Apple Vision Pro

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Apple Vision Pro won't solve the problems with immersive virtual experiences while still seeing the

virtual reality outside world.


Part of the challenge for XR headsets has been the
Apple’s Vision Pro headset announced at steep cost, along with the physical discomfort and
WWDC 2023 blends virtual and real-world awkwardness of using bulky headsets. But another
experiences together. But it still has many of significant issue that has been overlooked by many
the same problems as other headsets tech companies involves the many people who
experience virtual reality sickness, which is
By Jeremy Hsu like motion sickness, says Au.
5 June 2023 Despite having sold 20 million Quest headsets so far,
Meta has struggled to keep VR users returning to the
virtual experiences available in its previously
Apple’s newly announced virtual reality headset touted metaverse platform. Shortly before Apple’s
promises to blend the real world with video and headset announcement, Meta CEO Mark Zuckerberg
audio, ranging from immersive FaceTime video chats announced his company’s upcoming Quest 3 VR
to watching films and shows on a huge virtual movie headset that also offers a mixed reality experience.
screen. But even the company that pioneered the Meanwhile, Microsoft had sold just 300,000 units of
modern smartphone may not have great expectations its HoloLens headset as of late 2022 while similarly
for its $3499 device at a time when rival Silicon failing to gain traction for its own metaverse vision.
Valley giants such as Meta and Microsoft have Virtual reality and other XR headsets failed to gain
struggled to make VR go mainstream. significant traction even during the pandemic when
millions of people stayed closer to home –
“Apple’s headset is both experimental and global shipments of both VR and AR headsets
expensive,” says Lee Vinsel, a historian of shrank by more than 12 per cent between 2021 and
technology at Virginia Tech. “The same was true for 2022. “The base of VR users remains small and is
many other eventually successful devices, including still almost wholly in video games and other forms of
the iPhone, but those technologies were opening up entertainment,” says Vinsel.
new spaces, whereas Apple is entering well-trod Given that backdrop, Apple has projected sales of
ground where others have failed.” less than 100,000 units of its headset and total
production of potentially just 300,000 headsets,
Apple’s Vision Pro headset presented at its annual according to TrendForce. If the headset doesn’t sell
Worldwide Developers Conference on 5 June is well even based on those modest goals, Apple could
designed to deliver blended reality experiences for still “present it as a prototype or as an early adopter
many familiar apps made by Apple, Microsoft and thing” and market it primarily for business customers,
other companies that mix virtual and physical spaces says Au.
for work and entertainment. The headset also Apple’s headset development has cost the company
provides a “see-through” experience that shows the more than $1 billion per year, according
wearer’s eyes and allows for interaction with other to Bloomberg. But as the world’s largest company
people in the physical world even while the wearer is and profits of almost $100 billion in 2022, the
interacting with virtual experiences. It even creates a company can afford to bet on a multibillion dollar
digital persona to replicate the appearance of the VR experiment even if it completely fails.
wearer for use in FaceTime conversations and other
experiences. “They could throw a billion dollars at research in VR
and not even notice it,” says Au. “That’s like the
Scheduled to become available for purchase in early change of their couch.”
2024, the headset is connected by a woven cable to
a pocket battery that supports up to 2 hours of use
and supposedly runs almost silently and at a
comfortable temperature. It also contains a new
Apple computer chip called R1 that processes
information from 12 cameras, five sensors and six
microphones in an attempt to eliminate sensor lag.
The headset can be controlled solely through the
wearer’s visual gaze, voice and small hand gestures
such as pinching and flicking motions.
Silicon Valley has been trying to make some version
of XR – the catchall phrase for virtual
reality, augmented reality and mixed reality – go
mainstream for decades, says Wagner James Au,
author of the book Making a Metaverse That Matters.
Apple’s Vision Pro headset is technically a mixed
reality device that enables wearers to access

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