MM25
MM25
MM25
MffldM Ishikawa worked on official art for Mega Man games that came out after the series made the transition to the PlayStation, including titles like "Mega Man 8", "Mega Man & Bass", and
"Mega Mon Battle & Chase", among others. Prior to these games, Ishikawa also created lots of eel art of enemy characters for various guide books, and his art style hos earned him a loyal
following. Currently, Ishikawa does freelance work as a character designer for video games and onime.
006 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
meaa maN"' 6 meaa maN"' x, OFF/C/aL comPLETE wo1ci::::s
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
"OBoNTO" 15 A NOD TO A FAN MAD• VIDeo OF A TOUCHIN6 5CeNe WHeRe X 15 ReUNITeD WITH Hl5 THOUGHT TO Be DMD, Be5T FRI.ND Z.RO.
Z.R0'5 LIN• HAD eeeN 51'/ITCHeD OUT 50 IT ReAD5 "I WOK· UP .P,RL</ AND MAD• AN oeeNTO FOR </OU."
MffldM zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Suetsugu handled many official "Mega Man" illustrations, mostly centered around "Mega Man X4" to "Mega Man X6". Anytime someone zyxw
Haruki Suetsugu mentions X from the "Mega Man X" series after the initial PlayStation release, they are usually referring to Suetsugu's X. His X and Zero,
clearly drawn with love and sincerity, are still considered standards of the "Mega Man X" series today.
007
13,Jl,1,if§,il
Shima Maeda I was given lots Of freedom
Happy 25th anniversary,
with this piece, so I had tons of fun! I'm sorry
Mega Man!!
if the characters don't really look like themselves.
008 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I zyxwvme:aa
utsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
maN"' IHGFEDCBA6 me:aa maN"" X: OFFICli:IL comPLE'TS: WOlii!/CS
~\
~:--=_
-~.-. -..-_,
11.mfil.11 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Ma'eda is one of Capcom's former artists. He did the main illustration and character illustrations for "The Misadventures of Tron Bonne". A~ide from the 11 Mega Man" series
of games,Maeda is also known for his work on "Pocket Fighter". He is credited under a different name for his current work.
J 009
Sh •I g e tOzyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I ke h a r a zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
l.€•]11\ni§,\ij Happy 25th anniversary! I am honored to be a part of this celebration. I only drew for the series for four short years, so I believe its success
it
is the result of the hard work put into by Ccpccm's staff and the great mango artists that came after me. 1 hope the series will continue to
f1ourish for a long time to come. As for me, I've turned 61 years old ... (laughs)
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
012 I me:a,i;iffliQN"" o!i me=a,i:i ffliQN"" X, OFFICliQL comPLETE' WORKS
M:ftfMW zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Ikehara is the artist behind the "RockmanWorld 1 ", "RockmanWorld 2 "Rockmon","Rockman2", "Rockman4" to "Rockman7",
11, and "Rockman X" mangos that were originally
published in Comic BonBon. He has also created a few "Mega Man" mangoswith original stories. Ikehara is a veteran among mango artists, having once served as an assistant to
Osamu Tezuka. When discussing the history of "Mega Man" mangas,Ikehara is one namethat will always comeup.
013
am O tO l§•],i\qt§11i
YOs h •I zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
h •I ro I w zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I drew Axl last time, so I decided to go with Mega Man and Bass this time. J also threw in a flrst-generation Zero for fun. I hope you find this to be" zyxw
a fun piece! Now then, will my next opportunity come around with the 30th anniversary? (laughs) I hope to get a coll again when the time comes!!
MfflMW zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
The "RockmanX" through "RockmanX4" mango adaptationswere done by Iwamoto and were originally published in Comic BonBon. lwamoto's art style is considered to
have gone beyond the usual limits of children's mango, and it earned him a strong following. The "Rockman X" seriesof mango was out of print for a long time, but was re-
printed due to popular demand and is still available for purchase today.
015
H itosh • zyxwvutAr"1ga zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
13·lol1114,il
srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI HGFEDCBA
It's been 25 wondrous years. From video games to mango, I've walked alongside Mega Man for many years and I've come to see him
as a cherished comrade-in-arms. No doubt other hardcore Mega Man fans out there feel the same way.
·---
-:::,,.
MffldtW Arigo authored "Rockman Remix" and "Mega Man Megamix", often considered to be spin-off mangos, for Comic BonBon bonus issues. Arigo has worked on the "Mega
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSR
Man" series outside of mango as well, taking on the roles of supervisor and editor for the Japanese versions of "Mega Man: Offkial Complete Works" and "Mega Man X:
Official Complete Works". In 2009, Arigo released the sequel to "Mega Man Megamix", entitled "Mega Man Gigamix".
019
13•Jni11iJ1\I Happy 25th anniversary, Mego Man! l am grateful for this opportunity to submit an illustration for such a special book. After much internal debate, I chose
Miho Asada to pair the first-generation zyxwvutsrqponmlkjihgfedcbaZ
Mega Man and Roll with the same power duo from Mega Man Battle Network. I hope Mega Man will live on forever!!
022 I zyxwvums:Ga
tsrqponmlkjihgfedcbaZYXWVUTSmaN=
RQPONMLKJIHGFEDCBA 6 ms:Ga maN= X, OFFlCll!IL comPLS:TS' WOJi!lCS
Mffldttli zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Asada was the artist behind "Battle Story MegaMan ~T Warrior" {story by Jun Keijima), a mango series that was originally publishedin all of Shogakukan's grade
school magazines from "Shogaku lchinensei" to "Shogaku Yonensei1'. The younger reoder s were enchanted by the soft touch of Asada's art style. She also drew a
one-off mango entitled "Rockman.EXE Special".
023
ngo
O Ad h •13•]11\01§,\j I drew this while thinking back on all of the great people I met and the good times zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPO
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
ac I we shared while working on the "Mega Man" zyxwvutsrqponm
Sh IzyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
series. I am very happy to have had this opportunity to draw some very memorable characters. As a fan, I look forward to meeting
all of the new "Mega Man" characters that are sure to come. Happy 25th anniversary!
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
024 I me:a,q mi'IN"" ,!i me=a,q mi'IN"" X: OFFICli'IL comPLE'TE' WORICS
MffldtM zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Adachi is an animator who used to work for Xebec. While employed at Xebec, Adachi worked on the "MegaMan NT Warrior", "MegaMan NT Warrior Axess", "Rockman.EXE
Stream", and "Rockman.EXE
Beast+" anime series. He also took on the responsibilitiesof art director for the anime movie "Rockman.EXE: Hikari to Yami no Ison". More recently,
Adachi supported "Mega Man" on the anime front with projects like "Mega Man Star Force"and "ShootingStar RockmanTribe". He currently works as a freelancer.
025
••••••••• -=-. -=·
Hayato Kaji
131]11!111§,il
•••••• .-.-.- •••
I rememberMega Man's 20th anniversary like it was just yesterday, and here we are at the 25th anniversary already! I focused on using
lots of bright colors for this piece, and it makes me want to turn these illustrations into toys that I could put on my desk. I came up with this
layout quite awhile back, so I was happy to finally have the opportunity to use it in an official piece. I'd love for my next project to be a
game that everyonecould play! I hope you'll continue to support Mega Man!!
MffldtM Kaji has been a part of the "Mega Man" series since "Mega Man 4" on the NES. He was responsible for some of the early character concepts for "Mega Man Battle
Network", as well as the character designs for Bass, Duo, and some of the characters from "Mega Man X". He also worked on the sprites for Magma Man and Splash
Woman for "Mega Man 9". Kaji has been an integral part of the "Mega Man" series and its success.
YUJ• • Is h .• hara 13·111\i,M,li I feel like it has been too long since we got a new Mega Man game, so I was hoping to give the series a bit of a boost with this
lively illustration. I can't wait for a new Mega Man to once again appear before starry-eyed boys and girls around the world!
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Mffldt1i Ishihara has been part of the Mega Man team since "Mega Man Legends". He came up with the base Reaverbot design, and played a central role in the design and sprite
work for "Mega Man Battle Network" and "Mega Man Star Force". Ishihara has been one of the many talented people behind the "Mega Man" series in recent years.
026 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
mEGl'I ml'IN"" 6 mEGl'I ffll'IN"" X: OFFIC/l'IL comPLETE WORKS
Ryuji Higurashi Keisuke Mizuno 13•]11!11\J.\I For this collaborative illustration, Iris was drawn by Higurashi, Roll by Kataiwa, and the chibis by zyxw
Mizuno, while I drew Kalinka myself. Higurashi was all, "I'm going to draw Iris and have Bandai submit
Yuri Kataiwa Kenta Saito
it as a D-Arts design!" We all hope his wish will come true. Happy 25th anniversary, Mega Man! (Saito)
ll'.m[tll The Capcom Design Studio has been responsible for countless "Mega Man" designs and illustrations. They draw illustrations for everything from games to merchandise, and also support
books like this one with their artistic talents. See page 426 for details on these four artists, all of whom are integral to the series.
027
MEliA MAI\I'" & MEliA MAl\l"X OFFICIAL COMPLETE WORK§
,t!'J, :CNTlii!ODUCT:CON 002 Wily & Light's Rock Board +Thot's Paradise- 118
Mega Man's Soccer 119
25TH ANNIVERSARY TRIBUTE ART Mega Man Battle & Chase l 20
Hideki Ishikawa 006 Super Adventure Rockman l 25
Haruki Suetsugu 007 Rockman Complete Works l 26
Shima Maeda 008 Rockman (PS) 130
Toru Nakayama 010 Rockman 2: The Secret of Dr. Wily (PS) 132
Shigeta Ikehara 012 Rockman 3: The End of Dr. Wily!? (PS) 134
Yoshihiro Iwamoto 014 Rockman 4: A New Ambition!! (PS) 136
Koji lzuki 016 Rockman 5: Blues' Trap!? (PS) l 38
Hitoshi Arigo 01 8 Rockman 6: The Greatest Battle of All Time!! (PS) 140
Ryo Takamisaki 020 Rockman Battle & Fighters 142
Miho Asada 022 Mega Man & Bass (GBA) 142
Shingo Adachi 024 Rockman Power Battle Fighters (PS2) 143
Haya to Kaji 026 Mega Man: Powered Up 144
Yuji Ishihara 026
COLLABORATION: Ryuji Higurashi, Yuri Kataiwa, ,t!'J, fflS:G-'I ffl-'IN X SS:lii!IS:S 149
Keisuke Mizuno, Kenta Saito 027
Yoshitaka Enomoto 311 Mega Man X l 50
Mega Man X2 l 62
GBA = Game Boy Advance PS2 = PlayStation 2 IOS = iPhone/iPad *This book is a faithful translation of the original Japanese
version published in December 2012.
Mega Man zyxwvutsrqponmlkj
NES 12/17/1987
VCW 07/29 /2008
PSS 08/12/2009
VC3 07/18/201 2
In the year 200X, industrial robots suddenly began to run amok. The robots were
created by Dr. Light, the leading authority on robotics, but were altered by the evil
genius Dr. Wily. It was Wily's hope that he would be able to use Light's robots to take
over the world. In order to stand against Wily's forces, Dr. Light made the difficult
decision to modify Rock,a robot whom he loved like a true son. Rock was thus reborn
as Mega Man, the combat-ready robot.
"I knew absolutely nothing about what it takes to create a game when I was
thrust into the Mega Man team, in a position where I would be responsiblefor the
characters.In an unfamiliar world surroundedby unknowns,I was finding out all too
quickly what would be expected of me. It was really fun, but just insanely hectic. The
guy who put this whole project in motion was my mentor.He began his career as a
designer,and he was the one who created the original forms of Mega Man, Roll,and
Dr. Light as dot graphics. I then took those images and turned them into illustrations,
giving them motion and making adjustmentsto their designs."{lnafune)
Dlii!. W:CLY
Dlii!. L:CaHT
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
••••~••••••••••••••••••••••••w~~ ~••••••••••••••••••••••••••••~~*••••••••· ~•••••••••••••••••\ ••••••••••••••••••••
·····································································$···········································\
···································································*···········································································••t .•...•....•.•......•
..
:: MEQR edcbaZYXWVUTSRQPONMLKJI
di MEQR HGFEDCBA fflRNm1X:: OFFICIRL COMPLETE WO#clCS 10•~······································································~
030 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
zyxwvut srqponmlkjihgfMRNTm :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
...........•....•.................•........•...................•........................•...................................•.•.•...•..........
I
"By the time I joined in, Cut Man,
Ice Man, Guts Man, and Fire Man
were already taking form. Cut
Man and Ice Man have basically
retained their original designs." aUTS m~N
{lnafune) 17 L N. IZI IZI'+
:cce: m~N
17 L N. IZI IZI !;
e,ome, m~N
DLN.IZIIZl6
"As the new guy, it was my job to create Elec Man and
Bomb Man. l was also allowed to participate when using
dots to give Guts Man and Fire Man motion." (lnafune)
Flliii!e: m~N
DLN.IZIIZl7
·············································~·································································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••1
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 1
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 031
•••1
•••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •••1
1
..•.•.....................•.....•.......•............................•...•...............................................•.•.....•.............,
..................................................................................................................................................... 1
---------
8,UN8,Y HE=L:C
FOOT
HOLDE=R
K:CLLE=R
e,ome,
SN:CPE=R ,:JOE= "I came up with the designs, dot graphics, and names of the minor enemy
characters.When they asked me - the new guy - to do all of this, I was blown away
to say the least. I couldn't wrap my head around the fact that what I produced
would be used. I mean, that's obviously what I was hoping for when I joined the
company, but I never would have expected to get that kind of responsibility in my
first year. It's pretty unthinkable in today's industry. To be honest, I wanted to put a
lot more details into my characters, but there were some severe visual restrictions
when it came to bringing them to life in the NES' dot matrix. That was my main
dilemma when working on '1 '." (lnafune)
e,ome,ome,ome,
.•. 'J\'•••.•••.•.•.•.•.••••••••.•••••.••••••••••••••••••.•.••••••••••••••••••••.•••••.•.•.•.•.•.••••••••••.•.•.•.•••.••••••••••••••.•••.•••.•••••••
.................•.....•..............•.•.•.•.•.•....•...............................................................•.•........•.........•.•.•
······························································~················································································
:: 032 I zyxwvut
MEGR srqponmlkjihgfM/:INnn
edcbaZYXWVUTSRQPONMLKJI
& MEG/:1 HGFEDCBA fflRNnn X: CFFICl/!IL COMPLETE WORKS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
····························································*··················································································
!!!!!!!!!!!~!!•!!~!~!~!~!!!!!•!~!!!!!!!!~!!!~•!!•!!!!!~~~!~!~!!!!!!~!!~~~!~~!~!!!~~~!~!~!!•~!~!~
"The man who got this whole project on its feet
is a really strict guy, and at the same time he
knows exactly what he wants and is not willing to
settle for anything less. Most of what I know about
making games, 1 learned from him. As hardware,
the NES can be pretty weak, so we often had to
twist our brains to figure out how to do what we
wanted. The Yellow Devil, for example, was such a
, physically large character, and we knew it would
be too boring if all he had was an expressive
background and projectiles as weapons. Thot's
when he would tweak this and that, pulling out
every trick in his hat to bring the game up another
level. I often found myself saying things like,
'Seriously!? You can do that?' and 'So this is how
games are made ... ' while I watched him work."
(lnafune)
Yi::LLOW Di::V:CL
....................•.•....•.....•..............................•.•...........................................................•..............•..
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...................•.•.•......•........
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.•...•...•...................•................•..........•......................................•.•.•.•.••.......•.•.•..................•......
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
• •••
...........................•.•.....•..•.....•...•............................................... 033 zyxwvutsrq
••••
. ...
Mega Man 2
NES 12/24/1988
VCW 08/26/2008
PSS 09/19/2009
VC3 08/08/2012
Total number of boss character
Dr. Wily's ambitions for world domination had been submissions: 8,370
successfully suppressed by Mega Man, the super robot
created by Dr. Light. Peace returned to the world once
j
more, but sadly, it did not last very long. Despite his
devastating loss, Dr. Wily returned with eight new powerful
robots to challenge Mega Man.
D~. W:CLY
W:CLY CIQSTLE=
[,
r
(
l
this respect. We had gotten a lot of feedback for '1' that
stated that there were someareas that were 'too difficult'.
We even had the marketing department asking us to make
things a little more playable. Our leader was especially
unsureabout the use of Energy Tanks.He wasn't sure that
they were really necessary, and even asked me what l
thought about them." (lnafune)
...•.•.•..................•...•...•.................................................•.•.•..•.•................................•...•.•......•..
•......•.•.•.•.............•......•....•.........................•.•..................•.....•....•.....................•...•...•.....•
........•...................................................•.•..............•.......•......•.•.•.•..................................•
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
..,..,
..................•.•.•.•..............................•....................•.................•......•...•.•.•...••.....•.....................
zyxwvutsrqp
·······················································································$···················································· ....
035 zyxw e1
::::::::::::::::::::::::::::::::::::::~:~:::::!:::::~:!:::::~:!:!!!!:!::!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:!!!!!~!!!!!!!!!!!!!!!!!!!!!!!••••••• !!!1
jl:l:CR SHOOT~R
FLjQSH MjQN
DWN.IZll'+
··············································································~~-
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••t·
....••.......•..............................•..........•.•.......•.......•.•.................................•.........•.........•.•..
- ~····························~
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
········································································································································~······
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...........................•.•..........•..............................•.........•......................•........................•.........•...
.
037
. ..
....•....•.....•.....
-w~••••••••••••••••••••••,
••• (
,
{
..•.......•.••....•.•..•.......•.•.......•..........•.•.......•.••.•....•.•..•...•.....•.........•............•.........•..•.............•.....,
·······························································································~······································ ••• €
scworem
IC.i:lffl:CN.i:IR:C P:CP:C
c30RO
.i:INICO
SHR:CNIC
CH.i:!Nc3tc:e:Y m.i:iic:e:re
~
Ne:O me:T.i:ILL
CUIW
SHOTM.i:IN
Te:LLY
FLY E!tOY
E!t:Cc3 F:CSH
.....•...•.•.•....•.•.•.....•.......................................................•.......•.....•........•.•.....••......
. ............•....................................•................•.•.....•......•.....•.........•..........•...•.•...
~····················································································································
.....•.........•.......•..............•......•.....•.•.......•.•........
,
038 mea,:::i fflllNm
···~···
MEG"' m,::;,N""' X: CFFICIRL COMPLETE WOli!ICS ut••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
ll!i zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
i •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••• ••••••..........•.•...............•......•.........•......•••.....•.•.....•.•.....••.....•.......•.•......••....•.
•• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
"Working on '2' marked my
second year at this, and I
even got to mentor a 'new
kid', which opened up a
whole new world of stress
for me. Something that would
take me three hours to do
would take three days ... So
I'd show them how it's done,
and three days eventually
turned into one day, which
in turn became eight hours,
and so on. Mentoring was
definitely fun in its own way."
(lnafune)
P:CCOP:CCO-KUN
e,ooe.e:.c:im Tlii!.c:IP
(SLITS T.c:INK
W:CLY ffl.c:ICH:CNe:#e
(FO!ii!ffl e)
..........•.•.......•..............•...........•..............•..........................•...........•..•.........•.•..........•...•...........
...•..•...........•.........•...........................•......................................•.•............•...........•.•........•.•.•.•...
·················································~·····························································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...........•............•.•...................•..........................•...............................•..........................•• • •••
t•••••································································································································039zyxwvutsrqpo
.....•...•.....•.•.•.........•............•.........•.•..•.........•..........................•..............•...•......................•......
••••
J •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
. ...
Reformed, Dr. Wily began assisting Dr. Light in the creation
Mega Man 3
NES 09/28 / 1990 of the giant robot "Gamma" to serve the purposes of world
VCW 11 /04/2008 peace. But just as it seemed that Gamma would be completed,
PSS 04/28/2010 disaster struck. Somethingwas happening to the robots that
VC3 09/26/2012 had been harvesting energy sources for Gamma on far away
Total number of boss character planets! Mega Man's newest battle was about to begin!
submissions: 50,000
11We
wanted people to be unsure
whether Proto Man was a friend or foe.
On the one hand, he'd seemlike a rival
to Mega Man, but at the sametime he'd
seem like a comrade of sorts. There
were so many characters like this in the
classic animes of my generation, and
that's where the idea for this character
came from. (laughs) We gave him a
scarf to add to his 'cool' factor, and
gave him a shield to make him seem
tougher than Mega Man." (lnafune)
i.?USH .::JE=T
...•...•.•...•.•..............•.............•..........................•................•...•.•..............•.•.•.•••.•......•...•.............
, .•........•.•.•.•.•.•.•.•.....•..................•.•...•......................•................•.•..........•...•...•.•.•...........•.•...••....
. ..
1 ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
,•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • ••zyx
,.......................................................................................................................................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 041 •••
............................•.....................••....•......................•.......................•.•............•...•.........•..•.•......
, .....•.•.•.•.•.•.•.•..................•.•.•.•.•.•............•.•...•.•.•............•...•.•.•.........•..•.•••.•.•.........•.....•.•.•.........
m-=iaNeT m:css:cLe
H-=ilii!D ICNUCICLe
SP-=ilii!IC SHOCK
4 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••w•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
......................•........•...•.........•...............................................•.•............•.•.........•.••...•.......•.•....
.
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
: 042 zyxwvMEG;Q
I utsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
maNTnt IHGFEDCBA 6 mEGl-1 m;:;aNmr X: OFFICIJ!ILCOMPLETE WORKS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
, .......•........................•..................•.......•.......•.•.•.
•............•.•.....•.•........•••...•..................•...........•........................•..............•.......•....................•...
"I focused entirely on Top Man for
an entire week, but lost all of the
data in a big [computer] crash when
someone tripped over the power
cord. I was so devastated, but with
everything so fresh in my mind I was
able to get back to where I was in
about three days. This incident is why
I'll never forget Top Man ... sometimes
I wonder if my first attempt would
have made a better Top Man.
(laughs)" (lnafune)
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••
......•.•.•....•.•...............•.•.•..•.•.......................•.....••.•.•.•.••....•..................•.•.•.•.............................
..•.........•...•.•...••...•.•.•............................•.•......•.••..............•.•.•.••...•.•.•...•.•..........................043 ••.,
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.., 1
4
,......................................................................................................................................
...•.•....•...............•.•.•.••••••.•.••...............•......................................•.•.•.•.•.•.••.....................•.........
·······································-·········································-·······················································
,
••.••••••••••••••••••••••.•.•.•.•.•.•.•.••••••••••••••••.•.•.•.••••••.................•.•....•.•.•.....•.•....................................,
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ..
me:TjQLL DX
POLe:
'~
CH:Ce.e:e:
e.OLTON
_ 15 NUTTON
( zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
ICOMjl:!Sjl:le,Ulii!O
e,ome, FL:Ce:lii!
s zyxwvutsrqpon
e,ue,uic::jl:IN e:Le:CTlii!:CC Ne:w SHOTMjQN Wjl:ILIC:CNGe,ome,
Gjl:le,yojl:ILL
.... ......••.......•..........•...•.•.......•.....•..........•.............•........•.....................•..............•.•......•....•....
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
...
···············································································································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
1
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 1
DOC lii!Oe,OT
K-176
G:C~NT me:T~LL
.:JUNK
GOLe:m
a~mm~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
(FOlii!ffl 1)
1
11zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
was stretched well beyond my job description for '3' to
say the least. At one point, I even found myself having a
discussionwith the Sound Lead, although that certainly did
not mean I had any less illustration work to do. Suffice to say,
I was kept very busy. There are a lot of little things that I'm
13,'
unhappy with when it comesto and if I had the chance I
would definitely redo most of it." (lnafune}
.........................•................•.•.........•................•...................................•.....•...•.•.•.•...•................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
. ...
••••••••
..........................................................•.•.....•.•.•...•.................................•.•.•.•.•.....•...•........045zyxwvutsrqpo
.....•.....••.............•.•...............................................................................................•...•.....•.....•...
A new challenge was presented by the ambitious Dr. Cossack
Mega Man 4
who, like Dr. Wily before him, wanted to take over the world.
NES 12/06/1991
vcw 02/09/2010 Outfitted with the new Mega Buster that Dr. Light had secretly
PSS 02/09/2011 been working on, Mega Man set out to return peace to the
VC3 10/17 /2012 eight cities that had been seized by Dr. Cossack.
Total number of boss character
submissions:70,000
"Since both Light and Wily were elderly, we made Cossack more of a
'young scientific genius'. For some reason, that made me think of American
influences,but I really wanted to take it to a completely different country,
so I incorporated a lot of flavor from the north." (lnafune)
'r». Cossack was initially named Dr. Vice, but we decided we wanted to
stay with the musictheme and changed it to CossackInsteod." (Kaii)
l?lo!.COSS~CK:
te,
•.•...........•..••........•.•.•..•...............•...............
····~····························································
::································································~-
:: 046 I zyxwvut
mEGR srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
ffl,QN"' 6 HGFEDCBAmEGR ffl,QN"' x, OFFlClRL comPLETE WORKS ;
, :
. ..................................•................•.•..............
~·······························································~
~···································································
···································································••t
••@••·····························································•••t
,
NE=W me:aiA SUSTE=loi!
"The Charge Shot became a staple
1 4',
attack but we knew
starting with
adding a two-level or three-level
charge would change the whole ftovor
of the game in some respects,and we
were very mindful of that." (lnafune)
"It was getting pretty stuffy with all of these male characters,so we
decided to add a cute new [female] character as well. This is how
Kalinka came about. It's not like we were trying to give Roll any
competition, but l guessyou can't really help but compare the two.
I had a lot of fun working on '4', and I'm very happy with the two
new character designs."(lnafune)
...•...•...•.•.•...•...•..•.........•.....•..............•..............•....••...•.•...•.....•....................•..•....••.•.....•.•.•.•.•....
••••••····································••••G•e•••••••••••••••••••s••••··································••••••••••••••••···············•••••••
···········································································································································~··· .... ,
. ..
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • •• I,
10································································$0$90$.................................................................
~······································································································································
.........•.........•..............•.•.....•..................................•..•...•••.•...•.....•..............•.....•.•...•.••.........
047 ..I,
••
i••········································································································································.....
I
i.!-'l:CN FLUSH
PH-'li.!-'IOH SHOT
DUST Ci.!USHi::R
c,:cvi:: m:css:cLi::
TOQD fflQN
DWN.12Je6
11We
received so many submissions for boss
characters that we basically had to camp out DUST fflQN
when going through the selection process." DWN.12J!!if2J
(lnafune)
SICULL fflQN
DWN.12J!!ie
....................•........................•................•.......•.........•........•.........•..........•.•.......•.••.•.....•.•........
············································································~·································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
......................................•.•..........•.................•..............................•...............................•.
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...................•.........•..•.......•.........•..........•.................•....................•............•...•...•.•.•.•...•..•.......
. ..
• ••
049 zyxwvuts
•••
zyxwvutsrqp
...............•.......•..........•.........•............•.......•.•.................................................•.•.......•.............. ,
,
,
DOfflPjl:IN SWjl:ILLOWN zyxwvutsrqponmlkjihgfedcbaZYX
6
COSWjQLLOWN
TOTEffl
POLEN
ffl:CNOjQN
HEL:CPON
GYOTOT PUYOYON
~
me:Tjl:ILL sx
ffljl:INTjl:IN
.::iume.:cG
~
SIC:ULLfflET
......... ~-
...... ..... ... ... ...•.....................................................................................................................•...
. ..........•....................•.......................•..............•.........•..................•.••...........•.........
. ·~ ...•.•..•..••..•...•.............•................•................•.•.•......................•.•.•..................•.•...•.•.•.....
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
.. ..•.....................................................•...............
...•••
• ••• 050
.••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
mEQIQ M-'JNTm 6 mE:G/:1 ffllQNTm X: OFFf.Cfi'IL COMPLETE
•
WORKS ; • • ...... • • • • e e •• e • • • * • • • • • •••• • • • •• • ••••• • • • • •••• • •• • • • • • • •••••• • • •• • ••••• •
................•...•...................•.....••........................
....•.•.•...•......................•.•...•............•.....•......................•.•......................•.•...•......
iLJI
Cl
iD,
\\ c:J
10 .
:rr
LjQDDS:R
PRS:55
Tom SOY
MOTHRjQYjQ
DOC RON
MS:TjQLL
DjQDDY
COCKROjQCH TW:CN COSSjQCKCjQTCHS:R
W:CLY CjQPSULS:
W:CLY MjQCH:CNS: #'+ (FORM 1) W:CLY MjQCH:CNS: #'+ (FORM e:)
"I was the new guy who came in for '41• zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
! learned a lot under lnafune's wing,
where I got to work on someof the minor
enemy characters. The Shield Attacker
was something that I came up with by
thinking from a gameplay perspective.
Since you can only land attacks from
behind, it kind of forces people to
experiment with the new sliding feature.
Not to toot my own horn or anything, but
I think the Shield Attacker was a pretty
good idea. (laughs)" (Kaji)
DR. W:CLY
.•..................•.......•...........••.•........................•.•......................•.............••...........•.•.•.........•.....•.
................................•.•..•.........•.........•.•.••......•....•.........•.•............•.•............•.........•••...............
, ..........•.•......................•.•.........•..•........................•........................•...........•.•...•..........•.•.•.......
~·····································································································································051 •••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••e•*••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
············································································~························································· •••
...
Two months had passed since the last battle, and Mega
Mega Man 5 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGF
Man was enjoying his well-deserved break from fighting.
NES 12/04/1992
vcw 05/31 /2011 Then one day, Proto Man showed up with a whole army
PSS 08/10/2011 of mysterious robots behind him and began laying
VC3 11 /14/2012 siege to the city. To make matters worse, Proto Man also
Total number of boss kidnapped Dr. Light. Why would he do this!?Amidst many
character submissions: 130,000 unanswered questions,the battle between Proto Man and
Mega Man begins!
...
may have a lower level of difficulty as a result." (lnafune)
. .. . ....•.•...•.•.•.•..............•...•.•..........•.•...•.•.•.•..............•.....•.•.•.•...•..............•..........••.••.•.........•.
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•.:::: . .•.•.. ..
....•............•..............................•.................................................•............................
. ..•. . ,& mEt:JR ·····················································*··························································
I
... .. .
... 052 zyxwvut
I me:aR
·~··
srqponmlkjihgfmRNTm
edcbaZYXWVUTSRQPONMLKJI HGFEDCBA mRNffll X: OFFICl/:IL COMPLETE WOl'c!ICS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
~· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·····
:::::
·~·,·······································································································
"It's a bird ... that's a helmet.
(laughs) I didn't have a very
hard time with the design. I just
tried to imagine what a cute
bird would look like, and this is
what I gal. I hadn't had much
experience drawing birds, but
I got it approved on my first
shot." (lnafune)
•............................•.•.....•..•.•.....•.......•................•...•.•..............•.............•.•........•.•.•.•.•..............
, zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
1 ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
ie••••••••••••••••••••••••••••••••••························••••••••••R••••••·································································
·······························································································~········································
.•.•...•.•......•.•.......•....................•.•..........~·········································································· 053 •
.....................••...•.•.•..............................•....••....•.•...•........................•.•....•..••................•..........
,,······················································································~················································
.-
•.••.....•.•.•.•..•..••..•........................•...••••.•.•.•............................•.•.•...•..•.......•.•..........•.................
,t••···································································································$·······································
POWER STONE
GY!iii!O QTTQCK
STQ!iii! Cliii!QSH
NQPQLffl e,ome,
tf, zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
...........•......•.•.....•.•.•.•..............•..................•..................................•.•.•....••......•.•..........................
,······~·········································································································································
:::: 054 I utsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
M,QNTm
, ............................•.•.•.•.•.....•.............................
1••·············································································································································
zyxwvmEG,Q IHGFEDCBA 6 mEG,Q M,QNTm X: CFFICl"1L COMPLETE WOfielC5 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
,, ...........................•......•.••........•.......•...............................................•............•.....•.•.....••.•...•......
•.•.•.•.••.....•.•...•.....•..•......................................................................................................•.....•...
, ..............•................•.•.....•.••.•...............................•..............•..........•.....•......•.........•.................
"'5' was taking awhile to come
together as a game, and I was
called on in the middle of it
all to help out in any way that
I could. I did some of the dot
work for Stone Man.11 {Kojl]
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
. ..
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••j
• •••
.............•...•........•..........................•......................•...............•........•.........•...•.....•............055 zyxw
......•..•.•..........•...•••.•...........•.•..................•.............................................•...............•.•...............
COCCO ii
ccaoccac
m:czz:cLe:
YUDON
.... :~ .•..............•.............•...................................•...•...•.......................................•.....•.•.•.•.•.••••...
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
···································································~············································································
::::•••••••••••••••••~•••••••••••••••••••••••••••••e•••••••••••••••••••••~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::: 056 I zyxwvut
mE?GRsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
mRNTm t!iHGFEDCBA mEGl-1 m~NTm X: OFFICIRL COMPLETE WORICS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
······································~·········································································································
, •.....•.•...•.•.•.•.•.•...••••.•.•...................•....•.•••.....•...•...•..... ~·······························································
~ SUBS~L
NSW SH:CSLD
jQTTjQCICSlii!
PUK~PUCKSR~
lii!OUNDSlii!
zyxwvutsrqponmlkjih
C:Clii!Clii!:CNG1.19
W:CLY
CjQPSULS :CI:
W:CLY
MjQCH:CNS #5 W:CLY Plii!SSS
...•.••..•.•............•.........•............................•.............................................•.......•..•.•..........
..............................•.......•.....................................•.............•.........•.............................•..
······~·····························································································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•.•.......................................•...•.....•....................................•..•....................•.............•.•.•.
....•.•.•.....•...•...•..................................................•.....................................••.•................•.
...........................•.•...••......•.•...........................................•.....•.•.•.......•..................•.•..•.•..~ zyxwvutsrqpo
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwv
""' "" ""'""' ...,,.. ""'""' ,.. .. ,.. ... """"' .... ~- ....... ,.'I'.., .... ,.....,,..,,.., .... ,..,.... f'I,..,.. a,,o; ~ "" ""
The year is 20XX. The "Global Robot Alliance" was formed to oppose
Dr. Wily's ambitions for world domination. One year later, the very first
Mega Man 6
NES 11 /05/1993 tournamentwas held to determine the greatest peace-defending robot. But
Total number of boss the event was interrupted when Mr. X, who had been a strong supporter of
character submissions: 200,000 the Alliance,stole the robots and moved forward with his own plans to take
over the world. Will Mega Man be able to stop Mr. X before it's too late!?
mlii!. x
4 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
.............................•.•••.........•.......................................•...........•................•............................•.
: 058 I MfFG,QM"1Nmi& MEFG,Q M"1Nmi X: OFFICl~L COMPLETE WOli!ICS
.
•••w~•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
····································································~·········································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
..................•...........•.•............•.•.•.....•...•..•.........
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•.••••••••.•.•••••••••.•••.••••••.•...•••••••••...•.••••••.•.•.•.•.•.•••••••..................................................................
.. "This was around
the character
the time
when l was working on
'Mega Man X', so I think
illustrations
are closer in density to 'X',
the density of the Super
NES."(lnafune)
.•...•.•.•.•.•.•.... .
:zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-: zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
.............•........................................................................................................•...............
..•.•.....•......................................•................................................................•..........•.......•059 •••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.. ....
~::::t:::::!:t:t:!:~:::::!:~::::~!······::::::!:!::::!:::!:::?:::::::::!:::::::::::=::!:!:!:!::::::::::~::::::!:::::::::::::::::::::::::::::!::::
ICN:CcSHT Clii!USHE::lii!
FLIQMEF SLIQST
S:CLVE::lii!
TOMIQHIQWIC
.....~.........................................................................................
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
..............•............•...........••.............•.•.......••...•.....•...•.......••........ ..•.•..•.......•.•.....•.•.••..•.•.••.•.•.
~·············································
........•.•...•............................•............•......................•...........•..................•.•.........••.••..•.•.•.•.....•.
•••• 1 ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.
:::: 060 I zyxwvut srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
MEG/:1 m/:INTffl H6GFEDCBA
fflEG/:1ffl/:JNTm X: OFFICl/:IL camPLETE WOlclCS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
···············································$·······························································································
FL,i:ime: ffljii:IN
DWN.121'+:!J
1..........
f···········••w·~· ,...•......•........~.
·- wd••••••••••••••••••*•••••••••• ~-···············,.,_~~----
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
t....................................................................................................................................... . ..•
······················································~··@······················································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
061 ••••
......•............•...•.........................................•..............................•...•....................•.•.............•......
~······································································································································· zyxwvutsrqp ....
COUNT e,ome,
CUliii!L:I:NGS:liii!
F:I:liii!S:
TELLY
SH:I:S:LD
jQTTjQClc::S:liii!GTliii!
POOlc::S:liii!
.:JS:T e.UTON
CjQNNOPS:LLS:liii!
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
···~···········································································································································
·····················································*·························································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
:. 062 I zyxwvut srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
fflEGR fflRNnn ciHGFEDCBA MEG~ fflRNTfflX: OFFICl~L COfflPLETE WOlclCS l········*································································
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;;;;;;;;;;;;;;;;;;;;;:;:;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
fflETALL
POTTON
POWElii! P:ISTON
PEAT
DACHONE LTD. ED.
X Clii!USHElii!
fflETON(;Elii! Z
W:ILY
fflACH:INE zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHG
#6
...........•..........•.••..•.......•.•..............•.•.•.•................•...•................•.•...............•.•..•.............•.•......
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.....•...•.•...•.•...•..........•.....•.•.•..................•...•...•...............................•..••.................•...•..........•.....
• •••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvutsrqzyx
·······························································*······································································ zyxwvutsrqpon
..............•..........................•...............................................•................•.•..............•...............•....
·······················································••@••·········································································· 063 ....
••••
"Moving into the Super
NES meant that everything
wos going to be different,
including the way we color
things. I always had lots
to do besides drawing
characters, but I made sure
to set aside plenty of time
to focus on the character
drawings for '7'. This was
the last package illustration
I did, and in some ways it
turned out like a compilation
piece." (lnafune)
...~·························································~····················································································
....•.•........................•.•..............•..............•............•.•.............•................•.•..............•...•.......
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
t••·····························
:: I zyxwvut srqponmlkjihgffflRNTRI
fflEGR edcbaZYXWVUTSRQPONMLKJI
6 fflEGR
··············································································································••t
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
,., ...•........................•..............................•................................................•.•...........•.•..............•..
064 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA t••······································································
HGFEDCBA fflRNnn X: OFFICl~L COMPLETE WORIC5 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
"We had a rough design done for Auto, but lnafune made
alterations from the ground up. I recall him being pretty
upset about this character, saying things like, 'Why do we
even need a guy like this, anyway?' I wonder how he feels
about Auto now? (laughs)" (Kaji)
e,:ca
e:i,i,:ce: "I was just saying that if we're
going to do it, we ought to
do it right. I based Auto's
design on the classic robots I
remember seeing while I was
growing up... you know, the
archetypical 'tin man'. I also
made surethat he was missing
one of the screws from his
head. (laughs)" (lnafune)
......•...................................................•.....•...•.•........•...•..............•.•......................•...........•......
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
................................•...•..•.•.•.•...•...•..........•.............................................................................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.•...•............................................•.........................•.......•............•...•.......•.........•......•.....•.
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
. ..
• ••
065 zyxwvut
...........................•.•..•.•.•................•.............................................................•.....•...•.•.....•..•.•...
•••
RUSH CO:CL
DR. W:CLY
CONCe:PT iAJii!T
······················································································~························································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
1
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •••i
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 067 •••c
•....................•.•.•.•.................•.................................................•..........•...•................................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
,
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
• •• j
1
.:JUNIC SH:CE=LD
NOI:SE= Clii!USH
SCOlii!CH WHE=E=L
....•..........................•...................................................•.•..•.•.•.•................................•.•....•.069zyxwvutsr••
, •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.:JUNIC MAN
DWN.IZl5IZI
Flii!E=E=ZE= MAN
DWN.IZl&f5'
e.Ulii!ST MAN
DWN.IZl51
"I did the work on Cloud Man and Slash Man." (Kaji)
"I was called in to help, and I did the images for the boss portraits on the stage
select screen." (Yoshikawa)
"It could have been becausewe were so short on time, but I feel like we called
in a lot of people for '7'. We had someone who was working on a Disney zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIH
game do the dot work for Shade Man, and I think that's why his movement is so
visually stunningcompared to the ones we did. (laughs)" (Kaji)
:i--..-----~
SL~SH M~N
DWN.IZIS'+
SPlii!:CNGM~N
DWN.IZIS:,
SH~De: M~N
DWN.IZISS "I put more energy into the illustrations for '7' than I did for
any of the other games. I consciouslydeviated from the usual
Mega Man format in a few ways. I used a larger sketchbook
than I usually did for my rough sketches,and I changed up
the poses for the character illustrations a lot. With Turbo
Man and Freeze Man, for instance, you can see that their
eyes are not focused on us." (lnafune)
......•.•...................•.•.•..•........................•........................•••......................................•.•..•...•.....•.
..............•...•.•.•..................•...........•..............•.•.•...•....................•...•......•.•...................•........•...
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••.......•........................................................................................................•....•.•.•......•...
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • •••
071 zyxwvutsr
zyx
••••
•................•.•••......................•.•.•..................•.•......................•...........•.•..•.....•........•...............•..
!!!~!!!!!!!!!!!!!!~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!~!!!!!~!~~!!~!~~~~~~-.~~-~~!·!~!~!~!·~··•!••·····································
. ...
&UN&Y TANIC:
"I worked on many of the dot graphics and designs for the enemies in '7'." {Kaji)
"There were just so many... It was hard to get the eels done before release. At this
stage, the minor enemy images weren1t CG yet." {Hideki)
IC:I:NTOT
SPI:lii!AL
GA&YOALL
CFN-e't
IC:Elii!ONE
f
...,.......... ........ . ·~·····
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••@•••••••••
.........
....•....• ·······························~·····························································································
...................................................•.•.•....................•......................•.....•.
·······························································~·······················································
':::
,'.!..........
!•!••A!!••·-· •••••
~ ~ .... . , .............................................................•.........
.. ••!••••!•••••!•••!!•••!•!•••!•!·~!!!•!!!~!·•!!!•!•!•••••!!!!!!•!•••••!•••··············,
072 I mEG~ mRNTffl & mea,::, m~NTfflX: zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
OFFICl~L COMPLETE WOJelCS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
.................................•......•......................•...•.................•.•.••...•.•.•.•.•
···············••: .......•..•...•.•...................•......•...•.•.................•..•.•............................
·····························••
KiAM:CNiAR:C
KOGORO~_..,,;::;,
c>eLUP:CP:C
Goe.oTS
DR:CVeR
CiANNON
Tom DiADDY
......•.•...••.....•.........................................................................................................•.•...•...•.•.....
,......................................................................................................................................
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
. ...
,I·••.•...........•..................................•.•............•.•.....•...•....................•.......................................•...•
·········································~····································································································
i•••···································································································································073 ••••
....
, •.................•.•.....•...•....•...•.......•..•.•...•.....•........•...•.•...•...•...•.•..••...•••..........•.•.•...•.•.•..................
Tlii!:CO THE= WHE=E=L
TE=CHNODON
IC:CNcS cSO.:JULUS
4zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••w•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
..............•.•.•.........•..•.............•....................•..............•.•....................•...................••..•............
,
·············································································································································
•
: 074 I zyxwvut
MEG~ srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
ffll1Nffll c!i
, ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
HGFEDCBAMEG~ ffll1Nnn X:: OFFICIRL COMPLETE WOJi!ICS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
4
...•.............•..............•..............................•.•..................•.•...............•..•...................•....•..........
••••••••.•.•.•••••••.•.•.••••••••••.•.•.....••••••••••••.•.....•.•.•••••.•.•....•............................................................ ,
~STfii?O zome.:ce:a
GUTS m~N a
zyxwvutsrqponmlk
SPOT~fii?O
W:CLY
C~PSULe:
W:CLY m~CH:CNe: #7
............................•.•..•••.•
::::::::::::::::::::::::::::::::::::::~::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...............................•.••...•.......................................................•.......................................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.
/·······································································~zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
~.~--.-.-'--'~.-::.~
....•............•.•.................•..................•.•....•.....•.................................................•.........•............
075
. ...
••••••
!!!!!!!!!!!!!!!!!!!!!!!!!~!!!!!!!!!!!!!!!!!!~!!!!!!!!!!!!!!!!!!~!!!!!!~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!~!!!!!~!!
.. !~!!!!!!~!~~~~!!~····~·!!
In an area of space far from Earth, a good robot and
Mega Man 8
an evil robot were locked in a heated battle. The clash
PS 12/17/1996
SS 01/17/1997 finally ended when both combatants simultaneously
Total number of boss struck their final blow, and fell to Earth. Dr. Light
character submissions: 110,000 received readings on what appeared to be a meteor
that had crashed into a deserted island, and sent
Mega Man to investigate. Upon arriving on the island,
Mega Man discovered Wily's secret base...
....~ ..........•.•...•.•.....•.•.......................................•.............•..........•.......•.
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
...
····················································*······················································~
.......
:::
··········~············
076 I zyxwvut
mEGIQsrqponmlkjihgfmRNTm
edcbaZYXWVUTSRQPONMLKJI
mEGt!'I
. -#·································
···········4···································································································
HGFEDCBA MRNTm X: OFFICl~L COMPLETE WOli!ICS ~-······································································
t5zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•...........•........•....... ·····························$·················································································
··•·····•·•··············•·•···•·•·······•·•················•·······•··•·····•·•·····•····················•· ······························•····
"I did the design for Duo,
but he started off as a robot
created by Cossack, so there's
still a lot of Russian flavor left
in him. The shape of his head
was supposed to look like a
classic Russian hat, and the
circles on his chest were meant
to look like coat buttons ... but
then he turned out to be a
robot from space. (laughs)"
(Kaji)
111
got the idea for 'Good and
Evil, falling from space' from
one of my favorite movies.
(laughs)" (lnafune)
····································*··········································································································••t zyxwvutsrqponmlkjihgf
••••········································••e@eeeeeeeeeeee••················································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••i 077
1
•••i
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••1
1
~STf;i!O M~N
i:,wN.IZl58
TENGU M~N
i:,wN.IZl57
"This was always the fun part. The submissions we'd get for the boss characters were
absolutely brimming with youthful imagination. I still remember how everyone had
permanent smilespainted on their faces as we looked at each and every one of the
submissionsthat came through. There were some that we came to expect, though,
like 'Dark Mega Man' and bosses with terrifying weapons. Poison was pretty
popular ... like poison weapons that could 'kill Mega Man with just one drop!' Yeah,
we got a lot of those. (laughs)" (Hideki)
CLOWN M~N
i:,wN.IZl61Z1
• !
)···~··········································································································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
1••········································································-···································································
:: 078 I zyxwvut
MEGa srqponmlkjihgfmaNTffl &5zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
edcbaZYXWVUTSRQPONMLKJI
mEGa HGFEDCBA maNTfflX: OFFICl/:IL COMPLETE WORKS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
"I did the dots for Grenade Man and Sword Man. Now that
we were moving into the PlayStation, they wanted us to make
the most of its greater hardware capacity by doing more
variations and such. Easy for them to say when they're not the
ones who have to do the actual work. (laughs)" (Kaji)
Flii!OST m~N
DWN.IZl6e
"I had the honor of working on a few of the illustrations. Ishikawa did most of
them, but someoneelse did Search Man and Grenade Man. I did Clown Man
and Frost Man. I remember doing Clown Man specifically, because that was
when l really started to get the hang of lshikowo's style and habits. I actually
remember him saying, 'You're finally starting to get it.' (laughs)" (Komaki)
Glii!E=N~DE=m~N
DWN.IZl6!ei
"Now that I see the illustrations side by side, I can really see the difference experience
makes. lnafune's and Kaji's lines simply exude life. Our lines seem so stiff compared to
theirs. I guessthere was always a bit of hesitation in the way we approached our work
that we weren't able to shake off. t reckon that kind of self-control and understanding
are skills that you acquire through years of practice." (Hideki)
......•...•.•...•.••.•...............•.•....................•...•......................•........................•.•.•.••..........................
.. ....... .....
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
······························································································-····················· ······················~····
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvz
• •••
.......•.....•.•........•...........•..............................•......................•.......................................•....
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.....•...•.•..........•.......................•.•........................•......•...•..................•.•...•.•.•...•............•.....•.
079 ••••
HIQNNYIQ
IQTTIQCICElii!
METIQLL SU
1
11
did all of the illustrations of the
minor enemy characters. I wasn't
using a Mac yet at the time, and
was instead using a program called
Hyper Paint." (Komaki)
...~ ....•.•........................•.•...............................................•............................•.•.•••........•..........
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
·························································*••••••*•···········································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
:: 080 I zyxwvut srqponmlkjihgfem,::,NTm
m1=a,::, zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
dcbaZYXWVUTSRQPONMLKJI
CJ HGFEDCBA m,::,Nnn X: OFFICIRL comPLETE WOleJCS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
mea,::,
................•.•.....•.............................•............................................•......•.•.....................•.•..•.•...
•• , •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••...•.....................................................................................................
1
"There are so many different parts to an illustration, and with the duties
all divided up, it's sometimes hard to tell who drew what. I finished up
some of Kaji's illustrations, and I think the illustrations of Proto Man that I
touched up were done by lnafune?" (Komaki)
....•.•...•.................•...................•.............•..........................•....•.....................•......•.................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ..
.•...•.•.•........................•........•..............................•.•......•...................•.............•......•.........081zyxwvutsr
.•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••
1••····································································································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ..
"This is the end of the opening animation, right? I
think I remember doing the draft." (Kaji)
"Ko]! was at the center of '8'. In other words, my student was finally out there on his own.
This allowed me to take a very different approach to creating a Mega Man game. 'Seeing
Mega Man from a distance', I guess you could say." {lnafune)
.• .·······································*············~·······················································
····························*····································································
··~9 •.•••••••••••
.
082 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
. , ....................................•.........•.•......••...............
·····~·*·················································································
mEG/Q m"'NTm&!'.; fflEG~ m~N1111 X: OFFICI/QL COMPLETE WOlii!ICS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
......•..........................................•.•..•..•.•.•...•.•.•.•.•.....•...................
After an unusually long period of peace, robots once again began
Mega Man 9
running amok in various regions around the world. The public
WII 09 /24/2008
assumedit was Dr. Wily up to his usual antics again until the mad
PS3/360 06/24/2009
*Exclusively through doctor hljocked all the major television networks and announced to
WiiWare, PSN, and XBLA. the world that Dr. Lightwas the true culprit. With Dr. Wlly's scheme
to frame the good doctor in place, Dr. Light's laboratory started
getting flooded with phone calls from outraged citizens, and he
was soon arrested and taken into custody by the police! Now it is
up to Mega Man to clear Dr. Light1s name
and save the world. Take a stand once
again, Mega Man, and put a stop to Dr.
Wily's dark ambitions!
Dliii!. L:CGHT
liii!USH
,
....
································································~
····································································~
:::: 084 I zyxwvut
mea~ s rqponml k j i h gf e dcbaZYXWVUTSRQPONMLKJI
m~NTm 6 mEa~ H GFEDCBA mRNTm X= OFFIClt:IL comPLS:TE WORKS
····························~
,..............................
~·····························
....................................•............................................................•............•......................•.........•. ,
:::::::::::::::::::::::::::::::: •• ~
)
~····································
.
•••••••••••••••••••••••••••••••••••
~=::::::::::::::::::::::::::::::::::::
4
···················~··~········· ~···············································································································
P~OTO ffljl:IN
SN:CPe~ .:JOe
1••••••••$90$G004••••••••••••••~v~
•••••• ., . , ,,;t,,;\4,······f;,li,. .. ~· ~~•••••••••••••••••••••••••••••••••••••••••••••~ ~ ..I•••
.
!•••••••••••••••••••••••••••••••••••• ,
ie••••••••••••••••••••••••••••••••••••c
, ...............................•........~
, •••••••••••••••••••••••••••••••••••••• ~
........•....................•....................................•................
, •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 1
•••••••••••••••••••••••••••••••••••••••••••~,
t•••••••••••••••••••••••••••••••••••••••••••••v •••••••••••••••••••••••$••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvuts
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 085 •• e1
t••···········································································································································
CONCJii!E?TE?M~N
DLN.12165
TOJii!N~DO M~N
DLN.12166
PLUG M~N
DLN.12166
:::: "'
....................•.•.•......•................•.•..............................•..............•.........•.•..................•...........•..•...•...
······~···········································································································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••w••••••••••••••••••••-••••••••••••••••••••••••••••••••••••••••••••••••••
•.............•.........• ······································$···············································································
I zyxwvut
m&GR srqponmlkjihgfmRNTm
edcbaZYXWVUTSRQPONMLKJI
6 mEGR ~···········································································
HGFEDCBA MRN't111 X: OFFICIRL comPLETE WOli!ICS
086 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
HOfii!NST M~N
.::JSWSLM~N DLN.IZl7IZI
DLN.IZl65'
G~L~XY M~N
DLN.IZl71:!:
m~c:;m~ m~N
DLN.IZl71
..•...............•.•............................•...•........................................................•.•.....•................•.•.....
...........•......•.•.....•.........................................................................................•.........•................
················································*······························································································
......••.•••....•.•..............................•................................•................•....................•...•.•.........
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
······················································································· · ·~···············································
087
..
zyxwvutsr
•
···························································································®···················································
PLUc:3 e.iALL
....'
TOliii!NiADO e.LOW
)J
HOliii!NE=T CHIASE=liii!
.:JE=WE=L SIATE=LL:ITE=
.••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.... ~................................................................... ,
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
....................•....................•...••...........................
••••
~······························································
w••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••8•
~-·····························································~··
~•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••o
:::: 088 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I zyxwvut
MEG~ srqponmlkjihgfm~NTm
edcbaZYXWVUTSRQPONMLKJI
15 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
me:a~ ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::1:
HGFEDCBA m~NTmX= OFFICf~L COMPLETE WOlii!ICS , ~ •• zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHG
...•.•...........••........................................•.•.•..................•.•....................•.........•.•..••............•...•...........
····················································································································································Q•t
1• _.__. ••• zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••e•••••••••••••••••••••••••·,~~~~·•••••••••••••••••••~•••••~·~···~~···~•!•~•••••••~••••••••••••••••••••••••••••••••••••••••••••
Ljl:ISE=liii! Tliii!:CDE=NT
11 The
hardest part of drawing the special weapon
illustrations was trying to come up with new poses
and color schemes. No matter what I tried, l felt
like it had been done before ... " (Higurashi)
CONCliii!E=TE= SHOT
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••~•w• ·~ ~··••••••••••••••••••••••••••••••••••• •
,oe•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• -~· zy
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
10•·······································································································································
jj zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ... z
...•..........................................................................................................................•.....................
·~········································································································································
089 •••
...
In the year 20XX, a sudden outbreak of a robot virus
Mega Man 10
known as "Roboenza" spread across the world like wildfire,
WII/PS3 03/09/2010
incapacitating countless robots. Humans had come to rely on
360 03/31/2010
*Exclusively through robots in their daily lives, so it wasn't long before the epidemic
WiiWare, PSN, and XBLA. started having a negative effect on human life as well. Work
quickly began on the development of a cure for Roboenza,
but the lack of robotic assistance quickly halted those efforts
in their tracks. Now, one month after the initial outbreak,
robots driven berserk by the virus have begun attacking cities
and setting up strongholds around the world. As the situation
escalates, Dr. Wily arrives at Dr. Light's lab with news of a
possible cure. Dr. Wily explains that he had started developing
a cure, but that robots driven mad by Roboenza stole the
equipment vital to producing it. Mega Man, knowing what he
must do, takes up arms once again and goes after Dr. Wily's
machine, determined to save Roll, the other infected robots,
and the world at large.
Dlii!. W:CLY
4zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••we••••••••••••••••••••••••••••••••••~
•••••••••••••••••••••••••••••••••••••••••w~ ~•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.
: 090 I zyxwvut
MEG~
'•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
············································~'
srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIa
"~······························································································
:••·······································································
HGFEDCBAmEG~ m~NTM X: OFFICl~L COMPLETE WORICS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
m~Nffl zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
...•...........•.•.•...•................•.•....................•.•...............................................................•......•.•....
"I made a few interesting discoveries while
working on these illustrations. For instance, I
had always been under the impression that
thick forearms and large hands were staples
of the 'Mega Man style', but upon looking back
at the art from the NES days, I realized that
wasn't necessarily always the case. Bass was
probably the hardest character to adapt to
the NES style, and I spent days simply holding
my head in my hands." (Mizuno)
comm-=iNi,o m-=iN
DWN.rll7S
.... ~....................................................................................................................
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
...•.....•.......•......•.....•.•.....••.•.....•.......•..............•.............•......•.•.....•.......•...............
...................•......•...............................................•.............•.....•..•.............•.........•..
, .... ..
•••
::: 092 I zyxwvut
meG~ srqponmlkjihgfm~NTm
edcbaZYXWVUTSRQPONMLKJI
& mEGa HGFEDCBA maNTm X= DFFIClaL COMPLETE WORICS t•••••••••••••••••••••••••••••••••••••••••••••••••••••
::::::::::::::::::::::::::::::::::::::::::::::::::::::::
zyxwvutsrqponmlkjihgfedc
•• ~- '::
z )et
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• $ ~ ,.4
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
N:CTloi!D MAN
DWN.IZl75'
SHeep MAN
DWN.IZl77
STloi!:CKe MAN
DWN.IZl78
"Solar Man looks like a gas furnace with a sun coming out
of it. Since one of Strike Man's hands is a glove, his body
is a ball. It's hard to tell if he's the one who's going to be
SOLAR MAN throwing bolls, or if someone is going to throw him... Little
DWN.IZISIZI comical details like that are what makes these character
designs so fun." (Mizuno)
•••••• • ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••e
•••••e ,••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.~••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••~ww•~•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.............................................................................•...•..........•.....•.•.........•..•.........•...•...•....
••••• € ....
••••
............•.•..........•.........•..............•.....................•.............•..................................•.•................•....
•.•.....•........•.•...................................................................•.•..........................•............................
zyx
-~··············································*··········································································· 093 zyxwvuts . ...
THUNDe:loi! WOOL
CH:CLL SP:Clc::e:
......•...•.••.........
... zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
~
. .................•..................•........................•.•.......
......•.•... , ~~·························································································································
~·····················································································································
····················~··························································································································
::: 094 I zyxwvut
mEG~ srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
fflJ!INTm H6GFEDCBA
mEG/:1fflJ!INTm X: OFFICIJ!IL camPLETE WOli!ICS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
....•.............•..•...•.......•.•.•.•..............•.•............................•..................•.•.........•.•....•.........•.........
"The poses and colors for the
special weapons had to be
brand new, which put a lot of
pressure on me. I squeezed
every last bit of creativity
out of my brain in order to
make this happen. Still, I was
very motivated by the simple
fact that the Mega Man
Killers' special weapons were
finally going to be usable
again." (Mizuno)
, •.............•.•...•........•.•...............•.
····················································••< zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
1 ••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••
)......................................................
(
~ ....•.•••...•.•......... ~·················································
•:).....................................
•••••••••••••••••••••••••••••••••••••••••••••••••
~·················································································· >••··································· 095 •••• ....
...............•.........•....................•..........•.....•............•.......
~······················································································~~~~!!'.:,~~.~.~.·.·.·.·.·~:::::::::::::::::::::::::::::::::::::
•••••••• ::::
·····~·~·!~!~~!~!!~!~!~~!~•!!!!!•!!••!!!!~!!!•••!•!•!•!!!!•!!!!
"For me personally, this title is one
that I mostly see out of the eyes
of a producer. Since it was like a
spin-off, I asked Arigo to do the
package art, and had mango
artists do the boss characters."
(lnafune)
........•.•.....•.•.•...•......•.........•....................................•................•........................•...•..•.........•.•
.......•.......•..............•........................•...........•..•.........•.•.•............•.•...........•..........•...•...•.....
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA ,,
.
,
..........•.........•.•.......•..•.•.•.....•.•.•...................................•.•.........•.•...........••.•.•.........•.•..•.•.......•.
: 096 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I zyxwvut srqponmlkjihgfm,qNnn
MEG,!:1 edcbaZYXWVUTSRQPONMLKJI
15 mEG,Q ~·······································································
HGFEDCBA m,qNnn X: OFFICl,!:IL COMPLETE WORKS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
"There were a lot of new
people working on the
creation of this game, though
I did manage to get some of
the staff members from the
original Mega Man team to
form the core of this team. I
told them not to compromise,
and to make the game as
hardcore as possible. 'You're
going too easy on them here,'
and 'Isn't there something
more you can dot were two
phrases that I used a lot
during development. (laughs)"
(lnafune)
"At around this time, I started moving away from the traditional
colors of Mega Man, and began experimenting more with colors
and combinations that felt right to me. I wanted to make Bass more
visually distinct from Mega Man through reflections and double "I was told that we would need bust
shading. I also darkened his skin tone a bit. Thinking back on it shots of Roll and Auto for the manual,
now, though, I do wonder if my personal will weighed in a little too and I remember pushing these out as
heavily. (laughs)" (Hideki) quickly as I could." (Hideki)
~UTO
,••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
........•.........•.•.•...••.............................•........•.•.•.•.•••..•.•..........................................•.....•......•.....•
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 097 • •••
zyx
••••
.....•..........•.....•....•.•.......................................................•................•.......................•.....•...........
,1••••·································································································································· ....
..•....•.....•.•............................................................................•.•.•.•.•.•...••••••.•.•........................•..
COLD MjQN
lc::GN.IZIIZli!
DYNjQMO MjQN
lc::GN.IZIIZll
"The bosses each have characteristics that make them unique from
each other. When creating their images, these characteristics need to
be conveyed as clearly as possible. Ground Man, for example, has
multiple drills jutting out of his body. l also took into consideration
things like his wild personality and his '1'11 get him!' attitude. Comical
characters, on the other hand, need to appear comical, and honorable
guys need to have that characteristic emphasized. Doing this allows
players to easily get a sense of each character's personality just by
seeing them." (Hideki}
GROUND MjQN
lc::GN.IZIIZl:!I
"ln some ways, I feel this title was like one big
party. When the same series goes on for so zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONM
long, it's easy to fall into the pattern of the
original work and produce something that is P:CRjQTe: MjQN
the 'same old, same old'. I feel like we were lc::GN.IZIIZI'+
able to avoid that pitfall, and I had a lot of
fun doing it." (Hideki)
.... ...........•...•.........•.•.•...•..............•.•.•.....•.....................................•.•.•.•.........•..••..•.........•......
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
........•.......•.•..........•...•.................................•.......•.•.......•................•.........................................
···································································-····················~····················································•••
•••• ; ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
,
!
-=iSTliii!O m-=iN
DWN.IZl58
............•..........•..••................ --························································································
..•.........•......•.........•...•...•.................................•.........•..................•.........................................
........•.•.........•..••..............•.•....•.............•..............•.............•.............•..•...•...............•..•...........•
..............•.....•.....•....•.•................................•.•...........•..•.................•............•.•.•.............••.
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
..
zyxwvutsr
099 ••
••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
~-•~•••••~~•••••••••••••••••••••••••••••••••••••••••••••@•o•~•8~o~eoe$$•~•~*@~$@9e~@85$*@@••••••••••••••••••••••••••••••e~e@oeo~•~•*&@8@e~~3,
•..........•.......•..........•...........•.•..•.............•...•............•.............•..................•..............................
Thanks to the efforts of Mega Man, the super
robot created by Dr. Light, Dr. Wily's ambitions
did not come to fruition. Peace had returned to
the world, but Dr. Wily had secretly altered Dr.
Light's industrial robots once again. Even after
everything that had happened, Dr. Wily had not
abandoned his desire for world domination. In
order to stop Dr. Wily from realizing his dream,
Mega Man headed to the city.
CUTT:CNa WHE:E:L
SUPE:lii!
CUTTE:lii! ADHE:lii!:CNa SUZY
&Ulii!NE:lii! &LOCK
fflE:TALL
.....
.... ••...•.............•..............•..................................................•.•.•.••..•.....................................
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
·······························~···············································································································
...............•......................•........•.•...•.•...•.•.........
,
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
,
1
,
(;~E!,YO~LL
THUNDe:lii! E!ILOCIC
W:CLY M~CH:CNe: :C
.........••.•.....•......................................•.............................................•.•.•...••.............•...•.•.•.....•...
, zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
, .••................••..•......................•......................•.••..•................•.•.•.•......................•........•.•..........•.
1 •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •••••••••
i••••····································································································································
L••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••· ••••••••••••••••••••••••••••••• 101
................•.....•..........................•..........................•....................•.•.................•..................•...
t••······································································································································
········································~·!···~·!•!•!!!~!•!!!!!!!!!!•!!!!!•!!!!!!!!!!!!!!!!!!!~!!!!!!!!~!,~~!!!!~~~!·!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
.
•..
zyxwvutsrq
••• z
.
Mega Man II
GB 12/20/1991
W:CLY
MIACH:CNS :C:c'
....,... •...•.•.•...........................................................................•.•.•.......•......................................
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
.
.••.......•.•..•................................................................................•.....•.•...•..................................
t••············································································································································
.................................................•.......•.•.•.•.......
:::: 102 ffl&G"1 maNTffl zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
"-i MEQ"1 M"1NTffl X: OFFft:fi'IL COMPLETE WOlii!ICS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•.••.............•.......•.•..............•.................•...................................•.•.•...•....•.•.•...•.•.•.•.••......•........
I
,, ..........•.•..........•..................•........................•...•.......•.•.•.....•.•......................•..............•.....••.••..
I!!!!!••·····································•!!•!•!•!•!!•!!!!!!!!!!!!•!!!•!!!!!!!•!!!!!~!!!!!!!!!!!!!!!!!!!~!!!!!!!!!!!••••.!!!!•~!!!!!!••:•:•!!•~
Mega Man Ill
GB 12/11/1992
"Learning from our mistakes with 'World 2', we went back to the same company
that did 'World i: for 'World 3' and onward. We refused to hire any other
company, and pushed out titles at a pace of one game per year." (lnafune)
.......•..•...........•.•................•..................•.............••.............•.........•...••••.........•...•.........•..•.........
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.........••.......•...•.•..............................•.................................•.............•.........•....•.•.......•..............
.......•...•.••...............•..................•................•...............•............•............................•........... zyxwvutsr
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 103
.•1
•.
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Dr. Light was attending
Exposition, where scientists from all over the
world gathered to present their newest robots.
Unbeknownst to the others, Dr. Wily also
attended the function and released a special
electrical pulse into the crowd. All of the robots
present went out of control, and proceeded
to scatter into different regions. Mega Man,
who was able to retain his sense of self due to
his Conscience of Justice circuitry, immediately
headed out to make things right.
HUNTE=lii!
@ zyxwvutsrqponmlkjih
, .•.........•....................•.•.•.•.••............
••••• ~
•...•.•.•.•....•.........•...•.•.•.•...••.....•.......•...............
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
~
,...••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
i•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••~v
:::: 104 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I zyxwvut srqponmlkjihgfm,qNTm
m1:,::;,q edcbaZYXWVUTSRQPONMLKJI ·•···•·•·································································
HGFEDCBA m,qNmt X: OFFICl"1L COMPLETE WOfllCS ;:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
t$ m1:,::;,q
, ................•.•....••..••....•.............•.•..•..........................•...•................................•...•.•.•.•••..•..••.•.•.•.
~•••••••••••••••
With no recent news of Dr. Wily, the world
was slowly forgetting he ever existed. Then a
combat robot called Terra suddenly showedup
and defeated Mega Man in battle. It was only
a few hours later that cities all over the world
were being taken over by a group called the
Mega Man V zyxwvutsrqponmlkjihgfedcbaZYXWVUTSR
"Stcr drolds'', who claimed to hail from space.
GB 07/22/1994 Fully restored, Mega Man equipped his new
weapon, the Mega Arm, and headed out to
meet his newest adversaries.
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
······································································~········································································
.....................•.....•.•.•..•..................................................•........•.............•..•...•.•.•.•.•.•....•••.
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
105 ••• ,
,
zyxwvutsrqpo . ..
• •• 4
4
4
···············································································································································
We
11
wanted to introduce a new support character that didn't appear
in the NES series, and that's when we came up with Tango. Now that I
think about it, Tango is also a music-themed name... although this Tango
isn't black. (laughs)" (lnafune)
PHOTON M:CSS:CL~
....,...i••·············································································································································
, ...•.•.•..................•...........•...........................•.•.............•.•..................................••.............•..
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•...............•.•.•......•...•.........•.•..................•...............•................•.•.••..........•..•.••............•..•.•.......
, .............................................•..................•.......
:::: 106 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I mEG/:1 M"1Nffl & mEG/:1 m~NTffl X: OFFICl"1L COMPLETE WOlii!ICS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
································································································································-············-~-
l ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvuts ,., •• ,,.,, •• ~,,~,....,..~~~~~--~~
.............................................................•...•.•.....•.•.•...•..............•............•....................................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •::::•••
1:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: zyxwvutsrqponmlkji
107
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
!!!!!!!!!!!!!!!!!!~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!?!!!!!!!!!!!!!!!!!!!~!!!!!!!!!!!!!!!!!!!!!!!!!•!•!!!!!!!!!!!!!!•!!!!!!!
mefi!CUfi!Y
Sfi!N.IZIIZle
TEfi!fi!~
Sfi!N.IZIIZll
VENUS
Sfi!N.IZIIZl:!I
D~fi!ic:::mooN
..... ...•.•.............•...•............•.•.•.•.•..................•.............•................•.•..............•.•.•.•.•............•.•..
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
........•...•...........•....•.........•........•..................................•.•...........•........•...........•.••.............•.•......
....
:::: 108 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I fflEGR M/:INTmci mEGl!t mt:iN,m X:: OFFICIAL COMPLETE WOlelCS ·········$·······························································
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.:JUP:CTE=lii!
Slii!N.IZIIZl5
Ulii!~NUS
Slii!N.IZIIZl7
PLUTO
Slii!N.IZIIZl8 NEPTUNE=
Slii!N.IZIIZl9
......................................................................................................................................
.....•.......•.....•................•.•.•...•............................•.•....................•...•.•.•...•.•..
•.•.•.•.••.............•.•....••••.•••....................•......•................
··················································································································~············~
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • ••
...•..........................................................................................................•...••.......................•..
. .. i
, .............•.•
,.....•.•..................•... ~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPO
....•••..•.....
•.•.•.•........•
109 •••
DONCjli:ITCH
a.s.GJ
N:Ce.UL
p,:iJeocic::i::T
moNic:::cic::ic:::c
e,:cic::ic::Y e,ome,
.
: 110 I zyxwvut
mEGR srqponmlkjihgfmRNTm
edcbaZYXWVUTSRQPONMLKJI
~ mEG~
.
.•.....•.......••.•................................•.........•............•.........•....•......••.•.............••.•.•.......•.•.........•....
-~············································································································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...........•........................•.••......•...•............•.........
,
H~NDOO
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• . ...
························································9·······················································································
• •••
.......................................................................................................•.......•..•...........•........111 zyxwvutsr
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••
...•.•.•.•.•...•.....••...........•.•..................................•........•.•.•.•...•...............................................•.•...
L. ICNUCICLS £i
Iii!. ICNUCICLS
MST~LL SN:CPSlii!
SICULL
&L~ZSlii!
HSLL MST~LL DX
&lii!~:CN Clii!USHSlii!
"This was the last title in the 'Wcrfd' series. In the end, I
think we had a lot of fun working on this series." (lnafune)
P:CIC~SHU
...••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
........•..................•.•.•..................................•.•....................•......................•..............•.•.•.•.....
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
:: 112 I zyxwvut srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
ms:a,q fflJ!1Nffll .S HzyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
GFEDCBAmEGR mRNTmX: OFFICl,t:IL COMPLETE wo,e,cs, :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
.....•....•.........•....••.•............•.•....................................•....•.•....................•......................•...........
SUSTE!ii! lii!OD (.;
WWN.IZIIZll
"We were told that the new theme was going to be the
novel 'Journey to the West'. While drawing the boss
characters, I tried to take the flavor of the theme and
give it that Mega Man twist. I think this kind of blending
can be pretty interestingwhen done right.'' (lnafune)
Tired of having his plans foiled every time by Mega Man, Dr. Wily
Mega Man: The Wily Wars
decided to build himself a time machine. Transporting himself into SG I 0/21 /1994
the past, Dr. Wily restored his defeated robots and started causing
chaos. At this rate, even the peaceful past was going to be tainted
by Dr. Wily's ambitions! In order to stop Dr. Wily, Mega Man was
sent into the past in a time machine hastily crafted by Dr. Light. 11The
bug check phase for this title
was an absolute nightmare. I felt
so bad for the person who was in
charge of the checkingprocedure
that I even jumped in myself to
help out in any way that I could.
It was so bad that I found myself
saying, 'I can't believe we made
it out of there alive.' Questioning
whether or not this nightmare was
'truly necessary', we've made
some changes in our procedures
to hopefully avoid this sort of
situationin the future.'' (lnafune)
"I barely did anything at all for this title. I did the
designsfor the 'Journey to the West' bossesand the
Mega Man in the center of the package art, but
HYPE!ii! STO!ii!M H that's it. Just helping out here and there. We had
WWN.IZIIZl:!I outsourcedthis one as well, but they weren't exactly
powering throughit, so... " {lnafune)
~························································· •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 4
····························································~ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• i
································································-·············································································
1eoeeoeeeeee••··············································································••••••••••••••••••••••······················
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvutsrqponmlkjihgfe
113 ., Oi
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ei
t••·····································································-·····································································
•.•.•.•.•...•.••••....••.•.•.•.•••....•.•.•.•...•....................................•...•..........•...•.••..•.•..•.•...•.•.....•...•...•....
t••···············································································································································
- . "" ~ ---~.~ ~. "·-- '"·-~ ., "~. ~-. ·-·--- -z~--~- .. - .. ~·"'' ~"' ""'"" ~-~.~.,.. ... ..,,,.,...~, ,..,,....,,,.,..,.,,...,,,,,,,,,..,, .. ~..... zyxwvutsrq, e""'-"'..._,,.,., "'''""""'"""'' ,,,,.,,,,.,,."" """'"'"'"' C: "' OC' C ·O C r COC"C""O-"CC
ego Man: The Power Battle
C10/1995
~ ~~~-~~~~~
Dr. Wily's up to his old tricks again! This time, he has
restored the robots defeated by Mega Man in the
past and sent them in for another battle! "How does it
feel to be reunited with your old friends, Mega Man?
I've powered them up considerably from their original
abilities, so I hope you all have a Jot of fun." Thus began
the greatest battle in history.
"I was involved in certain parts of the arcade version. I think this
is one of my drawings ... ? I did drafts, line drawings, and finishing
touches, but the work was divided up between so many people ... it's
hard to remember exactly what I did. Still, it's a real blast from the
past to get to see these pieces now." (Hideki)
·~·~
.. ··········~@••···············-~·-····$··························································
·················~~-~········®································································
114 .. COMPLETE
···············••*••·············*··························································
MIQNTm zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
me=ait:1 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
t5 fflE(.i,Q ffllQNTm X: OFFICf,QL WORICS :,, zyxwvut
..•.... srqponmlkj~······®····························································
ihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA "'!
~-············$······$······················································
~~,, ....•... ································*·············································
"When we were offered the opportunity to
take Mega Man to the arcade, I was like,
'Sure.' With my trusty 'Mega Man fan' team
leader in charge of things, I felt confident
counting on him. I remember how happy
it made me when I saw them redoing the
bosses I drew from the NES era into more
modern and visually attractive graphics."
(lnafune)
1
11
kind of remember doing the character illustrations.
You won't have any trouble finding the ones that
I did ... the Basseswith small heads are all mine.
(laughs) I think I also did an illustration of Dr. Wily."
(Hideki)
.•.•.•.•.....••.....•.•...•.•............•....................................•.•.......•..•.....•.•............•.............•..................
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...............................•....•...•.•...•...•.•........•.........................................................•...•..••..•.•...
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
. ..
zyxwvutsrqpo
115
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • ••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
"You can tell from the lines that
some of these are clearly lnafune
pieces, but then some don't seem to
be ... We created some, while others
were started by lnafune and simply
finished up by us. Still others were
[o int efforts. That's how we got
through all of these." (Hideki)
DUO
.....
.... .......•.................•.•.....................•.•..................................•.....•.•..........•.•...•.........................
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•................................•.....••...•.•.•.....•................................•...••.•....................•..........................•.
............................................•.•...........................
, ,
:::: 116 I zyxwvut
me:a~srqponmlkjihgfmaNTffl
edcbaZYXWVUTSRQPONMLKJI
r$ mEGR HGFEDCBA fflRNTm X: OFFICIRL comPLETE WORKS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
"I wanted to synchronize the arcade '2'
with the console '8\ so 1 had them put
Duo from '8' in the arcade version first.
This is the kind of producer-like thinking I
remember doing." (lnafune)
Dlii!. L:CaHT
W:CLY ffl~CH:CNe:
11
... Oh! I was the one who
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• !
···············································································································································
···············································································································································
t••·····································································································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••zyxwvutsr•t• •
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 117 ••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
"The only things I did for this one were the package illustration and the design for the new
character Reggae. I think it's so fun to design mascot characters like Reggae. The package
illustration was pretty fun too, sinceit was the kind of image I don't get to draw very often. As far
as the actual game goes, though, I wos totally honds-off. (laughs)" (lnafune)
Who will be the one to run across the expansive field and
create their ideal world? The Roulette of Fate will lead them
into a fantastical drama that no one can foresee. Everything
they are about to go through is just a trial on their path to
creating their ideal world. From the use of money, to the
buying and selling of land, to the cards that lead to an
unimaginable fate... They will make the best of whatever
opportunities they can to build their assets and build a
wonderful world. THAT'S PARADISE!!
lii!OLL
*Thoughnot a developer at the time, we decided to get comments from Higurashi regarding
"Rock Board" and "Mega Man's Soccer".
....··············································································································································.
t•••
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
, ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
4
d
:::: 118 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I zyxwvut srqponmlkjihgfMl:JNffll
mEG/:1 edcbaZYXWVUTSRQPONMLKJI
ci MEG~ HGFEDCBA M/:JNTffl X: OFFICl/:1L COMPLETE WORICS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
......................................................................................................................•...............•.•.•...
11 l1 m
pretty sure I saw Guts Man and Heat Man in some
A few months had passed since the
preview screenshots .•• I wonder where they went? I asked
battle with Dr. Cossack. One day,
people about that when I joined the company,and I was soccer fields all over the world
told that they planned to include them in the sequel! With were thrown into chaos! Familiar
the current hardware, it shouldn't be necessary to have enemy robots restored by Dr. Wily
only "3 Mega Mans on one team!" We could make teams were running out into the field and
like the "Liqht Numbers", or the "Stardroids" (okay, maybe ruining soccer games. To deal with
that's not an original name), or something like thot! It's lclike
a drecrmll'' (Higurashi) A this emergency situation, Dr. Light
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
modified Mega Man and sent him to
make things right. "Go, Mega Man!!
) ~
/1.1
You mustsave soccer,and the dreams
of those who love the sport!"
~YL~ \
~ ~'(
~,n.~~
~~
~
l ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
··················································································*·····························································
~··········································································································································· •••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
....•..•.....•.•.......•.......•..........•.....•.........••.................•..................•.......•............•.....•..........•.........
t••·····································································································································119 •••
~·······································································································································
... ,
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
. ,
"This was something I'd
always wanted to do, so
I supervised this project
with great enthusiasm!
Bringing the unique
'beat your enemies and
take their stuff' aspect
of Mega Man to a cart-
racing game sounds like
it would be a lot of fun,
right? When my son
started playing video
games, this was the one
I played with him the
most. It's still one of my
favorites." (lnafune)
Plii!OTO ffljQN
lii!eD STlii!:r:Kelii!
meGjQ ffljQN
lii!USH lii!OjQDSTjQlii!
.... ~ .•.•.•.••••.......•.....•...•.....•.....•..............•..................•.•.•.•....................•.......•.•.•...•..........•.•.•...
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
,, •.........................................................................••.............................•.•.•................•...............
...................•...•........•.........•.............................................•............................•.•...•.....•............
>••• , ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zy
:::: 120 I zyxwvut
mt:aasrqponmlkjihgfmaNTm zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
edcbaZYXWVUTSRQPONMLKJI
c5 mt:aa HGFEDCBA maNTffl X: OFFICIRL COMPLETE WORICS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::
, ......•...•..••...•.........•...........................•.•.•.•............•........................•.•.......•.•...•.•.•.•.•......•.•.•••.•.•
........•. ····································································*······························································
lilU:CCIC ffl-'IN
SON:CC FOlii!fflUL-'I
"I did Roll, Shadow Man, and Guts Man. Ishikawa did Mega Man,
Proto Man, Quick Man, Bass, Duo, and Wily. Ice Man, Spring
Man, and Napalm Man were handled by someoneelse. Ishikawa
:cce: m-=iN suggestedthat we try distorting the perspective in our illustrations,
COOL moe.:cLe: so we all focusedon that as we worked. I didn't realize how hard it
could be to consciouslydistort perspectives." (Komaki)
SH-'IDOW ffl-'IN
SH:CNOB:C m-=isTe:lii!
GUTS ffl-'IN
W:CLD -'llii!fflS
SPlii!:CNG ffl-'IN
SUlii!Plii!:CSe: e,oxe:lii!
,.••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
......................................................................................................... zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDC
·······································································································~ .•.•.•.........•.•.•.•......•.•.•.•. ,
1••·········································································································-~··························121 ••••
1,......................................................................................................................................
,.......................................................................................................................................
.....
...
t•••·············································································································································
1 •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
sass
Tli!E:E!,LE:Dali!ICSTali!
NaPaLm maN
PaTli!:IOT E!,OME!,E:li!
Dli!. W:ILY
SICULL macH:INE: xx
DUO
Hali!D cSli!aNDE:Uli!
li!:IPOT
PLUM
"I got the designs for
these characters from the
development guys, and turned
them into promotional images.
Doing the finishing touches was
pretty fun too." (Hideki)
4 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
,·····~········································································································································
, ..............•.....................................................•.•.................................................•.....................,
, ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
,... , •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
1
aumao
fflE?TjQLL F
"I drew Black Joe and Black Yellow Devil. I never really understood
the whole 'Black Yellow' Devil thing, (laughs) but I guess it [ust
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
means a Yellow Devil that's a little blocks" (Komaki)
TRUCK .:JOE?
"Well, Yellow Devil is Yellow Devil, so we ccn't make him Black
Devil... that's why he's Black Yellow Devil!" (lnafune)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
................................•.........•.•.•......•.•.•..........•.....•..........................................•................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
zyxwvutsrqp
123 •••• z
....•.•....•..•....................................................................•.•......•...•.•...•.•.......•.•..••......•...•.•......•.•..
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
. ...
• •• 4
"This Guts Man was done for the overseas versions after we found
out his original pose was not acceptable over there. Up to this point,
my process involved line drawings, tracing paper, and my Rotring, so
having to redraw this was kind of a pain. (laughs)" (Komaki)
..•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
........••.•.•.......•.•....•...........•.•.•.......•..................•.•..............•...............•........•.•...........•......•.•.
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.......•.••...........•.•..............•...............•.•..............•..............•...•.................•.•..............•.•.•.•...........
: 124 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I mEGR fflRNTm6 ME:GR mRNTmX= OFFICIRL comPLETE ~·········································································
WDli!ICS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
"To be honest, I feel I owe the players an apology for this one. There was a phase
when the company was basically selling Mega Man to the lowest bidder, and I really
feel like this title is the worst of the worst. The one who was responsible for the whole
project quit rather suddenly, and it was pretty much dropped into my lap. By that
time, though, it was at a stage where I couldn't really make any big changes to it. The
ultimate unspoken rule about making a game that is geared toward children is that
you simply cannot kill anyone, but here you have military helicopters falling out of the
sky and people dying in droves. If it had been up to me, I would have at least made it
so they all 'got away safely' via parachutes or something. Then, as if that wasn't bad
enough, Roll dies ... and to top it all off, the whole world is destroyed! I was like, 'Did
they really need to go that far!?' I will never let them do something like this ever again.
If we, as developers, start getting confused about what 'safe for children' means, we'd
not only be betraying our players, but I'd feel like I was betraying every single creator
Super Adventure Rockman zyxwvutsrqponmlkjihgfedcbaZYXWVUT
PS 06/25/1998 SS 09/23/1998
that ever put time into this series." (lnafune)
In the year 20XX,the Lanfront Ruins were discovered in the Amazon rainforest.Dr.
"All I heard was, 'We don't have a package illustration!' as they dropped this bomb
Wily headed out to explore the ruins and met the supercomputer "Ra Moon"there.
on me. I remember I was wondering what the actual story of the game was as I drew
After finding out about Ra Moon's unique abilities,Dr. Wily piecedtogetheranother
this. I'm really sorry ... I didn't have enough time, and I knew they'd crop it anyway, so I
plan to take over the world using a special electromagnetic pulse. In order to save
didn't draw Rush's legs all the way. (laughs)" (Hideki)
Earthfrom this new threat, Mega Man and his friends settheir sights on the sourceof
the pulse, the "Temple of Moon"at the center of the ruins.
, ...•.....•...............•..........................•...•....•.•..............................•.•...•.•....•...•..........•............•....•..•
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
1••·············································································································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.•...................•.•....•...•..........................•.•..............................•............•..............................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
125 ••••
• •••
, ............•...........................•....•.•..............................•......•.......•.....................•.•..........•.•........•....
. ...
liii!OCIC:M~N COMPLETE WOliii!k:S (PL~YST~T:CON)
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••@••········································································································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
' .........•......•........................•....................•..........
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 1
.. ......
···············································································································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.............................•...••.............•........•..•..........•...•.•.....••.•..............................•.......•...•...• zyxwvutsrqpon
....•..............•...........•...........••..................................•..............•.•...•..........................•...•..
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 127 ••••
•.......•.•.....•...•....•...•............................•.•.•.•..................................•........•...•.•.•.•......•...•...•...•...•.
"I like the colorless Cossack the most. Out
of the entire series, '4' is my absolute
favorite. I loved everythingabout it,
including the game, the music, and the
subtitle 'A New Ambition!!' It all made
me so excited l Not to mention the new
character, Cossack. All of it. Just ... all of it!
I couldn't tell you how many times l cleared
that game." (Higurashi)
..... .•.•••.....•.•••..•.•...•...•...................................................................•.......................•...............
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
....
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
······································~····!~···~~~!~·~~·~·~·~·~~~~···················!~.!~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!•••
DR. W:CLY
"You can almost see how muchfun I had drawing these minor
enemy characters! To make it easier to fit them into the
manuals,I mostly chose to draw characters that would easily
fit into squares. Bubukan and Shigaraky were the only ones
I chose based solely on personal preference! Shlqoroky's
so cute! I can't stand it! I wish 1 had a little Shigaraky doll!"
(Higurashi)
...............•.•.•........•.......................•........••..•............................•... ~-··································
·····································································································-·~---···································
.............................•.•...•......................................................................•.•...•......................
··············································································································································••tzyxwvutsr
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••
zyxwvu
129
..
zyx
•t
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Rockman
PS 08/05/1999
"Initially, we had decided that I would do the main illustrations for ail of the odd-numbered titles, and Ishikawa would do the main
illustrations for all the even-numbered titles, but due to scheduling issues I ended up doing the illustrations for 1, 3, and 6. The main
illustration for '1' was supposed to be Mega Man as he infiltrated Wily's manufacturing plant. Since Guts Man gets mass produced
toward the end of the game, I thought maybe they had a room like this in the factory." (Higurashi}
CUT M~N
e,ome, m~N
.......•.•.•.••...•...........•.•.•..................•...•.•...............•..•.•..........................•.•.•.......•.. ...•..••....•
·······················································································································~ zyxwvutsrqponmlkjihgfedcbaZYXWVUT
•...•........
t••························································································································~
t••····························································································································~~
•.•....•••.•.......•.....•.•......................•..........................................•....•.•.•.•.•..•...................•.•....
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 131
................•...........................•...............•...........................•.......................•.....••••....................... . ...
, .........•.•.
.. . ...
••••
"I noticed a certain lack of illustrationsthat sort of radiate from the center,and
that's why I decided to do this one in that style. Of the entire series,'21 was
Rockman 2: The Secret of Dr. Wily my favorite. I just loved the Metal Blade. It gave you so muchfreedom with its
PS 09/02/1999 blades shootingout in eight directionslike, 'gyrrrn gyrrrn!1 Youcould jump,and
if there were enemiesstandingwhere you were planning on landing, it wouldn't
matter becauseyou'd just be like, 'gyrrrn!' (laughs)"(Hideki)
.....
.... ............................•....•.•.•.•.•......•.•...•................................•.•.•.•.••...•.•.................•...............
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
. ...•...•..............................•.•..........•.•.•.•.....•.•......
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•............................•.•...•.•.•..•...•.•.•.•...........•..................•......•.........•...•.....................................•
:::: 132 zyxwvut
mEGR srqponmlkjihgfMRNTm
edcbaZYXWVUTSRQPONMLKJI
6 mEGR HGFEDCBA mRNffll X:: OFFICl/:IL COMPLETE WOlilCS ::::::::::::::::::::::
........................•.•...•...••...•.................•....................•..........•..................................•.•.•.•.•.........
I ·:::::::::::::::::::::::::::::::::::::::
.•.•.•............................•.....•...•....•.•......................•..............................•................•....................
e,ue,e,Le: MAN
lilU:I:CIC MAN
Clii!ASH MAN
HE=AT MAN
WOOD MAN
.........•.•.•....•...•.........•.•.•........•...•.•.•......•...............•.........................................•.......•...............
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
····················································································~··················································~
··································································*·····································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
zyxwvutsrqpo
zyxwvut
133 ••
..
Ot
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Rockman 3: The End of Dr. Wily!? "l think Proto Man and Rush are the main attractions of '3', and
PS 09/14/1999 the green glow you see in Proto Man's eye is somethingI took
from Break Man's image." (Higurashi)
.... ••...•.•.•...•....................................•...•..•.•...•..........•.......................•....
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
...................•.........•...............•........•.•.•......•......................................•.•.•.....
t••··············································································································
....
:::: 134 I zyxwvut
mEGR srqponmlkjihgfffl/:INTffl
edcbaZYXWVUTSRQPONMLKJI
& mEfJ"1 t••·······································-~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQP
HGFEDCBA mRNTmX: OFFICIRL COMPLETE wo,e,cs :::::::::::::::::::::::::::::::::::::::::::::: •••••• ::::::::::::::::::::
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
"In the Gemini Man illustration, the
two are slightly different colors. I
knew that'd make it totally obvious
that one of them is a hologram, but
I did it anyway. (laughs) Unlike the
illustrations for the NES version, these
PlayStation version illustrations mostly
show the boss characters actually
wielding their weapons or using
their attacks. Since I was drawing
characters that had already been
done before, I figured it'd be pretty
pointless if I just drew them in the
exact same way. Top Man may be
the one exception since I'd have
had lo draw a bunch of faces if I
had drawn him spinning. (laughs)"
(Higurashi)
SHjQDOW MjQN
························••t
.
.••...•.•.•............... zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•..........................•.•.•...............•...••.•......................•.......•............••..•.•.•.
~~··············································································································
..........................................................................•........................•..................•.•............... .
····························~····················································································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 135 •.
•.•.•...•••..•...............••••.•.•.................•..•.•.•...............•....•.•.................•....•...•...............•.•..•.•.......e1,
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 4
"Since this was the title where Cossackmade his first appearance, I wanted
him to be at the center of this illustration, and added everyone else around
him. The reason I didn't flnish drawing Dive Man1s head and neck is because
Rockman 4: A New Ambition!! zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
that part was going to get cropped out anyway. Well... that, and I ran out of
PS l 0/28/1999
time. Higurashiwas kind enoughto swap places with me for the predetermined
illustration assignments.l'd also like to mention [ust how awesome Higurashi's
illustrationsare. I remember feeling a wave of nostalgia every time I looked at
one of his drawings." (Hideki)
TO~D M~N
....
... ~ .........•........•.•••............•..............................•.•.•.•.....•.•.•....•.•...•.....•..................................•..
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...........•.•.•.•.•........................•.•........................................................................•.....•...•......•...•.•
, ...........................•......................•....•.........•.....
::: 136 I zyxwvut
MEG~ srqponmlkjihgfm~NTm
edcbaZYXWVUTSRQPONMLKJI
& mEGl:I HGFEDCBA m~NTm X= OFFICl~L COMPLETE WORICS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
·····································································-··········································································
"l remember having such a hard
time getting Ishikawa to approve
my work between 't ' and '3', but
from '4' onward, I got better and
usually got approved on my first
attempts. That, coupled with the
fact that '4' just happens to be my
favorite title, meant that I had a lot
of fun working on it. As you can see
here, I drew Pharaoh Man flying.
Do you remember how he would
surround himself in an aura and
make zombies rain from the sky?
That's the image of Pharaoh Man
that I have in my mind." (Higurashi)
\ zyxwvutsrqponmlkjihgfedcbaZYXWVUTS
...............•...•.....••...•...•.....•.•....................•..................... ~················································i
······················································································~
·························································································~
·······················································································~
4.........................................
d •••••••••••••••••••••••••••••••••••••••••••••••••••
...................................•..............................................................................•....•.....•.•.•.•..
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
....•.•.........••.......•.........•............•.•.....................•....•.•.•.....•.•...•..................•..................•...•.•.•....
137
. ...
~··················································
. ...
••••
"I'm happy to say, I didn't have to draw all of the bosscharactersfor
'5'. (laughs) Scheduling had a lot to do with it, but I also wanted to
try a change of pace for the package illustration.There were fewer
Rockman 5: Blues' Trap!?
characters,and a lower resolution,so I thought it would be worthwhile
PS 11 /25/1999
to focuson visibility.With '5' being 'Blues'Trap!?',I planned it out so that
people's eyes would naturally be drawn to Proto Man." (Hideki) zyxwvutsrqponmlk
[Editor's note: Proto Mon is known as Blues in Japan.]
GRAV:CTY
MAN
4 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
················································································································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...
::: 138 I zyxwvut
mEaR srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
mRNTm H& GFEDCBAmEaR mRN,m X: OFFICIRL comPLETE WOJelCS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
~··········································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•.
"l'm not sure how to explain it,
but they wanted me to do the
drawings based on the theme of
each character. For Gravity Man,
I remember being like, 'How am
I supposed to visually express
gravity!?' (laughs) Stone Man
was a little easier, as I just drew
stones lifting up off the ground
and coming together. I also tried
adding little details, like the sparks
at the tips of Charge Man's feet.
I struggled a bit with ideas for
Crystal Man, but ended up going
1forming
with a a Crystal Eye'
tmcqe." (Higurashi)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.................•.•............•...•...•...•.•..........................•.•.•................•..•..........................•...........139zyxwvutsrqp
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • •••
••••
. ...
"They were granting me more and more responsibility and
autonomy,so I felt like I was doing whatever I wanted. As you can
see, I basically ripped off the NES package illustration for this
Rockman 6: The Greatest one. (laughs) I really wanted to include a Metall too, but didn't
Battle of All Time!! have enough space. The Earth itself is looking a little rough, and
PS 12/09 /1999 I probably would redo it if I had the chance. Considering my
skills at the time, though, I'd say I did pretty well with this one."
(Higurashi)
E!,L:CZZ~RD
m~N
(} CE::NT~UR
m~N
...........•.•.....................................................•..............•.........•.•..........•.............•.•..............•.•.......•
....•••..........•..............•.•.........•.............................................
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
···································································································~
,.. l ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvutsrqponmlkjihgfedcbaZYXWVU
4 •••••••••••••••••••••••••••••••••••••••
PLQNT fflQN
YQfflQTO fflQN
Rockman Bottle & Fighters
NGP 07/06/2000
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONM
"SomehowMega Man & Bass,which was difficult enough to begin with, seemseven
trickier in widescreen format. As far as the illustration goes, I think Mega Man's
facial expression looks pretty good. Overall, I find the illustration a little dull, and I
wouldn't mind redrawing it ... but I [usrcan't get over how muchdifficulty I had with the
widescreenformot." (Higurashi)
te, zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
...
...•.
::: 142 I zyxwvut srqponmlkjihgfmaNTm
fflEGa edcbaZYXWVUTSRQPONMLKJI
ci me=aa
.
················································-··························································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.....................•....•.•...........•....................•...•........
HGFEDCBA ffl~NTffl X: OFFICl~L COMPLETE WOJ.!IC6 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
...................................................................................................•.......•...................................
Rockman Power Battle Fighters
PS2 08/05/2004
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
1 ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
········································~······························································································
~ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
~·························································*•••••••*···········~···················-······································
143 •••• ....
•..•
ln the not-too-distant future, humansand robots live in harmony.
One day, Dr. Light created a peace-loving robot and named
him "Rock". The good professor's laboratory was suddenly
Mega Man: Powered Up attacked by the evil genius Dr. Wily, and all of Dr. Light's robots
PSP 03/02/2006 were abducted. After much hesitation and thought, Dr. Light
11Go,
reconfigured Rockinto a combat robot. Rock... No, wait ...
Starting today, you shall be knownas Mega Man!" Dlii!. L:C'3HT
.....
,
.......•.•.•.•....................•........................•.•...........................•.•.............•.•......•...•.•.......•.......
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
..........•.•••.•.•....................•.•........................•........................•............................................•..•••
!•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
i•••
:::: 144 I zyxwvut
mEGIQsrqponmlkjihgfmRNTffl
edcbaZYXWVUTSRQPONMLKJI
6 mEGIQ HGFEDCBA mRNTmX: OFFICl~L COMPLETE WORKS t••····································································
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.•.•...•..•...•.................•..............................................................................................................
1 •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
1
11 1Mega
"I have no idea why it didn't sell
have to say, Man: Powered Up' is the greatest! With
its massive volume and fun construction mode, its replay value is very well! ln my mind, the 'Mega
immeasurable. The staff that worked on it had so much invested in Man: Powered Up' series was set to
Mega Man, too. I promise I didn't tell them to make such an intense have multiple sequels! (laughs) I truly
game; they did that all by themselves.(laughs)" (lnafune) believe that this is definitely one
game that any self-respectlnq Mega
1Mega
"My participation in the Man: Man fan must have! You there ... it's
Powered Up' project was at the concept not too late to get your copy, you
level. I guess you could say I was the know! (laughs)" (lnafune)
general supervisor." (Yoshikawa)
YELLOW
DEIJ:CL
The
11
conceptfor these designswas 'toys'. We wanted cute
designsgeared toward little kids ... the kinds of characters
that you'd see hanging off of keychains and such. Not
only that, I made sure to tell the designers not to skimpon
any of the original Mega Man details. We wanted their
proportions and movementsto be accurately reflected in
thesedesignsas well." {Yoshikawa)
They
11
let us do someof the finishingtoucheson the early
Mega Mans." (Higurashi)
CWU-IZllP
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
...........•..........•.•.•...•.............................................•.....•....•.•................................•...•...•..•.•••........
................................•.....•..........•.....•.•.............................................•....................•...........
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
zyxwvutsrqpon
145 ••••
• •••
. ...
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••• ! ! ! ! •! ·~!.
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
··················································································································································
! !! ! ! ! !! !! !• !• ! ••••••• !! !! ! •:! !! !:!•• !!_!t! :t~! ·········!.
! ! !!! ~ !·~! !.~.~ ~ !~:!!•• ! •! ~~ !• •• ~·•••••••••••• ! ! !!•!!!!.. . . _!•• ·-·· ••
"Development was progressing
parallel to 'Mega Man: Maverick
Hunter X', so I basically left it all up
to the staff beyond the initial concept.
They were all Mega Man lovers, so
everythingwent pretty smoothly.They
seemed to be having a lot of fun
workingon this one." (Yoshikawa)
"I did the line drawings for the Ice Man and
Elec Man pieces." (Higurashi)
e,ome, m~N
0
"I was the one they put in charge of all the illustration-
related work. Being a newbie, I got a lot of advice
from my predecessors while drawing these. I added
the rosy cheeks on Mega Man as a little streak of
mischief when doing the finishing touches. 1 remember
being a little surprised when they went ahead with it.
(laughs) I was trying so hard to convey how fun this
world is." (Mizuno)
1 ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
f························································································································~
,.......................................................................................................................................
i••·························································································································~ •••1
~····················!
i••·····································································································································
~······································································································································· zyxwvutsrqp
1••·············································································································································
•••1
zyxwvutsrq
147
....
ME:GR MRN X SE:Fi!IE:5 CIRTR
RIPOT
In "Bottle & Chose", Ripot provides live coverage of the races
ROLL
Roll is a domestic helper robot created by Dr. Light, and
is considered to be Mega Man's little sister. She is a kind-
hearted girl who is proficient at cooking and cleaning. Roll is
constantly praying for Mega Man's safety.
.•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.... •...•••.•.•.•...•.•••••.•....•..••••.•.•.....•.•....•••••.•.....•.•.••.•••••.........•...•.••••.••.•.•....•.•.•.•.........•••.•..••..••..
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•.•.•••.•....•.••......•••.•••.....•..••..•.•.•.....•.•.•.••••..•...••..•.•.•.•.•.••.......••••.•..•.•...•.•...••••.•.•.•.......•.•.•.•........•.... ,
:::: zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
148 I mEtJR mRN"" & mEtJR MRN"" X, DFFICIIQLCOMPLETE wo,e,cs
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•••• zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA • ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Mega Man X
SNES 12/17/1993
PC 05/24/1996
vcw 04/05/2011
IOS 01/12/2012
....•....•.•...............•...•.•.•.•••.•••...•.•.•.............••......•.••••...•.•.......................•...•.•.•.•..............•.•....•.•.•..
........••.•.•••.•.••••••••...•.•............•.••••.••••••.•.•.•..•.•.•...•.............•••••••••••....•.•.......•.......•...••.•••.•.•
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
....••..••.•.•..•.•.••......................•....••.••.•••.•.............•.•..•.••.•.•.••••••.••...•••...............•.••••.•.................. ,
,
"Yeah, I remember we were like, 'But what's the head piece armor
part going to do? Give him the ability to perform a headbutt move?'
(laughs)"(Kaji)
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • ••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••151zyxwvutsrq
zyxw
••• zy
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • ••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
"Usoollv, I would be the one doing the main characters, and Kaji would
take care of the sub characters. This time, however, we decided to
change things up a bit. I asked Ko]l to do Mega Man, and I made the
sub character, Zero, my project.l'rn sure I've said this in many different
places in more than a few different ways, but I really wanted Zero to
be a playable character.I wanted to offer a 'different Mega Man', and
possiblya more hardcore game.11 (lnafune)
111
wanted to make the character's personality a little more hardcore too, and I knew that
if I was working from the design of the traditional Mega Man, I'd be stuck in that whole
'nice guy' image. The whole time I was designing Zero, I was seeing him as the 'new Mega
Man'. But I didn't bring that up when I went to submitour deslqnsto my boss.I brought out
the X that Kaji designed and said, 'Here's the new Mega Man!' My boss had a very positive
reaction to X, and when I brought out the design for Zero, I simply said,' ... and this is the sub
character.' I figured that would ensurea lesscritical analysis of Zero and, as a result, I got
an immediate OK in the form of, 'Red, huh?Hmm... yeah, that's nice.' (laughs)" (lnafune)
.....
.... .......................••..•.•.••••••.••.•••••••••••••••••.•...•.••....•.•.•..•.........•.•...•................••.•.....................
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.........................•.......•.•...••..••...•.•...•••...•.••.•.....
,
:::: 152 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
I mEQ~ m~NTmt!i mEFa~ m~NTmX: OFFICl~L HGFEDCBA
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
COMPLETE WORICS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
"After joining the company, I learned a lot from working on 'Xl ', especially
about dot images and how they are done. I was responsible for the designs
and dots of the minor enemies as well as the bosses. I didn't have much time
under my belt in the company yet, so they asked me to join in with designs
and ideas on an assistive level once the in-game world was pretty much
solidified." (Yoshikawa)
"Everyone had their eye on Yoshikawa from the very beginning. They could
see his natural talent, and knew he would be the one to watch. (laughs)" (Kaji)
"For the X series, we wanted_ to make the whole world a more hardcore environment. The way we made
Wily, there was a side to him that you couldn't really hate. Sigma, however, we created to be a kind of
'absolute evil' type character. His story goes along the lines of 'he was manufactured to be pure good, but
somehow turned out this way', which lends a certain 'unforeseen error' feel to his very existence." (lnafune)
,, .................•.•.•...•....•.••.•..•.........•................•.•.•.•...•..•.•.....•............................•.•.•...•.•.•.•.•....•••...•.1
,......................................................................................................................................
1......................................................................................................................................
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••153
. ..
•••
z
1 ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••
. ..
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.:3LIACIIAL EfflPEROR
CHILL PEN.:3UIN
1
11
worked on the bosses too, and when we were trying to decide
who would work on which designs, i wanted to find and call dibs
on the character design that seemedmost likely to become the
most popular bass. (laughs)" (lnafune)
iARfflORED WIARRIOR
iARfflORED iARffliADILLO
NO&Le:miAN OF THE sic:::1e:s "lnafune did Eagle and Penguin. Koji designed Mandrill, Octopus,
STORm e:iAaLe: and Chameleon. Mammoth, Armadillo, and Kuwanger were
Tazaki's.Evenas I watched them work, I could really see each of
their distinct ftavors coming out in their illustrations." (Yoshikawa)
....••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
.. .............•••.••...•........................•••.•.•.•..•.•.•.•................•••••.•..............••.•.••••..•••......•.............•
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
...•.•....•...••.•.•.•....•...••••.••••.•••••.•.•.•..•......•••.••.....•.
,
:::: 154 I zyxwvut
mEG"1srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
mRNTm Hci GFEDCBAmEGR mRNTmX: OFFICIRL comPLETE WOli!IC5 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
e.Li,!:IDE DEfflON OF SPi,!:!CE i,!:!ND Time:
e,oome:loi! t::UWi,!:!N(:;Elo!
"We were all responsible for doing the dots of the characters we designed. When
working on Octopus, I was designing each part of him as its own animation and
placing them together. 1 was under the impressionthat this would eat up less resources,
but I was surprised to find out that my methodscould actually eat up as many,if not
ae:NEJ.i!i,!:ILOF THE DEEP SEi,!:1 more resources... (laughs) So I scrapped that." (Kaji)
Li,!:IUNCH OCTOPUS
•.............................•..•.•.•.•...•....•.•.•.....•...............•..•..••••...•.•.•..........•..............••.••..•••....•.•.•.........
,, zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
.••••••.•.•.•.•.•.••.•.•.•.•.........................••••••.•.•.•.••.•.•.•••...................•...••....••••...•.•...............•.....•.••••.•
1 •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••
•,......................................................................................................................................
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••155 ••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
, .•...••.•..•.•••••.....••.•.•.........•............•..•..•.•..••.•.....••••.......•..............••..•..••••...•.•..............•.......•.•......•
!·~~~~~~~~!~!~~~!~~~~~~~~~~~~~~!~~~!!~~!~!!~~~!~~!~~~~!!!!!~!!~!~!!!!!~!!!!~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
. ...
"With the SNES giving us more options, I got very excited about all the things I could
do. One of the bright ideas that came up was, 'Wouldn't it be fun if the player could
get on the penguin ice sculptures?1 So we made it possible for the player to do that,
which in turn made it possible for the player to get to areas in the game that we
didn't want them to go. (laughs) Fixing that little detail was harder than we expected,
but we still had a lot of fun working on this game." (lnafune)
.... .....•....•........••••.............•..........•••..............•.......•.•.•.........•.•.••...........•...•............••..........•...•.•
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••
:::
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
156 I zyxwvut
mEGIQsrqponmlkjihgfMfQNTm
edcbaZYXWVUTSRQPONMLKJI
ci mEG/:1
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
HGFEDCBA MfQNTffl X: OFFICIIQL COMPLETE WORICS •:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
"The visual effect of Chameleon fading away was an idea that came from one of
the programmers
. I remember how everyone on our team was amazed by what the
programmers were capable of. Excited about all of the crazy things we could do now,
things we couldn't have done with the NES,we kept popping out ideas that we thought were
outrageous ... and the programmers just kept making them all come to life!" (Kaji)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
,••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••.........•.•.•.•.•.•...............•..................•.•....•..•.•..........•.•.....•.........•....•.••....•.••.••......•.•...••..•......•..
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 157 • •••
••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • •••
e,ome.e:e:N
The
11
characters you see here are
ones that I designed. They were
basically all ideas that went straight
to paper." (Yoshikawa)
8,IQTTON 8'0Ne:
We
11
wanted to add a certain flair
of luxury to the game now that
lii!IQY8'1T
we had moved to the Super NES.
This took the form of 'mounts' for
both the player as well as enemy
characters. I think this addition
lit right into the world of Mega
Man." (lnafune)
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
::::: 158 I zyxwvut
mEGR srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
mRNTmH.S GFEDCBA
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
mEGR fflRNTmX: OFFICl'1L comPLETE WOJi!KS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
HOGANfflElii!
TURN CANNON
SKY CLAW
FLAfflElii!
LIFT
CANNON
moi.e
SOlii!Elii!
..••..••...•...................................................•••.•...•.•.•.•.•.•.••.•.••••.••.•••.••..••.••••..•.••.••••.•••...••.••.•••..•.•,
..................................•.•.•.•.•.•.•........•.•..•.......................•..........................................................,
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 4
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••i
••••i 159
• ••• j
.•..............•.......•..............•.•...•.•.•.•.•.•..•••.•••.•.•.•.•..•.••.•....•••..........•.....•.••.•.•..••...........................,
, •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••.•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
,
i
"I did Cruiziler, Anglerge, and
Mega Tortoise." (Yoshikawa)
~me:NHOPPe:lii!
m~i, Pe:cic:e:lii!
a Clii!e:e:Pe:lii!
.....
....•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
......••.•••..........•••.•......•.•••••••.......•.•.••.......•.•.••......•..••••.•......•••••.........•.•••......•.•.•.........•••.......
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
1
...........•.•............•..........................•.........•.........
,
:::: 160 zyxwvut
mea,qsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I m,qNnn& mea,q m,qNnnX: OFFICl"1LcomPLETE WOlelCS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
,. ,.,,,...,..,..,.. zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
,,../l!A,,,../l!A . ,.,,..../l!A_,,..,,.,,.,/l!A.,,.
,,...,..,._,.. ..t/!' /l!A _ ------
..,...,,,.,.,,._...,,._....,..~.,...,,..
. .,,., •. -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ·- -
SLIDE C.:INNON
SINE F.:ILLEJi!
e,osPIDEJi!
"I did D-REXand Wolf Sigma. I designed the hands to be detached and floating for
character display reasons on the Super NES. (laughs)" (Yoshikawa)
"I think Capcom has a lot of last bosseswith very mobile hands. (laughs)" (Kaji)
·······························································®·················································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••~•o•••••••~•••••••••••••o•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
·········•0••·······································*•••••••••••@••*@•••···$·······*································································
·················································································••••@@0$®@@••··········································
•••••••••••••••••••••••••••••••••e•••••••••••••••••@•••••••••••••••••••@@••••••••••@oee••••••••••••••••••••••••••••••••••••••••••••••••• ....
zyxwvutsrqponm
161 ••••
······································································*••••••••*•••••••••0•••*··~·······································
••••••••••••••••••••••••••••••••••••••••••••••••••om@oo•••••••e•e8eo••••••••••••••••••••••••••••@•••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••!•••••••••••o••••••*••••••••••••••••••••••••••••ffl@@oo••••••••••~•••••••••••••••~••••••••••••••••••••••••••••••••••••••••
....
Mega Man X2
SNES I 2/16/1994
vcw 12/27 /2011
17~. C-'UN
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIH
"With various limitations, the
CX4 was our greatest adversary
to date ... and yet we were told
to use it in as many ways as we
could. We even used it in the
letter 'X' of the title." (Tsuge)
"The 'water jump' feature
was initially an idea for a
new action that was being
experimented with, to be
brought in with a new armor
part ... but it somehow ended
1 X21
up in the game. After was
released, I got in big trouble
from lnafune about th o t."
(Tsuda)
1X21,
"While we were working on the 'X1' mango
ran in Comic BonBon, and I recall the whole
studio was buzzing with conversationsabout the zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
bold changes they had made." (Tsuge)
The
11
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
person in charge of the background musiccame to us saying, '! finished the musicfor the last boss.' So a
few of us went in with the project leader to listen to the new music,and we all agreed that, although it was
really good, it just didn't sound like 'last boss' kind of music.That's when the software guy quietly suggested
that we make it the ending theme. It was true that the music had more of an 'ending' feel to it, so the
arrangement was changed up a bit and it really did end up being the ending theme for the qome," (Tsuge)
lo!IDE i'llo!fflOlo!
"lo!i'!e.e,1T"
nzero died in 'X l ', but lnafune just came in one day zyxwvutsrqpo
saying, 'Don't you think it'd be a shame to let Zero
stay dead?' So we brought him back to life. It was that
simple. Not only did we bring Zero back to life for no
other reason than because we could, we brought him
back in pieces. I don't know what I was thinking, to tell
you the truth." (Tsuda)
lo!IDE CHi'ISElo!
"CHEIJi'IL"
"I get a lot of people asking me if Serges is Wily. I
always give them the same answer: 'He might be ...
he might not be.' (laughs) I think this is one of those
things that is best left without an official comment.
As creators, one of the fun things we get to do is
plant seeds of imagination in our players and let
them come to their own conclusions." {lnafune}
IJIOLS:N
1
11
was totally hands-off with the
design aspect of 'X2'. I left that
up to Tazaki, who had worked
on '5', '7\ and 'X l' as well. I
limited my involvement to that
of a supervisor. Oh, except
Zero... I worked on him. (laughs)"
(lnafune)
SHliii!EDDEliii! OF THE DEEP "The musicfor Stag's stage was quite popular among the team
E!,UE!,E!,LE Cliii!~E!, members,and when they found out that I wanted to cut it, I was
verbally thrashed. As an interesting coincidence, 'X-Men1 for
the Super NESwas also being developed at the same time as
'X2', and I heard that the main planner on that team tried to cut
the musicfor Psylocke'sstage, which was a team favorite, and
was similarly scolded by their team. I guess we planners stick
together and make the same mistakes.. .'1 (Tsuge)
F-=iLLE=N -=iNGE=L
FJii!Offl THE= :ISL-=iND
OF DJii!E=-=ims CJii!lfflSON-=iss.caSSIN
fflOJii!PH fflOTH m-=iaN-=i CE=NTIPE=DE=
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
111
got the order from lnafune to come up with the names for the boss
characters. In 'Xl ', the bosses were pretty common animals like the
eagle and penguin, but in 'X2' they were a little more unique and
the English names were less common in Japan. I really got stuck on
the centipede. I didn't think that kids in Japan would know the word
'centipede'. After I puzzled over it for a while, Tsuda said, 'What if
we call him Hyakulegger, since he has a hundred legs?' It was settled
zyxwvutsrqponmlkjihgf
in that instant when lnafune exclaimed 'That's it!' I think Hyakulegger's
naming was a real stroke of genius on Tsuda'spart." (Tsuge)
"We had initially planned to take public submissions for boss characters in
'X2', but when we got to the development stage, we discussed it and decided
against it. With Mega Man, we wanted the players to feel a certain familiarity
with the characters, but it was our intention for the X series to have a world with
a more hardcore feel to it. We didn't want the bosses in this world to be cute
products of kids' imaginations; we needed them to be solid characters refined
by professionals." (Tsuge)
"At the time, Capcom usually didn't include credits in their games,
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFED
but since 'X l I and 'X2' were slated to have public boss character
submissions, and part of the appeal was that the people who
sent in the characters that we used would have their names in the
credits, 'X 11 had credits as an exception. Since we no longer needed
the credits in the game once we decided not to accept public
submissions, 'X2' didn't have any credits." (Tsuge)
ISIIIQNT
me:CHIIQNILOID CF-121
"Since it was a physical replica of
Tsuda,everyone lovingly called it
the 'Tsuda Robot', which became
its unoffkial nickname." (Tsuge)
• fl. ••
ffli!QISNIIQ
lilUIIQli!TZ
MORISUN
P~RTIL~STER
P~R~LOID R-5
CHOP
REISISTER
"lnafune really took the director's position for 'X2'. He had someone
else take care of the management of 'X2', and seemedto have a lot zyxwvutsrqponmlkjihgfedcbaZYXWVU
of other stuff on his plate as well." (Tsuda)
Mega Man X3 zyxwvutsrqponmlkjihgfedc
SNES 12/01/1995
PS/SS 04/26/1996
PC 03/28/1997
x
"I did the line drawing for
the main illustration. I also
had a hand in some of the
ideas for the animations
that were brought into the zyxwvut
PlayStation and Saturn
versions of 'X3', both of
which came out after the
SNESversion." (Kaji)
E!rlT
MjQC
Dlii!. DOPPLelii!
GODl<:jQfii!MjQCHINe
0 :CNjQfii!Y
FLYINa SH~DOW NIN.::J~
&L~ST HOlii!Ne:T
"I think I designed Hornet... " (Kaji}
"The first thing I worked on after joining Capcom was 'X3'. They let me
do illustrations of the minor enemy characters as well as three of the
boss characters. Hornet was the first one I did, but I got stuck early on
when I couldn't decide on what kind of pose to draw him in. At the time, I
had to get approval from Kaji, lnafune, and one of the other guys in the
design studio. Without all three approvals, I couldn't go ahead with any
SILlJe:lii! SNOWM~N
design. I recall struggling through several weeks of trying to get my stuff &LIZZ~lii!D &UFF~LO
approved." (Komaki}
STe:e:L lii!e:lJe:Nae:lii!
(:;lii!~lJITY e,e:e:TLe:
!
11zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
also did the illustrations for Beetle and Rhino.At the time, we were still applying
SU&Te:lii!lii!~Ne:~N &~lii!&~lii!l~N color to eels, and it took forever to dry. This one time, I stayed late at work to finish
TUNNe:L lii!HINO off a piece, and just when I thought I was finally done, I noticed some color on the
back of my hand. I looked at the eel and was like, 'Agh!! I peeled the color off!'
and had to start all over again. That was really awful." (Komaki}
"I designed Catfish and Tiger. The Catfish design came together pretty easily, and
I'm quite happy with it turned out. With Tiger, I'm particularly happy with the
how
crystal bubbles on his body. I wanted those to look like cat eyes." (Yoshikawa)
PRE=SIDE=NT OF
THE= Wjl:ITE=RDri!jl:IISONS
TOXIC SE=jl:IHORSE=
"lnofune was the one checking my work on Seahorse. He really twisted my arm on that one, and kept saying, 'Make him longer!' zyxwvutsrqponmlkjihgfe
Personally, I always thought of seahorses as cute little creatures that are tucked into a compact, little twisty shape, but lnafune [usr kept
saying, 1Longer!Longer!' (laughs) I guess inafune wanted Seahorse to be longer to balance out with the other boss characters, because
he kept pushing me and saying, 'I know you can go longer!' (laughs)" (Yoshikawa)
Mi'IOH THE= ali'!NT
Ci'ITE=Jii!ICILLE=Jii!
HE=i'ID aUNNE=Jii!
CUSTOME=Jii!
"At the time, we weren't just the -design deportment ... they called us
'Total Design'. We'd get the concept art from the development team, zyxwvutsrqponmlkjihgfedcbaZYXWVUTS
and we'd decide the characters' poses and do their illustrations. Man,
it's been so long since I've seen these minor characters." (Komaki)
lJOL T ICUlii!jQcSE=IL
VILS MK-:C:C
"By this time, I was letting other people do most of the
illustrations, but I do remember doing Vile myself." (lnafune)
"You did Wolf Sigma for 'X 1 ', right? They put
"They let me do this illustration soon after the Brown Bear was devised. you in charge of all the messyones! (laughs)"
All I remember about it is that it was very difficult." (Komaki) (Kaji)
·r·e·······························································~··················································································t
, ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••1
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••*•@eoeeee••••••••••••••••••••••••••••••••••••••••••••••••••••••••ei
fi•·•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••@•••w•••••••••••••••••••••••••••••••••••••••••••••••••••
················································································••@••·················································· zyxwvutsrqponmlkjihg
183 •••1
eee,
fr·•···································································$···································································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••e••••••••••••••••••••••••••••••••••~•••••••••••••••••••••••••••••••••••••••••••••••••1 ... ,
j············································································~·-·······$··························································••i
re•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••e•••••••e•••••••••••••••••••·~-·~·••••!•••oee••••••••••••••••••••••••••••••••1
Mega Man X4
PS/SS 08/01/1997
PC 12/03/1998
zyxwvutsrqponmlkj
"Fr c di tl o n cll y , main
illustrations for Mega
Man games had lots of
characters, were high in
saturation, and were just
generally pretty bald.
Since we had moved into
new hardware for 'X41, l
wanted the main illustration
for it to have a real sense
of grandeur. To that end,
I cut back on the number
of characters present and
touched up the background
to make it look like it was
among other
x
"For 'X4' I really focused my attention on my
responsibilities as a producer. I left the game
design up to Tazaki and the others who had done
such a great job with 'Xl' and 'X2'. Though I did
make sure to tell them not to mess around with
Zero. (laughs)" (lnafune)
COLONe:L
~lii!CTIC lii!UME!JLE=lii!
Flii!OST W~Llii!US
GUE=lii!ILL~ comm~NDE=lii!
OF THE= THICK FOlii!E=ST
WE=E!, SPIDE=lii!
....•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••®••~••ee&ee®ooeoeo@ooeeoe@oe•••••••••••••$••••••••••••••••••••••••••••••••••••••4
......................•.••...............•.........•.••.•....................•.••••................•.••..•.•............•.•.•.•..•..........
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••*••~•••••••••••@ee@eo@e@@oe••••••••••••••••••••••••••••••••••••••••••••••••••••••••
~•••
:::: 186 I zyxwvut
mEGR srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
m~NTnl H&GFEDCBA mEGR m~NTmX: OFFICl#QL COMPLETE? WORKS
1•0@@$@@oeee•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
::::::::::::::::::::::·:::::::::::::::::::::::::::::::::::::::::::::::::::::
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
·····························································••@•~··················································································
~lilU~ De:STliii!OYe:liii!
.::Je:T STINcSliii!~Y
Ne:TWOliii!K cSU~liii!Dl~N
cYe.e:liii! pe:~cocic:::
"Since the story in 'X4' was pretty heavy on its own, I wanted to
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
drop the saturation of the shadowsin the illustrations by a large
margin. I took too long coming up with the various posesfor the
boss characters, though, so I had to get some of the other people
from the design team to help me color them. That's why a lot of the
boss characters have more shadows than I would have liked..• but I
guess I shouldn't complain. (laughs)" (Suetsugu)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••e@@e#@o•••••••••••••••••••••••••••••••••••••••••••••••••••••••
..............................................................$.$$$··~···®········································································
··················································$@@$6$$30$··················$~@••••·$~··························································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••$••••e••••oee@e@ueeeaee@eoee•••••••••e0@•••••••••••••••••••••••••••••••••••••••189 ••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••
······························································••@••···············••0••················································· ....
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••@•••••••••••••••*••••••••@••••••••••••••••••••••••••••••••••••••••••••••••
1 11
feel so bad for Iris... With the
story being as heavy as it is, her
expressionsare always shadowed
by sorrow. in the illustrations.That's
why it was important to me that
we give her reasonsto laugh and
smile when we brought her back
for 'Xtreme 21• We also had her on
a date for the CD illustration. We
just felt so bad for her in 'X4', we
wanted to do what we could for
her." (Suetsugu)
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
"Someoneelse drew the SEGA Saturn package, but they drew it from looking
at my drawings, so most people probably wouldn't be able to pick out the
difference. I had the other main illustration as well as the package art for
the limited edition on my plate, so I was just like, 'I can't handle any morel'
(laughs)" (Suetsugu)
"Instead of using the main illustration to introduce
1
11
had very little to do with zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
'XS'. I just told the team to
'finish off the series with this
title', and left it at that. That's
why the game itself has a real
feel of finality to it." (lnafune)
.....
.... .........•...............•.•............•.....•..............•.••••..........•.•••..........
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA ,
••••••••••••••••••••••••••••••••••••••••••••••••••••••s••••••••••••••*•••••••••••••@•••••••••••••••••,
····································································································-
.•••..........•.•.•.•.•............•.••
~•••••••••••••••••••••••••••••••••••••••••
.•.•...........•....•...........•.•.•................•.•••.............
, # ••••••••••••••••••••••••••••••••••••••••
DYN~mo
"Since Dynamo uses both a sword and a gun, I
modeled him after mounted cavalry and other zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
Western movie sources. His buster is shaped like the
cylinder of a revolver, his color is navy blue, he has
yellow lines going up either side of his legs, and he
has a buckle on his belt. Also, since he is able to use
both kinds of weapons, I gave him some features
from both X and Zero as well." (Suetsugu)
11••••••$••••••••••••••••••••••••••••••••o•••••••••••••••••••••••*•••@*@@S$@&@e$0@0@@0@••••••~••••••••••••••••••••••••••••••••••~
••········································*·····~··•@•••@@@@®040@@$@@~@•••*•••*****®®60$0······~~·····*···················•••,
1••••••••••••••••••••••••••••••••••••••*••••••@$&@@•••~•••~@ee@@~@@@oee@o••••••e•••••~ee@o@oeeeoeoe•••••••••••••••••••••••••••••~
...........•...
•••••••••••••••i,
••••••••••••••••
1••·································*··············8•@*@~$@&0•@o@e®•$@@@$00~@eoo@OO®O@OOG@O~O@@ee•••••••••························~ ,... ···~
··········································••@•••••••••@••••@@883®@6@~•·•••*••••••***·~·····*············································
,·······················································*············••@0@••••@@@®8··········••@••······································· zyxwvutsrqponmlkjihg
193
••••••••••••••••••••••••••••••••••••••••••••••••••• $0@0@@@@$@@•••••*••••••@@@®@6@@$0@0@@&@$$••••@••••··············································1 ••••1
••••1
[Editor's note: When Mega Man XS was released in North
America, its Maverick bosses were given alternate names based
on Guns N' Roses band members. In this book, the bosses are
listed by their original, canonically accurate names first, and
their alternate American names in parentheses.]
SPARK OF :CNTSLLlcSSNCS
SHININcS FIRSFLY (:CZZY cSLOW)
"I was told that Firefly would be a sort of professor-
like character, so that could only mean two things:
glassesand distinguishedfacial hair! The red stripe I
put along the top of his head is supposedto be a sort zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
of bald look." (Suetsugu)
.:JU1iii!~551C:CNFEliii!NO
SUliii!N DINOliii!EX
(ffl~TTliii!EX)
FOliii!GOTTEN W~liii!liii!IOliii!
OF SH~DOW
D~liii!IC NECliii!OS~T
(D~liii!IC DIZZY)
"I shamelessly went for the
Count Dracula look here.
His right eye is a monocle,
and he has a haughty air
about him." (Suetsugu)
····························································*······$·-~·····························$··········································••••t
························································~·-························································································
······························································~·············*9•••••••••••@••*···~·-·················································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••~••••e•••••••••••••••••••••~••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 195 ••••
••••
····························································~··················~~···············••••0•*••······························· •••*
zyxwvutsrqponmlk
•••••••••••••••••••••••••••••••••••••••••••••••e••••••••••••••@••••@*O@$@•••••••••••••®••o•*•••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••@••••••••••••••••®•••••••••••••••@o@@@•••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••4:••••••••••@•••••••41•~•••••••••••••••••e•••!••••••••••••••••••••••••••••••••••••••••••••••••••t
"When Higurashi first designed this character, it was called the
'Metal Devil', and was silver all over. In the end, though, we made
him black to emphasize the lights around his eye." (Suetsugu)
FOUlii!TH IAlii!MOlii!
FIALCON iCllii!MOlii!
"The FalconArmor was designed by Higurashi.
As the name suggests,the chest piece is shaped
like a beak, there are wings coming out of the
back, and the arm is curved into talons. He's
in a flying pose here, with his chest stuck out."
(Suetsugu)
"With a solid chest piece and a design based around straight lines, I wanted to
bring out a tough and powerful feeling in this illustration. It all started to feel a little
cumbersome,so I designed the head piece based on Sanagiman from lnazuman.
(laughs) Personally,I felt that the Falcon Armor was going to be the main attraction of zyxwvu
'XS', so I mostly designed the Gaea Armor to be like a side attraction." (Suetsugu)
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHG
[Editor's note: "lnozuman" is a superhero from Japanese mango and anime. "Sanagiman"
is his alternate, mutant form.]
nThe one thing that ! always thought was really well
established sincethe beginning of the X series was
the relationship between X and Zero. Of course, this
is just my own personal interpretation, but I always
saw X as the kind of guy who takes a lot of hits and
falls early on, but learns from eyery experience and
movesforward to better himself every time. In the
end, it's guys like him that win. Thisis the character
that the player can relate to. Zero sees this
admirable trait in X, and that is why they are able
to share a deep and mutual respect for each other
despite the fact that one is B class and the other is
Special A class. By allowing my imagination to
fly with this idea, l am able to invest more
emotion into every illustration. Sometimes,
once I'd made sure everyone had gone
home for the night, 1 would yell,
'Man, you guys are the best!'
and get all misty-eyed as
I finished up my work."
(Suetsugu)
:Clii!IS
(lii!ECOLLECTION)
Who
1
"A pretty common question I hear is,
is the heroine of the X series, Iris or Alia?'
Personally, I think Alia takes on more of a 'big
sister' role, since she does spend most of the
game navigating the player around. On the
other hand, Iris could be the heroine of the
series, but she dies in 'X4', so... " (Suetsugu)
....••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
....•....•...•.•.•.••.•...•...•............•..................•..•.•....•.•........................•....•...............................
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvu
:::: 198 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
I mEGR mRN,mc!i mEGR fflRNTm HGFEDCBA
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
X: OFFICIRL COMPLETE wo,e,cs ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
······························································································$·····~··············································
•••••••••••••••e••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••·
cemeeeeeaeeeemme@eea,emm2$moaee@®**e®eeeeeeeeeeeoee@m@+AA@+A+AA+AA&6Aee+•••••••~•A••••••••••••••••••••e
loi!e:COLLe:CTION sce:Ne:s (OPe:NING)
........................................~ .................................................................•.......................................
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA ,,
························································••@••··················*··································································
··············································································®···································································
·························································•••@••·········································································
····························································*···················•*•····················································· 199 •.•
••• ,.
:•····································································*··················~················································ ...
•················································································································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
"I didn't want the main illustration to get too messy, so I left some people
out, like Gate and lsoc. I wanted to focus more on the main point of this
game, which was: 'Hey, I got Zero's saber!' (laughs)" (Suetsugu)
1
11
had honestly planned for 'X5' to be
the last title in the series, but somehow
I found myself with 'X6'. I feel like I
owe the fans an apology, but I have
to admit that the series was starting
to go in a direction that was out of
my control. I plan to re-examine the
situation and be more careful with how
I handle the Mega Man name from
now on." (lnofune)
"In 'X6', we get to see a bit of
Alia's past. We put her hair down
to give the sense that the scene is
from the past ... but then she shows
up in 'X81 with her hair down, so...
(laughs)" (Suetsugu)
:csoc
1
11
was thinking about a
certain scientist while
designing this character. The
horizontal piece on his head
is supposed to be hair. I
also gave him a beard and
something that looks like a
necktie." (Suetsugu)
HIGH Mi'IX
"The instructions I received for High Max
were, 'Big and stronql' So I made him tall and
emphasized his chest piece. He was designed
to be fully combat ready." (Suetsugu)
"The concepts for the boss characters were relatively simple, so
I was able to take a similarly simple approach to their overall
designs. For example, Commander Yammark has touches of a
helicopter and its pilot in him, and Metal Shark Player's legs were
made to look like the open jaws of a shark." (Suetsugu)
etLIZZi'Ui!D WOLF,i:iN(.i
1X61•
"We had such a tight schedule for I had just received my
instructionsfor the designs and was like, 'Hmm... looks like we'll
have some interesting bosses... ' when someonefrom marketing
dropped by and said, 'Oh, hey Suetsugu ... do you have anything
for us yet?' From that point on, everything I did involved tears.
(laughs)" (Suetsugu)
....i••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••e•••••••••••••••••••••••••••••••••••••••••••••••••••••••
••............•.•.•...........••••••.•...•...•.•...•.•.••.•...•.•...•.•.•..•.........••••••••..•.......•.•••.•••..........•.•.•.••.......•
.i•...••··························································································~·-·················································
~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
...•.•••.•.............•.•..••••........•.•.•....•.......•.•.•••.........
,
:::: 202 I zyxwvms:a"'
utsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
m"'NTm IHGFEDCBA & zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
mEGR mRNTmX: OFFICIQL COMPLETE WOlclCS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••@ee••••••••0••*••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
i••••••····················································································®·····················································
lo •••••• e •••••••
Iii 'IO O ••••••• • !!.!·! !.!!! ! ! ! ! !! ! ! ! !! !! ! ! ! ! ! ! ! !! !! ! ! '!' ! !! !'! '' «!' ~ '!' ~
0. 'I 8 ••••••• 0 ~ ··~ ~·· •• 9 It •••••• 4'$01,t@ @I.e •••• $0fle81111 •••• 0. 0 e e e e ••••••• 0 0 •• · · -~-9 e ••
lii?jl:UNY TUlii?TLOID
Glii?OUND SCiAlii?iAVICH
SHIELD SHELDON
:CNFINITY Ml.:JINION
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
1ee•••••••••••••••••••••••••••••••••••••••••••••••••••••*•e••••••••••••••••••••••••••••••e•••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • •••
zyxw
,1••·····································································································································
•••••••••...•.....•.•••••••••.......••.•.•.•........•.•••••.•......•..••••.•....@••···················································· 203:zyxwvutsrqp
::~!~!~:::~~!!::~::::~::::::!:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::- ::~...•
••••
SIGMi'I "I was told that Sigma shouldn't
be fully restored for this one, so
I [ust went with that. He looks like
a mess. (laughs)" (Suetsugu)
SH.i:IDOW .i:llii!MOlii!
"I put a chainmail chestpieceon this armor to make it scream,
'I'm a nln]ol!' (laughs) With every inch of this armor, I tried to
stress that its main purpose is stealth combat." (Suetsugu)
NIGHTffljQ~S:
"The design concept for the zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONM
Nightmare was, obviously, DNA. I
can't imagine what a pain in the
neck it must have been to do the
dot work for this guy. 11d like to
offer my sincerestapologies to the
fellas who were responsible for the
~S:PLOli,s graphics. (laughs)" (Suetsugu)
"Among the Reploids who
were begging for help, you
can see that one of them
is a recolor of Middy from
'Xtreme'. (laughs) He was
snuckin there as a kind of
joke." (Suetsugu)
We're not exactly in a line of work that gets a lot of fan mail, and I'll be
11
···········································~··~·$·········$······•*•*··~·-····~$~··$······························································
••••••••••••••••••••••••••••••••••-••••••••••••••••••••••@•••••*•••e•o•@•e&e•~*•®$oe•••••$•••· ••••••••••••••••••••••••••••••••••••••••••••••••••
··············································••e•••*••$••*899G••••••e~$S$@$0G@&0@0$$9$9$G$0$0G••··············································
····················································$~~-9~··••**006&9@@$•8~$·$$@@9$$$$5@••············································ •...
...•.•.•••.•••.•..............•.•••••••. $$$®*··~····®$0$3$.$$$0~·····~···••@••••••@•@••···············································
••••••••••••••••••••••••••••••••••••••••••••••••••••oe@eo••••••$@$•••@••@•••••*••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvutsrqponmlkjihg
207 ••••
••••
•••••••••••••••••••••••••••••••••••••••••••••eo@se@@®@~••••*••~•@meo@••~•••••••••••o•••••••••$•••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••@••••••••®•®•••@o@e@~$@$~@••••®@®@@@@@®oeeeo•••••••&••*•••••••••••••••••••••••••••••••••••••••••••••••••
Mega Man X7 zyxwvutsrqponmlkjihgfedc
PS2 07 /17 /2003
x
The
11
only design work I did
for 'X7' was to give advice on
Axl. I said, 'If we're bringing
in a new character, just make
sure you give him a distinct
silhouette.' Over the years,
I came to realize that when
you draw robot characters, it's
mighty easy for them to fall
into similar shapes. That's why I
was very careful about X and
Zero's silhouettes when I was
designing them. Axl ended up
with protrusionson his head and
a gun in his hand to make him
unique." (lnafune)
1
11
had the Grim Reaper in mind when I
designed Red. I gave him bags under his
eyes and a sharp scythe to give him an
evil look. The white lines I put in here and
there are supposedto look like bones,and
although it may not be the most original
idea, I made the center of his torso look
like a face, with the pointed shoulder
pieces being sharp horns." (Yoshikawa)
··············································•·0········· ••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••
·····················································••@••
··················································•*@••••• ••••••••••••••••••••••••••••••••
•••••••••••••••••••• 209 •••• • •••
zyxwv
··············································••@•••••••••
······································*···················
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••@•••••••e•o••••••
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!~!~!!!~~~~-- •*•·················· ....
•••••••••••••••••••••••••••••••
PUlii!E WILD CHILD
U~NISHING GUNG~lii!OO
Clii!~ZY W~lii!lii!IOlii!
CLO~ICED IN FL~me:s
FL~me: HYEN~lii!D
111
)hought we would need to focus on making zyxwvutsrqponmlkjihgfedcbaZYX
'polygon-friendly bosses' for 'X7', but it wasn't
working out as well as I expected. Personally,
I always thought it'd be best to stick to the
traditional design concept of the X series,
especially the 'xi: flavor." (Yoshikawa)
D~NCING ~SS~SSIN
TOlii!N~DO TONION
CH~lii!GING M~N
lii!IDE e,o~lii!SICI
PUliii!SUe:liii! Fliii!Offl
THe: SLUe: Se:i'!
SPLi'ISH Wi'lliii!FLY
ice:e:Pe:liii! OF THe:
e:Le:CT!iii!ONIC Li'ISY!iii!INTH
SNIPe: i'INTe:i'!TOliii!
1
11
drew the package illustration for 'X71, but the character portraits were
divided up between a small group of people, including Suetsugu.Based on the
concept art from the design team, I made sure to maintain overall continuity,so I
don't think most people would be able to pick out any differences in the pieces zyxwvutsrqp
done by different people." {Yoshikawa)
"I'm such a big fan of the entire X series, l had a lot of "My personal opinion was that 30 is simply a graphic style, and that
thoughts about 'X7' as I was heading into it. Since we just because a game is going 3D like 'X7' was, it doesn't mean we
were going into 3D, I wanted to re-examine the overall 'have to' make it a 3D game. I think the team figured that out while
concept. I was hoping the entire team would be willing doing 'X7', because by the time we did 'X8', the graphics were still 3D
to rethink the game like they did when they first did 'X 1 ', but the game itself had returned to the traditional gameplay of the
but it had already progressed into 3D with such ideas 2D Mega Man era." (lnafune)
left behind." (Yoshikawa)
Mega Man XS zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
PS2/PC 03/10/2005
11 1
redesigned the concept of the
characters and mechs for 'XS' by
considering what they would be
like as toys. For instance,I wanted
to think about how the kinds of toys
that come in blister packs would zyxwvu
feel in the hand, and what kind of
mobility they would have. I even
took the construction of the joints
into consideration, thinking about
Dlii!. Ll'3HT the revolver joints of Revoltech
figures and standard double joints.
It was my hope that such trains of
thought would lead to designs that
would make an easy transition into
polygons." (Yoshikawa)
·································*················································®·································································
~•eo@eeeeeoe••••••••••oeeeeeeeee6eeooe••••••oee&e•e•e®@eOG@O@OO@O@•oe@O@@e•eo@@&0@0@®@$*0*5&#@@•oeee00@0@9•ee•@eOe60•o•e•••••••••••••••••••••••eeeee
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••@•••••@•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••@•••••••••••e@@@eoeeeoo•••••••••••••••••••••••••••••••••••••••••••
t••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••e@o@ee••••••0••••••••••••••••••••••••••••••••••••••••••• •••
zyxwvutsrqponmlk
215 •••
t••••••••••@•••••••••••••••••••••••••••••••••••••••••••••••••••••••••~••••••e••••••••****•••••••••••••••••••@•••••••••••••••••••••••••••• •••
························································••&@$600@@@0$0999$@$@$@&0$@@@••••••••••*•••••••••*·········································
•••••••••••••••••••••••••••••••••••••••••••••••••••••••@•••••••••••••*••••••••••••••••$••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
IASSIASSIN SE=NT FROM
WITHIN THE= IARTIFICIIAL MIND
OPTIC SUNFLOWE=R
MIANIPULIATOR OF
SPIACE= IAND TIME=
GRIAVITY IANTONION
FL.cim1Na cocic::scome,
SURN ROOSTER
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
11For
the boss designs, I
followed in the footsteps of
the 'X l ' imagery that I love
so much. Without forgetting
about the polygon and figurine
aspects, l made sure to apply
everything I had learned from
lnafune and Kaji. In the end,
I put every ounce of myself
into these designs, and I am
very pleased with how they
turned out. I like all of the
'XS' boss characters equally!"
(Yoshikawa)
UILE: zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
U
"I let the military geek in me out for this
design. The unique emblem he bears is zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
supposed to identify him as someone
who does not affiliate himself with any
organizations. Vile V is a one-man army,
and is proud of it! (laughs)" (Yoshikawa)
"X is straight-edged, powerful,
and will meet his enemies head
on. Refined, beautiful strokes of
the blade are more Zero's speed,
while Axl prefers to shoot in every
direction first and ask questions later.
These are the unique traits of the
main heroes that I tried to portray in
my illustrations." (Yoshikawa)
"The X series is considered to be a 'guy's story',
but everyone loves female characters. I wanted to
give them the traits they would need to be loved by
everyone when they became commercial goods."
(Yoshikawa)
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
··························································~·$······················~··························································
•••••••••••••••••••••••••••••••••••••••••••••0$@@seeeo@o••••~•••o•$••••••••••e•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••••••••••••••••••@•••••••••••••••••••••••••••••••*•••••••••••••••••••••••••••••••••••••••••••••••••• •••• z
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
····························································~·-·······································································
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •••••
•••
221zyxwvutsrq
, ••••••••••••••••••••••••••••••••••••••••••• $0@00&0••••••••••••0••··~·························~····~,·~~!~~~~~~~~?~~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"lnsteod of coloring X in the main
illustration like he was done on
a eel, I used Painter. J was trying
to give the whole image a sense
of summary as well as luxury.
The only thing I might have done
differently with this piece would
have been to use crisper colors."
(Suetsugu)
223
"Sf nce the packages for
Game Boy games are so
small, I clidn't think it would
be sucha good idea to do an
illustration with lots of gritty
little details. Instead, I went
for bold close-upsof the main
characters' faces to give it
greater visibility. I wanted to
conveythe main attractions of
this title, which were that you
could play as X and Zero, and
that they would be joined by
Iris." (Suetsugu)
The
11
order details for Gareth were to make a 'knight and his lion'.
Unfortunately,Goreth's lion does not make an appearance in the
game itself. If the player could just assumethat the lion loyally follows
Gareth everywhere,but not in any way that is visually confirmable
within the game, that would be great. (laughs)" (Suetsugu)
·······················································-~~·••@@®@8@00®*$$Q@@~•·@•••*············································· ····················
••••••••••••••••••••••••••••••••••••••••••••••••••••••••es••••••o•@e®eo@o@e•••*••••••e@e@@e$••••••••••••••••••••••••••••••••••••••••••••••*•••••••
$Ceoe•••••••••••••••••••••oeoeoe••••••o@03@0@0$0$~GO•o•••••••*@O~@G&$9@~5U@@@O•@•@@e$•$G$8@00$88@@@09@eeeeo•••••••••••••••••••••••••••••••••••••eo
•••••••••••~••••••••••~•••••••••••••••••••••••0••••••••oe@e0•••••••••oo@o•~•••••@••••~@ooee00@0@•••••••••••••••••••••••••••••••••••••••• ••••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••~•••••••••@@®@•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• zyxwvutsrqponmlkjihgfedcbaZYXWVU
225 •••@
·············································*······$•••@•••··~···············••0••············*········································
•••••••••••••••••••••••••••••••••••••••••e••••••••••••~••••••*•••••••••••&eoe0e0e•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
!~!~!~~~~!!!~!~!!!~~~~!~~!~~~!!!!~~~!!!!!~~~~!~~~~~!~!~'!'~~~~~~~~!~!~~~~~!~~~~~~!~!!~~~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!~
....
"I have always believed that X is an
action game, and belongs squarely
in that genre. So when I was told to
'make a Mega Man X RPG', I just
said, 'No.' I totally left this title up to
the others. I didn't want to touch it
at all." (lnafune)
"In the opening of 'X l ', we were presented with endless potential and
unfathomable dangers. The two main characters were X, who embraced and
embodied the limitless nature of these aspects, and Zero, who seemed to be
there to nullify all of this potential, as his name suggests. In this illustration, I
wanted to emphasize that these two are not your classic archetypical heroes,
x but rather are of the darker hero archetype. In the end, I think I was successful
in both expressingmyself as well as leaving it open enough for the players to
infusetheir own interpretations." (Higurashi)
CINN-=imoN
WILD .:J;i:!NGO
zyxwvutsrqponm
"lnitiotlv, lncentas only had four fingers on each hand, but
I got a sudden phone call saying, 'We want you to put five
fingers on each hand!' I couldn't believe it. Did they know
how many handsthis guy has!?"(Higurashi)
e.OTOS
"I was in charge of the early design concepts for
'Maverick Hunter X'. What that means is that I needed
to consider things like the size of X1s hand. It usually
tends to be on the bigger side, but we needed to reel
it in a bit for it to flt into the polygons nicely. Not only
was it my job to suggest an appropriate size for his
hand, but I also established general rules like having
his head the same size as the thickness of his legs.
Also, as you can no doubt see, we followed in the
1X81
footsteps of the design as far as Sigma's chin is
concerned. (laughs)" (Yoshikawa)
LjQUNCH
OCTOPUS
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
"I was sucha big Vile fan, as well as a Mega Man
X fan, so to think that Vile was stepping up to battle
was very exciting for me. The fact that the bosses
were all getting a sort of design overhaul allowed
for a very fresh feeling when drawing them, which
made it very enjoyable." (Mizuno)
jQJii!MOlii!e:D
jQJii!MjQDILLO
"One of the younger staff members absolutely loves
toys, and I often saw little figurines lining his desk.
So every time he submitted a design, I would turn
around and ask him, 'If your design were turned into
a toy, would you want that toy?' If the particular
design in question wasn't too fun, he'd say, 'Well, no ...
I guess not.' Of course, my reply to that was always,
'Then come up with a design·that people will actually
want, please.' (laughs)" (Yoshikowa)
SP-=ilii:!K
m-=iNDlii:!ILL
CHILL
Pe:NGUIN
11The
original 'xr: has always been a personal favorite
of mine, so I was very happy to be a part of this
project. lt's such a simple yet deep game, and the
designsreally reflect that on the mos_t basic levels.Out
of the entire series,'X1' did the best job of showcasing zyxwvut
this fact." (Yoshikawa)
"l brought in the Vile Mode to address the question
'What would it be like to see combat through the
eyes of the enemy?' I also wanted the fans to get
the chanceto see everything in a new light. It would
have been too obviousand boring if the new option
was ta play as Zero, right? (laughs)" (lnafune)
"By the time I joined the development team, the planner" (my mentor) had already hammered out some basic dot images for Mega Man." (lnafune)
lnafune added any missing patterns, and moved on to create the main visuals for the character. We believe these sketches were part of his process
to solidify the image of Mega Man.
Dlii!. Llc3HT?
Here we can see the early form of ~ " " .... " .
....... '""
"
¢
"' "
""'""'" . zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPON
11 Mega
Springer from Man 211• A lot of
the characters who were sketched out but
not used in the first game were reused
later on as base concepts for characters
in future titles.
A Fire Man with flaming shoulders, and a
Sniper Joe with more details in his design.
"I had so much trouble getting Bomb Man "This is an early Bomb Man. I actually made an animation
opproved." (lnafune) for him and everything. He'd run up to you, throw the bomb,
and then cover his ears. (laughs)" (lnafune)
By struggling through the constant rejection
of his submissions, lnafune eventually settled
-$" ••
l,." ••
" ••
o; ••
" t...... "
" "'· -"
" " " ·- "
" ..
.
zyxwvutsrqponmlkjihgfedcbaZYXWVUTS
"i<Alf\lBOW WA1<~121012 6A'ffl£ Klt7'
~g(
/jljB{Yii]ti]fJ ,ff!f/ftf
~~~~~ ~~~~·····························
"Although the boss characters were open
to public submissions, we couldn't wait
until after the submissions had arrived
and we had selected the winners to start
development. If we had gone that route,
we never would have made our deadlines.
Instead, we had to plan out the various
stages and have a loose idea of what kind
of boss we would want for each stage."
(lnafune)
...................................
....................................
..............
lnafune took designs from the selected entries and deaned them up a bit before he and his team made their final selections.
............................
.... ., .
This looks like it was an idea for a boss character based on the
early plans for a stage. It looks like he is using his magnet to
manipulate screwsas a way to attack the player ... is this correct?
"I have no idea. (laughs) It was such a long time ago." (lnafune)
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
"The guy behind "l ' and '2', my mentor,was so hardcore. I learned so many
valuable lessonsfrom him... things like how to make a character seembigger {
than the NES'slimitations technically allow, the unwritten laws of making a
game, and what is absolutely not acceptable according to those laws. By
working with him, I really learned how deep you need to get in order to
make a great game. I learned even more while working on '2'." (lnafune)
........................
. .. . .. . . '" .
e •'" • •" • • • • • • • • • • • • • • • •
.""'"••••<>•••······
. ..................................................
.. •••••••••••••••
::::::::::::::::::::::::::::::::::::
.. ••
_,,,, zyxwvutsrqponmlkjihgfe
.................................... ~:···/"
:::::::::::::::::::::::::::::·
......... .
.........................
........
"'
"'*'"...............................
....... .. . ~ .
"'
..........................
...........................
" "
.....................
"."".,.
.
".,
:.--
...
A PANa.FOIZ
<'.l!A1He!21N<'.l!
-501.AIZ
We!2<'.l!Y,
JV-51' WK&
M!,<'.l!A MAN.
Starting with "Mega Man 3", lnafune was not only doing
the character designs and the backgrounds, he was also
heavily involved in the planning aspects of the game.
l<'.U-SH MAIZIN&
1<'.U-SH J&'f ~W<'.l!1H 1350 MM
~W<'.l!1H 1:WO MM zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIH
HE,i<'.l!H'f 650 MM
HE,i<'.l!H'f ygo MM zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPON
MAX SP&W so KNO'f,S
MAX SPU!7 300 KM/H
One of Rush's forms that didn't end up making the final cut. It
seems like they were thinking about having this drill burrow
through the stage map to make a path for the player. The giant
drill coming out of Rush's mouth has a pretty strong impact.
Enemy designs, and one
of the designs for an
event scene. We spotted
Yudon from "Mega Man 511
among these sketches.
Iii
.................................
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . zyxwvutsrqp
....................................
. .
• •.::::::::::: "This is the 'Tha_nk_ yo~
~ • +" • ..... " • •".,. for all the submlssfons!
": !: ! ! !;!:!;; Wily." (lnafune)
Then came the processof sifting through the submissions that came in from all over the country.
::::::::::::::::::::::::::
::::::~·::::::::::::::::: zyxwvu
,. ··"'-"'·.:::::: ·::::::::::::::::
. . zyxwvutsrqponmlkjihgfedcb
L
c-·· --·
............ . . ...............
- -··--·--------- .._.:D
They traded in the acid drops for the stakes to perform vertical attacks, and gradually went from
just one cannon to two cannons. These changes were made to give the player more opportunities
to use the new "sliding" feature that was introduced in "Mega Man 3".
Some ideas for the package art for Rockman World ["Mega Man: Dr. Wil/s Revenge"
in North America] on the Game Boy. At this stage, the general setup closely resembles
that of the NES versions, but is quite different from the final product.
:: : : : : : : : : : : :: : :: : : : :: : : : : : :: : :: : :: : : : : :: : : :: :: : : :: :: : : : : :% : "~~~z;cfi"i,";;~/
..........
••••••••••••••••••••••••••••••••••••••
"' "' "' .. ". " "
" ....
. ""'"... .
ill .. ,; •• ,;
",.
. . f>
!I ••••
"'"*"'*f>····"'··············
" •••••• .,
. zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQ
" " If ••• " .
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
"Who's this guy!? I don't remember drawing this. (laughs)"
.
/?~w :::::::::::::::::::::::::::::::::::::::::: ., " .
(lnafune) "These are supposed to be sketches of
Vile ... but there's a huge 'Z' on his forehead.
I'm kind of shocked. (laughs)" (lnafune)
•••• ll. fl • ~ .
• lit if ••••••••••••
The tall guy, short guy, and chubby guy make up a team of
Various sketches for the
three that appears repeatedly among lnofune's sketches.
new Mega Man really 11X2".
They are the basis for Sigma and the X-Hunters of
give us a peek into the
designing process.
"They started off as a team of three villains, but they ended
up blending into one character ... namely, Sigma." (lnafune)
The cover illustration for one of the Capcom Fan Club bulletins. Mega
Man appears together 1111 characters and a
with some "Street Fighter
These sketchesof cute, miniature versions of Mega Man
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Red Arremer. [Editor's note: "Red Arremer" is an enemy from another
and Proto Man serve no particular purpose.
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Capcom game series, "Ghosts 'n Goblins".]
"Every now and then, I'd have some spare time between
tasks at work. These bouts of free time often led to my
experimenting with different styles and ideas." (lnafune)
........................................
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • ••••••*II•"'
It looks like lnafune was gradually refining the
design for the new Mega Man.
..................
Wily had always ............. "' .......
.....................
been part of the
plan." (lnafune)
.....................
e • • •••'"•••II•'"'"
...................
..................
II•
rl
...... .,
•••,.••••e•
........ "*"'11
.
"' *<!I
"" ,,<11,
""'""'"""'"'"'.
.......................... ..
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLK
,.
. . . .'" . . . . . . . . . . ..
.'" .
...................
..........................
......................
...................
···········"'·····
........ ., .
HI-S FACe. -SHOUW
t..a?K PJ2e.-r-ry WIW.
~11111~11~11
;,:tH\~~
,,,........... .....·=:=:;I .,.
:: :: : : . . <·-· ::
.....
_
,.
....... "' . ""'"'
*"'"'
•·"'•*••••••"'"""'""'
...........................
.............
"'"'"'"'"'"'11"""¥"'"""'"'
"' .
.... "'··-·••11 "**"'"' .
...................... .,, ..
.........
"'"''""''""*"'"""'1>•••
"'
....... **•••••"'"'"'
...... ..................
...............
" ...
"
........... "'""",.,""'"*
"' ''"" ....
•••11>"'11<"'•"'""'-a,"'····
'""'"'"""'"'",;,""'"'"'""'
.............................. .
4'
**•*•••0•
..... 1' ,,,.fl ..
........................... ., "' @ .
"' .. ill"'¢.,. ••
¢ ... .,. *."' * \;::::
.\ ....
\\,•···
\'( .•l••••
•••
11 ....
·1· ··· zyxwvutsr
~!iii
) '••••• zyxwvuts
iti
!~J /::::::::
1••
. .... W:. .
..............
· ..
. . . . . . . . . . . . . . . . . . . . . . . . . . . ,. ...
........................................
. . . . . . . .... . . . . . . . . . . . . . . . . . . . . . . .... .
• • • • .. •.• • • • • • • • • • • • • • • • • • • • • • ill .. Ill •
.
.
"""li>"***"'"***'t<l>#tl
.................
.............
. .. ................. ..........
................. ,;
.........
•>11•••••
4'illl+••*
.,;,.,...,
.. • • .. • *."
1'
;:, .. ...
.,. •
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
..................................
• • • • "' •••••
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
These designs of what X and Zero look like under their
helmets were done for Bondol's line of Mega Man X toys.
"As you can see, they weren't just bald under there. (laughs)"
(lnafune)
Even after the 'X' series found its groove, the
first-generation 'Mega Man' series was still very
popular and enjoyed many more sequels.
.""'"'*"'. " " "' "' " " ..... " .... " ........ "" . "'
~ " "' ~""'"'"'"'"'""""""""""'"""·""
1
11
have no idea when I drew
"I think this was one of the candidates for this, not to mentionwhat I drew
Shade Man ... I think?" (lnafune) it for. (laughs)" (lnafune)
These sketches were done around the release of the
arcade game. lnafune seemed to make minor touch-ups
to the familiar characters as he drew them, almost as
if he was exploring what they would be like if he was
drawing them for the first time again.
"I thought it'd be really funny if Proto Man had this crazy head
of hair when he took his helmet off. (laughs)" (lnafune)
"I believe these were for the 10th anniversary ... I think I was going to release some redesigned
versions of the characters to commemorate the occasion, but none of these ever saw the light of
day. (laughs) I don't think I got around to drawing any of the other bosses." (lnafune)
A few minor details were added, but the balance used to preserve the original "Mega Man"_
f1avor is remarkable. These lines make Elec Man and the other bosses look quite attractive.
"'""""'"" """""""""'"
• Ii" x"". " ••••••
., . ,.., . ,.,.
" "" ¢"'." ¢" ¢." .. ., • .,
., . ,. "
"' ".,'IO•••••••
.
<i "1'i,; 10 '1 Ii 1'i 'I 1>"
.. "1> II<}
1' 1> (I• 1' '1 I> II•••#
1> 9 #I>$ <t • 1> #(I• fl II (I• II$-
'""" 11!" 11!"" #" ""' "" "« <; 1'" • $OI • + oi> 1' fl O a• 0 IO•<;"'
"•" $ II• II 1' <;
41 """""""'"""""'"""""'"""'" .
11 These
are some sketches I did in my spare time. I was wondering
how I would depict an American 'Mega Man'. (laughs) I tried
to make Roll more obvious in her role as a domestic helper,
and I also tried to consider what would make these characters
appealing to our English-speaking players. (laughs)" (lnafune)
H!% A Wfft..e.
fa? fAU...
Pt..eA-Se. '5HOJ2fW HIM
BY ABOUf 10%.
These are some of the instructional notes that were handed over
when a different set of individuals was poised to take over
responsibility for the copyrighted art. Starting with "Mega Man 8",
lnafune began focusing more on his duties as a producer.
me:a,q zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
m,qN"" 6 me:a,q m,qN"" x, OFFICl,qL comPLETE WOl<IK:5 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGF
--...... .............
==L.U.._;__:_~ II
meaiA MIAN 1 6 e ('.;lii!OUP
:CLLUST!ii!IAT:CON
1IZITH .c!NN::CIJE=Jii!Si'li.!Y
::CLLUSTi.!i'IT::CON(LEaE=NDS)
"e:iRi'IND lii!OCICMi'IN
SXPOS:tT:CON '96"
"This is supposed to be
a drawing from Roll's
diary, so I did it all with
colored pencils. The theme
was 'Summer Holidays',
so I wanted to draw
something that people
would relate to easily."
(Hideki)
"Once I started doing art using the PC, I learned that I could use
these things called 'layers'. I got overzealous and made about 50 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCB
layers, which was great until it took 20 minutes to save my work.
{laughs) I mode so many layers because I kept thinking that I might
want to go back and alter parts of the layout. Now, though, I often
just rip through it all in one layer. (laughs)" (Hideki)
FiQN CLUB SULLS:T:IN
PHOTO ST:ICKS:lii!
15TH !l!:INN:CVElii!SiQlii!Y
:ILLUSTJciQT:ION
"I did this piece for the Capcom Fan Club. It was the
first time I got to draw Zero, so that was very exciting
for me. I also worked on the PSP version of 'Legends'
and did a wallpaper for 'ZX', so I guess you could
say I had a hand in every series! (laughs)" (Higurashi)
1STH jQNN:IVEloi!Sjt::Uii!Y
::CLLUSTr.!jQT:ION
llZITH ~NN::CIJE=lii!S;!:!lii!Y
BIOOIC coue:lii!
"I'm not the one who actually did this
one, but at the time my priority was
collecting as much knowledge as I could
about working with CG and polygons.
This piece was just a part of that
learning curve." (Hideki)
liil!OCIC:ffljQN 6zyxwvutsrqponmlkjih
(PS VERS:ION)
CD LjQSEL
HZITH dQNN::ClJElii!St'lfii!Y "Since this basically marked zyxwvutsrq
:CLLUST!ii!~T:CON the end of the PlayStation
versions, I put a lot of energy
into making this label. Since
YSiAlii!-END
CiAfflPiA:I:c3N
lii!OCICffliAN DO!o!iAYiAt:::::C
PiACKi::IGS
TE?LE=PHONE? CiAliii!D
:CLLUSTliii!iAT:CON
(FiAN CLUB, '3:CFT)
E!,ULLe:T::CN zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
F~N CLUB, zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
"I was told I could do whatever I wanted with this piece, so I went with a sort of 'parallel universe'idea. If Mega Man has girls on zyxwvu
his side, why couldn't Dr. Wily have girls on his side too, right? I also altered Dr. Wily slightly, as you can see in the upper left. l
actually think he looks like someonewho could get in bigger trouble than the Dr. Wily from the actual games. (laughs)"(Hideki)
PS VEl>i!S:CON :CNSTliii!UCTl:ON ffliANUiQL :ILLUST!o!IQT:ION
"I started wondering what Rock and Roll would wear casually.
I tried dressing them in modern clothes as well as futuristic
clothes, but it just didn't seem to fit within their world. I just
happened to be really into '50s fashion at the time, and that's
how they ended up dressed like this in the drawings on the next
page. (laughs)" (Hideki)
u
~
"EUS:RYTH:INB CtAPCOM
CIQMPIA::Cc::IN"
::CLLUSTR~T:ION
"CLU& ,, CiAPCOM" COVE=llii!
"SinceI had been drawing 'Mega Man' characters for so long, I felt a ton of pressure when I was
trying to draw 'Street Fighter' characters. (laughs) But I was really happy that I got another chance
to draw the 'Legends' characters, who I had drawn for the PSP package art." (Higurashi)
"Plii!O.:JE=CT X ZONS:"
ZElii!O
"Plii!O:JE=CT X ZONS"
x
I
I
-r
"Plii:!O.:JE=CT X ZONE="
ZE.:lii!O
"TiATSUNOKO VS. CiAPCOffl:
UL T:CffliATE=iALL-STiAfii!S"
fii!OLL
"This looks a bit ... you know... but I swear that when I drew it, I meant for it to turn out very innocent, with a warm and
playful feel to it. Even now, that's still how I view it! Either way, this illustration received some great feedback, so I'm sure
the Rolls are pleased about that as well." (Kataiwa)
Rie!IZI TFi!:CE!,UTe: j!:11,i!T:
YOSH:CH:Clii!O l:Wj!:IMOTO
lii!OCICM~N m~N~~s
An overview of a few of the Mega Man
mangos that ran in Kodansha's "Comic
BonBon", complete with the authors'
comments.
Yoshihiro Iwamoto
"This was my first series, and I remember the
brainstorming sessions I had with my editor about what
art style to go with, among other things. The cover for
volume 3 of my 'Rockman X3' mango was only included
here because Arigo insisted on it. {laughs) Not only am
I terrible at drawing women,the whole cover is so out
of place and confusing ... Still, the back cover of that
volume has got to be one of my fcvorltes. They were
just letting me do whatever I wanted." (Iwamoto)
Shigeto Ikehara
ROCKMAN X3 VOL. 1
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
"I wasn't expecting these mangos to be reprinted, so I was very pleasantly surprised. I
was keeping up with everything from the momentFukkan.comopened up the polls, and I
jumped on it as soon as I heard they were trying to get ahold of me. (laughs)" (Iwamoto)
WE=DGE= HOLDINGS
"l am grateful to have my old mango reprinted. This'Rockman7' mango was the last Mega Man
mango I ever did. I drew up new art for the cover and also edited the contenta bit, so it might be
fun to compare the older version with the newer one if you have both. (laughs)" (Ikehara)
BONUS POSTCARD
Mega Man has always made a strong impression, and that remained true even when the
box art for his early games was redesigned to appeal to North American and European
audiences. Despite appearances, it's still Mega Man, so he still reports back to Dr. Light
after battle ... or at least he should.
'J z
11 Mega
Illustrationfor the Man" cartoon
This section covers the comics and books published by Dreamwave
me:G~ m~N we:sTe:~N P~D.:IECTS Productions, Archie Comics, and UDON Entertainment.
OREAMWAVE PRODUCTIONS
ARCHIE COMICS
MEGAMAN#l MEGA MAN #1 - ALTERNATE COVER MEGAMAN#2 MEGA MAN #2 -ALTERNATE COVER
MEGA MAN #3 MEGA MAN #3 - ALTERNATE COVER MEGAMAN#4 MEGA MAN #4 - ALTERNATE COVER
MEGAMAN#S MEGA MAN #5 - ALTERNATE COVER MEGA MAN #6 MEGA MAN #6 - ALTERNATE COVER
MEGA MAN #17 MEGA MAN #17 -ALTERNATE COVER MEGA MAN #18 MEGA MAN #18 - ALTERNATE COVER
MEGA MAN #19 MEGA MAN #20 MEGA MAN #20 - ALTERNATE COVER MEGA MAN #21
.
""1111
"
• . ....
41111 4
\
\
~
"" ...
..... " -"""
\ ~
... zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQ
... . r ... \
('..,,,. ........ ~
A ~
• zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
411
"
""'
emTH zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
l'INN:CVSRSl'llo!Y:CLLUSTlii!~T:CON#1
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCB
nThis was my flrst high volume illustration, and 1 remember having a lot of trouble with it. I thought back
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
on all 20 years of Mega Man and basked in the nostalgia while drawing this. 1 personally selected
each and every character included in this illustration. I hope everyone likes it." {Mizuno)
"Unlike the first 20th anniversary Hlustrcrtlon, I went with more of a 'hero' concept for this one. I tried to focus on Mega Man's 'cool foctor', Initially,
this image was distributed online as a desktop wallpaper, and I started to think that would be the end of zyxwvutsrqponmlkjihgfedcbaZY
it. That'swhy I was so touched when I
saw that thev made it a huge feature in the event hall during the 20th anniversary event." (Mizuno)
~ocic:::m.c:1N x
me:a.c:1 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
MISSION
No. 01 Mega Man X & Zero No. 03 Limited No. 04 Wire Sponge L
No. 05 X vs. Wire Sponge L No. 07 Zero Commences Investigation No. 09 X vs. Boomer Kuwanger l
No. 15 Mega Man X vs. Curtiss No. 16 Schmitt of the Shadows No. 17 Zero's Report
No. 20 X vs. Flame Stag l No. 22 Zero vs. Sting Chameleon L No. 24 X vs. Storm Eagle L
No. 26 Zero vs. Wheel Gator L No. 28 X (Clear Hyper Buster) vs. Schmitt No. 29 Zero vs. Schmitt
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
[Editor's note: In this section, "L" and "HL" stand for "Limited" and "Hyper Limited", respectively. These are terms that are used exclusively
in Rockman X Mega Mission's story and generally deal with a semi-organic, partially sentient substance created by Dr. Doppler that brings
about powerful, dangerous transformations in anything it infects, including X and many of the Mavericks from "X7 ", "X2", and "X3".]
No. 30 Zero Down No. 32 Mega Man X vs. Schmitt No. 34 Mega Man X vs. iX
No. 36 More Power!? Mega Man X No. 37 The End of iX No. 38 Enter Dr. Doppler
No. 40 X vs. Mother Limited No. 41 X & Zero vs. Mother Limited No. 42 A New Enemy Appears No. 44 L Resurrected
No. 50 X vs. Crush Crawfish L No. 52 X vs. Chill Penguin L No. 53 X Defeated
No. SS Zero Mobilized!! No. 57 Zero vs. Magna Centipede L No. 58 Power Up Capsule Appears!
No. 70 Zero vs. Luxione No. 71 Tackione's Secret Weapon?! No. 73 Zero vs. Mega Man X (Replicapture) No. 74 Best Friends Collide!
No. 76 Tackione vs. the Damaged Duo No. 77 Mega Man X vs. Tackione No. 79 Tackione Final Form
vs. the Two Heroes
No. 80 From Zero to X, Infinite Energy No. 83 Burst! Giga Crush!! No. 84 The Calm Before the Storm?
A Moment of Respite
No. 90 Grun Metamo No. 91 Braun E!eci No. 93 Berserk Mavericks No. 94 Zero
No. 95 Zero vs. Mavericks No. 97 Mega Man X vs. No. 99 Mega Man X vs. launch Octopus HL
Armored Armadillo HL
No. 106 Return iX vs. Hyper Limited Quartet No. 107 Mega Man X vs. Return iX No. 108 Return lX is Shot!!
No. 110 Fusion?! Return iX No. 113 Hyper Limited Quadruple Fusion!!
No. 111 Mega Man X {iX Armor) No. 112 Zero (iX Armor) No. 114 Mix Forte
No. 115 Hunter Duo vs. Mix Forte No. 116 Mega Man X vs. Enemice HL No. 117 Zero vs. Enemtce HL No. 118 This is the Sigma Chip!!
No. 120 The Nightmare Returns, No. 121 Zero Defeated!! No. 123 Mega Man X vs. Sigma Limited No. 124 Double X Buster!!
and its Name is Sigma?!
"'RockmanX Mega Mission' was originally produced prior to the Super NES version of 'Mega Man X3',
which meant we didn't have any reference materials on hand. Just when we had given up all hope, Capcom
sent us an illustration of Dr. Doppler. The momentI saw that image, I was struck by inspiration and Limited
was born. This idea was popular with the other staff members,which made me quite happy. This project was
a great experience for me because I got to work on the story, art, layout, and production as well. I'd like
to throw out a great big thank you to all of the 'Mega Man X' fans who supported 'Mega Mission'. I'd also
like to take this opportunity to mention that we do have a proposal, card list, and design drafts for 'Mega
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONM
Mission4', and I can only hope that we will one day have the chance to use these materials."
No. 125 The Nightmare's Conclusion, No. 126 Foreshadowing a Return?! "RockmanX Mega Mission" Carddass Series Planner
and the End of Sigma?! iX Lives On SHINICHI TAKEHIRO
44 Mega Man 1 Enemies 45 Mecha Dragon 47 Mega Man vs. Enker 48 Mega Man vs. Quint
85 Mega Man & Proto Man 86 Super Mega Buster 88 Gravity Man, Stone Man, Wave Man, Gyro Man 89 Crystal Man, Star Man, Napalm Man, Charge Man
127 Mega Man 128 Yamato Man, Wind Man, Knight Man, Plant Man 129 Centaur Man, Blizzard Man, 131 Mega Man vs. Wily Machine 6
Flame Man, Tomahawk Man
156 Mega Man vs. Flame Man 157 Mega Man vs. Knight Man
154 Mega Man vs. Blizzard Man 155 Mega Man vs. Centaur Man 158 Mega Man vs. Plant Man
159 Mega Man vs. Tomahawk Man 160 Mega Man vs. Wind Man 168 Mega Man & Proto Man
170 Mercury, Venus, Mars, Neptune 171 Jupiter, Saturn, Uranus, Pluto 173 Terra & Sunstar zyxwvutsrqponmlkjihgf
194 Mega Man vs. Neptune
195 Mega Man vs. Mars 196 Mega Man vs. Venus 198 Mega Man vs. Uranus 199 Mega Man vs. Saturn
200 Mega Man vs. Jupiter 201 Mega Man vs. Pluto 202 Mega Man vs. Tena 203 Enker, Quint, Punk, Ballade 208 Rush Space
®
j
"'s:
)>
)>
z
:::!
1 Mega Man 2 Cloud Man, Junk Man, Turbo Man, Slash Man 38urstMan,ShadeMan,SpringMan,FreezeMan 4 Mega Man vs. Bass
27 Mega Man vs. Junk Man 28 Mega Man vs. Turbo Man
5 Mega Man vs. Wily Machine 7 25 Mega Man vs. Spring Man 26 Mega Man vs. Cloud Man
29 Mega Man vs. Freeze Man 31 Mega Man vs. Burst Man
30 Mega Man vs. Slash Man 32 Mega Man vs. Shade Man
Q
~
No. 1 Mega Man X No. 2 Reploid No. 3 Reploid No. 6 X vs. Sigma
No. 25 X zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
vs. Chill Penguin No. 29 X vs. Boomer Kuwanger
No. 31 X vs. Storm Eagle No. 33 Shotgun Ice No. 34 Electric Spark
No. 46 Reploid No. 47 X vs. Sigma No. 49 Bubble Splash No. 50 Spin Wheel No. 51 Sonic Slicer
No. 52 Speed Burner No. 53 Strike Chain No. 54 Crystal Hunter No. 56 Magnet Mine
No. 69 X vs. Overdrive Ostrich No. 70 X vs. Flame Stag No. 71 X vs. Wire Sponge
No. 73 X vs. Morph Moth No. 75 X vs. Agile No. 76 X vs. Serges
No. 77 X vs. Violen
No. 93 Gravity Well No. 94 Acid Burst No. 95 Triad Thunder No. 96 Spinning Blade
No. 110 X vs. Blizzard Buffalo No. 112 X vs. Toxic Seahorse
No. 98 Ray Splasher No. 109 X vs. Blast Hornet No. 111 X vs. Gravity Beetle
No. 113 X vs. Volt Catfish No. 114 X vs. Crush Crawfish No. 125 X vs. Godkarmachine O !nary
No. 115 X vs. Tunnel Rhino No. 116 X vs. Neon Tiger
elZJTH i::INNllJERSi::IRY
commEmoRi::1T1vE
SHI KISHI
Capcom: Hayato Kaji Keiji lnafune Capcom: Ryuji Higuroshi Capcom: Keisuke Mizuno Capcom: Keiji Ueda
Tatsuya Yoshikawa Shinsuke Komaki Capcom: Mr. Famous & Legendary Master Shin Toru Nakayama
(i~!~9-.7
-".,
..-jl)zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
~
·-·· . · - ·--·-· · - ..
Inti Creates:Makoto Yabe Inti Creates:HirokatsuMaeda · White Team ADK ADK
Shigeta Ikehara Hitoshi Ariga Hitoshi Arigo Hitoshi Arigo Yoshihiro Iwamoto Koji lzuki
Ryo Takamisaki Miho Asada Sankichi Hinodeya Masaya ltagaki Takumi Kawano Shin Ogino (Shin Sasaki)
e,oss CH6'1R6'1CTER
sue.mlSSION me:mDRIES
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
MN! NAiii, AIJ01H!,iZ ON&
OF 1ll& 13055 CHA11l\CJ1'12'5 llJ
Me8A MAM 5, WA-S A ""'6161lll
'5U6MrrfW SY MON& 01lieJ2
1llAM MY ow raaw 5.
PIZIIWW<ll<$fUf'FtSHOW WE!- HAO' SUIJ COM~1"1"6,
r MAI<$ MY UVlW .WW, 6U1 r WM!< &ACH 01lieJ2 WISleY
<idWfUU. c~w ~A MAfJ 'flM& WM!< -rH& IJUMUl2 OF
F'OJ<?~HtfUliMe:.TUf..:JOYOf"
G2tA"ll~ ~ OU"f oe '5USMl'55IOIJ-5 WE!-~ IIJ,
IIJt::'.'1:HIW...!~SW~'THA'f Ml17 WE!- AIJAU-Y MAl7& rr IM"T"O
~AflfANl'51lie-i26A'SOWWHY A6'AM&!~e..'ffle.1211'J
I euaov MY W012K ,SO MU<:::1-1.
t AM &~Ut.- 'fO Mtd!AMM!, M66,A MAIJ 5. rr WA-S A
r::a?M1Bf.. SO'M'Of,tM MY H!iAl2'C MliaACUe/ -rH& '5Ul2Pl21'5&'5
WN6~ ON YOUIZUI su,s-r KePf" OIJ COMIIJ6i.
Yl:!A~<S OF -:SUCt'..6:$:).-f t LOOK
f'OIZWAl2P 1V "SQ;ttJ6i WHAf YOU
WiU,~Ht1J"fffe.Yl:A£-S
CO<Of<el
Yusuke Murata
rm,mJ The fact that my boss character submissions were accepted was a huge morale booster in my career as a mango artist. Mega Man taught me the joys of the character design
process and taking a character from its original concept through to the final design, and I poured every bit of gratitude and love that I have for him into this illustration.
llmmll Murata
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
is a mango artist who sent in submissions for the "Mega Man 4" and "Mega Man 5" boss character design contests. His submissions were Dust Man and Crystal
Man. He was also the artist behind "Eyeshield 21" (story by Riichiro Inagaki), which was published in Shueisha1s "Weekly Shonen Jump" magazine. "Eyeshield 21" was
so popular that it actually generated more interest in American football among its readers.
L~T'9
1990 - 9U6MIT
Mt/ FRIISND "O"
IDE:A9
AND I WISRIS IN
OUR 51SCOND FOR
t/E:AR OF 60%~9!
MIDDLIS 5CHOOL
WH!SN WIS
6AAIN5TORM!SD
IDE:A5 FOR OUR
M!S6A MAN
5U6M1%10N5.
\ ,,
I N~~D
JU.GT
ON~
_'ij."'~ -
,,,,. / I\, . , '
GOOD ,·_
"LIGHT
BULB
MOM~NT"
HI, 1l-11G IG
CAPCOM.
CON6AATU-
LATIONG!
HAPPl/ 2$11-I
ANNIVESRSAR<I,
MAN!
MES6A zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Tl-I~ PRIZ~
zyxwvutsrqponm
WA9A
"ROCl<MAN
W' GOLD
CARTRIDG~!!
Yoshitaka Enomoto ro
'\..... ONLlf 6E:CAU:51:: I HAVI:: NOTHING 1::L:l!S zyxwvutsrqponmlkjihgfedcbaZYXWVU
SIS PROUD OF.. ,
@itfflrjt#Enomoto
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
submitted the idea for Bright Man during the "Mega Man 4" boss character contest, and it was selected as a winner. He currently works as a freelance zyxwvu
illustrator, mango artist, and courtroom artist.
t
"My job for 'R20' began with separating a mountoiu of Mega Man illustrations into 'include'
and 'discard' piles. As I went through the seemingly endless stack, I noticed many images I
recalled seeing in guide books and magazines, but l also saw some stuff that had never been
released to the public, or other rare pieces like the rough drafts drawn during the development
stages of various Mega Man games. The book's initial layout involved a lot of interview pages,
and if we had made the book according to that original plan, I would have had to give up on
including a lot of those illustrations. The more I went through
them, however, the less willing I was to !et so many rare and
wonderful pieces remain buried. I started making requests
to cut interview pages, rearrange interviews to fit around
certain images, confirm the use of certain illustrations, digitally
remaster a few pieces, and even alter the general
older
layout. ! realized what I was doing, I had stepped
By the time
beyond the boundaries of a supervisor and entered the realm
of an editor." (Arigo)
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQ
"It goes without saying, of course, that I could never have
put together a book of this caliber on my own. I'm sure my
supervision and editing seemed a bit demanding at times,
so it is only right that I take this opportunity to thank all of
the staff members involved in the book's production, as well
as the other people who helped bring the book to fruition.
On top of that, I am grateful for and delighted about this
25th anniversary book, which serves as a sort of cdd-on
edition to the previous book." (Arigo)
OLN.001 MEGA MAN
DLN.002 ROLL
DLN.003
CUT MAN
'·
DLN.005 ICE MAN
DLN.007
FIREMAN
THOMAS LIGHT
EDDIE
BEAT
'-----5
RUSH
RUSH COIL
RUSH JET
RUSH MARINE
SNIPER JOE
2-----1
METAll 1
2
BATTON
PIPI
MONKING
---4
5
6
REGGAE
2
3
4----n
5 ---->.. ~~::>'<"
DWN.010 AIR MAN
DWN.012
QUICKMAN __
DWN.014 FLASH MAN
l
'
I
<,
DWN.018
MAGNETMAN 1
2
3
325
DWtUl34 WAVE MIN
2
3
327
DARKMAN1
DARKMAN2
DARKMAN3
MKN.001 ENKER
QUINT
MKN.002 PUNK
1---.>..
2---1\\'1'\'
3---
4
5
DWN.041 BLIZZARD MAN
3 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
4
331
•
•••••••••••••••••••••••••••
•••••••••••••••••••••••••••
•••.••.•...................
...........................
...........................
..
••••••••••••••••••••••••••••
• •................•........
•••••••••••••••••••••••••• zyxwvutsrqponmlkjihgfedcba
• ••••••••••••••••••••••••••.
ME'G-'l M-'IN
:CCE' M-'IN ST-'IGE'
ME'G-'l M-'IN
e.ome, M-'IN ST-'IGE'
"
~ {>
" " ''"" ,. • "' " "' •
1> 0, ... <i "' ~ 'ii 'iJ/
·!!' i> "'
.. ,;, !} #I ,i, zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPON
w
"' ;, "' "' .. •
iO
"
,1.,, """ •
'I
OI
,; .,,, ... 4' ~· "' 'f "' ·• • W
" · • " "' " • "' ,II>
" "> 'Ill '" 11> ,!, ii'
..
"1
.,.
'41 • _,
~
,t 11>
"'
$ f <I' ,It
"'
•
•••
;,, "' "'
•......................................
• •.'". •.•••••fl 11. # • • • • • f> • .. ••$ill• II 4
,,,,,,,
e I/;
11
'I<• 'fJ ff• .. 1'" #••*II-"
,,
1' (>•<Ii••
,.
•,.. 4.. "'"'"."'
l!I .. "'•'Ii
ME'G-'l m-'IN e
e.ue.e.LE' m-'IN ST-'IGE'
.............................................. " ,t ..
• C> e ••••fl+•••• OI • • • P • • • • • 0 fl II fl>• .. • ,o •. •. • •,. • • !l> '"O 1/b !II I> 111 .. • • '111 • Ill II•• f> ,i >ll I> 1'
ME'G-'l M-'IN e
WOOD M-'IN ST-'IGE'
...........
• fl ,t
.,
•••••a•••••••••,.•••••••••••••••••••••••••••••11•••••••••••••••
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
It .. !O ,i lit
.
-'I> 0 + 0 1' •• OI. 1l •. •. 1l •+++"II• •••••••• 1' • II II• II••••.•.• ••• •
!t ••••• Ill .
.....
....
···············"'••••••'l>•<II.""
.... " "' c •• ;:,. * .. ,"'," ., 'l>.'11
,; .. 114@•••·••••-!lc••••"•'
"' '1J .. !Ii"'*,:, .. "•""""' @ ·•"'."' ..
..........................................................
........................................................................
• • • 1' + ti.
1' .. + #.•.
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQP
11. • 0 • .. lit+
" .
9 Ol. <t ..... II II ...... II• •• II> ••• II II. <II II ••• II •• II •• II.+
............................... 11••···············•11•••11•••••••
ME'G-'l M-'IN zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONM
!;!,
SH-'IDOW M-'IN ST-'IGE'
.......... "
.. .. .. .. .. .. .. . .. .. .. .. .. . .. .. .. .. .. .. . .. .. . . . . . . . . . . . . . . . . . ..
.................................... "
. . . "
"
"
"
. "'"
"'
"
"" . "'
""' ......
fl ••••
"
...... "
.................................................
" "."
(!
"
•••••••
" ..
Ce.$
"' "
..
ME'GA MAN'+
PHARAOH MAN STAGE'
¢ "> W "°$<>«>ii",; ,; 111 "> <'i "- ~ <l 'IO ii IIO "
1- 4 * 4 $ & 11 1/j ·t 11 >) t,
"<ii 'i> 'fl>' 0> !> 11 i'I o,"'" • "i>
;,,¢ <I ,ii n 'IO Ii> <II II* <it 11> t ¥.
•it'>•
i> •I>(>
!l><ll • "">
,i, $ ·f."
1" ti'
1>,:,
ME'GA MAN'+
DUST MAN STAGE'
.
"·"" ".,
0'11@'1111"""
"' .,,."'"·"*""*""w,"
"'"""'".,
., ,,,
,, . ,,,,.,
w,;"'"""*"•,1,-:t
,,. •• ., • .,,;i, .,. 11
""'«1•·•"•••••••••,••••t1••••,.1>••••••••
,.
., ••• $
..
.
ME'GA MAN 5
GYRO MAN STAGE'
ME'GA MAN 5
.....
...... WAVE' MAN STAGE'
.....................
.. . . . . . . . . . . . . " . ... .......... . .........................................
,., .. zyxwvutsrqponm
• .. • ,. "' ti .
. " .. ....
.....
••11>• .. .. ....
....... . . . .
. ... . ...
·····-····················· ···••ti•••· . ·············"·········
···················· ··········ii··········"'········· · ······.,··
•• 10 "'. "' "' ••••• " "' •••• "' ••
••••<fill <f • • • • "• • $ • • • • f/J • •". • 0"' 0 • C, • + $ ,r ll ii'• 0 • II lo•., II,• II>•.,."' fl ii>* II•••••('•
............
If......
".
..........
" . ". .. ".........
. . . . ..................
........." "' .. ......................
"zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
........................................ " . ................... . . . . . . . . . ..
. . ...........
"
..,. "
ME'GA MAN
Dr.!. WILY'S r.!O&OT fflANUFACTUli!ING PLANT
. . . . . . . . . . . ., "(I." " ••
1'"... .. " .. "
... "."
.t•i<'l>'!l<t+,;~•t•••••••••t••·-·······
......... "
"
"
.. " " ••• " "'•
" " ....... " .
"'
'
. . . . . . . . . . . . . . . . ." . . . . . . . . . . . . ..
II. zyxwvutsrqponmlkjihgfedcba
fl ill••• •• ••• +.+.•
fl••• lil' ••• t II••
.... ..............................
.••11••••••••
........................
..........................
*•·················· .. •••••111••• ....
· .
................
.......... . . _
..............
•. II 9. • • • $••••.•II
"
II•••
..........................
. . . . . . . . . . . . "'
• fl
. .
...............................
................... ,1, • .,. .
fflE'Gt:I fflt:IN:
171i!. WILY'S ffll:'Gt:I Mj(IN I::I WILY STj(ITION
li!E'IJE'NGE'
WILY STt:ITION
............................................................ * ..
................................................
........ ... . . . .. . .......... . . ."
• .. .. • .. • .. .. • • • • • • • • • • • .. • • .. • .. .. • • .. • • • .. .. • •
"' .
.. .. ... .. • .. Ill
171i!. LIGHT'S
lii!E'SE't:lli!CH
Lj(IE!,Oli!t:ITClli!Y
lii!OLLING CUTTE'lii!
lii!OLLING CUTTE'lii!
E!ILIZZl:U.i!D STOCK:
(E!oLIZZi:llcD ffli:IN)
KNIGHT SHIE'LD
!KNIGHT ffllQN)
SNIPE'lc SHIE'LD
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFE
!SNIPE'!,\! .::101:'I
Pi,\!OTO SHIE'LI,
!PROTO ffllQN!
"Rockman3" manual.
YEAR IS zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQP
200X
TM
NOW ON He; ALWAl/5 601:,5 IT 9ES!SM9 11-IAT INDU9TR1Ac ROElOW HOW Te;RR16Le,f
TOOll-lE,R IN COUNTRIES9 Ace OVESR 11-IES WOl<cD THOSE,ARE,
WE,LL ABOVE, I-IAVES 9UDDESNcq 8ESGUN ACTIN6
NE,WS... AND 61:,1/0ND ll-lE, ESRAATICAccq, Tl-l,q ARES RUNNIN6 R060T5 ll-lAT I
OHM</! COMMANDS OF HIS OUT OF CONTl<Oc, DES9TJ<OqlN6 CRE,ATE,Of HOW
THIS JUST PR06RAMMIN6 ... 8UIWIN69 AND 011-IESR COULD ll-115
PROPES RT'/.
IN... HAPPE,Nf?
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
W~ HAV~ JU~T
R~c~,v~o A VIO~O
F~~O FROM TH~ Fl~L.O!
TH~ ~C~N~ I~ UTT~R
CHAO~!!
AT ll-115 RATE,,
CUT MAN AND ll-lE,
Oll-lE,RSMAl/61:,
AFFe;CTe;DAS
WE,LL...
THE,WORLD
15 IN PE,RIL.
ROLL ... 'fOU CAN'T
60, ROCK!
IT'!3TOO
DAN6E::ROU!3.
zyxwvutsrqponmlkjih
IT 5E::E::M5 WE:: HAVE:: LITTLE::
CHOICE::! I WILL MODIF'/ 'IOU zyxwvutsrqponmlkjih
50 THAT I/OU MIGHT 5TAND
A 6E::TWR CHANCE:: AGAIN5T
THE::M IN 6ATTLE::!
WAIT!
.:JUNK ffli'IN
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCB
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
*H& WOUU7 ~OIZMAU..Y HAV& A
1.-eFf W1~6' fCO.
TUli?E!IO ffli'IN
(Cli?USH Dli?IVE'I
r zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONML
L
SNIPE'Ji! .:JOE' 1211
WILY m~CHINE' #7
E!,IG E'DDIE'
• ••••••••••••••••••••••••••••••
..............................
..............................
..............................
..............................
..
• ••••••••••••••••••••••••••••••
• •••••••••••••••••••••••••••••
•••..•.....................••
• •••••••••••••••••••••••••••••
.
TE'NGU ffloQN
~··
ME'G.A MoAN a ..
TWO-HE.'i'IDE.'D loi!OE!iOT ICATANi'I li:!OE!iOT
(Flloi!IMi'IRY FO!ii!ffl) IFl!ii!IMA!i:!Y FORM)
LON'3-i'lloi!ME.'D loi!OE!iOT
(Flloi!IM~l.!Y FO!.!Ml
AST!i:!O fflAN
!INITIAL FORM!
•
other ones. Capcom provided the basic forms
seen above, and the public sent in ideas based
on these forms. This method resulted in Sword
Man, Clown Man, and Search Man. Tengu Man
and Astro Man, to the right, were designed by
Capcom first and published in magazines.
UNUSE.'D
CHA!i:!ACTE.'li:!
The white robot is Duo, and the black robot is the zyxwvutsrqponmlkjihgfe
evil robot, in their original forms before they crash
to Earth. The robot with the giant "8" on its chest
was never used in any of the games.
MEG;:! m;::iNa.
MINI CHl,':lli!l,':ICTE'li!S
Illustrations done for the labels of the
PlayStation and SEGA Saturn versions.
ILLUSTli!l,':ITION FOli!
TE'LE'PHONE' Ct,':ili!D
(FAN CLUe. GIFT}
An early design for a main illustration. This one was rejected zyxwvu
because lnafune said they should make the boss characters
submitted by their users bigger so that they draw more attention.
11fflSG~
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
m~N 711 :CNSTliii!UCTION~L comics
COLLE'CT LOTS OF E!,OLTS FIND HIVVE'N PATHS WHE'RE''S E!,E';li:IT ••• ?zyxwvutsrqponmlkjihgfedcba
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
WHAT 15 IT, 00!/? THESRES'5 A HIDDESN
HI ROLL. I W/\NTESD TO /\5K A zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
P/\lt-1 HESRES? I GUES55 WES'LL HAVES TO
FAVOR OF 'IOU. I'VES L05T lt-lES FIGURES OUT WHICH 5PESCI/\L WE'/\PON
H!/PESR00LT FROM lt-lES TOP TO U5ES IN ORDESR TO GEST lt-lROUGH.
OF Ml/ HE'/\D. WILL !/OU HESLP I 5ESES LOT5 OF HOT LAVI\
MES FIND IT? I CAN OFFESR !/OU FLOWING /\ROUND HESRES ...
50MES1t-llNG NICES IN ESXCH/\NGES M/\!/BES lt-l/\T'5 A CLUES?
FOR Ml/ H!/PESR80L1'.
TR</ UGIN611-l!:
DIFFE:RE:NT
GPE:CIAL Wi,APONG
</OU ~AVE:. GOME:
OF 11-l!:M MA</
6!: E:FFE:CTIVE:
A6AINGT DR.
WIL</'G TRAPG.
11 The
boss characters started off as names and special weapons, around which we shaped a UFO theme, however, things progressed pretty smoothly. Honey Woman was going to
the designs. The names you see on this page are the initial names that were being tossed be the first female boss, but then lnafune's Splash Woman design was brought forward
around. Magma Man's design came together relatively quickly, and he kept his name too. and we decided to change things up. I suppose a mermaid character is much easier to
My personal favorite is Galaxy Man, thoughI did struggle quite a bit with how I would view as a female than a bee character." (Hatakeyama)
go about incorporating the concept of 'space' into a character design. Once I settled on
HONEY WOMAN
OCEAN MAN PLASMA MAN SPECIAL WEAPON: HORNET CHASER
SPECIAL WEAPON: LASER TRIDENT SPECIAL WEAPON: PLASMA BALL
MAGMA MAN
SPECIAL WEAPON: FIRE BAZOOKA
WeA1lf6;2 MA~
C,,E:-fA SHOe6,
CAf WHI-SK!aZ-S
\~/ zyxwvutsrqponmlkjihgfedc
.. ·!· • ".:::,;.~ .
fHI-S CHA!<'ACf~'-s 17!:--slC:!IJ 1-S WK!:- A HYBJ21'7 OF QUICK
MAIJ AIJ'7 WIIJ'7 MAf,J. fHE:- -SYMBOi.- Of,J HI-S HE:A'7 AIJ'7 . \:::....
/
CHe6f 1-S BA-sW OIJ 1HE:- WE:A1H~ -SYMBOl.-1HAf
IIJ'71CAfe6 1HE:- -Sfi2WC:!1H/-SP!,W OF Wir,J'7.
(1 Kf,JOW If '70e6f,J'f 12!:AI.-I.-Y 1-COK WK!:- rr; • .)
COUWFI.-YBY
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
C:!W!:-l<'AfllJC:! A
f0J2f,JA'70.
CONC!i!E'TE' ffit:IN
SF>Li'ISH WOMt!lN
Pt..AS MAN
PLUC. M.c!N
HeAl7 1'5 A J211J1:l,
CHE:6f 1'5 A JJ!oCKl..ACf;.
OTHE'R e.osse:s
-
',
' .••
~ STONE' HE'AD
PIE'lo!lo!OT
(e.ASE' FOR HANAe.llo!AN)
=·
"WE- HAVE- COMPLLTW 0012 t7Ufl
3U'5f PAl2T"OF1Hf.Pl20Cl%'5.'
, "50 BeltJ(',I'$Cl<-'APPWI'S
D12. WIL.Y:
-rrs fJOf JU'5"f YOO. YOU KIJOW Wf.12Yt7AY, TW'5 OF
1\iOUSAtJC?-5 OF J2060f'5 Al<$B~ '5C2'\PPW AU.. 0Vf.121Hf.
MONOW6'U& W012Wf DO YOU tJOT '5U.1HE- lfJ US11CE- HU'.el?'
ecec-n- ... •
1N 11i& Ye/\12 WXX, 11i Dl2'. Wll-Y:
WOl2W <SlzM-S 1"0 HA -neee 1,S ~ tJE'W FOl2 YOU 1"0 '5Cli'APFWSU'5f
ACHl!WW <SOM&-~ F BUAU'5f. YO(J HAVE- COMPL£"fW 12' A-5-SIC.IJW l?tJTl~f
YOU Al<$ 'S11U-AC11Vf:- Al.JP P1a?t7 crwe ia?801"'5!YOU HAVE- A
P&AC& ANt7 61"ABIU1"Y ANK<S eenr TO !:XI-S"fl r WIU... Ha..:' YOU 1"061:-Tl-lf.2,cers -SHOW1Hf.
1"0 Mo6!A MAN 1liWAJ2-rl 61 AU.. HUMA~ THAf YOU CA/J enu, Bf. lof'UL.r
OF ~12. Wll,Y'S <SCH&M FOl2
W012W t70MINA110N. '°""''
'Pt:.12HAP'5 YOU ~12'1C.Hf.•• ~W UW l.JKf- IJOTHitJIEI ~
1"\WJro f'li'OVe. OWl LJ"5efUiA'J5'5 "fO HUMAtJ'S."
D12.Wll-Y:
·o:xcru.an-. J'U'5"f FOU..OW MY I;>.'
SPL.A'5H WOMAN
PO-S&-s ON -rH&
B&ACH WHIL,I,,AU"T"O
fAK&-s PHD-rO-S.
012. WIL,Y:
"DO r.JO'f FeAl2'! 1 HAVe. AUZ C7Y "5fAl2'fW
W012KJr.JC:.f Or.J MY OWr.J "5 ro
COMBA'f DT2. !.-IC:.iHf'"5 17A-SfA
¥ Pl.Ar.JI
HOWWE.12, MY Pl<VC:t~,S I 6~Ner
-SLOWW BY A L..ACK OF FU v'lt.J6. 1
IMPL.01<$ YOU fO (;rj!Je, erwU-Sl-Y fO
iHl'5 l21C:tHfWU"5 CAU"5E.l Y U CAr.J "5e.\lC?
~i~~1~~ ;~~e.
HAV~.-""'~"~"'-,-r,-=""'wo"""e,i"',-.-1
f-D-'0-=-,.,-.-,""1
Ot.J MY OW,1.1120601'5 'fO COMBA'f !712. J..161fl'f"5 "5AW.1He. WOl2LO!"
~SHA~
PA-SfAWL-YPI..AfJ!
*PHOtJ&l21NC:.flr.JC:.:i*
"°""'
"1He. PHOtJ~ Beal l21r.JC:tlr.J
HCVK!" -
CONCl2&r& MAN 1'5 C
C>J2. Wlt,Y, WHO 1-S C
-SCJ2AP&6 ANt7 BJ2UI
M&6!A MAN:
"fll2-Sf.IN&&C?f0-S
FWM t?&-s-rJ20YIN6!
1/12. L-16,Hf:
"We::12& COUN'f1N6! 0 YOU, M&6!A MANI
6U1" YOU HAVW'1" & -rHI-S IN AWHIUe'..
6&CAJ2e:FUk'"
CUTSCE::NE::
1H&1"11"L,&-SCJ2&&N. ROUGH
Mo6!A MAN 16 6!01N6! zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
SICE::TCH
ou-r -ro CL,ei\12 ~12.
L-16!Hf'-S NAMe'..
WILY CASTLE CONCEPTS
~·
FIRE MAN El.EC i'IAIII
Met:.A MAr.J
C?WA~-S. IWU..
Ar.Jt:? AUfO-SF.$
HIMOPF.
"I was a bit surprised at the sheer volume of images we needed for the cutscenes. I had a lot of fun drawing zyxwvutsrqponml
Dr. Wily because he has such a wide range of facial expressions." (Inti Creates - Yuta Watanabe)
me:G~m~N uz,.
"In his initial design, Blade Man had a large blade coming out of his helmet looking like a cockscomb,
but we changed his head it didn't look interesting enough. One thing I noticed while
design because
working on all of the bosses is that it is very difficult to design unique, new boss characters for the
Mega Man series since there have already been so many. In Blade Man's case, we didn't want him
to be too similar to Sword Man, so we made each hand a saber instead of just giving him the one
sword hand like Sword Man." (Watanabe)
PUMP Mjl:IN
CHILL M-'IN
"CommandoMan is a powerful muscle-type robot much like Concrete Man, and zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFED
is also a military robot in the vein of Napalm Man. Since both Concrete Man and
Napalm Man's designs are more round in shape, we decided to go with a blocky
look for Commando Man. We were then told to make sure that the number of visible
weapons in Commando Man's design made sense in terms of the number of attacks
he uses in the game, so we simplified his equipment. The shape of his cannons was
based on Pump Man's design." (Watanabe)
me:.s,,::i miAN 1121.
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFED
ro
IF He.'-5 ll!OINlll am Ai<OUNt7IN Bl~
FOJ2M, W1'- Mlll!Hf NOf NU!? WHea.'5
ON Hl-5 f'U.1'. 1~f€At7, Wi,. '5HOUW
PUf WHea.'5 ON Hl-5 AJ2M'5 FOJ2 1H1'-
WHW... Wffl,l2.
Nor rw COMPl-€X.
"Chill Mon initially started off as the power/muscle-type character, but Strike Man was to take on a role similar to the one previously held by zyxwvutsrqponmlkjihgfedcbaZ
we did a full switching around of the boss characters midway through Air Man, Nitro Man was switched to a more humanoid design. Working
development, and Chill Man was assigned to be the 'cool guy'. We were out his transformations was quite tricky. Since motorcycles look best When
told that we already had enough characters with some kind of mark or someone is riding them, the rider and bike are technically separate
symbol attached to their forehead, so we had to focus more on giving components. We decided to add the handlebars in order to clearly
Chill Man a unique silhouette. Since it had already been decided that convey the fact that he is a motorcycle robot, not a car robot." (Watanabe)
0
SHE'E'P ffloAN
0
but the designs got too complex so we decided to stick
to just baseball. There was also an idea to make Strike
Man transform into a ball, so we started with a base
similar to Air Man's and the rest of the design just came
together from there." (Watanabe)
ME't.iitA MtAN UZI.
!>AJ2K l<Al~BOW
MIIK&SUIZ&rfl...a7J(.SMOl2e-
MECHAfJICAL-THAAIOl26Ar,JIC:::.
fH1%E- M1!7~BOS'51% AJZE.. UK£.1HE- CUt..MINAIIOt,.I OF AU.. iHf'.. Ot,.11 Mlt,.liOt,,1"511-IAI HAVf.. ~ APP'eAJ2W it,.! iHE-
"5~11?5. fHE-Y '5PIN AIZOWJl7 18'0 !?Ui-12U,,510 -SWl"fCH BE'-IW!zN iHE- J2W Ot,.11 FAC-e. At,.117 iH& BW& Or.JI
FAC!c. fHE' CAMP O~ fHE' Mlwt£ OF fHE' FOl2&H""'7 I~ fH& WE'AK ~por. fHE' PI.AYoie CA~ <?AMME' fHE'M BY
AffACKINC:t WH6N iHe. "51t:7E- OF iH~l2 FAC&:i 1,s FACIMC:t iHE- -SCJZUN WHll..e. iH&Y Al2f'.. ·n:.Al2'NIN&.
@) *OPf,\1?*
"Ii\.
©~; :~@
"II?
DIC @
:0 x~~~I~
1.-Ar,J('.I,.
wm,our A
SHlao?
•1 • B~~~fi=~:C<l~itt~
,\ AWAY A<VM s fO C<lf.f A 'f~POJ?Ai2Y
BUFF U~fH., elrHe.12 rHe. -SfMif.1-S
CL-eAl2W 012 rHf. Pl-AYel2 (,.if.f-5 A
6rAMe. ove.iz. ot. Jce.-rne. e.ffe'..Cf-s
Wf:AJ2 OFF, 1Hf. MAXIMUM HfAL.1H 1-S
12WUCW.
a. JUMP ro t?Ov>C<le..
3. '5Ha?'f M€61A SU-Sfe.12 1H~ f1Mf6 A2t?M Bfl.ilr..117 If.
4. WHISN rH!2U-Sf lt.JrO iH& t':.l!ZOWJt7, iH& WeAK -SPOf 1'5
HA!2t? ro urr A?OM t':.l!ZOU/Jt7 L.Wet.-.
5. 1H& Ar..lAI..- '5HOf '5HOUW 6& Fll2W WHII.£ J'UMPINt':.I.
_::?~--
AffACK"S ~ l!J 1H12U-
171J2f.Cf10f.lS.
o- o•- o·-~1_
~
6Ul2-SIOF1Hl2U-"SHOfS.
r@iJ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
A.lQ:.. •. KIITTAia?? MActtJe.·nc COUt.JrE!c?
Pl..AfFO!<!M
SHf.EWMAtJ SfP6E-
PIG!tfAL-~l.M
AF'f"EJ2MEl2t':.11/Jt':.1, 1H&
COUt.JrE!c?BU<!lfJ-5,
L.eAv'I/Jt':.!fOA/J
l:XPLO-SIO/J og zyxwvutsrqponm
zyxwvuts
-50M&1HI/Jt':.I. fH&Y CAN
A..-Y lt.JrO rH&SCl2EUI
A?OM ~iHE!c? -Slt7E.
6A-sl0LJ...Y!?OE6
~Hlr.:::'e:.
«·<1·-rl·m ~.:.?':".'=:~~~
Wl2"SfOF1H12U-"SHOf-S. AffACK "SPl2fAr.::>5 OUT" ltJ SU!7E-$0VfJ,2Ar,J(7 ecesr OF TH!i:'.U-SHOTS.
MUL-flP~ [;>112E{'.1l0f.lS. C2¥.;H"'51f.11"0YOU.
012 1H6 BAU.. COUW
' COME:- our OF HI-S HeAI?.
0/JL-Y1H€-€AfZ-S
AIZ€-VI-S1Bl-6.
I
SNOW ~BBlf
SNOW
f;
~i
!71-5APPe:A"%
,~!SMIS6 Fl?OM A
~WB:ell76!6?
Ha?U&MJ '5PU1A10fZ-S
WHIL.& 1HE:- PL.AYE:-12 15 WOJ2KltJ& 11,~12 WAY fHROUGrH fH€- 51AGrE:-, fH~E:- HUKl.a2'.-S
WIU..11,ROW J2AtJC70M PIU~ OF 6tAJ2BAGr€- A1 ne. Pl..AYE:-12, CAU51tJGr C7AMAGre. ON
IMPACf. '50M€-11M~ 11,e,.y WIU.. 'THROW U-S!:-f"UL- 111:.M-S.
'51ANv'BY·MOr?E:-
5ACK6.?0WJP 1-5 U/Jl7'6!2WAf€.l2 A1'lP
... BL-ACK.. fH€- W~Y 1-5 t.OCAfW 11'l n,e:,
CWf€.l2. MAKE:- 1HE:- ~-5 BL-ACK 012
Af t.£A-sf A PAl2K COl..012 -SO 1HE:-Y
PO 1'l0f -5fA1'lP our. 1H6 Pl-AYe:12
CA/J/JOf AffACK 1HE:- L.€&5.
A BAU.. OF aec1121ClfY WIU.. i2AfllPOML-Y APPMl2 A1
fHE;. MAIN BOv'Y ANP ~va Al-ON6t ONE;. OF fHE;. L..e:6t-S
~~-· 10 1HE;. WAU... ONCE;. if !2€ACHe:6 1}1E;. WAU.., CHANl';:!E;.1}1E;.
L.e6t cowrz 10 -SOME;.fHING! 1HA1 -S1ANP-S au,: IF fHE;.
Pl..AYW 10UCH'l7.5 fHE;. U1 UP L.e.6t PU121N6t 1Hl"5 1JME;., 1He. FIJ2'51 <SHOf MAKI%
fHE;.Y WIU.. fAKf. PAMA6tE;.. 1H€- HeAP ~PLO~ rue.
1HE;. Pl..AYW CAN A11ACK 1}16 BAU.. OF aec1121ClfY <SUO/J17 -SHOf ~1'5
Be.FOJ2E;.11 12EACH'l7.5 fHE;. WAU... 1F 1}1E;. PL.AYe.12 FAIL.,S fH€-MltJJON.
10 l70 1}11-S, 1}1E;.Y WIU.. W6.'JfUAU..Y C<lE;-1 1i2APPW
BE;.fWeet-J MUL-flPl.-e- L-11 UP L.e6t"S.
1HE:- Oflll.-Y WAY 10 t?ef'l:A1 'fHI-S WeMY 1"5 BY A11ACKlfll6t
fHE;.MAlfllB017Y.
IF AU.. OF fHE;. L.e.6t"5 B!oCOME;. U1 W? YOU HeA12 11-l€-
POWe.!2 GIO our AfllP "THE:- 6.\11112'6 "5CJ2~ C:i0e6
Bl-ACK. AF1e.12 A PAU-SE;., 1H€- WeMY-5 MAltJ BOt7Y UG!Hf"S !FfH6Pl..AY€12
UP AC:iAltJ ANP "THE;. WHOl.-e- PWCE7.5-S "51AJ21-S OVfl.2. APPROACH~, fHE:- MI/JIOtJ
UF1-S 11-S Hei:117 Off ...
-SC~.
zyxwvutsrqponmlkjihgfedcbaZ
B€-YOtJC7 1H6 BOTTOM ecce OF 1H6
fHE:-Y COM€- A.-YltJ& BACK UP-
• ••••••••••••••••••
..................
..................
..................
..................
.•. •••••••••••••••••...
• ••••••••••••••••••
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQP
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
YOSHIHlli.!O :cw~mOTO "Dli.!ILL m~N"
CONCE'PT ~li.!T
"All I was told was that the character should have a
drill theme. I didn't even bother thinking up a name
while 1 designed him. When I submitted his design,
he was named Drill Man. I know there was already
a Drill Man in '4'. (laughs)" (Iwamoto)
The teaser page from Kodansha's "Comic BonBon". Some of the bosses' names are
different than they are in the final product.
me:mOli.!IE'SOF
Plli.!ATE' ffl~N
"A pirate? A robot pirate? Well,
you've all seen the result of
that idea. I'm actually a little
embarrassed that he turned out
zyxwvutsrqpo
to be... well, a pirate ... robot. !
even seriously considered putting
a parrot on his shoulder, but I
managed to control myself. Still,
now that I look back on it, l'm not
sure it would have been such a
bad idea." (lzuki)
me:mOli.!IE'SOF
"Fli.!E'E'ZE'li.!
ffl~N"
"Yeah, he's pretty much a fridge
with legs! ... how embarrassing.
HITOSHI ~li.!IG~ When I tried to think of a freezer
COIL ffl~N CONCE'PT ~li.!T as an enemy, I saw a character
"With my specifications like 'the burner whose chest would open up and
goes out when he dies', and 'his canopy launch an icy attack. I decided
explodes when he dies', I realize now to make the torso square so that
that I probably ruined a lot of people's people would be able to easily
days with my annoyingly detailed YOSHIHlli.!O :cw~mOTO identify it. I was so happy when
depictions of my obnoxiously picky m~GICl~N m~N CONCE'PT ~li.!T I saw that they made him much
character concepts. (laughs)" (Arigo) "When 1 submitted my design to Capcom, 1 added better than I expected in the actual
a few last-minute notes like, 'You could have doves game." (lzuki)
fly out of his hat or something."' (Iwamoto)
"l<!OCKmi!IN ,$ FOl<!TE': CHi!ILLE'NGE'l<!S Fl<!Om THE' FUTUl<!E'"
(WONDE'l<!SWi!IN)
Released by Bandai in 1999. Mega Man and Bass head to the dimension controlled
by Rockman Shadow. The original boss characters for this project were Dangan Man,
Komusou Man, Aircon Man, Konro Man, Clock Man, and Compass Man. Compass Man
and RockmanShadow are friends.
• •••••••••••••••
•••••••••••••••
•••••••••••••••
......•...•....
••••••••••••••• mea-'I ffl-'IN: PCWElii!ED UP
•••••••••••••••• zyxwvutsrqpo
mmmmm
g ROCK
.JUMP PO-S&
. zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
ne CUT maN
GUTS maN
*COU?Wlf.iv"
xce maN
E'NE'fflYCHi:IRi:ICTE'RS
mE'Glt:I mlt:IN: POWE'lii!E'D UP.
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHG
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONM
WHEW 1'H& CMJt.JOt.J 1'5 HE'ALING ITE'MS
wwe.izw, 1,- '5HOUW
L.a?K UK£. 'fHl"S.
WILY MACHINE'
SPE'CIAL ICE'YHOLDE'R
INSTRUCTION MANUAL ILLUSTRATION
S~e.OTTOL
These Metalls were assigned to the desert regions.
Unable to bear the heat, they decided to wear
cacti on their heads to keep them cool. They don't
have much in the way of work ethic, so they tend to
wander off a lot.
INSTRUCTION MANUAL
'+-PANE'L STRIP "&OSSE'S" INSTRUCTION MANUAL ·INSTRUCTION MANUAL
'+-PANE'L STRIP "RRWE'&"
.
11 ...............................
...............................
...............................
............................... mea-=a m-=aN x ................................
................................
•••••••••••••••••••••••••••••••
• zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONML
.
.
X (FULL Alli!fflOlli!)
10
bl('
CHILL PE'NGUIN
zyxw
'"Wf11'><1,·-
i.1~ _.;·,._.
,7,)
£11~' ,.A zyxwvut
t~ ~·,''"''·.-·-
1~ ~,~· 1-.
LAUNCH OCTOPUS
STOlli!ffl E'AGLE'
me:GiA miAN x ~
Ali!fflOli!E'D
Ali!fflADILLO
zyxwvu
'.·.:.~,'
,. 'f. ~'l'j.-
,,,
SOOfflE'li! ICUWANGE'li!
SPAli!IC fflANDli!ILL
Sl'3fflA
SPE'Cl-'IL WE'-'IPONS
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQP
/11 .. ·,,1,.,
' D ,
·~,,· .~ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDC
zeizo
(]]€
'
~AufJCH ocroPu-s
AJ2M012W
AJ2MAr71U..0
!• '"' zyxwvutsrq
"'
~
M~A MAt,J 1< zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
POWe!Z UP
• •••••••••••••••••••••••••••
...........................
...........................
...........................
•••••••••••••••••••••••••••
•. .................•........
••. ••••••••••••••••••••••••••
•••••••••••••••••••••••••••
••••••••••••••••••••••••••
.
euee.Le: Clo!iAe
X (FULL iAlo!fflOlo!)
' Clo!YSTiAL
SNiAIL
ZE'lo!O
Wllo!E' SPONGE'
WHE'E'L GiATOlo!
"!GILE'
SIGffl"I
~fl~
-~>zyxwvutsrqponmlkjihgfedcbaZYX
"THE:- CJ2%1'AvS if.I .
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
-,
B~M-5 -SHO?'f "TH& C!Wf'i,i2 AJ2&
O(rf If.I 3 '5YMME:-1'121CAL-
l71J2ioCflOf.1'5
li!"IIDE'li!
KILLE'li!
x
Concept art for the original trading
card story, "Rockman X Mega Mission".
Me<E!A MA~
x zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
a.eAJ2
Al2MOJ2
DJi!. DOPPLE'Ji!
HAl12, BeAJ217,
e-rrerzo~,
CHe61' A12M012
£DCKMA"1 )( MUJA
Ml-5-:SIO,J D12.
DOPPt..c.12
,sl,UVe,s, "'OWN,
COUA12
Concept art for Dr. Doppler
Limited, Storm Eagle Limited,
and iX from "Mega Mission".
BOl7Y P!<VPORflOr-1'5
.•. .....................•....
••••••••••••••••••••••••••••
••••••••••••••••••••••••••..
zyxwvutsrqp
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
er1ve- HIM MORe- o~
A6~rHAtJ)(
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Bl21tJ61tJ6 HI? H~ef WWt.J
l.OW-ei2:WIU....Ha..P(;IIV1;.HIM
1HJ;, J21GrH'f EXPl2E,5-$10/J
MAK& rHE;- UtJ~ OF HI-S FA'.;'.t
?HAIZP!:-12 'THAN x rco
ZE'li!O
DOUSLE'
COLONE'L
Mea.A MAN'S
He:16!Hf
\
,, I zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
\ ' 'r\\\"' zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
j ~;-\ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
-- ------
~ '.?1~ ~
G,al!WAL- (BACK)
_____.,
Sigma's followers from his Maverick Hunter days
FROST Wi:ILRUS
WE'S SPIDE'R
SPLIT MUSHROOM
STORM OWL
fHl5 50U711>!2
WMS fWMit,JAfW
BY DOUB~Mlt?-
COMMUt,liCA110t,J5. RE'PLIFORCE'
~
~. 5 All2f0!2Ce.
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFED
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
~,j
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
AIT2 f0!2Ce.
M,1:!VE'RICK HUNTE'R OFFICW
CU\-S5
CONCE'PT ,1:11.?T
• •••••••••••••••••••••••••••
...........................
..............•............
...........................
........................... meti~ m~N xs .
••••••••••••••••••••••••••••
...........................
• ••••••••••••••••••••••••••
•..........................
Hel\VY Ai2MOi2
Ai'ON'l"
&AeA Ai2MOl2
X (F-'ILCON -'llemOR)
BACK OF zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
BU;5fel<
BOITOM zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
OFFIX'f
ZE'lo!O
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
SQUIC? 60-S-S
SHINING Flli!E:FLY
TIDAL WHALE:
SPlli!AL PE:GASUS
SPIKE: li!OSE:li!E:D
DAli!K NE:Cli!Oe.AT
me:a-=i m-=iNxs §
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
Roughs for cuts cenes
~ , f'ACI>
CHAtJllo"'5
.l-
. I 1"
\
• •••••••••••••••••••••••••••
•••••••••••••••••••••••••••
•••••••••••••••••••••••••••
•••••••••••••••••••••••••••
........................... .
••••••••••••••••••••••••••••
•• ••••••••••••••••••••••••••
••••••••••••••••••••••••••
.........................•
• ••••••••••••••••••••••••••
X (SHIQDOW IQl<!fflOI<!)
l<!E'SE'IQl<!CHE'I<!
!:2
me:a~ m~N zyxwvut
X6 zyxw
Gi:ITE'
icome.i:iT moc>e:J
. .. •••••••••••••••••••••••••••
11 ...........................
•••••••••••••••••••••••••••
...........................
........................... me:a~ m~N X'7 ................•...........
• zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONML
.
~
~
•• li!IDE' SOAli!SKI
TORNADO
TONI ON
HAl\ll?L-E- zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
126MOVll\le. iHeM
COM€6 0Uf
Of'I\IOWHeJZe-
Aa?M Hl'5 HEAi? zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
l70c6 l\}Of
12..sUl-f 11\1 HOl-€6
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQ
lMHf HAI\II? SNIPE' ANTE'ATOli!
RIDE' A RfflOR
:C:C"
"RAIDE'N
MSGIQ MIQN X7 ~
:CLLUSTfii!jl!:ITION
FOR MOE!,ILE'
c,:ii:,com
E!,Ylii!YU.::11
HIGUfii!jl!:ISHI
~ zyxwvutsrqponmlkjihg
-~ -
~-
~
.·~
AX
fflE'Gf!:I fflf!:IN X8 ft
~('_
} l
· .\ ~ zyxwvu
zyxwvutsrqp
\ .·-
~
@ GFi!AIJITY ANTONION
•
OPTIC SUNFLOWE'Fi!
UFO fOgM
E!iUFi!N
Fi!OOSTE'Fi!
AVALANCHE' Yf:TI
•
•
cP
~
,. / .,....,,-- c,::11::>suu,
-=l7LIGHT
::ne:ms
'
'
'
me:aiA miAN xa ~
m.i::uu:1z1Ne:cove:Ji!
lii!OUGH Dlii!~FT
SOUNDTlii!~CK CD ILLUSTJi!~TION
• ••••••••••••••••••••••••••••••
..............................
•••••••••••••••••••••••••••••• mea-=a
..............................
.............................. m-=aN XTlii!eme
......•........................
.
•••••••••••••••••••••••••••••••
.
..
• •••••••••••••••••••
...................
...................
...................
...................
lii!OCICM-=aN Xl-6
Olii!~G~N-=aLSOUNDTlii!-=aCIC
... •••••••.•............
•••••••••••••••••••• zyxwvutsrqp
loi!OCKMIAN X 1-6 Oloi!:CG:CNIAL SOUNDTloi!iACK ~
• •••••••••••••••••••••••••••
.......•...•...............
•••••••••••••••••••••••••••
...............•...........
...........................
me=a-=- m-=-N X:
comm-=-ND m:css:coN .• ••••••••••••••••••••••••••..
•• •••••••••••••••••••••••••••
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQP
••••••••••••••••••••••••••
GUIDE'&OOIC COIJE'R
mt=iRICE'TINGILLUSTRQTION
"When I heard the timeframe was set in the year 22XX1 I realized it
was the same as the Zero series. That'swhy I added a few touchesto
give it a bit of a Zero flavor. Initially, I had some reservations about
X's design changes, but I think it suits him quite well." {Higurashi)
SPIDE'R
A "5PUIAL- PloC&
H1'12 AJ2MS CA~ 6,S, J2ECMOVW kf "fll,S, asow,s OF f012C& M&fAL- 1"5
-- UK£ Me6A r-WJ, At.Jv' 1Hf'..Y -SHOUW Be. FOl2 !:(.lBw=W111-ll~A
BA'T'fl..e, MOflOt.J v'AfA. HAfCH WCA1"WO~
HE',g CHI%,:
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
1 11-il~K 11" SHOUL-C' WOi?K.
mt=iRINO
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
"50M&11-ll~C. WK& A 170C.'"5 fAIL- lfJ
11-IAf HeR Wl~C."5 WOUL-17 F\..AP
WIL-171.,Y WHW "5H& 1"5 HAPPY, AfJl7
HA~C. 170W~ WHW "5H& 1"5 "5Al7.
me=Ga maN x. commaND m:css:coN I
He:. HOW-S HI-S WE:APOtJ W11H B01H
HAtJl?-s, AtJl7 CAJ2J21e6 11' t..OW. HI-S He:. CAtJ MOVe:. HI-S fJUK A srt Bu-f tJl?-r MUCH.
MA'S-SIMO ~-rAtvCe. J21C:!H-r HAtJl7 1-S Hl61Hl:;12 UP OtJ 1He:. He:. -SHOUW se 1'UJ2tJltJC:! HI-S WHOU:- -ro12-so
s: 12e.Al2 Vle'.W W!:APOtJ. PL.eAS& MAKe:. HI-S U:-F1' WHW -rJ2YltJC:! -ro L.a?K BACK. 1'He:. tJUK
HAtJI? CU':-tJCHW 1'1C:!H11..Y AJi?OUtJl7 WIU... MOVt,, BU-r .Ju-s-r SAJ2a-Y A-r 1Ht SA-Se:..
1He:. W!:APOtJ -SHAPf, AfJ17 HI-S J21C:!H1' PL.eASe:. MAKe:. -SUJ2e:.1He:. AJ2E:A A1' 1He:.'.SA-se:. OF
HAfJt7-S 61J21P A urn,e L.a?-S!:;12. 1He:. tJUK 170!?5 t-101' e:ie:.-r 171-S1'012-r~-WHUJ
HE:- MOVe6 HI-S HE:Ai?. \
fH& WIIJ61-S OIJ HI-S BACK t701J"f MOVE:-, t\'.tJ-SUJ2e:.1HA1' 1He:. PAJ2-r-S ~e:NrltJC:! 1He:. L.A11-S-SIMU-S
BUf IF fH&Y &i&f IIJ fH& WAY WHeN H& 17012-SI MU-SCU:- AJ2e:. t..OCA1'W OtJ HI-S 61\CK.
-SWIIJ&I-S HI-S Wf.APOIJ, W& MAY WAIJf
ro HAVE:- A MOBll..e- -SPOf Af fH& BA-S&
OF fH& WIIJ&I-S 1HAf WOUW AU.OW
fHeM fO -SHIFf A srr
fHI-S AMOUNf OF
MOBIU"TY -SHOUW
-SUFFICe'.
s-rea. MA-5"51MO
RWIP-5' BACK
~~·
~-
~
0
rnFOl2MAfl0~
M1'CHA~IWIC?
0-M-S (AKA "HACCHA~")
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPON
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPON
AU, OF TH& PAl2-r-S
zyxwvutsrqponmlkjihgfedcbaZYXWVU
THM Ale$ ur UP BUJE-
(P:CW'f FOl2 1H& &Ye.-.5)
AJ2E;.CAM~-S.
5Y-SfW 0Pf:.l<Af012
NMJA
HI-S WAl-51' 1'5 UKo-"T!il-S.
SH.cl DOW
6A=KecHAN[7
(1'&MPOl2Al2Y NAM&)
Fll2€6 U6'H1'NIN6'
BOL-1''5 WHW IN
J'At?e.M0[7!,,
HORNE'D
SIWe.12 HOJ2N
(1'i;MPOJZAJ2Y NAMe.)
f'f.,'\NNWF012
U'5&1N'lli&
HIPPOPRE'SSOR f.,'\1'-r!a2 HAL-F OF
11i&6'AM&A'5 A
MINOl2 W&MY
CHAl2AC1'612,
Wl'fli A FoW
PAl21''5 OF
'llio- Mat?e.L-
AL-1'6!2W.
MAJ<:e.-5UJ2e.iHf.CA!JtJ0"11'5'5MIU.
UIOU6rH1"0 ar 1~117& ne. Hr::AP.
ff1Hl<SrSfJOff'0-5-51~Wf.CA'-I Hl"5 Wll\1615 WOJ2K MOJ2&
HA\lf.iHf.CAtJtJOtJ,s,.-oizw 1~117& UK& A 6'U=. ,SO 'lli&Y
iHE- 60t7t otJL-Y ,.0 flA\/&rr OO'U.117
OUf APrn2 iHe!- HE:l'C' ~ 6!0"'1!;. C'O N01' Ff.,'\P.
WHII.& @[71N6', H& CAN
12&MAIN IN 'lli& All2 BY
Af21N6' 'fli& 6Uf2N"'2'5
Ot.J Hl'5 BACK.
GE'NTLE'R
Des I gned A Abe
zyxwvutsrqponmlkjihgfedcba
IF 1Ht;. MAJ2K Or..J Hl'5 BACK i,S
zyxwvutsrqponmlkjihgfedcb
fa? MUCH OF A J2~J2C& HOG!,
PLeA-'Sf.. '51MPUFY "0-1& Pf.o$161tJ.
msa~ m~N x. comm~ND m:css:coN I
EPSILON
HE,; FlijAU,Y -SHOW-S
HI-S F0!2M fij -me; FIW\l.,
BA111,,c'.,.
fHI-S MOC7a, Wli-i, BE,; A
IM 1\ll,S IMMo&, 1\l& CABU% ON HI-S BACK CLOAKU,,5,S E:P-SILON.
ANC7 -rn& CONVfa2rn2,S HAV& BW'1 coco.aw
Wl'T\l A -SIMPI-& <l!li'AC7Af10N fO CONV&Y1\l& BL.ACK WA-s U-SW Fog
<l!W!>li'AC l(?el\ OF Hl,S cocog -SCHi,Mi,. -SHAl?OW-S ON MO-Sf OF -me;
D-rne!Z CHA!i'ACfe!Z-S, BUf
Af 1-l,A,sf ONE,; PO!ZflON OF
E:P-SILON'-S BOC7Y -SHOUW
e,e; C70NE,; IN 6!1i'Ai?AflON'5,
UK& ,-gue; MA-S-SIMO,
WHQJW612f::P.Sll.ONAPPeAl2'5,
H~ -SHOUU7 ta?K UK& 1HI-S
zyxwvutsrqponmlkjihgfed
i216Hf uwrn. . 1He:- ANAL. BAf'TU.
zyxwvutsrqp
Pl.eA-S& u-se. fOtJ? OF fexfU~
12W1266Wf
ro
HJ? e,xpo,sw Al2M? AtJ(7
1llf- f~/J COJ2c:7? ON HI-S BACK.
• •••••••••••••••••
.................
•••••••••••••••••
.................
x
• ••••••••••••••••• ..
.
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
................. fflEG-'I ffl-'IN: ffl-'llJEli!:CCIC HUNTEli! X • ••••••••••••••••..
)<~12
v1e:w
'Tl-le'.- BU-Sfe:12
CAtJ Be'.-OtJ
E:'.111-le:!2 A12M
Wl21'5f ~UA12C?
ir?!;A,S
~WC? Sll'.l!MA
iM ¢8 ~.
C:OMMUtJIC:A1'/0tJ
SIGMjQ l?WIC:1',.
~~ zyxwvutsrqponmlkjih
*tJO COMM
l?W/C:1',.0tJ
l216'H1' HAtJt7
\
HUNTE'li!
MI-SSl!hS COM!,. ou-r
OF 11,e;se, PAJ2fS, AU.. zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
OVJ:;12 HIS BOl7Y
C:M1U% zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
WltJc,,S, 1171:A zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
1"012 OPWltJc,, AtJt7
Cl.0-SltJc,, CHAtJc,,E;,5 ltJ SHAPE;. AJ2i,. MOJ2i,. 1"012
SIL.HOUe.-r-re.PUJ2POSE;,511,AtJ AtJY'Tl,itJc,,
msaiA miAN·• miA VSlii!:CCIC HUNTSlii! X §
E'NE'fflY
CH/!ili!l!iCTE'li!S
•
-4-4 ffi
zyxwvutsrqponmlkjihgfedcbaZ
lt?Ew.5 FOJ2
'fl?AN<SPOJ2f VeHIC:l.e-
6!z. MOC?a-
~
~: \
(ro,~.
~ fJOJ2MAI.-FU<Wf M017o-
('5"f€Al.-111) WlfJ"'~OPW
(WHEW HOV!oi21fJc,,?)
~I• I
••
XC:OWJ2
~C:He'.M!:-
HAfJ17~L.eBJ2
117€A'5 .
. zyxwvutsrqponmlkjihgfedcbaZYXWV
/
•f'
BEING A NEWBIE AND WORKING ON SPRITES the Cruiziler, the Mega Tortoise, D-REX,and Wolf care to elaborate on that a bit more?
ARIGA: Please tell us how you came to do design and Sigma were all me as well. I've always enjoyed YOSHIKAWA: I was referring to things like the way
illustration work for the "Mega Man" series. drawing animals, so they viewed that as a talent "Mega Man" characters tend to have thicker arms
YOSHIKAWA: As soon as I [ofne d the company, I of mine and asked me to use that to draw quite and legs. Technically, though, these things are not
heard about a competition they were holding for a few detailed and complex characters, including so much "design traits" as they are techniques that
the "Breath of Fire" project. It was unusual for new boss characters. I got to experiment a lot and had were used to make the sprites look better. Another
employees to participate in such competitions, but tons of fun. example would be how we always seemed to add
I was told they needed new artists, so I jumped in. ARIGA: The thing about the "Mega Man" and "Mega an inner lining or siding whenever we had a glowing
Later, I got my first sprite job with the "Mega Man Man X" world is that you can't really include a bunch part within a circular frame on the character.
X" project. lnafune, Kaji, and some of the other guys of natural animals and humans,but you also don't
were kind enough to teach me about sprites and want to weigh down the game's ambiance by using
show me how to get the job done right. thoroughly inorganic machines.
ARIGA: Working with pixels is really fun, isn't it? YOSHIKAWA: I agree.
YOSHIKAWA: It certainly is. To this day, I still get lots ARIGA: That's why I think the delicate balance between
of sprite work every year, and I also create PC the animal theme and the clearly mechanical nature
icons for fun. I haven't been able to do that lately of some of the characters is such an important part
because my workload has been steadily increasing of the warmth you feel from the series. There wasn't
despite the fact that I left Capcom. Still, I always ~ whole lot.,of the animal theme in the original
make time to create New Year's icons to send to Mega Man game, so I guess you could say that
everyone in place of New Year's postcards. They're trend started with "Mega Man 2".
just little 32x32 icons, though. YOSHIKAWA: That'strue.
ARIGA: I believe the trend started with Friender in
::Mega Mon 2.:·, and matured in the early stages of
Mega Man X.
YOSHIKAWA: Yeah, it was a pretty steady stream, ARIGA: What the fans usually refer to as the "Count
wasn't it? It certainly helped that we decided to go Mecha style". (laughs)
with an animal theme for mostof the boss characters, YOSHIKAWA: We used that look in a lot of different
and that basically shaped the "Mega Man X" world places, including the joints, chest, eyes, and ears.
as we know it today. These details can be described as childish in a
ARIGA: Yeah, you can really see the animal theme with positive way. They're relatively primitive symbols
the "Mega Man X" series. or trademarks that kids can easily mimic. It's not
YOSHIKAWA: That choice probably had a lot to do just about children being able to recreate these
with the fact that using the unique traits, movements, drawings, though. The "Mega Man" style of design
and expressions of familiar animals made it easier really taught me about the fun of controlling the
*A small portion of the iconsYoshikawa has created. to create characters that people would find fun and evolution of a design in this industry, as well as the
ARIGA: 32x32 in 16-bit color? relotoble. My personal interest in animals made tricky nature of balancing various factors. As an
YOSHIKAWA: Exactly. (laughs) this a particularly fun job for me. Also, it's worth example, even if you're an adult who likes Gundam,
ARIGA: I remember the good old days of the Super mentioning that I never really drew mecha before that doesn't necessarily mean that you could draw
NES and the SEGA Genesis. getting involved with the "Mega Man" series. The up a perfect Gundam from scratch. Gundam designs
YOSHIKAWA: Tweaking the colors in those days was fun. more I did, though, the more I come to like it. incorporate a lot of realistic parts from real combat
ARIGA: I know what you mean. I would create colors ARIGA: So, you got used to drawing mecha?"Practice vehicles and cars, while Mega Man designs take
you couldn't usually get with 16-bit systems by makes perfect"? more of their cues from children's toys. It's all about
overlapping a "second character". (laughs) YOSHIKAWA: I guess it would be accurate to say I taking these simple traits and manipulating them
YOSHIKAWA: Yeah. (laughs) Back in the days of no longer feel uncomfortable drawing mecha. If I into sophisticated things while still maintaining their
CRT monitors and low resolutions, you'd get some were to be offered a job drawing mecho now, I'd original approachability.
serious halation* going on with the sprites. But I confidently say that I'm up to the task. Sometimes, ARIGA: Looking at "Mega Man X3" in particular, you
took advantage of those halations to convey "in- people seem surprised that I can draw mecha, and I can really see how the little circles on their ankles
between" colors. I was always messing around with always tell them it's because of my time with "Mega were a design staple.
stuff like that. (laughs) Man"! (laughs) YOSHIKAWA: That, and you also see holes or slots
*The blurring of color around an object on a ARIGA: But it wasn't like you hated drawing mecha, around their toes a lot. But "Mega Man X3" was
television screen. right? more of a group effort, so sometimes I think we put
ARIGA: You mentioned "Mega Man X" as the first YOSHIKAWA: As you might expect, I tended to draw in too many different design details. (laughs)
project in which you did sprite work. my favorite characters' faces back when I first ARIGA: Back when I was drawing mango for Comic
YOSHIKAWA: Yes, that's right. The very first thing I started drawing in my tween or early teen years. BonBon, I happened to see some of the official
worked on for that project was the Spiky enemy. ARIGA: I know what that's about. I'll also add that those illustrations for "Mega Man X3" while I was visiting
During my time with that project, I was taught a lot faces were usually drawn at the same angle over the editing department. I recall thinking to myself,
of "Mega Man" knowledge like the basic symbolism and over again! (laughs) "lwamoto-sensei ls going to have his hands full with
and physical parts that make up the foundation for YOSHIKAWA: You got it. (laughs) I guess it's because 'Mega Man X3' ... its designs clearly have way more
the unique look of the "Mega Man" design. I started we instinctively know we can't draw very well or lines than the ones in 'X2' did." {laughs)
off by learning how to use colors and light in terms something? People will usually pick something they YOSHIKAWA: I can see why you would have thought
of "the laws of Mega Man", and the job basically like as a subject when they first start drawing, that. {laughs) If I recall correctly, Tozaki* and Kaji
evolved from there. I joined the company in 1992 because the desire to be able to draw that worked on the "Mega Man X2" designs together,
and stayed in the learning phase for quite awhile. subject well will motivate them to keep practicing. with Tazaki toking the lead. I'm pretty sure it was
ARIGA: I started working with sprites back in 1991, so Unfortunately, your future employers probably [ust the two of them. We had a lot less time for "X3",
we pretty much got into that at the same time. No won't be very interested in how well you are able so we had about four people on that one. There was
wonder we're able to speak the same language to doodle your favorite childhood character's face. a bit of a competitive edge to the work atmosphere,
with regard to 16-bit color. (laughs) (laughs) When you start drawing as a career, with each of us wanting to outdo the others. (laughs)
YOSHIKAWA: Sprites on CRTs, right? I know, it was so it's all about drawing stuff that can be used in a lnafune was around a lot to check on our work, so
great. (laughs) You don't get many chances to see professional capacity. I got more than my share of those factors probably led to denser and more
that sort of thing anymore. opportunitiesto practice drawing professional art at complicated designs. (laughs)
ARIGA: Was the Spiky also the first design work you Capcom, and I was very happy to have that kind of *Kazunori Tazaki is usually credited as "lkkt". Aside
did at Capcom? environmentto work in. from the "Mega Man" series, T azaki is also known
YOSHIKAWA: I was iuggling a lot of different design ARIGA: I suppose it is important to be able to draw for his work in games like "Dino Crisis", "Viewtiful
work at the same time, so I really can't say for what your emf)loyer wants you to draw, rather than Joe", and "Okoml".
certain. As far as "Mego Mon X" is concerned, I did what you feel like drawing. ARIGA: I actually liked the silhouettes of the boss
the designs and sprites for the minor enemies. As YOSHIKAWA: Indeed it is. That's how I figured out that characters in "Mega Man X3" because I felt there was
the new guy, I was asked to do quite a few designs once you learn how to draw just about anything, the more variety among them than there was for the boss
as part of my training. I designed enemies like the things you want to draw also turn out looking better. characters of "Mego Man X2". Still, I hove to admit, I
Bee Blader, the Raybit, the Snow Shooter, and the "Mega Man X" is technically about mecha, but that think the "X2" designs made better use of lines.
Rolling Gabyoall. world contains so much variety that it gave me the YOSHIKAWA: I can agree with that. They were put
ARIGA: So you gradually evolved into working on some chance to learn and experiment with different things together very well.
of the more complex designs. right off the bat. ARIGA: One thing I did notice about T azaki's work is
YOSHIKAWA: Yes, it's a slippery slope. (laughs) But I ARIGA: Earlier, you mentioned the basic symbolism and that he tends to form a character's hand like this (* l ),
had fun with the complex designs too. The Anglerge, physical parts that make up the foundation for the whereas lnafune is more known for this (*2) kind of
unique look of the "Mega Man" design. Would you hand pose.
416 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
me:Ga maN= 6 me:Ga maN= X: OFF/C:/,:!ILC:OmPLE'TE'WORICS
times when I feel like I have a harder time drawing than I was by the realization of how dumb I really
for my own projects because I have noticed I am was for not getting it. {laughs) I spent every day
too easily satisfied with my work. It's like, if I don't practicing and going through lots of trial and error as
keep myself strapped down with extra discipline, my I endeavored to figure out how to take the image I
own projects will sneak by me at a quality level that saw in my mind and reproduce it on paper.
doesn't truly reflect me as an artist. ARIGA: That repetition must have formed some kind of
ARIGA: Another difference is that when you're working basic concept in your head, because the difference
on someone else's thing, you know where your work between your art styles in "Breath of Fire II" and
begins and ends. Especially when it comes to design "Breath of Fire Ill" is quite noticeable. Listening to your
work, when you are designing a character for your story, it really sounds like you hod a master-and-
YOSHIKAWA: We all had lnafune's and Kaji's original own project, there's no one there telling you when apprentice sort of relationship with Yasuda.
t zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
{
art to use as reference, and we did our best to
emulate it, but I think it was inevitable that our own
to stop.
complicated
This can sometimes
designs.
lead to unnecessarily *The illustration on top is from "Breath of Fire II", while
the bottom one ls from "Breath of Fire Ill".
unique styles eventually exposed themselves in the YOSHIKAWA: I agree. When you're working on someone
details of our work. I imagine the hand posing that else's character, you of course have that perpetual
you're referring to is a result of Tazaki's personal desire to inject some of yourself into the design,
style seeping out. (laughs) but at the same time you have that little voice in
ARIGA: Do you have any funny anecdotes to share? your head reminding you that this is someone else's
YOSHIKAWA: Well, when I was talking about working character and that you have to respect their wishes.
on sprites earlier, it did remind me of that piece of Based on experience, I'd say I produce better results
equipment we used when creating original sprites. when I'm working under those kinds of restrictions.
I'm not sure what it was called, but it looked kind of Those are the times when I am most likely to produce
like a lunch box that we'd put on top of the Super an unexpected chemical reaction through my work.
NES in order to display our sprites on a CRT monitor. When I say "chemical reaction", I'm talking about the
Everyone was using that device back then, and you'd finished product turning out to be so amazing and of
often hear these loud popping noises, followed by such high quality that I have to admit I could never
people screaming "Fire! Fire!!" {laughs) make something like that just on my own.
ARIGA: Yeah, most companies would just keep those ARIGA: I guess it's that mixing of personalities and
things running all the time. It was enough to make you talents that creates what you describe as a chemical
think they were doing tests to see how long they could reaction. By taking in something that came from an
keep it running before it burst into flames. (laughs) external source and processing it within yourself,
YOSHIKAWA: Some of my senior colleagues would use it you also learn new things and evolve, which is then
without the appropriate cover attached. (laughs) Oh, reflected in the work that you do.
and you were always given a briefing about each unit's YOSHIKAWA: Indeed, working on someone else's project
quirks, like how you had to push it down at a certain hos its challenges, but the rewards are invaluable.
angle or something in order to get it to work. (laughs}
EVOLVING ART STYLES AND
THE REASON FOR THE CHANGES MEMORIES WITH AKIRA YASUDA
IN "MEGA MAN XS" ARIGA: I feel like your art style changed significantly
ARIGA: The size of the characters' arms and legs was with "Breath of Fire Ill".
noticeably reduced for ''Mega Man X8". Why is that? YOSHIKAWA: When Capcom was doing some
YOSHIKAWA: We had to tweak the designs because restructuring and merging the console game
"Mega Man X8" is a game with polygon-based department with the arcade game deportment, I was
graphics, and having too many collisions made the blessed with the opportunity to talk with Yasuda on
production process harder than it needed to be for several occasions. This had a huge effect on me. Every
everyone. l joined the "Mega Man X7" project when it time I got into a conversation with him, my mind would
was already underway, so I didn't get to do much for go blank and I thought I was going to die. (laughs)
that one. ARIGA: But I take it you gained valuable experience YOSHIKAWA: Yasuda literally changed the face of video
ARIGA: With regard to the designs in "Mega Man X7" and knowledge each time? games and related media. I don't know if it was a
and "X8", did you guys make a conscious decision to YOSHIKAWA: I think it helped to break down the foolish conscious effort or if it just came naturally, but either
incorporate the line style of old robot animes? pride I had. (laughs) I mean, when you're talking way, his ability to know what he wants and make it
YOSHIKAWA: We did. I think that intention was on the to someone like Yasuda, it's easy to realize how happen is a true testament to his genius. I can't even
table starting with the original "Mega Man X". The foolish such pride really is. He taught me how it's not describe how lucky I feel that I got to witness him
people who were working on "Mega Man X" really just about creating a pretty and flashy picture, but drawing right in front of my eyes, specifically for me.
liked the look of old robot animes, so I suppose it was that it's important to think about the information you Those were the happiest days of my life. To give you a
only natural that those preferences would be reflected are putting into an illustration, make it easy for the better idea of the kind of person Yasuda is, whenever I
in "X". I'm also part of that generation and I'd always viewers to relate to, and draw something that people had business over at the design studio, I was pretty much
wanted to do something like that, so it was definitely will feel a true affinity for. That's what makes the guaranteed to see Yasuda there. I'm not sure if he was
on my mind when I worked on "Mego Mon X8". We difference between on amateur and a professional. aware of business hours or even time as a basic concept.
really didn't hove enough time for "XB", but I feel like Within Yasuda himself, there is always a sort of fad He was always experimenting with his art, drawing
I did everything I could in the time that was granted. or a certain thing he is aiming for. A great example various things, and studying whatever he felt would help
ARIGA: The eight boss characters in "Mego Man X" were of what I'm talking about would be "Turn A Gundam", make him a better artist. If I went to the design studio
almost like divine creations, wouldn't you say? I mean, where I could clearly see what it was that an amateur and didn't see him actively drawing, all I needed to do
you had lnafune, Koji, and Tazaki. Each of them brought could not achieve. The accurate sketches, the control was glance down and I'd see his feet sticking out from
their own unique touch to the characters, which resulted over the colors, the designs themselves ... it was a under his desk. (laughs) So it's not like he never slept.
in a very special kind of variety. I imagine "XB" was pretty harsh lesson, but one that really changed the ARIGA: Those were the days. You couldn't do that even
very hard for you because you had to come up with all way I think about and look at my work. if you wonted to these days, with all of the security
of the boss characters alone, and trying to pull it back ARIGA: How exactly did you learn from Yasuda? concerns and energy conservation initiatives.
to the lines of "X" meant you had to produce the same YOSHIKAWA: I just really couldn't draw, that's the bottom YOSHIKAWA: Yeah, they'll literally kick you out of the
quality of work as three masters of the art. line. So once or twice a week, I would take everything I building at the end of the work day. But that should give
YOSHIKAWA: Not to mention that I had other had drown and bring it to Yasuda, who would go over you a pretty good idea of who Yasuda is as an artist.
responsibilities that I had to maintain at the same it with a red pen and give me pointers. He'd explain
time. (laughs) I wish I could have drawn some proper to me how I could do things differently in order to JOINING CAPCOM AND YOSHIKAWA'S HOBBY
full body illustrations, but ... achieve the effect I was going for. ARIGA: When did you decide you wanted art to be your career?
ARIGA: I'm sure you had your reasons. ARIGA: That must have been intense. YOSHIKAWA: I made that decision while I was a student.
YOSHIKAWA: Totally. My brain was always like mush The high school I went to had an art course, so that
AN ILLUSTRATOR'S FRAME OF MIND whenever I was with Yasuda, and I honestly thought certainly helped. I also applied to an arts university, but
ARIGA: Is there anything you are particularly careful I would die if I didn't get over it. (laughs) I lost a lot was rejected. My parents were very supportive and told
about when working on a final character design that of confidence in my work during that time, and I even me it would be okay if I wanted to wait another year
has been approved and handed over to you? thought about quitting if I didn't "get it" soon. Then, to apply again, but I was young and panicked a bit. I
YOSHIKAWA: Well, I find that when it comes to a approximately four or five months into my intense immediately enrolled at a vocational school and studied
11This!11
character designed by someone else, it is important Yasuda-training, he exclaimed, He drew one so hard that I basically got what I needed in one year.
to respect and in a way channel that person's soul or of those flowery circles on my illustration, the kind ARIGA: Did you go straight from the vocational school to
intent while working on the character. This was true for that grade school teachers will put on an A+ test. Capcom?
"Breath of Fire", and it was definitely true for "Mega (laughs) He enthusiastically drew the flowery circle YOSHIKAWA: Yes, though I hadn't planned on it. At
Man". In this case the design source was lnafune, and I and even signed his name next to it as his official seal the time, and even today for that matter, a career
definitely did everything I could to keep the spirit of his of approval. He then said, "This is great." in design is not particularly kind to new graduates.
designs olive when working on "Mega Man". When I'm ARIGA: I'm guessing that one was in the art style that we All the new kids have to start at the very bottom,
working on characters designed by others, I feel like saw in "Breath of Fire Ill". with intense workloads and small salaries. There was
someone has entrusted me with a valuable possession, YOSHIKAWA: Exactly. One of the big things he taught on employment board at the vocational school, but
so I will naturally treat it delicately. me during that time was about drawing the human all of the postings offered little more than minimum
ARIGA: I can totally understand what you mean. Whenever form. Even when you are drawing with an anatomical wage. That just sounds like common sense now, of
I was assisting another mango artist with their manga, I diagram right in front of you, simply trying to draw course, but I was young then. I was only interested in
found I always did a better and more careful job with what you see won't do the trick. You hove to bring it big companies, and Copcom was one of the biggest
the backgrounds I drew for them. When working on to life as you're putting it on paper. He took a lot of names I saw on the board. I liked video games, and
my own mango, I don't really think too much about it time out of his busy schedule to really hammer that though I had never specifically paid close attention to
and l just draw what comes naturally. l also tend to be idea into my head. Unfortunately, my young and Capcom as a company, the posting was for a position
satisfied more easily with my work when it's for my own foolish self couldn't figure it out [ust from hearing it at a location that would be an easy commute for me.
projects, whereas I feel like I demand higher quality explained to me. {laughs) Yasuda would sketch out a ARIGA: What kind of video games did you like to play?
work from myself when it is for others. ton of drafts while I observed, and I'm quite serious YOSHIKAWA: At the time, my favorite game was
YOSHIKAWA: I think we all go into a totally different when I say that every single one of those drafts "Populous". l mostly played simulation games because
mindset when it's our own project versus working on was of insanely good quality. tf anything, I was I wasn't very good at action games. I did play
someone else's. On the other hand, though, there are more shocked at how easily he was able to do that "SonSon" at the arcade, though I hod no idea it was
417
a Capcom game. It was only after I joined Capcom ARIGA: If you toke into account all of the bosses and but a lot of social game developers are really fast
that I realized I had been playing one of their games minor enemies in the spin-off series as well, the illustrators. I suppose that's a result of them honing
all along. (laughs) number of characters in the "Mego Man" series easily their skills according to the market's demands.
ARIGA: Do you still play games now? beats out the "Dragon Quest" series and even the ARIGA: They are pretty quick to adapt to changes, that's
YOSHIKAWA: I don't really play video games anymore number of Pokemon in the "Pokemon" series. for sure. Though I get the feeling that there is less focus
because I've gotten into bouldering, which is a style of YOSHIKAWA: When it comes to pondering what on the backbone of art as a whole these days.
rock climbing. It is an intense sport that gives you a real entertainment really is and taking the pulse of the YOSHIKAWA: I agree, but again, it's just the way things
sense of accomplishment in a relatively short amount of current generation in order to build a new addition are now. l think it's a good thing that technology
time. The boulder will trick you by looking climbable to a pre-established structure, the "Mego Man" world has given us computer tools that make the drawing
in places that aren't, and you're pretty much forced offers something you can't find anywhere else. Back process faster. It certainly helps me when I'm trying to
to develop the muscles you need in order to climb. No when I was still working at Capcom, I often found hammer out a new art style for myself. This efficiency
matter how impossible it seems, if you choose your myself wondering when they were going to start a and speed may be the foundation upon which the
hand placements logically, success is possible. I'm by no new "Mega Man" project. There were a few talks current generation is built. The social game industry
means an expert climber, but just like with illustrations about "Mega Man X9", and I even got a chance to grew in leaps and bounds when social games were
and design, as long as you understand the theory talk to the person who would have been the planner still new, but I wonder if it is starting to stabilize now?
behind bouldering and follow the necessary steps, you on that project, but it never came to fruition. ARIGA: The social game market has been growing
will generally achieve a good outcome. That's what this rapidly, though it's hard to say whether or not it is
hobby or "game" has taught me. OPTIMIZING ART sitting on a bubble.
ARIGA: A lot of artists struggle with maintaining a ARIGA: What kind of tools do you use when you're working? YOSHIKAWA: As far as art is concerned, I do feel a
healthy level of physical fitness, so I think that is a YOSHIKAWA: Phatoshop CS 5.5. bit of anticipation because I think the next evolution
great hobby to have. ARIGA: Are there any features in particular that you like will come out of the social game market. I believe
YOSHIKAWA: Visualization is also important in bouldering. to use? What about brushes and layer effects? we'll see it happen once that market has sufficiently
You basically have to figure out exactly how you're YOSHIKAWA: I don't think I do anything special. I matured. In the console game industry, it was Yasuda
going to place your hands and plan out each of your usually start off with a foundation sketch in pencil who initiated a similar evolution. I saw it happen with
moves before climbing, otherwise it becomes nearly or pen anyway. What I'd really like to do is work my own eyes, so I hope I get to see the next one as
impossible. I always stand in front of the boulder prior with some kind of paint, but I don't have the time for well. The same goes for trading card games and
to climbing and run a simulation in my head about how that. Basically when I say Photoshop, I just mean I do light novels. The demand for specific art styles has
my climb is going to play out. The skills that bouldering digital work on the PC and that's about it. been clearly divided among the different genres.
emphasizes can be applied to my work as an illustrator, ARIGA: So the use of Photoshop is about efficiency for you. Once that solidifies, it tends to crumble and give way
so it's a hobby I'd like to stick with. The only problem is YOSHIKAWA: I've kind of gotten to the paint where I to a new era. If enough people notice this step at
that bouldering makes my fingers thicker, and I'm not miss getting my clothes messy and smelly with various the right time, you end up with a massive race to the
sure what that means for an illustrator. (laughs) drawing materials. (laughs) I might pursue painting as next finish line. Of course, I intend to do what I con to
ARIGA: I guess it shouldn't be too bad unless you sprain a hobby if 1 can find the time. trigger an evolution myself if possible. I hope more
a finger, right? (laughs) ARIGA: When drawing traditionally, what do you use to artists will join me on this front.
YOSHIKAWA: I have to admit, that's a very real color your illustrations? ARIGA: You're working on DeNA's "The Irons and Steels"
possibility with bouldering. (laughs) There are also YOSHIKAWA: I use the water-based acrylic paint made now, right?
plenty of opportunities to split my nails. by Liquitex. I've tried markers in the past, but it didn't YOSHIKAWA: I was really just a judge of sorts far that
work out for me. project. As for as actual production work is concerned,
INSPIRATIONS ARIGA: Generally speaking, when illustrating, you first I'm currently assisting with conceptual work for
ARIGA: ls there any particular artist who inspired you to do a rough sketch, then a draft, then base lines, and "Yugure no Valkyries". Before joining that project, I
pursue art and design? finally the coloring. Which part do you have the most didn't really know what kind of work goes into the
YOSHIKAWA: I really liked Masamune Shirow's work. difficulty with? development of a social game, so I've learned a
Throughout my entire student career, from middle YOSHIKAWA: I would say the draft. By the time I get lat just by helping out. All that stuff I said about the
school right through vocational school, he was to the draft, I'm already imagining what it will look art styles is one of the things I've learned from that
consistently releasing something amazing. I feel like I like with colors. But once 1 put the colors in, I often experience. I've been bombarded with so much new
witnessed an evolutionary era. Seeing his work made find that it doesn't look the way I thought it would. information that it has given me a lot to think about.
me think, "What if I could draw like him? Design like (laughs) Still, coloring is the easy part because you ARIGA: I have to agree ... it's exciting to think about
him?" That probably gave me the push in the right already know what you wont to do with the piece. It's what the next stage of evolution will bring to the
direction that I needed. I especially loved "Dominion: getting from the rough sketch of what you're trying social gaming world.
Tank Police". I liked how nature was the main to accomplish to the more solid draft that I find to be YOSHIKAWA: Since its current focus is mainly on the
theme. As I mentioned before, I really like nature very difficult. domestic market, I think it's suffering from a bit of
and animals. The original world crafted by Shirow ARIGA: I always thought your coloring style was "Gal6pagos syndrome". I hope it will spread out to
was really cool too, because it was like something very unique. Is this uniqueness something you are the rest of the world soon. It's obvious that a change
you'd find in a video game. You also feel like you've personally aware of? or transformation of some kind is on the horizon. It's a
learned something after you finish reading it. (laughs) YOSHIKAWA: I suppose sa. I tend to use colors that I fascinating notion, and I'm definitely looking forward to it.
ARIGA: I like "Dominion: Tank Police" too! Do you prefer like, and I am extra careful about light and eyes.
the original or "Conflict One"? ARIGA: The projects you've worked on have a pretty A MESSAGE FOR MEGA MAN? zyxwvutsrqponmlkjih
YOSHIKAWA: The original. The character development was wide range of styles, from the more fantastical style ARIGA: To round out this interview, would you like to
enough to bring me to tears. "Orion" is great, too. I read of "Mega Man" to the photorealistic style of "Devil offer a message to Mega Man on his 25th birthday?
it at least once a year. The way he fits an entire vibrant May Cry". Does the mindset you approach a project YOSHIKAWA: Please make mare "Mega Man" games.
world into a single book reminds me of video games, with differ according to the style you're working with? (laughs)
and that's probably why I'm so drawn to his work. YOSHIKAWA: Absolutely. I start by figuring out what it ARIGA: That sounds more like a message to the house of
ARIGA: I'd love to find out what happens after the is the game needs. I do try to set aside my personal "Mego Man" than a message to Mega Man himself ...
end, and I'm sure I'd be excited if a sequel was feelings, but it's not always possible. So then I have (laughs)
announced, but at the same time I think we all know it my personal feelings to deal with, and it is often the YOSHIKAWA: My message to Mega Man is basically,
ended the way it was supposed to end. case that I need to work against my personal feelings "You're not done yet, are ya buddy?" I might even
YOSHIKAWA: Exactly right. It's akay the way it is. (laughs) in order to ensure that the game gets what it needs add a bit more intensity and be like, "You've still got
ARIGA: The "Mega Man" series is now celebrating its 25th from me. This is always a source of personal turmoil. more life in you! Keep going!!"
anniversary. What were you doing 25 years ago? I take what I have been tasked with, pursue what I ARIGA: He'll be the real deal if he survives 25 more years.
YOSHIKAWA: I have no idea. I was probably reading consider to be the ideal, then make adjustments as YOSHIKAWA: As I mentioned earlier, the "Mega Man"
mango. (laughs} I was also an avid reader of the necessary on my way to the finish line. It really is a series allows for so much growth and variation that I'm
magazine "Model Graphix" back then. I really challenge every single time. Still, I come out of it with confident it will live on for at least another 25 years.
enjoyed Kenichi Sonoda's articles. He could a sense of accomplishment and that's my end goal, so ARIGA: It does have limitless potential.
nonchalantly sketch up a mecha that was unlike any I can't say l hate it. YOSHIKAWA: Whether it's "Mega Man X", "Mega Man
other artist's. He's truly amazing. ARIGA: Optimizing your art style according to the needs Battle Network", "Mega Man Legends", "Mega Man
of the game is very important. Zero", or any of the other spin-off series, they've
YOSHIKAWA'S MEGA MAN TODAY YOSHIKAWA: The main thing that will lead to the success already proven that they can go in any direction with
ARIGA: Hypothetically speaking, if you were hired to of a video game is how much fun it is. The player's "Mega Man" and be successful. There's still plenty of
draw for "Mega Man" and you were given complete feelings about the game's visual aspect are a huge potential to create a new "Mega Man". It may be a
freedom, how do you think that would turn out? part of the fun they get out of it, though, so I agree bit old-school as an action or action/shooting game,
YOSHIKAWA: Well ... 1 have had my preconceived notions that optimization of one's art style is an absolute and the notion that you aren't killing people but
about art and design reset so many times now that necessity. rather just pitting robots against each other is also
when it comes to working on a video game project, I rather old-school, but it's exactly this simplicity that
tend to set aside my personal feelings and focus on CONSOLE AND SOCIAL GAMES gives the series its immense potential. I believe the
what the game is trying to accomplish and what it ARIGA: I heard you've been working on social games "Mega Man" series is a national treasure.
needs in order to achieve that. This is how I approach lately. Do you find working on social games to be ARIGA: There aren't many other series that hove held on
design work now. So I guess my answer to your any different from working on console games? for 25 years. t think the fans' enduring love for "Mega
question is, if I was asked to draw for "Mego Mon", YOSHIKAWA: I'd say the biggest difference is that there Man" speaks volumes of its true worth and potential.
the work I'd produce would depend entirely on the is a very clear type of art that is favored in social YOSHIKAWA: I sincerely hope they continue to do right
situation. I would want to design something that no one games. I've found that, in order to meet the demands by the series. I still think you can add more numbers
has seen before, but I would want it to be instantly of the market, a lot of artists have been shifting to to "Mega Man X" ... They ought to give "Mega Man
liked by the fans as well. I think I'm having more fun that art style. Whether that's for better or worse, X9" a chance.
thinking about it than I would if I actually did it. (laughs) that is the climate we are working in now. This ability ARIGA: I hape they do. I also hope they ga back to the
ARIGA: Would you want to give it a shot? to change with the times is a basic skill that Capcom original series for a "Mega Man 1 1" and "Mega
YOSHIKAWA: I think I would. I had a lot of fun with taught me. There, I was taught that your personal Man l 2"! Thank you very much for your time today!
"Mega Man X8", and the "Mega Man" series in flavor would come out in your work after you had
general is a veritable treasure trove. It is definitely a learned to produce the art that is needed. Instead of INTERVIEWER/ HITOSHIARIGA
series where you can suggest all kinds of wild ideas, going solely by that rule, though, I also rely on the
and none of them would be considered particularly fundamental truths that Yasuda taught me. I feel like
outrageous. Working from o foundation like that the lessons I received from Yasuda still offer me the
means you can revisit it again and again without kind of support I need, even today. The lines start
running out of things to do. getting a little blurry when it comes to social games,
418 I zyxwvutmeaa
srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
maN= HGFEDCBA 6 meaa maN= X: OFFICIRL comPLf:Tf: WORICS
INTERVIEW WITH For this interview, I sat down with Hideki Ishikawa and Horuki Suetsugu (SENSEi) to discuss topics
THE ILLUSTRATORS 2 like their time with the "Mega Man" series and what it means to be a professional
were kind enough to share some valuable insights with me.
artist. They
HIDEKI ISHIKAWA
Ishikawa [olne d the "Mega Mon 7" team as an
illustrator and hos worked on most of the "Mega
Mon" titles since then. Since leaving Capcom,
Ishikawa has proven his talents in various fields,
both in and out of the video game industry.
FROM ANALOG TO DIGITAL SUETSUGU: We merged in from the arcade team, but illustrations show Mego Mon to be in his normal colors
ARIGA: How did you come to draw "Mega Man" Ishikawa and the others didn't have Macs to work when using the Freeze Crocker and the Junk Shield,
illustrations? with. Instead, the company brought in this massive but they were different colors in the actual game.
SUETSUGU: When you work at the Capcom Design machine that probably cost around two to three Was that just because the coloring took so long that
Studio, you basically have no choice. hundred grand. you didn't hove enough time to fix the colors?
ARIGA: Is it a rite of passage or something? ISHIKAWA: The Macs were so much better, you really ISHIKAWA: Did I do those? I honestly don't remember
ISHIKAWA: Yau could say that. Back then, "Mega Man" had to wonder why they bothered bringing that very well... "Mega Man 7" was pretty hectic for me
:'as o s taple ~f .~he NES's game library, as was
1 behemoth in... because I was getting line art thrown at me from all
Ghosts n Goblins . SUETSUGU: It made this really deep and almost ominous kinds of people. When l was really tight on time,
SUETSUGU: Don't forget the ported games and the sound every time you turned it on. (laughs) I'd just clean up the lines I got and use them as they
Disney stuff. ISHIKAWA: Yeah, and you'd get this big gust of were. That's probably why I don't really remember
ISHIKAWA: As one of the main console game franchises, hot air too. (laughs) I'd say it was the size of two the special weapons specifically. All of the work for
we were pumping out a few titles per year for tatami mats at least. It was like those old-school "Mega Man 7" was divided up between various
"Mega Man". We also released guide books for supercomputers ... but specifically for drawing! people. We had people working on just the posters,
each game, so we had to draw the main characters, (laughs) We were just excited that we could use just the enemies, etc. There was no way one person
bosses, regular enemies, box art, Mega Man with his airbrushes. (laughs) could handle all of the art and get it done in time
various special weapons, images for the instruction SUETSUGU: Even the plug was a special one that was for release.
manuals, and so on. There was always a ton of stuff super thick. You seriously had to do some major room SUETSUGU: There was quite a bit of illustration work to
that needed drawing. It was never a joint venture of reorganizing just to be able to plug it in. get through, wasn't there?
any kind, though. It's not like the game developers ISHIKAWA: You can see the evidence of the airbrushes ARIGA: The first few games were probably the only
would sit down with us and show us what they were in "Mega Man 7". (laughs) "Mego Man 6" and ones that could be handled by one person ...
intending to make for each game. We were simply everything before that was still eel art. SUETSUGU: You're right. Things were much simpler
given the sprites as references once a game was back then. I remember I [oine d in on "Mega Mon
finished. (laughs) X4" simply because someone said, "Do you wont
ARIGA: That sounds rough. in?" and I said, ''Yes!" It's actually kind of a funny
ISHIKAWA: That was back during the days when they story, because I'd always had this sort of secret
went straight from doodles on a piece of paper to crush on the "Mega Man X" series, just like I had
sprites, so proper line art and concept drawings daydreamed about working on the "Legend
were pretty much nonexistent. (laughs) Each time, we of Zelda" series ... then lo and behold, Cc pcom
had to draw line art based on a sprite that someone somehow got in on that*, and my wish was granted.
made. Then, when I started thinking to myself how much
SUETSUGU: Really? I'd love to work on a robot game, I was invited to
ISHIKAWA: Yeah. (laughs) They'd also bring in same work on "Tech Romancer" ... Has anything like this
rough art that barely qualifies as line art and tell us · ever happened to you? Wishing you could work
to draw up illustrations for minor enemy characters on something only to have that wish granted?
based on that. Then, once we finished the illustrations, *"Oracle of Seasons", "Oracle of Ages", "Four
things would get even crazier because we'd have to Swords", and "The Minish Cap" were developed
produce eel art. On raw film, mind you. Most of the as collaborative efforts between Nintendo and
character-related illustrations you see in the "MM25" Capcom. Suetsugu worked on enemy designs,
book are raw eels. background designs, and various other illustrations
SUETSUGU: That's true. I was kind of surprised when I for "Four Swords" and "The Minish Cap".
saw the originals. The eels were pretty large. (laughs) ISHIKAWA: It has. Mine was "Bravely Default, Flying
ISHIKAWA: Even when an illustration was specifically Fairy". I've spent tons of time ploying with the [ob
intended for use in a small size like the ones you see change systems in "Final Fantasy Ill" and "V", and
in the instruction manuals, we still had to draw it in ARIGA: The enemies in "Mega Man 711 were still eel because of that, I'd always wanted a chance to
normal anime eel art size. That was how I developed art, but airbrushes were clearly used on the boss think up fun outfits for various job classes. I couldn't
my skill at drawing curves freehand. (laughs) characters. believe it when my wish was granted. If you pion to
SUETSUGU: I'm sure you picked up that skill whether you ISHIKAWA: That was because we only had one of those make a living through your art, having such wishes
wanted to or not because there's no "undo" button machines, so if someone was using it to draw up a granted really boosts your morale.
for eels like there is for the digital illustrations we boss character, no one else could use it. That's why ARIGA: I con totally understand what you guys mean. It
work with today. (laughs) so many of the minor enemies were still done on eels. really does feel like a secret crush.
ISHIKAWA: I was fresh out of vocational school at the (laughs) SUETSUGU: Nat to sound tao cllche d about it, but I
time, and I had yet to develop a sense for things like SUETSUGU: Oh, I see. Sa all of the work an the various honestly think those kinds of opportunities come
using the right colors at the right time and combining characters was being done simultaneously. That's around if you work really hard and prove yourself
colors appropriately. I had this set of color chips pretty impressive. (laughs) What did you do about through your everyday work. It's almost like a
that I'd hold up to an illustration in order to figure line art when you were using that machine? Did you reward for doing a good job.
out which colors were going where before I actually draw regular line art with a pen and scan it in? ISHIKAWA: That makes total sense. If you don't earn
started coloring. This method took way too long. ISHIKAWA: Yep. The first step was always ta erase the trust through your work, no one will ever think to call
With the computer software we have these days, it bits of debris. (laughs) on you for special projects. You can't just spend your
almost doesn't matter what colors you slop onto an ARIGA: Wow, this is making me feel nostalgic. (laughs) days at work drawing whatever you want, however
illustration because you con swap out whole areas of SUETSUGU: We had Macs by the time I got started an you wont, and expect to have that pay off.
color with just a few clicks. However, going through "Mega Man X4", so we scanned our pencil lines into
this process taught me that some colors look nice the computer and finished them up there. FAVORITE ILLUSTRATIONS
together while other pairings just look horrible. It ISHIKAWA: "Mega Man V" on the Game Bay wasn't ARIGA: Of all the illustrations you have ever drown for
also made me realize just how much I hadn't token in color, so we could pretty much do whatever with the "Mega Mon" series, do you have a particular
my art studies seriously. those sprites. (laughs) favorite?
SUETSUGU: These days, you con use the layer feature ARIGA: As long as the dark parts were dark and the ISHIKAWA: Actually, I'd have to say my favorites are
to compare things easily, but that wasn't the case light parts were light, you were good to go, right? your Burner Man (pg. 99) and Dynamo Man (pg.
bock then. You probably come in at just the right ISHIKAWA: Yes, so we all had quite a bit al fun with 98), Arigo. Especially Burner Mon.
time to experience the transition from eel art to the colors since the players would never know what ARIGA: Wow, really!? l'm totally flattered! I kinda
digital art, didn't you? colors we were actually using. {laughs) I did quite a thought I had gone too far with the design of his
ISHIKAWA: Yes,I did. bit of drawing for "Mego Man V" on the Gome Boy, fingers, but when I sow your illustration of Burner
SUETSUGU: By the time I gal started an "Mega Man but when I look at those illustrations now, I can see Man, it looked very natural. It's really quite amazing.
X4", we already had a Power Mac with Photoshop that I really wasn't very good at freehand drawing I was also very grateful that you made his face look
3 or 4, which granted us the use of layers. We still back then. My concentric circles were particularly scary, the way I wanted it.
weren't able to submit things digitally, though, so we bad ... I can't tell you how much easier my life is now ISHIKAWA: He was supposed to be a crazy character,
had to print out all of our work to submit it. that we draw an PCs. (laughs) right?
ARIGA: I remember those days. I'd start with something ARIGA: Hearing you talk about that big machine earlier SUETSUGU: They actually provided you with a concept
on actual paper, toke a photo of it to produce a reminded me that I wonted to ask you about the for the character?
positive, then submit that positive film. special weapons in "Mega Man 7". I noticed the ISHIKAWA: I only had the art at first.
419
ARIGA: I sent in detailed concept drawings later, ARIGA: zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
For lshikawa's art, I personally like the piece
hoping to make someone's job easier. on page 267. It made me realize how much fun you
ISHIKAWA: Those mode their way to the dev team. can have while still working on what is considered
SUETSUGU: Does that mean you never got that extra official artwork.
bit of information, Ishikawa? ISHIKAWA: Just to be clear, that's not her panties! It's a
ARIGA: Or maybe they refined whatever I sent them mechanical part. The part that looks like a skirt has
before giving it to you? burners on it, so it's really more like armor. (laughs)
ISHIKAWA: I received the one with the color Everyone thinks the white port is her panties just
assignments. The one on page 368. because it's white ... just like how they think Astro Boy
ARIGA: What about you, Suetsugu? Do you have a is wearing black briefs! (laughs)
favorite? ARIGA: I imagine you would hove sparked a totally
SUETSUGU: My personal favorite has to be the different kind of discussion in the public forum if this
illustration of Zero I drew for "Mega Man X4". The white part on Roll was block ...
one on page 188. To tell the truth, his proportions ISHIKAWA: l see what you mean ... So you think white
are a bit off ... but I drew a whole mountain of drafts was the right way to go?
before finally getting that piece done. I'm usually ARIGA: White was the right way to go. (laughs)
spread out over so many different projects that it SUETSUGU: Still, don't you think you put a few of your
always takes me some time to get accustomed to own, um, "preferences" into this piece? (laughs)
a game's particular style. Getting that look right is * A variety of different design styles was brought together in ISHIKAWA: Yeah, but lnafune approved it at the time,
really important when working on any game. united harmony by Higurashi1s deft touch. saying it was harmless enough to be released to the
ARIGA: You're your own worst enemy in those cases. fan dub at least.
SUETSUGU: That was the first illustration I did for the SUETSUGU: That's true, I suppose.
have to admit, I actually know what you're talking ISHIKAWA: I was told I could do whatever I wanted,
"Mega Man X" series where I honestly felt like I had
about now. I start off with the lighting and the so I had fun with it. (laughs) I had a lot of trouble
achieved the look I was going for. Unfortunately,
silhouette, and I figure out where to have light within coming up with creative backgrounds at the time, so
I never really got that feeling with X. Sorry about
the dark, and vice versa, among other things. Back I see now how often I used to put the moon in various
that, buddy. X is just really hard, 1 think. He's such
then, I didn't really understand how to do all of that backgrounds. How embarrassing! (laughs)
a nice guy as far as his personality is concerned,
well, so I just used a bunch of layers to make sure I ARIGA: Do you have any favorite illustrations from
so you think you'll be safe if you draw him to look
could edit things easily later. Looking at some of my other artists, Ishikawa?
like a nice guy ... but that's never quite right because
old work now is really quite embarrassing. ISHIKAWA: The first one that really shocked me was
he needs to have the tough look of a hero too.
Balancing those two things is always tricky.
ARIGA: But you were doing the best you could at the time. probably Suetsugu's X, which you can see on page
ARIGA: Yeah, when you look at X in the original "Mega
SUETSUGU: Yeah, it was like your life depended on it. 184. I guess you could say I never formally learned
Man X", his eyes make him look like a cold-blooded killer.
ISHIKAWA: I will admit that I was scared out of my about art and illustration ... But when I saw Suetsugu's
mind back then. I hated my seat because I was colors in "Mega Man X4" for the first time, I thought
He started looking gentler in "X2" and "X3", though.
sitting face-to-face with Yasuda! (laughs) to myself, "Wow, yup. That's definitely SENSEi."
SUETSUGU: Oh, also the Special Limited Pack for the
SEGA Saturn version of "Mega Man X4". I was very (laughs) Back when Suetsugu was using oil paints,
AKIRA YASUDA'S TEACHINGS AND ART
happy with the way that package art turned out. he'd always lay down base colors first and I'd ask
SUETSUGU: But I bet you learned a lot.
I've drawn a lot of promotional art before, but that ISHIKAWA: I learned so much.We had a lot of "Turn A him why that was.
was the first time my art went on a really thick box Gundom" talks late at night. (laughs) We'd discuss SUETSUGU: Did you2 (laughs)
that contained a bonus toy. I was like, "It's on the things like, "What would you do if you went home ISHIKAWA: It was only recently that I looked through
shelves! Yes! A kid picked one up!! Yes!!" (laughs) I tonight and found a beautiful alien girl in your a few instructional art books and realized just
had done so much work in the arcade industry that room?" (laughs) We'd always have these talks. We how little l knew .cbout the basic methods that
are commonly used. That made me wonder how
also talked about what we'd do if we hod super
powers and had to choose between saving our
I even got this far. (laughs) When I look at the
girlfriend's life or our mother's life. We'd get so into methods used overseas, it really puts everything
these discussions that we'd keep talking until the wee into perspective for me and I am able to get a
hours of the morning. (laughs) These conversations better understanding of all the things people were
would often branch off into deeper discussions teaching me ages ago. For instance, how important
about how super powers could ruin a person if they it is to use black and white first to calculate where
used them too much or weren't careful about how the light and shadows will go. I can see now how
useful that is, but I really didn't get it back then.
they used them. Of course, there was always a port
of me that was like, "This would never happen, so (laughs) In this way, it's not that I just like Suetsugu's zyxwvutsrqponm
art; his work is also like on educational textbook for
it doesn't really matter!" (laughs) But still, Yasuda
would be very serious about it as he talked to me, me. His illustrations are full of so many lessons I need
so I would stay up with him in order to hold up my to learn. Bock then, my art only improved through
end of these serious conversations. This pretty much my artistic instincts getting honed. Thinking about it
now, I realize how much more progress I could have
happened every day. (laughs)
made in a shorter amount of time if I had put more
ARIGA: That sounds a lot like the kinds of things he
effort into learning and understanding the methods
would talk about when he was on Ustreom. (laughs)
that were right there in front of me. Suetsugu was
ISHIKAWA: Yeah, pretty much. That's pure Yasuda.
the one who taught me how important all of that is.
(laughs) But I hove to say, I get it now. When it
comes to designing a character, there are two SUETSUGU: Well. .. You're welcome, I guess ... (laughs)
types of designers. On one hand, you have people ARIGA: As far as Suetsugu's work goes, I especially like
I never had the chance to appreciate what it feels who start with a character's external appearance, the series of illustrations on page 199.
like to have a customer pick up a game you worked and on the other, you have those who start by SUETSUGU: I was told they needed something for the
on and hold it in their hands. Sure, there were times figuring out who a character is on the inside. In opening sequence, and that's what I submitted. They
where I was happy to see someone looking at a thought they had enough materials to follow the
my opinion, the people who are really good at
poster I had drawn, but it's really very different storyboard and fit it to the music, but I was suddenly
drawing but can't seem to get more work are
when there is direct physical contact between a told they needed more artwork and chaos broke out
usually of the former variety. When someone starts
customer and your work. That was the moment when with a character's external appearance, it usually immediately afterward. I slept under my desk for
I truly understood the awesomeness of working in means they're more focused on what they want that several days.
the console field. character to look like rather than what the client ARIGA: I was pretty shocked when I saw the game.
ARIGA: Do you have favorite pieces that were done by is hoping to get. In the end, this usually results in The new art was displayed in a f1urry and it left me
other artists? thinking, "Wait, that's it?" (laughs)
forgettable characters that all basically look the
SUETSUGU: I generally like everything Ishikawa does, some. The character simulation you run in your head SUETSUGU: The whole point of that sequence was to
and I also like Higurashi's work. I feel like they are show you scenes that might have been.
is a very important aspect of character design, and
as close as you can get to lnafune's original work. Yasuda's brain computes immeasurable amounts of ISHIKAWA: Suetsugu always takes every job very
ARIGA: They do seem to have achieved a kind of silent data in that regard. (laughs) As I started to adapt
seriously, even the last-minute ones where they make
harmony with Mega Man. insane demands. Now that I'm a freelancer, I don't
to Yasuda's way of thinking, I noticed my range of
SUETSUGU: It's really quite impressive. You could look expression expanding considerably. It's gotten to even feel like getting into it unless I'm getting paid,
at any of their illustrations and say, "Yep, that's the and I will cut corners wherever I can to produce the
the point now where I can clearly tell the difference
real Mega Man!" Especially those in "Mega Man 9"! end product as required. I sometimes wonder where
between a character I designed from the outside in
ISHIKAWA: You really have to love Mega Man to get and a character I designed from the inside out. As
Suetsugu gets the energy and dedication he always
there, I think. much as it is a creative endeavor, you really have to puts into his work. (laughs)
ARIGA: I think it's kind of like the PreCure theatrical use your head instead of just relying on your artistic SUETSUGU: "Mega Man X4" had a fully animated
feature, where they had all those differently- instincts. If the feelings you put into your work don't opening sequence, whereas "XS" was more like a
designed PreCure characters in one movie, but the series of still images. I felt kind of bad about that
have any meaning, your work will never be worth
art director managed to bring them all together into because the consumers ended up paying pretty
much.
a working harmony. much the same price for both.
SUETSUGU: I'd say you need something akin to a touch
ISHIKAWA: It's all about the love, I'm telling you. You of narcissism to get it right, like you're becoming ARIGA: The boss characters also didn't speak at all in
hove to love them all equally, or else you will the character yourself and getting drunk on how XS.
unconsciously lean toward one over the rest. awesome you a re.
SUETSUGU: Exactly.
SUETSUGU: One thing I will say about lshikawa's work ISHIKAWA: I can see that. I do often strike the ISHIKAWA: I like Yoshikawo's art, too. Flame Hyenard,
is that his colors become very nice once he got used character's poses myself and make the facial in particular.
to working digitally. expressions to really get into the character's head.
ARIGA: I don't think that's Yoshikawa ...
ISHIKAWA: Those days were insane. Hard drives only (laughs) So when you produce something that looks ISHIKAWA: Huh2 It's not? Seriously? (laughs)
had four gigabytes of storage, and when you used like a textbook illustration of some stereotypical ARIGA: I believe Soldier Stonekong was the only thing
layers it took about l 5 minutes to save! character and think it's great, you're pretty much he drew for "Mega Man X7".
SUETSUGU: Now listen here ... Are you sure you weren't guaranteed not to make it as a professional ISHIKAWA: Then who did Flame Hyenard?
just using too many layers? (laughs) You have to illustrator. I mean, amateurs and your friends will
ARIGA: I agree that the coloring on Hyenord is really
achieve a certain balance just with the line art. nice. Multiple people worked on "Mego Mon X7", so
probably tell you it's good, but that's about as far
ISHIKAWA: Oooh, I'm getting scolded! (laughs) But I OS it'll go.
the general direction of the art had already been
421
SUETSUGU: Exactly, and let's not even get into the undo of the original art from those days, it really captures making the transition from analog to digital was not
feature*! (laughs) my attention. By the way, Ishikawa, what would you without its challenges. Now I feel like I am free of
*The undo feature literally allows the user to "undo" do if you were asked to produce eel art now? the trappings of line art, but Japanese artists come
a previous action. ISHIKAWA: Whoa, whoa, whoa ... What would I do? from a culture of mango and anime, so I think most
ARIGA: Yes! The undo feature totally lets you try I probably wouldn't take the job! (laughs) As a of us still have trouble coloring something unless the
different things without having to suffer the freelancer, my first question would be, " ... and what line art is properly done. I was like that, anyway.
consequences of a bad decision. is your budget looking like?" When you think about Fortunately, I can now quickly spot problem areas or
ISHIKAWA: These days, a lot of illustrators earn money the amount of time that would take ... Just the drying change something's shape quite easily even after I'm
at a much faster rate. You get artists who are able time alone is mind-blowing. done coloring a piece. This allows me to touch up a
to negotiate between time and quality in a brilliant SUETSUGU: Oh, right ... They need time to dry. (laughs) certain spot as many times as I deem necessary, and
way, and a portion of the people involved in mobile ISHIKAWA: Yeah, you can't move on to the next stage I feel like that adds another level of quality to my
games is making as much money as executives in of colors until the previous stage dries, so you end artwork.
major corporations. up working on several pieces simultaneously. ARIGA: There's definitely been a noticeable difference
SUETSUGU: I forgot what working on eel art was like. I in the density of art following the shift to the digital
THE EVOLUTION OF THE WORK ENVIRONMENT usually used Liquitex for poster art, and that was in era. Now that you work in development, Suetsugu,
ARIGA: Let's talk about the differences in the work
B2 size so I could basically keep going. are you mostly drawing image boards and the like?
environment between "the old days" and "now".
ISHIKAWA: liquitex is nice. SUETSUGU: I'm kept busy with various duties. For the
Even though "the old days" weren't really that long
ARIGA: I heard animation companies often used Xerox past few years, most of my work has involved
ago ... I think we all agree that the work environment
machines to trace line art. Did Capcom use anything character design. With regard to my tools, I mostly
has changed drastically in a short amount of time.
like that back then? use Painter, though I think only a handful of us do.
SUETSUGU: In the old days, we couldn't redo stuff as SUETSUGU: Nope. We didn't have a Xerox machine. I've been using it since version 4, and I just love the
easily as we can now in the digital age. Deadlines
(laughs) way it feels. I don't think I could ever use anything
always seemed closer back then too. There were
ISHIKAWA: We sure didn't. (laughs) else. Like Ishikawa, I don't even bother with analog
so many steps leading up to the final submission,
ARIGA: So you traced everything by hand? line art anymore and instead draw everything on
whereas Photoshop has made it so that as long as
ISHIKAWA: Yep. We'd put some oil-based black ink in the screen. My most recent design work was for
the data is print-ready, you're good to go. This has
a Rotring and it'd make that squeaking sound as we "Monster Hunter 4". I did things like the weapons
made deadlines seem more reasonable, which is
drew each line. If you went off the mark by even a and the combo moves, so I hope you'll check it out.
nice, but it also feels like you get less time to work
little bit, you had to start over. It was really tough. (laughs)
on each piece. (laughs) You're also stacked with
(laughs) Now it's much easier to edit lines, but back ISHIKAWA: The "Monster Hunter" series is the bane of
more pieces to work on.
then it was all about PSI {pounds per square inch). all working professionals. It's such a time hog. (laughs)
ARIGA: It's all about efficiency now, so I guess they
The challenge was to see how far you could go with SUETSUGU: I was usually tasked with promotional
expect you to finish the same amount of work in less
human powers. (laughs) illustrations up until "Mega Man X", but I joined the
time.
SUETSUGU: The new kids can now dedicate all their development team for "The Legend of Zelda: Four
SUETSUGU: During the early days of digital work, I time to drawing, compared to the time we had to Swords Adventures", which changed my thought
had a lot of trouble controlling the colors. Now, I
spend editing or redrawing something. It's definitely process forever. Now I always look at it from the
can easily summon up the colors I want thanks to
a better use of time. Speaking of eel art, some of game's perspective, trying to figure out what the
color profiles. "Mega Man X4" was developed back
the original eel art from the "Street Fighter II" movie game needs or how something will look when it's in
during the days when you still couldn't submit things
is still archived in the design studio. Unfortunately, a motion within the game. For example, with "Zack &
digitally. You might notice that some of the shading Wiki: Quest for Barbaros' Treasure", my goal was to
lot of the lines have faded over time. Still, the lines
is darker than usual, and that was because we were
that were traced by hand have a certain beauty to come up with designs that would make the polygon
worried the colors would thin out during the printing
them that you don't see anymore. models look cool while still using the least number of
process. You can also see that there's a tinge of
ISHIKAWA: That project and Disney-related projects joints possible. I drew a lot of the early development
red on the "X4" version of X. The original data has
really taught me the [oy of drawing lines. There's image boards. Building a world from the ground up
him in a very nice blue, but the printing process
definitely a difference between lines you feel good is hard work, but also a lot of fun. We have lots of
required the use of CMYK, and that particular blue
about and those that you feel awful about. amazing talent available to us now, so I find I am
wasn't reproduced very well. We got much better
SUETSUGU: I once had the opportunity to see line art drawing less promotional art these days. One of the
with the colors in "X5" and beyond because we
drawn by a Disney artist, and it was quite shocking! more unusual jobs I ever did was design the layout
started to get a better idea about which colors
I can't even describe how beautiful those lines were! for a 3D CG illustration.
could be faithfully reproduced. I think that's also
ISHIKAWA: I knew someone who was working on a ARIGA: It sounds like you're getting more work as a
why lshikawa's Mega Man illustrations seem to lean
Disney project, and I felt so bad for him. No matter game developer than as an illustrator these days.
a bit toward the green side. It's really hard to print
how hard he tried, they wouldn't approve his work. SUETSUGU: It's true. I suppose that's a good thing, since
a truly beautiful blue. You probably had a hard
They scrutinized everything through the Disney- the reason I joined the company in the first place
time finding colors that would print nicely, didn't you,
brand magnifying glass, and they weren't willing to is because I love games. It also feels extremely
Ishikawa? (laughs) settle for anything less than what they had become awesome when the team comes together as a unit
ISHIKAWA: I never did find those colors ... (laughs) accustomed to. That's to be expected, of course, and gets things done. It's almost enough to make a
ARIGA: Is that why you changed up the color style for because if they had made any sort of compromise grown man cry! I often think to myself, "Something
"Mega Man & Bass"?
and allowed a "Japanized" Mickey Mouse into the like this could never have been accomplished by one
ISHIKAWA: Yeah, we were pretty much like, world under their official seal, I think all hell would man alone."
"Whatever!" (laughs) Oh, but we still got official
have broken loose.
approval from lnafune, of course.
ARIGA: I've heard many stories about Disney's strict
TARGETED ILLUSTRATIONS zyxwvutsrqponmlkjihgfedc
SUETSUGU: The default CM YK color set followed supervision. I see more "moe" style in the characters
ARIGA: When it comes to the roles illustrations play in
American standards up until Photoshop 5, I think. video games, CG is a popular choice these days
they've been using in recent commercials, though, so
This meant that the "K" of CMYK was a bit stronger when targeting a wider market. I was starting to
I guess that's another sign of the changing times.
than we expected, resulting in a darker print. It ISHIKAWA: I imagine the "level" of Japanimation back feel like illustrations were only being used for games
simply wasn't made with Japanese printing in mind. aimed at younger players; however, the sudden
then was something Disney would snicker at. Like
Of course, we had no idea at first and all of our influx of social games has increased the value of
animation suffering from Gal6pagos syndrome.
prints came out looking quite wrong. We ended illustrations in video games exponentially. What kind
(laughs) But now you see characters like Duchess
up having to implement an extra step where we of role do you think illustrations will play in video
Dressel von Fli.igel, who are clearly heavy on the
would manually erase the "M" channel for things games from here on out?
Japanese influence!
like dark blue eyes. It had us all in tears, let me
ARIGA: You had it so tough before, Ishikawa ... What
SUETSUGU: I do think that depends entirely on the
tell you. Printing something as simple as a beautiful target market. For example, you could have a
kind of tools do you use now?
blue sky seemed like an impossibility. Now, the use totally amazing illustration, but if the art style and
ISHIKAWA: Just Photoshop, mostly. I've gotten pretty
of color profiles has made it much easier for us to character are too "unique" or "different" from
good with the brushes and things. I particularly like
get the colors we are aiming for. In that respect, I the mainstream, you'll attract more of your target
the dual brush feature. I often observe overseas
do feel like we've finally adapted to our new work audience by rejecting the illustration. I think it might
illustrators to see how they get so much texture into
environment. be easier to explain by referring back to lshikawa's
their illustrations in such a short amount of time.
ARIGA: I remember the days when pink would suddenly
That's how I learned to use the copy brush and
story about Yasuda. With the "Monster Hunter"
turn gray after making the transition to CM YK. promotional CG art, they were very careful not to
special brush features.
SUETSUGU: Accidents like that were quite common, yes. draw too much attention to the character's face. By
SUETSUGU: Oh? You'll have to teach me about those
(laughs) Another great advancement is the ability to doing this, they ensured that the emphasis was not on
someday. (laughs)
transfer data over networks. It's so convenient that the character's unique nature, which allowed it to be
ARIGA: Now that you're working more on social and
we can now trade artwork with people outside of more readily accepted by a broader audience. At
trading card games, I imagine you do more painting
the company through the Internet. Before, we had least, that is the explanation I heard. Then you have
(* l) than drawing (*2) ... Did this shift in your work
to rely on express post or couriers to deliver our the question of proportions and height. When you
require changes to your usual methods?
magneto-optical {MO) drives. The previous building
* 1: Illustrations that are mostly colors.
have characters that are generally short, you have
we worked in wasn't set up in a net-friendly way, a harder time getting older players interested in
*2: Illustrations that are mostly lines.
and we often found that our LAN cables weren't your game because their instant reaction is that the
ISHIKAWA: For sure. When I was still with Capcom, I
long enough to reach the various computers we game is geared more toward children. I think that is
couldn't move on to the coloring stage until I drew
needed them to reach. This led to LAN cables being why Mega Man looks a bit taller and more human-
up the lines and scanned them in. If I decided I
draped outside of the windows ... of course, things like in some series. If you get very specific and
wanted to change something like the posing or fix
are much cleaner and more efficient now. specialized with a certain look, that look becomes
the perspective on something, I had to go all the
ARIGA: I lmo q ine any MOs still lying about are
way back to the line art stage. This forced me to
more valuable and you have an easier time pleasing
gathering dust. (laughs) concentrate on doing up the line art exactly the
existing fans, but you can't avoid turning away other
SUETSUGU: Totally. The "Mega Man X" MOs died for way I wanted before moving on to the next stage.
potential players. That's the tricky part about game
some reason. The data is safe, though, because we development. I know, for example, that there are
I would almost describe it as a sense of dread or
had backups on hard drives. people who hate my version of X.
fear. The scanning process isn't any better. Once
ARIGA: So MOs really did have an expiration date.
you have the image scanned in, you have to take
ARIGA: I think it also has a lot to do with the genre the
SUETSUGU: I think the best part of working with paints time to erase all of the debris that shows up on
video game belongs to.
was the physical connection with the work. There's just SUETSUGU: That's true. The "artsy" mango, anime, and
the scanned image. In comparison, the fully digital
something about real, hands-on work that you can't games that artists tend to love typically don't sell
workflow I enjoy now is much more convenient
., recreate in a digital atmosphere. When I look at some very well to the general pubffc. l't seems f'iKe the
and my work speed has naturally increased. Still,
L
more generic mangos with your stereotypical hooligan lot of people these days, upon encountering a new character with kind of a clump of hair that wouldn't
characters are easier to sell. game with "cute" characters, will instantly categorize need to move at all, and add a hair accessory like
ISHIKAWA: I know exactly what you mean. It's like that the game as a "kiddie" game. This new generation a feather to add movement to the head are.a. Then,
kind of world offers less resistance when it comes to doesn't appreciate the awesomeness of that style as since the character concept involved the heroine riding
the customer attempting to immerse themselves in the much. a motorcycle, I gave her clothes that would allow her
story. ISHIKAWA: Would it be inaccurate to say that "normal to straddle a bike. I was careful to design an outfit
SUETSUGU: Of course, that is not to say it is wrong to people" don't get it? I don't know if I'm missing the where you think you might be able to catch a glimpse
place value on the art itself, and it is entirely natural mark, but I feel like the window of opportunity for of "it", but "it" wouldn't get exposed ... and don't ask
to use the art to promote whatever project you are catching the interest of non-illustrators is much smaller. me what "it" is, please. {laughs) The next important
trying to sell. All I om saying is that it is important to But that is normal, of course. We are the weird ones. step was to ensure that she was distinct enough from
know who you are trying to appeal to. ARIGA: That's not on unreasonable thing to say. Most the existing characters, so I named her Lily and used
ARIGA: It's all about the target market. players are not illustrators. white as her base color, accented with turquoise. She
SUETSUGU: Exactly. The "volume zone" {the most common, SUETSUGU& ISHIKAWA: And that's the key. was supposed to be an officer's daughter, right?
middle-income consumers). ISHIKAWA: As illustrators, our job is to appeal to non- ISHIKAWA: The police chief's daughter, actually.
ARIGA: Even with video game art books, the market illustrators. Every time Bandai starts a new project, SUETSUGU: I imagined the police chief wearing a
data suggests that the ones with photorealistic art are they get a bunch of elementary school students to fill Western cowboy hat, like a stereotypical sheriff
less popular among consumers. out questionnaires. I previously hod the opportunity from Texas. So what would his daughter do to
SUETSUGU: That's due to the lack of a unique flavor or to look at some of these questionnaires, and I found rebel against her father? She'd dress like a Native
art style. that the majority of little kids would look at something American, of course! That was the basis for her outfit
ARIGA: The less realistic the art style, the more interest us grown-ups would consider an epic accomplishment design, though it was all based on my own unfounded
people will have in the concept art and other in character design and respond negatively to it. fantasies. Anyway, that's how I go about designing
development materials. I agree that targeting a Kids also respond especially negatively to giant stuff for games. I take hints from the game's various
specific market with your art con help you get your characters, according to the questionnaires I saw. concepts and add an extra something to make it
consumers to take a more intense interest in your It was quite surprising to see such a noticeable unique, like adding turquoise to Lily.
product. discrepancy between what children deem great ISHIKAWA: And Native American jewelry or something.
ISHIKAWA: This is great information. I will be sure to and what adults acknowledge as good design work. SUETSUGU: I gave her jacket a really bulky form so that
apply this knowledge to my future work. (laughs) Your When you consider that fact, it does make it harder the thinner form of her white clothes would stand out
consumers' interest is definitely something you want to to create something that will appeal to a wide range when she took her jacket off. I was pretty confident,
hold on to. of ages. but then Komaki showed me his design with hair
SUETSUGU: Basically, the more realistic the art style, the SUETSUGU: The target demographic is something that that flapped and I was like, "Agh! That's brilliant!!"
less "characterized" the character becomes, so the always comes up during game development, but the (laughs) I had given in to compromise where Komaki
value of the art depends on the balancing of the art truth is, it con be hard to hit your target even when had made it happen. A character with hair movement
style according to the target market. Another really you know what it is. was of course better, so I knew at that moment that I
important factor is how easy it is for the viewer to hod lost the competition. (laughs) The truth was that
understand what they're seeing. This is something that BEHIND THE SCENES WITH THE "MEGA everyone had been secretly drawing their submissions,
is a very hot topic in game development, because MAN LEGENDS3" HEROINE but no one revealed their designs until the day of the
when it comes to photorealistic art, everyone can SUETSUGU: One of my character design stories involves competition. I also drew my submission after work,
recognize when you do a good job. It's harder to the new heroine design competition for "Mega Man after everyone left ... though that had more to do with
get people to give your game a chance when you legends 3". I had been told that with the polygon the fact that 1 didn't have time to do it during work
have short "mango" characters as the selling point. A model, there would only be one [olnt available hours. (laughs) Some people accused me of trying to
for hair movement. My first plan was to design the draw attention to myself, but I swear I was just doing
the best that I could do. It was pretty much a bare-
Suetsugu's heroine idea lshikawa's heroine idea fisted brawl at that point. I think most video game
character designers are able to figure out other
designers' thought processes just by looking at their
designs. My focus was on the model's limitations. I
really liked Higurashi's design because the character
looked so full of life and the overall design fit well
with her body type. The only thing I found unfortunate
about his design was that his character's face didn't
look energetic enough, but that was probably
because he felt the pressure of going up against all
of the senior designers. The winner ended up being
Komaki. Being the cunning tactician that he is, Komaki
had prepared his submission in a way that made it
look ready for an official presentation, complete with
a logo and everything.
ARIGA: He really knew what he was doing.
SUETSUGU: Everyone had their own angle, I think.
ISHIKAWA: Mine just proved to be too weak. I guess
I needed to design a character that could be used
more for the core story, one that could be the origin
of something new. When I think about it like that now,
I realize how impossible such a feat would have been
for me at the time. Still, I'm very happy that, even at
my current age, I am able to learn something new
from every job that I do.
L..11.-Y -
zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
P!210!2 1"0 J"Olfl!lfl!6!
1"Ho- 5!216!H1" SA"f-5.
423
ove:R-1 (RS:jQR)
424 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
I zyxwvutmEGiQ
srqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI
miQN"" 6HGFEDCBA mEGiQmiQN"" X, CFFICIIQL ccmPLETE WORKS
OVS:lii!-e
OVS:lii!-5
425
INTERVIEW WITH In this group discussion,four select illustrators lay it all out on the table. This interview
focuses mainly on "Mega Man 9" and "Mega Man 1 O", but the artists also discuss
THE ILLUSTRATORS 3 the birth of OVER-l, the hero of the new game ''Rockman xover''!
THE TRADEMARK "MEGA MAN" KATAIWA: That was quite a challenge. I started off so cool, it's easy to get influenced by them.
CHARACTER POSES by gathering reference materials to learn about ARIGA: It's true. "Mego Man 7" was quite special.
ARIGA: Higurashi and Mizuno, you worked on the "Mega characters I wasn't familiar with, as I had to toke MIZUNO: That's why figuring out the character poses in
Man 9" and "Mega Man l O" projects. Did you find the things like poses into consideration. I needed to think terms of the NES style had us holding our heads in our
approval process to be particularly strict? about whether a certain pose would suit a certain ~ands. I did m:,
zyxwvutsrqponmlkjihgfedcbaZYXW
best}o carry over .:he thick limbs from
HIGURASHI: All I ever got from lnafune was, "I guess character, and stuff like that. Mego Mon 5 and Mega Man 6 .
that's okay." (laughs) ARIGA: Are there characters hidden behind Mega Man's ARIGA: Bass has upper body armor that Mega Mon and
MIZUNO: Me toa. left loot? Proto Man don't have. Did that make them difficult to
HIGURASHI: lnalune gave Inti Creates a lot al detailed KATAIWA: No, actually. The characters that you can only balance when drawing them?
feedback and made requests with regard to the boss partially see were fully drawn, but the area that is MIZUNO: It sure did.
characters, but he didn't really say much to us about obscured by his foot is completely blank. SAITO: I doubt he gave it that much thought. (laughs)
our ill1~strations. All we ever got was, "I guess that's MIZUNO: I did tool (laughs) I made big changes to
okay. Ballade's and Enker's pose, and hod Punk spread his
ARIGA: That must be his way of making compliments or arms out wide to make his silhouette cooler. I was also
expressing approval. Did anyone ever get anything very happy that I had the opportunity to draw special
other than "I guess that's okay"? weapons for three different characters.
HIGURASHI: I think lnalune is the kind of person who will SAITO: Yeah, the only one you hod finished at that point
trust you once he acknowledges your ability. That's was Enker's Mirror Buster.
what made working for him easier than most. He ARIGA: The only reference I could find for Punk's
trusted us, so it was up to each of us to make sure we weapon was lkeharo's mango, while the sprite was
didn't betray that trust. the only thing I could come up with for Ballade's
ARIGA: Was there anything in particular that you were weapon. I was very grateful when we finally got
careful about when reproducing lnafune's art? official illustrations of these weapons.
MIZUNO: Personally, I relied a lot on Higurashi's reviews. MIZUNO: Does that mean Ikehara based his art on the
There were times when I'd show him a hero pose and sprites?
he'd say it was "too perfect". It was explained to me ARIGA: When I visited him as a mango assistant, I found
that using a pose that is "too perfect" will limit the out he was using a device that would allow him to
player's imagination, making it important to maintain a take screenshots directly off of his television.
small buffer of "imperfection". I found that to be a very MIZUNO: I see. Copcom didn't have any concept art for
valuable lesson. FAVORITE CHARACTERS those weapons, so I kind of created the designs while
ARIGA: You went for a slightly relaxed version of a ARIGA: Were you playing Mega Man games before drawing them.
perfect pose, then? you joined Co pcom, Mizuno? ARIGA: I was delighted the first time I saw the illustration
HIGURASHI: That's right. The key to a good illustration MIZUNO: Yes. My first Mega Mon experience was with of the Ballade Cracker because I was finally able to
is to clearly convey the nature of the character while "Mego Man 2". The game I got into the most was understand its physical structure.
still leaving a lot up to the player's imagination. The "Mega Mon 4". Skull Mon was my favorite character SAITO: Higurashi rejected a whole bunch of illustrations
poses for the Rockman Complete Works versions of simply because I thought he looked cool. Bass is for that weapon. (laughs)
the boss characters were designed to be the "result another favorite of mine. MIZUNO: (laughs) Yeah, I went through tons of trial and
of imagination". Unfortunately, that isn't always the ARIGA: Soito, Kotaiwa, do you two have favorite error with that thing, but he just kept telling me it
best way to go with debut illustrations. If you simply characters as well? wasn't looking "Mega Man enough".
tell the player how they're supposed to perceive a SAITO: I caught Mega Mon fever a little later than HIGURASHI: I figured we had the right illustration when
character, they won't feel a desire to figure anything everyone else, so my first experience was with the lnafune didn't reject it.
out for themselves. The great thing about lnafune's "Mego Mon X" series. I like Colonel and Iris. MIZUNO: The hardest part was coming up with new
poses is that they leave room for the player to KATAIWA: I don't play the Mega Man games, but Roll special weapon poses, because we weren't allowed to
expand on the character for themselves using their is so cute and hos become my favorite character use poses that were too similar to the existing ones.
imagination. through work. SAITO: Oh, same goes for the special weapon colors too.
ARIGA: 11 Mego MIZUNO: Right. We made them distinct by using
I'm pretty sure lnafune's artistic sense is a ARIGA: Very nice. The deeper you get into
natural gift. He doesn't need to consciously infuse his Man", the harder it becomes to make such simple different colors in the joints. (laughs)
illustrations with that relaxed vibe because it comes and straight comments about your feelings regarding ARIGA: Of course, regardless of his colors, you can
out naturally for him, and that's what makes him an the games and characters. I find that most hardcore never be completely certain that Mega Mon is
amazing artist. There are always lots of illustrations Mego Man fans will pick a side villain or a minor equipped with a special weapon unless his one hand
in a magazine, but I always felt like the Mega Man enemy from a specific stage as their favorite is clenched in a fist or posed with his middle and ring
illustrations caught your attention with ease and left a character. The fans who pick Mego Man or Roll as fingers pressed together.
strong impression on you. their favorite character are few and far between, EVERYONE: (laughs)
MIZUNO: I wish I could inherit that natural ability from strangely enough. (laughs) MIZUNO: It was hard to come up with new poses while
him. The best I con do is try and carry that torch into HIGURASHI: Not to make it sound like I'm trying to prove still sticking to that unwritten rule. We also couldn't use
the future through my art. a point or anything, but ... Mega Man is my favorite drastic angle changes like showing Mega Mon from
ARIGA: Working within the Mega Man world must be character! below or above. There was a specific range allowed
easier than other projects because the series offers ARIGA: Woot! (laughs) for the camera movement and we had limitations on
such a big sandbox to ploy in. perspective too, so there were all kinds of challenges
MIZUNO: I've been a Mega Man fan since I was in REPRODUCING THE ILLUSTRATIONS we had to overcome.
elementary school, and I was always trying to mimic FROM THE NES ERA
ARIGA: Mizuno, you mentioned that Bass is one of your
ROBBED!? THE BOSS CHARACTER CONTESTS zyxwvutsrq
lnafune's style while doodling. Even now, I sometimes
favorite characters. I get the impression that you tried
ARIGA: Did any of you send in ideas for the numerous
try to recall that feeling when I draw for work.
boss character contests Capcom held for the "Mego
to bring Boss back to Mego Man's NES era art style
WHAT'S BEHIND MEGA MAN IN THE 20TH Man" series?
for "Mega Man l O". Con you tell us anything about
ANNIVERSARY ILLUSTRATION? that? MIZUNO: I didn't.
ARIGA: Kataiwa, you were tasked with drawing the KATAIWA: Me neither.
MIZUNO: It was extremely difficult. We used the
group illustration on page 300 pretty soon after
SAITO: I did, but I didn't win.
illustrations from the NES era games as reference
joining the company. Did you feel a lot of pressure
HIGURASHI: Ditta. (laughs)
when drawing the boss characters, but there was no
while working on it? NES version of Bass. The "Mega Man 7" Bass design
ARIGA: I continued submitting ideas even ofter I become
KATAIWA: It was the first time I had been given the a professional artist, but I still got trounced by all the
was the one that left the strongest impression on us, so
winners. {laughs)
opportunity to draw a full illustration, so I was no matter how hard we tried, our Boss for "Mego Mon
psyched out by my own uncertainty for a while. 1 O" kept drifting closer to that version of Boss. (laughs)
SAITO: The one thing I will soy is that Jupiter from "Mega
ARIGA: Was that Man V" on the Game Boy looks exactly like one of
your first group illustration too? ARIGA: When the "Mega Mon" series made the leap to
the character designs I submitted.
KATAIWA: At the time, I'd say everything was a first for the Super NES, the characters got taller, there were
me. (laughs) ARIGA: Oooh... Stolen! (laughs)
more colors, and the highlights were whiter. So the
ARIGA: How long did that illustration take you to draw?
SAITO: Do you really think so? (laughs)
work environment itself hod changed drastically since
KATAIWA: Hmm ... I'd say about a month. the first time Bass made his debut. Ta king that Boss
ARIGA: I'm sure they didn't do it on purpose. I con
imagine how easy it would be to get a character
ARIGA: I imagine it was quite difficult for you, starting and reeling him back to the art style of the NESdays
from a place where you didn't know much about the design stuck in the back of your mind after going
was quite a feat.
through tons and tons of fan submissions. That old
necessary shapes and colors. MIZUNO: The character poses from "Mega Man 7" were
memory probably just resurfaced in someone's mind
426 I zyxwvumEGa
tsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
maN"" IHGFEDCBA 6 mEGa maN"" X: OFFlCl<'IL comPLETE WORICS
during development. (laughs) and saying, "I'll draw a new one right away!" MIZUNO: Not specifically, but since OVER-5 was
HIGURASHI: I'm sure there are tens and even hundreds of KATAIWA: Yes. That's when I drew the Mega Man Star Force supposed to be particularly heavy on the armor, I
people who believe their designs were stolen. {laughs) illustration featuring Luna Platz and Sonia Strumm*. thought a straight-edged look would work best.
ARIGA: Spring Man from "Mega Man 7" has the same ARIGA: I hadn't heard about that. SAITO: I also suggested using military colors, didn't I?
name and design idea as one of my submissions. I think KATAIWA: The illustration that didn't get used is the Roll MIZUNO: Oh yeah, I remember that!
it was an idea I submitted for "Mega Man 5" or "Mega group illustration on page 279. I recall how shocked SAITO: You'd forgotten!? (laughs) Since Dr. Cossack
Man 6" ... I can't really remember. Higurashi was when I submitted the draft for approval. developed the armor parts, I thought about Russia and
SAITO: guess claims like this are more common than we
I what people generally associate with it. My brain was
think. (laughs) filled with stereotypical Western images like wolves
and knights.
THE THREAT OF MEGA MAN AND MANJU!? ARIGA: If "Rockman Xever" toys were to be sold at retail,
ARIGA: Regarding the group illustration that was used as I'm thinking Bandai would sell the base OVER-1 for
the package art for "Rockman 9", l noticed that Mega 1,000 yen, and the various armor parts would be sold
Man doesn't have his buster equipped on either of his for 500 yen each.
hands. Was this intentional? SAITO: Bandai2
HIGURASHI: That was part of the "Mega Man returning ARIGA: Because of the "Mega Armor" series ... {laughs)
to his roots" initiative. Ever since the package art for SAITO: Ah, I see. You were thinking of the "Mega Armor"
"Rockman 2", he's always had his buster equipped series instead of the "D-Arts" figures. {laughs) It's true
on one hand. The overall layout is reminiscent of the that we had potential toys in mind when designing
"Rockman 3" package art, though. OVER-1. It would have been extra cool if the fur part
ARIGA: I really like how the illustration that was used for was synthetic fur instead of hard plastic.
the "Rockman l O" package art has Earth featured
above the characters. It looks so beautiful. I still have *The second illustration Kataiwa drew for the calendar. ANSWERING UNITY QUESTIONS!
the "Rockmanju" snack box displayed in my home ARIGA: Rockman Unity manager Ucchi recently gathered
HIGURASHI: Can you blame mea (laughs)
where it can be seen by all. some questions from the fansite's members, and the
KATAIWA: I didn't think I'd get many chances to do an
editorial team picked out a few that they felt you guys
illustration like that, so I decided to pack in as many
could answer. Do you mind?
Rolls as I could! It was a very pure and innocent idea,
SAITO: Not at all!
really ... The title t imagined for it was "Pack of Rolls". I
ARIGA: Okay, let's see... The first question is from [GO!],
was very happy when it was used for things like mugs
who asks, "What is your favorite game out of the
and puzzles.
whole Mega Man series?"
THE NEW GAME "ROCKMAN XOVER" MIZUNO: "Mega Man X4" for me.
ARIGA: Who did the character design for OVER- 1? SAITO: Same goes for me. I guess it's our generation?
SAITO: I did OVER-1 through 4, and Mizuno did OVER-5. (laughs)
ARIGA: Why did you add fur to OVER- 1? HIGURASHI: I like "Mega Man 4" and "Mega Man X".
SAITO: Conceptually, OVER-1 was created with a more KATAIWA: I have to go with the original "Mega Man".
MIZUNO: Thank you so much! advanced Al than any other robot and is capable of ARIGA: I'm going to go ahead and add my answer as
SAITO: There were discussions about making the manju adapting to any situation by changing armor parts. "Mega Man 2"! Next question ... [Furaibo no Kaze]
look like Earth because the planet is visible in the As a result, his CPU has to endure an incredibly heavy asks, "Which stage is your favorite visually, not toking
illustration. burden, so a heat sink is a must. Naturally, this situation into consideration things like gameplay difficulty?''
MIZUNO: We got an email from Higurashi while he was makes overheating a serious problem and renders MIZUNO: Hmm ... Armored Armadillo's stage. It feels great
away on business overseas saying, "People might not OVER-1 more vulnerable to external heat sources. His to ride the platform, build up some good momentum,
get that it's a box of manju, so maybe we should add neck, which is a vital part connecting his head to his and run through the entire stage. On top of that, I think
a title that has 'manju' in it." body, is also quite vulnerable to physical damage. I the Niagara background is beautiful.
HIGURASHI: I was sitting in my hotel room in the USA, was able to provide a sufficient heat sink by adjusting HIGURASHI: The final stage of "Mega Man" for me.
trying to choose between "Manju from Space" and "The the internal components of his torso, and the fur was Seeing Guts Man getting mass-produced makes you
Manju Threat". Details like that are really important, added to protect his neck from physical harm as well stop and think, "Holy moly! We'd better stop Dr. Wily
you know? as external heat. quick or things are going to get really bad really fast!"
HIGURASHl'S JUNIORS: ... Are they ... ? (laughs) MIZUNO: "Conceptually" ... ? ... or was that just me?
ARIGA: Another thing that makes the "Rockman 1 O" SAITO: That's just the official explanation. (laughs) I had to ARIGA: That was one of the more memorable moments
package art different from the others in the series is come up with a silhouette that wasn't similar to those of from the early Mega Man stages.
the fact that Proto Man is featured quite centrally in the other main characters in the series, and according to HIGURASHI: It taught me that you can create drama
the illustration. the overall timeline, this character exists between "Mega without words.
MIZUNO: We put Proto Man in the center because he is Mon" and "Mega Man X". I couldn't do without the thick SAITO: Mine would be ... hmm... Toad Man? Because the
a playable character in "Mega Man l O". I thought it'd limbs, so my only option was to add a unique accent ... colors are pretty.
be more interesting if we included Bass as well, but he That's the real truth behind the fur. KATAIWA: I. .. well, to be honest, I'm always so focused on
was supposed to be a secret character, so we couldn't HIGURASHI: At first, I couldn't help but wonder why a controlling the character that I never really hove the
include him in the package art. robot would need fur ... but after hearing the official chance to appreciate the backgrounds ... I'm sorry, I'm
ARIGA: Who drew the box art for the North American explanation, I was able to accept it. I also told myself going to have to pass on this one.
version of "Mega Man 9" {page 290)? that fur isn't too weird since Zero has hair. (laughs) ARIGA: Oh, don't worry about it. That's quite normal
HIGURASHI: All I know is that it was an artist from overseas. ARIGA: How did you come up with the name "OVER"2 until you really get used to it. Okay, let's move on ...
We all had a good laugh over that one. (laughs) SAITO: Each armor is basically just clamped onto OVER-1. [Amanatsu@pxzMachi] asks, ''The characters of the
ARIGA: I think the person who drew that really had a The red, circular, joint-like areas are part of his body. Mega Man series hove a~ lot of trademark features,
deep understanding of the North American [bad box We designed the various armors to go "over" the main like helmets and thick limbs. Are there any particular
art] "Mega Man". body, so that's how he got his name. parts that you find difficult to draw?"
HIGURASHI: That particular illustration arrived just as I ARIGA: So he's a robot who can be customized via MIZUNO: For sure! My weakness is X's wrists. Whenever
was trying to get lnafune to approve the "Rockman 9" additional expansions. I draw the armor on his hands and arms, I always end
package art. Needless to say, all of the tension in the SAITO: The idea is that Dr. Cossack got the design concept up leaving a gap at the wrist, so I always have to be
air evaporated instantly. (laughs) from a motryoshka doll. By the way, this armor system careful about that.
KATAIWA: The North American box art for "Mega Man brought to light the CPU overheating issues mentioned SAITO: I could technically say "everything" ... but nothing
1011 (page 291) is something special, too. He's shooting before, and that's what led Dr. light to develop specific comes to mind. {laughs)
at the heavens with his buster while nailing an enemy the armor system for X where his armor parts are HIGURASHI: Hmm... I don't think the hard part is so much
below with his gun. (laughs) exchanged rather than layered on top of one another ... drawing as it is conveying what I'm trying to relate to
SAITO: On top of that, the enemy character that stands or at least that's the story in my head. the viewer. I guess the unique nature of the Mega Man
out the most isn't even in the game! MIZUNO: Only in your head. (laughs) style is hard to grasp sometimes.
EVERYONE: (laughs) SAITO: Not to change the subject or anything, but since KATAIWA: For me, it's Roll as a whole. I'm constantly
OVER-4 is a skill-based robot who's very versatile, second-guessing myself because I wont everyone to
REGARDING CERTAIN MERCHANDISE I originally imagined him as a "wizard" kind of think my Roll illustrations are cute.
ARIGA: I want to ask about the package art for character. But then two or three weeks after I drew ARIGA: I think your efforts definitely pay off. I know a lot
Kotobukiya's plastic model kits. Who was in charge of him, "Kamen Rider Wizard" was announced and I was of fans had their socks knocked off by your "Pock of
those illustrations? Rolls". (laughs)
like, "Curses! They beat me to it!" (laughs)
MIZUNO: I did Mega Man and Proto Man. The package ARIGA: I think most professional artists have had a similar KATAIWA: I hope so! (laughs)
was so large that Mega Man in one pose alone ARIGA: Next question! [Usuke] asks, "Hypothetically speaking,
experience. (laughs)
wouldn't take up enough space, so we decided to if you were asked to draw an illustration that combined
SAITO: Due to extenuating circumstances, I was only
go with three different poses. I figured that Proto a Mega Man character with a curry campaign, and were
given one week for the design work. That meant one
Man's shield and scarf would help fill up space on his given complete freedom in terms of layout, characters, and
character per day for the characters on my to-do
package, so he just has one pose in the center of the
list. That's why I couldn't go back and change OVER- character quantity, what would you do?" Hm ... this sounds
illustration. 4's design even after I realized "Kamen Rider" hod like a tough one. (laughs)
KATAIWA: I drew Roll. beaten me to the punch. SAITO: Flame Man from "Mega Man 6"!
ARIGA: There are two Rolls with different costumes on the zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
MIZUNO: It was a pretty hardcore schedule, wasn't it? MIZUNO: He didn't even hesitate. (laughs)
illustration together. ARIGA: I knew Flame Man would come up! (laughs)
(laughs)
KATAIWA: That's because I was told that the costume for ARIGA: Did you actually produce one character per day? HIGURASHI: I think it's safe to say we'd all go with Flame
the Roll models would be interchangeable.
SAITO: Almost. Because OVER- 1 took me two days, Mon.
ARIGA: When a model comes with interchangeable parts,
I asked Mizuno to toke on OVER-5, so I did four ARIGA: Okay. (laughs) Our next question comes from
people tend to buy two of them. (laughs) That must be [Wishing for legends 3! Hiropyoko] ... By the way, I'm
characters in five days.
why the Roll kits sold so well. MIZUNO: But I couldn't start on OVER-5 until Saito wishing for "Mega Man legends 3" too! The question
HIGURASHI: It's true that we received the most additional was done with OVER-1, because I couldn't design is, "Are there any heavily criticized illustrations that you
orders for the Roll kit. still think about from time to time?"
attachments unless I could see what they were being
KATAIWA: Speaking of merchandise, I have a story about
attached to. MIZUNO: Probably the feedback I got from a senior
one of the calendars that is only funny in hindsight. I colleague regarding the 20th anniversary illustration
SAITO: Sorry for the inconvenience ...
was asked to draw an illustration for the calendar, but
MIZUNO: For real. (laughs) on page 298. zyxwvutsrqponmlkjihgfedcbaZYXWVUT
was given the wrong sizing information. As a result, my ARIGA: What was the feedback?
ARIGA: Did you go into designing OVER-5 with the
illustration wasn't used in the calendar. intention of making him look different from OVER-1 MIZUNO: I was asked why I wanted to include lumine
HIGURASHI: That was such a mess. I remember you panicking through 4? when he's only appeared once.
427
ARIGA: (laughs) I think it's okayl Sometimes you can't ARIGA: Um ... well. .. that's kinda hard to say... (laughs) everything. (laughs)
help who you want to draw! Who's ready for the next question? KATAIWA: In terms of workload and skill, I'd say the
HIGURASHI: Mine would be my "Battle Network 3" HIGURASHI: Nice evasion. (laughs) third 20th anniversary illustration on page 300, but
illustration of Lan and MegaMan, with MegaMan's ARIGA: We have a limited amount of time for this interview, the truth is that drawing Roll is always challenging
emblem as the background. A certain magazine after all! (laughs) [Amanotsu@pxzMachi] comes at us for me. As I mentioned before, I go through a lot of
criticized it harshly, saying, "How is this a Mega Man again with this question: "What is your favoritetrack out trial and error with her every time because I feel so
Battle Network 3 illustration?" That hit me so hard I of all theMega Man background music?" much pressure to make sure that she turnsout looking
honestly considered quitting. MIZUNO: "X vs. Zero"! adorable.
ARIGA: Critics can hurt us with their words. SAITO: The music from Armored Armadillo's stage! ARIGA: I can seethat's really important to you. Next is ...
HIGURASHI: That incident made me vow that I would HIGURASHI: I like the tunes for ... Cut Man, Spark Man, another [GO!] question! "Out of all the illustrations
never draw illustrations similar to that ever again. Dust Man, the Wily Capsule fight from "4", Armored you've ever drawn, do you have a favorite?"
Armadillo, Storm Eagle, and the main theme from SAITO: I'm just not going to bother. (laughs)
*Left: "Battle Network 2", right: "Battle Network 3"
"Battle Network". MIZUNO: I'll go with the jacket illustration for "We
KATAIWA: All of the music used in the Mega Man series are ROCK-MEN! 2", because I think Proto Man's
is so cool... thoughI admit, I haven't really been able sunglasses turned out really well.
to take the time to enjoy any of it properly because, ARIGA: Yeah, the reflection effect looks really cool!
again, I'm too focused on surviving when playing. MIZUNO: Thank you'
ARIGA: I think I'm starting to get a mentalimage of what HIGURASHI: The Ms. Mari I drew for "Mega Man Battle
you look like when you're playing. (laughs) Our next Network 2". Also, the illustration of Lan wearing
question comes from [RamenRiderWizaman], who Rollerblades that I drew for "Battle Network 2". I
asks, "Please talk about an illustration that you're feel like I was really able to summarize his character
particularly proud of." well in that one piece.
MIZUNO: I make sure I'm proud of every illustration I ARIGA: Cheerful, optimistic, and energetic ... Yup, I agree.
ARIGA: [HiyomoriKanae@Rahy] provides our next submit. KATAIWA: My answer is the group illustration of all
question, "Which character is your favorite? If you have ARIGA: Good answer! What about you, Higurashi? the Rolls on page 279. I know I've used that one to
multiple favorites, who would your number one be?" HIGURASHI: The wallpaper I drew for the "ZX" official answer a few questions and I'm really sorry about
MIZUNO: My favorites ore rival characters like Bass, blog. I drew Aile on a motorcycle,and I did my best that, but it really was tough to draw. I just feel very
Vile, and the X-Hunters. lf I had to pick just one, I'd to mimic Nakayama's art style. I don't think anyone lucky that so many people had a positive reaction to
say ... Bass? realized I drew it, so I guess you could call that a that piece.
HtGURASHI: Lan from "Mega Man Battle Network"! success. ARIGA: I can totally understand that feeling, as I have
KATAIWA: Roll because she's cute. ARIGA: Yeah! I remember how shocked I was when you illustrations that are special to me as well. Oh, look!
SAITO: The OVER-1 through OVER-4 designs that I drew told me about that before. The next question is from [obachan_nukopo] and
within one week! I can't pick just one! (laughs) HtGURASHt: *snicker* not [GO!]; how unexpected! "Can you think of any
ARIGA: Sometimes it's the harsh memories that mean the ARIGA: You try too hard. (laughs) package art that you wish you could redraw? If yes,
most to us in hindsight. I suppose it would be cruel to SAITO: For me, it's OVER-1 because of the highlights in please explain why."
force you to pick one, so we'll leave it at that. (laughs) his eyes. They're like the ones Dr. Cossack has. SAITO: I haven't drawn any package art, so I'll passon
[Touka@Teburo] asks, "Which illustration took the KATAIWA: I'm always silently chantingthe mantra, "Be this one too.
longest to draw?" cute... Be cute..." when I'm drawing. KATAIWA: I'll pass too.
MIZUNO: I already touched on this before, but the first ARIGA: I think we can all agree that Kataiwa's HIGURASHI: Me tool
20th anniversary illustration I did took a long time illustrations hove a very special kind of cuteness. ARIGA: I'm afraid we can't let you pass, Higurashi. If
due to character selection. I think that having a mantra to chant while you're anyone out of this group has to answer this question,
KATAIWA: My answer is also something I touched on drawing is pretty effective! Our next question is ... it's you.
before, but the 20th anniversary illustration I drew Oh, this one is kind of similar to our last question. HIGURASHI: But that's such a tough question to answer
took the longest. It was my first time being entrusted [GO!] is back again to ask, "Is there any particular because if you let me redraw one, I'd probably want
with an illustration that important and there were just illustration that you're really happy you drew?" to redraw all of them... So the only answer I can truly
so many characters ... I'm sorry my answer is so similar HIGURASHI: I'm really happy I drew ... the Luna and manage is, "I wouldn't change any of them!"
to Mizuno's. Sonia illustration that was used for a shitajiki. MIZUNO: I feel the same way.
ARIGA: No problem! It always feels nice when your art is used for ARIGA: Okay, last question! [CAPKobun/Kobun# l J
HIGURASHI: The "Mega Man Star Force 3" illustration merchandise, and that was the first time one of my asks, "We were told that some of the original
where Luna is pointing her finger. The actual drawing illustrations was used in that way. materials used in the 'MM25' book hod to be
part of it only took one or two days, but the planning MIZUNO: I know I keep bringing it up, but my answer to digitally remastered (under the supervision of the
part took three months. I had a lot of trouble this question is once again the first 20th anniversary Capcom Design Studio) due to their poor condition.
differentiating her from the "tsundere" archetype illustration on page 298. I never could have Specifically, what methods were used to repair the
that was really popular at the time, and that's why it anticipated all the positive feedback I got from the materials, and what piece was the most difficult to
took me so long. fans. Thank you all so much for your support! fix?"
ARIGA: Ah, the doss president from "Star Force 3"! I KATAIWA: For me, it's the group illustration of all the HIGURASHI: We used the extremely analog method of
know how hard it can be to start on an illustration Rolls (page 279). Like Mizuno, it was the unexpected scanning the printed material and tracing it. I can't
without being in the right mindset. fan response that made it a very special illustration think of one piece that was particularly difficult, but
SAITO: Three months? Seriously!? For me, it was OVER-1. for me. the entire processwas really straining on the eyes.
Two days to design and one day to draw, for a total SAITO: I plan to get that kind of response for "Xever". ARIGA: There were a lot of illustrations for which the
of three days. ARIGA: The furred robot has already garnered quite a original art hadn't survived the ravages of time. That
EVERYONE: (laughs) bit of positive attention. made it even more important that we include all of
ARIGA: Saito, you are too amazing. (laughs) Another SAITO: Thank you! the materials we could.
question from [Touka@Teburo]: "What is your favorite ARIGA: The next question is ... Oh, another one from HtGURASHt: It was hardcore ...
transformation form out of the entire Mega Man [GO!]... This is starting to feel like a late night radio ARIGA: For real.
series?" Personally, I'd say Jet Mega Man from "Mega talk show. (laughs) This is a good question: "Who is SAITO: I feel like somesuppressed memories are surfacing ...
Man 6". I wish they'd make a plastic model kit of that, your favorite villain?" MIZUNO: (laughs) zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONM
or at leasta "D-Arts" figure. What about you, Mizuno? MIZUNO: Villain? l like most of the main ones from the
MIZUNO: X's First Armor, I guess? "Mega Man X" series, like Sigma,Vile, the Xc+iunter s, MESSAGES TO MEGA MAN FANS
HIGURASHI: The Second Armor from "Mega Man X2". and the Nightmare Police. ARIGA: Let's end this session with personal messagesto
It's got that somewhat dark edge to it that I like. The HIGURASHI: He didn't turn out to be a true "villain", all of the Mega Man fans out there!
air dash is awesometoo. but I like Dr. Cossack. I think he expanded the Mega HIGURASHI: I drew Mega Man for a long time, and I
ARIGA: I like the air dash too! Combine that with a Man world considerably. honestly feel like I fulfilled myself with "Mega Man
charged Speed Burner!! KATAIWA: I love Dr. Wily. I admire the fact that he 9". I achieved a sense of accomplishment that I don't
SAITO: I'm with Arigo on Jet Mega Man. Round burners doesn't give up no matter what, even if his ambitions think I'll ever surpass. As a member of the company,
are so cool. may not be the best. I feel it is my duty to pass the baton to our next
KATAIWA: Sorry, but I never got far enough to try out SAITO: The black Zero from "X2"! generation of talent and trust them to carry the torch
the transformations. (laughs) ARIGA: The Zero replica is really cool. Next up, we from "1 O" onward. I'll be taking a step back from the
ARIGA: This next question might be tough for Kotaiwa have... "Is there a particular character that you find front lines to offer support from a different angle.
too... [Green] asks, "Is there a particular Mega Mon fun to draw?" That's four questions from [GO!] now! I'm sure the great team we have following in our
bossthat gives you a hard time?" EVERYONE: (laughs) footsteps will do a wonderful job, so I hope we can
MIZUNO: Velguarder. If I miss with the Hadouken, I tend MIZUNO: X is probably the most fun for me. I've been count on all of you for your continued support.
to panic and he's basically free to toy with me after drawing him since I was in elementary school, so he KATAIWA: I want nothing more than to continue drawing
that. has a special place in my heart. cute characters for "Mega Man". I hope I don't let
SAITO: The Hadouken ... (laughs) I had trouble with all HIGURASHI: I find Mayl to be lots of fun to draw. I anyone down.
of the bosseswhen I used Oil Man in "Mega Man: see it as a challenge every time because she is MIZUNO: I'm part of that "next generation" who will
Powered Up". technically a fairly bland design, so drawing her to be entrusted with future Mega Man artwork. Most
HIGURASHI: The Nightmare,Mother from "Mega Man look like a heroine is a test of my skill. of us were fans first, so like Arigo and Higurashi, l
X6", all the way. I never want to fight that bossever KATAIWA: I usually hove fun whenever I get the chance believe my love for Mega Mon rivals that of even
again. to draw cute characters. the biggest fans out there. I will continue to do my
ARIGA: Now there's a good answer! (laughs) The SAITO: Ditto! (laughs) best as far as producing work that won't betray the
Nightmare Mother is known for being the worst boss ARIGA: "Which character is the hardest to draw?" This faith of current fans, myself included.
in the entire series. Most players say the Nightmare question is from [GO!] ... Huh? Wait, are the rest of SAITO: Aw, man ... everyone already said everything I
Mother goes beyond being tough and is just cruel. our questions [GO!] questions!? was going to say! (laughs) Hmm... I hope our fans will
KATAIWA: The farthest I ever got was Cut Man... and it HIGURASHI: (laughs) Hmm... I'd say Metal Man. Blades are pick up a copy of the new "Rockman Xever" and...
still ended in a double KO. I was so dose, tool really hard to draw to begin with, and he hasa ton! HtGURASHI: Make you more money?
ARIGA: Cut Man's stage is tough on new players, ARIGA: He looks super cool but is a pain in the neck to SAITO: Hey! You ruined my emotional and touching
especially because of the Bunby Helis. But if you draw! (laughs) speech!l
have the Fire Storm, you should be able to make it MIZUNO: I'll go with the "Mega Man l 0" Bass I EVERYONE: (laughs)
past them pretty easily and ... mentioned before.
KATAIWA: Beat the boss? SAITO: OVER- l ! ... That's basically my answer for INTERVIEWER/ HITOSHIARIGA
428 I zyxwvumEGi!I
tsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
mi!IN"" IHGFEDCBA t!i mEGi!I mi!IN"" X, OFFlCli!IL comPLETE WORICS
Rockman Unity submitted several burning questions they had for Capcom's "Mega Man" artists, and we have the answers right here!
The editorial team handpicked these questions for the, illustrators listed below. ls there any previously unrevealed information to be
discovered!? Now begins "The Answer"!
~
TAKUYAAIZU YUJI ISHIHARA MASAKAZU EGUCHI SADANORI KAWANO HARUKI SUETSUGU KENTA SAITO
Inti Creates. Best known Ca pcom. Best known Capcom. Best known for Capcom. Best known for Capcom. Best known for Ca~1com. B1~st known
for "Zero 1 -4", "ZX", for "Legends 1 & 2", "Legends 2 & 3", "Legends 1 & 2", "X4-X6". for Xever .
"ZX Advent", and "BN 1-6", and "BN 1-6" and "Zero 1 -4", "ZX",
"MM9& 10". "Star Force 1-3". "Star For~e 1 & 2". and "ZX Advent".
"MM": Mega Man / "X": Mega Man X / "Legends": Mega Man Legends/ * The text in square brackets following each question indicates the online handle
ABBREVIATIONS "BN": Mega Man Battle Network / "Zero": Mega Man Zero / of the person who submitted the question. Twitter IDs were used for questions
"ZX", Mego Mon ZX / "ZX Advent", Mego Mon ZX Advent / submitted through Twitter. All handles were respectfully shortened os necessary.
The responder tog "Copcom" represents on individual who is involved with the
"Star Force": Mega Man Star Force/ "xover": Rockman Xever
Mego Mon series but hos requested to not hove their identity revealed.
main color due to the color display limitations of why don't we see any of the robots from the wanted to make the main theme for each game
the NES. With all of the new technology available classic "Mega Man" era in the "Mega Man X" more easily identifiable. The layout where the
now, what color would you choose for Mega Man series? [CuttingWheel] main character is surrounded by enemy characters
if you had the opportunity to change his design? CAPCOM: If you take cell phones as an example, it's is known within Capcom as "The Fujl w o r o "
[Eternoll(Beot 'em up RPG)] easy to see how outdated a phone from ten years Layout". It is a layout that Capcom has mastered
HIGURASHI: Though I admit I think it'd be interesting ago seems to us today. Over 1 00 years have over the years, and it does offer a certain degree
to change it up, I think it's safe to say we'd always passed between "Mega Man" and "Mega Man of visual excitement. The only issue was that all of
end up at blue. X", so it's reasonable to think that many of the the illustrations using this layout ended up looking
Q2: Does original artwork for the boss characters from older robot models simply became outdated and kind of similar. If it had been used for a one-
the WonderSwan version of "Rockman & Forte" fell into disuse. The fact that Metalls and Battens shot product, this wouldn't have been as much
continued to thrive with only minor changes is a of an issue. But when you have an entire series,
exist? [Anapricotpie]
testament to the brilliance of their original designs. it's important to tell each game's specific story
CAPCOM: That game was made by another company,
so the art was not done at Capcom. Therefore, Q3: Have you ever thought about what happens through the art. The limited edition of "Rockman
original artwork like illustrations and concept art in the years between the "Mega Man" and X4" did revisit the old style by having the eight
unfortunately does not exist. "Mega Man X" series? Or have you intentionally main bosses on the package. The PlayStation
Q3: Is there anything in particular that you keep in refrained from fleshing out those game years? version emphasized the color green while the
mind when drawing Mega Man (especially the [JakeSchaeffer] Saturn version used the color red. We went with
original Mega Man)? [MFCV] CAPCOM: We've discussed it internally, but I doubt a sort of portrait style without using eel shading
MIZUNO: I've noticed that the bodies I draw have a any of that will ever be released to the public. in the hopes that it would give the package a
tendency to look more organic than mechanical, so We don't want to do anything that would rob the more extravagant look. Since "X4" marked a shift
that's something I'm always careful about. players of the fun that comes from letting their to new hardware, we also wanted everyone to
HIGURASHI: For me, it's all about making the art look imaginations tell the story. notice that something was different from the first
like lnafune's (the Rockman Complete Works series Q4: Who created Dynamo? [Dynamo(Kobun#2832)] three games. Typically, these are the things we
excepted). CAPCOM: That remains unknown. think about when planning layouts.
Q4: The original "Mega Man" series featured special QS: Who created Vile? [Rockman_Pappy] *Fujiwara = Tokuro Pujlwcr c, who is best known for
weapon illustrations up until "7", but there were CAPCOM: As with Dynamo, Vile's creator remains "Ghosts 'n Goblins" and was involved with "Mega
none for "8", and then they were brought back for unknown. Man" as well.
"9". Why weren't there any for "8", and did you Q6: Page l 89 features an illustration of X using the QB: Why did the mark on Vile's forehead change from
bring them back for "9" in an effort to take the Ultimate Armor to fly. Please talk about this piece! Sigma's mark to a "V" in "Mega Man: Maverick
weapon illustrations for "9" and "1 O" because Ultimate Armor X were going to be included as "Vile", and represents the fact that he only serves
time was set aside for that in their initial schedules. a bonus item with the limited edition of "Rockman himself. This change can be explained by the fact
QS: If you were to reboot the original "Mega Man" X4" and also sold separately. The illustration that Vile seemed to have a higher level of self-
series for the current generation, how would you was meant to promote the idea that you could awareness in "Mega Man: Maverick Hunter X".
change the world and characters? [BlackMachine] dismantle the Ultimate Armor and reassemble it in Q9: Are the red operators from "Mega Man: Maverick
CAPCOM: I doubt we'd make major changes to the an airplane form. I don't know if there were ever Hunter X" a mass production model? I noticed
world itself, but I think it would be reasonable to any plans to have that sort of transformation in multiple blue operators in the "Day of Sigma"
pursue a little more realism with regard to the the game ... Since Ultimate Armor X was treated anime. [MFCV]
character designs, in terms of the structure of the like a secret character in "X4", though, 1 don't think
joints and the Mega Buster's transformation. we would have prepared a whole flying system
Q6: Why were features like sliding and the charge for it alone. But wouldn't it be interesting to be
shot omitted from "Mega Man 9" and "1 O"? able to use armor like that in a new "X" game?
If there was more to it than simple gameplay Q7: The Japanese package art for the "Mega Man X"
balancing, I'd like to know the details. [Ruteum] series seemed to go in a new direction after "X5".
HIGURASHI: During the development of "9", I did Why is this? [GO!]
hear something about the charge shot being SUETSUGU: We wanted to feature X and Zero in a
removed because the power of the Mega Buster bigger way. Compared to the days of "Xl ", video
itself had been enhanced. But that's not an official game stores were brimming with new games by
explanation, so I'm sorry to say that I think the best the time "X5" came out. Store shelves are even YOSHIKAWA: Both zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPO
are mass production models,
answer is gameplay balancing considerations. more crowded today. Now imagine taking an though the red operators function at a slightly
illustration that includes all of the boss characters higher level than the blue operators, and as such
SET 2: "MEGA MAN X" and shrinking that down to the size of a CD case. there are fewer red ones.
Ql: For the "Mega Man X" series, does official design It would have a difficult time catching a customer's Ql 0: This question is for Higurashi. .. Regarding the
artwork exist for X and Zero without their helmets? eye among all of the other colorful and flashy rear view illustration of Zero for "Mega Man X:
[Show@EarthAdministrator] packages on the shelves. That's why we decided Command Mission", there are certain parts that
CAPCOM: The only piece that exists is the one on to simplify the layout and focus on the main seem to be different from the in-game design.
page 253, created for the "Mega Armor" figure characters. We thought that making the image of What was the reason for this discrepancy? The
429
Zero you drew for "Command Mission" is my artist who is currently working with mango and form. It was awhile after the game was released
favorite Zero of all time. I hope to see another other illustrations. We were very lucky to have that I first heard it described as an eggshell, at
"Higurashi Zero" in a new "X" game. [Zegil] them work on the p r oje ct with us, and they which point I hod to admit that it is an accurate
HIGURASHI: When l got the order for that illustration, deserve all of the credit for the high quality of description. I guess mango artists and authors
I was asked to match it to the polygon model from the town's design. have to work with the same characters over and
the game, so I drew the details according to that. Q3: On page 1 1 of the liner notes for "Capcom over again more than any Capcom staff member,
I haven't confirmedanything, but it is possible that Special Selection: RockmanDASH 2", there is so they hove more opportunities to notice things
the final polygon model in the game was altered a Bonne mech called "Tohra II", but how is it like that.
before production. It's not like I mode a mistake different from the Matrix Battery? [CAPKobun/
or anything! I swear!!Anyway, thank you for your Kobun#l]
kind words regarding my Zero. I'm glad you like KAWANO: Technically, "Matrix Battery" was the
him. temporary name we assigned to that unit during
Ql 1: In the "Mega Man X: Command Mission" development, and it was based on the fact that it
gallery, there is an image of X with an Ultimate was supposed to break the terrain up into matrix
Armor that's designed differently from the code in order to launch shells at MegaMan. Its
one we actually see in the game. Was this a official name was supposed to be "Dohro", so I
rejected design draft or something? [Yulnasa@ think "T ohra" is just a typo. The Matrix Battery
PasserbyMaverick] that appeared in "Mega Man legends" was
HIGURASHI: To be honest, I don't remember ... but your "Dohra 1 ", and the one in "Mega Man Legends 2"
theory soundsabout right. was the upgraded "Dohra 2".
Ql 2: A portion of the "Mego Mon X: Command Q4: Of all the Mego Man games, "Mego Mon
Mission" concept art shows an X that is close to Legends" is the only series where Metalls don't
the traditional design, and some screenshots appear. But it does have Bon Bonne, who has
of this X were also released, so why was the a design and color scheme that makes him look
design changed for the final game? [CAPKobun/ on awful lot like a Metall. Was Bon Bonne
Kobun#l] intentionally designed as a Metall replacement?
HIGURASHI: According to the development team, it [CAPKobun/Kobun#l]
was becauseX didn't stand out enough on-screen. KAWANO: You must be a true Mega Man fan to
I have to admit, X has an extremely simple design notice the absence of Metalls! To be honest,
compared to someof the other characters... I don't really remember very well, but I do
Ql 3: Regarding the official timeline, the Ultimate recall the designers saying something similar to
Complete Guide states that "Mega Man X: what you are saying in your question. I did try QS: How did you feel about the Nevis that little kids
Command Mission" takes place a few years after to look through the old "Mega Man Legends" thought up? Were you surprised by any of them?
"X7", while Mega Man X: Official Complete development materials to find an answer, but [MFCV]
Works states that it takes place in the same the notion of seeing my old interview and photos ISHIHARA: We are always token aback by the pure
timeframe as the "Zero" series, which is l 00 years mode me cringe, and I just couldn'tdo it. freedom of expressionthat children are capable
after "X7". Can we get an official word on this, QS: Please describe a simple version of the design of. Some of them move us with their intense
please? [CAPKobun/Kobun# 1] concept behind the "Bright Bats" group that was passion, while others make us laugh with their
HIGURASHI: "Command Mission" is technically a spin- supposed to appear in "Mega Man Legends 3". carefree style. The innocent and straightforward
off, so even though it takes place in 22XX, it's Also, if possible, please include the average age ideas like Dark MegaMan and PoopMan always
not necessarily the same "22XX" during which the of its members. [kzkm] warm our hearts.
"Zero" series takes place. Still, we didn't want Q6: There ore a lot of girls who like Lon (Moyl,
to cut it off completely just because it's a spin- Princess Pride, Iris, Sherrice), but which pair do
off. Our goal was to incorporate some of the you think makes the best couple? [Scanning] zyxwvutsrqp
"Zero" series' flavor in order to make it feel like EGUCHI: I'm sure a lot of people have different ideas
"CommandMission" is still connected to the other about who Lon should be with, but personally I'd
games, like it is part of the same family. So it like to see him settle down with Mayl. Of course,
might be easier if you regard "Command Mission" there's always Yoi Ayanokoji ... I can guarantee
not as "a story that takes place between X7 that Yai will grow up to be quite pretty.
and the Zero series", but rather as "one of many Q7: Who is your favorite NPC from "Mega Man Battle
potential futures that exists independently from Network" and "Mega Man Star Force"? [GO!]
the Zero series". HIGURASHI: I thought the waitress from "Battle
Ql 4: During "The Day of Sigma" in "Mega Man: Network" was really cute. I was token aback by
Maverick Hunter X", there's a scenewhere Zero the Japanese name for the "Star Force" character
wipes his face immediately after Sigma defeats "Chatty Ditz", and I kind of worry about her
the berserker Mechaniloid. At that moment, there future.
doesn't seem to be a red, circular part on the side ISHIHARA: Mr. Prog and Mr. Hertz are in their own
of his buster. Was that an error? Looking closely category, but I do like that girl from "Battle
at the official illustrations, it seems like there Network" that looks somewhat depressed. I also
should be red, circular parts on both sides of his like the basic Novi from "Battle Network 1"
buster... [CAPKobun/Kobun#l] becauseyou can just changeits color and eyes to
HIGURASHI: We're only human! To err is human!! EGUCHI: As you con see in the image above, they make it into an evil Novi.
would have been sort of a "bad kids" kind of MIZUNO: I like the purple evil Novi from "Battle
biker group. I should also note that they would Network 4" because he just looks like a classic,
have been the weakest group on the entire island. obvious villain.
The members ranged between 14 and 17 years QB: Shellgeek from "Bottle Network 2" and Shell'n
old, and they'd steal bikes to ride. It would have from "Mega Mon 8" look very similar and, in fact,
been a fun and crazy adventure with a group of appear to be pretty much the some. Is Shellgeek
friends who refused to be bound by the island's simply Shell'n redone in the "Battle Network"
rules ... Sigh... style? [CAPKobun/Kobun# l]
ISHIHARA: That is exactly right. The schedule was so
SET 4: "MEGA MAN BATTLENETWORK" zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONM
tight at the time, the planner provided me with
Ql: Crash Man and Hard Man from the classic "Mego
a few characters from other series to consider.
Man" series didn't appear in 11Mego Mon Bottle
We figured that this way, fans who could make
Network", but ore there design drafts of them in
the connection would get a chuckle from the
the "Battle Network" style? [Gizero]
inside joke, but I also hod to make sure that the
ISHIHARA: No official designs exist, but I did do a few
character would be fun and appealing to those
doodles in my spare time as little experiments.
seeing it for the first time in "Battle Network".
Q2: Mr. Prog appears to have hands, but con he use Q9: A ninja version of Mr. Prog appeared in "Battle
them like actual hands? [MatsutoboJ
Network 5" with a Japanese katana on his back,
SET 3: "MEGA MAN LEGENDS" ISHIHARA: Of course! He needs them to execute
but were there plans to have him actually use the
Ql: Who is the official mascot of the "Mega Man programs, so they con extend and grasp things as
katana? Also, were the various Mr. Progspopular
Legends" series:Dato or the Servbots? [Shosetsu@ necessary even though we simplified his look for
among the staff members for their cuteness?
IPC_Squod] the actual game.
[Shosetsu@IPC_Squod]
KAWANO: I'd soy the Servbots. Hoving 41 of them Q3: Eugene Chaud's shirt looks like it's yellow at the
ISHIHARA: I never really imagined him using the
allowed us to make them all quite different and collar and along the bottom, but is he actually
katona, but I put it on his back because I thought it
interesting. Though I do love how Data looks like wearing a block shirt over a yellow shirt?
made him look cute and it got a few chuckles out
a very innocent character upon first glance, but [KukiMiyo(KinnikuSenpuMiyoko)]
of people. I even noticed that one staff member
has a darker side that he hides well. HIGURASHI: No, it's one shirt that is just colored that
had the design draft as the desktop wallpaper on
Q2: The town on Kattelox Island in "Mega Man way. I don't hear anyone disputing me on this, so his PC.
Legends" is so cute. What kind of concept was the I'm pretty sure I'm right. Guys? I'm right... right?
010: How did you settle on the design for the Cybeost
town's design based cna [Shosetsu@IPC_Squad] ISHIHARA: Yes, you're right. (laughs) It's one shirt that Folzor? [AsutoyanuAtton]
KAWANO: You've got quite the sharp eye to notice is colored that way.
ISHIHARA: Our instructions were to come up with a
Q4: The mango version of "Mega Man Battle Network"
the town's design! We put quite a bit of time into
once described Chaud's hairstyle as an "eggshell
giant monster bird that has a look worthy of a zyxwvutsrqpo
designing that town. It started off looking like a final boss. I knew that both Gregor and Falzar
town made of LEGO blocks, but it seemed to be cut" ... Was this the concept behind his original
would be equally vital to "Mega Man Battle
lacking a "lived-in" feel, so we ended up going in design for the games? [KingMachine]
Network 6" because they would be responsible
a different direction. Still, that laid the foundation ISHIHARA: The design of Choud's hairstyle was meant
for getting people interested in the game as well
for something that looked like a "toy town". The to be something that hadn't been used before
as making players think hard about which version
design was handled by an extremely talented but looked cool and distinct enough in sprite
they wonted to buy. As such, these two characters
430 I zyxwvumEGIQ
tsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ
m"1N"" IHGFEDCBA .SzyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
mEGIQ m"1N"' X, CFF/C/IQLccmPLETE WCRIC5
went through multiple approval checks before SET 6: "MEGA MAN ST AR FORCE" fetishes ... ?
they reached completion. Ql: In the "Mego Man Star Force" series, Luna Platz's Q3: Who designed Hyper Mega Man and Hyper Roll
Ql 1: We've seen art for the characters Tory Froid and vertical rolls (commonly known as drills} seem to for "Marvel vs. Capcom l " and "2"? [CAPKobun/
Cross Fusion MegaMan from the "MegaMan NT vary in size depending on the artist who drew Kobun#l]
Warrior" anime, but does that mean there were her. Is there an official size for her drills? [Asuka] CAPCOM: They were done by the game's
plans to include these characters in one of the HIGURASHI: Even when the same person drew her development staff as well. They contain a lot of zyxwvutsrqponmlkji
video games? [Eternally Single] multiple times, we often saw some variation in the aspects from previously established designs, but
CAPCOM: There were no such plans. The illustration size of her drills. Even Olympic-class figure skaters you have to admit that they offer their own strong
of Tory was done for fun, and Cross Fusion will mess up sometimes, and illustrators, too, are impact as well! zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFED
MegaMan was an illustration done in relation to only human. It's difficult to draw something exactly 04: Was the "Ultimate Marvel vs. Capcom 3"
the anime movie. the same way over and over ... in other words, we illustration of Zero drawn by one of the "Mega
just ask that you let us get away with little things Man" series' illustrators? I think that's a super cool
SET 5: "ZERO", "ZX", AND "ZX ADVENT" like this! Zero, so I was curious. [Haruya]
Ql: Does Alouette1s stuffed animal have a name? CAPCOM: The character art for MvC3 used in-game
Q2: The class president's face looks like it got cuter
[Lotos] between "Star Force 1 *" and "Star Force 3*". Is models that were retouched, so it can't strictly be
there a reason for this? [GO!] said that one person "drew" that Zero ... He was a
collaborative effort between the person in charge
of posing and the person in charge of retouching.
QS: The mobile game "Rockman: The Puzzle Battle"
used uniquely stylized versions of the character
sprites from the original "Mega Man", while
"Mega Mon Space Rescue" featured Mega
Man wearing a spacesuit-type costume. Do you
prepare official design drafts for mobile games
like these? [nobody 1987]
HIGURASHI:No, not really. It sounds like doing design
drafts for those could be a lot of fun, but I'm
afraid we simply don't have enough time for the
additional work that would require.
Q6: If all of the "Mega Man" series' illustrators were
to duke it out in "Battle & Chase", who would win?
[Miyazou]
HIGURASHI: If we're allowed to use memory cards, I'd
definitely win!
SUZUKI: There is no official stance on that, which has 07: While drawing offkial illustrations, are you ever
resulted in some fans coming up with a theory that influenced by the various "Mego Man" animes
the stuffed animal is actually the real Alouette. and mangos? [Scanning]
Regardless, Alouette does seem like the kind HIGURASHI: All the time. I think the kind of chemical
of girl who would name her stuffed animal, so I reaction you get from merging two creative minds
think it's safe to soy that it has a name even if we creates an ideal work environment.
never flnd out what it is. QB: It seems like the "Mega Man" series' illustrations
Q2: One of the fan books stated that Copy X are usually full body illustrations rather than
HIGURASHI: As might be expected, we had to draw
randomly started eliminating innocent Reploids. close-ups. Is this because the character designs
the illustrations for "Star Force 1" before playing
What caused him to start doing this? [Lotos] were created with the intention of displaying their
the game, so I imagined Luna would fill a role
YABE: Copy X was created to manage the metropolis
similar to Yai's in "Battle Network". But after full bodies to begin with? [GO!@GO_Guiltism]
known as Neo Arcadia and was programmed HIGURASHI: I'd like to answer this question with
ploying the game, I started to see her more as a
to make it a utopia for humankind. In his pursuit another question: Would you be satisfied with
main heroine of the story, and that influenced her
of perfection for human life, Copy X become close-ups? Exactly. (laughs) I'm just kidding. The
look a bit in "Star Force 3". In addition to that, it
increasingly bothered by the massive amount of simple explanation is that if you have full body
probably has something to do with the fact that I
energy consumed by Reploids and the periodic illustrations, you are free to crop them depending
got better at drawing cute characters over time.
mistakes they made. This probably led to Copy X on how or where you want to use them. On
going out of control. SET 7: "ROCKMAN XOVER" the other hand, you can't derive a full body
QJ: Are the navy portions of Vent's and Aile's limbs Ql: With regard to the key visuals for "Rockman illustration from a close-up.
made of a tights-like material? I'm curious to Xever", please explain why X was drawn in the Q9: Why do you refrain from clearly indicating the
know if there is skin under that or if peeling style of "Mega Man X l -X7" and "Mega Man: artist for every illustration? Is this company policy
back the navy parts would reveal machine parts. Maverick Hunter X", MegaMan Volnutt in the or something? Why, then, are some illustrations
[NotsumiKusono] style of "Mego Man Legends 2", and Shooting clearly credited to specific artists? [Satorin]
YABE: The parts that look like they are covered by Star Mega Man in the style of "Star Force 3". HIGURASHI: From a business perspective, it's important
tights are the actual surface of their bodies. The [CAPKobun/Kobun#l] to maintain a certain continuity with the characters.
surface color can technically be any color, and MIZUNO: By default, we tended to reference the As such, discrepancies resulting from using
that's why you see some people in town whose newest designs available from the officially different artists technically shouldn't be allowed.
bodies hove skin-colored surfaces. Some of them released games. For X, he is best known for his Our stance is that we're selling the "product"
actually kept portions of real skin, while others design in "X7", so that's the one we went with. (character) and not the "artist" ... therefore, we
simply color the surface of their body in a skin- Since "Legends 3" was never released, the don't see it as particularly necessary to put a
colored tone for fashion reasons. "Legends 2" design was considered to be the most specific artist's name on every single piece of art.
Q4: The Reploids in the "Mego Mon Zero" series look recent one in that case. But then you also have products like this book
like they are wearing clothes ... Are they actually Q2: It looks to me like OVl:R-1 's ear parts look a lot where there is a strong desire to have the artists
wearing clothes made from fabric or is it all like Shooting Star Mega Man's ear ports. Is this clearly indicated. Either way, the artists' personal
hard materials designed to look like clothes? an intentional similarity? If there are other parts thoughts on such policies are meaningless within a
[OmiFujimiya] that OVER-1 shores in common with other existing corporate environment. There was a considerable
SUZUKI: I don't know what the official stance on that is, Mega Man characters, please point them out as amount of debate regarding the displaying of
but when I was working on the sprites, I imagined well! specific names for this book as well.
the material to be something like urethane resin ... SAITO: I can't say the similarity was entirely QlO: If you were granted the opportunity to create
something that is pretty hard but also flexible unintended, but since Dr. Light's presence marks a "Mega Man" game without any of the usually
when enough pressure is applied. "xover" as taking place prior to the "Mega Man associated limitations, what kind of game would
QS: Three of the Four Guardians from the "Mega X" series, we tried to limit character similarities for you make? [HitoshiAriga]
Man Zero" series seem to meet mysterious ends. the "Legends" series and beyond. HIGURASHI: I think I'd go with something incredibly
UCapcom stated that they continued to fight unorthodox instead of sticking to something most
for humans in some unknown place, while the SET 8: OTHER people would expect to see out of the series.
Official Complete Works book say that they died Ql: Have there ever been any plans to toke characters
Maybe a "Battle & Chase 2" with all of the
protecting Zero from Omega's explosion. What is from the comics or onimes and bring them into the
characters from every series! I'd love to host
the real truth? [Jangarian] video games? [RandyWolford] a massive online game for "Mega Man" fans
AIZU: Neo Arcadia's official archives don't show CAPCOM: We usually try to avoid bringing concepts
around the world! h would be like a large-scale
any records of activity for those three after from the comics and animes into the official
marathon race. (laughs)
that incident, so they ore officially treated as games because we wont those non-game
deceased. However, it is entirely possible that products to remain exclusive representations of
This marks the end of "The Answer" Q&A session.
they continued to function beyond Neo Arcadia's their respective authors' imagination, unfettered
A great big thank you to everyone who submitted
sensors, so we can't say for certain that they're by official concepts. Otherwise, the comics and
questions, and to the illustrators who took the time to
truly gone. animes would lose their purpose. I think it is
answer those questions! All together now ...
Q6: Please explain why you decided to grow out important to maintain this boundary for the fans'
Vent's and Aile's hair for the transition from sake as well.
"Mega Man ZX" to "ZX Advent". [NotsumiKusano] Q2: Who designed the alternate costumes for Roll in HAPPY
YABE: "ZX Advent" tokes
"ZX", so we wanted
place a few years after
the player to understand that
"Mega
they
Man:
went overboard
Powered Up"? It kind of seems
with the variety. [Show@
like
2STH ANNIVERSARY
time had passed when they saw those familiar EarthAdministrator] TO THE
CAPCOM: Those were done by the game's
characters.
them distinct
We also thought
from Grey, Ashe, and the other new
it would help make
development staff. It's possible that they used
MEGA MAN SERIES!
characters. On an emotional front, I think Vent the chance to design alternate costumes as a
and Aile were influenced by Girouette as well. therapeutic escape from their harsh schedule,
or maybe it was just on outlet for their personal
431
ft.
111111111111111111111111 11r11r1111n zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
9 781926 778860