BALLY - Troubleshooting Guide To Bally EM Slot Machines
BALLY - Troubleshooting Guide To Bally EM Slot Machines
BALLY ELECTRO-MECHANICAL
SLOT MACHINES
I NDEX
PAGE
DEAD MACHI NE 1
L IGHTS 3
COIN PROBLEMS 7
NO PAYS 13
OVERPAYS , UNDERPAYS 18
REEL PROBLEMS 30
I!PPER_UNI T 33
FREE P LAYS 34
OTHER 35
DEAD MACHINE
PROBLEM
FUSE BLOWS ON THE SECOND OR SUCCEEDING COINS. ELECTRICAL
ARCING OCCURS IN THE TOP RIGHT CORNER OF THE TOP UNIT JUST
BEFORE THE FUSE BLOWS.
SOLUTI ON
CHANGE THE B25- 9 25 SOLENOID IN THE STEP UP UNIT IN THE
TOP UNIT. THIS SOLENOID HAD A SHORT IN IT. IT WAS CAUSING
AN ARC IN THE SWITCH IN THE TOP RIGHT FRONT OF THE TOP UNIT
(AS YOU FACE THE MACHINE). IF YOU HELD THIS SWITCH DOWN A
FUSE WOULD BLOW BECAUSE OF THE BAD SOLENOID.
PROBLEM
MACHINE DEAD
SOLUT I ON
1. PRESS RESET BUTTON (BEHIND THE HOPPER). SOMETIMES
THERE IS A BAR THAT RUNS UNDER THE HOPPER AND TOUCHES THE
RESET BUTTON. PUSH THE RESET BAR.
PROBLEM
SHORTS. THESE CAN DRIVE YOU CRAZY FASTER-THAN ANYTHING.
HERE'S A VERY SMALL LIST OF PLACES WHERE THEY ACTUALLY
OCCURRED.
SOLUT I ON
1. CHECK THE 2 BULBS THAT LIGHT UP THE PAY TRAY. THESE
BULB HOLDERS FOR THE " 6 3 " BULB ARE THE MOST COMMON CAUSE OF
SHORTS.
1
2. WHEN A MACHINE WOULD NOT PAY OR RESET A WHITE WIRE WAS
FOUND SOLDERED ONTO THE COIN LOCKOUT COIL ( BEHIND THE COIN
REJECTOR ) . THE WIRE WENT FROM THRE TO A SCREW IN THE
CABINET. THIS SHORTED THE MACHINE. UNHOOK THE WIRE AND
ALL IS O. K. !
3. CHECK THE "CALL ATTENDANT" BUTTON ON THE INSIDE OF THE
DOOR. IF IT IS BROKEN IT WILL CAUSE A SHORT.
4. LOOK FOR BARE WIRES COMING FROM THE CABINET TO THE
DOOR.
PROBLEM
MACHINE GOES DEAD TEMPORARILY AND THEN COMES ON AGAIN
DURING PLAY OR DURING A PAY OUT.
SOLUT I ON
1. ONE OF THE FUSE CAPS BEHIND THE HOPPER IS LOOSE .
TIGHTEN UP THE FUSE CAP.
2. THE LINE CORD IS NOT FIRMLY ATTACHED WHERE IT ENTERS THE
MACHINE. THE LINE CORD CONSISTS OF THREE WIRES. ONE OF
THESE WIRES IS LOOSE AND NEEDS TO BE RE-SOLDERED.
PROBLEM
FUSE BLOWS AS SOON AS MACHINE IS TURNED ON.
SOLUT I ON
THIS COULD BE A SHORT IN MANY DIFFERENT PLACES . THE MOST
FREQUENT PLACE IS IN THE TWO 63 BULB LIGHTS IN THE BOTTOM
OF THE FRONT DOOR WHICH ILLUMINATE THE PAYCUP.
2
LIGHTS
PROBLEM
ALL SMALL LIGHTS ARE OUT. THE 10 AMP FUSE BLOWS OR DOESN'T
WORK.
SOLUTI ON
1. CHECK FOR A BURN MARK ON THE LEFT FRONT SIDE OF THE
MACHINE WHERE THE BUNDLE OF WIRES TOUCH THE DOOR FRAME JUST
BELOW THE UPPER HINGE. OFTEN THE BUNDLE OF WIRE WILL GET
PINCHED WHEN THE DOOR SHUTS. EVENTUALLY , THE INSULATION
WILL B�EAK AWAY AND THE BARE WIRE WILL EITHER BREAK OR
SHORT OUT AGAINST THE CABINET FRAME.
2. ON THE LEFT SIDE OF THE REEL MECHANISM THERE ARE 2 PINS
ABOUT 1 1/4" STICKING OUT. THEY HAVE CREAM-COLORED
INSULATORS AROUND THEM. IF THE BACK ONE HAS WORN THROUGH
AND THE CONTACT IS TOUCHING THE METAL PIN , THE FUSE WILL
BLOW.
3. THE FUSE ON THE LEFT THAT CONTROLS ALL SMALL LIGHTS ( 6
VOLT LIGHTS ) MAY BE BAD. IF IT IS GOOD IT MAY NOT BE
MAKING CONTACT WITH THE FUSE CAP. THE SPRING IN THE FUSE
CAP MAY NEED TO BE PULLED OUT FARTHER.
PROBLEM
LIGHTS DON'T GO ON FOR A COIN AFTER THE FIRST COIN LIGHTS
HAVE ALREADY COME ON ( IN A MULTIPLE COIN MACHINE ) .
S OLUT I ON
CLEAN �HE UPPER UNIT STEP UP POINTS.
PROBLEM
ONE LIGHT ( SOMETIMES A COUPLE ) DOESN'T GO ON IN THE UPPER
UNIT.
SOLUT I ON
1. CLEAN THE SOCKET CONTACT.
2. CLEAN AND TIGHTEN THE CONTACT STACKS OF THE UPPER UNIT.
TWO CONTACT BLADES BARELY OR LOOSELY TOUCHING WILL
CAUSE A LACK OF CURRENT GOING TO A BULB.
3. CLEAN AND/OR TIGHTEN THE CONTACTS ON THE STEP UP
SPIRAL.
PROBLEM
UPPER UNIT LIGHTS ALL GO OFF AFTER BETWEEN 1 AND 25 PULLS
OF THE HANDLE. FUSE BLOWS.
SOLUT I ON
THE TROUBLE IS IN THE FUSE HOLDER. THE CONTACT BETWEEN THE
FUSE CAP AND THE FUSE IS LOOSE CAUSING ARCING. THIS
EVENTUALLY MAKES THE FUSE BLOW.
3
L IGHTS (CONT INUED)
PROBLEM
MACHI NE DEAD
S OLUT I ON
1. CHECK FUSES
2. CHECK RESET BAR TO TI MER ( BEHI ND THE HOPPER)
PROBLEM
ON A 5 LI NE MACHI NE LI NES 2, 3 & 5 LI GHT UP ON THE DOOR WHEN
ONE COI N I S PUT I N. ONLY THE MI DDLE LI NE PAYS OFF. ON THE
SECOND COI N, THE 5TH LI NE LI GHT GOES ON AND THE 2ND AND 3 RD
STAY LI T. ON THE 3 RD COI N ONLY THE LI NE 2 LI GHT STAYS ON.
ON THE 4TH AND 5TH COI N ALL LI GHTS GO OUT. THESE THI NGS
ONLY HAPPEN ON THE LI GHTS ON THE DOOR AND I T OFTEN HAPPENS
EVERY LI TTLE WHI LE. THE LI GHTS UP ABOVE ARE O. K.
S OLUT I ON
OPEN THE DOOR. ON THE I NSI DE OF THE DOOR THERE ARE 2 WHI TE
PLUGS.
THE UPPER PLUG HAS A LOOSE OR BROKEN WI RE ( BLUE). I F THE
BREAK I S I NSI DE THI S PLUG A WIRE CAN BE RUN RIGHT AROUND
THE .PLUG. THI S SAVES TljE TIME OF REP LACI NG THE PLUG OR
FI XI NG THE PLUG.
PROBLEM
ON A 5 LI NE PROGRESSIVE JACKPOT MACHINE THE LIGHTS IN THE
UPPER UNI T DO NOT WORK AT ALL AND ON THE REEL GLASS ONLY
THE 1ST COI N LI GHT ( AND MAYBE ONE OR TWO OTHERS) COME ONE�
SOLUTION
I N PROGRESSIVE MACHI NES THERE ARE USUALLY TWO TOP I NSERT
P LUGS ( PLUGS ABOUT 6" LONG). THESE BECOME CORODED AND MUST
BE SCRAPED AND CLEANED AND ADJUSTED SO A GOOD CONTACT I S
MADE.
4
LI GHTS ( CONTI NUED )
PROBLEM
ON A HOLD & DRAW MACHI NE THE HOLD LI GHT DOESN'T GO ON AND
STAY ON WHEN I T I S SUPPOSED TO.
SOLUT I ON
LOOK FOR BROKEN WI RE FROM THE "HOLD" CI RCUI T SWI TCH ON THE
RI GH�REAR OF THE REEL MECH TO THE SWI TCH ON THE BACK OF
THE CI RCUI T BOARD ON THE HOPPER. CHECK BROWN WI RE WI TH RED
TRACER WHERE I T ENTERS THE SWI TCH I N THE HOPPER.
PROBLEM
LI GHTS ARE ALL DI M OR DON'T LI GHT AT ALL ( ONLY APPLI ES
WHERE THE MACHI NE NEVER WORKED ) .
SOLUTI ON
THE MACHI NE MAY HAVE BEEN USED WHERE 220 VOLTS WERE USED.
TO CHANGE BACK TO 110 THERE I S SOMETI MES A PLUG NEAR THE
TRANSFORMER BEHI ND THE HOPPER. MOVE THAT PLUG TO THE OTHER
RECEPTACLE. USUALLY YOU UNPLUG THE PLUG AND MOVE I T TO THE
RECEPTACLE JUST ABOVE.
WHERE NO PLUG EXI STS, CHANGE THE WI RI NG AT THE BACK OF THE
TRANSFORMER. FROM LEFT TO RI GHT LOOKI NG I NTO THE MACHI NE
THE WI RES AT THE BACK OF THE TRANSFORMER ARE 1, 3 , 5, 7, AND
9. TAKE THE WI RE OFF 9 AND SOLDER I T TO 7. BREAK THE
JUMPER WI RE GOI NG FROM 3 TO 5. SOLDER A WI RE JOI NI NG 1 TO
3 AND ANOTHER WI RE JOI NI NG 5 TO 7.
PROBLEM .-
, -
.-2;:.--
LI GHTS OUT
SOLUTION
1. CHECK FUSES
2. PUSH RESET BUTTON BEHI ND THE HOPPER.
PROBLEM
"WI NNER PAI D" LI GHT NEVER GOES ·OUT.
SOLUT I ON
THE·
PULLED. I T I S LOCATED I N THE HOPPER BEHI ND THE BROWN
BAKELI TE PAYOUT CI RCUI T BOARD. FACI NG THI S BOARD I T I S
LOCATED ON THE LEFT SI DE BEHI ND BOTH THE BOARD AND THE
METAL PLATE THE BOARD I S ATTACHED TO. CLEAN THE SWI TCH AND
BEND I T SO I T OPENS AND CLOSES.
5
L IGHTS (CONT I NUED)
PROBLEM
"INSERT COIN"
. AND "COIN ACCEPTED" LIGHT DON'T WORK .
SOLUT I ON
ON THE LEFT SIDE OF THE REEL MECHANISM ( LOOKI NG FROM THE
FRONT OF THE MACHINE) THERE IS A BANK OF 5 SWI TCES AT THE
BACK LOWER SIDE CORNER NEAR A SOLENOID. THE SECOND SWI TCH
( FROM THE FRONT OF THE MACHI NE) IS THE COIN SWI TCH. THI S
SWITCH NEEDS TO BE CLEANED AND/OR BENT SO IT OPENS AND
CLOSES PROPERLY.
PROBLEM
ALL FLEURESCENT LIGHTS ARE OUT.
S OLUT I ON
OPEN THE FRONT DOOR. BACK BY THE HINGES THERE ARE 2 WHITE
PLUGS. THERE IS A LOOSE OR BROKEN WHITE WI RE ON OR AROUND
THE UPPER PLUG.
IF THE PROBLEM IS INSIDE THE PLUG, JUST RUN A WI RE AROUND
THE PLUG.
THI S IS QUICKER THAN REPLACING OR FIXING THE PLUG.
6
COIN PROBLEMS
PROBLEM
ALL COI NS NOT ACCEPTED - THEY RETURN TO THE PAY C UP.
S OLUT I ON
1. THE COI N LOCKOUT COI L (BEHI ND THE COI N REJECTOR) I S
NOT BEI NG ENERGI ZED. FOLLOW THE ORANGE (COMMON) WI RE GOI NG
FROM THE COI N LOCKOUT COI L TO THE WHI TE PLASTI C MOLEX PLUG
ON THE DOOR. THERE ARE TWO MOLEX PLUGS ON THE DOOR - THI S
I S THE LOWER ONE. THE COMMON WI RE I S PROBABLY LOOSE I N THE
PLUG AND NEEDS TO BE RE-ATTACHED. NOW POWER WI LL GO TO THE
COI N LOCKOUT COI L.
2. THE DASHPOT SWI TCH ON THE HANDLE SI DE OF THE REEL
MECHANI SM I S NOT C LOSI NG. BEND THE BRACKET THAT HOLDS THI S
SWI TCH TOWARD THE BACK OF THE MACHI NE. THI S MAKES THE
SWI TCH CLOSE SOONER.
3 • THE ROCKER ARM I N THE COI N REJECTOR F ELL OFF. PUT' I T
BACK ON SO THE COI N WI LL GO DOWN THE RI GHT PATH.
4. CLEAN CONTACT ON THE PAYOUT RELAY (THE STACK OF
SWI TCHES AT THE BACK OF THE HOPPER).
5. I F A BI G JACKPOT HAS JUST BEEN HI T, I T MAY BE
NECESSARY TO OPEN THE DOOR AND F LI CK THE COI N SWI TCH ONCE.
CASI NOS DI D THI S WI TH A KEY TO RESET THE MACHI NE AFTER A
BI G JACKPOT.
6. SEE I F THE F USE I S BLOWN. I T I S USUALLY THE MI DDLE
ONE OF THREE I N BEHI ND THE HOPPER.
7. FAULTY MI CRO SWI TCH ON THE HANDLE RELEASE ASSEMBLY.
THE 50 VOLTS WERE NOT REACHI NG THE HANDLE SWI TCH SOLENOI D.
S. .-z:.':.THE. DOOR MUST BE' CLOSED BEFORE A COI N WI LL BE
ACCEPTED. TO AVOI D THI S HAPPENI NG, LOOK AT THE BUTTON
SWI TCH AT THE BOTTOM RI GHT CORNER AT THE F RONT OF THE
CABI NET. WHEN THE DOOR CLOSES I T PUSHES THI S SWI TCH.
THERE ARE 2 TERMI NALS STI CKI NG UP. TAKE THE WI RE OFF THE
BACK TERMI NAL AND SOLDER I T TOGETHER WI TH THE WI RE ON THE
F RONT TERMI NAL SO BOTH WI RES ARE TOUCHI NG THE FRONT
TERMI NAL. I T I S VERY UNUSUAL THAT THI S WOULD BE THE CAUSE.
9. SEE I F THERE .I S A LOOSE CONNEC TI ON WHERE THE WI RES
ATTACH TO THE BOTTOM OF THE FUSE. I N ONE C ASE, A-3 LI NE
MAC HI NE, 2 OR 3 WI RES HAD BECOME LOOSE ON THE F AR LEFT
.
FUSE.
10. SEE I F A SWI TCH I S OPEN ( I F SHOULD BE CLOSED). LOOK ON
THE LEFT SI DE OF THE REEL MECHANI SM ( AS YOU FACE THE
MACHI NE). I N THE BACK CORNER THERE I S A PI N STI C KI NG OUT
1 1/2" F ROM THE BAC K AND 4 1/4" FROM THE BOTTOM. RESTI NG
AGAI NST THI S PI N ARE ONE OR MORE SWI TCHES. I F ONE OF THESE
I S OPEN WHEN THE MAC HI NE I S AT REST THE C I RCUI T I S BROKEN.
BEND THE SWI TC H SO I T I S CLOSED. CLEAN THI S SWI TCH.
7
PROBLEM
COI N ACCEPTED BUT NOT REGI STERED IN TOP UNIT. BUZZI NG
HEARD I N TOP UNI T - SPORADI C REGI STERING.
S OLUT I ON
1. THE SOLENOI D MOUNT I S LOOSE. TI GHTEN THE BRACKET
MOUNT OF THE STEP UP SOLENOI D I N THE TOP UNI T.
2. I F SOMETI MES THE COI N I S REGI STERED I N THE TOP UNI T ,
CLEAN THE LI NE UNI T STEP- UP UNI T. I T'S THE TOP RELAY UPP ER
RI GHT AS YOU LOOK AT THE MACHI NE. CLEAN ESPECI ALLY BETWEEN
THE METAL ARMATURE AND THE SOLENOI D.
3. SEE ALSO PROBLEM "COI NS DON'T STEP UP CONSISTENTLY ,
ETC. "
4. CHANGE THE STEP- UP SOLENOI D ( B25-9 25). I T HAS BECOME
TOO WEAK TO PULL THE STEP-UP LEVERS.
5. I n a Model 109 1 5 coin multiplier ( a squat machine
with no upper unit) there is a coin step-up unit behind the
hopper at the top of that compartment. One contact arm
steps up after the 2nd coin goes in. At the end of this
arm is a disc the size of a 50 cents coin. This disc
rotates as it steps up with each coin. I t rotates on top
of a sharp contact. The sharp contact had eaten right
through the disc! Bend the contact away from the hole it
had created.
PROBLEM
SECOND COI N I S ACCEPTED BUT TOP UNI T WOULDN'T GO TO 3 .
THI � COI N SOMETIMES WOULD REGISTER AS THE SECOND.
SOLUT I ON -
PROBLEM
COI NS NOT ACCEP TED AFTER THE FIRST ONE.
SOLUT I ON
1.
STEP UP SOLENOID IN THE TOP UNIT WASN'T SOLDERED WELL
ENOUGH TO THE WIRES.
2. BAD COIN SWITCH.
3. BAD SOLDERS TO COI N SWI TCH.
4. CLEAN THE CONTACTS ON THE STEP -UP UNI T IN THE- UPPER
UNIT. THERE I S A STACK OF SWITCHES. THE BOTTOM TWO
CONTACTS ARE TOO CLOSE TOGETHER OR TOO DI RTY.
8
COIN PROBLEMS (CONT INUED)
PROBLEM
ONLY THE FI RST COI N IS ACCEPTED AND PAYS OFF, BUT
ADDI TI ONAL COI NS DO NOT STEP UP THE ODDS. THI S ONLY
APPLI ES TO A 5-COI N MULTI PLI ER.
S OLUTION
BEHI ND THE HANDLE SWI TCH (I NSI DE CABI NET JUST ABOVE THE
HAN DLE) THERE I S A LI TTLE BLACK SNAP SWI TCH WHI CH SENDS
VOLTAG� TO THE STEP UP ODDS UNI T I N THE UPPER UNI T. THE
SNAP SWI TCH I S NOT SNAPPI NG BECAUSE THE ARMATURE WHI CH
TRI GGERS I T I S NOT TOUCHI NG THE SNAP SWI TCH WHEN I T SHOULD.
THE ARMATURE I S MOVED BY A SOLENOI D. THE SPACE BETWEEN THE
ARMATURE AND THE SOLENOI D I S TOO BI G FOR THE SOLENOI D T O
PULL DOWN THE ARMATURE. PUT A COUPLE WASHERS UNDER THE
SOLENOI D TO MAKE I T EASI ER FOR THE SOLENOI D TO PULL DOWN
THE ARMATURE. ALSO, TI GHTEN THE SPRI NG ON THE ARMATURE.
PROBLEM
ONLY THE FI RST COI N .I S ACCEPTED AND PAYS OFF, BUT
ADDI TI ONAL COI NS DO NOT STEP UP THE OTHER F OUR LINES ON A
5 LI NER (MODEL 8 73).
SOLUT I ON _
I N T�E UPPER UNI T THERE ARE TWO F EMALE BEAU PLUGS. LOOK AT
THE ONE ON THE LEFT. THE VERY UPPER MI DDLE RECEPTACLE I S
LOOSE -OR NOT MAKI NG CONTACT WI TH THE MALE CONTACT ON THE
UPPER UNI T. OFTEN, THE MALE PLUG WI LL PUSH THE FEMALE
CONTACT (S) RI GHT I N TOWARD THE BACK OF THE CABI NET. PUSH
THE FEMALE CONTACT BACK I NTO POSI TI ON AND EPOXY I T. IF IT
DOESN'T FI T, OR THE BEAU PLUG I S CRACKED, REPLACE THE BEAU
PLUG.
9
PROBL EM
COINS DON ' T TRIP THE HANDLE LATCH OR ACTIVATE THE STEP-UP
IN THE UPPER UNIT.
S OLUT I ON
1. FIND A BROKEN OR UNATTACHED WIRE COMING FROM THE COIN
RELAY SOLENOID WHICH IS ON THE LOWER LEFT SIDE CORNER OF
THE REEL MECHANISM. SOMETIMES THE ULTRA THIN WIRE COMING
FROM THE SOLENOID BREAKS AWAY FROM THE SOLDER AT ONE
TERMINAL OF THE SOLENOID. BEFORE SOLDERING THE THIN WIRE,
STRIP THE VARNISH OFF THE WIRE AND TIN IT SO THE SOLDER
WILL STICK TO IT AND MAKE A GOOD CONNECTION.
2. THE "DASHPOT" SWITCH ISN'T WORKING. ON THE RIGHT
SIDE OF THE REEL MECHANISM IS A LONG WHITE PLASTIC TUBE.
A SHAFT GOES INTO THE TUBE AND EVENTUALLY STARTS TO STICK
IN THE TUBE. THIS PREVENTS THE SWITCH BEHIND THE TUBE FROM
ACTIVATING. THE STICKINESS ALSO PREVENTS THE HANDLE FROM
GOING ALL THE WAY BACK. A TEMPORARY FIX IS TO SPRAY A
LUBRICANT INTO THE TUBE. A BETTER WAY IS TO REMOVE THE
SHAFT FROM THE TUBE AND. CLEAN ALL THE BLACK "GUK" OFF. A
NEW PIECE OF RUBBER IS NOT NEEDED TO REPLACE THE BLACK
GUK (RUBBER).
3. ON THE BACK LEF T CORNER OF THE HOPPER IS THE PAYOUT
RELAX SWITCH. SEE IF TH� WHITE/ORANGE
- WIRE ATTACHED TO IT
IS BROKEN OR LOOSE.
.
'-,!:--
10
PROBLEM
FIRST COIN STEPS UP TWICE INSTEAD OF ONCE (IT DOES THE WORK
OF TWO COINS).
SOLUTI ON
1. THE HANDLE SWITCH IS CLOSED AND NEEDS ADJUSTMENT. IT
IS THE BOTTOM SET OF SWITCHES JUST ABOVE THE HANDLE LATCH.
2. THERE IS A SHORTED WIRE IN THE BEAU PLUG AT THE BACK
OF THE REEL MECHANISM. IN THIS PARTICULAR CASE, MODEL 10 90
HAD A BARE WIRE CRUSHED AGAINST THE BRACKET THAT THE FEMALE
BEAU PLUG WAS ATTACHED TO. THE WIRE CAME OUT OF THE BOTTOM
ROW OF THE BEAU PLUG AND TOUCHED THE METAL OF THE HOUSING
OR BRACKET OF THE CABINET. THUS, THE WIRE WAS SHORTED TO
THE CABINET.
3. IN THE UPPER UNIT THERE IS A STEP-UP UNIT THAT ROTATES
ONE NOTCH FOR EACH COIN INSERTED. THERE ARE 2 SPRINGS
ABOUT 2 1/2" LONG NEAR THE TOP OF THE STEP-UP UNIT. REDUCE
THE TENSION ON THE TOP SPRING.
4. THERE IS A SHORT IN THE 50 VOLT LINE. IN THIS CASE, IN
A MODEL 8 3 1, THE "CALL ATTENDANT" SWITCH HAD BROKEN INSIDE
THE FRONT DOOR. THE TWO WIRES HAD COME OUT AND ONE WAS
TOUCHING THE DOOR. THIS CAUSED A SHORT AND THE F IRST COIN
REGISTERED LIKE TWO COINS. ALSO, BEFORE A PAYOUT THERE WAS
A LOUD CHATTER IN THE HOPPER. TAPE THE TWO WIRES.
5. IN AN.
BOTTOM OF THE STEP-UP IS A SET OF SWITCHES. THERE IS AN
ORAN�E WIRE GOING TO THE �OP SWITCH. THE WIRE IS LOOSE OR
NOT ATTACHED. SOLDER THE CONNECTION.
6. _ IN-z:THE UPPER UNIT OF A 5 COIN WIDEBODY MULTIPLIER BOTH
-
PROBLEM
LOUD BUZZING AT BOTTOM OF COIN REJECTOR.
S OLUT I ON
1. WEDGE A SLIVER OF WOOD BEHIND THE PLASTIC BRACKET
THAT HOLDS THE SOLENOID. THE SLIVER OF WOOD IS SHOVED DOWN
FROM ABOVE AND GOES BETWEEN THE PLASTIC BRACKET AND THE
METAL BRACKET THAT HOLDS THE COIN REJECTOR.
. INSERT WOOD
1/2" TO RIGHT OF SOLENOID.
11
2. GIVE THE SOLENOID A SLIGHT TURN WITH A SCREWDRIVER.
3. CHANGE THE TENSION ON THE SPRING HOLDING THE PIECE OF
METAL DOING THE BUZZING.
4. PUT A PIECE OF TAPE AROUND THE METAL DOING THE
BUZZING.
5. CHANGE ARMATURE.
6. TAKE OUT THE CASING THAT HOLDS THE COIN REJECTOR.
TAKE OUT THE SCREW THAT GOES FROM THE BACK OF THE CASING
INTO THE SOLENOID. PULL THE "CORE" OUT OF THE SOLENOID ,
CLEAN IT AND PUT IT BACK IN AFTER HAVING TURNED IT 180
DEGREES. THIS DOES MORE THAN THE SLIGHT TURN WITH THE
SCREWDRIVER IN "2" ABOVE.
7. GRIND SMOOTH THE INDENTATION THE SOLENOID MAKES ON
THE ARMATURE.
8. REMOVE THE ARMATURE. EXTRA COINS PLAY ED JUST STAY IN
THE MACHINE.
PROBL EM
COINS DON'T STEP UP CONSISTENTLY . FOR EXAMPLE, ON A 5-LINE
MACHINE, 3 LINES STEP UP AND THE 4TH SOMETIMES DOESN'T STEP
UP.
S OLUT I ON
WEAKEN THE SPRING (ABOUT 2 INCHES LONG) THAT WILL MAKE IT
EASIER F OR THE SOLENOID _TO STEP UP FOR EACH COIN. THIS
OCCURS IN THE UPPER UNIT -IN THE STEP UP CIRCULAR UNIT.
EACH CQ.I N ROTATES ONE STEP. A LEVER REACHES F OR ONE PLASTIC
TOOTH EACH TIME. IF THE SPRING TENSION IS TOO GREAT TH�
LEVER DOESN'T REACH QUITE FAR ENOUGH. THE SOLENOID ISN'T
QUITE STRONG ENOUGH TO COUNTERACT THE SPRING TENSION.
MORE LIKELY , THE COIN IS MISSING THE COIN SWITCH (THE HAIR
SWITCH ON THE INSIDE MIDDLE OF THE DOOR). F OR EACH SIZE
COIN THERE IS ·A DIFF ERENT SIZE SPACER TO MAKE THE COIN
SWITCH MOVE DOWNWARD;--
ALSO , LOOK AT THE STEP-UP UNIT IN THE UPPER UNIT AND SEE A
STACK OF SWITCHES. THE BOTTOM SET OF SWITCHES IS TOO CLOSE
TOGETHER OR DIRTY AND THEY ARE KEEPING THE SOLENOID FROM
DOING ITS JOB. SPREAD AND CLEAN THE SWITCH. VISUALLY
CHECK THAT THE SWITCH IS OPENING AND CLOSING.
PROBL EM
MACHINE PLAY S WITHOUT A COIN! LOOK FOR THESE IN A CASINO!
EACH TIME THE REELS STOPPED THE MACHINE WAS READY TO PLAY
AGAIN BEFORE THE F IRST COIN WAS PUT IN. MORE COINS COULD
BE PUT IN AND WOULD REGISTER, BUT THE F IRST COIN WAS NOT
NEEDED!
12
S OLUT I ON
AFTER 12 HOURS I T WAS DISCOVERED THAT A NEW COIN SWITCH HAD
BEEN INSTALLED. IT LOOKED LIKE A REGULAR COIN SWITCH AND
IT WAS BRAND NEW. BUT, THE TERMINALS WERE NOT IN THE SAME
POSITION. THE WIRES WERE ATTACHED LIKE THEY WERE ON THE
OLD SWITCH - BUT THE WIRES NOW WENT TO THE WRONG TERMINALS.
WH EN THE WIRES WERE ATTACHED CORRECTLY , BY CHECKING THE OLD
SWITCH AND THE NEW SWITCH THE MACHINE WORKED PERFECTLY
AGAIN.
NO PAYS
PROBL EM
NO PAYS
S OLUTI ON
CHECK THE RM "A" ( REEL MECHANISM ) SWITCH AND THE RM "C"
SWITCH FOR GAPS OR STICKING TOGETHER OR SHORTED WIRES
HOLDING THESE SWITCHES CLOSED. THESE ARE ON THE LEFT SIDE
OF THE REEL MECHANISM AS Y OU F ACE THE MACHINE.
13
NO PAYS (CONT I NUED)
I N A RARE CASE A 3 COI N MULTI PLIER HAD AN ELECT RONIC PAYOUT
COUNTER. I T WAS MOUNTED I N A METAL CASE ABOUT 8 I NCHES TO
THE RI GHT OF THE HOPPER. FOR 3 YEARS THE OWNER ASSUMED IT
WAS A REGULAR COUNTER I N A CASE. HE DROVE I T TO A NEW
OWNER , PLUGGED I T I N AND THE MACHI NE WOULD NOT PAY AT ALL.
A MECHANI C TOOK OUT THE 9 VOLT BATTERY ON THE ELECTRONI C
BOARD. THEN HE LAI D THE TI P OF A SCREWDRIVER ACROSS EAC H
CAPACI TOR'S FEET, THEN ACROSS THE 2 POI NTS WHERE THE
BATTERY WOULD TOUCH. HE PUT THE BATTERY BACK. THE
MACHI NE WORKS FI NE. NOBODY KNOWS WHY - BUT I T WORKED.
PROBLEM
ON A MULTI -COI N MACHI NE ALL COINS ACC EPTED AND ALL LI GHTS
GO ON - EXCEPT AS SOON AS THE HANDLE I S PULLED ALL LI GHTS
ABOVE ONE GO OUT AS THOUGH ONLY ONE COIN WERE INSERTED. NO
PAYS AND THERE I S NO RESET OF THE HOPPPER.
SOLUT I ON
FI X OR REPLACE COI N SWI TC H ON I NSI DE MIDDLE OF DOOR. THERE
I S A SHORT EI THER IN THE CONNECTIONS TO THE SWI TCH OR
I NSIDE THE SWI TCH. IF I�TERNAL - REPLACE SWITCH.
. -
PROBLEM -t.--
14
THE BEAU PLUG PIN TO WHICH WAS ATTACHED THE "20" WIRE. THE
OTHER POINT WAS TOUCHED TO THE "20" WIRE JUST BEFO RE IT
TOUCHED THE "20" CONTACT ON THE PAYBO ARD. THE "BEEP"
SOUNDED PROVING THE WIRE WAS O.K. BETWEEN THOSE 2 POINTS.
THEN WE CHECKED THE WIRE WHERE IT ATTACHED TO THE "10"
CONTACT AND THE "20" CONTACT ITSELF. NO BEEP ! WE FOUN D
IT ! THE SOLDER CONNECTION WAS BAD. IT LOOKED OK, BUT THE
WIRE WAS NOT MAKING A GOOD CONTACT WITH THE CONTACT. WE
MELTED THE SOLDER INTO THE JOINT. NOW CONTINUITY EXISTED.
NOW THERE WAS PAYMENT OF 20 COINS. THIS COULD HAPPEN ON
ANY CONTACT. THIS WAS UNUSUAL. NON PAYS ARE MORE COMMONLY
CAUSED BY OTHER REASONS LISTED IN THIS GUIDE.
PROBL EM
ON A MEDALLIST THE THREE REELS TO THE RIGHT DON ' T PAY OFF.
S OLUT I ON
ON THE ·REEL MECH THERE ARE TWO PLUGS. CHECK THE PLUG ON
THE RIGHT (AS YOU FACE THE FRONT OF THE MACHINE), AND LOOK
FOR LOOSENESS OR A BAD CONTACT ON THE 6TH PIN FROM THE
RIGHT (FACING THE MACHINE) BOTTOM ROW. IF THIS PIN IS
PUSHED BACK AND NOT MAKING CONTACT THE PAYOUTS WON'T WORK
ON THE THREE RIGHT HAND REELS.
FIX THE PIN.
PROBLEM
ONLY CHERRIES PAY OFF ON THE 3RD LINE (LOWER ROW). IF THE
MACHINE IS A 5 LINE MACHINE, ONLY THE CHERRIES WILL PAY
OFF ON ROWS 3, 4, AND 5.
S OLUT I ON
THE PROBLEM IS WITH THE 3RD REEL (MOST MACHINES HAVE NO
CHERRIES ON THE 3RD REEL). CHECK THE BAC K RIGHT CORNER OF
THE REEL MECHANISM. THERE ARE 3 STACKS O F SWITCHES O NE ON
TO P OF THE OTHER.
THE BOTTOM ONE IS THE BOTTO M ROW RELAY . TWO GRAY-RED WIRES
ENTER THREE SETS OF CONTACTS ON THIS RELAY . THE GRAY -RED
WIRE IS BROKEN OR SOLDERED BADLY .
PROBLEM
TWO ORANGES AND A BAR, THREE PLUMS, 2 PLUMS AND A BAR,
THREE BELLS, DON ' T PAY ON THE TOP AND MIDDLE LINES IN A 5
LINE CRISS CROSS (1046 & 8 73). LATER ON, THE PROBLEM ONLY
SHOWED WHEN THERE WAS A BAR ON THE 3RD REEL.
S OLUT I ON
ON THE REEL MECHANISM, FIND THE LOWEST STACK OF SWITCHES ON
THE LOWER RIGHT SIDE AT THE BACK (AS YOU F ACE THE FRONT OF
THE MACHINE). THE ORANGE WIRE IS BROKEN, PROBABLY WHERE IT
ATTACHES TO THE SWITCH.
PROBLEM
TOP ROW DOES NOT PAY (COULD BE ANY ROW)
15
S OLUT I ON
ON THE REEL MECHANISM THERE ARE THREE WIPER BLADES WHICH
WIPE ACROSS A BUNCH OF LITTLE BRASS BUTTONS ( CONTACTS ) .
ON EACH WIPER BLADE THERE IS ONE JUMPER WIRE. THE JUMPER
WIRE IS BROKEN OR HAS A BAD CONNECTION. SOLDER THE JUMPER
WIRE.
PROBLEM
THERE WERE NO PAYS ON A SUPER CONTINENTAL. THAT IS, NO
CREDITS WOULD ACCUMULATE WHEN A WINNER WOULD HIT.
S OLUT I ON
1. BEHIND THE REEL MECHANISM THERE ARE 2 BEAU PLUGS ON THE
CABINET. THERE WERE 2 LOOSE OR BROKEN WIRES. RESOLDERING
DID THE TRICK.
2. ANOTHER TIME IT WAS A SET OF CONTACTS THAT NEEDED
ADJUSTMENT IN THE HOPPER. LOOKING INTO THE MACHINE SEE THE
SET OF CONTACTS ON THE FLOOR OF THE HOPPER. THERE IS
ANOTHER SET OF CONTACTS BEHIND THOSE CONTACTS. THESE ONES
NEED TO BE CLEANED AND ADJUSTED.
PROBLEM
A .FEW _��OINS_ CAME OUT AND THEN THEY JUST STOPPED.
S OLUT I ON
IN THIS CASE THE COINS WERE JAMMED IN THE HOPPER. IN THE
HOPPER THERE IS A RUBBER AGITATOR ( USUALLY ) THAT STIRS UP THE COINS
SO THEY WILL COME OUT PROPERLY. ONE OF THE FINGERS OF THE AGITATOR
BECAME LOOSE SO THAT A COIN GOT UNDER AND LIFTED OTHER COINS UP THE
COIN TRACK. TWO COINS AT ONCE WENT UNDER THE ROLLER AND ENTERED
THE EXIT CHANNEL TOGETHER AND CLOGGED THE CHANNEL. THIS HAPPENED
ONLY IN A DOLLAR MACHINE AND WOULD NOT LIKELY HAPPEN IN OTHER
MACHINES.
16
PROBLEM
ON A MULTIPLE LINE MACHINE (I. E. 8 73) ONE CHERRY ON THE TO P
LINE PAYS '0' YET ONE CHERRY ON THE CENTER OR BOTTOM LINE
PAYS CORRECTLY.
S OLUT I ON
ON AN 8 73 (5 LINES) THERE ARE THREE TWO PAY - CONTACTS ON THE
CONTACT BOARD ON THE HOPPER. THE FINGER THIRD FROM THE
BOTTOM NEEDS TO BE BENT DOWN SO IT WILL REACH THE CONTACT
STRIP ON THE CONTACT BOARD.
PROBLEM
THREE PLUMS DON ' T PAY BUT ALL ELSE DO.
SOLUT I ON
1. CHECK THE FEMALE BEAU PLUG THAT THE HOPPER PLUGS INTO.
THE HOPPER HAS ON ITS PLUG TWO LONG PRONGS THAT GUIDE THE
ENTRY OF THE HOPPER. THE TOP PRONG SOMETIMES PUSHES THE
CORRESPONDING FEMALE RECEPTACLE BACK THROUGH THE BEAU PLUG.
THUS, THE PRONG DOESN ' T CONNECT WITH THE RECEPTACLE AND
MAKE CONTACT. MERELY PUSH THE RECEPTACLE BACK INTO POSITON
ON TJiE FEMALE BEAU PLUG. _�OW THE PRONG CAN ENTER AND MAKE
CONTACT.
2. FOLLOW THE "14 PAY " WIRE TO THE SET OF CONTACTS IN THE
MIDDLE OF THE HOPPER BEHIND THE PAY BOARD. CLEAN AND/OR
ADJUST THOSE CONTACTS. SEE IF THE ARMATURE IS IN PLACE O N
TOP O F THE SOLENO ID.
3. CHECK AND SEE IF THE "14 PAY " WIRE IS BROKEN OFF THE
PAYBOARD.
4. CHECK THE "14 PAY " CONTACT ON THE HOPPER PAY BOARD TO
SEE IF THE FINGER IS. ACTUALLY TOUCHING THE "14" CONTACT ON
THE PAYBOARD. .SOMETIMES THE ZERO STOP RUBBER BARREL HAS
BECOME SO WORN OR VIBRATED LOOSE SO THAT THE PLASTIC DISC
IS RETURNING (RESETTING) TOO MUCH. IT ' S RESETTING SO FAR
BACK THAT THE FINGER JUST CAN ' T REACH THE CONTACT. ON SOME
MACHINES THE 14 CONTACT IS WIRED ONTO THE "14" CONTACT AT
THE TOP OF THE PAYBO ARD. THIS MIGHT BE THE ONLY FUNCTION
OF THE TOP RACK ON THE FINGERS ON THE PLASTIC DISC AND THIS
EXPLAINS WHY PLUMS DON ' T PAY BUT ALL OTHER SYMBOLS DO PAY .
s. CHECK FOR A BROKEN OR LOOSE WIRE ATTACHED TO THE
SOLENOID AND· SWITCH THAT IS IN THE HOPPER ABO UT IN THE
MIDDLE OF THE HOPPER ON THE FLOOR OF THE HOPPER.
17
OVERPAYS , UNDERPAYS
PROBLEM
OCCASIONAL OVERPAYS OF ABOUT TWO COINS.
S OLUTI ON
1. IN AN ELECTRICALLY STEPPED HOPPER, A COIN COMES TO
THE TOP OF THE HOPPER AND LIFTS A ROLLER WHICH HAS THE
EFFECT OF PRESSING DOWN ON A SET OF HORIZONTAL CONTACTS.
IF THOSE CONTACTS DON ' T MAKE PROPERLY, THE COIN DOESN ' T GET
COUNTED. CLEAN, BUT MORE IMPORTANTLY, TIGHTEN THOSE
CONTACTS SO A GOOD CONTACT IS MADE EVERY TIME.
2. IF THE B26 1100 SOLENOID ON THE BACK OF THE CIRCUIT
BOARD IN THE HOPPER IS BAD, IT WILL BUZZ OCCASIONALLY AND
NOT ADVANCE THE PLASTIC COUNTER, BUT A COIN STILL COMES
OUT. CHANGE THE SOLENOID. SOMETIMES THE SOLENOID NEEDS
CLEANING.
3. SEE IF THE RUBBER BUMPER ZERO STOP ON THE HOPPER IS
BROKEN.
PROBLEM
OCCASIONAL OVERPAYS OF ONE COIN. THE EXTRA COIN JUST SEEMS
TO DRIBBLE OUT AFTER A PAY.
S OLUT I ON
THIS HAPPENS TO THE "LATE STYLE" OR "SNOW" HOPPER
IDE�TIFIED BY THE MOTOR IN THE BOTTOM OF THE HOPPER RATHER
THAN_ THE END. THE BRAJ<E THAT STOPS THE MOTOR IS NOT
WORKING PROPERLY. IT IS AT THE VERY BOTTOM OF THE HOPPER.
THERE-ARE 3 SOLUTIONS.
1. IF THE BRAKE IS STICKING - LUBRICATE.
2. WRAP ELECTRICAL TAPE AROUN D THE METAL BAR (ABOUT 3"X
1/3"). THIS ELIMINATES RESIDUAL MAGNETISM.
3. SEE IF THE PLASTIC "CLAW" IS WORN OR BROKEN THAT STOPS
THE MOTOR.
PR OBLEM
ON A 5 COIN MULTIPLIER�ARS ONLY MACHINE , 3 BARS SHOULD PAY
100 BUT PAY 110. THE ' 10 ' STRIP IS ALSO HOT WHICH IS
NATURAL BECAUSE 3 BARS STILL ARE 3 BARS.
S OLUT I ON
ON THE HOPPER, TO THE LEFT OF THE ZERO SWITCH IS A VERTICAL
SWITCH WHICH IS TRIPPED WHEN THE PAY DISC MAKES ONE
REVOLUTION STOPPING THE PAY SO THAT THE "10 PAY" DOESN ' T
PAY. ON THE FIRST REVOLUTION BOTH CONTACTS (THE 10 & lin)
ARE HOT. THE VERTICAL CONTACTS ARE EITHER DIRTY OR � -
ADJUST AND CLEAN THE CONTACTS.
18
OVERPAYS AND UNDERPAY S (CO NTINUED)
PROBL EM
O N A 5 COIN MULTIPLIER (8 09 -N) THE "ANY BAR" PAY OFF WAS 7
INSTEAD OF 20.
S OLUTI ON
THERE WERE � SETS OF CONTACTS THAT CONTRO LLED THE 20 PAY !
IN ADDITION TO THE REGULAR 20 PAY CONTACT ARM THAT RAN
ALONG THE 20 PAY STRIP THERE WAS A SWITCH ATTACHED TO THE
LOWER LEFT CORNER OF THE PAY BOARD. IT IS NO RMALLY CLOSED
AND RESTING AGAINST A PLASTIC POST. AS THE METAL RACK
MOVES ACROSS THE PAYBOARD, THE SWITCH OPENS WHEN 20 COINS
ARE PAID. THE SWITCH WAS OPEN. WHEN THE SWITCH ARM WAS
BENT TO CLOSE THE CONTACTS THE PROBLEM WAS SOLVED.
PROBLEM
HOPPER "CHATTERS" CAUSING IRREGULAR PAYO UTS. THE KNOCK OFF
LEVER THAT STOPS COINS FROM BEING PAID O UT SPORADICALLY
TRIPS WHEN IT SHOULDN ' T TRIP MAKING A CHATTERING NOISE.
S OLUT I ON
1. LOOK FOR TINY SPARKS WHERE A CONTACT ARM TOUCHES THE
PAYOUT COUNTER CONTACT BOARD. TIGHTEN THIS CONTACT ARM SO
THAT IT PRESSES THE CONTACT HARDER ONTO ITS CONTACT STRIP.
2. CLEAN AND TIGHTEN THE TOP HORIZONTAL CONTACTS JUST
BEHI.ND THE HOPPER CONTACT BOARD. IF THESE CO NTACTS DO N ' T
MAKE. PROPERLY THEY WILL NOT COUNT A COIN THAT WAS JUST
_
PAID.
PROBL EM
ERRATIC OVERPAYS
S OLUT I ON
WHEN COINS CLIMB THE WALL OF THE HOPPER THEY ARE PUSHED
ALONG BY LITTLE POSTS. WHEN A COIN GETS O UTSIDE A POST AND
REACHES THE ROLLER IT STICKS AND O THER COINS SNEAK BY IN
BEHIND THE FIRST COIN. BEND THE ROOF OF THE HOPPER DOWN
CLOSER TO THE PINWHEEL SO THE COINS DO N ' T GET UNDER THE
ROOF UNLESS THEY ARE LINED UP F LAT AGA INST THE WALL� THE
ROOF IS THE ALUMINUM HOUSING JUST ABOVE AND TO THE RIGHT OF
THE COIN KICK OFF LEVER.
PROBLEM
ERRATIC OVER AND UNDER PAY OFFS (I. E. A RANGE O F TWO THROUGH
SIX WHEN IT SHOULD HAVE BEEN F IVE). COINS JAM UNDER THE
KNIFE. COINS "PING" OFF THE PINWH EEL TRACK. THIS CAUSES
WEAR ON THE SOLENOID PLUNGER THAT PULLS BACK THE COIN
KICKER. THE HOLE AT THE END OF THE PLUNGER BECOMES OVAL
AND CREATES "SLOP" WHICH ALLOWS THE COIN KICKER TO PROJECT
TOO F AR INTO THE HOPPER BOWL.
19
OVERPAYS AND UNDERPAYS (CONTINU ED)
SOLUT I ON
1. BEND THE BRACKET THAT HOLDS THE SOLENOID. T HIS HAS T HE
EFFECT OF PULLING THE COIN KICKER BACK FARTHER SO IT ' S EVEN
OR BEHIND THE PINWHEEL.
2. CHANGE THE SOLENOID PLUNGER (OR EVEN THE ATTACHED LINK
IF THE LINK IS WORN TO THE EXTENT IT CAUSES "SLOP").
3. CLEAN THE PLUNGER. IF IT ' S DIRTY IT WILL STICK
SOMETIMES CAUSING ERRATIC PAYOUTS.
4. LOOSEN UP THE ROLLER SO IT ROLLS. IF IT WON ' T ROLL IT
WILL HOLD THE LAST COIN UNTIL THE NEXT PAY.
PROBLEM
ERRATIC UNDERPAYS. IN ONE CASE WHEN 2 SHOULD BE PAID IT
WAS CORRECT. WHEN 4 SHOULD BE PAID, 2 WERE PAID. WHEN 6 -
PROBLEM
ONE CHERRY ON TOP LINE OR BOTTOM LINE PAY S 7 VS. 4.
S OL UT I ON
T HE SPIRAL ON T HE HOPPER IS REACHING TOO FAR AND CONT ACT S
THE 7 PAY CONTACT. ADJUST THE ZERO RUBBER STOP BACK OR
ROT ATE THE CONTACT BOARD.
PROBLEM
ONE COIN EXTRA IS OCCASIONALLY PAID. ON T HE HOPPER, T HE
COIN KICKER KICKS THE COINS AWAY FROM T HE ROLLER ON THE
PIVOT ARM SO NOTHING MORE CAN BE PAID OUT ONCE A PAY HAS
BEEN COMPLETED. IF THE KICK IS NOT EFFICIENT A COIN GETS
LODGED UNDER THE ROLLER ON THE PIVOT ARM AND IS NOT KICKED
BACK INTO THE BIN. T HAT LODGED COIN GET S PAID AS AN EXTRA
ON THE NEXT PAYOUT. T HE COIN GET S LODGED UNDER T HE PIVOT
ROLLER FOR T HESE REASONS:
1. THE SPRING ISN ' T STRONG ENOUGH ON THE COIN KICKER TO
GIVE A HARD ENOUGH KICK.
2. THE CORNER OF T HE COIN KNIFE STICKS JUST PAST THE
PINWHEEL.
20
OVERPAYS ANDUNDERPAYS (CONTINUED)
SOLUTI ONS
TO NO. 1 - TIGHTEN THE SPRING OR USE A HEAVIER ONE.
TO NO. 2' - GRIND THE CORNER OF THE COIN KNIFE.
TO NO. 3 -
BEND THE COIN KICKER UPWARD.
TO NO. 4 � BEND IT UPWARD.
TO NO. 5 - LOOSEN THE ROLLER - CLEAN WITH SOLVENT - TURN
METAL AGAINST METAL - THEN USE OIL TO LUBRICATE.
PROB L EM
THE MACHINE PAYS EVERY TIME.
SOLUT I ON
SOMETHING IS STOPPING THE FIRST REEL WIPER ( ON THE BOARD
RIGHT BEHIND THE FIRST REEL). OFTEN THERE ARE TWO WHITE
PLUGS BEHIND THE REEL MECHANISM. THEY SHOULD BE IN THE TOP
LEF� CORNER ATTACHED TO THE INSIDE OF THE CABINET. IF THEY
ARE HANGING DOWN, THE WIPER GETS HOOKED BEHIND THE PLUG AND
THEN THE WIPER COMES FORWARD AND STOPS - RIGHT ON THE
CHERRY PAYOUT, GIVING A PAYOUT EVERY TIME ! LOOK FOR THESE
IN CASINOS ! MAYBE THE WIPER WILL STOP ON A HIGHER PAYOUT.
LOOK HARDER FOR THESE IN A CASINO !
PROBLEM
ERRATIC OVERPAYS ONE TIME AND NO PAY THE NEXT TIME.
SOLUT I ON
THE RUBBER ZERO STOP (THE ONE.THAT LOOKS LIKE A PENCIL
ERASURE) HAS BECOME SOFT AND MUSHY. AFTER A PAYOUT THE PAY
DISC SNAPS BACK AND BANGS AGAINST THE RUBBER. AFTER A
SMALL PAYOUT THE NEXT PAYOUT IS ACCURATE BECAUSE THE RUBBER
DID NOT GET SQUASHED. BUT, AFTER A LARGE PAYOUT THE PAY
DISC WHIPS BACK AND SQUASHES THE RUBBER BACK. THUS, THE
PAY DISC STARTS EARLIER AND PAYS AN EXTRA COIN OR TWO.
ALSO, THE PAY DISC MIGHT RETURN BACK SO FAR IT ISN ' T EVEN
TOUCHING THE CONTACT STRIPS. THUS, THERE IS NO PAY.
REPLACE THE ZERO STOP A RUBBER ERASURE WILL DO.
21
OVERPAYS , UNDERPAYS (CONTINUED)
PROBLEM
1. WEIRD, SPORADIC, LARGE PAYOUTS WHEN NO PAYOUT INDICATED
- EVEN A JACKPOT WILL ACTIVATE !
2. O N A "BARS" MACHINE (3 LINES) A WINNER HITS ON 2 LINES
BUT ONLY PAYS FOR ONE LINE.
SOLUT I ON
THE BEAU-PLUG THE HOPPER PLUGS INTO HAS A LOOSE CONTACT
RECEPTACLE THAT HAS BEEN PUSHED BACK INTO THE BACK OF THE
PLUG-USUALLY THE TOP ONE OF THE TWO "GUIDE" CONTACTS. THE
CONTACT NEEDS TO BE GLUED BACK INTO THE BEAU-PLUG SO IT
WON ' T GET PUSHED BACK IN AGAIN CAUSING A BAD CONTACT.
PROBLEM
RUNAWAY HOPPER ON ALL PAYS ABOVE CHERRIES.
SOLUT I ON
1. CONDITION IS CAUSED BY CLEANER USED ON CONTACTS ON
PAYOUT BOARD. IT SEEPS INTO THE ·AXEL OF THE SPIRAL AND
CLEANS IT TOO MUCH AND DRIES AXEL AREA. IF NO RESPONSE
TIGHTEN THE WOUND SPRING BEHIND THE BOARD ONE MORE TURN.
2. ADJUST COIN ROLLER ON HOPPER SO THAT EACH COIN IS
STEPPED UP ON THE PLASTIC STEP UP GEAR.
PROBLEM -
-
PROBLEM
RUNAWAY HOPPER ON ANY PAYOUT
SOLUT I ON
1. REPLACE BAD SOLENOID WHICH IS IN THE HOPPER ON THE
BACK OF THE CONTACT BOARD. THE SOLENOID TRIGGERS THE
LINKAGE WHICH ADVANCES THE PLASTIC GEAR.
2. REPLACE LINKAGE THAT ROTATES THE WHITE GEAR BEHIND
22
OVERPAYS , UNDERPAYS (CONT INUED)
THE HOPPER PAYOUT BOARD. A TAB THAT PULLS THE TEETH AROUND
IS BROKEN OFF.
3. SOLDER THE ORANGE WIRE WITH WHITE TRACER TO ITS
CONNECTION.
4. LOOK AT THE CONTACTS ON THE BACK LEFT OF THE HOPPER.
IF THEY ARE NOT OPENING AND CLOSING PROPERLY, ADJUST THEM.
5. IF THE RUNAWAY ONLY HAPPENS ON THE 2ND & 3 RD COIN ON,
SAY, A 3 COIN MULTIPLIER, THERE IS PROBABLY A BREAK IN THE
CIRCUIT BOARD IN THE UPPER UNIT. THIS PREVENTS THE
COUNTING OF COINS.
6. IN A 5 COIN MULTIPLIER (MODEL 8 09 ) ONE OR TWO OF THE
LITTLE WHITE REELS IN THE UPPER UN IT WERE NOT ROTATING.
THIS PREVENTED MULTIPLE PAYS BY PREVENTING THE HOPPER
PAYOUT DISC FROM ROTATING. THE HOPPER JUST KEPT PAYING.
OIL THE REELS SO THE LINKAGE GOES IN AND OUT OF THE
SOLENOIDS.
PROBLEM
RUNAWAY HOPPER (REALLY RUNAWAY CREDITS) ON THE 2ND, 5 TH,
AND 6TH COINS WHEN A WINNER WAS HIT ON A SUPER CONTINENTAL.
SOLUT I ON
IN rHE UPPER UNIT THERE IS SOMETHING CALLED A SCORE MOTOR
UNIT. IT IS A BUNCH OF ALMOST ROUN D PLATES WITH HIGH
POINTS ON THEM WHICH LIFT CONTACTS AS THEY GO AROUND.
ADJUSTr::.�AND . CLEAN THESE CONTACTS SO THEY OPEN AND CLOSE.
THE SAME THING HAPPENED WITH THE 4TH COIN IN BUT IT WAS
DISCOVERED THE "4" COINT WIRE GOING TO THE STEP UP UNIT WAS
BROKEN OFF.
PROBLEM
ON A 5 LINE MACHINE TWO CHERRIES ON A TOP OR BOTTOM LINE
PAYS ONLY 5 COINS INSTEAD OF 7 COINS.
SOLUTI ON
ON THE HOPPER, ON THE BROWN BAKELITE PAYBOARD THERE ARE
SEVERAL CONTACT TERMINALS AT THE BOTTOM OF THE PAYBOARD.
EACH CONTACT HAS A NUMBER. LOOK FOR ONES MARKED "7".
THERE IS A LOOSE CONNECTION OR A BREAK IN A WIRE GOING FROM
THE "7" CONTACT ON THE PAYBOARD TO THE BEAU PLUG AT THE
BACK OF THE HOPPER. IT COULD BE AT THE "7" CONTACT, IN THE
WIRE ITSELF, OR AT THE BEAU PLUG. ALSO, IT COULD BE IN THE
FEMALE BEAU PLUG THAT THE HOPPER PLUGS INTO.
PROBLEM
ONE CHERRY PAYS ONE INSTEAD OF TWO, TWO CHERRIES PAY THREE
INSTEAD OF FIVE.
SOLUT I ON
THIS FIRST SOLUTION APPLIES TO A LATER STYLE HOPPER WHICH
23
COUNTS COINS ELECTRICALLY AS EACH COIN LIFTS THE ROLLER AS
IT COMES OUT OF THE HOPPER. IF THE ROLLER IS PRESSING DOWN
TOO HARD ON A COIN IT TENDS TO SNAP UP AND BANG BACK DOWN
REAL FAST. THIS CAUSES A SWITCH TO CLOSE AND OPEN AND
CLOSE AGAIN BEFORE A SECOND COIN COMES ALONG. THUS, ·TWO
COINS ARE COUNTED BUT ONLY ONE COIN CAME OUT. ADJUST THE
ROLLER UPWARD. SO THAT COINS ARE NOT PROPELLED OFF THE TRACK
INTO THE HOPPER BOWL. ANOTHER SOLUTION INVOLVES
MECHANICALLY STEPPED HOPPERS. EACH PAY OFF IS ONE-HALF WHAT
IT SHOULD BE. ON THE INSIDE OF THE HOPPER BOARD IS A WHITE
NYLON GEAR (PAYOUT COUNTER) THAT GETS PUSHED AROUND BY A
LEVER. SOMETIMES THIS LEVER HAS SUCH A WIDE PUSH THAT
IT PUSHES TWO TEETH ON THE GEAR INSTEAD OF ONE. THE LEVER
MOVES BETWEEN 2 TABS WHICH RESTRICT ITS MOVEMENT. BEND THE
UPPERMOST TAB DOWN SO THE LEVER HAS AN EVEN SHORTER STROKE,
YET IT WILL STILL GRAB ONE RATCHET TOOTH AND MOVE IT ONLY
ONCE.
PROBLEM
UNDERPAY S OF 10 AND 18 INSTEAD OF 20 AND 20 F OR 3 ORANGES
AND BELLS, AND 14 INSTEAD OF 20 FOR 3 PLUMBS FOR 1 COIN ON
A MODEL 1090.
S OLUT I ON
A CUSTOMER TOOK ON THIS ONE AND SOLVED IT IN A MARATHON
EFFORT! HE FOUND IT IN THE DEEPEST, DARKEST SPOT IN THE
MACHINE. BEHIND THE 3RD REEL IS A WIPER BLADE. STARTING
WITH. THE 2ND WIPER F INGE� FROM THE BOTTOM, SEVERAL OF THE
F INGERS WERE NOT TOUCHING THE CONTACTS FIRMLY ENOUGH . THEY
LOOKED:;:L1:KE THEY WERE MAKING CONTACT BUT THEY WERE NOT. BY
BENDING THEM TO MAKE THEM TIGHT ER AND CLEANING THE CONTAGTS
THE MACHINE STARTED PAY ING LIKE A CHARM!
24
OVERPAYS & UNDERPAYS (CONTINUED)
PROBLEM
ON A 5 COIN MACHINE, WITH 5 COINS PLAYED, IT PAYS OFF AS
THOUGH ONE COIN WERE PLAYED.
S OLUT I ON
IN THE UPPER UNIT, F IND THE STEP-UP UNIT. ON THE BACK OF
THE STEP-UP BOARD THERE IS A LOOSE OR BROKEN WIRE. FIX THE
WIRE.
PROBLEM
ON A 5 COIN MACHINE THE 1ST THRU THE 4TH COIN PAY O. K. BUT
THE 5TH COIN PLAYED MAKES THE MACHINE PAY AS THOUGH ONLY
ONE COIN WERE PLAYED.
SOLUT I ON
IN THE UPPER UNIT THERE IS A STEP-UP UNIT. THE CONTACTS
ARE NOT LINING UP PROPERLY. LOOSEN THE 2 BOLTS AND ROTATE
SLIGHTLY THE STEP-UP BOARD SO THE CONTACTS TOUCH PROPERLY.
PROBLEM
THE -MACHINE SHOULD PAY 50 BUT ONLY PAYS 20 COINS.
SOLUT I ON
THIS �PENED IN A MODEL 8 47 CONTINENTAL. IN THE HOPPER
THE PLASTIC SPIRAL WOULD ONLY GO UP TO 20 BECAUSE
SUFFICIENT VOLTAGE WAS NOT GETTING TO THE 50 PAY CONTACT.
IN THE TOP UNIT, THE 3RD SET OF CONTACTS F ROM THE TOP LEFT
IS THE JACKPOT LOCK-UP RELAY SWITCH. OUT OF THIS SWITCH
COMES A RED GREEN WIRE WHICH GOES TO A CONNECTOR PLUG ON
THE BACK WALL OF THE UPPER UNIT. THERE ARE TWO PLUGS AND
THIS ONE IS ON THE LEFT. ON THIS PLUG THE RED GREEN WIRE
ATTACHES TO THE UPPER LEFT CORNER. THIS PLUG WAS DIRTY AND
AFTER CLEANING THE PRONG FROM THE RED GREEN WI-RE THE
VOLTAGE WENT THROUGH AND THE PROBLEM WAS SOLVED.
25
OVERPAYS , UNDERPAYS (CONT INUED)
PROBLEM
1 CHERRY ( 1ST REEL ) DOES NOT PAY ON ANY LINE EVEN THOUGH 2
CHERRIES AND ABOVE DO PAY.
SOLUTI ON
PULL OUT THE REEL MECHANISM ON THE 18 PIN PLUG AT THE BACK.
CLEAN THE PINS THAT ARE VERTICAL AND TWIST EACH ONE
SLIGHTLY. THIS WILL GIVE THEM A BETTER CONTACT WHEN THEY
ENTER THE FEMALE PLUG.
PROBLEM
SHOULD PAY 100 BUT MUCH MORE THAN 100 PAID ( MAYBE EVEN
200! )
SOLUTION
IN THE HOPPER, LOOK FOR THE SPIRAL WHICH ROTATES AS EACH
COIN IS PAID. LAID OVER THE SPIRAL IS A SHINY METAL RACK.
IT ALSO MOVES AS COINS ARE PAID. IT SLOWLY MOVES TOWARD
THE BACK OF THE MACHINE. THE FRONT-MOST PART OF THIS RACK
GETS BENT TOWARD THE HANDLE OF THE HOPPER. BEND IT BACK SO
IT IS STRAIGHT. OTHERWISE, IT STOPS THE SPIRAL AND COINS
CONTINUE BEING PAID.
26
OVERPAY S & UNDERPAY S (CONTINUED)
PROBLEM
MODEL 8 09 PAYS CORRECTLY ON 1ST 2ND 3RD AND 4TH COIN BUT
NOT ON THE 5TH COIN. WHEN 5 COINS INSERTED THE COINS WOULD
STEP UP 5 TIMES BUT THE PAYOFF WAS LIKE EITHER 1 OR 2 COINS
HAD BEEN PLAYED.
SOLUT I ON
IN THE TOP UNIT THERE IS A STEP UP UNIT ON THE RIGHT SIDE
(FACING THE MACHINE). THE PLASTIC GEAR HAS BEEN RATCHETED
AROUND SO FAR THAT IT HAS OPENED ONE SET OF CONTACTS AND
CLOSED THE OTHER SET (THE OPPOSITE TO WHAT SHOULD BE THE
NORMAL SETTINGS), AND THE BUNDLE OF WIRES JOINING TO THE
'
LIGHTS HAS CAUGHT ON ONE OF THE ARMS THAT ROTATE ON THAT
STEP UP BOARD.
PROBLEM
AN UNDERPAY OF 2 COINS CONSISTENTLY OCCURS ON A 5 COIN
MULTIPLE LINE MACHINE WHEN 3 ORANGES ARE HIT ON ONE LINE
AND A CHERRY IS HIT ON ANOTHER LINE. THE PAY IS 12 INSTEAD
OF 14.
S OLUT I ON
THE JUMPER WIRE THAT GOES FROM THE "7" PAYOUT TO THE "14"
PAYOUT CONTACT ON THE BACK BOTTOM OF THE HOPPER BOARD IS
BROKEN OR NOT SOLDERED.
27
OVERPAYS , UNDERPAYS (CONTI NUED)
PROBLEM
INCONSISTENT UNDERPAYS.
SOLUTI ON
1. LUBRICATE THE PLASTIC OR METAL SPIRAL CAM ON THE
HOPPER BOARD.
2. INCREASE THE TENSION 1/4 OR 1/2 TURN ON THE SPRING
THAT RESETS THE PLASTIC SPIRAL ON THE HOPPER BOARD. WHEN
THE HOPPER RESETS, THERE ISN'T ENOUGH SPRING TENSION TO
RETURN THE OUTBOARD WIPER CONTACTS, ON THE HOPPER BOARD ALL
THE WAY BACK TO THE ZERO STOP. THUS, THE PAYOUT STARTS
LATER THAN IT SHOULD AND STOPS TOO SOON TO GIVE A FULL
PAYOUT. ALSO, THE WIPER CONTACTS MAY BE PRESSING TOO HARD
ONTO THE CONTACT BOARD. THIS FRICTION CAUSES THE WIPER
CONTACTS TO DRAG SLOWLY TO A STOP JUST SHORT OF THE ZERO
STOP WHEN THE WIPER CONTACTS ARE RESET.
3. ON THE HOPPER BEHIND'THE SPIRAL AND HOPPER BOARD IS
THE STEP UP SOLENOID. THE SOLENOID PLUNGER RELEASES AND
STOPS AGAINST A METAL TAB STICKING UP FROM THE HOPPER BOARD
HOUSING. BEND THIS TAB AWAY FROM THE SOLENOID. THIS GIVES
A WIDER THROW TO THE LEVER THAT PULLS THE PLASTIC GEAR
AROUND. THIS PREVENTS DOUBLE HITS FOR EACH COIN. ALSO,
LUBRICATE THE LEVERS THAT PULL THE PLASTIC GEAR AROUND.
LUBR�CATE THE AXEL OF THE._PLASTIC GEAR SO IT GETS TURNED
EASILY.
4. £HECK.THE TEETH ON THE PLASTIC GEAR. IF THEY ARE
WORN THEY MUST BE SHARPENED OR THE GEAR REPLACED.
5. TWO TEETH ON .'tHE PLASTIC GEAR ARE BEING GRABBED
INSTEAD OF ONE TOOTH FOR EACH COIN PAID. THIS MAY BE
CAUSED BY THE RELEASE LEVER THAT RELEASES THE PLASTIC GEAR
SO IT GOES "ZIP" TO ITS ORIGINAL POSITION. NOT ONLY DOES
THE RELEASE LEVER RELEASE THE PLASTIC GEAR, IT ALSO PUSHES
THE TEETH ON THE PLASTIC GEAR DOWN INTO PLACE AFTER EACH
COIN IS PAID. , SOMETIMES IT PUSHES DOWN TOO FAR. NOW 2
TEETH GET COUNTED INSTEAD OF 1. BEND THE RELEASE LEVER
TOWARDS THE TOP OF THE HOPPER. MAKE THE BEND RIGHT WHERE
THE LEVER TOUCHES THE PLASTIC TOOTH. NOW THE PLASTIC GEAR
WILL NOT BE PUSHED DOWN TOO FAR.
28
OVERPAY S AND UNDERPAY S (CONTINUED)
PROBLEM
ONE CHERRY PAY S 2, BUT SO DO TWO CHERRIES.
S OLUT I ON
1. ATTACH A VOLTAGE TESTOR FROM THE ORANGE COMMON WIRE TO
THE "5" PAY CONTACT AT THE BOTTOM OF THE BAKELITE CIRCUIT
BOARD IN THE HOPPER. IF THERE IS NO VOLTAGE AFTER 2 COINS
ARE PAID THERE IS NO VOLTAGE GETTING TO THE "5" CONTACT, SO
THE ROPPER STOPS.
2. TRACE THE "5" WIRE BACK THROUGH THE MACHINE CHECKING
FOR BREAKS, OPEN CONTACTS, BAD CONNECTIONS, OR A BAD BEAU
PLUG PIN.
3. IN THE CASE ABOVE, THE PROBLEM WAS IN THE BEAU PLUG (24
PIN-FEMALE) THAT THE REEL MECHANISM PLUGS INTO. LOOKING
INTO THE CABINET WITH THE REEL MECHANISM REMOVED, THE LOWER
RIGHT CORNER OF THE BEAU PLUG HAD A FEMALE PIN KNOCKED IN
AND BROKEN. SOMETIMES A PUSHED IN PIN CAN BE PUSHED BACK
OUT AND GLUED, BUT IN THIS CASE THE BEAU PLUG HAD TO BE
REPLACED.
PROBLEM
THREE ORANGES PAY 28 INSTEAD OF 10 .
S OLUT I ON
THIS HAPPENED ON A MODEL 9 22, A 5 LINER WITH THE
PROGRESSIVE JP FEATURE. THERE REALLY IS A 28 PAY INSTANCE.
IT OCCURS WHEN BOTH DIAGONALS HAVE PLUMBS - 14 FOR EACH
LINE.
IN- THI-S:·-
THE HOPPER IN THE MACHINE Y OU SEE A SOLENOID AND SWITCHES
INTHE WINDOW LOCATED AT THE BOTTOM OF THE HOPPER. THE
SOLENOID SITS ON THE FLOOR OF THE HOPPER. AT THE TOP OF
THE SOLENOID THERE IS A SWITCH WITH 2 WIRES COMING OUT.
THESE WIRES WERE BARE AND TOUCHING. THI S CAUSED THE
"ORANGES" CONTACT TO JUST KEEP ON MARCHING RIGHT UP TO 28 .
SEPARATE AND TAPE BOTH WIRES.
29
REEL PROBLEMS
PROBLEM
PROBL EM
F IRST REEL DOESN ' T SPIN - JUST GOES ' CLUNK ' .
SOLUTI ON
AT THE BOTTOM OF THE REEL MECHANISM THERE ARE 3 LONG THIN
ABOUT 8 " BARS WITH 4 HOLES IN THE END . EACH HOLE IS USED
FOR THE TIMING O F THE SPIN OF EACH REEL. SOMETIMES BY
REPLACING THE 1ST BAR IT WILL VARY THE SPIN AND NOT CAUSE
ANOTHER LEVER IN THE LINKAG E TO ' FALL OFF ' OR MOVE TOO SOON
BEFORE THE 1ST REEL HAS HAD TIME TO SPIN. SOMETIMES THE
1ST REEL HAS A BAR WITH ONE HOLE THAT ONE WILL OFTEN WORK
BETTER THAN THE 3 HOLE VERSION . SPRING TENSION MAY ALSO
HELP. ANOTHER SOLUTION IS TO USE DIFFERENT HOLES IN THE 8 "
BARS. THE 1ST REEL BAR IS NORMALLY AT THE SECOND HOLE .
CHANG E THIS TO THE 3 RD HOLE. THE 2ND REEL BAR IS NORMALLY
AT THE THIRD HOLE. CHANG E THIS TO THE FO URTH HOLE. LEAVE
THE THIRD REEL BAR ALONE I N THE 4TH HOLE. NOW REVISE THIS
TH! RD _�EL . BAR. THIS BAR HAS A VARIATO R ON IT THAT IS
RATCHETED AROUND BY A LATCH . REMOVE THIS LATCH AND I TS-
SPRING BY BENDING THE SMALLEST TAB ON THE LATCH AND PUSHING
IT OFF COMPLETELY . NEX T TURN THE VARIATOR ( THE CIRCULAR
BLACK WHEEL) WITH Y O UR FINGERS UNTIL THE BAR IS SHORT. NOW
THE 3 REELS WILL STOP 1 , 2 , 3 IN THAT ORDER .
ALSO , A REEL ( S) , USUALLY THE FIRST ONE , WON ' T SPIN BEC AUS E
THE REEL SHAFT IS JUMPING OUT. OF IT ' S SLO T ON THE LEFT SID E
OF THE REEL MECHANISM� THE REEL SHAF T S ITS IN A LITTLE
CRADLE AND A LEVER COMES UP TO HOLD IT INTO PLACE. THE
CRADLE WEARS AND THE REEL SHAFT G ETS SLOPPY AND THE LEVER
NO LONGER TOUC HES THE REEL SHAFT HOLDING IT IN PLACE .
HAMM ER DOWN AND BEND THE LEFT SIDE OF THE REEL MECHANISM SO
THE LEVER CAN ' T RISE UP . NOW THE REEL S HAFT CAN ' T JUMP
OUT . SINCE THE REEL S TAY S IN , IT NO W WILL GET KICKED
AROUND.
30
REEL PROBLEMS (CONT I NUED)
PROBLEM
REEL (S) DON ' T SPIN - SPORADIC.
S OLUT I ON
CLOCK OR CLOCK GEAR - REPLACE. IF ALL REE LS DON ' T SPIN AT
ALL, THE PIN IN THE CLOCK COULD BE SHEERED OFF. IF ONE OR
MORE REELS DON ' T SPIN IT COULD ALSO BE THE PIN SHEERED OFF
IN THE LARGE SHAFT THAT GOES ACROSS THE BACK BOTTOM OF THE
REEL MECHANISM. THE PINS ARE IN THE BACK LOWER LEFT AND
RIGHT CORNER OF THE REEL MECHANISM (FACING THE MACHINE ) .
THE BROKEN PIN MAY ALLOW SOME TURNING OF THE SHAFT WHICH
ALLOWS 1 OR 2 OF THE REELS TO SPIN. ALSO, THE LARGE SHAFT
COULD BE NOT TURNING ENOUGH TO ALLOW THE REE LS TO BE KICKED
AROUND. TO INCREASE THE ROTATION OF THE LARGE SHAFT THE
LATCH PAWL ASSEMBLY ( "0" IN BALLY MANUALS) NEEDS TO BE
CLOSER TO THE TRIP LEVER ASSEMBLY (li N" IN BALLY MANUALS) .
THE LATCH PAWL ASSEMBLY IS ON THE VERY LOWER RIGHT BACK OF
THE REEL ASSEMBLY (FACING THE MACHINE) . NOW, INCREASE
THE LENGTH OF THE THREADED SHAFT ASSEMBLY ("F" IN BALLY.
MANUALS). IT ' S THE SHAFT ENCLOSED BY A HUGE SPRING. AT THE
BACK END IS A NUT. MOVE THE NUT TOWARDS THE BACK OF THE
REEL ASSEMBLY AND MOVE THE OTHER NUT NEAR IT ALONG THE
SHAFT ALSO. NOW THE LATCH PAWL WILL BE CLOSER TO WHERE IT
SHOULD BE AND WILL TURN THE MAIN LARGE SHAFT FARTHER.
ALSO, IT MAY BE NECESSARY TO MOVE THE TRIP OPERATING LEVER
STOP BRACKET TO THE LEFT BY LOOSENING THE TWO BOLTS THAT
HOLD IT. THIS ALLOWS THE LATCH PAWL TO TRAVEL FARTHER AND
ROTATE THE MAIN SHAFT EVEN MORE. AFTER THIS IS DONE IT
MAY BE NECESSARY TO ADJUST THE DASH POT SWITCH TO ACCOUNT
FOR TH� �-�ABOVE MOVES. AFTER ALL THIS ADJUSTING IT COULD BE
THAT THE RE IS JUST TOO MUCH WEAR ON THE PARTS.
31
REEL PROBLEMS (CONTI NUED)
PROBLEM
THE HANDLE DOESN ' T PULL DOWN FAR ENOUGH TO KI CK THE REELS .
YOU HAVE TO THUMP THE HANDLE DOWN REAL HARD TO START THE
REELS GOI NG AROUND.
SOLUTI ON
THE Q UI CKEST AND SI MPLEST WAY I S TO TAKE THE REEL MECHANI SM
OUT. NOTI CE THERE I S A FORK POI NTI NG OUT TOWARD YOU ON THE
RI GHT SI DE. THE REEL MECHANI SM SLI DES I NTO THI S FORK AND
THE FORK MOVES WHEN THE HANDLE I S PULLED. HI T THE FORK
WI TH A HAMM ER WI TH A DOWNWARD MOTI ON. BEND THE FORK DOWN
JUST A TI NY B I T. NOW THE HANDLE GI VES MORE ROTATI ON.
ONE GUY HI T THE FORK TOO HARD AND BROKE I T RI GHT OFF !
PROBLEM
THE - REELS SPI N, THEN THE -FI RST REEL STOPS AND THE REST KEEP
SPI NNI NG.
SOLUT I ON ....
- - .. :
.-
-
ON THE LEFT SI DE OF THE REEL MECHANI SM I S A "CLOCK" WI TH A
FAN AND GEARS. SOMETI MES THE TEETH WEAR OFF I N THE LARGEST
GEAR AND THE GEAR GETS STUCK WHEN THE FLAT PART HI TS
ANOTHER GEAR. I N THI S CASE THE LARGEST GEAR WAS REPLACED
AND THE MACHI NE WORKED FI NE AGAIN.
PROBLEM
THE HANDLE DOESN'T PULL DOWN FAR ENOUGH TO SPI N THE REELS
NO MATTER HOW HARD YOU THUMP I T. .
SOLUT I ON
THI S WAS RARE !ON THE RI GHT SI DE OF THE REEL MECHAN I SM ARE
2 THI CK GEARS. THE SECOND ONE (FROM THE FRONT) FI TS I NTO
AN OPENI NG. THAT OPENI NG HAD BROKEN AWAY FROM THE
SURROUNDI NG METAL. THE FACTORY WELD HAD BROKEN. NOW THE
GEAR DI D NOT "CATCH" AND DO I TS JOB. THE REELS DI D NOT
"KI CK OFF". WELD THE BREAK .
32
UPPER UNIT
PROBLEM
IRREGULAR . LIGHTING PATTERNS APPEAR IN UPPER UNIT AS EACH
COIN IS ENTERED.
SOLUTION
THERE IS A COLD SOLDER (A LOOSE CONNECTION) IN A GROUND
WIRE ON THE BACK OF THE LIGHT BOARD IN THE TOP UNIT.
33
FREE P LAYS
PROBLEM
MACHINE PLAYS WITHOUT A COIN BUT DOES NOT PAY OFF . THE
HAN DLE SWITCH TRIPS AFTER THE CYCLE IS COMPLETED YET NO
COIN IS NEEDED.
S OLUT I ON
IN THE UPPER UNIT THERE IS A STACK OF SWITCHES WHICH TOUCH
A POST ON A PLASTIC STEP-UP DISC. ONE OF THE WIRES GOING
TO ONE OF THESE SWITCHES IS BROKEN OR NEEDS TO BE SOLDERED.
PROBLEM
MACHINE PLAYS WITHOUT A COIN.
SOLUT I ON
1. THE HAN DLE RELEASE SOLENOID WORKS SPORADICALLY CAUSING
THE LATCH WH ICH ALLOWS THE HANDLE TO FUNCTION TO F ALL
INTO PLACE. ONE CAUSE OF THIS IS THE VERTICAL SWITCHES
NEEDING ADJUSTMENT ON THE LEFT SIDE OF THE REEL MECHANISM.
WATCH THE MACHINE IN THE DARK WITH THE DOOR OPEN AND SEE
THE SPARKS AS THESE SWITCHES ARC. IF THE PIN THAT HOLDS
THE MAIN SHAFT THAT GOES ACROSS THE BACK BOTTOM OF THE REEL
MECHAMISM IS BROKEN THE HANDLE WILL CONTINUE TO WORK
WITHOUT A COIN INSERTED. USUALLY WHEN T HIS HAPPENS ONE
OR MORE REELS GO 'CLUNK' WITH NO SPIN. REPLACE PIN - BACK
LOW� R LEFT CORNER OF REEL MECHANISM ( ON THE SIDE ) .
2. SEE THE SECTION "COIN PROBLEMS" AND THE PROBLEM
-
"MAC HINE PLAYS WITHOUT A COIN ! "
34
OTHER
PROBLEM
BELL RINGS WHEN DOOR IS CLOSED
S OLUT I ON
THE BULB HOLDER ON THE DOOR ( TOP RIGHT AS YOU LOOK AT THE
OPEN-DOOR) IS TOUCHING THE DOOR HINGE ( TOP LEFT AS YOU LOOK
AT THE CABINET WITH THE DOOR OPEN). MOVE THE BULB HOLDER ,
IF PRACTICAL, OR TAPE BOTH THE BULB HOLDER AND THE HINGE SO
THEY DON ' T TOUCH METAL- TO-METAL.
PROBLEM
THE HOLD AND DRAW LIGHT AND THE DRAW FEATURE DO NOT WORK ON -
PROB L EM
BELL RINGS AFTER A PAYOFF IS MADE AND KEEPS RINGING, BUT IT
DOES STOP RINGING ON THE NEXT PLAY.
S OLUT I ON
OPEN THE "A" SWITCH ON THE REEL MECHANISM SO THAT IT NEVER
-
CLOSES. JUST SPREAD THE TWO CONTACTS NEAREST THE FRONT OF
THE MACHINE SO THEY WON ' T TOUCH. NOW THE BELL RINGS AND
STOPS WHEN IT IS SUPPOSED TO. THE "A" SWITCH IS AT THE
LEFT SIDE OF THE REEL MECH NEAREST THE REAR O F THE REEL
MECHANISM. IT IS A VERTICAL SET OF SWITCHES.
PROBLEM
THE INSIDE WORKINGS OF THE MACHINE JUST CAN ' T BE SEEN FROM
' OUTSIDE THE MACHINE.
SOLUT I ON
MAKE A SET OF TEST CABLES. THESE ARE BEAU PLUGS JOINED BY
A BUNCH O F 6 FT. LONG WIRES. NO W , TH E UPPER UNIT , THE REEL
MECHANISM , OR THE HOPPER CAN BE PLAYED OUTSIDE THE MACHINE .
CONTACTS CAN BE TOUCHED ONE AT A TIME TO S'EE IF ALL OF A
SUDDEN THEY WERE THE PROBLEM. IN THE HOPPER , COINS CAN BE
WATCHED TO SEE WHAT IS WRONG. EACH MACHINE ACTION CAN BE
WATCHED.
35
PROBLEM
THE CREDIT BUTTON WOULD BE PUSHED BUT NOTHING WOULD
REGISTER, OR THE INDICATOR WOULD GO ONLY HALF WAY . THIS
HAPPENED TO A SUPER CONTINENTAL .
S OLUT I ON
IN THE UPPER UNIT ON THE RIGHT SIDE IS THE CREDIT UNIT. ON
THE RIGHT SIDE OF THE CREDIT UNIT IS A PLUNGER THAT GOES
INTO THE SOLENOID. THE PLUN GER IS DIRTY AND STICKING .
CLEAN IT.
36