Chapter 4 Motion in Plane
Chapter 4 Motion in Plane
Scalar quantity
A scalar quantity is a quantity with magnitude only.
Ex: distance between two points, mass of an object, temperature of a body
Vector quantity
A vector quantity is a quantity that has both a magnitude and a direction and
obeys the triangle law of addition or equivalently the parallelogram law of
addition.
Example: displacement, velocity, acceleration and force
Types of vectors
Vectors can be equal vectors, unequal vectors, parallel vectors, anti-
parallel vectors, collinear vectors, coplanar vectors, concurrent
vectors, zero vectors and unit vectors.
1. Equal vectors are defined as two or more vectors that have the same
magnitude and the same direction. This implies that vector A is said to be
an equal vector to vector B if they have the same length and are pointing in
the same direction.
2. Vectors that lie along the same line or parallel lines are known to be
collinear vectors. They are also known as parallel or anti-parallel vectors.
3. Parallel vectors: Parallel vectors are those vectors that are in the same
direction, and they always have the same angle with the horizontal or
vertical axis, but they may vary in terms of magnitude.
4. Coplanar vectors are the vectors which lie on the same plane, in a three-
dimensional space. These are vectors which are parallel to the same plane.
5. Concurrent vectors are those types of vectors that pass through the same
point.
Page 1 of 17
POSITION AND DISPLACEMENT VECTORS
Let P and P′ be the positions of the object at time t and t′, respectively.
Here, OP and OP’ represents the position vectors.
The length of the vector r represents the magnitude of the vector and the
arrow shows its direction.
If the object moves from P to P′, the vector PP′ (with tail at P and tip at P′) is
called the displacement vector.
(a)
Multiplying a given vector A by negative numbers, say -1 and -1.5, gives
vectors as shown in Figure (b).
Page 3 of 17
ADDITION AND SUBTRACTION OF VECTORS: GRAPHICAL METHOD
1. Triangular method (head to tail method)
Consider two vectors A and B that lie in a plane as shown in Fig (a).
(c) (d)
To find the sum A + B, we place vector B so that its tail is at the head of the
vector A, as in Figure (b).
Then, we join the tail of A to the head of B.
This line OQ represents a vector R, that is, the sum of the vectors A and B.
In this procedure of vector addition, vectors are arranged head to tail, this
graphical method is called the head-to-tail method.
The two vectors and their resultant form three sides of a triangle, so this
method is also known as triangle method of vector addition.
Page 4 of 17
If we find the resultant of B + A as in Figure (c), the same vector R is
obtained. Thus, vector addition is commutative: A + B = B + A
Page 5 of 17
The magnitude of the resultant is given by the equation,
Example 4.2: Find the magnitude and direction of the resultant of two
vectors A and B in terms of their magnitudes and angle θ between them.
VELOCITY
Average velocity (𝐯̅ ) of an object is the ratio of the displacement and the
corresponding time interval:
Page 6 of 17
Average velocity, 𝐯̅= Δr/Δt
ACCELERATION
Average acceleration of an object for a time interval Δt moving in x-y plane
is the change in velocity divided by the time interval:
⃑ =Δv/Δt
Average acceleration 𝒂
Page 7 of 17
Direction of average acceleration is same as dv (refer fig 4.15)
Instantaneous acceleration is the limiting value of the average
acceleration as the time interval approaches zero:
a=dr/dt
Page 8 of 17
a=dv/dt
Example 4.3
A motorboat is racing towards north at 25 km/h and the water current in that
region is 10 km/h in the direction of 60° east of south. Find the resultant
velocity of the boat.
R=22 km/h
φ ≅ 23.40
Example 4.4
The position of a particle is given by 𝑟⃗= 3t𝑖̂+2 t2𝑗+5𝑘̂̂ here t is in seconds
and the coefficients have the proper units for r to be in metres. (a) Find v(t)
and a(t) of the particle.
(b) Find the magnitude and direction of v(t) at t = 1.0 s.
Page 9 of 17
Example 4.5
A particle starts from origin at t = 0 with a velocity 5.0 î m/s and moves in x-y
plane under action of a force which produces a constant acceleration of (3 0
2 0 . i + . j) $ m/s 2 . (a) What is the y-coordinate of the particle at the instant
its x-coordinate is 84 m ? (b) What is the speed of the particle at this time?
Page 10 of 17
PROJECTILE MOTION
An object that is in flight after being thrown or projected is called a projectile.
The path followed by a projectile is called its trajectory.
After the object has been projected, the acceleration acting on it is that
due to gravity which is directed vertically downward.
Page 11 of 17
This shows that the path of a projectile with some initial velocity u
making an angle θ is parabolic
Page 12 of 17
Page 13 of 17
Time of flight
Page 14 of 17
Let the angle between position vector r and r’ be ∆θ.
Since the velocity vector is always perpendicular to position vector, angle
between them is also ∆θ.
So ∆ CPP’ formed by the position vectors and ∆GHI formed by the velocity
vectors are v,v’ and ∆v similar .
Page 15 of 17
Dimensions: [T-1]
3. Obtain the relation between linear
velocity and angular velocity (v and
ω) .
If the distance travelled by the object during time ∆t is ∆s
Page 16 of 17
Page 17 of 17