Mercenary Faction Doctrines
Mercenary Faction Doctrines
Mercenary Faction Doctrines
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Mercenary
Faction Doctrines
A Mercenary player may choose one, and only one, of the Doctrines below. You gain all of the benefits of the choosen Doctrine.
Bounty Doctrine
A Change of Heart
You may choose a single Data Card from another faction and change its Affiliation to Mercenary/Neutral. You can change any Data Card. If
you choose to change a Soldier Card or a non-unique Model, then the change applies to all of those Models. For example, if you're fielding
an all Mercenary Army, and you want to bring a group of Crimson Knights, you may use A Change of Heart on the Crimson Knight Data
Card. They will become Mercenary/Neutral in your Mercenary Army only.
Plunder
You may select one non-unique piece of equipment from a Faction specific equipment list.
A) Re-roll one of your die results. The result of the re-roll replaces the original roll. You may spend another token to re-roll again.
~ or ~
When you run out of tokens, you're out of luck. You may spend your luck tokens at any time you wish, but once spent, they're gone for
the rest of the game.
Warlord Benefits
Warlords bring a certain presence with them to the battlefield. When fielding a Warlord, the following benefits are gained:
Equipment
Equipment for Leaders, Elites, & Solitaires
Spells
Any Spellcasters with access to the appropriate Tomes may chose from these spells as well
Open
Name: Smite
Cost: 3
Type: Non-Attack
Range: N/A
AoE: Special
# Affected: All models in the Spellcaster's Troop
Affect: Smite(All)
Notes: All models in the Spellcaster's Troop gain the Smite(All) SA until the end of the Troop's current Activation.
Open
Affliction
Name: Gangrene
Cost: 5
Type: Attack
Range: 18
AoE: N/A
# Affected: 1
Affect: Held + Poisoned
Notes: Target model becomes Held and Poisoned