D&D Unleashed - The Guardian Prestige Class (v1 - 0)

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GUARDIAN CLASS TABLE

Mark Ability
Levels Features Attacks Marks
l st Guardian's Calling, 2 2
Guardian's Mark
2nd Protection Sdecialty, 2 3
Withstan Pain
3rd Powerful Reprisal, 3 3
Unwavering
4th Ability Score Improvement 3 4
5th Powerful Reprisal, 4 4
Unyielding

A brawny monk dives in the way of an arrow meant for


their ally's throat, taking the blow without flinching. Faced
with a boulder-hurling giant, a wizard wielding a longsword
raises his hand to magically ward his allies against the
assault before teleporting to strike the giant directly. As a
devil strikes down the young prince, the paladin charged with
his defense cries out to her god calling down a pillar of divine
light to burn the fiend for harming her companion.
These characters have all specialized as guardians,
focusing the capable talents they already possessed as an
adventurer to the pursuit of defending others. The guardian
prestige class is nonmagical and its lessons are usually
learned upon the fields of battle or by natural talent. Some
care only to defend those loyal or useful to them, while others
see life itself as worth defending no matter whose life it is.
PROFICIENCIES
Tools: None
PREREQUISITES Saving Throws: None
Skills: None
In order to multiclass as a guardian, you must meet the
following prerequisites: EQUIPMENT
• Constitution 15. To be a guardian, one must be able to The guardian prestige class does not grant any equipment.
trust that they are doing the right thing by placing
themselves between their allies and danger. Only someone GUARDIAN'S CALLING
who is tough and hearty can be a truly effective guardian. Starting at 1st leveL you gain a bonus to the damage rolls of
• Character level 6th. The skills of a guardian are any opportunity attacks you make equal to your Constitution
predicated on combat experience, well-honed instincts, modifier (minimum+ 1}
and grit. You must be at least a 6th-level character before In addition, your grit impresses those in need of protection.
you can gain levels in the guardian prestige class. When you make a Charisma check to influence a humanoid
• Extra Attack or Shield Proficiency. A guardian must be that is missing any of its hit points, you gain a bonus to the
capable with the tools of war to both survive and protect. roll equal to your Constitution modifier (minimum+ 1}

CLASS FEATURES GUARDIAN' s MARK


As a guardian, you gain the following class features. When you gain your first level in this prestige class, you also
learn how to excel at foiling attacks and protecting your allies
HIT POINTS by menacing your foes. When you hit a creature with a melee
Hit Dice: ldlO per guardian level weapon attack, you can mark the creature until the end of
Hit Points per Level: ldlO (or 6) + your Constitution your next turn.
modifier per guardian level Also, when you deal damage to a creature using a spelL an
( vl.0) FROM LEGENDS OF PRESTIGE
AND PROWESS

BY BENEVOLENT EVIL (@Evi!Benevolent) D&D UNLEASHED


effect that replicates a spelL or a channel divinity feature, you
can choose to mark that creature if it is within 30 feet of you
WITHSTAND PAIN
and can see or hear you. The mark lasts until the end of your Also at 2nd leveL your resolve grows, and you become able to
next tum. You can't mark more creatures in a tum in this way steel yourself against injuries that would fell a lesser warrior.
than the number determined by your guardian leveL as shown As a bonus action on your turn, or as a reaction before you
in the "Ability Marks" column of the class table on the take damage from a creature that is marked by you, you can
previous page. focus your will and gain temporary hit points equal to ld4 +
A creature marked by you has disadvantage on any attack your guardian level + half your total level These temporary
roll that doesn't target you while it is within your reach. Your hit points disappear after 1 minute.
mark ends early if you are incapacitated or you die, or if You can use this ability up to a number of times equal to
someone else marks the creature. There is no limit to the your Constitution modifier (minimum of once} and you
number of creatures you can have marked at once. regain all expended uses when you finish a long rest.
In addition, if a creature marked by you deals damage to
anyone other than you, you can make one melee weapon POWERFUL REPRISAL
attack against it using your reaction. This attack counts as an
At 3rd leveL you practice and master unique abilities that you
opportunity attack. You can make this special attack up to a
use to strike against enemies who defy your bulwark.
number of times as shown in the "Mark Attacks" column of
Choose two of the techniques below to learn permanently.
the class table on the previous page, and you regain all
When you gain another level in the guardian class, you can
expended uses when you finish a short or long rest.
choose to change one of the techniques you learned for this
feature to a different technique.
PROTECTION SPECIALTY When a creature within 60 feet of you that is marked by
At 2nd level you specialize in a particular style of defending you and that you can see deals damage to a creature other
your allies. You choose one option from the list below: than you, you can use your reaction to perform one of the two
techniques that you chose, with that enemy as your target.
SACRIFICIAL DIVE If a technique enables you to make a melee weapon attack,
When a creature within 5 feet of you is hit by an attack, you that attack counts as an opportunity attack.
can use your reaction to force the attack to hit you instead You can use this feature up to two times. You regain all
The attack hits you regardless of your AC or other abilities. expended uses when you finish a long rest. When you reach
5th level the number of uses per long rest increases to three.
WARDING MAGIC
Prerequisite: The ability to cast at least one spell DIVINE REPRISAL
Choose one class you have levels in that you can learn or Prerequisite: Channel Divinity feature
prepare spells as. If you prepare spells as that class, you When you use this technique, you can immediately use your
always have shield other prepared, and it doesn't count Channel Divinity for a Channel Divinity option that would
against the number of spells you can prepare as that class. If normally require an action or bonus action to activate. If you
not, you learn shield other, and it doesn't count against the do so and the Channel Divinity option you chose can target
number of spells you can learn as that class. creatures, you must target either the triggering enemy or the
Shield other also counts as a class spell of that class for creature that was damaged Immediately after using this
you, and uses that class's spellcasting ability score. Example: technique, you regain hit points equal to half your level+
If you chose wizard, shield other is also a wizard spell for you twice your Constitution modifier.
now, and Intelligence is your spellcasting ability for this spell
FuRIOUS REPRISAL
When you use this technique, you become furious at the
• triggering enemy until the end of your next turn. While

SHIELD OTHER
2nd-level abjuration (Artificer, Bard, Cleric, Paladin)
Casting lime: l reaction, which you take when a
creature other than you within range that you
can see is hit by an attack or targeted by the
magic missile spell
Range: l 5 feet
Components: V, S, M (a bead bracelet)
Duration: l round
A shimmering barrier of magical force appears
and protects the attacked creature. Until the start
of your next turn, the target has a+ 5 bonus to AC,
including against the triggering attack, and it takes
no damage from magic missile.


D&D UNLEAS \ . , ~- j BY BENEVOLENT EVIL (@EvilBenevolent)
furious, your speed increases by 10 feet and you have In addition, you can always find the vigor needed to aid and
advantage on weapon attacks made against the triggering protect. You gain the following benefits at all times.
enemy. If they are melee weapon attacks, they also count as
• While you are carrying a friendly creature, you add your
opportunity attacks.
Constitution score to your Strength score for the purposes
If you have the Rage class feature, you can enter your rage
of determining your carrying capacity.
when you use this technique, consuming a use as normal If
• When you make a Strength check or Dexterity check to
you are raging and furious when you make a melee weapon
rescue a friendly creature from imprisonment, you gain a
attack against the triggering enemy, you score a critical hit on
bonus to the roll equal to your Constitution modifier
a roll of 18-20.
(minimum+ 1). Examples: Lifting a portcullis, picking the
lock on a cage, freeing an ally from a net or web, etc.
LE.APING REPRISAL
Prerequisite: Step of the Wind feature or a base flying speed • While you are traveling or standing watch with others, you
gain a bonus to your passive Wisdom (Perception) score
When you use this technique, you can jump up to 60 feet and
equal to your Constitution modifier (minimum + 1) for the
up to 20 feet high to a space within 5 feet of the triggering
purposes of noticing hidden threats.
enemy, or fly up to 60 feet to that space if you have a flying
speed Then you make a melee weapon attack against the
ABILITY SCORE IMPROVEMENT
triggering enemy with advantage and a bonus to the damage
roll equal to your Constitution modifier (minimum + 1). When you reach 4th level you can increase one ability score
of your choice by 2, or you can increase two Ability Scores of
MARTIAL REPRISAL your choice by 1. As normal you can't increase an ability
When you use this technique, you can draw or stow up to two score above 20 using this feature.
extra weapons. You make one melee weapon attack or up to
two ranged weapon attacks against the triggering enemy. UNYIELDING
These attacks have advantage and deal bonus damage equal
Starting at 5th level whenever you hit with an opportunity
to your Constitution modifier. Finally, you can draw or stow
attack and deal damage to the target, you gain an additional
one more weapon at any time that turn.
bonus to the damage roll equal to your proficiency bonus, and
If you hit with a melee weapon attack using this technique,
you regain the use of your reaction at the end of that turn.
the target must make a Strength saving throw. The DC is In addition, when you finish a short rest and roll a hit die to
equal to 8 + your proficiency bonus + your Constitution regain hit points, you can choose to reroll the die and use the
modifier. The target falls prone on a failed save.
new result instead You can use this to affect up to a number
of hit dice equal to your proficiency bonus, and you regain all
PLANAR REPRISAL expended uses when you finish a long rest.
Prerequisite: The ability to cast at least one spell Finally, when you roll initiative and have no uses of the
When you use this technique, you teleport up to 30 feet to an special attack granted by your Guardian's Mark feature
unoccupied space you can see, then make a weapon attack remaining, you regain one use of the special attack.
against the triggering enemy. This attack deals bonus force
damage equal to your Constitution modifier (minimum + 1i
and it counts as magical for the purposes of overcoming
resistance or immunity to nonmagical attacks and damage.

SPELL REPRISAL
Prerequisite: The ability to cast at least one spell
When you use this technique, you can immediately cast a
spell that normally requires a bonus action or an action to
cast, as long as the expended slot level is not higher than your
Constitution modifier (minimum 1). The spell must affect the
triggering enemy and affect no other creatures except you.

THREATENING REPRISAL
When you use this technique, you glare and shout at the
creature fiercely. If the triggering enemy can see and hear
you, it must make a Wisdom saving throw. The DC is equal to
8 + your proficiency bonus + your Constitution modifier. On a
failed saving throw, the creature is frightened until the end of
your next turn. While frightened in this way, the creature can't
take actions, reactions, or bonus actions, and it can't make
attacks unless the attack is granted by a legendary action.
ART CREDITS BY PAGE:
UNWAVERING l - "Oppian Nevilindor", © Paizo; & "Citadel", by Dave Greco
Starting at 3rd level whenever you gain temporary hit points, 2 - "Lion Guard Strategist",© Bethesda Softworks LLC
you increase the temporary hit points gained by an amount 3 - "Back to Back", by Michael Komarek
equal to half your proficiency bonus.

BY BENEVOLENT EVIL (@Evi!Benevolent)

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