Lab4 Digital Design Ver1
Lab4 Digital Design Ver1
OBJECTIVES
➢ Getting to know how to describe finite state machine (FSM) using variety styles of VHDL
code (logic expressions/ behavioral expressions/ shift registers).
➢ Design and implement digital circuits using FSM.
➢ Download the circuit into the FPGA chip and test its functionality.
REFERENCE
1. Intel FPGA training
Requirement: Implement a FSM that recognizes two specific sequences of applied input
symbols, namely four consecutive 1s or four consecutive 0s. There is an input w and an output z.
Whenever w = 1 or w = 0 for four consecutive clock pulses the value of z has to be 1; otherwise,
z = 0. Overlapping sequences are allowed, so that if w = 1 for five consecutive clock pulses the
output z will be equal to 1 after the fourth and fifth pulses.
Figure 1 illustrates the required relationship between w and z. And the state diagram for this
FSM is shown in Figure 2.
Instruction:
Students derive an FSM circuit that implements this state diagram, including the logic
expressions that feed each of the state flip-flops. Using 9 state flip-flops called y8, …, y0 and the
one-hot state assignment given in Table 1.
Figure 2: A state diagram for the FSM Table 1: One-hot codes for the FSM
Requirement: Implement the FSM given in experiment 1, using another style of VHDL code.
Use a VHDL CASE statement in a PROCESS block, and use another PROCESS block to
instantiate the state flip-flops. You can use a third PROCESS block or simple assignment
statements to specify the output z. To implement the FSM, use four state flip-flops y3, . . .
, y0 and binary codes, as shown in Table 3.
Instruction:
Examine the circuit produced by Quartus open the RTL Viewer tool. Double-click on the
box shown in the circuit that represents the finite state machine, and determine whether the
state diagram that it shows properly corresponds to the one in Figure 2.
To see the state codes used for your FSM: open the Compilation Report → Analysis
and Synthesis section → State Machines.
5. Download the circuit into the FPGA chip and test its functionality.
6. Change the setting for State Machine Processing from User_Encoded to One-Hot.
Recompile the circuit and then open the report file, select the Analysis and Synthesis
Requirement: Create VHDL code that instantiates two 4-bit shift registers; one is for
recognizing a sequence of four 0s, and the other for four 1s. Include the appropriate logic
expressions in your design to produce the output z.
Shift Register 1s
w Combinational z
circuit
Shift Register 0s
Instruction:
Requirement: The Morse code uses patterns of short and long pulses to represent a message.
Each letter is represented as a sequence of dots (a short pulse), and dashes (a long pulse). For
example, the first eight letters of the alphabet have the following representation:
A•—
B—•••
C—•—•
D—••
E•
F••—•
G——•
H••••
Design and implement a Morse-code encoder circuit using an FSM. The circuit take as input one
of the first eight letters of the alphabet and display the Morse code for it on LEDs.
A high-level schematic diagram of a possible circuit for the Morse-code encoder is shown in
Figure 5.
Instruction:
ENTITY part4 IS
PORT (…. -- Define input and output ports
….);
END ENTITY part4;
TYPE state IS (…
);
BEGIN
--FSM State Table
state_table: PROCESS(…)
BEGIN
…
END PROCESS; -- state_table
--FSM outputs
--turn on the Morse code light in the states below
ledr <= '1' WHEN …;
ledg<=’1’ WHEN…;
-- letter selection
process (SW)
begin
case (SW) IS
WHEN 000 =>
-- Store the Morse code to be sent in a shift register (data), and its length in a counter (size).
PROCESS(Clock, Reset)
BEGIN
-- if Reset = 0 then data = size = 0; otherwise, if load = 1 then data = morse_code and size = morse_length; if
shift = 1 then data(2 DOWNTO 0) = data(3 DOWNTO 1) & data(3) = '0' and size = size – 1.
END process;
END Behavior;
2. Create a new Quartus project for your circuit.
3. Use switches SW2 − SW0 and pushbuttons KEY1 − KEY0 as inputs. When a user
presses KEY1, the circuit should display the Morse code for a letter specified by SW2−0 ,
using a LEDR to represent dots, and LEDG to represent dashes. Each LED will be on for
1 second. Pushbutton KEY0 should function as an asynchronous reset.
4. Compile your project. Download the circuit into the FPGA chip and test its functionality.
Observe the behavior of your shift registers and the output z.