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Chapter 5 Objectives
• Explain augmented reality
Augmented Reality • Explain the features of augmented reality
• Distinguish AR, VR, and MR
• Architecture of AR systems
• Application areas of augmented reality
• Augmented Reality(AR) is a view of the physical real-world environment with Augmente superimposed computer- d generated images; thus, Reality(AR changing the perception of ) reality.
It can be said also a live direct or indirect view of a
physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. • AR integrates digital information with the
user's environment in real-time.
Augmente • Its convincing effect is achieved by ensuring
d that the virtual content is aligned and Reality(AR registered with the real objects. ) • Unlike virtual reality, which creates a totally
artificial environment, augmented reality
uses the existing environment and overlays
new information on top of it.
• You can simply experience AR using smartphones by
downloading AR apps or may be with the help of
special AR headsets, such as Google Glass, where
Augmented digital content is displayed on a tiny screen in front of Reality(AR) a user’s eye.
• Examples of augmented reality experiences include
Snapchat lenses and the game Pokemon Go
Direct and Indirect Augmentation of Objects
Medical – AR has application in medicals like observing the internal body system Application of the patient. of Augmented Reality(VR) Entertainment and games AR has applications in entertainments to play games called pokemon go in which you can catch augmented pokeman character in real world. Consumer design – a very simple example of application in consumer design would be Application imagine you place a of augmented sofa in your Augmented room and see if it fits or Reality(VR) not before purchasing. • Virtual Reality (VR) is a computer- generated environment with scenes and objects that appear to be real, making the Virtual Reality(VR user feel they are immersed in their ) surroundings.
• VR is fully immersive, which tricks your
senses into thinking you’re in a different environment or world apart from the real world
• Special goggles, also called VR headsets,
are placed over the eyes and fully • Using a head-mounted display (HMD) or headset, you’ll experience a computer- generated world of imagery and sounds in Virtual which you can manipulate objects and Reality(VR move around using haptic controllers while tethered to a console or PC. ) • VR simulates a computer-generated realistic experience. • Typically VR blocks out the real world (“Reality”)and replaces it with a “Virtual” world. • Advanced VR environment will engage all five senses (taste, sight, smell, touch, sound) • Some of popular VR devices such as HTC Vive, Oculus Rift or Google Cardboard and special hand controllers can be used Virtual to enhance it’s experiences. Reality(VR • Most VR headsets are connected to a ) computer (Oculus Rift) or a gaming console (PlayStation VR)
• There are also standalone devices (Google
Cardboard is among the most popular). Movies – virtual reality is applied in 3-D movies to try and immerse the Applicatio viewer in to the movie n of and /or virtual setting Virtual and environments Reality(VR ) Video games – virtual reality is evident in video games. Now you can physically interact with the game by using body and motions to control characters and other elements of the game. Education – virtual reality for teaching and learning situations. The Applicatio advantage of this is n of that it enables large Virtual group of students to interact with each Reality(VR other as well as with in ) a three dimensional environment. Creating Trainingvirtual – VRlabs. is used by trainers to provide learners with a virtual environment where they can develop their skills with out the real world consequence of • Mixed Reality (MR) sometimes referred to as hybrid reality.
• It is the merging of real and virtual worlds
Mixed to produce new environments and Reality(M visualizations; where physical and digital R) objects co-exist and interact in real-time.
• It means placing new imagery within a real
space in such a way that the new imagery is able to interact, to an extent, with what is real in the physical world we know.
• For example, with MR, you can play a
virtual video game, grab your real-world water bottle, and smack an imaginary • The key characteristic of MR is that the synthetic content and the real-world content are able to react each other in real-time. • Next-generation sensing and imaging technologies allows us to interact with and Mixed manipulate physical and virtual items in MR. Reality(M • Mixed reality hardware is still emerging and R) hasn’t quite broken into the mainstream consumer market, most likely due to the price. • The consumer releases of the Microsoft HoloLens and Magic Leap One retail for over $2000 USD, which is 3 to 4 times the cost of the PlayStation VR and HTC Vive VR headsets • Thus MR applications require exponentially high processing power built on the top of powerful hardware. Mixed Reality(MR)
Mixed reality in engineering and medicine
The first Augmented Reality Systems (ARS) were usually designed with a basis on three Architectu main blocks re of AR Infrastructure Tracker Unit Systems Responsible for collecting data from the real world, sending them to the Processing Unit Processing Unit Mix the virtual content with the real content and sent the result to the Video Out module of the Visual Unit Visual Unit The Visual Unit can be classified into Architectu two types of system based on the re of AR visualization technology: Systems Video see-through: It uses a Head- Mounted Display (HMD) that employs a video-mixing and displays the merged images on a closed-view HMD. Optical see-through: It uses an HMD that employs optical combiners to merge the images within an open-view HMD. Architectu re of AR Systems
Augmented reality systems standard architecture
Computer vision and the exponential advancement of computer processing power (VR, AR, and MR) technology is becoming more
AR, VR Vs. and more prominent.
There is some overlap in the applications and MR functions of these emerging technologies. One of the most obvious differences among them is the hardware requirements. Moreover, the following are basic differences; • VR is content which is 100% digital and can be enjoyed in a fully immersive environment, • AR overlays digital content on top of the real- world and • MR is a digital overlay that allows interactive virtual elements to integrate and interact AR, VR Vs. MR