Ranger Bard Psion
Ranger Bard Psion
Ranger Bard Psion
Player Name
9 STR
Strength
-1 6 27 FORT 17 1 1 2 3 2 1 23 Passive Insight 10 + 13
13 CON
Constitution
1 8
CONDITIONAL BONUSES
23 Passive Perception 10 + 13
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
11 DEX 0 7 31
Dexterity REF 17 6 2 3 2 1 ATTACK WORKSPACE
22 INT
Intelligence
6 13 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Mindwarp staff of Ruin +3
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
13 WIS 1 8
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 13 7 -1 2 2 3
Wisdom 29 WILL 17 5 1 2 3 1 ABILITY:
Melee Basic Attack - Rhythm Blade Dagger +1
20 CHA
Charisma
5 12 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 10 7 -1 3 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
99 2 3 Melee Basic Attack - Mindwarp staff of Ruin +3
49 24 7 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8+5 -1 3 3
RACE FEATURES ABILITY:
Melee Basic Attack - Rhythm Blade Dagger +1
Bonus Feat - Gain extra feat at 1st level DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Bonus Skill - Gain training in one additional class skill 1d4 -1 1
TEMPORARY HIT POINTS
Human Defense Bonuses - +1 to Fortitude, Reflex, and
Will BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Human Power Selection - Choose an option for your 13 vs AC Mindwarp staff of Ruin +3 1d8+5
human character.
RESISTANCES 10 vs AC Rhythm Blade Dagger +1 (Melee) 1d4
Bonus At-Will Power - Gain extra 1st-level at-will
CURRENT CONDITIONS AND EFFECTS attack power from your class 12 vs AC Rhythm Blade Dagger +1 (Range)
1d4+1
18 13 5 n/a 0 Hybrid Bard Will Awakened Potential: Psion - Psion: Gain Psionic Augmenta
Arcana INT
–1 1 Hunter's Quarry (Hybrid) - When using ranger powers, Archery Mastery - Lose a ranger at-will attack power to gain
6 Athletics STR 6 0
deal bonus damage to your quarry. Psionic Dabbler - Swap encounter power for augmentable a
13 Bluff CHA 12 0 n/a 1
Hybrid Ranger Fortitude Superior Implement Training (Mindwarp staff) - Can us
17 Diplomacy CHA 12 5 n/a 0
Ranger Fighting Style Acolyte Power - Swap one utility power for one from multicl
9 Dungeoneering WIS 8 0 n/a 1
Marauder Fighting Style (Hybrid) - Gain Two- Adept Power - Swap one daily power for one from multiclass
8 Endurance CON 8 0 –1 1
Weapon Defense; +1 to speed when not using shield or Skald Training - Exchange majestic word for skald's aura
13 Heal WIS 8 5 n/a 0 two-handed weapon Paragon Hybrid Talent - Gain a hybrid talent option from o
14 History INT 13 0 n/a 1 Two-Weapon Defense - +1 to AC and Reflex while wielding
13 Insight WIS 8 5 n/a 0 Dark Fury - +1 per tier to damage with necrotic and psychic
17 12 5 n/a 0 Psychic Lock - Target hit with psychic power takes -2 to nex
Intimidate CHA
Improved Defenses - +1/+2/+3 (by tier) to Fortitude, Refle
9 Nature WIS 8 0 n/a 1
Staff Expertise - +1/+2/+3 (by tier) to staff attacks; ranged
13 Perception WIS 8 5 n/a 0
7 Thievery DEX 7 0 –1 1
Ranger-Bard-Psion? Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Bull Rush Attack Rhythm Blade Dagger +1 (E)
WEAPON
Grab Attack
WEAPON
Opportunity Attack
WEAPON
Careful Attack
ARMOR
Hunter's Quarry Irrefutable Tembo Hide Armor +3 (E)
ARMS
Song of Savagery Bracers of Mental Might (heroic tier) (E)
FEET
Psychic Anomaly Acrobat Boots (heroic tier) (E)
HANDS
Psychic Anomaly Attack Resplendent Gloves (heroic tier) (E)
HEAD
Mind Break Eagle Eye Goggles (heroic tier) (E)
NECK
Mind Break (Augment 2) Amulet of Protection +3 (E)
RING
Mind Break (Augment 1)
RING
ENCOUNTER POWERS
WAIST PERSONALITY TRAITS
Second Wind Belt of Vim (heroic tier) (E)
Adept's Insight Siberys Shard of the Mage (paragon tier)
DAILY POWERS
Stirring Shout MANNERISMS AND APPEARANCE
Spitting-Cobra Stance
Sensory Onslaught
UTILITY POWERS
Second Wind
Invigorating Stride
Revitalizing Incantation Daily Item Powers Per Day
Intellect Fortress Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Auspicious Birth
Dimensional Shortcut Paragon (11-20) Milestone / / /
I was born on the slopes of Mount Emberstare during an
Epic (21-30) Milestone / / / eclipse, when the moon turned as red as blood.
Power Points: 6 You substitute your highest ability score for Constitution to
OTHER EQUIPMENT RITUALS / ALCHEMY determine your initial hit points.
Ranger-Bard-Psion? Page 2
CHARACTER NAME
Skills Action Point
Ranger-Bard-Psion?
PLAYER NAME ADDITIONAL EFFECTS
8 Acrobatics DEX
18 Arcana INT (Trained)
RACE CLASS LEVEL
Human Hybrid 14 6 Athletics STR
13 Bluff CHA
SCORE ABILITY MOD
17 Diplomacy CHA (Trained)
HP 9 STR –1 AC 9 Dungeoneering WIS
31 8 Endurance CON
99 13 CON +1 13 Heal WIS (Trained)
Fort
Spd 14 History INT
11 DEX +0 27 13 Insight WIS (Trained)
6 22 INT +6 Ref 17 Intimidate CHA (Trained)
31 9 Nature WIS
Init 13 WIS +1 13 Perception WIS (Trained)
Will 18 Religion INT (Trained)
+7 20 CHA +5 29 7 Stealth DEX
13 Streetwise CHA Effect: Gain a standard action this turn.
7 Thievery DEX Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
23 Insight 23 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL
Effect: Until the end of the encounter or until Effect: You conjure a psychic anomaly in an Requirement: The power Psychic Anomaly must be
you use another bard at-will attack power, your unoccupied square within range. The anomaly active in order to use this power.
skald's aura gains the following effect: Each time lasts until the end of your next turn. You can use Trigger: An enemy starts its turn in a square adjacent
to the anomaly
you hit an enemy with a basic attack, one of your the Psychic Anomaly Attack power using the
Attack: Intelligence vs. Will
allies in the aura gains a +4 power bonus to his anomaly. Hit: 1d6 + Intelligence modifier (+6) psychic damage,
or her next damage roll before the end of your and you slide the target 3 squares to a square adjacent
next turn. to the anomaly.
-2 to attack rolls for the the next attack roll the target makes.
Psychic Anomaly Attack (Augment 1) Psychic Anomaly Attack (Augment 2) Mind Break (Augment 0)
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Augmentable, Conjuration, Implement, Psionic, Psychic Augmentable, Conjuration, Implement, Psionic, Psychic Implement, Psionic, Psychic
*
Opportunity Action Melee 1 *
Opportunity Action Melee 1 Standard 10 Ranged 10
ACTION RANGE ACTION RANGE ACTION RANGE
18 vs Will The triggering enemy 18 vs Will The triggering enemy 18 vs Will One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Requirement: The power Psychic Anomaly must be Requirement: The power Psychic Anomaly must be Attack: Intelligence vs. Will
active in order to use this power. active in order to use this power. Hit: 1d8 + Intelligence modifier (+6) psychic
Trigger: An enemy starts its turn in a square adjacent to Trigger: An enemy starts its turn in a square adjacent damage, and the target gains vulnerability to psychic
the anomaly to the anomaly damage equal to your Charisma modifier (+5) until
Attack: Intelligence vs. Will Attack: Intelligence vs. Will the end of your next turn.
Hit: 1d6 + Intelligence modifier (+6) psychic damage, Hit: 1d8 + Intelligence modifier (+6) psychic damage, Special: You can use this power unaugmented as a
and you slide the target 3 squares to a square adjacent to and the target is dazed until the end of your next turn.
the anomaly.
ranged basic attack.
Effect: As above, and your allies can flank with the Mindwarp staff of Ruin +3: +18 attack, 1d8+22 damage
psychic anomaly. Mindwarp staff of Ruin +3: +18 attack, 1d8+22
Rhythm Blade Dagger +1: +14 attack, 1d8+11 damage damage
Mindwarp staff of Ruin +3: +18 attack, 1d6+22 damage Rhythm Blade Dagger +1: +14 attack, 1d8+11
Rhythm Blade Dagger +1: +14 attack, 1d6+11 damage damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
-2 to attack rolls for the the next attack roll the target makes. -2 to attack rolls for the the next attack roll the target makes. -2 to attack rolls for the the next attack roll the target makes.
Ranger-Bard-Psion? Page 3
Mind Break (Augment 1) Mind Break (Augment 2) Adept's Insight (Augment 0)
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Implement, Psionic, Psychic Implement, Psionic, Psychic Augmentable, Psionic
-2 to attack rolls for the the next attack roll the target makes. -2 to attack rolls for the the next attack roll the target makes.
Free Close burst 5 Standard 10 Area burst 1 within 10 squares Minor Close burst 5 (10 at 11th level, 15 at 21st level)
ACTION 5 RANGE ACTION 1 RANGE ACTION 5 RANGE
vs 18 vs Will Each creature in burst vs You or one ally in burst
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Trigger: You or an ally in the burst makes an Attack: Intelligence vs. Will Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier (+5).
attack roll, saving throw, or skill check. Hit: 1d6 + Intelligence modifier (+6) psychic
You also slide the target 1 square.
Effect: You instead add 1d4+1 to the triggering damage, and the target takes a –2 penalty to
roll. attack rolls until the end of your next turn. Level 6: 1d6 + Charisma modifier (+5) additional hit points.
Level 11: 2d6 + Charisma modifier (+5) additional hit points.
Mindwarp staff of Ruin +3: +18 attack, 1d6+22 Level 16: 3d6 + Charisma modifier (+5) additional hit points.
Level 21: 4d6 + Charisma modifier (+5) additional hit points.
damage Level 26: 5d6 + Charisma modifier (+5) additional hit points.
Rhythm Blade Dagger +1: +14 attack, 1d6+11
damage Unarmed: +7 attack
-2 to attack rolls for the the next attack roll the target makes.
Imm Reaction* * Melee or Ranged weapon Imm Interrupt 10 Ranged 10 Standard 10 Ranged 10
ACTION RANGE ACTION RANGE ACTION RANGE
vs vs The triggering ally 17 vs Will One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Trigger: An enemy makes a melee attack Trigger: An ally within 10 squares of you is hit Attack: Charisma vs. Will
against you by an enemy's attack. Hit: 2d6 + Charisma modifier (+5) psychic
Attack: You can shift 1 square, then make a Effect: The target can make a basic attack damage.
basic attack against the enemy. against the attacking enemy as a free action, Effect: Until the end of the encounter, whenever
Special: Gain a power bonus to your basic attack dealing 1d8 extra damage on a hit. an ally hits the target, that ally regains hit points
roll equal to your Wisdom modifier (+1). equal to your Charisma modifier (+5).
-2 to attack rolls for the the next attack roll the target makes.
Ranger-Bard-Psion? Page 4
Spitting-Cobra Stance Sensory Onslaught Second Wind
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Stance, Weapon Implement, Psionic, Psychic
-2 to attack rolls for the the next attack roll the target makes.
Effect: You shift a number of squares equal to Target: You or one ally Trigger: You are hit by an attack
your Wisdom modifier (+1) and must not end the Effect: The target can spend a healing surge. Effect: Choose a defense. Until the end of your
shift adjacent to any enemy. You can use your Additionally, the target gains temporary hit points next turn, you gain a power bonus to that
second wind. equal to his or her healing surge value. defense equal to your Charisma modifier (+5).
Target: You and each ally in burst While you wield this weapon in your off hand, your shield Whenever you make an attack using this staff,
Effect: Choose a square within 20 squares of bonus to AC and Reflex increases by 1. you gain an item bonus to the attack's damage
you. Each target can teleport to a square within 3 Light Thrown, Off-hand
rolls equal to the staff's enhancement bonus.
squares of the square you choose as a free Melee Basic Attack: +10 attack, 1d4 damage
action. Ranged Basic Attack: +12 attack, 1d4+1 damage
ADDITIONAL EFFECTS
CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Psion 10 PP Off-hand 1 680 PH Off-hand 4 17000 PH3
Ranger-Bard-Psion? Page 5
Siberys Shard of the Mage (paragon tier) Resplendent Gloves (heroic tier) Acrobat Boots (heroic tier)
1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
You gain a +3 bonus to damage rolls with When you hit an enemy with an attack power Gain a +1 item bonus to Acrobatics checks.
implement attacks that use the augmented that targets Will, the attack deals 2 extra
weapon. damage. If it's an illusion attack, one target you
hit (your choice) also grants combat advantage to
you until the end of your next turn.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER POWER
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 17000 EPG Hands 0 1000 AV2 Feet 0 520 PH
Irrefutable Tembo Hide Armor +3 Amulet of Protection +3 Eagle Eye Goggles (heroic tier)
3 -1 - 1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
+3 AC 12 Armor +3 Fortitude, Reflex, and Will 11 Neck Slot Item 2 Head Slot Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Body 25 13000 DSCS Neck 0 9000 PH Head 0 520 AV
MAGIC ITEM MAGIC ITEM MAGIC ITEM
Belt of Vim (heroic tier) Bracers of Mental Might (heroic tier) Blade Dancer's Regalia
Ranger-Bard-Psion? Page 6
Resplendent Finery
Only the most fashionable adventurers
seek out the clothing that makes up
the set known as Resplendent Finery.
The items of the Resplendent Finery
grant potent defenses and mental
abilities to any character, but these
garments are favored by bards, fey
pact warlocks, and illusionist wizards.
Ranger-Bard-Psion? Page 7