Heavy Armor Proficiency You gain proficiency in heavy
Feats armor (you must be proficient in medium armor from a
A feat represents an area of expertise that gives a character source other than this feat to choose this feature). special capabilities. It embodies training, experience, and Armor Mastery While you are wearing medium or heavy abilities beyond what a class provides. armor you are proficient in, bludgeoning, piercing, and At certain levels, your class gives you the Ability Score slashing damage that you take from nonmagical weapons Improvement feature. Using the optional feats rule, you can is reduced by your proficiency bonus. If you select this forgo taking that feature to take a feat of your choice instead. feature a second time, the damage reduction applies to all In addition, the revised racial rules allow you to forgo a +2 bludgeoning, piercing or slashing weapons. modifier to an ability score to begin with a feat at level one. You can take each feat only once, unless the feat’s description Heavy Armor Mobility You may ignore the minimum says otherwise. Strength requirement of heavy armor you are proficient in. You must meet any prerequisite specified in a feat to take Shield Proficiency You gain proficiency in shields. that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Battle Magic: Savage Combatant feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — Prerequisite: Ability to cast at least one spell perhaps by a withering curse — you can’t benefit from the Your magic has been honed to use in combat, your quick Savage Combatant feat until your Strength is restored. thinking and specialized training provide certain advantages Whenever you choose a feat, you may pick any three of the while fighting with spells. features listed. A feature may only be selected once, unless the Elemental Adept Choose one of the following damage description says otherwise. Whenever you gain a level, you types: acid, cold, fire, lightning, poison or thunder. Spells may change one of your selections. you cast ignore resistance to damage of the chosen type. Feats are listed below. You may select this feature more than once with your three Armor Specialist: selections, if you do so you choose a different damage type. Alternatively, if you select this feature a second time, You have studied the use of armor, and have improved your creatures with immunity to the damage type selected with ability to use armor effectively. a previous selection of this feature may be damaged as if they had resistance instead. Light Armor Proficiency You gain proficiency in light armor. Reliable Spells When you roll damage for a spell you cast, you can treat any 1 on a damage die as a 2. Light Armor Mastery While wearing light armor which you are proficient in, and you are damaged by a melee Spell Sniper When you cast a spell that requires you to attack, you can use your reaction to move 5 feet in any make an attack roll, the spell’s range is doubled. direction without provoking an opportunity attack. Spell Accuracy Your ranged spell attacks ignore half cover Light Armor Versatility You may wear a Chain Shirt or and three-quarters cover. Hide armor as light armor for the sake of determining proficiency. When wearing a Chain Shirt or Hide armor, Mystical Sharpshooter Up to once on your turn, before you can add 3, rather than 2, to your AC if you have a you make a ranged spell attack, you can choose to forgo Dexterity of 16 or higher. your proficiency modifier to the attack roll. If the attack hits, you add twice your proficiency modifier to the Light Armor Mobility While wearing light armor, damage. opportunity attacks are made against you with disadvantage Hardy Concentration You have advantage on Constitution saving throws that you make to maintain your Light Armor Defense While wearing light armor, you may concentration on a spell when you take damage. add your armor's AC bonus to your Dexterity saving throws. Warcaster You can perform the somatic components of spells even when you have weapons or a shield in one or Medium Armor Proficiency You gain proficiency in both hands. medium armor (you must be proficient in light armor through a source other than this feat to choose this Battlecaster When a hostile creature's movement feature). provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making Armored Stealth Wearing medium or heavy armor which an opportunity attack. The spell must have a casting time you are proficient in doesn't impose disadvantage on your of 1 action and must target only that creature. Dexterity (Stealth) checks. Armored Agility When you wear medium armor you are proficient in, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.