COST 42
Awareness 3, Ballistic Skill 4, Intimidation 1, Investigation and also to ensure the indentured toiler-class
1, of workers that service the many needs of the
Leadership 2, Tech 3
SUGGESTED TALENTS
starship are kept in line. Armsmen form the
Bullet Hell, Tenacious last line of protection should their ship be
breached, but are not just defensive in
nature. They are trained to conduct boarding
exercises and act as escorts to naval officers
or specialists should they decide to make
planetfall.
17
Secutarii
Secutarii
The Secutarii, also known as the Corpus
TIER 3 SPECIES Human XP COST 42
Secutarii, are Tech-Guards: cybernetically
KEYWORDS: Imperium, Adeptus Mechanicus, Skitrarii, augmented warriors that serve in the armies
[Forge World], Collegia Titanica of the Adeptus Mechanicus. Although they
share many common roots with
ATTRIBUTES: Strength 2, Toughness 3, Willpower 2
the Skitarii that form the bulk of the Adeptus
SKILLS: Ballistic Skill 2, Tech 1, Weapon Skill 2 Mechanicus' cybernetic armies, the Secutarii
play a very different role on the battlefield,
ARCHETYPE ABILITY:
Kyropatris Field Generator: for they serve as support infantry for
If an enemy rolls a complication when attacking you, add the Titan Legions of the Collegia Titanica
+Rank to your defence for that attack.
Titan Guard:
As much warriors as guards, the Secutarii are
Reroll failed dice as part of Resolve Tests when in the entirely devoted to the protection of the
presence of an allied Titan or commanding titan crew Titans under their care, which is why they are
member.
also known as the "Titan-Guard."
WARGEAR: Skitarii Auto-Cuirass, Galvanic caster or Arc
lance and Mag-inverter shield Similar to the Skitarii, Secutarii undergo a
INFLUENCE: +2
high level of cybernetic augmentation, with
the majority of their organs either replaced
SUGGESTED ATTRIBUTES XP COST 61 by bionics or enhanced through other
ATTRIBUTE S T A I WIL INT FEL
implants of circuitry, bio-plastic and metal.
This augmentation is not only designed to
RATING 3 5 2 3 3 3 1 improve their capacities in combat, but is also
SUGGESTED SKILLS XP COST 52
perceived as a manifestation of their faith in
the Omnissiah, each augmentation bringing
Athletics 2, Ballistic Skill 4, Intimidation 1, Tech 3, them closer to the perfection of the living
Weapon Skill 4
avatars of the Machine God: the Titan-
SUGGESTED TALENTS engines in whose shadow they serve.
18
Shadow Spectre
Shadow Spectre Aspect Warrior
The Shadow Spectres are a recently re-
XP
TIER 3 SPECIES Aeldari
COST
98 discovered group of Eldar Aspect
KEYWORDS: Aeldari, Asuryani, [CRAFTWORLD], Aspect Warriors who specialise in the deployment of
Warrior
highly-mobile, infantry-based anti-armour
ATTRIBUTES: Strength 3, Agility 4, Willpower 3 firepower who are experts at striking at
SKILLS: Athletics 2, Ballistic Skill 5, Stealth 3
enemy vehicles from concealment and
ARCHETYPE ABILITY: Shade of Twilight
Up to rank times per scene, you may render action associated extreme long-range. Armed with Prism Rifles,
with an item with the Asuryani keyword silent. each a potent anti-tank weapon, and
WARGEAR: Aspect Armour, Prism Rifle, Jump Pack, equipped with Jetpacks, their mobility allows
3x Plasma Grenade, Spirit Stone them to hunt down their chosen targets with
INFLUENCE + 2 the implacable patience of the dead,
SUGGESTED ATTRIBUTES XP COST 43 materialising seemingly from the very air to
S T A I WIL INT FEL unleash their overwhelming firepower. The
ATTRIBUTE
3 3 5 2 4 2 1 Shadow Spectres represent the Eldar God of
RATING
XP COST 38
War Kaela Mensha Khaine in his aspect as the
SUGGESTED SKILLS
Awareness 2, Ballistic Skill 6, Leadership 1, Scholar 1, Stealth 5 Eternal Warrior, for whom death is no release
Weapon Skill 1
from duty.
SUGGESTED TALENTS
Deadshot, Eliminator, Legacy of Sorrow
Shadow Spectres are equipped and armed
with Jetpacks, Holofield emitters, and Prism
Rifles, which are infantry versions of the
massive Prism Cannons deployed on
Eldar Fire Prism grav-tanks. These weapons
release highly focused blasts of laser energy
that can vaporise the armour of even the
heaviest vehicles. The Shadow Spectres use
their Jetpacks to remain highly mobile across
the battle space and to find the most
advantageous terrain from which to strike
against enemy armoured vehicles.
19
Cybernetica Datasmith
Cyebrnetica Datasmith
XP
TIER 4 SPECIES Human 95
COST A Cybernetica Datasmith is a specialist rank
KEYWORDS: Imperium, Adeptus Mechanicus, Cult
Mechanicus, Legio Cybernetica, [FORGE WORLD] of Adeptus Mechanicus Tech-priest who
programs the robots of the Legio
ATTRIBUTES: Intellect 5
Cybernetica at the maniple level, often having
SKILLS: Scholar 5, Tech 5
ARCHETYPE ABILITY: Field Reprogramming The player to do so in the thick of battle.
controls any ROBOT entities assigned to them (as they
would devotees). As a combat action the Datasmith can Since the aftermath of the Warmaster Horus'
change the protocols of an allied ROBOT within 1m.
rebellion, the Legio Cybernetica's robots have
been controlled completely by their masters -
WARGEAR: Power Fist, Radium Pistol, Refractor Field,
Any 1 augmetics, Skitarii Auto-Cuirass, Kastelan Robot - not by the bio-plastic cerebra and nerve-like
tendril webs of the ancient Mechanicum's
INFLUENCE +3 constructs, but by sanctified doctrina wafers,
SUGGESTED ATTRIBUTES XP COST 113 fusions of bio-matter and electronics often in
ATTRIBUTE S T A I WIL INT FEL even shorter supply than the robots
2 4 2 3 1 8 1
themselves. No bigger than the cards of
RATING
the Emperor's Tarot, these slivers of wetware
SUGGESTED SKILLS XP COST
are entrusted to the Cybernetica Datasmiths
Awareness 2, Ballistic Skill 5, Intimidation 2, Investigation 3,
Scholar 7, Tech 7 that accompany the robot maniples to war.
Inserted into the dataslot hidden behind each
SUGGESTED TALENTS robot's chestplate, the wafer's command
Augmetic, Binary Chatter, Lobotomised Efficiency protocol will dictate every iota of the host's
behaviour, usually optimising its ability to
destroy its foes in a spectacular fashion.
20
Lord Commissar
Lord Commissar
Prefectus Orders
SPECIE XP
TIER 4 Human 91 All references to Rank in the orders below refer to
S COST
KEYWORDS: Imperium, Astra Militarum, Officio the Rank of the character giving the order. A
Prefectus character may only benefit from one order at a time,
ATTRIBUTES: Strength 4, Willpower 5 and an order’s effects last only until the start of the
SKILLS: Ballistic Skill 2, Intimidation 3, Leadership 3, Lord Commissar's next turn.
Weapon Skill 2 Forwards, for the Emperor! The ally does not suffer
ARCHETYPE ABILITY: Prefectus Command the DN penalty from sprinting and attacking with
As a Combat Action, you may issue an order to allies with Assault weapons nor can they fall prone from
the ASTRA MILITARUM keyword who are able to hear you. complicating when using Heavy weapons.
Issuing orders requires a DN 3 Leadership test to order a
single ally, adding +1 DN for each additional ally . Orders can Duty and Honour! The ally may perform a ranged
be found on the sidebar attack even if they have taken Fall Back action
WARGEAR: Plasma Pistol, Power Sword, Flack Coat,
Get Back in the Fight! The ally may perform a Charge
Refractor Field
action even if they have taken Fall Back action
INFLUENCE: +4
SUGGESTED ATTRIBUTES XP COST 79 At All Costs!
WI FE Add +Rank to the Ally's Tests to resist or remove
S T A I INT
ATTRIBUTE L L
status effects on themselves
RATING 5 4 2 3 5 4 3
Show Them Steel, Show them Contempt! The ally
SUGGESTED SKILLS XP COST 68 does not suffer penalties from being Wounded
Ballistic Skill 4, Insight 2, Intimidation 4, Leadership 5,
Persuasion 2, Scholar 1, Weapon Skill 4 Remain Vigilant! Add +Rank to the ally's awareness
SUGGESTED TALENTS
Amongst the ranks of the Officio
Deevotees, Duty Until Death, Fear, Tenacious
Prefectus there are many heroic individuals
who have become legend through their
deeds. Some of those paragons may achieve
the rank of lord commissar. Where a
commissar will be attached as an ancillary
officer to an Astra Militarum regiment's
company, fulfilling their charge under the
tactical direction of the company
commander, a lord commissar will often lead
the soldiers they oversee into battle directly.
In this role they are more than capable --
after solar decades of service within multiple
regiments, a lord commissar has experienced
first-hand the various ways in which the
strengths of the Astra Militarum can be put to
effective use.
A lord commissar may be placed in command
of soldiers about to enter a particularly
nightmarish war zone. At other times, they
will assume the position of senior officer after
executing the standing company commander,
whom they have judged and found wanting.
21
Talent
of Morkai personify the Vlka Fenryka's disdain
for sorcery.
Additional Marks of Chaos
Choose either Defence or Resilience, you add
These Keywords can be taken as options for +rank to it against psychic attacks. You make
the Mark of Chaos talent found in the Core purchase this talent a second time to gain the
Rulebook. other bonus.
22
Ascension Packages
Followed into Battle Transcended Beyond Flesh
Your deeds have gathered a small but You have been augmented into a form some
dedicated band of trusted warriors, advisors would recognize as no longer human and the
or other useful Disciples who swear Machine God has blessed you for it.
themselves to you and your cause.
XP Cost: New Tier X 20
XP Cost: New Tier X 40 Keywords: Cult Mechanicus
Keywords: [ANY] rerequisites: Tier 3+
Prerequisites: no Devotees Influence Bonus: +2 per Tier Ascended.
Influence Bonus: +2 per Tier Ascended
Story Element:
Story Element:
Your augments and upgrades increase your
You are followed by a mob of up to Rank
size category by 1 and allow you to sustain 1
Disciples. Disciples can either be Troops or
additional Traumatic Injury before perishing.
Elites (at GM's discretion) or NPCs with skills
and attributes equal to Tierx2. You have been granted an additional set of
Augmetic Legs that your body can now
Disciples function similarly to Devotees (limits
support or some other method of locomotion
such as the their Attributes cannot be higher
that replaces your lower half such as
than your own still apply) with a few
reinforced limbs that make forcing you prone
exceptions:
more difficult or tracks that ignore rough
Your Disciples are a mob even though they terrain (at GM's discretion) or even a
can be made up of and are counted as Elites. hovering Abeyant
Despite being a mob they must be targeted as
Your body can support up to 2 additional arm
individuals.
augmetics or mechadendrites.
Each Disciple selects a Skill to specialize in,
when performing the help action they may
re-roll up to their master's rank dice as part of
the Test.
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Wargear
Melee Weapons
Melee Weapons
Name Damage ED AP Range Salvo Traits Value Rarity Keywords
Cut-Skin Blade Str+4 3 0 Melee ~ Parry, 4 Uncommon (+1) Kroot,
Paired Primitive,
Blade
Hunting lance* * * * Melee(2m) ~ 3 Common(+0) Imperium,
Astra Militarum
Kroot Ritual Blade* Srt+5 4 0 Melee ~ 7 Unique (+4) Kroot,
Primitive,
Blade
Arc Lance*
Name Damage ED AP Range Salvo Traits Value Rarity Keywords
Arc 5 3 0 5m/10m/15m 1 Arc(1), 4 Vary Rare Arc, Adeptus
Lance(Shooting) Haywire(1) (+3) Mechanicus,
Collegia
Titanica
Ranged Weapons
Name Damage ED AP Range Salvo Traits Value Rarity Keywords
Dvorgite skinner* 10 1 1 4m/8m/12m 3 Flamer, 3 Very Rare Kroot,
Heavy(5), (+3) Dvorgite
Rending
Kroot,
Glide Arrow 8 2 0 15m/30m/45m 0 Silent Very
4 Primative,
Rare(+3)
Projectile
Voltaic Arrow 8 1 0 12m/24m/36m 0 Blast(5),
Hawwire(1)
Prism Rifle*
Profile Damage ED AP Range Salvo Traits Value Rarity Keywords
Diffuse 7 2 1 18m/35m/50m 1 Blast(5)
Las. Aeldari,
6 Rare(+2)
Focused 15 3 3 18m/35m/50m 1 Asuryani
Galvanic Caster*
Name Damage ED AP Range Salvo Traits Value Rarity Keywords
Flechette 8 2 0 6m/12m/18m 2 Rapid Fire(3) 5 Very Rare (+3) Projectile,
Adeptus
Mechanicus,
Collegia
Titanica
Hammershot 10 1 -1 10m/20m/30m 2 Rending(2)
Accelerator Bow* Each time an attack in made with this
A Crossbow type weapon of Kroot weapon, select one of the profiles shown.
manufacture with the ability to dish out a
variety of payloads based on the arrow's
material.
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Dvorgite Skinner* Kroot Pistol
An energy weapon used by the Dvorgite Utilising similar technology to the Kroot Rifle,
blood-party that charges biological matter to this pistol is a trustworthy side-arm used by
devastating effect. Kroot all over the galaxy.
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Explosives & Other Weapons
Remote Mine*
An explosive connected to a remote
detonator that allows the mine to be
activated at the flick of a switch.
The mine must be set up within 20 metres of
the detonator in order to be triggered.
The detonator can be triggered as a Simple
Action, the mine explodes using the profile of
a Frag Grenade.
(Based on Remote Mine item from Bloody
Gates p18)
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Armour
Armour
Name Armour Rating Traits Value Rarity Keywords
Farstalker Armour 3 2 Rare (+2) Kroot, Primative, Light
Naval Void Armour* 5 Bulk(1) 8 Rare(+2) Imperium, Navis Imperialis
Farstalker Armour
Used by Kroot Farstalkers on hunts on
unknown worlds or perilous mercenary
contracts, it is armour for any occasion.
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Shields
Sheilds
Name Armour Rating Traits Value Rarity Keywords
Mag-inverter Shield*
The Mag-inverter Shield carried by the
Secutarii is a highly sophisticated relic
technology incorporating a powerful
inversion generator at its core. This generator
is sufficient to enhance the resilience of the
shield far beyond the limits of its material
strength, so it may resist blows which would
otherwise slay its bearer instantly.
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Tools and Equipment A single deck contains 20 cards. Once per test
a psyker may spend a card to add one wrath
Breaching Ladder dice to the test for a Divination psychic power
(the GM may wish to have the particular card
These simple, handmade steel ladders are
drawn influence the result).
three metres long and designed to help Astra
Militarum soldiers scale wreckage or Value: 3, Rarity: Uncommon(+2)
barricades to advance on their target. Keywords: Imperium, Astra Telepathica
You can use a Breaching Ladder to walk over
a gap of three metres or less, or aid in
climbing as described on page 180 of Wrath & Fenrisian Ale
Glory. A drink known as Mjød to the Space Wolves is
(Based on Breaching Ladder item from Bloody toxic enough to intoxicate even the warriors
Gates p13) of the Astartes
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Autonomous Assistance
Servitor Templates
Servitor Templates are basic Servitors that have yet to be given a purpose and the augments and
equipment to facilitate that purpose. Templates can be acquired on their own or with a purpose
upgrade which will grant abilities and/or augments to allow the Servitor to perform that purpose
in addition to altering the Servitor's value and rarity.
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Servo-skull Template
Tier 1 2 3 4
Threat T T T T
Keywords IMPERIUM, ADEPTUS MECHANICUS, SERVITOR
S T A I Wil Int Fel
Attributes
1 1 2 4 2 3 2
Defence Resilience Armour Wounds Shock
5 2 ~ 3 ~
Passive
Conviction Resolve Aware Speed Size
2 1 3 10 (Flight) Tiny
Skills
Default 5, Stealth 7
Bonuses
Iron Soul: This entity is unaffected by abilities that target the mind, and never needs to make a Resolve Test to
continue fighting.
Failure of Flesh: This entity cannot be healed.
Abilities
Value: 6, Rarity: Rare(+2)
Often made from respected if low-ranking mechanical appendages, other designs have
servants of The Emperor, Servo-skulls are also been utilised.
most strongly associated with the Adeptus
Mechanicus, but are used throughout the The roles they fulfil include Librarium
organizations of the Imperium to perform functionaries, medical assistants, lumen-
specific tasks for which they are installed with bearers, proclaimers or scroll-carriers. Some
the basic equipment required, usually a pair are designed for military roles, and among
of simple manipulator pincers, a weapon, a these some are built with enhanced optical
Pict Recorder, a projector, surgical implants, sensors to allow them to fulfil a scouting role
stab-light, loudhailer, or various other devices
for the many roles that exist. Though they
typically take the form of skulls with various
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Cherub Template
Tier 1 2 3 4
Threat T T T T
Keywords IMPERIUM, ADEPTUS MECHANICUS, SERVITOR
S T A I Wil Int Fel
Attributes
1 1 2 4 1 2 1
Defence Resilience Armour Wounds Shock
5 2 ~ 3 ~
Passive
Conviction Resolve Aware Speed Size
2 1 3 10 (Flight) Small
Skills
Default 5, Stealth 7
Bonuses
Iron Soul: This entity is unaffected by abilities that target the mind, and never needs to make a Resolve Test to
continue fighting.
Failure of Flesh: This entity cannot be healed.
Value: 7, Rarity: Uncommon(+1)
priests, cardinals and Inquisitors across the
Imperium.
The Cherubim are a unique form of construct
created by the Adeptus Mechanicus for the The Orders Militant of the Adepta Sororitas
Imperium. In appearance they are small are often accompanied to battle by cherubim,
angelic children, with the intentional effect of where they fulfil a number of duties. Through
symbolizing purity. Although cherubim are the use of loaded doctrines, cherubim can
assist the battle-sisters with front-line
specially-built for many purposes, some
weapon maintenance, purification rituals, the
psychic Inquisitors utilize them as
bearing of relics and any number of other
familiars.[Needs Citation] roles.
Vat-grown and enhanced with bionics and
A cherub's flesh can even be integrated with
anti-grav technology they often swoop and different mechanical appendages and daubed
chatter about the sepulchres and cathedrals with unique unguents, allowing it to better
of the Ecclesiarchy and act as sycophants to perform its purpose.
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Kataphron Template
Tier 1 2 3 4
Threat A E E T
Keywords IMPERIUM, ADEPTUS MECHANICUS, SERVITOR
S T A I Wil Int Fel
Attributes
5 5 1 1 1 2 1
Defence Resilience Armour Wounds Shock
4 (Ballistic
5 10 Armour 10 ~
Plating)
Passive
Conviction Resolve Aware Speed Size
1 1 2 6 Average
Skills
Default 3, Ballistic Skill 5, Weapon Skill 5
Bonuses
Iron Soul: This entity is unaffected by abilities that target the mind, and never needs to make a Resolve Test to
continue fighting.
Failure of Flesh: This entity cannot be healed.
Heavy Duty: This entity uses vehicle rarity penalties for acquisition.
Abilities
COMPLICATION: Error: The Servitor is Exhausted for 1 Round. This can be negated by an ally succeeding on a DN3
Tech(Int) Test.
Value: 10, Rarity: Rare(+3)
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Servo-Automata Template
Tier 1 2 3 4
Threat E E T T
Keywords IMPERIUM, ADEPTUS MECHANICUS, LEGIO CYBERNETICA
S T A I Wil Int Fel
Attributes
4 5 1 2 1 2 1
Defence Resilience Armour Wounds Shock
1 7 ~ 5 ~
Passive
Conviction Resolve Aware Speed Size
1 1 2 6 Average
Skills
Default 5
Bonuses
Iron Soul: This entity is unaffected by abilities that target the mind, and never needs to make a Resolve Test to
continue fighting.
Failure of Flesh: This entity cannot be healed.
Repair Assistant: Their master may reroll 1 Dice per Servo-Automata within 1m for Test to repair Imperial technology.
Value: 9, Rarity: Rare(+2)
These robots were neither true Battle Deployed onto the battlefield as elite shock
Automata nor servitors, due to the absence troops or as bodyguards to Magos, these
of a cybernetica-cortex, nor could they be automata have been adapted with a wide
classified as a Servitor due to having nearly no variety of mechandenrites and servo-arms
organic components. configured for a variety of tasks from combat
to repairs to logistics.
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Servitor Upgrades its value in exchange for new abilities,
During acquisition a Servitor Template may weapons or other benefits. Some Upgrades
be given an upgrade that adds a modifier to are only compatible with certain templates.
Armorium Augmentation
Value Modifier: +1,
Censer
Compatibility: Cherub Template
Value Modifier: +1
Effect: The Servitor can carry 1 reload and, if
Compatibility: Cherub Template
within 1m, can reload their master's weapon
Effect: Allies within 5m receive +1 Dice to
as a combat action.
Corruption rolls.
Servitor gains the Adeptus Ministorum
Keyword.
Assistive Subroutine
Value Modifier: +2
Compatibility: Servo-Skull Template
Cleaner
Effect: Once per scene the Servitor can grant
Value Modifier: 0
+2 Die to the next test of an ally within 2m.
Compatibility: Human Template
Effect: Servitor in equipped with tools for
cleaning a variety of materials and surfaces.
Breacher Configuration
Value Modifier +3, Compatibility: Kataphron
Template
Data Carrier
Effect: The servitor is equipped with Hydraulic
Value Modifier: +1
Claw and a Heavy Arc Rifle.
Compatibility: Servo Skull Template
Hydraulic Claw: Effect: This servitor has an integrated Data-
9+2ED/ Brutal, Unwieldy(1) Slate and a Holo-Projector to display
information.
Heavy Arc Rifle:
14+1ED / AP-2 / Sal1 / 18m-23m-54m /
Arc(2) / Rapid Fire(1), Heavy(4)
Destroyer Configuration
Value Modifier: +3
Compatibility Kataphron Template
Body Guard
Effect: Servitor is equipped with a Grav-
Value Modifier: +1
Cannon and either a Phosphor Blaster or a
Compatibility: Human Template, Ogryn
Flamer.
Template, Servo-skull Template, Cherub
Template. Grav-cannon: 8+2ED / AP-3 / Sal4 /
Effect: As a reflexive action this servitor can 12m-24m-36m / Grav, Heavy(8)
make a DN5 initiative test to intercept an
Phosphor Blaster: 8+2ED / AP-1 / 12m-24m-
attack intended for their master within 5m.
36m / Rapid Fire(2)
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Flamer: 10+1ED / 4m-8m/12m / Assault, Grafted Armour: This Servitor gains +4
Flamer resilience
Combat Cogitation: This Servitor has Weapon
Skill 5.
Fabrication Purpose
Value Modifier: +2
Compatibility: Human Template, Ogryn Pilot
Template, Servo-Automata Template Value Modifier: +2
Effect: Heat Resistant plating: the Servitor's Compatibility: Human Template
armour counts as Invulnerable to weapons Effect: This Servitor is configured to pilot a
with the PLASMA, MELTA or FIRE Keywords. single basic human vehicle and gains a
Fabrication Tools: The Servitor is equipped Piloting skill of 4.
with Fabrication Tools.
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Other Servitors / Automatons
Arco-Flagellant
Tier 1 2 3 4
Threat E E T T
Keywords ADEPTUS MINISTORUM, IMPERIUM, INQUISITION, SERVITOR
S T A I Wil Int Fel
Attributes
5 3 3 4 3 1 3
Defence Resilience Armour Wounds Shock
3 4 ~ 5 3
Passive
Conviction Resolve Aware Speed Size
3 2 1 7 Average
Skills
Default 3, Awareness 2, Weapon Skill 6
Bonuses
Pacifier Helm & Penitent Augmetics:
While the Pacifier Helm is active, the Arco-Flagellant is effectively a non-combatant able to do little but shuffle around in a
blissfully ignorant state. When the Pacifier Helm is deactivated, the Arco-Flagellant is Frenzied. The +1 Strength from
frenzied is already applied above. The Arco-Flagellant is immune to Exhausted, Fear and Pined Conditions and any
Fellowship based Skill Tests, including Interaction Attacks.
Abilities
ACTION: Berserk Killing Machine: If an Arco-Flagellant if Frenzied, it must move towards its nearest enemy and make
an All-Out Attack on each of its turns until it's Pacifier Helm is re-engaged .When an Arco-Flagellant makes an All-Out
Attack with its Arco-Flail, its Weapon Skill (I) dice pool is 8, and its Defence is reduced to 1 until the start of its next turn.
ACTION: Arco-Flail: 10+4ED / AP-2 / Agonizing, Brutal.
ANNIHILATION: Redemption in Death: When an Arco-Flagellant dies, it makes a final All-Out Attack against a target it
is Engaged with, if possible.
Value: 9, Rarity: Rare(+2)
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Castellax Robot
Tier 1 2 3 4
Threat A A A E
ROBOT, ADEPTUS MECHANICUS, LEGIO CYBERNETICA,
Keywords IMPERIUM
S T A I Wil Int Fel
Attributes
9 8 4 2 5 1 1
Defence Resilience Armour Wounds Shock
8 (Castellax
1 15 20 ~
Plating
Passive
Conviction Resolve Aware Speed Size
4 3 3 5 Large
Skills
Default 8, Awareness 5, Ballistic Skill 7, Weapon Skill 8
Bonuses
Automatic Shielding: A Castellax Robot's armour has the Invulnerable trait against ranged attacks
Iron Soul: This Threat is unaffected by abilities that target the mind, and never needs to make a Resolve Test to
continue fighting.
Cybernetic Construct: A Castellax Robot recover wounds through Repair in the same manner as vehicles.
Unburdened By Intelligence (Castellax Protocols): A Castellax Robot must have one of its protocols active:
Protector Protocol: Able to move at half speed but may make ranged attack actions with Boltguns (or replacements),
may shoot while engaged in melee with +2DN, ranged multi-attacks reduce the DN penalty by 2
Conqueror Protocol: May make melee actions, melee multi-attacks reduce the DN penalty by 2
Siege Protocol Unable to move but may attack with Heavy Bolter (or replacement), increase salvo of the Heavy Bolter
(or replacement) by 1
Standby Protocol: Robot will follow an assigned target and can perform basic, non-combat tasks
Abilities
ACTION:.
Power Fists: - 14+5 ED / AP -3 / Brutal
Heavy Bolter: 18m/36m/54m / 12+2 ED / AP-1 / Salvo 3 / Brutal, Heavy(4), Rapid Fire(4)
Boltguns (x2):12m/24m/36m / 10+1 ED / Salvo 2 / Brutal, Rapid Fire(2)
COMPLICATION: Logic Error: This Castellax Robot changes to a random protocol after rolling a complication
ANNIHILATION: Explodes 10 damage medium (3m radius) explosion upon death
Value 18: Rarity: Unique(+5)
Weapon Options:
Both Boltguns may be replaced with a 2 Flamers
4m/8m/12m / 10+1 ED / Salvo 1 / Assault, Flamer
42
Cyber Mastiff
Tier 1 2 3 4
Threat T T T T
APEPTUS MECHANICUS, ADEPTUS ARBITES, IMPERIUM,
Keywords SERVITOR
S T A I Wil Int Fel
Attributes
3 3 3 4 2 2 2
Defence Resilience Armour Wounds Shock
3 8 ~ 5 3
Passive
Conviction Resolve Aware Speed Size
3 2 2 8 Average
Skills (attributes already included)
Default 4, Stealth 9, Weapon Skill 6
Abilities
BATTLECRY: Go For the Throat! The Cyber Mastiff Charges at the nearest target and uses it's Plasteel Bite. If it deals
one or more Wounds, the target suffers the Bleeding and prone Conditions.
ACTION: Plasteel Bite 6+4ED / Rending(3)
Value: 8 Rarity: Uncommon(+1)
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Grapplehawk
Tier 1 2 3 4
Threat T T T T
Keywords ADEPTUS MECHANICUS, ADEPTUS ARBITES, IMPERIUM, SERVITOR
S T A I Wil Int Fel
Attributes
1 3 5 5 2 1 1
Defence Resilience Armour Wounds Shock
4 2 ~ 1 3
Passive
Conviction Resolve Aware Speed Size
2 1 4 12 (Flight) Small
Skills
Default 4, Awareness 8 (Passive 4), Weapon Skill 5
Abilities
ACTION: Talons: 5+1ED
Grapple Prey: Melee attack against a target but instead of dealing damage, the target is staggered for 1 round.
44
Kastelan Robot
Tier 1 2 3 4
Threat A A A E
Keywords ROBOT, ADEPTUS MECHANICUS, LEGIO CYBERNETICA, IMPERIUM
S T A I Wil Int Fel
Attributes
10 8 4 2 5 1 1
Defence Resilience Armour Wounds Shock
8 (Kastelan
1 15 Battlehide 20 ~
)
Passive
Conviction Resolve Aware Speed Size
4 3 3 6 Large
Skills (attributes already included)
Default 6, Awareness 6, Ballistic Skill 8, Weapon Skill 8
Bonuses
Iron Soul: This Threat is unaffected by abilities that target the mind, and never needs to make a Resolve Test to continue
fighting.
Cybernetic Construct: A Kastelan Robot recover wounds through Repair in the same manner as vehicles.
Unburdened By Intelligence (Kastelan Protocols): A Kastelan must have one of its protocols active:
Protector Protocol: Unable to move but may make ranged attack actions, may shoot while engaged in melee with +2DN,
ranged multi-attacks reduce the DN penalty by 2
Conqueror Protocol: May make melee actions, melee multi-attacks reduce the DN penalty by 2
Aegis Protocol: up to 2 allies of a smaller size then the Kastelan Robot within 1m may add 5 to their Resilience as well as
the gain Power Field armour trait. Unable to attack
Standby Protocol: Kastelan robot will follow an assigned target and can perform basic, non-combat tasks
Abilities
ACTION:.
Kastelan Fist (x2) - 15+5 ED / AP -3 / Brutal
Heavy Phosphor Blaster - 14+2 ED / Range 18 - 36 - 48 / Salvo 4 / Flamer, Rapid Fire(3)
COMPLICATION: Logic Error This Kastelan Robot changes to a random protocol after rolling a complication
ANNIHILATION: Explodes 10 damage medium (3m radius) explosion upon death
Value: 15, Rarity: Very Rare(+4)
Weapon Options: any Kastelan Fists may be replaced with Phosphor Blasters
8+2ED / AP - 2 / Range 12 - 24 - 36 / Salvo 2 / Rapid Fire(2)
45
Autonomous Ordnance
46
Turret Emplacement This static emplacement comes equipped
These static emplacements are commonly with one of the following:
used to defend important strategic locations, Battle Cannon, Twin-linked Twin-Linked
along with providing protection for their own Heavy Bolters, Multi-Laser, Lascannon, Twin-
mounted weapon. These emplacements are Linked Autocannons, Plasma Cannon, Multi-
usually placed near locations that require Melta, Demolisher Cannon, Vanquisher
static defences, such as Adeptus Cannon, Heavy Flamer.
Administratum structures, Adeptus To attack with a Turret Emplacement it must
Astartes forward command bases and be piloted following vehicle rules.
strategic locations, bridges, Size: Huge
starports, Adeptus Arbites precincts, Keywords: Imperium, Astra Militarum,
munitions storehouses, and fuel depots. Building
Turret Emplacements can also form integral Value: 12, Rarity: Uncommon(+2)
parts of defence lines and trench works.
47
Vehicles
Vehicle Traits
Mount
Entities with this Keyword functions as a threat/npc and a vehicle using information from either
stat block based on the situation.
Bikes
Combining the Speed and manoeuvrability of
Raptor Jetbike the elegant Aeldari Jetbike with the capacity
Spd Man Res W Size for both a pilot and gunner the Raptor Jetbike
80 8 11 8 Large is an invaluable tool of Aeldari ranger
Keywords
scouting parties.
Aeldari, Asuryani, Raider
Crew Complement Shroud Runners are Raptor jetbikes ridden
1 Pilot, 1 Passenger into battle by a pair of Aeldari Rangers. While
Traits the pilot uses the machine’s swiftness to
Bike, Gyro-Stabilised, Hover, Open Topped,
Turbo Boost (6)
easily outmanoeuvre enemies, the pillion
rider enters a marksman’s trance** so that
Weapons Wargear they can harass their foes with pinpoint
Scatter Laser
sniper fire, even while travelling at incredible
Rarity: Rare(+3) Value: 11
speeds.
48
Mounts
Cybercanid (creature)
Tier 1 2 3 4
Threat E T T T
Keywords Imperium, Adeptus Mechanicus, Skitarii, Servitor, Mount, Raider
S T A I Wil Int Fel
Attributes
5 5 5 3 1 1 1
Defence Resilience Armour Wounds Shock
3 (Armour
4 9 9 -
Plating)
Passive
Conviction Resolve Aware Speed Size
1 1 2 35 Average
Skills (attributes already included)
Default 4, Athletics 6, Awareness 4
Bonuses
Iron Soul: This Threat is unaffected by abilities that target the mind, and never needs to make a Resolve Test to
continue fighting.
Serberys Bonding: This Threat cannot attack unless mounted by its master
Cybernetic Construct: A Cybercanid recover wounds through Repair in the same manner as vehicles.
Abilities
ACTION: Clawed Limbs 9+3ED, Range: melee
Value: 9 Rarity: Very Rare(+4)
49
generations ago, but instead, they
Krootox (vehicle)
Spd Man Res W Size arecommon sight all over the T'au Empire and
7 4 11 14W/6S Large beyond.
Keywords
Kroot, T'au Auxiliaries, Beast After consuming the flesh of some
Crew Complement particularly strong and barbarous creature,
1 pilot these unfortunate Kroot kindreds devolved
Traits
into bestial, unthinking brutes, incapable of
All-Terrain, Amphibious, Bike, Mount,
Open Topped, Walker rational, independent thought.
Weapons Wargear
Kroot Gun
Muscular, ape-like beasts, the Krootox would
Uncommon likely have been hunted to extinction had the
Rarity: (+2) Value: 8 other Kroot not found them useful as beasts
of burden and war. After taming these
Krootox are the result of a dead-end branch creatures, the Kroot saddle them and lash
of Kroot evolution, but like the Kroot Hound large, unwieldy guns to their backs—
they are used by their more intelligent essentially oversized Kroot rifles.
humanoid cousins' mercenary forces as fire (for the threat stats for the Krootox see "
support weapons. Abundant Apocryphal Adversaries - The T'au
If not for the Kroot using them as beasts of Empire")
war, the Krootox might have died out
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Steed (creature)
Tier 1 2 3 4
Threat T T T T
Keywords [ANY], Mount, Raider
S T A I Wil Int Fel
Attributes
4 3 4 3 1 1 1
Defence Resilience Armour Wounds Shock
3 5 0 6 3
Conviction Resolve Passive Aware Speed Size
1 1 1 28 Average
Skills (attributes already included)
Default 4, Athletics 5
Value: 4, Rarity: Common(+1)
51