Issue 1 Knowledge Forum Quiz Assignment
Issue 1 Knowledge Forum Quiz Assignment
Issue 1 Knowledge Forum Quiz Assignment
Introduction
Welcome to this topic on creation of learning resources using new technologies. As we are aware Post
Covid many new technologies became available to educators which allowed us to create design more
engaging lessons! In order to use these technologies more effectively, let’s look at the bigger aims of
education. We will start by reviewing the UN's 2030 Agenda for Sustainable Development and its call
for more inclusive and equitable education for all. Adopted in 2015, this agenda provides a shared
blueprint for peace and prosperity, with SDG 4 focused on ensuring quality education. This requires
removing barriers and improving access to learning for disadvantaged populations.
Universal Design for Learning (UDL) principles align with these goals, aiming to maximize learning
through flexible designs suited to diverse learners. The three principles of UDL are: providing multiple
means of engagement, representation, and action and expression. Applying UDL allows learners of
different backgrounds and abilities to access, participate in, and demonstrate learning. It promotes
equity by reducing barriers. With sound UDL design, we can help achieve the UN's vision of inclusive
and quality education. To achieve the bigger UN agenda, we as teacher trainers need to train teachers
to use new emerging technologies effectively.
Emerging technologies are transforming how instruction and learning resources are designed and
delivered worldwide. AI-driven adaptive learning platforms tailor content and activities to individual
students' needs and abilities. Immersive technologies like augmented and virtual reality allow learners
to engage with digital content in new interactive ways. And collaborative online tools facilitate
knowledge sharing between students and educators across geographical boundaries.
We will explore examples of these technologies in action, and examples include from personalized
math apps helping students in India to VR experiences immersing medical students in anatomical
simulations. You will see how technologies are making education more accessible, interactive, and
globally connected. When thoughtfully implemented, they hold great potential for furthering the UN's
2030 Agenda by improving educational equity and quality.
Learning Outcomes
1. Identify emerging educational technologies for developing engaging learning materials and
experiences.
2. Utilize multimedia authoring tools, learning management systems, and open educational
resources to create accessible and engaging learning materials.
3. Apply appropriate educational technologies to develop learning resources tailored to
content needs and instructional contexts.
Introduction
In this topic, we're going to explore some of the latest and greatest educational technology tools that
can help you create great learning experiences for your students. I know it can be intimidating with
new technologies coming out all the time, but I’m going to break it down into bite-sized pieces so you
feel empowered to integrate these into your teaching in meaningful ways.
Let’s start with multimedia tools like Adobe Spark and Canva. These make it super simple to take
content like text and images and turn them into eye-catching infographics, presentations, and posters.
The key is to think creatively about how you can use these to provide information in visual and
engaging ways that reinforce your learning outcomes. For example, after a lesson on the history of
education, have students make their own Canva timelines or PowerPoint highlights about key figures
and events. This allows them to showcase and apply their knowledge.
Check out this Canva tutorial for teachers [1] and this video on using Adobe Spark in the classroom
[2].
[1] Welcome to Canva for Education | Getting Started with Canva for Education course - YouTube
[2] Adobe Spark in the Classroom: Create Videos, Graphics, and Web Stories in Minutes - YouTube
Immersive Technologies
Now let’s talk about immersive technologies like AR and VR. These can literally add new dimensions
to learning by letting students interact with digital models and simulations. As a UDL strategy, you
could have students' team up to explore an AR/VR experience and then create a short video or
presentation explaining what they learned.
To try it out, explore this resource with a collection of augmented reality and virtual reality videos [1]
or this teacher’s guide for integrating AR/VR technologies in the classroom [2]:
[3] 10 Free Virtual Reality Apps for Education – ARVRedtech.com | AR & VR Education Technology
AI-driven Tools
AI (Artificial Intelligence) is making learning more personalized by tailoring content and activities to
each student's needs and skills. The key is using it purposefully to complement your teaching. If you
notice some students struggling with a concept, have AI tools help give customized and relevant
feedback to help you as a teacher help them work through their problems. See how Google Bard [5]
can help give customized feedback to adapt to student needs through this guide [6].
[5] https://bard.google.com
[6] How to Use Google Bard for education as a teacher - Geeky Gadgets (geeky-gadgets.com)
Collaborative Platforms
Lastly, digital tools like Padlet and Flipgrid foster community and collaboration. Have students post
reflections in a Padlet and comment or ask questions on each other’s posts. Or use Flipgrid for video
discussions on a lesson topic. These platforms give students creative ways to learn together. Check out
these creative Padlet boards [6] and Flipgrid topic galleries [7].
Discussion Prompt: How could you implement one of the technologies mentioned in a way that
applies UDL principles of multiple means of representation, engagement, and expression? Share your
ideas and suggestions!
Quiz
Q1. Which tool allows users to create engaging infographics and presentations?
a) Padlet
b) Flipgrid
c) Canva*
d) Dreambox
a) Augmented reality
b) Virtual reality*
c) Adobe Spark
d) AI tutoring platforms
a) Artificial reality
b) Augmented reality*
c) Alternate reality
d) Advanced reality
Q4. Which digital tool fosters online collaboration through video discussions?
a) Canva
b) Padlet
c) Dreambox
d) Flipgrid*
Q5. Which technology adapts learning content and activities to individual students' needs?
a) Virtual reality
b) Multimedia authoring
c) Collaborative platforms
d) AI-driven tools*
Introduction
In this topic, we will learn how to use different multimedia authoring tools to create engaging and
effective learning resources. We will cover a variety of tools, including Canva, Adobe Spark, AR/VR,
Google Bard, Padlet, and Flipgrid. The way we will do this is to go through each tool step-by-step and
try to see their capabilities.
Canva
Adobe Spark
1. Go to spark.adobe.com and create a new account.
2. login to your account
3. Click the purple "Start a new video" button.
4. Browse the video style templates and select one to use.
5. Upload any visuals you want to include and add text boxes for key points.
6. Click the microphone icon to record audio narration for your video, explaining a lesson topic.
7. Use transitions and zoom effects to make your video more dynamic.
8. When done, click "Share" to export the video for students.
Try to spend equal time on both tools. Use the tutorials linked in the lesson for help. Share your
creations with peers for feedback!
Immersive Technologies
Augmented Reality
Virtual Reality
YouTube has a massive library of educational 360 videos that can provide engaging VR learning
without any special equipment. Consider having students produce their own 360 videos on tour-style
assignments.
AI Tools
Google Bard
1. Go to bard.google.com
2. Click on the Bard icon that looks like a conversation bubble.
3. Type an academic or course-related question like "Explain Newton's laws of motion to an 11-
year-old."
4. Review the short explanatory answer provided by Bard.
5. Try asking follow-up questions and continue the dialogue.
6. Notice how Bard provides helpful links with its answers.
7. Consider making a Bard study guide by prompting it with questions to summarize key course
concepts.
8. Think about how you could utilize Bard as an AI tutor to provide extra support for struggling
students. It allows them to ask questions and get explanations at their own pace.
9. Explore the settings cog icon to change Bard's tone, speed, and other preferences.
Spend the time chatting with Bard about your subject area and brainstorming use cases in your
classroom. Share any ideas or takeaways with peers!
Collaborative Platforms
Padlet
Introduction
In this 2-part assignment, you will have the opportunity to apply multimedia authoring tools to create
engaging and effective learning resources and reflect on the process of developing and using these
resources.
Apply appropriate educational technologies to develop learning resources for an existing lesson plan
that you have. You will create supporting learning resources using at least two of the given
technologies.
Reflection on your learning: Compose a 2-page reflection paper explaining your choice of
technologies, the process of developing the resource, and how you will use it in your teaching.
Part 1
1. For the selected lesson plan, select at least two technologies (from list below) that you have
learnt to create learning resources that will engage your learners:
a. Google Bard: Create a personalized learning experience by tailoring content and
activities to each student's needs.
b. Padlet: Foster community and collaboration by having students post reflections,
comments, and questions on a Padlet board.
c. Canva: Design engaging presentations, infographics, and other visual aids to enhance
learning.
d. AR/VR videos on Google: Create immersive learning experiences using augmented
reality and virtual reality videos.
e. Flipgrid: Spark video discussions on various topics to encourage student engagement
and peer-to-peer feedback.
2. Develop Learning Resources: Create engaging and effective learning resources using the
selected technologies.
3. Integrate Resources: Seamlessly integrate the developed learning resources into your lesson
plan, ensuring a cohesive and impactful learning experience.
The following rubric will be used to assess Part 1 of your assignment:
Score Description
100-90 Exceeds Expectations
89-75 Meets Expectations
74-50 Needs Improvement
49-25 Below Expectations
Format of paper:
Score Description
100-90 Exceeds Expectations
89-75 Meets Expectations
74-50 Needs Improvement
49-25 Below Expectations
Submission
1. Submit your assignment: Upload your completed assignments to the assignment links in
Moodle.