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Augmented Reality Internet of Things (IoT)

Augmented Reality(AR) Revision on chapter Four:


➢ IoT
➢ Features of IoT
➢ IoT-advantages & Disadvantages
➢ Challenges of IoT

CHAPTER FIVE ➢ How Does IoT work


➢ Architecture of IoT
➢ IoT Tools and Platforms
➢ Devices and Networks
➢ Applications of IoT

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Augmented Reality (AR) Augmented Reality (AR)


Objectves: Augmented Reality (AR)
The fundamental idea of AR is to combine, or
➢ Explain augmented reality mix, the with
➢ Explain the features of augmented reality additional, that is presented
through .
➢ Explain the difference between AR, VR, and MR
As a in an environment and their
➢ Explain the architecture of an augmented reality
systems perspective view of changes, the
should also be presented from the
➢ Describe the application areas of augmented
reality same perspective.
is a form of
that allows users to computer
generated content in the .
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Augmented Reality (AR) Augmented Reality (AR)
Cont .. Cont ..
refers to a of a physical real-world
environment whose elements are merged with augmented computer- is a live, direct or indirect view of a
generated images creating a mixed reality. physical, real-world environment whose elements are
The is typically done in and augmented (or supplemented) by computer-generated
with environmental elements. sensory input such as sound, video, graphics or GPS data.
If you own a modern smartphone, you can easily download an AR app and
try this technology. There’s a different way to experience augmented
reality, though– with special AR headsets, such as Google Glass, where
digital content is displayed on a tiny screen in front of a user’s eye.
AR adds digital elements to a live view often by using the camera on a
smartphone.
Examples of augmented reality experiences include Snapchat lenses and the
game Pokemon Go.

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Augmented Reality (AR) Augmented Reality (AR)


Virtual Reality (VR) Cont ..
➢ is , which  Using such as
tricks your senses into thinking you’re in a different (HMD) users can be
into a and
environment or world apart from the real world.
environments.
➢ It is also called a .  The most experiences even provide
➢ VR refers to computer technologies using reality . Moreover, special hand controllers can be used to
headsets to generate realistic sounds, images and enhance VR experiences.
other sensations that repeat a real environment or  Most VR headsets are connected to a
create an imaginary world. or a but there are standalone
devices (Google Cardboard is among the most popular) as
➢ will engage(involve) all well.
( ), but
 Most standalone VR headsets work in combination with
this is not always possible. smartphones – (see figure on next slide).
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Augmented Reality (AR) Augmented Reality (AR)
Cont ..
 sometimes referred to as
, is the and
to and
where and
and .
The of is that the
and the

It provides the ability to have one foot (or hand) in


the , and the other in an .

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Augmented Reality (AR) Augmented Reality (AR)


Cont ..
 In you  content on  is content which is 100%
with and top of the digital and can be enjoyed in a
 to environment.
both  ,
often by using the
and and ,
, using to and
and  So, and with , and sometimes even
the while .
is to .  Some of the biggest names in VR
tech today are the

 you and is a that allows interactive


you even as you interact with a to integrate and interact with the environment
using your own hands all hardware is still emerging and hasn’t quite broken into the
mainstream consumer market, most likely due to the price.
difference among is
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Augmented Reality (AR) Augmented Reality (AR)
Cont ..
 was for

to the
 which mixed the
with the and to the
of the .
Some designs used a to
for the

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Augmented Reality (AR) Augmented Reality (AR)


Cont .. Cont ..
 can be  are
, on the followed in the .
 , such as ,
and relatively due to their
1. It uses a and features.
that employs/use a
 An additional problem involving HMD is the
on a which
closed-view HMD. making the
2. It uses an that employs due to the in
different depths
to the
within an  approaches to involve the use
of and
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Augmented Reality (AR) Augmented Reality (AR)

 when teachers integrate


Important reasons for using augmented reality in augmented reality into their lectures, they attract the
education: attention of their students and make lessons more
 posters, digital effective.
illustrations, physical models, prototypes are very  When learning with AR
expensive. So using AR technology allows for technology,
avoiding investments in physical materials. .
 students can view models on  AR makes students
their own smartphones and get a better idea of the more excited about learning certain subjects.
concepts they are studying.
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Augmented Reality (AR) Augmented Reality (AR)


C C
❖ AR helps to save lives especially in surgery. Eg in
In medicine, AR has the following applications: spinal surgery.
❖ - Have you ever been in a situation when ❖ - Already a few AR software companies
it was hard to describe to the doctor what was bothering you? developed handy ultrasound scanner, which with the help
medical app is using AR and helps patients to of smart glasses works as a traditional one
understand their conditions and describe correctly their ❖ a smart contact lens called Google
symptoms. Contact Lens will help people with diabetes to live the life
❖ About 40% of the first intravenous injections they used to, without permanent worries about sugar level
fail. The uses AR to cope with this negative in the blood.
statistics and increases the successful finding of the vein from ❖ AR can be useful to provide information about
the first try in 3,5 times. the nearest hospitals.

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Augmented Reality (AR) Augmented Reality (AR)
Cont .. Cont ..

 can be used in
 associated with minimally as a
: and all
 about the and of them can
 the AR games were praised for increasing
 Make . physical activity in people. Pokémon GO has rightfully
 and . earned its popularity and opened the world of AR games to
us.
 in medical and .
 AR can provide complete information about a
music track or its performer.

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Augmented Reality (AR) Augmented Reality (AR)

Cont .. End of Chapter Five


 this may seem a bit far-fetched, as television
already shows a virtual world, thus adding AR will raise it to
the second power. One way of integrating AR in television
is adding supplementary information to what is going on the
TV screen- such as match scores, betting options, and the
like.
 Competitive online gaming has become as
fascinating as real sports. AR turns eSports shows into
interactive experiences allowing the watchers to become
participants.
 in this sector, AR can serve for
entertainment and accessibility. The possibility to overlay
virtual objects over the real environment can be used, for
example, for subtitling in various theater shows. 23 24

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