BattleHammer56783 127179340
BattleHammer56783 127179340
BattleHammer56783 127179340
+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+4 Constitution +1 20 34 --
+4 +0 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
18
• +5 Charisma
Resistances - Poison Total 3d10 SUCCESSES
Saving Throw Modifiers Immunities - Disease, Magical
DEXTERITY FAILURES
Advantage against Sleep
+1 being poisoned DEFENSES HIT DICE DEATH SAVES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+1 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+3 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 13).
16 === SPECIAL ===
Divine Sense • 4 / Long Rest Divine Smite
SKILLS ACTIONS
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Paladin 3 BattleHammer56783
CLASS & LEVEL PLAYER NAME
Plash
Warforged Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends === WARFORGED RACIAL TRAITS ===
* Hit Points • PHB 84 (max 6d8 total).
* Ability Score Increase • ERftLW 36
* Proficiencies • PHB 84 | Special Your Constitution score increases by 2, and one other
ability score of your choice increases by 1.
* Divine Sense • PHB 84 * Divine Health • PHB 85
As an action, you can detect good and evil. Until the You are immune to disease. * Age • ERftLW 36
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Sacred Oath • PHB 85 * Alignment • ERftLW 36
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 4 times per long | Oath of the Ancients * Size • ERftLW 36
rest.
| Channel Divinity: 1 / Short Rest • 1 Action * Speed • ERftLW 36
| 4 / Long Rest • 1 Action
* Channel Divinity • PHB 87 * Constructed Resilience • ERftLW 36
* Lay on Hands • PHB 84 You gain two Channel Divinity options: You have advantage on saving throws against being
You have a pool of healing power that can restore 15 poisoned, and you have resistance to poison damage.
HP per long rest. As an action, you can touch a Nature's Wrath - As an action, you can cause spectral You don’t need to eat, drink, or breathe. You are
creature to restore any number of HP remaining in the vines to spring up and reach for a creature within 10 ft. immune to disease. You don’t need to sleep, and
pool, or 5 HP to either cure a disease or neutralize a of you that you can see. The creature must succeed magic can’t put you to sleep.
poison affecting the creature. on a STR or DEX saving throw (its choice, DC 13) or
be restrained. It can repeat the saving throw at the end * Sentry’s Rest • ERftLW 36
| Lay on Hands Pool: 15 / Long Rest • 1 Action of each of its turns, freeing itself (the vines disappear) When you take a long rest, you must spend at least six
on success. hours in an inactive, motionless state, rather than
* Fighting Style • PHB 84 sleeping. In this state, you appear inert, but it doesn’t
You adopt a style of fighting as your specialty. Turn the Faithless - As an action, you present your render you unconscious, and you can see and hear as
holy symbol, and each fey or fiend within 30 ft. of you normal.
| Defense • PHB that can hear you must make a WIS saving throw (DC
While you are wearing armor, you gain a +1 bonus to 13). On failure, the creature is turned for 1 minute or * Integrated Protection • ERftLW 36
AC. until it takes damage. You gain a +1 bonus to Armor Class. To don or doff
armor other than a shield takes 1 hour, and you must
* Spellcasting • PHB 84 | Channel Divinity: Nature's Wrath: 1 Action be proficient with the armor.
You can cast prepared paladin spells using CHA as While you live, your incorporated armor can’t be
your spellcasting modifier (Spell DC 13, Spell Attack | Channel Divinity: Turn the Faithless: 1 Action removed from your body against your will.
+5). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 87 * Specialized Design • ERftLW 36
You gain oath spells based on your level that are You gain one skill proficiency and one tool proficiency
* Divine Smite • PHB 85 always prepared and don't count against your daily of your choice.
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage * Languages • ERftLW 36
CP 0 Shield 1 6 lb.
SP 0 Javelin 5 10 lb.
Greatsword 1 6 lb.
EP 0 Backpack 1 5 lb.
Amulet 1 1 lb.
PP 0 Bedroll 1 7 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Paladin 3 BattleHammer56783
CLASS & LEVEL PLAYER NAME
Plash
Warforged Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Plash
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Thunderous Smite <C> Paladin STR 13 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V
P Speak with Animals Paladin (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S
P Ensnaring Strike <C> Paladin (Always Prepared) STR 13 1BA Self V Concentration, up to 1 minute PHB 237 D: 1m, V
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Compelled Duel <C> Paladin WIS 13 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V
O Searing Smite <C> Paladin CON 13 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V
O Wrathful Smite <C> Paladin WIS 13 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V
SPELLS
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