MCDM Tabletop Safety Toolkit
MCDM Tabletop Safety Toolkit
MCDM Tabletop Safety Toolkit
Safety Toolkit
If you’ve ever stopped mid-roleplay to say, “Wait, sorry, is this description too gruesome? Let me fast-forward
to the part where they’re dead,” or asked your GM, “How goofy can we get, because I’m thinking of naming my
rogue Harold Coins and basing him on Roger Rabbit?” then congratulations, you’ve (inadvertently, maybe) used
RPG safety tools! Safety tools—the X-Card, Lines and Veils, and others—are simply ways to formalize the process
of getting everyone at the table on the same page about the topics and themes you’ll be exploring as you play.
Logistics
Session Zero
Session zero is the session your group holds before you start Like safety tools, figuring out logistics is part of making sure
actually playing the campaign. It can be facilitated by the everyone has fun.
GM, another player, or a combination of people at your table. Some things to go over:
Session zero is a great time to hammer out all kinds of details / How often you plan to meet
about your campaign—from the administrative details, like / How long sessions will be and whether there will be
scheduling and snacks, to story stuff, like what players can breaks during sessions
expect from the campaign.
MCDM Tabletop Safety Toolkit 1
Recommended Safety Tools
/ The best medium for communicating when someone’s
running late or has to cancel
/ What happens if one or more players can’t make it to the Using any safety tool is better than none, but having multi-
session ple in place provides the most robust safety for your table
/ For in-person games, discuss who’s hosting, how you’ll because they all work hand-in-hand with one another. Of
handle meals or snacks course, you and your table are the best people to decide what
/ For in-person games, discuss any COVID-19 protocols you want to use and how to use them. Maybe you’ll want to
(masks, rapid testing before meeting, etc.). use certain tools and not others or parts of some and not parts
/ For online games, discuss what virtual tabletop and voice of others. Don’t feel like you have to make all of these deci-
chat you’ll use, whether video is optional, encouraged, sions at once—you can discuss as a table and you can even
or required, and whether side discussions in chat during add safety tools (or take them away) as your campaign goes
roleplay are okay. on.
Once you’ve introduced the tools, explain exactly how
Comfort and Accessibility they’re used; folks at your table might have differing levels of
familiarity and comfort with them. It might also help for the
Have a conversation about what everyone at the table needs GM (or whoever is facilitating the table’s safety) to give some
to make it comfortable and accessible. Some ways to make examples of how they’re used in play to model and normalize
your time together more comfortable for people: their use.
If you’re not sure how you’d introduce safety tools—may-
/ Make it clear that it’s okay to get up and stretch or move
be because you’ve been playing with a group of friends for
away when they need to.
a long time and haven’t used them before or because you’re
/ Let people knit, crochet, draw, color, or otherwise occupy
playing with totally new people and aren’t sure how to broach
their hands during play.
the topic—remember that these tools are there to be used in
/ Allow phones or tablets at the table for anyone who is
whatever ways are best for you and your table. That might
using them to take notes or keep their hands occupied
mean choosing a tool you like and introducing it to the group,
with apps for fidgeting. Discuss this with your table to
or sharing a safety checklist or Google form where people can
make sure that everyone has what they need and uses
fill in the things they do and don’t want to see in the game
devices responsibly in a way that doesn’t distract them or
(their Lines and Veils). You can adapt any of the tools below to
other players from the game.
feel right for your group and still get a lot out of them.
/ The goal here isn’t to anticipate everything people might
need, but to make it clear that everyone should feel safe
and comfortable asking for what they need to enjoy and Lines and Veils
engage with the game.
Created by Ron Edwards, Lines and Veils allows everyone to
Talk Safety Tools state what topics and themes they’d like to exclude or limit in
play. Lines are any topics or themes that should be excluded
entirely from the game. Veils are topics or themes that can ex-
Discuss the various tools you plan to use in your campaign
ist in the game but are not explored during roleplay and only
and tell the players how they work. If you’re sending out a
happen “off-screen.” Lines and Veils are typically established
survey or using a checklist for Lines and Veils, you may wish
during session zero but can be added to at any time. For ex-
to do that before session zero so you can discuss any details
ample, if the table has decided that there is a Line for torture,
and make sure the group is aware of the lines and veils in
this means that torture doesn’t exist in the game’s story and
play. No matter which tools your table uses, the goal of any
should never come up. On the other hand, if there is a Veil
session zero or conversation about safety is establishing an
for torture, it means that torture may exist in the story but
environment of open communication where people feel com-
that it will never be described by the GM or players. It may be
fortable talking about their boundaries.
referenced, but that’s it.
MCDM Contract QA
Senior Tester: Spencer Hibnick
Testers: Nathan Clark, Cassandra “Dig” Crary, Alecson
de Lima Junior, James Dewar, Anna Guimarães, Alex
Hencinski
MCDM Team
Lars Bakke: Development & Production
Jerod Bennett: Technology
Grace Cheung: Art
Matt Colville: Writing & Design
Nick De Spain: Art & Art Outsource Management
Jason Hasenauer: Art & Art Direction
James Introcaso: Lead Game Designer
Hannah Rose: Managing Editor
Playtesters
Madeleine Bray, Janek Dalkowski, Aaron Flavius West,
Félix Gauthier-Mamaril, AJ Metzger, Shane Parker,
Roman Penna, Joel Russ, Clayton Salamon
Inspired By
TTRPG Safety Toolkit: Kienna Shaw, Lauren
Bryant-Monk
Consent in Gaming: Monte Cook Games