Mercenary Faction Doctrines

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Warlord Defining Mercenary http://www.stubbdog.com/stuff/wl/1-mercs.

html

Mercenary

Faction Doctrines

A Mercenary player may choose one, and only one, of the Doctrines below. You gain all of the benefits of the choosen Doctrine.

Bounty Doctrine
A Change of Heart
You may choose a single Data Card from another faction and change its Affiliation to Mercenary/Neutral. You can change any Data Card. If
you choose to change a Soldier Card or a non-unique Model, then the change applies to all of those Models. For example, if you're fielding
an all Mercenary Army, and you want to bring a group of Crimson Knights, you may use A Change of Heart on the Crimson Knight Data
Card. They will become Mercenary/Neutral in your Mercenary Army only.

Plunder
You may select one non-unique piece of equipment from a Faction specific equipment list.

Scoundrel's Luck Doctrine


Scoundrel's Luck
At the beginning of play, set aside 1 token (e.g., glass beads, dice, etc) for each complete 200pts or your Army. For example an 600pt -
799pt game would allow for 3 tokens and a 1000pt - 1199pt game would allow for 5. At any time during the course of play, you may
expend one of these tokens to either:

A) Re-roll one of your die results. The result of the re-roll replaces the original roll. You may spend another token to re-roll again.

~ or ~

B) Change a die result from a natural 1 into a natural 10.

When you run out of tokens, you're out of luck. You may spend your luck tokens at any time you wish, but once spent, they're gone for
the rest of the game.

Warlord Benefits
Warlords bring a certain presence with them to the battlefield. When fielding a Warlord, the following benefits are gained:

Warlord: Benefit: Notes:


Dastardly
Boris Mingla Enemy models lose their Tactician SA
Tactics
Mercenary
Orba Sinhan All models in Sinhan's troop gain the Vengeful SA
Pride

Equipment
Equipment for Leaders, Elites, & Solitaires

Name: Type: Cost: Notes:


Bracers of Mobility Special 10 Model gains the Swift Attack SA and the Raider SA
Assassin's Blade Weapon 20 Model gains the Assassin SA and the Smite(Elite) SA
Shadow Armor Armor 10 Model gains the Stealth SA

Spells
Any Spellcasters with access to the appropriate Tomes may chose from these spells as well

Open

Name: Smite
Cost: 3
Type: Non-Attack

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Warlord Defining Mercenary http://www.stubbdog.com/stuff/wl/1-mercs.html

Range: N/A
AoE: Special
# Affected: All models in the Spellcaster's Troop
Affect: Smite(All)
Notes: All models in the Spellcaster's Troop gain the Smite(All) SA until the end of the Troop's current Activation.

Open

Name: Blade Barrier


Cost: 4
Type: Attack
Range: B2B
AoE: N/A
# Affected: All Enemy
Affect: 2 Points of Damage
UNIQUE: All enemy models in B2B with the Spellcaster take 2 points of damage. When casting this spell, the spellcaster
Notes:
does not suffer the usual -2 Penalty for casting a spell while in B2B with an enemy model.

Affliction

Name: Gangrene
Cost: 5
Type: Attack
Range: 18
AoE: N/A
# Affected: 1
Affect: Held + Poisoned
Notes: Target model becomes Held and Poisoned

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