Blades in The Dark v8 - 2
Blades in The Dark v8 - 2
Blades in The Dark v8 - 2
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at said, if you’re doin it for personal use, o riht ahead. For those workin
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Joh Hpe
Game Design, Writing, Layout, Art, and Cartography
SsAcmovc SeNe
Consulting Designer Developmental Editor
Additional Material by
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Visit the wesite for character sheets and other ame materials
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THANKS
Adam Koeel, Adam Minnie, Alex Crossley, Andrew Shields, Anthony Turner, Asteyni,
Blake Hutchins, Brandon Amancio, Brandon Hilliard, Brendan Adkins, Chris Bennett,
Clinton Dreisach, Daniel Levine, Dave Turner, Duamn Fiueroa, Ed Ouellette, Eric
Levanduski, Fred Hicks, Gre Stolze, J.P. Glover, Jack Conte, James Stuart, Jared Sorensen,
Jason Morninstar, Jeannie Harper, John Tynes, Johnstone Metzer, Jonathan Tweet,
Jonathan Walton, Josephe Vandel, Kelsa, Kieran Maill, Kim Dachtler, Kira Marann,
Larissa Barth, Leonard Balsera, Les Hilliard, Luke Crane, Mark Diaz Truman, Mark
Grin, Matthew Gaan, Michael Atlin, Michael Prescott, Mike Pureka, Nadja Otikor,
Nathan Roerts, Neil Smith, Oliver Graner, Paul, Paul Riddle, Peter Adkison, Rachael
Storey Burke, Rachel Martin, Rachel Walton, Radek Drozdalski, Ro Donohue, Roin
Laws, Sae LaTorra, Sara Williamson, Sean Winslow, Shannon Riddle, Stephen Shapiro,
Steve Harper, Steve Nix, Steve Sechi, Steve Seedy, or Olavsrud, Tom Dachtler, Tom
Richardson, Travis Stout, Vasco Brown, Wesley Flowers, Will Scott, Zane Mankowski.
Additional Feedack & Proong: Adam Sexton, Alex Blue, Andrew Shields, Arne
Jamtaard, Aske Lindved, Ben Scerri, Benjamin Liepis, Brian Pullam, Bryan Lotz,
C.R. Harper, Carl Leonardsson, Carsten Bärmann, Chris Pipinou, Christopher Slifer,
Crai Reeder, Daniele Di Ruo, David Barrena, Haakon Olav unestvedt, Jack Shear,
Jamarr P, Jamie Collette, Jason Eley, Jason Kottler, Jason Puckett, Jens Brandmeier,
Joer Mintel, Johan Nilsson, John Dornerer, Jordan Lessin, Kai Tave, Kevin Denehy,
Kevin Heckman, Lukas Myhan, Michael Pureka, Michael Sands, Nathan Black, Oliver
Graner, Paul Drussel, Rouser Voko, S. C. Israel, Slade, SlyBeop, Stefan Struck, Stras
Acimovic, Troy Ellis, Wojciech “Onslo” Chelstowski, Zanakai, Zeke Mystiue.
My ello “thiey game” designers: Vincent Baker, Will Hindmarch, Harvey Smith,
and Matt Snyder.
e cataclysmic three: Allison Arth, Keith Anderson, and Mike Standish. anks
for destroyin the world.
e original scoundrels: Ryan Dunleavy, Dylan Green, Zane Mankowski, and Ed
Ouellette. is ame desin wouldn’t have survived without you.
e dynamic duo: Stras Acimovic and Sean Nittner. You made this ame so much
etter than I could have alone. ank you so much for your insiht and friendship.
ACKNOWLEDGMENTS
Several desins inuenced Blades in the Dark in various ways. is ame would not
exist without them.
Apocalypse World, y D. Vincent Baker and Stars Without Number and Other Dust, y
Meuey Baker. Dogs in the Vineyard and Kevin Crawford.
e Sundered Land y D. Vincent Baker. Night Witches, y Jason Morninstar.
The Shadow of Yesterday, y Clinton Talislanta, y Stephan Michael Sechi.
Dreisach. Fate, y Ro Donohue, Fred Hicks,
e Burning Wheel and Mouse Guard, y Leonard Balsera, et al.
Luke Crane, et al. ief (series) and Dishonored (series), y
Dream Askew, Monsterhearts, and e Harvey Smith, et al.
Quiet Year, y Avery Alder. Fallout: New Vegas, y Josh Sawyer, John
ou Art But a Warrior, y Anna Kreider. R. Gonzalez, Charles Staples, et al.
Bliss Stage and Polaris, y Ben Lehman.
contents
ADVANCED ABILITIES
THE SHATTERED ISLES 308
& PERMISSIONS ....................... 234
Iruvian Sword Arts ............................ 34 World Map.......................................... 39
e Forotten Gods........................... 34
e Path Of Echoes ........................... 3 INDEX ....................................... 320
Bound To e Demon ...................... 3
DOSKVOL 237
e Dark Jewel Of Akoros................ 37
A Brief History Of Doskvol.............. 38
Cultures............................................... 39
Lanuaes ........................................... 39
Lihts In e Darkness ..................... 4
Weather, Calendar, & Seasons ......... 4
Law & Order....................................... 48
e Underworld ................................
Academia ............................................ 1
e Haunted City ..............................
DOSKVOL MAP......................... 254
Landmarks ..........................................
Districts...............................................
Barrowcle .........................................
Brihtstone ......................................... 8
Charhollow .........................................
Charterhall .........................................
1
free play
Choose a Taret
Choose a Plan
downtime
Payo, Heat, Entanlements
Downtime Activities
Return to Free Play
Enaement
Roll
score
Actions & Conseuences
Flashacks
9
1
FORTUNE ROLL
1dfor each T ratin. Cc: Exceptional result / Great,
extreme eect.
+1d for each Mjo 6:Good result / Standard, full eect.
+
Avge.
4/5: Mixed result / Limited, partial eect.
-1d for each Mjo
FORTUNE ROLL
- -3: Bad result / Poor, little eect.
Dsvge.
e Hound stakes out a ood spot and makes a sniper shot aainst Bazso Baz
when he enters his oce. e controlled H roll is a success, ut is reat
eect enouh to instantly kill the an leader? Instead of makin a proress
clock for Bazso’s mortality, the GM decides to use a simple fortune roll with his
“touhness” as a trait to see if he can possily survive the attack. e roll is a
4/5: the ullet misses his heart, ut hits him in the lun—it’s a mortal wound.
He’s on death’s door, with only hours to live, unless the Lamplacks can et
an expert physicker to him in time.
Inspectors are puttin a case toether aainst the PC crew. How uickly will
their evidence result in arrests? e crew’s weeve counts as a major
advantae for the inspectors.
e PCs face o in a skirmish with a veteran leviathan hunter captain and her
crew. e tide of attle oes in the PCs’ favor, and many crew memers are
killed. One of the players asks if the captain will surrender to spare the rest of
her crew’s lives. e GM isn’t sure. How cold-hearted is this veteran hunter?
She’s stared iant demons in the eye without inchin... is there anythin
human le inside her? e GM makes a d fortune roll for “human feelins”
to see if a spark of compassion remains in heart. If so, maye one of the PCs
can roll to Coso, Sw, or Comm her to stand down.
35
60
4
qesosocose
How would a dierent enaement roll result chane the score? On a -3,
Rachel mentioned that she would have confronted them with the uardian
spirit riht away. Does that seem riht for an openin desperate position? What
if they had otten a 6 or a cc? How would you handle it?
When Revka Ae to compel aunt ea’s spirit, on the -3 and 4/5 results,
how would thins have one if the PCs had resisted the conseuences? Do you
think the conseuences were appropriate, iven how powerful the Dimmer
Sisters’ house-maic is supposed to e? How would you increase or decrease the
severity of conseuences in a situation like this if the opponent was dierent?
Allison used her ne spirit mask aer the roll, to increase the eect of her
result. Would you let a player do this, or do you think they should have to
declare use of their items efore they roll?
e cc result on the Ae roll really made thins a lot simpler,
didn’t it? e crew could have een stuck attlin anry hosts in the rst
room of the house, ut instead they just slipped on throuh to the location of
the artifact, makin the score a lot faster to complete. What do you think of
short-and-sweet scores like this?
What did you think of Ryan’s “shoot thins and jump out the window”
maneuver at the end? Is that the kind of action-adventure tone that you want
to promote when you play the ame, or would you like somethin more ritty
and closer to real-life? Do you think stress is a fair cost for that ashack?
Should he have rolled Sve to see how ood his information was, or was
it okay to loss over that it?
144
CITY GUIDE TO
doskvol
THE DARK JEWEL OF AKOROS
e city of Doskvol was estalished over 1 years ao as a coal minin
settlement on the cold north coast of Akoros. It has withstood the reakin of
the world, an attack y a titanic leviathan, massive res, a plaue, a civil war, and
leions of anry hosts. It is a community of survivors.
e city is densely packed inside the rin of immense lihtnin towers that protect
it from the murderous hosts of the lihted deathlands eyond. Every suare
foot is covered in human construction of some kind—piled one atop another
with loomin towers, sprawlin manors, and stacked row houses; dissected y
canals and narrow twistin alleys; connected y a spiderwe of roads, rides,
and elevated walkways.
Doskvol is one of the most important cities in the Imperium, since it is from
its port that the metal steamships of the leviathan hunters are launched. e
hunters rave the far northern reaches of the Void Sea, far out of siht of land,
to rapple with titanic demons of the depths and extract their precious immortal
lood—the sustance rened into electroplasm, the power source of civilization.
All powerful nole families operate hunter ships, each commanded y the scion
of their line—and it is y their fortunes at sea and the ounties of lood they
capture that the fortunes of the empire wax and wane. e savvy and the ruthless
of Doskvol do well to position themselves to prot from this crucial enterprise
upon which so many depend—either as an ally or servant of the aristocracy, or
y preyin upon the corrupted rich and privileed elite.
237
LANDMARKS DISTRICTS
TheVoSe. Durin the cataclysm, Bowcef. Residences and markets for
the oceans turned to lack ink. Tiny the farmers who work the elds and eeleries.
points of liht, arrayed like constellations of Bghsoe. e rand mansions and
stars, can e seen far elow the surface. Only luxury shops of the wealthy elite.
the ravest or most desperate of captains
dare to sail eyond siht of land, into a Chhoow. A crowded district of
sea as lack and dark as the sky aove. e tenements and stacked houses.
veneful hosts that plaue the land tend Cheh. e city’s civic oces and
to shun the open ocean, ut there are more the hu for shops, artisans, and commerce.
terrile thins prowlin the deeps. Coge. e remnants of Doskvol’s
2 TheLosDsc. A once wealthy oriinal hilltop minin settlement, now
area, ravaed y plaue then aandoned home to laorers and industrial factories.
to the deathlands when the second lihtnin Cow’sFoo. A cramped neihorhood
arrier was uilt. Contains many lost of multi-level streets, ruled y ans.
treasures for the foolhardy to seek out.
TheDocks. Rouh taverns, tattoo parlors,
IohookPso. A towerin metal htin pits, and warehouses.
fortress, where the worst (or most
Dsogh. A laor camp served y
unlucky) criminals are incarcerated. Many
convicts and a hetto for the destitute poor.
are forced into laor in the Southern elds
and pit-mines of Dunslouh. e condemned Nghmke. e trade center for exotic
are sent to scavene in the deathlands. oods imported y rail. Many vendors also
trade in illicit oods.
GocRSo. Electro-rail Skshoe. e “red lamp district” and
trains from across the Imperium arrive
here daily with oods and passeners. artist community.
SxTowes. A formerly rich district, now
5 Eeees & Fms. Aout half of worn down and dilapidated.
Doskvol’s food needs are met y imports;
the other half is athered locally from Whecow. e sprawlin estates of
eel farms, mushroom caverns, and crops the Lord Governor, Hunter Commander,
nurtured y wondrous radiant enery lamps. Master Warden, and Doskvol Academy.
ONohPo. Before the delue of Each district is detailed on the following
the second century, the Dosk River delta pages.
was only a shallow o surroundin a coal
minin settlement. Ships used the Old North
Port to dock and re-supply efore crossin
the open sea to Skovlan. e osolete port
was aandoned to the deathlands when the
second lihtnin arrier was uilt.
7 The Dehs. Beyond the
lihtnin arriers, the world is a
wasteland of petrified trees, ash, and
chokin clouds of miasma. Restless hosts
ceaselessly search for the faintest spark of
life essence upon which to prey.
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