Socialite
Socialite
Socialite
Rogue Subclass
While those in polite society would like to pretend that they have
risen above skullduggery and backstabbing, the truth is that they
merely take a different tact. Nobles and socialites have raised
speechcraft to an art form, diplomatically weaving together
compliments, threats, insults, and lies into their everyday
cadence. All the while, they sharpen their daggers for the
moment their foes turn their backs.
GRACIOUS DEMEANOR
Starting when you choose this archetype at 3rd level, attacks on
the first round of combat against you have disadvantage. If you
attack, cast a spell that affects an hostile creature, or deal damage
to another creature, this effect ends early. You can’t use this
feature when you are surprised.
Additionally, on the first round of combat, you don’t need
advantage on your attack roll to use Sneak Attack against
a creature if you are within 5 feet of it and you don’t have
disadvantage on the attack roll. All the other rules for Sneak
Attack still apply to you.
CASUAL MOCKERY
At 3rd level, you learn the vicious mockery cantrip. Charisma
is your spellcasting ability for this spell. You can use the bonus
action granted by Cunning Action to cast this spell.
VEILED CONVERSATION
Also at 3rd level, you can hide secret messages in your everyday
speech. Using thieves’ cant-like idioms and slang, you can
communicate a secret message to a creature that can hear and
understand you. Only that creature understands the meaning of
your secret message, and can understand it even if it wouldn’t
normally understand thieves’ cant.