The Flashventure
The Flashventure
COMPENDIUM DRAFT
WELCOME TO FLASHVENTURE
THE DICE
Sometimes you’ll see a number before the d as well, which means you need to
roll multiple of the same dice and add the results together.
Example: 2d4 means roll two four-sided dice and add the results together.
In addition to the six dice there’s also the enormous d100, or percentile dice. Just roll a pair
of d10’s treating one as the tens value and the other as the units value.
Example: A roll of 5 on the first d10 and a roll of 6 on the second d10 is 56.
Example: 2d6 + 4 means you roll two, six-sided dice and add 4 to the
result.
CREATING A CHARACTER
STEP 1: ABILITIES
Example: You roll a 2 and 4 for Strength. The smaller number is 2, so your
Strength is 2.
Your Health Points (HP) represent how much physical and mental trauma you can
take before you die. To determine your Hit Points, add all your abilities and add 2.
Your HP might represent your endurance, your previous injuries, or your size.
STEP 3: SPEED
Your Speed represents how far you can move in six seconds. All characters start
with a Speed of 30ft. The distance you can jump, climb, and swim is half of your Speed
(15ft). The height you can jump is a third of your Speed (10ft).
STEP 5: STARTING WEAPON
Now for your first Treasure, a weapon! Every Character starts with a
Weapon, maybe a family heirloom, a rusty tool, or a scavenged item.
Roll on the Starting Weapons table below to determine what you start with.