6manzini Emergingdesign
6manzini Emergingdesign
6manzini Emergingdesign
Ezio Manzini
To cite this article: Ezio Manzini (2015) Design in the transition phase: a new
design culture for the emerging design, Design Philosophy Papers, 13:1, 57-62, DOI:
10.1080/14487136.2015.1085683
Download by: [Professor Anne-Marie Willis] Date: 18 May 2017, At: 03:01
Design Philosophy Papers, 2015
VOL. 13, NO. 1, 57–62
http://dx.doi.org/10.1080/14487136.2015.1085683
• Design/1, or diffuse design, i.e. the natural human ability to adopt a design approach,
which results from the combination of critical sense, creativity, and practical sense.
• Design/2, or expert design, i.e. the expert members of the design community who, by
definition, should be endowed with specific design skills and culture.
• Design/3, or co-design, i.e. the overall design process resulting from the interaction
of a variety of disciplines and stakeholders, including final users and design experts.
Therefore, when discussing design, it is important to clarify which one of these ‘designs’
we are talking about. For example, when the discussion is on problem-based and solu-
tion-oriented design processes and their transdisciplinary nature, we are obviously referring
to Design/3. On the contrary, Design/1 is the one referred to when discussing the importance
of spreading design capabilities among different stakeholders (as happens with the whole
discussion on design thinking). Finally, when we discuss developing specific design skills
and culture, by definition we are talking about Design/2.
In this paper, I will mainly refer to Design/2, i.e. the expert design, focusing on what it is and
what its specific skills and culture should be in order to play a role in the transition toward a
resilient and sustainable society.1
• Regime1: This is the one that was mainstream in the twentieth century. Now it is
declining, but it is still powerful, with its past century large and hierarchical com-
panies and institutions, its economy of scale and its promises of a product-oriented
well-being.
• Regime2: It is the most powerful emerging regime. It presents two interrelated sides: the
one driven by the big powers of the twenty-first century, with their ‘the winner-takes-all
economy’3 and their proposal of hyper-individualized and delocalized service-oriented
well-being. As a kind of reaction, on its other side, we observe the spread of fear (of
the future and of the ‘others’), the rise of a new tribalism, and of a desperate search for
roots and identity.
• Regime3: This is another twenty-first century emerging regime, an alternative to both
Regimes1 and 2, in which limits of the planet and connectivity combine themselves in
promising social and productive networks: small, open, connected, and localized organ-
izations that conceive and realize new ideas and practices. In doing so, this anticipates
resilient and sustainable ways of living.
It is clear that the forces of Regime1 are the ones trying to keep us in the ecological ‘trap’4
that we have been dragged into during the past century, and which we are largely still in.
On the contrary, the forces of the emerging Regime2 are driving us toward another cat-
astrophic perspective: bailing us out of the previous trap, they bring us in another, one that
is even worse, characterized by hyper-individualism and social, cultural, and environmental
desertification.
Luckily, we are also witnessing the advance of Regime3: new ideas and new practices
that impact on the concepts of time, place, work, well-being and, more generally, the quality
of relationships. Ideas and practices that are starting to weave the fabric of a resilient and
sustainable well-being, and hence, if we are able to recognize it, also of a new design culture
(Manzini and Tassinari 2013; Manzini 2014; Meroni 2007).
how to embrace complexity’. It does so by developing local initiatives in which those directly
affected, i.e. those who know the problem best and from close up, are directly involved.
It appears that the main design strategy to change complex systems, including the
very large ones, does not consist of conceiving equally large and complex solutions, but in
‘making things happen’ and then learning from experience, and in creating more favorable
eco-systems for them where they can flourish, spread, and connect vertically (up-scaling)
and horizontally (out-scaling) .
The previous paragraph may need further explanations: making things happen and learn-
ing from experiences are not the only terrain for action. Other kinds of design initiatives
are needed: the ones to integrate a multiplicity of local projects (for example, ‘planning by
projects’ and ‘acupunctural planning’ which, by linking up different local projects and dif-
ferent scales of intervention, tend to influence and transform large institutions and entire
territorial systems), and the ones that contribute to producing a more favorable environment
for the birth and development of a multiplicity of other projects, even though they do not
contribute directly and immediately to the solution of a specific problem. For example, this
group includes design initiatives that produce infrastructure, standards, and regulations,
knowledge, visions, and shared values that together are able to increase the probability of
new solutions emerging and help them develop in greater synergy)
I argue for a theory of change in which broad and long-term views are needed to feed and orient
the social conversation on what to do and how. In addition, therefore, to trigger and enhance small,
local, and connected actions; a multiplicity of projects in a social learning process in which available
resources can be catalyzed and used best.
• YES, design must evolve, developing a culture and a posture capable of connecting
what design experts do to long horizons of time and visions of a sustainable future.
Yes, this is a new design because mainstream design is still in the trap of Regime1 and
because strong drivers are pulling innovation, and several design experts, in the new
trap of Regime2.
• NO, we do not need a special kind of design (Transition Design) among other kinds of
design. Long horizons of time and visions of a sustainable future should become the
‘normal’ cultural background of future mainstream design. That is, of the whole com-
munity of design experts willing to do what design, by definition, should do. That is, to
work for a better, more livable world.
Question 1(2): How does Transition Design differ from other attempts to
reorient design?
For me, ‘transition design’ should be intended as ‘design in the transition phase.’ Therefore,
this question becomes: in the transition phase how does design change?
Design in the transition phase is not a discipline. The transition phase is a context in
which design is embedded, being influenced by it and having the capability to influence
60 E. Manzini
it. In this context, design is applicable in different ways, with different postures and using
different skills.
It appears that in the transition very different kinds of design initiatives can be performed.
In short, they can be grouped into three main typologies:
• Design activism, when design experts actively promote new local initiatives.
• Design with communities, when design experts collaborate with active groups of people
in making a given solution more accessible and more capable of lasting well into the
future.
• Design for favorable eco-systems, when design experts conceive and develop material
and immaterial artifacts that are capable of making a whole eco-system more favorable
for new initiatives to emerge, flourish, spread, and connect.
What these different ways of working have in common is what makes them effective
agents of a positive change. It is a design culture that drives and directs them. That is, for
what our discussion here is concerned with, it is the design culture of design in the transition
toward a resilient and sustainable society.
• To recognize the emerging design features. 5 That is, to recognize the on-going changes
in design culture and practice and the emerging skills that, in the crisis of Regime1,
characterize it.
• To outline the specific competences permitting emerging design to become an agent of
change toward Regime3. That is, toward a resilient and sustainable society.
Today, the basic features of emerging design are already clear, and they are very different
from those dominant in the twentieth century. The main feature is that its focus has shifted
from ‘objects’ (meaning products, services and systems) toward ‘ways of thinking and doing’
(meaning methods, tools, approaches and, as we will see, design cultures). In so doing, design
becomes an agent capable of tackling widely differing issues adopting a human-centered
approach: from traditional product-oriented design processes to complex and often intracta-
ble social, environmental and even political problems)6. A second main change, linked to
the first one, is that all design processes are, de facto, to be considered co-design activities
involving a variety of actors: professional designers, other kinds of experts and final users
(Ehn 2008; Ehn and Nilsson 2014; Manzini and Rizzo 2011).
Given that, as anticipated, a second step has to be completed. In fact, the emerging design
basic features and the consequent design experts’ capabilities, per se, do not say for which
kind of change they will be used. In short, emerging design could be, and de facto already
is, a driver of change for both Regime2 and Regime3.
The question therefore becomes: what is the skill set needed to make emerging design
a potential driver for Regime3?
Design Philosophy Papers 61
To answer this new question, two different issues must be considered: the quality of the
design process and of the design culture.
Where should this new design culture come from? A full, well-reasoned answer to this
question is beyond the scope of this paper. However, here I can summarize some points that
seem to me to be particularly relevant.
This new design culture is not being invented from zero, but it can be built up by inter-
acting with the growing wave of bottom-up social innovation (that is also the main driver
of Regime3), and with the new set of interlinked scenarios it is generating and partially
enhancing: the scenario of distributed systems (intended as the infrastructure of a resilient
society); the scenario of social economy (intended as an ecology of different economies);
the scenario of relational qualities (intended as the quality to be searched for to enjoy a sus-
tainable prosperity); and the scenario of cosmopolitan localism (intended as the condition
in which locality and connectedness, identity, and diversity come together giving richness
to the experience and resilience to the overall socio-technical system).
In conclusion, emerging design must be fed by interactions with other cultural worlds
(thanks to transdisciplinary interactions) and, most importantly, with discussions among
peers in specific design arenas; exactly as the one we are doing with this Transition Design
Symposium.
Notes
1. The contents of these notes refer to the first three chapters of my book, Manzini (2015)
2. Regime: a mutually reinforcing set of factors – value systems, institutions, infrastructures, and
technologies – that shape and are shaped by ecological interdependence.
3. The winner-takes-all economy can be seen as an economy of the global scale, based on a
mixture of liberalism+global networks.
4. Trap: a persistent maladaptive state; a dominant regime that undermines resilience and human
well-being.
5. A very clear statement on the nature of emerging design, and in my view of its present limits, was
proposed in 2014 in a manifesto named DesignX, collaboratively authored by: Ken Friedman
(Tongji University, College of Design and Innovation and Swinburne University Centre for Design
Innovation), Yongqi Lou (Tongji), Don Norman (University of California, San Diego, Design Lab),
Pieter Jan Stappers (Delft University of Technology, Faculty of Industrial Design Engineering),
Ena Voûte (Delft), and Patrick Whitney (Illinois Institute of Technology, Institute of Design).
http://www.jnd.org/dn.mss/designx_a_future_pa.html (accessed December 2014).
62 E. Manzini
6. The list of authors who contributed to start this re-definition of design could be very long. My
main references are: Brown (2008); Buchanan (1992); Cross (2011).
7. This co-design process can be seen as a social conversation in which everybody is allowed to
bring ideas and take action, even though these ideas and actions could, at times, generate
problems and tensions. In short, this means that these involved actors are willing and able
to establish a dialogic cooperation. That is, a conversation in which listening is as important
as speaking Sennet (2012). See also: Björgvinsson, Ehn and Hillgren (2012, 127–144); DiSalvo
(2012).
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