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It3681-Mad Lab-Syllabus

This document outlines a laboratory course on mobile applications development using Flutter/Kotlin. The course objectives are to use these platforms for building cross-platform apps, demonstrate programming techniques, identify framework components, and design real-time mobile apps. The list of experiments includes developing apps using widgets, GUI, fonts, colors, calculators, games, movie ratings, web services, shopping, push notifications, and maps integration.

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0% found this document useful (0 votes)
185 views1 page

It3681-Mad Lab-Syllabus

This document outlines a laboratory course on mobile applications development using Flutter/Kotlin. The course objectives are to use these platforms for building cross-platform apps, demonstrate programming techniques, identify framework components, and design real-time mobile apps. The list of experiments includes developing apps using widgets, GUI, fonts, colors, calculators, games, movie ratings, web services, shopping, push notifications, and maps integration.

Uploaded by

ezhilnetworks
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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IT3681 MOBILE APPLICATIONS DEVELOPMENT LABORATORY L T P C

0 0 3 1.5
COURSE OBJECTIVES:
The objective of this course is to enable the students to
 Use Flutter/Kotlin multi-platform environment for building cross-platform mobile
applications.
 Demonstrate the knowledge of different programming techniques and patterns for mobile
application development.
 Identify the components and structure of mobile application development frameworks.
 Understand the capabilities and limitations of different platforms.
 Design and develop real-time mobile applications.
LIST OF EXPERIMENTS:
 Study and installation of Flutter/Kotlin multi-platform environment
 Develop an application that uses Widgets, GUI components, Fonts, and Colors.
 Develop a native calculator application.
 Develop a gaming application that uses 2-D animations and gestures.
 Develop a movie rating application (similar to IMDB)
 Develop an application to connect to a web service and to retrieve data with HTTP.
 Develop a simple shopping application.
 Design a web server supporting push notifications.
 Develop an application by integrating Google maps
 Mini Projects involving Flutter/Kotlin multi-platform
TOTAL : 45 PERIODS
TEXTBOOKS:
1. Simone Alessandria, Flutter Projects: A practical project-based guide to building real-world
cross-platform mobile applications and games, Packt publishing.
2. Carmine Zaccagnino, Programming Flutter: Native, Cross-Platform Apps the Easy Way
(The Pragmatic Programmers), Packt publishing.
REFERENCES
1. Gergely Orosz, Building Mobile Applications at Scale:39 Engineering Challenges
2. Souvik Biswas & Codemagic, Flutter Libraries we love
3. ED Freitas, Daniel Jebaraj, Flutter Succinctly
4. Antonio Leiva, Kotlin for Android Developers Learn Kotlin the easy way while developing
an Android Applications
COURSE OUTCOMES:
On successful completion of this course, the student should be able to
CO1:Design and build simple mobile applications supporting multiple platforms.
CO2:Apply various programming techniques and patterns to build mobile applications.
CO3:Build real-time mobile applications for society/environment
CO4:Build gaming and multimedia based mobile applications
CO5:Build AI based mobile applications for society/environment following ethical practices
CO’s-PO’s & PSO’s MAPPING
CO’s PO’s PSO’s
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3
1 3 3 3 1 3 1 1 1 2 1 1 1 2 2 2
2 3 3 3 2 3 1 1 1 2 1 1 1 2 2 2
3 3 3 3 3 3 3 2 2 3 3 3 3 3 3 3
4 3 3 3 3 3 2 1 1 1 1 2 1 1 2 2

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