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Scarne on Card Games John Scarne Digital Instant
Download
Author(s): John Scarne
ISBN(s): 9780486436036, 0486436039
Edition: Revised Edition
File Details: PDF, 46.48 MB
Year: 2004
Language: english
r
It
i
SCARNE
On Card Games
How to Play and Win at Poker,
Pinochle, Blackjack, Gin
and Other Popular Card Games
John Scarne
Illustrations by
George Karger
Bibliographical Note
Scarne, John.
[Scarne on cards]
Scarne on card games how to play and win at poker, pinochle, blackjack,
:
gin, and other popular games / John Scarne illustrations by George Karger.
;
p. cm.
Originally published; Scarne on cards. Rev., augm. ed. New York Crown
:
Publishers, 1965.
Includes index.
ISBN 0-486-43603-9 (pbk.)
I. Cardsharping. I. Title.
GV1247.S37 2004
795.41— dc22
2004041437
Contents
CHAPTER
Introduction to the Revised,
Augmented Edition vu
Foreword ix
3. Marked Cards 19
4. The Only Player You Can’t Beat 26
5. Can Luck Beat Skill? 29
Part Two 6. What Is Gin Rummy? 34
7. The Experts Make a Mess of
Things 39
8. Rules for Gin Rummy 44
9. Variations of Gin 55
10. The Play of the Hand at Gin
Rummy 64
11. Cheating at Gin Rummy 83
12. Other Rummy Games — ^I 87
13. Other Rummy Games 101
14. Other Rummy Games — III 122
Part Three 15. Black Jack or Twenty-one 138
16. The Mathematics of Black Jack 148
17. Cheating at Black Jack 161
18. Faro or Farobank 163
19. Stuss, Red Dog and Other Faro
Variants
i
173
V
VI CONTENTS
20. Card Craps, Farmer and Other
Games 187
21. Chemin de Fer and Other
Games 200
Part Four 22. Poker — ^Not According to Hoyle 224
23. Draw Poker and Its Variations 241
24. Stud Poker and Its Variations 258
25. Poker Odds and Probabilities 273
26. Cheating at Poker 283
27. Strategy at Poker 290
28. The Dealer Who Moves With-
out Getting Up . 305
Part Five 29. Pinochle —General Rules 308
30. Two-Handed Pinochle 318
31. Three-Handed and Four-
Handed Pinochle 332
32. Partnership Pinochle and Other
Variations 364
33. Cheating at Pinochle 388
Pari Six 34. Cribbage 395
35. Pitch or Setback 405
36. Casino 408
37. Kalabrias, Klobiosh, Klabber-
jass, or Klob 414
38. Hearts According to Scame and
Regular Hearts 420
Index 429
INTRODUCTION
io the Revised, Augmented Edition
JOHN SCABNE
Fairview, N. J., March, 1965
Digitized by the Internet Archive
in 2017 with funding from
Kahle/Austin Foundation
https ;//archive.org/details/scarneoncardgameOOjohn
A FOREWORD
—twenty
practice three or
years,” said
Scame affably.
“And you’re how old?” murmured McManus.
“Nineteen. But,” John Scame added hastily,
“I’ve been practicing ten hours a day.”
Look. That night, twenty-two years ago, Scame
could have sold that effect for enough hard cash
to put a prudent man into comfortable retirement
for the rest of his life expectancy. But there’s a
stubborn streak of pride in Johnny Scame, a kind
of fierce honesty that maybe even bankers or
ministers wouldn’t quite understand. He can’t be
bought. I know people who’ve tried to buy him.
He can’t be scared. He broke up a multi-million-
dollar gambling racket in the World War II train-
ing camps, and made enemies of buzzards as
dangerous and crazy as any Hitler, and laughed at
their threats.
Scame uses no apparatus except ten steel-spring
fingers and fifty-two playing cards. He moves up
close, and instead of distracting your attention
—
A FOREWORD xiii
WILLIAM A. CALDWELL
Hackensack, N, March, 1949.
T?art One
CHAPTER ONE
Introductory
1
2 INTRODUCTORY
a little from game
to game, from state to state, just as it varies
in legitimate enterprise. You encounter more sharp practice
in war contracts, say, than you do in the personnel office of a
theological seminary. Likewise you find that a game which
tends to encourage self-policing is less populated by crooks
than a game (say. Gin, or Stud Poker) which tends to lull
chumps into unwariness.
There aren’t many foolproof safeguards against the crook.
He may be caught with a bottom-dealt ace in his hand occa-
sionally and be black-listed or beaten up, but this is one of his
occupational hazards, and he knows how to deal with it: by
moving to the next game. He is least apprehensive about the
law. It is all but impossible to convict and jail a crook for
cheating at cards.
Sure, occasionally a bamboo2ded player may stop payment
on a check after he has gone home, has tossed throu^ the
night, and has realized that he was probably robbed by dirty
means. But it doesn’t happen often, not often enough to drive
the cheat out of business. Most amateur card players get a
stealthy masochistic pleasure from paying a debt to a gambling
—
crook one’s honor, you know, and all that
Is it any wonder that card cheaters stay up nights and pace
the daylight streets riddling an angle; that year after year they
practice at sleight of hand and distracting illusions; that they
invent and have made for them crooked decks, mechanical
holdouts, mirror gadgets, and their many other quaint devices?
It’sno wonder at aU. They want your dollar.
In the end, by the way, they get it—-one way or another, by
fair means or foul. If they weren’t getting it, they’d be extinct
And they aren’t extinct.
This book is written for Class One, the average citizen, Joe
—
Doakes, who likes to play cards for stakes small or large. He
is the lamb that the other three classes of gamblers are trying
to fleece.
When Joe plays with friends he knows well, he has an even
chance if his ability at the game is about ffie same as his
friends*. This is the only time he has an even chance to win.
If he is less expert at the game, he’ll have less than an even
chance. If he’s a better player than his friends, he’ll have a
better than even chance.
All this is obvious, and naturally we all want to improve our
skill at the games we like to play. I have crammed into this
book all the cardplaying savvy and skill I have accumulated
during many years of association with the country’s best gam-
blers and card players. In fact, this book will improve the
chances to win of every card player, even those who play
“social games with close friends only.”
INTRODUCTORY 3
CHAPTER TWO
The Pick-up
The pick-up the sharper’s most foolproof way of stacking
is
the cards. It requires no special skill; it rarely fails; it is hard
to detect. You’re a cheater, and you’re playing Poker. The next
deal is yours. At the end of the game just concluded five hands
were exposed. Examining them not too obviously, you have
seen that in each of those hands is one card you’d like to have
for yourself in the next deaL Let’s say there are four jacks and
a deuce, one card in each hand.
So you stack the deck in such a way that you’ll now deal
those five cards to yourself. Impossible? Why, it’s not even
improbable. As dealer, you make it your business to pick up
the cards on the table. You pick them up a hand at a time,
and as you do so you put the card you want at the bottom of
each group of five cards. Then you put all five hands together
at the top of the deck, ^d, after some flummery about shuf-
fling and cutting which you take good care to keep from dis-
turbing the position of the top twenty-five cards, you deal.
Naturally you get cards Nos. 5, 10, 15, 20, and 25, the four
jacks and the deuce you want
That’s darned near all there is to stacking as it’s generally
practiced. Professionals use it for most of the card games cov-
ered in this book.
False Shuffles
PULL-THROUGH
This very dazzling and strictly crooked shuffle is executed
as follows:
When a hand of cards has been completed, the cheat scoops
the tabled cards into his hand, taking most special pains not to
disperse the certain melds or discards he wants. These he places
at either the top or the bottom of the pack. The device is use-
ful too when a pack has been stacked already and must be
shuffled and dealt as is. Nowfor the puU-throughl
—
The cards are riffled correctly; no question about that.
But watch the dealer in the split second when he has to block
together the cards in either hand, assemble the split pack into
a single pack. Does he shove them together into a squared-up
deck, as he should? No. With a motion probably quicker than
the eye, he pulls the cards from one hand through the cards
from the other, then whips one bunch back on top of the other.
Although the cards have duly clattered against each other
and made the noise and appearance of a shuffle, actually they
have not changed positions at all. Reassembled, they are in
the same position as they had been when the pull-through
started. Not a single card has changed position. It only looks
as if they have. That’s the way it’s supposed to look. . . .
And you’re supposed not to look.
CRIMPING
Crimping is used more commonly than shifting in Rummy
— or any other of the popular card games for that matter
because it is (a) easier (b) almost invulnerable to detection
by the untrained or unsuspecting eye.
CARD CHEATS AND THEIR METHODS 9
The crimp by a good, as it were, cheater, is so very
left
slight that the naked eye can hardly detect it at all (the tactile
sense is much more sensitive to this sort of thing), and as a
rule the crimp is put in the card only on that edge of the pack
that faces the cheater. The idea is that a competent crimp is
literally invisible and undetectable to anyone except the cheater
himself.
Though this crimp is so fine that it can hardly be seen, it is
The dealer uses the crimp plus sleight of hand to slip the
cards back into position after a really honest cut. Here’s how.
Before the cut, he crimps the top cards. After the cut, he uses
the crimp to break the cards where he wants them broken;
then he slides his own cards back on top of the deck by sleight
of hand.
And that is called
SHIFTING THE CUT
The move, while no particular challenge to the exhibition
card manipulator showing off his hobby, is most difficult under
pressure at the gambling table. There are many shifts remem- —
ber, this is a manipulation restoring the cards to their original
position after the cut —
and there are many shifters surviving in
this evil world, but I think I can say without fear of contradic-
tion that the cheater doesn’t live who can execute this move
undetectably without a cover-up.
10 SCARNE ON CARDS
ONE-HANDED SHIFT
The cards are slightly crimped, enough to indicate to
just
the cheater’s sensitive fingers exactly where to shift the cut.
This move cannot be made without a cover. Thus the cheater
distracts attention by reaching for a cigar or cigarette, sneez-
ing, or, in extremis, spilling a drink — ^while he shifts the cards
under ^s arm with his free hand.
Mechanic’s Grip
the other side of town ... or to use the Scarne cut (see
page 16).
Here’s the tip-off. The player who holds a pack of cards,
whether in left or in right hand, with three ^gers * curled
around the long edge of the cards and the index finger at the
short upper edge toward you, is a player who probably knows
entirely too much about cards. It is not inconceivable that an
honest, even innocent, player might hold cards with the me-
chanic’s grip. But it takes a good deal of practice to hold a
pack this peculiar way. Don’t get excited when you spot the
Some mechanics keep two fingers curled around the long edge of
the deck and two around the short upper edge.
—
lodge grip across the table. Just act cool and friendly, as if
you’d found a man practicing at blowing your safe.
Dealing Seconds
tected.
Some cheats deal seconds with one hand. To do this without
being detected, the cheat must turn over the pack while pre-
tending to deal the top card.
But second dealing is impossible and useless without marked
cards, and herein lies your defense against this line of attack.
If the cards aren’t marked the talent isn’t worth a plugged
nickel —^unless the dealer peeks or uses a stacked deck. Dealing
seconds is profitable only when the dealer finds a marked card
at the top of the pack and wants to by-pass it, saving it for
himself or a confederate.
When you suspect this deal, make it your business to ex-
amine the cards, not too ostentatiously, for markings.
Bottom Dealer
Bottom dealers, called base dealers by crooks, will win your
money in a hurry. Even though it takes years to learn the skill,
there are entirely too many practitioners floating around.
The bottom dealer saves time because he doesn’t have to
fuss around stacking the cards. He puts the cards he wants on
the bottom of the deck, preferably by some such device as
locating them there when picking up the previous deal’s melds
and wreckage, and he leaves them there through some phony
shuffle. Then — it’s easier said than done —
he deals your cards
off the top and his off the bottom. There’s a foolproof defense
against him. It’s the Scame cqt, which loses the carefully iced
bottom cards away up in the middle of the pack.
12 SCARNE ON CARDS
Nearly bottom dealers use the mechanic’s grip on the
all
pack; so you can be suspicious when you lose consistently to a
man who holds the deck this day.
Check Cop
At the hazard of meddling with a prospering private-enter-
prise small business, I’d better tell you about this chemical
preparation which, smeared on the crook’s hand, makes a
chip or coin adhere to his palm when he helpfully pushes a pot
toward the winner of the hand. “Here you are kid; they’re all
yours,’’ he says, shoving the winnings across the table; only a
dollar’s worth of chips or so per shove adhere to his hand when
he withdraws it from this amiable gesture. Crooked gambling-
supply houses sell for this weird and lucrative specialty a liquid
chemical they call sure cop. But experienced crooks, always
amateurs in the true meaning of the word, make a thing of
their own which they call check cop by heating a piece of ad-
hesive tape and scraping onto their palm the gummy stickup
stuff. It works. Isn’t that all that counts?
Some cheats cop chips with sleight of hand while pushing
the chips to one side with the hand holding the cards.
Palming
False Cuts
Cold Deck
Locater
Shiners
Peeking
2. The amateur Poker cheat will just forget to ante up, and
then wUl swear earnestly that somebody else is shy.
3. The amateur cheat in Pinochle will fabricate five or ten
points on the count of the hand. Trapped in a recount — any
embarrassment? Not a bit! We’re all entitled to a certain per-
centage of error, aren’t we?
4. Finding the dealer panicky or busy, the amateur cheat
at Black Jack will call a phony count on his cards, collect his
cash, and account the feat an act of skill. Never even pinks his
conscience!
I’m going to refer in detail under each game to the more
common methods of cheating at that game but let me try to
suggest a few general principles.
Never accuse any man, particularly a friend, of cheating. It
is highly possible that an honest player may do quite uncon-
sciously some of the things that cheaters do. You have no right,
and there is no need, to raise a hue and cry. The application
and enforcement, quietly and graciously, of the rules as I’ve
stated them in this book will remedy whatever’s wrong or looks
wrong. If it doesn’t help, you can stop playing then and there,
quietly and graciously. No offense, no harm done, to anyone’s
—
sensibilities or reputation or especially to your pocketbook.
—
Rules are made to be followed or broken revealingly by —
players. A friend told me once: “John, I play with a good
friend of mine. He never offers me the cards for the cut. I’m
afraid to insist on the cut; he may think I’m accusing him, and
I value our good relations. What shall I do?*’
I asked him who was the winner between them, and he said
his friend was a few hundred dollars ahead.
“I don’t know whether your game is lousy or you’re being
MARKED CARDS 19
cheated,” I told him. ”I*ve never seen you play. But this I do
know: that if you were cutting the cards you would not be
suspicious of your friend. That’s a lot worse than losing a few
dollars.”
You must decide such things for yourself. As for me, I
—
play by the rules I play no more with the old lady who peeks
at the bottom card.
CHAPTER THREE
Marked Cards
Edge Work
Line Work
Cut-out
Block-out
The same —
thing almost. Parts of the design are covered
with white ink or the figuration of the design is exaggerated
with ink similar to that in which the design is printed. This is
especially effective with cards that are calculated to be mark-
proof: those that have an all-over design on the back, with no
border. An example is the so-called Bee card, the back of
which completely covered with a diamond design. Contrary
is
to popular belief, such cards can be marked easily and effec-
tively by making one of the diamonds smaller or larger than
by blocking-out.
the rest
So much for cards whose backs bear actual marks. How
about marked cards that are not marked?
Shading
Trims
Sorts
Pictures
Luminous Readers
NAILING
Pressing his thumbnail into the edge of a card, the cheater
makes a small identifying mark which can be seen from across
the table. He has to put this mark it precisely the same rela-
tive position on opposite edges of the card so that, no matter
how the card is held, the nailing will appear.
24 SCARNE ON CARDS
WAVING
In this variety of play-as-you-go card marking the practiced
fingers of the gambler skillfully bend the card, over one finger
and under the other, leaving an identifying “wave.” The posi-
tion of the wave indicates the value of the card.
(To detect nailing or wavingy square up the whole pack
and look at the edges. The markings will stand out unmis-
takably.)
DAUBING
The cheatercarries in his vest or coat pocket a tube of paste
or paint similar in color to the color of the design on the cards
in use. Moistening his finger with the color in the act of
reaching for a cigarette or match, he presses a tiny spot onto
the card at a sig^cant place in the design. The daub is a
slight smudge instantly legible to the cheater. Daubing can be
detected by the naked eye on deliberate examination.
PEGGING
Another marking method gives signals to the fingers, not
the eyes. The sharper appears in the game with a Aumb
or
finger bandage. Generally it is the left thumb, which holds the
pack most often. Through this bandage sticks the point of a
thumbtack that has been strapped to the thumb under the
bandage. With this point the crook pricks the right cards in
the right places. In Gin Rummyhe will ordinarily prick only
the Jow cards, aces to threes. Wlien, as dealer, he feels a low
card on the top of the pack, he deals a second (see page 11)
to the other player, and saves the pegged card for himself. To
detect pegging run a finger over the backs of the cards. A
“peg” will feel like a mountain.
SANDING
—
Also requires a bandage for a different purpose. Exposed
through the fabric is a slit of the surface of a piece of sand-
paper. A card is drawn edgewise across the sandpaper, and
the sanded edge becomes white, a glaring clean white. When
assembled with the other, dirtied, cards, this sanded card
stands out clearly enough to enable rigging the deaL Occa-
sionally, a cheat will merely paste a piece of sandpaper on his
finger instead of using the bandage technique.
Belly Strippers
The use of this device is one of the most highly prized —and
high-priced — secrets of fast-money winners. Especially useful
MARKED CARDS 25
in two-handed games such as Pinochle and Gin Rummy, it
cheats the sucker on his own deal, and accomplishes the
swindle by merely cutting the cards.
Once more, give all the credit to the go-getting American
businessman. Manufacturers and distributors of marked cards
and crooked dic« stock this belly-stripper deck as one of their
standard items. for $2.
It sells
Suppose you want a deck out of which you can strip the
four kings. All right. The other forty-eight cards are cut down
about a thirty-second of an inch on both long sides. Then their
corners are rounded again. They look perfectly innocent, and
they are, except in conjunction with the four kings.
But these precious cards are sliced at an angle, so that they
have a very slightly protruding belly at the middle of each long
edge, and slightly narrower than the other cards on the ends.
Now assemble the deck. In the right hand, tap it upright
on the table. Then lift the right hand up and away. Behold!
The four kings* bellies have caught against your fingers, and
you pull those cards out of the deck. Some crooked gambling
supply houses concave strippers.
sell
What you do with them now depends on your game and
your move. You can deal seconds; you can shufile them into
position to deal yourself a winner; you can deal your opponent
two kings and yourself two, and then lure him into a disastrous
round of betting. Just knowing where the kings are is all a com-
petent gambler needs to win heavily.
Antidote? Just pick up the cards, square them, and see if
any belly strippers come out of the pack. If they do, what’s
your next move? Don’t ask me! But you might try asking for
your money back.
26
—
CHAPTER FIVE
—
.
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that of a trained hand, for the sentences are neatly put together and
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hurrying along from one disconnected incident to another and who
like a long story will probably find this one to their taste.”
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organization of many governmental boards of adjustment and policy-
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labor education committee) and with records of strikes and lockouts
during the last two years. The third section of the book contains a
digest of new labor legislation, of court decisions affecting labor, and
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minimum wage. Part IV is a more general discussion of social and
economic conditions. It deals with the cost of living, profiteering,
unemployment, woman suffrage, plans for public ownership of the
railways, and the history of the Nonpartisan league in North Dakota.
Part V is a short record of the recent activities of cooperative, labor
and socialist movements in some thirty different countries. And the
final section of the book is devoted to the socialist movement in
America.”—New Repub
“The greater one’s knowledge of the literature dealt with, the more
likely one is to approve the care and reading which she displays.” G:
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Reviewed by C. C. Plehn
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Reviewed by R. C. Benchley
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+ − Springf’d Republican p5a Ja 2 ’21 500w
“Delightful reading.”
[2]
ANDERTON, DAISY. Cousin Sadie. *$1.75 (3c)
Stratford co.
20–13144
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unwholesome and smack of the deadly amanita. Mr Wolfe’s
translation has some good passages, but there are many infelicities.”
− + Boston Transcript p6 Jl 24 ’20 370w
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“Well told, with the chief points brought out with admirable
directness. The arrangement is simple and the indices ample.”
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I, The ship, has chapters on An American merchant marine; Range of
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relative part, in the spectacle of living.” H. W. Boynton
− Review 2:435 Ap 24 ’20 520w
“A pleasant tale of English life. Never very exciting, it yet holds the
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+ − Boston Transcript p4 Je 2 ’20 200w
Dial 69:433 O ’20 80w
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