ESL Brains How Video Games Change The World SV 8094
ESL Brains How Video Games Change The World SV 8094
ESL Brains How Video Games Change The World SV 8094
• Are you a video game aficionado or is it just aficionado: a person who likes,
knows about and appreciates an
not your cup of tea? interest or activity.
• What’s the most remarkable or the most loner: a person who is often alone
memorable game you have ever played? and avoids the company of others
• People say that video gamers are isolated loners. Would you agree with this? If
not, what’s the stereotype of a gamer in your country?
2. Match the words from the two columns to create pairs of synonyms.
a) pal 1) amusement
b) fierce 2) buddy
c) delight 3) excitement
d) distinctive 4) avoid
e) evade 5) different
f) notable 6) loyal/dedicated
g) titillation 7) renowned
h) quest 8) mission
i) alter 9) intense
j) devoted 10) change
5. Complete the gaps with the words in the box to create expressions used in
the video. Then, match the expressions in bold with their definitions (1-5) on
the next page.
a) Technology has come a …………… way since the computers of the 1950s as
children today can play games on smartphones before they can walk.
b) She was in the ……………of her working life when the accident happened and
she couldn’t work anymore.
c) The Witcher 3 proved to be a smash hit, selling by the ……………and winning
game of the year awards.
d) The game of bingo has a long and …………… history that dates back to as
early as 1530.
e) This game saga will capture your ……………with its dramatic plot, relatable
characters and many twists and turns along the way.
f) While first seen as a fad or only as a silly plaything for the wealthy, the
computer has made an undeniable mark upon history and is here to
…………….
DEFINITIONS
1) something that stopped being unusual and has become generally used or
accepted
2) make someone start to love you
3) a large amount of something
4) highly distinguished; renowned; famous and extensive
5) in the best, most successful, most productive stage
6) developed, progressed, or become very successful.
7. Read the background information below, prepare your arguments and get
ready for a debate.
65% of homes in the US own a video game-playing device, with each 'gamer'
spending 6.5 hours a week playing on their devices. Video games have therefore
become a pretty central feature in most US families' daily lives, but what effect
are they having on society at large?
So, what will it be? Are they sucking away the lives of our children or bringing
families closer together? Encouraging violence, or building friendships?
Source: Kialo