Ranger Bard Psion

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Character Sheet

Player Name

Ranger-Bard-Psion? 14 Bard|Ranger Paragon Multiclassing 47,000


Character Name Level Class Paragon Path Epic Destiny Total XP
Human Medium
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
7 Initiative 7 31 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 17 9 3 1 1 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

9 STR
Strength
-1 6 27 FORT 17 1 1 2 3 2 1 23 Passive Insight 10 + 13

13 CON
Constitution
1 8
CONDITIONAL BONUSES
23 Passive Perception 10 + 13
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
11 DEX 0 7 31
Dexterity REF 17 6 2 3 2 1 ATTACK WORKSPACE
22 INT
Intelligence
6 13 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Mindwarp staff of Ruin +3
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

13 WIS 1 8
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 13 7 -1 2 2 3
Wisdom 29 WILL 17 5 1 2 3 1 ABILITY:
Melee Basic Attack - Rhythm Blade Dagger +1
20 CHA
Charisma
5 12 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 10 7 -1 3 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
99 2 3 Melee Basic Attack - Mindwarp staff of Ruin +3
49 24 7 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8+5 -1 3 3
RACE FEATURES ABILITY:
Melee Basic Attack - Rhythm Blade Dagger +1
Bonus Feat - Gain extra feat at 1st level DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Bonus Skill - Gain training in one additional class skill 1d4 -1 1
TEMPORARY HIT POINTS
Human Defense Bonuses - +1 to Fortitude, Reflex, and
Will BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Human Power Selection - Choose an option for your 13 vs AC Mindwarp staff of Ruin +3 1d8+5
human character.
RESISTANCES 10 vs AC Rhythm Blade Dagger +1 (Melee) 1d4
Bonus At-Will Power - Gain extra 1st-level at-will
CURRENT CONDITIONS AND EFFECTS attack power from your class 12 vs AC Rhythm Blade Dagger +1 (Range)
1d4+1

6 vs AC Unarmed (Melee) 1d4-1


SKILLS CLASS / PATH / DESTINY FEATURES
ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Majestic Word (Hybrid) - Gain majestic word power FEATS
8 Acrobatics DEX 7 0 –1 2 Skill Versatility - +1 to untrained skill checks Disciplined Talent - Psion: Skill training; one 1st-level at-wil

18 13 5 n/a 0 Hybrid Bard Will Awakened Potential: Psion - Psion: Gain Psionic Augmenta
Arcana INT

–1 1 Hunter's Quarry (Hybrid) - When using ranger powers, Archery Mastery - Lose a ranger at-will attack power to gain
6 Athletics STR 6 0
deal bonus damage to your quarry. Psionic Dabbler - Swap encounter power for augmentable a
13 Bluff CHA 12 0 n/a 1
Hybrid Ranger Fortitude Superior Implement Training (Mindwarp staff) - Can us
17 Diplomacy CHA 12 5 n/a 0
Ranger Fighting Style Acolyte Power - Swap one utility power for one from multicl
9 Dungeoneering WIS 8 0 n/a 1
Marauder Fighting Style (Hybrid) - Gain Two- Adept Power - Swap one daily power for one from multiclass
8 Endurance CON 8 0 –1 1
Weapon Defense; +1 to speed when not using shield or Skald Training - Exchange majestic word for skald's aura
13 Heal WIS 8 5 n/a 0 two-handed weapon Paragon Hybrid Talent - Gain a hybrid talent option from o
14 History INT 13 0 n/a 1 Two-Weapon Defense - +1 to AC and Reflex while wielding

13 Insight WIS 8 5 n/a 0 Dark Fury - +1 per tier to damage with necrotic and psychic

17 12 5 n/a 0 Psychic Lock - Target hit with psychic power takes -2 to nex
Intimidate CHA
Improved Defenses - +1/+2/+3 (by tier) to Fortitude, Refle
9 Nature WIS 8 0 n/a 1
Staff Expertise - +1/+2/+3 (by tier) to staff attacks; ranged
13 Perception WIS 8 5 n/a 0

18 Religion INT 13 5 n/a 0


LANGUAGES KNOWN
7 Stealth DEX 7 0 –1 1
Common, Draconic
13 Streetwise CHA 12 0 n/a 1

7 Thievery DEX 7 0 –1 1

Ranger-Bard-Psion? Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Bull Rush Attack Rhythm Blade Dagger +1 (E)
WEAPON
Grab Attack
WEAPON
Opportunity Attack
WEAPON
Careful Attack
ARMOR
Hunter's Quarry Irrefutable Tembo Hide Armor +3 (E)
ARMS
Song of Savagery Bracers of Mental Might (heroic tier) (E)
FEET
Psychic Anomaly Acrobat Boots (heroic tier) (E)
HANDS
Psychic Anomaly Attack Resplendent Gloves (heroic tier) (E)
HEAD
Mind Break Eagle Eye Goggles (heroic tier) (E)
NECK
Mind Break (Augment 2) Amulet of Protection +3 (E)
RING
Mind Break (Augment 1)
RING
ENCOUNTER POWERS
WAIST PERSONALITY TRAITS
Second Wind Belt of Vim (heroic tier) (E)
Adept's Insight Siberys Shard of the Mage (paragon tier)

Dishearten Mindwarp staff of Ruin +3 (Off-hand) (E)


Majestic Word
Fox's Cunning
Prescient Warning

DAILY POWERS
Stirring Shout MANNERISMS AND APPEARANCE
Spitting-Cobra Stance
Sensory Onslaught

UTILITY POWERS
Second Wind
Invigorating Stride
Revitalizing Incantation Daily Item Powers Per Day
Intellect Fortress Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Auspicious Birth
Dimensional Shortcut Paragon (11-20) Milestone / / /
I was born on the slopes of Mount Emberstare during an
Epic (21-30) Milestone / / / eclipse, when the moon turned as red as blood.
Power Points: 6 You substitute your highest ability score for Constitution to
OTHER EQUIPMENT RITUALS / ALCHEMY determine your initial hit points.

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 80 gp
Stored money: 0 gp
Encumbrance: 31 / 90

Ranger-Bard-Psion? Page 2
CHARACTER NAME
Skills Action Point
Ranger-Bard-Psion?
PLAYER NAME ADDITIONAL EFFECTS
8 Acrobatics DEX
18 Arcana INT (Trained)
RACE CLASS LEVEL
Human Hybrid 14 6 Athletics STR
13 Bluff CHA
SCORE ABILITY MOD
17 Diplomacy CHA (Trained)
HP 9 STR –1 AC 9 Dungeoneering WIS
31 8 Endurance CON
99 13 CON +1 13 Heal WIS (Trained)
Fort
Spd 14 History INT
11 DEX +0 27 13 Insight WIS (Trained)
6 22 INT +6 Ref 17 Intimidate CHA (Trained)
31 9 Nature WIS
Init 13 WIS +1 13 Perception WIS (Trained)
Will 18 Religion INT (Trained)
+7 20 CHA +5 29 7 Stealth DEX
13 Streetwise CHA Effect: Gain a standard action this turn.
7 Thievery DEX Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
23 Insight 23 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Song of Savagery Psychic Anomaly (Augment 0) Psychic Anomaly Attack (Augment 0)


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial Augmentable, Conjuration, Implement, Psionic, Psychic Augmentable, Conjuration, Implement, Psionic, Psychic

Minor Personal Standard 10 Ranged 10 *


Opportunity Action Melee 1
ACTION RANGE ACTION RANGE ACTION RANGE
vs vs 18 vs Will The triggering enemy
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Effect: Until the end of the encounter or until Effect: You conjure a psychic anomaly in an Requirement: The power Psychic Anomaly must be
you use another bard at-will attack power, your unoccupied square within range. The anomaly active in order to use this power.
skald's aura gains the following effect: Each time lasts until the end of your next turn. You can use Trigger: An enemy starts its turn in a square adjacent
to the anomaly
you hit an enemy with a basic attack, one of your the Psychic Anomaly Attack power using the
Attack: Intelligence vs. Will
allies in the aura gains a +4 power bonus to his anomaly. Hit: 1d6 + Intelligence modifier (+6) psychic damage,
or her next damage roll before the end of your and you slide the target 3 squares to a square adjacent
next turn. to the anomaly.

Mindwarp staff of Ruin +3: +18 attack, 1d6+22 damage


Rhythm Blade Dagger +1: +14 attack, 1d6+11 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

-2 to attack rolls for the the next attack roll the target makes.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Bard 1 HOTF Psion 3 PP Psion PP
AT-WILL POWER AT-WILL POWER AT-WILL POWER

Psychic Anomaly Attack (Augment 1) Psychic Anomaly Attack (Augment 2) Mind Break (Augment 0)
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Augmentable, Conjuration, Implement, Psionic, Psychic Augmentable, Conjuration, Implement, Psionic, Psychic Implement, Psionic, Psychic
*
Opportunity Action Melee 1 *
Opportunity Action Melee 1 Standard 10 Ranged 10
ACTION RANGE ACTION RANGE ACTION RANGE
18 vs Will The triggering enemy 18 vs Will The triggering enemy 18 vs Will One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Requirement: The power Psychic Anomaly must be Requirement: The power Psychic Anomaly must be Attack: Intelligence vs. Will
active in order to use this power. active in order to use this power. Hit: 1d8 + Intelligence modifier (+6) psychic
Trigger: An enemy starts its turn in a square adjacent to Trigger: An enemy starts its turn in a square adjacent damage, and the target gains vulnerability to psychic
the anomaly to the anomaly damage equal to your Charisma modifier (+5) until
Attack: Intelligence vs. Will Attack: Intelligence vs. Will the end of your next turn.
Hit: 1d6 + Intelligence modifier (+6) psychic damage, Hit: 1d8 + Intelligence modifier (+6) psychic damage, Special: You can use this power unaugmented as a
and you slide the target 3 squares to a square adjacent to and the target is dazed until the end of your next turn.
the anomaly.
ranged basic attack.
Effect: As above, and your allies can flank with the Mindwarp staff of Ruin +3: +18 attack, 1d8+22 damage
psychic anomaly. Mindwarp staff of Ruin +3: +18 attack, 1d8+22
Rhythm Blade Dagger +1: +14 attack, 1d8+11 damage damage
Mindwarp staff of Ruin +3: +18 attack, 1d6+22 damage Rhythm Blade Dagger +1: +14 attack, 1d8+11
Rhythm Blade Dagger +1: +14 attack, 1d6+11 damage damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

-2 to attack rolls for the the next attack roll the target makes. -2 to attack rolls for the the next attack roll the target makes. -2 to attack rolls for the the next attack roll the target makes.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Psion PP Psion PP Psion 7 PH3
AT-WILL POWER AT-WILL POWER AT-WILL POWER

Ranger-Bard-Psion? Page 3
Mind Break (Augment 1) Mind Break (Augment 2) Adept's Insight (Augment 0)
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Implement, Psionic, Psychic Implement, Psionic, Psychic Augmentable, Psionic

Standard 10 Ranged 10 Standard 10 Ranged 10 Free Close burst 5


ACTION RANGE ACTION RANGE ACTION 5 RANGE
18 vs Will One creature 18 vs Will One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Intelligence vs. Will Attack: Intelligence vs. Will Trigger: You or an ally in the burst makes an
Hit: 1d8 + Intelligence modifier (+6) psychic damage, Hit: 2d8 + Intelligence modifier (+6) psychic attack roll, saving throw, or skill check.
and the target gains vulnerability to psychic damage damage, and the target gains vulnerability to psychic Effect: You add 1 to the triggering roll.
equal to your Charisma modifier (+5) until the end of damage equal to 5 + your Charisma modifier (+5)
your next turn, but the vulnerability equals 5. The target until the end of your next turn.
loses resistance to psychic damage until the end of your Special: You can use this power unaugmented as a
next turn. ranged basic attack.
Special: You can use this power unaugmented as a
ranged basic attack. Mindwarp staff of Ruin +3: +18 attack, 2d8+22
damage
Mindwarp staff of Ruin +3: +18 attack, 1d8+22 damage
Rhythm Blade Dagger +1: +14 attack, 2d8+11
Rhythm Blade Dagger +1: +14 attack, 1d8+11 damage
damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

-2 to attack rolls for the the next attack roll the target makes. -2 to attack rolls for the the next attack roll the target makes.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Psion 7 PH3 Psion 7 PH3 Noble Adept DSCS
AT-WILL POWER AT-WILL POWER ENCOUNTER POWER

Adept's Insight (Augment 1) Dishearten (Augment 0) Majestic Word


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Augmentable, Psionic Implement, Psionic, Psychic Arcane, Healing

Free Close burst 5 Standard 10 Area burst 1 within 10 squares Minor Close burst 5 (10 at 11th level, 15 at 21st level)
ACTION 5 RANGE ACTION 1 RANGE ACTION 5 RANGE
vs 18 vs Will Each creature in burst vs You or one ally in burst
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Trigger: You or an ally in the burst makes an Attack: Intelligence vs. Will Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier (+5).
attack roll, saving throw, or skill check. Hit: 1d6 + Intelligence modifier (+6) psychic
You also slide the target 1 square.
Effect: You instead add 1d4+1 to the triggering damage, and the target takes a –2 penalty to
roll. attack rolls until the end of your next turn. Level 6: 1d6 + Charisma modifier (+5) additional hit points.
Level 11: 2d6 + Charisma modifier (+5) additional hit points.
Mindwarp staff of Ruin +3: +18 attack, 1d6+22 Level 16: 3d6 + Charisma modifier (+5) additional hit points.
Level 21: 4d6 + Charisma modifier (+5) additional hit points.
damage Level 26: 5d6 + Charisma modifier (+5) additional hit points.
Rhythm Blade Dagger +1: +14 attack, 1d6+11
damage Unarmed: +7 attack

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

-2 to attack rolls for the the next attack roll the target makes.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Noble Adept DSCS Psion 1 PH3 Bard PH2
ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER

Fox's Cunning Prescient Warning Stirring Shout


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Arcane Arcane, Healing, Implement, Psychic

Imm Reaction* * Melee or Ranged weapon Imm Interrupt 10 Ranged 10 Standard 10 Ranged 10
ACTION RANGE ACTION RANGE ACTION RANGE
vs vs The triggering ally 17 vs Will One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Trigger: An enemy makes a melee attack Trigger: An ally within 10 squares of you is hit Attack: Charisma vs. Will
against you by an enemy's attack. Hit: 2d6 + Charisma modifier (+5) psychic
Attack: You can shift 1 square, then make a Effect: The target can make a basic attack damage.
basic attack against the enemy. against the attacking enemy as a free action, Effect: Until the end of the encounter, whenever
Special: Gain a power bonus to your basic attack dealing 1d8 extra damage on a hit. an ally hits the target, that ally regains hit points
roll equal to your Wisdom modifier (+1). equal to your Charisma modifier (+5).

Mindwarp staff of Ruin +3: +17 attack, 2d6+21


damage
Rhythm Blade Dagger +1: +13 attack, 2d6+10
damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

-2 to attack rolls for the the next attack roll the target makes.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Ranger 1 PH Bard 7 HOTF Bard 1 PH2
ENCOUNTER POWER ENCOUNTER POWER DAILY POWER

Ranger-Bard-Psion? Page 4
Spitting-Cobra Stance Sensory Onslaught Second Wind
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Stance, Weapon Implement, Psionic, Psychic

Minor Personal Standard 10 Ranged 10 Standard Personal


ACTION RANGE ACTION RANGE ACTION RANGE
vs 18 vs Will One creature AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET Effect: Spend a healing surge and gain a +2
Effect: Until the stance ends, you can make a Attack: Intelligence vs. Will bonus to all defenses until the start of your next
ranged basic attack as an immediate reaction Hit: 2d10 + Intelligence modifier (+6) psychic turn.
against any enemy within 5 squares of you that damage, and ongoing 5 psychic damage (save ends).
moves closer to you. Miss: Half damage.
Effect: Until the end of your next turn, the target
takes a –2 penalty to attack rolls and to all defenses,
and it can't take opportunity actions.

Mindwarp staff of Ruin +3: +18 attack, 2d10+22


damage
Rhythm Blade Dagger +1: +14 attack, 2d10+11
damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

-2 to attack rolls for the the next attack roll the target makes.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Ranger 5 MP Psion 9 PH3 * PH

DAILY POWER DAILY POWER UTILITY POWER

Invigorating Stride Revitalizing Incantation Intellect Fortress


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Healing, Martial Arcane, Healing Psionic

Move Personal Minor 5 Ranged 5 Imm Interrupt Personal


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY

Effect: You shift a number of squares equal to Target: You or one ally Trigger: You are hit by an attack
your Wisdom modifier (+1) and must not end the Effect: The target can spend a healing surge. Effect: Choose a defense. Until the end of your
shift adjacent to any enemy. You can use your Additionally, the target gains temporary hit points next turn, you gain a power bonus to that
second wind. equal to his or her healing surge value. defense equal to your Charisma modifier (+5).

Unarmed: +7 attack Unarmed: +7 attack

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Ranger 2 MP2 Bard 6 HOTF Psion 2 PH3
UTILITY POWER UTILITY POWER UTILITY POWER

Dimensional Shortcut Rhythm Blade Dagger +1 Mindwarp staff of Ruin +3


KEYWORDS USED
Psionic, Teleportation 1d4 3 Light Blade 5/10 Staff
DAMAGE PROFICIENT GROUP RANGE DAMAGE PROFICIENT GROUP RANGE
Move Close burst 3
ACTION 3
RANGE +1 attack rolls and damage rolls 3 +1d6 damage per plus +3 attack rolls and damage rolls 13 +3d10 damage
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL CRITICAL
AT-WILL ENCOUNTER DAILY
PROPERTIES PROPERTIES

Target: You and each ally in burst While you wield this weapon in your off hand, your shield Whenever you make an attack using this staff,
Effect: Choose a square within 20 squares of bonus to AC and Reflex increases by 1. you gain an item bonus to the attack's damage
you. Each target can teleport to a square within 3 Light Thrown, Off-hand
rolls equal to the staff's enhancement bonus.
squares of the square you choose as a free Melee Basic Attack: +10 attack, 1d4 damage
action. Ranged Basic Attack: +12 attack, 1d4+1 damage

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER

Rarity: Uncommon Rarity: Uncommon

ADDITIONAL EFFECTS

CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Psion 10 PP Off-hand 1 680 PH Off-hand 4 17000 PH3

UTILITY POWER MAGIC WEAPON MAGIC WEAPON

Ranger-Bard-Psion? Page 5
Siberys Shard of the Mage (paragon tier) Resplendent Gloves (heroic tier) Acrobat Boots (heroic tier)

1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

13 Dragonshard Augment 5 Hands Slot Item 2 Feet Slot Item


ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

You gain a +3 bonus to damage rolls with When you hit an enemy with an attack power Gain a +1 item bonus to Acrobatics checks.
implement attacks that use the augmented that targets Will, the attack deals 2 extra
weapon. damage. If it's an illusion attack, one target you
hit (your choice) also grants combat advantage to
you until the end of your next turn.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER POWER

Rarity: Uncommon Rarity: Uncommon Rarity: Uncommon


Power (At-Will): Minor Action. Stand up from
prone.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 17000 EPG Hands 0 1000 AV2 Feet 0 520 PH

MAGIC ITEM MAGIC ITEM MAGIC ITEM

Irrefutable Tembo Hide Armor +3 Amulet of Protection +3 Eagle Eye Goggles (heroic tier)

3 -1 - 1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+3 AC 12 Armor +3 Fortitude, Reflex, and Will 11 Neck Slot Item 2 Head Slot Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

Special: +1 Fortitude Gain a +1 item bonus to ranged basic attack


rolls.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Rarity: Uncommon Rarity: Common Rarity: Uncommon


Power (Daily): Free Action. Use this power
when you miss with an attack that targets Will
defense. Reroll your attack with a power bonus
equal to the enhancement bonus of this armor.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Body 25 13000 DSCS Neck 0 9000 PH Head 0 520 AV
MAGIC ITEM MAGIC ITEM MAGIC ITEM

Belt of Vim (heroic tier) Bracers of Mental Might (heroic tier) Blade Dancer's Regalia

1 1 The origin of the mysterious combat art


AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY known as the blade dance is hotly
8 Waist Slot Item 6 Arms Slot Item
contested among those who study and
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
perform it. This manner of fighting is
PROPERTIES PROPERTIES known for its grace and control, and
Gain a +1 bonus to Fortitude defense. practitioners of the blade dance can be
found among all races and cultures. Each
group of blade dancers can be easily
distinguished by the details of their unique
style. However, the underlying similarities
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY of the form remain apparent.
POWER POWER

Rarity: Common Rarity: Uncommon


2: You gain a bonus to AC against
Power (Encounter): Free Action. Use this
power when making a Strength attack, Strength opportunity attacks equal to the
check, or Strength-based skill check. Use your number of items you have from this
Intelligence, Wisdom, or Charisma modifier in set.
place of your Strength modifier (-1) to determine 5: You can use your Hunter's Quarry
the result of the roll.
class feature as a free action instead
ITEM SLOT
Waist
WEIGHT
0
PRICE
3400
BOOK
AV
ITEM SLOT
Arms
WEIGHT
0
PRICE
1800
BOOK
AV of a minor action.
MAGIC ITEM MAGIC ITEM ITEM SET

Ranger-Bard-Psion? Page 6
Resplendent Finery
Only the most fashionable adventurers
seek out the clothing that makes up
the set known as Resplendent Finery.
The items of the Resplendent Finery
grant potent defenses and mental
abilities to any character, but these
garments are favored by bards, fey
pact warlocks, and illusionist wizards.

2: You gain an item bonus to Bluff


checks equal to the number of items
you have from this set.
4: Each ally within 10 squares of you
gains a +1 item bonus to checks
involving any skill you're trained in.
ITEM SET

Ranger-Bard-Psion? Page 7

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