Fighter Shieldbearer
Fighter Shieldbearer
Fighter Shieldbearer
BAT TERING R AM
At 7th level, you can use your shield to force your way
through any obstacle. When you make a Strength check to
break down a door or similar barrier using your shield, you
gain a bonus to the check equal to 2 + your shield’s total
bonus to AC.
In addition, when you move at least 20 feet in a straight
line toward a Large or smaller target and then immediately
hit it with an attack, that target must also make a Strength
saving throw. The DC is equal to 8 + your proficiency bonus +
your Strength or Dexterity modifier (your choice). On a failed
save, the target is knocked prone and takes 1d6 bludgeoning
damage. If the target is an object or structure, the extra blud-
geoning damage is doubled. You must be wielding a shield.
ACTIVE DEFENSE
Starting at 10th level, you can ready yourself to leap into
defensive action. Your Protection fighting style can now be
used to impose disadvantage on an attack roll made by a
creature attacking you, instead of only your allies. When an
attacker misses a target as the result of you using this Fight-
ing Style option, you can immediately make one melee attack
with your shield against the attacker as part of that reaction,
provided that the attacker is within 5 feet of you.
You can also use the special reaction from your Improved
Protection feature three times between rests, instead of
twice.
MASTER OF PROTECTION
By 15th level, your Protection fighting style has a range of 15
feet, instead of 10, and you can move up to 15 feet when using
your reaction in this way, instead of 10. You can also use the
special reaction from your Improved Protection feature four
times between rests, instead of three times.
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