D&D Next Spellbook Card
D&D Next Spellbook Card
D&D Next Spellbook Card
This spell sends creatures into a magical slumber. Roll 5d8, the
total is how many hit points of creatures this spell can affect.
Creatures within 20 feet of a point you choose within range are
affected in ascending order of their current hit points (ignoring
unconscious creatures).
Starting with the creature that has the lowest current hit points,
each creature affected by this spell falls unconscious until the
spell ends, the sleeper takes damage, or someone uses an action
to shake or slap the sleeper awake. Subtract each creature's hit
points from the total before moving on to the creature with the
next lowest hit points. A creature's hit points must be equal to or
less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected
by this spell.
At Higher Levels: When you cast this spell using a spell slot of
2nd level or higher, roll an additional 2d8 for each slot level
above 1st.